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Messages - Pixelated Pixies

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2101
Nintendo Gaming / Re: AAA Titles...
« on: July 02, 2012, 11:01:17 AM »
I've never thought that AAA was necessarily synonymous with quality. For me it always meant polished, highly marketed and usually expensive. A 'triple A' game might also be fun and interesting, but one did not necessitate the other. Maybe I just misused the term though.

2102
TalkBack / Re: Marvel Pinball 3D Review
« on: July 02, 2012, 10:52:24 AM »
Is it just me or is the Ironman table kind of badly designed? It's not just that it's the most difficult of the four tables (although it most certainly is), It's more that the table doesn't flow. It just feels a bit awkward and bumpy to me. I also find the missions on the other tables to be more fun and interesting. Has anyone else found this?

2103
Ireland in the '70s?

2104
Reader Reviews / Re: Rate The Last Game You Played
« on: June 30, 2012, 06:43:02 PM »
@ymeegod
 
Is it weird that I don't disagree with anything you just said, yet I played through this game as both characters and loved every minute of it? I think I just enjoyed the art so much and I didn't find the gameplay to be offensively bad so I was willing to ignore some of the glaring faults.

2105
Nintendo Gaming / Re: The Official 3DS System Friend Code Thread
« on: June 30, 2012, 03:54:30 PM »
I've been on these forums on and off for a few years now, previously under the name Marty, which you will find is the name used for my 3DS profile. I'm going to be spending the next hour or so entering all your FC's while watching the tennis so feels free to add mine.
 
FC - 2320 - 6142 - 0678

2106
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 30, 2012, 03:36:08 PM »
Kinda sorta related to Pikmin games: the lack of pointer controls in Little King's Story was the biggest letdown in that game.  Not that playing with traditional controls was bad, but sometimes having pointer controls can make the experience a bit smoother and more intuitive.  (You can probably guess where I fall on the NPC vs original debate.)

I totally agree. As much as I thought LKS was a charming and funny take on the Pikmin formulae, I also thought that the failure to utilise the pointer was a missed opportunity, especially given that the game's difficulty became such an issue towards the latter half, and much of that difficulty I believe was caused by the lack of a more nuanced control scheme. Still a good game though.

2107
TalkBack / Re: Mario Does Not Wear Suits; He Transforms
« on: June 30, 2012, 02:32:30 PM »
@house3136
 
I love the fact that we're actually talking about this. Man, Nintendo fans be crazy!

2108
TalkBack / Re: Mario Does Not Wear Suits; He Transforms
« on: June 30, 2012, 02:07:02 PM »
Regardless of what Nintendo reps may say, the Majority of Mario's power-ups are clearly suits.
 
Sure, there are exceptions like Star Mario and Boo Mario, which actually change Mario's physical appearance, but even if you were to take the pictures that Neal has provided, you can clearly see the marks of the Seamster's stitch patterns. They're suits.
 
Don't PETA have better things to do than complain about virtual suits that may or may not be made out of virtual turtle shell or virtual fur?

2109
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 30, 2012, 01:48:36 PM »
One system had two original Pikmin games. One had none. End of argument.

One system had vastly improved IR pointer controlled versions of two Pikmin games. One had none. Start of argument...I kid, I kid. Seriously though, those Wii versions are pretty awesome.

2110
Movies & TV / Re: Rate the last movie you've seen
« on: June 29, 2012, 04:00:14 PM »
The Visitor
 
After seeing Thomas McCarthy's 'Win Win' a few weeks back, and having enjoyed it very much, I decided to check out another of his films called 'The Visitor'. Much like his more recent film, 'The Visitor' deals with family (or lack there of); but whereas 'Win Win' looked at parental responsibility and the little victories that make life worth living, 'The Visitor' puts more of a focus on Genealogy, immigration and the need for companionship.
 
Tonally, it's my kind of film, being introspective without being insubstantial. If you can appreciate quiet but affecting indie films I'd definitely recommend it.
 
3/5

2111
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 29, 2012, 03:37:34 PM »
I would say that Nintendo's catalogue of games on Wii was better. Two Galaxy games, Metroid Prime Trilogy (which improved the gamecubes originals), Sin & Punishment 2, Xenoblade, DKCR, Epic Yarn, Punch Out!! Brawl etc.
 
