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Messages - MagicCow64

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251
General Gaming / Re: What is the last game you beat? Thoughts/impressions?
« on: September 08, 2016, 01:00:13 AM »
Obduction (PC):

Okay, I'm going to have to retract some of my suppositions from the impressions thread.I thought I was 1/3 of the way through the game, but it was probably over 2/3s. The fourth world specced out by the lore and such just turned out to be a two-minute set-piece of sorts. And also, the game never actually got hard, and was significantly more simple than Myst, much less Riven. I suppose much of this is reflective of a Kickstarter budget/price tag, but I'm flabberghasted by reviews that claim this is a real mindbender of yore, almost knocking it for being too cerebral.

I should perhaps qualify the difficulty a bit: the final puzzle is a culmination of a base-4 alien numeral system transcribed obscurely on grids. This would be satisfying and tricky, but the trouble is that the game did not require you to actually figure out the notation until the last juncture, in which you're basically locked in a room. I hadn't previously bothered figuring the thing out because there's a tool in the main town that lets you punch in decimal numbers or grid arrangements, thus I assumed I could always go back and puzzle it out when the need arose. But it never did, because every panel up to the finale was solvable (and seemingly meant to be solved) by randomly noodling with it for a few seconds. Kind of bafflingly poor design, compounded by the final restricted area that wouldn't be a puzzle at all if you could go back and check the translation machine. So another really bad puzzle concept right there. If I hadn't taken certain screenshots, I would have been **** out of luck.

But I wasn't **** out of luck! A worksheet I screencapped with the in-game tool had a base-4 grid pattern transcribed on it that was a fairly high number. I plugged it into the final console, and lo and behold it got me within spitting distance of the actual node I needed to access, and two minutes of fiddling with the pattern later, I had overcome the only real challenging puzzle concept in the entire game, because it was actually stupid and they provided you with the ability to cheese it, in fact made this a completely viable, if not primary, solution path!

A pretty big disappointment overall. I assumed there would be a Riven-esque meta puzzle to tie it all together, involving a convoluted pathway through the worlds, but once you complete the initial "turn on all the trees" goal, that's it, aside from finding the entrance to the bleeder, which is not a puzzle but is total bullshit that cost me a half-hour at the very end.

252
I'm sure all-digital is in the cards eventually, but beyond the aforementioned lackluster internet in much of the states still (and as fiber remains elusive, games are pushing 50 gigs), it will require people getting fully on-board with not owning resalable media.

I got the digital versions of Smash, Mario Kart, and 3D World on the WiiU because I was fairly confident those would have an evergreen rotation due to the multiplayer. Everything else I bought physical and everything else I resold. A big part of the industry in the states still revolves around the used game ecosystem. Gamestop is trying furiously to differentiate in to a video game Hot Topic, but at the same time Walmart and Best Buy have gotten into the used games game.

253
Nintendo Gaming / Re: Advice before playing Skyward Sword
« on: September 04, 2016, 04:53:06 PM »
It's funny, because despite the general hinkiness of the controls on my second playthrough, my brother and I had distinct problems. I could never get the stab motion to execute, so he had to take out the scorpion bosses, and he could never get the Skyward Strike to activate, so I had to do that stuff.

254
General Gaming / Re: What are you playing?
« on: September 04, 2016, 12:42:38 AM »
Dropped STEAM for the time being to tackle

Obduction (PC):

This is the last long-in-gestation game that I've actually been looking forward to, especially after finding The Witness an ultimately hollow experience and Inside to be something of a whiff. Myst and Riven are formative experiences for me, but neither Cyan nor the Myst series hit the mark again. But then this looked really good!

I'm about 1/3 of the way through (I think), and so far it's pretty okay. It doesn't really feel like a Myst game as much as one of those forgotten Myst-a-likes, but with better art design and production values. It seems intimidating at first (in a good, Riven-like way!), but so far the solutions have turned out to be fairly underwhelming (the passcode series in the town particularly did not feel up to Riven standards). The second cliff/mechanism world is really cool in concept and scope, and I thought the game was ramping up when I got stuck for an hour with no idea how to proceed, but then it turned out that I missed an easy-to-miss sub-lever that lets you straightforwardly turn on everything on in the level.

There's even a joke about the lack of complexity! There's a console in the mechanism world that's connected to a staircase you need to drop down. The console is covered with dozens of buttons and switches, a keypad with a 20-digit entry panel, and a light array that seems to turn off bulbs at each input with no rhyme or reason. I assumed this was a tough-ass obstacle, and that I would collect clues as to the console's operation. But then later you find out that it's useless, and just acts as a counterweight to the staircase, which is dropped with a simple crank from above.

