And with that my first game becomes a short lived one. I guess my suggestion that the Townies use their superior numbers to brute force a win was deemed too dangerous to the Mafia's interests. That, or someone didn't like the fact that I wasn't easily cajoled like the rest of the Townies.
The Mafia have been pretty effective at directing the Townies' votes so far. Hopefully they snap out of it.
If the Townies are in the majority then we have more people to lose, right? So why don't we all agree to randomly select someone and then everybody has to vote for that person. That way the townies, because they have more people to spare, have a higher percentage chance of winning. Also, anyone who refuses to vote for the randomly selected person would reveal themselves to be in the Mafia, because why else would they refuse if the odds were ultimately in their favour?
In response to Pixelated Pixies comment about inactives dying: Some hosts do include inactivity death clauses. I chose not to since there were a lot of 'new' ideas in play. I wanted to see how the activity based investigator role played out with participation without the threat of inactivity hanging over players heads. Besides, there will always be inactive players. I don't recall any game where everyone participated.
The case I put forward today was based on thoughts that I had been mulling over yesterday, but I was not confident enough in that case to make it the basis of my voting. Having now Seen people's reactions to yesterday's events, I am now much more confident. My opinion has not been swayed by anybody's comments.
Also, I understand that the rules can't be changed once the game is in motion, but I kind of feel like non-contributors who stay quiet should eventually fall ill and die, at which point their role is revealed. Maybe a 2 -3 day rule for instance. Just a thought.
I've been thinking about what happened yesterday and based on my observations I currently suspect Spak-Spang.
Firstly, Yesterday he voted Nickmitch who we now know to have been an innocent. That in itself isn't suspicious, but the fact that he took the path of least resistance by seconding Khushrenada's vote for Nickmitch suggests to me that he was interested in creating a bandwagon against a Townie who until that point had shown no inclination to deny the claims.
He even tried to cover his tracks by making the vote seem nonchalant, saying "As for a wild guess vote...heck I don't know. Vote: Nickmitch"
The decision to align his vote with Khushrenada, who from what I hear has played a pivotal role in previous games, suggests to me that he wanted an easy win for day one, but also sought deniability when Nickmitch was inevitably revealed to be innocent. In fact, he has already subtly tried to shift focus from himself by saying "I don't think Khush is mafia. I think he made a mistake on Nickmitch. He warned us, he was unsure about the vote." In that one sentence he has tried to remind us all that Nickmitch was Khushrenada's idea, while also seeming to stand up for Khush, therefore hopefully retaining a useful alliance should he need it.
I also suspect Spak-Spang of being a time traveller and believe him to be too dangerous to keep around.
Add your vote to mine Partygoers and if I'm wrong I promise to commit Seppuku over by the punch bowl.
I guess the time difference means I'll need to get my vote in early (it's already Wednesday here).
I'm still a little unclear on who the culprits are or who they're accused of killing (you know? Other than that one lady in the corner). So I assigned you all a number and put it into a random number generator (http://www.random.org/). Based on the number it spat back,
Vote: Insanolord
Which I feel really bad about because they just recently accepted my friend request on PSN, lol.
I'm looking forward to Nintendo's multimedia push. Batman Vs Superman Vs Luigi is going to kill it at the box office, and Netflix's new drama 'Green is the new black', set in an all-Luigi Prison, is tipped to win big at the Emmys.
Although I'm not the biggest fan of the game (or the series for that matter), I thought New Leaf's soundtrack was exceptional. There were some incredible musical compositions in that game, particularly at night. I would often play it at different hours during the day just to catch ones of the tracks, or sometimes just to hear it transition from one theme to the next. The music in that game is perhaps my favourite take away.
I also really enjoyed the soundtrack to Fire Emblem: Awakening, but I honestly can't bring anything to mind at the moment. I do remember really digging it though.
I also thought that the music in Luigi's Mansion 2 was awesome. It struck the right chord of whimsy and haunted house, and I recall the music in that game being really quite dynamic in that it would react to how you played. If I'm remembering correctly, the music would include beats which corresponded to Luigi as he tiptoed around, and included jolts of sound when something surprising happened, and of course there was the fact that Luigi would hum along to the music (an acknowledgement from the Next Level perhaps that the music in that game was exceptionally catchy?).