The Wii definitely had some missteps (Other M and Skyward Sword) but overall the bredth and depth of the Wii's line-up was more enjoyable for me. Not to mention that the Virtual Console has given me hundreds of hours of enjoyment through an impressive library of classic games.

2112
Navigating temples and solving puzzles in Zelda always sort of felt like an elaborate set-piece from one of the Indy movies for me.

2113
Podcast Discussion / Re: Episode 13: EL3CTRIC ANIMAL PANIC
« on: June 29, 2012, 11:30:31 AM »
Awesome! I've been looking forward to a new Famicast.

2114
TalkBack / Re: 3DS XL Circle Pad Pro Coming 2012
« on: June 28, 2012, 10:36:20 AM »
Okay, replace "upset" with "bewildered." I don't understand why you're bewildered by this.

DSi came out nearly 4 years after DS launched in Japan. That's a completely different situation. DS already established itself whereas 3DS is still kind of new. The XL isn't a revision per se. It's not replacing the standard 3DS like Lite replaced the original DS. Nothing is getting phased out. It's not even the DSi to the DS. It's literally the DSi XL to the DSi. It's not a new recipe; it's a larger box. Nintendo is releasing the Circle Pad Pro XL for parity so XL owners can play the exact same games as the standard 3DS without sending mixed messages to consumers.

Nintendo could have included the right circle pad very easily. They chose not to and for a very simple reason: it's just a large model.

True, the DSi example isn't perhaps directly comparable, but I'm still adamant that creating a second version of what was already a pretty ridiculous accessory is silly. If they went to the trouble of creating a brand new version of the CPP exclusively for the XL, they could just as easily have added a second one to the system. I don't think that the inclusion of second Circle Pad would have required that it be thought of as an update to the 3DS (although people who think a second one is necessary might think in those terms). I would argue that it's inclusion would just be parity of a different sort, parity with what the 3DS is currently capable of doing (i.e. have a second circle pad) if not parity with how the system launched. I guess we'll just have to agree to disagree.


2115
TalkBack / Re: Marvel Pinball 3D Review
« on: June 28, 2012, 09:55:27 AM »
I'm going to be getting this game later. Really looking forward to it. I'd like to get some FC from others who are getting the game though so I can compare scores. If anyone wants to add me, my FC is 2320 6142 0678.

2116
TalkBack / Re: 3DS XL Circle Pad Pro Coming 2012
« on: June 28, 2012, 09:34:04 AM »
I'm a little confused why you, who admittedly has no intention of upgrading to the XL, are still so upset about this. Seriously...

It's not upset at all. I am, however, absolutely bewildered.

Nintendo have shown historically that they are willing to upgrade their hardware, even if means souring existing owners of that system. The DSi introduced several additional features which were not available to existing DS owners, but Nintendo were willing to implement these new features because they had the opportunity to so (what else is a revision if not an opportunity to make improvements?). What Nintendo have done by announcing that there will be a XL CPP equivalent is that they expect there to be more games which might require or be improved by a second Circle Pad, but that they're still not willing/able to build it into the system. I'm not upset by this, I just think the logic is ridiculous.

2117
TalkBack / Re: 3DS XL Circle Pad Pro Coming 2012
« on: June 28, 2012, 02:07:05 AM »
Wow, Nintendo. Just wow. The whole circle pad thing was already pretty ridculous. What better opportunity than a hardware revision to put this whole debacle behind us? I expected Nintendo to do one of two things. They could of course have added a second Circle Pad to any new hardware revision. Or opt not to add one and and move on, forgetting that the CPP ever happened. Too be honest, I would have been happy with either.
 
Instead, what we have is a weird situation where Nintendo are releasing a revision to the 3DS but still offering this ridiculous accessory which adds additional functionality. Either the system needs a second analogue input or it doesn't! If it does, add it. If it doesn't, don't put the onus on customer's to purchase an accessory that might or might not improve the playability of certain games.
 
I'm sure the reason that the CPP still needed to be supported with this revision (and I would imagine all subsequent revisions) is because of Monster Hunter, but again I would ask why not just include a second Circle Pad on the system? This doesn't affect me at all because I have no intention of upgrading to the XL, but I'm still incredulous as to Nintendo's listless approach to...well...everything of late.