I'm assuming it's going to steadily get harder, though. Another issue, however, is related to the core "obduction" conceit of the game. This allows for cool visuals and world design, but the warp points from touching the membrane are an irritating constant. There's enough to keep track of without remembering how all the wormholes link up, and I missed an important chunk of the town for a good long while because I missed a portal I thought I had already tried. Overall it just makes navigation more cumbersome and space-intuition more difficult without an interesting gameplay payoff so far.

255
General Gaming / Re: What is the last game you beat? Thoughts/impressions?
« on: September 02, 2016, 03:56:25 AM »
I beat The Legend of Zelda: A Link Between Worlds last night, it was a fun ride and very well balanced, of course owing a lot to A Link to the Past. I liked the non-linear approach to dungeons, although finding out how to get to the dungeons was half the challenge sometimes. Oh, and the ice dungeon sucks, and so does getting to it.

The items were all well done, and upgrading them added another layer. I should say all items except the boomerang, it wasn't really necessary in the game.

I could see where some would say the game was too easy, but I liked the level of challenge. If you get all the upgrades Link is pretty overpowered by the end, especially the Nice Fire Rod, which is a real death machine.

I still dislike the 'tennis game of death' Ganon likes to play. It's like a torture rhythm game!

I loved the game, but I also had the advantage of playing on a used cart that had Hero Mode unlocked, which really made all the game systems sing. They should really have the Hero option from the get go going forward.

256
General Gaming / Re: What are you playing?
« on: September 01, 2016, 04:14:46 AM »
Codename: STEAM (3DS):

I bought this for $11 off of an Amazon sale a while ago, but only booted up the game in the last few days after I bricked my computer.

I'm about 2.5 hours in and here are some thoughts:

-The much derided art style looks fine when actually playing the game. You kind of need the sharp, thick edges to negotiate the detail of the game.

-I'm playing it on a New 3DS with the patch, and the wait times between turns are not an issue at all (though that must have been game-breakingly shitty without the 3X fast-forward).

-Though the enemy turn speed isn't an issue, it does highlight what feels to me like a broken element of the design. You can't see what the enemies are doing, but the camera tweaks around spastically while they're moving, highlighting the frustration of walking into ambushes and sniper traps.

-Which leads me to sniper traps. I don't know if this is an overwatch thing I don't understand or what, but these are total bullshit. Especially when they nail you twice for trying to back away from the vantage. It adds an unpleasant guess-and-check element to the proceedings.

-Once you get a crew going and can start actually implementing strategy, it's actually pretty fun, but the third person perspective guessing game element can make it very frustrating very quickly when you get ambushed and mooks hop in off the side of the map. It makes one of the more annoying elements of Fire Emblem even worse.

257
Turns out the demo plateau is actually the whole game.

258
Nintendo Gaming / Re: NX hot scoops straight from Google!
« on: August 30, 2016, 01:50:08 AM »
I was holding out hope that there was something else going on with the NX besides being a tablet with a TV dock, but at this point I think that's what we're getting. Sounds like you can remove the controller parts for local multiplayer, or to use the touch screen only, neither of which use case sounds like something I'll do. Nor am I into portable gaming outside of longer flights. So, realistically, the NX hardware is not going to light my world on fire, and rumors about a home console version seem to have evaporated for the near-term.


But the scuttlebutt is that it's coming in cheaper than you might expect. I will probably be down with dropping $250 at launch to play Zelda and leave the thing docked to the TV. Graphically it should be a noticeable jump from the WiiU, and it'll have dozens of Nintendo games. All in all it should be fine. Although I have never quite understood the mindset that gets so hungup on the particulars of the hardware. I had basically no issues with the WiiU as such.

259
No longer have a PS4 in the house, but it sat untouched for the last six months we had it. Beyond just lacking non-M games, I was continuously surprised by how anemic the release schedule was, especially if you remove sports and multiplayer only titles (and remasters!). The NX would have to be a complete disaster not to have a better library in its first year with the full force of Nintendo's production.

260
New Super Mario Bros. U and Wii are absolutely top-notch platformers (though I kind of hate DS), but there is deep lack embedded somewhere in them that I think a lot of people kind of sense when they complain about the games for nebulous reasons. I'm not huge on World mechanically, but at the same time I think it got its hooks deepest into me with the layered secrets, transformations to previous levels, and hell, even the super hidden moons.

