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Messages - MagicCow64

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226
Nintendo Gaming / Re: Nintendo Switch Pre-Release Discussion (March 2017)
« on: October 23, 2016, 02:28:57 AM »
When's the last time anyone put out writable carts? I honestly don't know. Neither the DS or 3DS had writable memory on the carts, did they?

It's a really interesting question, and given the state of how the non-Nintendo true reality works, that could be a real issue. Surely they're not going to ship physical 64GB cards that will have to be re-written in almost the entirety to have the correct version of the game. At the same time, the main unit isn't going to be able to hold more than a few 64 gb installs, if even that off the shelf.

227
Nintendo Gaming / Re: Nintendo Switch Pre-Release Discussion (March 2017)
« on: October 22, 2016, 12:50:12 PM »
I don't think folks should get their hopes up about the Switch being on the same level as PS4 or Xbone. Maybe if it was only on AC power, but the games have to run portable as well. Like, if it didn't have to run away from the dock, I'm thinking it might be like PS2-->Gamecube/Xbox, but with that requirement it's probably more like Dreamcast-->Gamecube/Xbox.

Probably we don't have an exact analogue for the power gap, though I think it's possible Switch could run "PC low-settings" versions of some multiplatform stuff, should the publishers feel inclined to make those ports.

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Nintendo Gaming / Re: Forum Snap Poll: How Sold Are You on the Switch?
« on: October 21, 2016, 11:21:04 AM »
I believe I've gotten every post-SNES Nintendo console within the first six months, so I'd imagine that will be the case with Switch. ButI might be extra price sensitive this time around depending on how much I can get out of my N3DS stuff on trade-in. I'm really hoping the baseline Switch SKU is no more than $300, although if there was a BotW bundle for that price I'd probably readjust outlook to day one.

Although, I might just get Zelda fever anyway and make an unwise financial decision when March arrives.

As for backward compatibility, I wouldn't hold out much hope for digital versions of WiiU games. I do not think the Switch is going to be strong enough to emulate the previous architecture. Wii games might even be a stretch.

229
Nintendo Gaming / Re: Super Mario Switch
« on: October 21, 2016, 01:27:50 AM »
Very little to go off here, but it looks aces.

Seems to me like they've melded the tight obstacle-course emphasis of the 3D games with the older more adventurey formula, which sounds like a great combo.

One of the best things about 3d Mario games is that they're always striving to evolve the broad concept while iterating what works on a micro-level. We had two 64 style games, two Galaxy games, two 3D games, and now whatever this new thing shakes out to be, which I'm sure will be as distinct as the previous three formulations.

As a bonus, the Mexi-world we see here would seem to signal an aesthetic shake-up, which is always good news. I thought 3D World looked great for what it was doing, but I'm happy to see Nintendo broaden the pallet here, especially after the understandable blandness complaints stemming from the NSMB games. It could be pretty awesome if the different worlds take different world cultural themes. Sunshine was pretty narrow in focus, but I liked it's vibe, especially the later night-time tropical village world.

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Nintendo Gaming / Re: Nintendo Switch Pre-Release Discussion (March 2017)
« on: October 21, 2016, 12:44:16 AM »
Hrm, that news about no more news sure doesn't sound great. You'd think retailers would want those coming soon game boxes out sooner rather than later.

But they've kept a tight lid on the pressure cooker for many months, I'm guessing there will be a steady drip of leaks from here on out if nothing else.

231
Nintendo Gaming / Re: Official Switch Game Announcements
« on: October 20, 2016, 08:39:24 PM »
C'mon, this isn't like that Wii U E3 sizzle real.

Skyrim is prominently featured in the friggin' switch reveal video and Bethesda is listed as one of the developers onboard. There's absolutely no way that isn't a real game. I have no idea why Nintendo wouldn't let them officially announce the game, but as was pointed out they haven't even officially announced anything besides Zelda, which was already announced. We also haven't seen any other companies come out and announce Switch titles. They appear to be holding back until the full launch showcase, for whatever reason. Hopefully it's soon.

232
Nintendo Gaming / Re: Switch is actually a good name
« on: October 20, 2016, 05:46:04 PM »
Yeah, they had to reverse course after the abstraction corner they painted themselves into with Wii U. I don't particularly like Switch, but it's clear at makes sense. Doesn't really sound much like a game console, but it isn't outright stupid like Xbox One.