2118
General Gaming / Video Game Lessons (A piece of comical writing)
« on: June 27, 2012, 02:45:16 PM »
This series was originally posted on my now defunct 'Super Mardtendo' blog over on IGN.                                 
...
Lesson 1 (March 16 2011)
 
As someone who spends far too much time playing video games, I sometimes worry that my energies are being wasted. After all, how much can we really learn from interacting with virtual characters in virtual worlds? Do our experiences in these virtual worlds have any real world application? Can we learn any lessons from video games, and if so how relevant are they? In order to answer these hard hitting questions I have done some research, the findings of which can be found below.
 

 
Double Jumps – During the 1990's the most ubiquitous of video game mechanics was the ability to jump while already in mid-air to get some extra lift. As it turns out the ability to double jump is a logical fallacy which violates fundamental laws of physics. While researching it's potential, I made several attempts to perform a double jump and have concluded that trying to gain upward momentum by trying to jump while already airborne will invariably result in a sore backside.
 

 
Eating Mushrooms Makes You Bigger - Much as Pop-eye misled children into believing that eating spinach would give them super human strength, Mario has for the past 25 years filled our heads with promises of magical mushrooms granting us instant growth. Similar to the promises of instant growth currently filling up my junk in-box, this is a tenuous claim. Having done my due diligence by managing to obtain a bag of these magic mushrooms, at this point the results are inconclusive. While I certainly felt higher at the time, my actual height does not appear to have increased, although I do now have a new found admiration for the Beach Boy's 1966 album 'Pet Sounds'. After further research I will report back with my findings.
 

 
Press 'X' to not die (quick time events) – There are various situations in video games in which your avatar's life hangs in the balance, determined only by the speed at which you can repeatedly tap a given button, or your ability to distinguish between different Colours or Symbols and press the corresponding button within a determined period of time. In the real world should you find yourself in a knife fight or see a giant boulder rolling towards you, I implore you not to wait for button prompts; but instead to run like your life depends on it, as it probably does.
 

 
Stealing – Link from the Legend of Zelda series is often considered an ideal role model for children and adults alike. Apart from being brave and heroic, he is also incredibly selfless and considerate, taking it upon himself to perform even the most mundane of tasks in the pursuit of others' happiness, be it rounding up chickens or delivering letters. Link, however, is not perfect, as even he has certain personal quirks that he struggles with on a daily basis. Some people are arsonists, others are alcoholics. Link, however, is a kleptomaniac. Upon entering any room Link is driven by an almost unstoppable impulse to break every container in sight and pocket any valuables, and has been known to have a particular proclivity for stealing colourful rupees. Although In Hyrulian society this theft is considered to be in the greater good of defeating the Evil Ganon, I have come to find that this defence does not work in the real world judicial system.
 
Lesson 2 (April 3 2011)
 
Previously on Battlestar Gala...I mean Video Game Lessons, we learnt that Double Jumping defies fundamental laws of physics, that if you're facing a genuine life threatening situation to not wait for button prompts and that although mushrooms will make you high, they will not necessarily make you taller. In this instalment we will continue to pose the question of whether or not lessons learnt in video games can have any real world application. Please Press Start.
 

 
Hidden power-ups are everywhere – One of my favourite things about video games is that you can upgrade your character with additional powers and abilities. If video games are to be believed, were you to bomb every wall in your home you'd be pretty much guaranteed to find at least a handful of power-ups. In order to test this I equipped myself with a backpack full of plastic explosive á la John Locke and resolved to unearth some power-ups similar to those found in the Metroid series. After taking out half my kitchen and leaving a smouldering crater where my living room used to be I decided to call it quits, having only found two items which even remotely resembled a Metroidesque power-up. The first 'power-up' that I found was some sort of energy tank branded with the words 'Red Bull'. The second power-up was a suit upgrade which I found at the back of my closet. Although I don't believe this suit upgrade has actually improved my defences or allowed me to withstand extreme temperatures, it might be suitable for job interviews and weddings. All in all, not a bad haul.
 