Here's one of my favs! (although the below is a remix, I think it adds a new level to the already excellent track 'Outlandish Interruption')
Although I only played it for a few hours, I also thought that Rayman Legend's soundtrack was quite enjoyable. The renditions of licensed music in particular stood out to me (that Mariachi version of Eye of Tiger had me giggling like a kid).
As you might expect from Rhythm Games I also really liked both Bit.Trip Runner 2 and Harmoknight. Getting music to meld with gameplay might seem like a no-brainer but having played some terrible rhythm games I can tell you that there's a world of difference between a good rhythm game and a bad one, and both Bit.Trip Runner 2 and Harmoknight were really fantastic ones, and much of that has to do with their music and how it was integrated into the gameplay.
This song kicks ass.
More recently I've also been really digging Resogun. Each level has it's own unique sound, but the music of each stage also build in intensity so that by the last level the music perfectly matches the difficulty. On more than one occasion I have tried to take a moment to try to appreciate the music only to lose focus and smash right into a roving enemy ship. The music is arguably too good is what I'm saying.
I really like this one.
I also recently played Soundshapes and have had a big smile on my face since hearing this track. It's incredible.
I've read the rules as best as I can, but I'm still a little hazy on the specifics of how this game is supposed to work. I'll be as involved as I can, but I might need to hang back for a little bit to see how the game is played. I don't want to go ruining it for everyone else.
My expectations have changed drastically since I first filled my fridge with Virtual Console goodies all those years ago. Cross buy is a prerequisite for me at this point. if I were to ever amass any sort of Virtual Console collection on the 3DS, I would need to be confident that it would also be playable on Wii U Virtual Console.
So far on the 3DS I have been happy to purchase handheld Virtual Console games (at least, those meagre few that we have been released) as those are games that I would not wish to play on a TV screen. Purchasing Super Nintendo games on 3DS and then having to buy them again on Wii U virtual console, however, seems crazy to me.
As a huge fan of Majora's Mask I'm a little disappointed that Skull Kid isn't a playable character. In a similar fashion to Pokémon trainer, it might have been cool to see Skull Kid utilise the three transformations from Majora's Mask and to have them act as fighting stances.
Ah well. I'm just grateful that A Link Between Worlds and now Smash are acknowledging the existence of Majora's Mask. It gives me some hope that we'll eventually get that 3DS remake, and eventually a direct sequel (although I highly doubt the latter).
My mum always says that if you can't say something nice, then don't say something at all. In that vein, I would like to say this about Nintendo
...
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...
Joking aside, I think Nintendo have pulled off arguably the best year of any handheld ever, a year in which not only was there so many high quality releases but also a year in which the breadth of content and diversity of experiences was exceptionally high. From Luigi's Mansion to Fire Emblem, and from Steamworld Dig to A Link Between Worlds, 2013 marked the year when the 3DS finally got itself out from beneath the shadow of the original DS. The 3DS can now be considered a great platform in it's own right, and much of that has to do with the games that have been released within the last 12 months.
As for the Wii U? Well, I don't own one yet, but Super Mario 3D World looks fun.
I'm up for joining in. I think I need to familiarise myself with the rules, however. Having never played one of these games I'm not immediately clear on the concept of 'roles' and what they grant those participating. I'll have to brush up on that.
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When you suck as much at First-Person Shooters as I do these games can really grind you down. I've put maybe 10 hours into the online portion of Shadow Fall and I'm absolutely done with it. Half the time I have no idea why I died or who killed me. Everyone else seems to be bullet sponges while I appear to go down in one shot. I appreciate that in reality there is no difference between the damage I take and the damage everyone else takes and that this perception is merely the product of me sucking ass, but the point stands, when you aren't very good at these types of games the perception is that everyone else appears capable of surviving an encounter whilst your avatar appears to have a target tattooed to their forehead.
Let me put it this way, playing Shadow Fall over this past week has given me a new found appreciation of why Nintendo has removed competitiveness from Mario Kart. Losing is fine. Losing often can be frustrating. Losing constantly? Well, that's just not fun.
The truth is that I'm just not a very competitive person, and that mentality extends to the way I play games. As with Fighting games, I find First Person Shooters to be incredibly stressful and spending hours online dying over and over again is pretty demoralising. I like to check in with the genre every couple of years out of curiosity, hence why I picked up Shadow Fall, but I think my curiosity has been satiated.
These games aren't for me.
On a brighter note - Resogun, Flower and Soundshapes are all delightful!