233
Nintendo Gaming / Re: Nintendo Switch Pre-Release Discussion (March 2017)
« on: October 20, 2016, 03:32:41 PM »
It occurs to me that the heavy emphasis on the "Switch" branding makes it unlikely that they'll make a TV-only unit. I was theoretically considering waiting for a hopefully cheaper box SKU, but if that ever happens I imagine it would be years down the line. I also don't know how they could do a smaller one, exactly. Would it come with a smaller dock as well? Seems iffy, especially if there's any additional computer brain in the dock.

234
Nintendo Gaming / Re: Nintendo Switch Pre-Release Discussion (March 2017)
« on: October 20, 2016, 01:58:12 PM »
There was actually a rumor a bit back that they were prepping a Mario Kart 8.5 for release early in the console's lifecycle, that would have all the MK8 tracks, DLC, and another 4 cups (the equivalent of the first DLC for a game twice as big as the original retail release).

Mario looks pretty ace, should be awesome. Don't give a **** about Skyrim and Basketball, but good on them.

Price is going to be really interesting on this one. I'll probably trade in my New 3DS toward a pre-order if I can get the launch price to ~$200.

I'll probably never use the portable multiplayer stuff (or use it as a portable much at all). That JoyCon Megazord controller looks pretty goony, though. I'm assuming it'll feel fine in the hand, but she is an eyesore.

Also, looks like nothing about how the charging works. Is it done wirelessly in the cradle, like an electric toothbrush? Can you plug in the tablet?

235
Haha, the rumors were one million percent correct. Pretty terrible name, but whatever.

So what all games were glimpsed?

Zelda, something that looked like an Elder Scrolls games, a new 3D Mario that looked a tad Sunshine-esque, a basketball game, Splatoon, Mario Kart

236
Nintendo Gaming / Re: Predict When Nintendo Will Unveil the NX!
« on: October 20, 2016, 02:34:25 AM »
I would almost think that this preview is meant to let them kick the can down the road for another six weeks, but in reality they have launch games for a console in March, so . . .

237
Nintendo Gaming / Re: Predict When Nintendo Will Unveil the NX!
« on: October 20, 2016, 12:25:31 AM »
Bword on the street is that they're going to show the console, control, and the rig playing the NX version of Zelda. Sounds about right.

238
Fucking finally.

Checked NeoGaf, it's predictably a mess, but this has bubbled up from 4Chan:


239
Nintendo Gaming / Re: NX Launch Lineup
« on: October 19, 2016, 03:42:02 PM »
I think VR has some interesting analogs with the 3D revival that enthusiasts aren't really willing to acknowledge. The line goes that 3D movies, 3D TVs in particular were forced on the consumer from the top down and never took off. To some extent this is true, but there were also plenty of big-name filmmakers who wanted all-in on 3D, and for a time there was a huge consumer response (chiefly around Avatar and to a lesser extent the Beowulf period). In my view the problem was ultimately that it's not actually 3D, it's in most cases a fairly underwhelming illusion that is mediated by crappy glasses. Even more so at home. Now, if they had actual 3D projection, aka holograms, that would be super interesting and game-changing, but we're nowhere near that kind of technology.

VR is supposedly a grass-roots technology, bubbling up from enthusiasts (although much of this is actually driven by massive investment from large corporations who are terrified of flatlining consumer tech categories), and I think we're going to see a pretty tepid response from average consumers once this shakes out. Like how 3D movies aren't actually 3D, current VR headsets aren't actually VR in the way anyone would truly hope/imagine (i.e. the Holodeck or the Matrix). It's an illusion created by screwing a screen really close to your face. There are a multitude of problems/limitations with this approach that can't really be fixed on a consumer level. So it's depending on the "presence" illusion to outshine the many mechanical and practical handicaps. I doubt it can.

Another point is that in the case of VR and 3D movies, they're kind of solving problems that don't really exist. Your brain doesn't have a problem understanding depth when watching a 2D image. You also don't literally need to jam your head inside of a first-person view to feel engaged in a video game. One might argue that this is what the imagination is for!

240
The Legacy of Kain 2: Soul Reaver or Soul Reaver 2: The Legacy of Kain, whatever (PC):

I've glanced at this series before, but couldn't be bothered to figure out what was going on with the different titles and chronology or whathaveyou, but I saw this one for $2 or so on a GOG sale and it looked like the Dreamcast game I saw in EGM as a kid and thought looked cool. And I was jonesing for an actual full-fledged action adventure game, and had the notion that this series was well-regarded.