 
Warp Pipes and Magical Flutes – Another fantastical element in video games is the ability to instantly teleport from one area to another. In researching warping in video games I decided to test two of the most prominent methods out, the first being the use of sewers and drainage pipes to warp from one area to the next (Super Mario Bros.), and the second being a magical musical instrument which calls upon birds to lift you off the ground and fly you to another location (Link to the Past) . In attempting the first method I soon realised that either Mario is tiny, or the drainage pipes in the Mushroom Kingdom are huge. In fact, I was given the opportunity to ponder this mystery for many hours while the Fire Department worked to cut me free from the sewage pipe I had gotten myself stuck in. Once I'd showered I then moved on to the second method. Despite spending several hours outside playing jazz flute (the most magical instrument on earth) I was not once plucked from the earth and flown to another location by birds or, indeed, any flying creature. I was at one point hit with some bird droppings but this was probably coincidental.
 

 
Food has magical healing properties – Food in video games has long been used as an item to replenish health. What would one of the Belmont's do if they were injured in one of those monster-ridden European castles that they seem to like so much? That's right, they'd whip the nearest wall and scoff down an insect covered piece of rank roast chicken. The same goes for Kirby, except that his world seems filled with delicious treats like pieces of cake and ice cream. In order to test the healing properties of food I first went to the nearest DIY store and purchased a claw hammer, and then proceeded to the nearby KFC to buy a Crispy Strips Meal. After breaking three of the fingers in my right hand I passed out. Upon regaining consciousness I reached for a piece of chicken with my one remaining working hand and began to chow down. I can now confirm with some certainty that food is no substitute for genuine medical attention.
 
Lesson 3 (May 8 2011)
 
After the previous instalment of Video Game Lessons, in which my experiments left me with a broken hand and a smouldering crater in my living room, I had all but given up hope that video games could have any real world applicability. I had hit rock bottom, I didn't know what to believe. Double-jumps were a fallacy, mushrooms did not make you bigger, sewage pipes were not teleportation hubs and food was no substitute for medical attention. Everything video games had ever taught me was a lie.
 
I don't know about you, but I refuse to live in a world in which these things don't exist. I want to live in a world in which quick-time events will get me out of a sticky situation and power-ups are just a grapple-beam swing away. Then it hit me. I was sitting there nursing my broken hand when a piece of the ceiling collapsed on my head, no doubt a result of the structural weakness caused by my attempts to find hidden power ups by bombing holes in the walls. However, not only was I struck with a heavy piece of debris, I was also struck with an idea. It was the ultimate test of whether or not video games could be made a reality. What if instead of scientifically testing the mechanics of video games I were to take a test of my own, a test of my faith in the rules and lessons of video games. What if I simply choose to believe that these things were possible. Maybe if I had enough belief these things would become a reality...Yes! That was it. All I needed to do was take a leap of faith. It was then that I decided to investigate that most remarkable of video game mechanics, the ability to cheat death.
 
Preparation
 
I'm not a complete idiot. I realise that cheating death is something which requires a certain amount of planning and preparation. Neither did I restrict myself to only one method of resurrection. As this was literally a matter of life or death, I decided to consult several schools of thought on how this could be achieved and ultimately decided to utilise three of the most popular methods.
 

 
The first and second method that I decided to use were taken from the teachings of Mario and Sonic. First of all, I went to my local bank and withdrew £120.00, £100.00 of which I requested be in £1.00 coins. This meant that I was in possession of 100 coins, and if Mario has taught us anything it's that 100 coins = an extra life. What, you may be asking, was the additional £20.00 for? Well, I took this to my nearest DIY store and purchased 100 plastic shower-curtain rings and a can of gold spray paint. After an hour or so of spray painting I was then also in possession of 100 gold rings, the hope being that this too would grant me an additional life. The third method which I chose to utilise is one which is taught in the Legend of Zelda series. Despite much time spent cutting grass and smashing pots I was unable to find a single fairy, so instead I decided to get my hands on a few of those 'things' that link collects when he wants to permanently increase his life meter. I made a few calls and got in contact with some black market dealers; £2000 and a few days later I was the proud owner of four ice-packed containers, the contents of which I can not disclose for legal reasons, but you get the point.
 