NBSMB is likely played out for the time being and I don't expect to see another entry for some time, but when they do return to 2D my dream is a marriage of the mechanical excellence of NSMBU and discovery texture of World. Something about the current "find three coins in each level, unlock secret levels in generic star world post-game" feels like eating ice cream out of the freezer instead of from a truck.

261
I've beat everything but Lost Levels and NSMB2. Played everything but NSMB2. But I kind of think those two games don't count.

262
I'm pretty sure Nintendo was fine with Good Feel's Wii output, and satisfied with Woolly World given the WiiU install base, but I also wonder about the increased production cost of WW given its HD assets and long dev cycle. Though the stuffed Amiibos probably helped out.

263
Reposting from the download thread:

I'll chime in and say that I think Wario Land: Shake It is the best of the three Good Feel games overall. Beautiful style, and it manages to redeem the shitty Wario Land 4 rush-back-from-the-end-of-level gimmick, while controlling perfectly for a Wario game.

264
That's a decent point about the proliferation of Metroidvania titles on the indie scene reducing the incentive for Nintendo to dip back in, but I've played a lot of them given my love of the three "modern" 2D Metroid games, and I still honestly think that Shadow Complex is the only one that gets in the ballpark. The framework seems approachable to indie devs, but in practice it seems to be quite hard to actually nail the design ethos. Both Axiom Verge and this Metroid II remake gave me strong first flushes, but ultimately turned out lacking. I think Nintendo could really look at the formula and give it a refresh with a 2.5D game with novel mechanics, if they were so inclined.

265
Alright, just finished the game today, took around 6.5 hours. I found the pneumatic transport room at about hour 5 and paused to go back to the previous areas and clean up, and I was quite surprised to see that I was at 100% when I saved before the final boss to check. I feel like that would not have happened in a full-on Nintendo game, as I did not go crazy power bombing every room and whatnot looking for secrets (I've played Super Metroid three times and never got above 90%).

Which kind of feeds into my overall assessment of the game: It's a really cool project and a clever adaptation of Metroid II, but in the end it doesn't quite get to the level of Fusion or Zero Mission. I was pumped when the new stuff started showing up mid-way through, but it becomes clear that most of the additions are kind of half-baked or just inconsequential. Like, I was pleasantly surprised to find the research ship on the surface, but it turns out to be tiny and just have an energy tank and a forgettable mini-boss. The power plant was probably the only addition that I thought was fully effective. And aside from the new stuff, it's chained the original's structure which doesn't hold up that well in terms of general level design.

Definitively worth checking out, but I also wonder what I would think about it if i wasn't constantly cross-checking it against the Gameboy game, which I played earlier this year. I also feel like Nintendo would have put out a superior adaptation given the limitations of the base structure, with something even more off the rails than the suit-less section in Zero Mission. Like, the queen wouldn't actually be the queen, and would unleash another round of 'troids into the planet or something for a surprise back-half of the game.

266
Nintendo Gaming / Re: Metroid II Remake Has Finally Dropped
« on: August 08, 2016, 09:06:11 PM »
And ****, the release post has been removed from the creator's site, so it looks like the takedown was real. Still, it's out in the wild, so it shouldn't be too hard to get a copy.

267
Nintendo Gaming / Re: Metroid II Remake Has Finally Dropped
« on: August 08, 2016, 01:05:53 AM »
Oof, that sucks if the takedown is for real. I mean, I guess from a bloodless corporate perspective a free remake of Metroid II is technically competing with the $2 Gameboy rom on the 3DS eshop, which might make Nintendo another couple thousand bucks. While it would be great if Nintendo licensed the work for official release, that kind of thing just does not happen.

Did this remake rip assets from the GBA games?

268
Nintendo Gaming / Re: Metroid II Remake Has Finally Dropped
« on: August 07, 2016, 02:18:00 PM »
Yeah, Azeke did a way better job than I of breaking out impressions.

Speaking of which, regarding the ledge grip: I think it works well here. As you mention, the claustrophobic framing of the Gameboy original is gone, so they had to kind of stretch out the map design to compensate, so the gripping feels natural with the arrangement of space. The pushed-out sizing also lets them slip in new stuff pretty organically.

I played another hour this morning, and while I originally thought this was a pretty conservative adaptation, it appears that the designer has diverged more and more the deeper you get, to good effect. The areas are well-themed and differentiated, and the soundtrack is great (sounds like advanced-chip tune Metroid Prime).

269
Nintendo Gaming / Metroid II Remake Has Finally (Had The Hammer) Dropped
« on: August 06, 2016, 11:18:44 PM »
So I saw on Twitter today that the years (maybe as many as eight?) long one-man fan project to remake Metroid II: The Return of Samus in the style of Zero Mission is finally complete.