But looking in to it afterward, it seems like this game/series is mostly revered for its story, which would have been a big warning sign. This might be the talkiest non-RPG I've ever played, with frequent and agonizing chunks of time devoted to two verbose try-hard characters babbling gobbledygook exposition about some ongoing plot I could not care less about.

The actual game is only about 8 hours long, and a big portion of that is going back and forth through the same linear corridorish game world in "different" time periods, desperately trying to avoid participating in the awful combat system. There aren't any sidequests, there aren't any secrets, there's no inventory, and there are only 4 short dungeons and a handful of traversal obstacles between them. There is a "dark world" mechanic that is smoothly integrated, but it's severely underused to the point where I got stuck a few times because I forgot it existed.

The actual dungeons are decent, though, for what it's worth. Now I just want a goddamned real Zelda game. ::Looks into emulating Sphinx and the Cursed Mummy::

241
I honestly don't understand why anyone gives a **** about the chips inside these things in the first place. It'll have a target spec and the games will look how they look, the guts don't really matter. It's not like Nintendo flipped a coin at some point over which chip to go with and that drastically affected the graphical fidelity of the system. Especially given the portability focus that is all but confirmed.

242
Nintendo Gaming / Re: NX Launch Lineup
« on: October 18, 2016, 04:01:28 AM »
Very well explicated, Khushrenada.

I wouldn't be quite so bearish, though, given that theoretically the handheld and console outputs will be merged, so there should be a steadyish flow of software in the first year, even if there isn't a true post-Zelda blockbuster until holiday 2017. But I could see Pikmin 4 in the launch window, or something on the level of a Luigi's Mansion game. A non-Mario Kart racing game that takes advantage of the hardware's features could be a good bet as well.

Also, regarding the dilemma about Nintendo blowing their load or not at launch, I think they're kinda fucked either way if the first months of sales are as sluggish as your speculation.

243
Boy we hard up for info if we're listening to that noise.

But, uh, that concept of playing the real game on the screen and the mobile version on the go, that, uh, sounds a little too Nintendo-like for comfort and isn't something I'd seen floated before.

244
TalkBack / Re: Paper Mario: Color Splash (Wii U) Review
« on: October 05, 2016, 01:56:06 PM »
One thing I can't figure out from what I've read is if the cards are disposable items. One of the main reasons I didn't touch Sticker Star is that the titular sticker system, where even basic attacks are one-time-use items, sounded absolutely maddening to me.

245
Yeah, you're not going to be able to straight transfer your WiiU VC games over, but if the My Nintendo account is good for anything it should know what games you purchased and allow you to re-download or convert them as they're released for NX. Although there's nothing on My Nintendo that shows a game list as far as I can tell, so I'm leery. I sold my WiiU, but not before I synced it with MyNin. I'm really hoping there won't be some kind of hardware dickery involved between the WiiU and NX to get it to recognize games on my account.

246
General Gaming / Re: What is the last game you beat? Thoughts/impressions?
« on: September 28, 2016, 06:08:25 PM »
Joined the Team Known as Codename STEAM (3DS):

After taking a break a few hours in, I resumed this game last week and powered through to completion. This is an unusually difficult game to parse my reaction to and I would be hard pressed to give it a number rating. I found some elements of it to be frustrating throughout and some only frustrating until I had sufficiently figured the game out and/or gotten access to better characters/weapons. This is tough though because I think the point of the game is to keep you feeling pressured and moving decisively under adverse circumstances.

More granules:

-It's continually irritating not being able to see the whole map, walking into overwatch traps, etc. But this makes information a resource in the way that it isn't in the Fire Emblem games, and you gradually learn the right cautionary procedures. You've basically got to get in the game's headspace.

-Getting overwatched by enemies can be extremely annoying. Sure, you can do this to them, too, but I felt the triggers on your behalf are inconsistent and I generally did not find it advantageous to play the game in that kind of methodical/trappy way. Also, it's very annoying that you can't see how much "steam" or whatever the aliens have, or if they have that restriction at all while on defense. You can seemingly get overwatched by them until you die. Information restriction is one thing, but I feel like once you have a bead on alien health you should also be able to see how much juice they have for their overwatch/next turn. As is, I felt like semi-informed blitzing was the only way to play the game.