Plan B
 

 
Extra lives of course are not the only method of cheating death. Many games have used the humble Save Point to give our virtual protagonists another chance. Should the teachings of Mario, Sonic and Zelda fail me, I hoped that by creating a save of my life I could at least avoid the terrible mistake I was about to make. I investigated several forms of save point and was ultimately forced to reject the Metroid save room; partly because I was unable to track down the schematics, but primarily because I could not afford to construct it having already spent my savings on shower-curtain rings and human organs...did I say human organs? I meant empty ice-packed containers. In the end, I opted for the typewriter as my preferred method of saving, as seen in Resident Evil. Admittedly it was my younger sister's toy typewriter, but it was a typewriter all the same. After typing up my name, the difficulty level (my life's been pretty easy) and the amount of hours spent playing the game that we call life (in my case 16446768 hours), I felt safe to proceed with the final test.
 
The Final Test
 

 
And that brings us to where I am today. I'm currently standing on a make-shift platform, constructed in the dark of night, on the rim of the Fuego de Colima volcano in Mexico. In my backpack I am currently holding 100 coins, 100 gold rings and 4 human hear...I mean 4 empty ice-packed containers. I have also left my sister's typewriter back at the hotel should anything go wrong, but hey, what could possibly go wrong?...
 
I'm not gonna lie, it's pretty damn hot up here. I'm sweating. Do you ever wonder how Mario and Link can withstand these tempertures while in such close proximity to molten lava?...anyway...
 
I wonder if when I jump in I'll hear that cool Mario Bros. tune. You know, the one that plays when Mario dies?...OK OK, no more stalling, I need to do this...
3...
2...
1...Aaaaaggghhhhhh!




 

2119
Reader Reviews / Re: Rate The Last Game You Played
« on: June 26, 2012, 12:16:32 PM »
Mutant Mudds - 8/10
 
Having played the game from beginning to completion in two 4 hour sittings I can confirm that Mutant Mudds is indeed a fantastic platformer. As good and addictive as it is though, I had a few niggling issues. Too often did I find myself being hit by off-screen enemies I could not see, and I also personally thought that failing a level because I did not complete it within a given time was a little cheap. Other than that though, Mutant Mudds was thoroughly enjoyable.

2120
I've never played an AC game, but I'm familiar enough with it's premise and mechanics that I can see this working really very well.

2121
I would disagree with their list.

Shattered Memories
Zack & Wiki
Galaxy 2
Punch Out!!
Monster Hunter Tri
No More Heroes
No More Heroes 2
Muramasa
Okami
Warioland: Shake It

My tastes are perhaps not reflective of everyone's but for me each of these titles is a must-own. I'm willing to acknowledge, however, that I might simply likes these games more than most. However, In what universe is Super Mario Galaxy 2 and Okami not must-owns? That's just bonkers.

2122
Podcast Discussion / Re: RetroActive #23 Poll: Second Chance Edition!
« on: June 26, 2012, 06:24:20 AM »
Custom Robo Arena.   Because it's portable, which I always favor when I can, and I don't want to pick a game (WarioLand 4) that not everyone has easy access to.  I'm an ambasador, but not every single person in the forums is.  Or are they?

To be fair, Warioland 4 is as readily accessible as the rest of these games (perhaps with the exception of BG&E). True, Warioland 4 was given out to ambassadors, but it's also possible to play in it's original form. As with any of these other games, you simply need to have the game and the hardware to play it on. The fact that Warioland 4 was given out for free to ambassadors actually makes it more accessible, as it provides an additional means of playing it.

2123
I'm kind of bummed that we don't have an equivalent in Europe. Admittedly, arguably the best of those games have already been released on the Euro eShop, but still. It'd be nice to have a similar promotion.

2124
As an owner of Zen Pinball on 3DS I would really have liked the option to buy individual tables as DLC. I'd like another table or two, but I don't really want to spend that amount again for another four tables. It's unfortunate.

2125
Podcast Discussion / Re: RetroActive #23 Poll: Second Chance Edition!
« on: June 25, 2012, 10:11:54 AM »
My vote has gone to Warioland 4. The Warioland series has always been pretty unique among platformers, so I'd be interested to hear the thoughts of the RFN crew on 4. I never played this game prior to getting it as an ambassador but I've grown to love the level designs, with each new level offering something unique.

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