You can download it for free here:

http://metroid2remake.blogspot.com/

Here's a picture!



I played about an hour and a half of it today, and it's pretty goddamned impressive. It's more constrained than Zero Mission given the structure of the original Gameboy game, but it so far has managed to slip in some surprises and add some more coherent gating within the tiered labyrinths. Each Metroid encounter feels more individual (I spotted one that was in-between growth stages) and the game overall controls perfectly. Thus far I'd believe this was a professional, polished Nintendo product.

270
TalkBack / Re: Nintendo Downloads - July 28, 2016
« on: August 04, 2016, 02:49:25 AM »
I'll chime in and say that I think Wario Land: Shake It is the best of the three Good Feel games overall. Beautiful style, and it manages to redeem the shitty Wario Land 4 rush-back-from-the-end-of-level gimmick, while controlling perfectly for a Wario game.

Epic Yarn is very good for what it is, a simple but tight platformer, and is probably the only game I'll give extra points for a sublime soundtrack. Also, as I recall completing all the optional challenges was decently hard, though without genuine reward otherwise.

It's fair to say that Wooly World doesn't integrate its aesthetic with its gameplay as strongly as Epic Yarn does. But I'd also say that the articulation and depth of Woolly World's presentation adds a tangible texture to the game that elevates it.

271
General Gaming / Re: What are you playing?
« on: August 03, 2016, 10:17:05 PM »
I'm a big fan of Good Feel and Woolly World is another knock-out. I actually enjoy the cloud stuff, as I felt it lets the game get into your head in a pleasurable way. The only thing it really prevented me from doing without going through a stage three times was collecting all the coins or whatever that unlock the stamp, but I only really cared about the yarn bindles and flowers (or whatever it was that opened up the secret levels).

272
There's no need to prove that thing fake, it's a Raspberry Pi with a touch screen and an LCD. The Tegra X1 would die in a matter of seconds if you ran it without a heat sink. Here's a link to the device in the screenshot - http://www.aliexpress.com/store/product/7-7-Inch-TFT-Touch-Screen-LCD-Display-for-Raspberry-Pi-Model-B-or-B-HDMI/1491443_32217991621.html



I feel silly trying to give more credence to this "leak", but it never claimed that picture was the NX, just that it was a facsimile of what the dev kit looked like. So, again, not proven fake yet. Keep it on the rumor bingo board.

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Buuut, there's a new rumor percolating that some dude on a Brazilian forum leaked the NX concept a while ago, and that it's radically modular. Screens, controller parts, additional processing units, whathaveyou, allowing you to build from a basic touch unit up to a current gen console depending on your proclivities and budget. Extreme skepticism is warranted, but going whole hog in this direction would be quite a curveball, and would fill in some of the missing pieces we all seem to be detecting about the Eurogamer leak.

That Brazilian leak is totally fake.

http://www.neogaf.com/forum/showthread.php?t=1254576

Looks like that thread is locked, but it wasn't proven fake. There's just nothing else to do with it for now and people are rightfully very skeptical. It's definitely a long-shot, but interesting to keep in mind heading toward the reveal. As I recall somebody posted assets from Breath of the Wild on Gamefaqs awhile ahead of E3 and was laughed off.

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@IanSane

Like I said, I'm with you on the general lack of appeal of playing 3D console games on the go. But at this point, what's a mobile console going to do? You can't put the processing genie back in the bottle. You could put out a super-cheap touch dealie that's meant to play 2D games/Fruit Ninja type junk, but what would be the point? Like you said, phones already do that. I'd say that Nintendo is probably pessimistic enough about the general dedicated device market that they're willing to forgo revenue streams from selling two different devices with mostly discreet game libraries (and double dipping), and thus the single device has to do both home and console duty.

Buuut, there's a new rumor percolating that some dude on a Brazilian forum leaked the NX concept a while ago, and that it's radically modular. Screens, controller parts, additional processing units, whathaveyou, allowing you to build from a basic touch unit up to a current gen console depending on your proclivities and budget. Extreme skepticism is warranted, but going whole hog in this direction would be quite a curveball, and would fill in some of the missing pieces we all seem to be detecting about the Eurogamer leak.

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Well, if you distrust videogame outlets (reasonably), The Wall Street Journal chimed in and basically backed everything up. So I think we're pretty much looking at the first flush of the NX, with the exact power level TBD as well as the possibility of a non-portable unit (that wouldn't play different software and thus would be in the same ballpark).

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