-As a result, easily half the characters are worthless gimmicks. I stuck with John Henry, Henry, and Lion as my core three members, and they are also the first three you get. The excitement of getting new characters wore off pretty quick when it turned out that they mostly suck after the initial stretch. Somewhat conversely, I was irritated that I didn't have a sniper character up until they introduced the sniper character, and then the game clicked much more. With properly equipped Fox on the team you can pull off some sick **** and depending on the map I leaned heavily on her for much of the game.

-Unpredictable enemy reinforcements are super annoying. But again, this keeps pressure on and ensures that you can't just creep forward and wipe out alien formations.

-One-time use specials per character is a cool feature that adds personality and flexibility in a pretty harsh game. But most characters have terrible personal radius special attacks that you rarely use because you really don't want to get up in an enemy group's face. Henry is not a particularly good character, but I used him in every mission because he had the only truly good special. In fact, I beat the final boss in a clinch when it exposed its weak point after seemingly endless hammering, allowing second-to-last man standing Henry to shoot his patriot rocket for one million damage. But in a way this only partially makes up for the fact that I almost never used the specials of the rest of team (John Henry, Lion, Fox).

-There is functionally no character progression. You can unlock new subweapons and steam boilers, but most of them suck. Your steam allotment always feels kind of weak, and most weapons don't do a satisfying amount of damage. The imprecise aiming and enemy wobble also makes hitting weak points frustrating. But I still managed to beat the game. So I'm not sure how I feel. Though I definitely hit a few points where I was like "If I die near the end of this 30 minute map, with a fucked save point, I'm just not going to play this game again." But each time I squeaked out a victory, at least twice with nearly dead last-man-standing Lion leaping into the goal zone while surrounded by enemies. Which was exhilarating.

So all in all, an odd duck. I feel accomplished for having beaten it, mostly not having a good handle on actual strategy, but the ideal strategy might have been the antic fumbling that I employed.

247
General Gaming / Re: What are you playing?
« on: September 27, 2016, 08:15:31 PM »
I really think Okami is worse than any 3D Zelda game by a distance. The design of most areas is barren/repetitive, the paintbrush control is lousy (on Wii at least, but I have a hard time seeing how this isn't a stupid/cumbersome item system with a control stick), puzzles/dungeons are perfunctory, there's way too much awful dialogue and cut scenes, and the GTE sequences are some of the worst I've encountered. It's also stretched out past the breaking point given how shallow it is. The final boss was cool, but that's about the only positive I can recall. This falls under the umbrella of games that are overpraised because they're similar to a Nintendo-designed game but not made by Nintendo (Looking at you, every Rayman game.)

248
Ahh, I looked before you edited! That Neogaf thread has been closed, but it's not 100% debunked. It seems like it originated on a Chinese forum on a newly created account. Some claim it's the same person who apparently leaked sketches of the PS4 pro. I wanna hear more from Neal!

Anyway, it wasn't too crazy, aside from the addition of an additional computational unit that was claimed to also be portable. Otherwise the same Gamepad with detachable controllers and a TV dock that has been widely rumored/mocked up.

249
General Gaming / Re: What are you playing?
« on: September 13, 2016, 02:57:15 AM »
Rayman 2 (PC):

I somehow managed to never play the 3D Rayman games despite the fact that they are commonly ranked along side Mario 64 and Banjo Kazooie as the best of the dearly departed genre. So when I saw this on sale for $1.97 on GOG, I decided to fill in my historical gap.

I'm about halfway through, and I think I'm about to give up. It's actually more like the obstacle course PS1 mascot games than something like Mario 64 or Banjo. And I can definitely see why Nintendo did not take this approach at the time with as yet unrefined 3D action game components. Early on when doing the fairly linear regular platforming the game is decent, as Rayman controls fairly snappily (though I'm not wild about the toggle on copter spin, it feels pretty wimpy). Combat encounters are terrible but not that common. The game totally turns into a tooth-grinding mess whenever it tosses in "variety" stuff, like riding rockets, skiing, or rolling on plums. Every one of these sections is terrible and they only get more unforgiving as the game progresses. Additionally, the levels get longer and the platforming also gets unforgiving when combined with a typically bad 64-era camera and obnoxious life/respawn system, and the issues with this approach to a 3D platformer becoming more glaring.

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General Gaming / Re: What is the last game you beat? Thoughts/impressions?
« on: September 10, 2016, 12:15:36 PM »
Yikes. Knight is easily the most repetitive game in the series with the generic side content and car-built city with few crafted interiors. It's the most Ubi-like game in the series that way.

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