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Messages - MagicCow64

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1001
General Gaming / Re: The (Un)Official Game Recommendation Thread!!!
« on: September 23, 2012, 01:29:29 PM »
I maintain that Little King Story is one of the best games on the Wii and of the last generation in general. It's more than a Pikmin clone. It's significantly weirder than that. And like Kairon said, it's hard as hell. Super hard. Final boss is bananas. And lack of pointer controls never bothered me (though I never tried the New Play Control Pikmin games).

I don't like what I've seen of the Vita quasi-remake. Looks like they stripped the soul out of it to make it more marketable.

1002
Nintendo Gaming / Re: Wii U
« on: September 23, 2012, 01:22:10 PM »
As someone mentioned in a different thread, the 360 was not particularly impressive for awhile after launch. And then Gears of War dropped. I still remember seeing that game in action for the first time, especially that early rain level. I don't know if there will be a similar eye-opening moment on the Wii U (or the other new consoles) given plateauing, but Pikmin 3 is not coming close to maxing out the system, nor is Nintendoland or NSMBU. They're not even trying, really. It strikes me that Nintendo's biggest mistake might have been not to push a graphically impressive game at launch.

1003
Nintendo Gaming / Re: Wii U
« on: September 22, 2012, 12:42:47 PM »

Excellent question. I've been on record for years as saying that neither Microsoft nor Sony will dare to have a power leap comparable to the PS2-PS3 leap. It doesn't make financial sense for them or for the third-parties that they largely rely upon. If that's the case, I can see the Wii U being the PS2 of its generation: clearly the weakest, but not so much that downports are impractical.

All that said, I'm beginning to wonder just how right I've been. I didn't think Sony would release something like the Vita, for example, yet here we are. Perhaps they're just so wedded, or addicted, to the idea that more power -> more money that they're unable to see the issues ahead?

I was in the same boat, but thinking about it lately, I'm starting to expect a different outcome. Granted, the industry is in a major state of flux, with development costs running out of control and the future of console makers uncertain in a cloudy, smartphoney world. Microsoft and Sony should release modest upgrades.

But thinking about it from their perspective: The Wii U is mostly a known quantity now. Even if all the specs aren't public, you have to imagine that Sony and Microsoft know pretty damn well at this point what's inside it. They've also been playing on a two-competitor field for a while. Is there really room in the market place for three similarly powered consoles? There barely was before, and I think there's less space for that now. If I were Microsoft and Sony, I think I would succumb to the urge to damn the torpedoes and pump out as cutting-edge a console as possible. Neutering the Wii U would be great for both of them, and they could assume that even if the consoles are expensive, the dedicated/addicted video game population is still going to go with one or the other. And over the console's life the price would drop. Plus, neither Sony nor Microsoft likely has a great idea of how the Orbis or Durango is going to turn out, so there's an extra incentive to try to have something ready to embarrass the other spec-wise.

This might cause an industry collapse if it backfires, but most likely studios would continue consolidating to better absorb risk, and producing what that Penny Arcade article called "AAAAA" games. Japanese developers will probably continue to appreciate the cheaper production environment on the Wii U, but it seems like they matter less and less every generation.

1004
Faxanadu.

1005
Nintendo Gaming / Re: The Sun slams the Wii U - Water is wet.
« on: September 17, 2012, 02:22:01 PM »
"Neither truly handheld in the same way as the DS nor as multi-player as the Wii, the new console will take some time getting used to."

Not as multi-player? I have a mild suspicion that the writer hasn't really been paying attention . . .


1006
Nintendo Gaming / Re: Wii U in Review (News & Rumor Consolidation)
« on: September 16, 2012, 03:04:34 PM »
Kind of bizarre that they didn't include the non-charging controller stand in the basic kit. It's just a little piece of plastic, and you'd think they'd be keen on highlighting the Skype type functionality from that nerd promo video for all comers.

1007
TalkBack / Re: Assassin's Creed III Impressions
« on: September 16, 2012, 08:29:59 AM »
Having a constant map, though vanilla sounding, should have a significant effect on the game. I almost lost it by the end of Revelations because I was so tired of pausing to consult the map.

1008
TalkBack / Re: Call of Duty Black Ops II Officially Confirmed for Wii U
« on: September 13, 2012, 11:46:09 PM »
Yeah, the biggest lost promise of the Wii was the lack of wide spread demand/adulation for properly implemented IR controls for shooters. They ruined me for dual analog games on the 360, and I've never felt particularly comfortable using a keyboard and mouse to play games. The IR controls actually friggin' replicate the proposed experience, instead of being totally sloppy (dual analog) or way too twitchy (mouse and keyboard). I kind of doubt it will make it long into the Wii U's lifecycle, particularly as I don't see another Metroid Prime game materializing, but good on Treyarch nonetheless.

1009
TalkBack / Re: Wii Virtual Console Titles Not Playable on GamePad
« on: September 13, 2012, 11:34:20 PM »
Well, there is the example of the 3DS Ambassador rollout, where non-frilled versions of classic games were quasi-beta released and later upgraded to the enhanced versions. So it might be possible that Nintendo will gradually re-release WiiU compatible Virtual Console titles to the eShop and allow owners of the previous version to overwrite.

1010
Nintendo Gaming / Re: The OFFICIAL Big N rumor thread *bring your own salt*
« on: September 05, 2012, 03:22:10 PM »
I agree that the areas should have had manual connections at the periphery. My problem with Skyloft wasn't the formal element, though. I think it was fine that there was a big separation between the sky and the ground. I mean, that's basically the point of the game, connecting the isolated sky world back to the Earth. What Skyloft needed was a second town or populous area, perhaps a rival community with opposing goals. This would have allowed more to do in the sky, and amped up the tension. Despite the fact that the world was sorta ending, everyone in Skyloft was just of whistling in the breeze until near the end of the game. They could have had a Majora's Mask level of NPC interaction going on in the clouds as a huge, ongoing sidequest to the combat/puzzles/dungeons.

1011
Nintendo Gaming / Re: The OFFICIAL Big N rumor thread *bring your own salt*
« on: September 04, 2012, 07:53:44 PM »
I seem to recall very similar rumors early in the dev cycle for Twilight Princess.

1012
Yeah, I'm considering the game and content promotion as ads. For games it's not really an issue, but I get annoyed by all the cross promotion of media stuff that I am not remotely interested in. Really, I want the ability to turn that off without keeping the system offline. I paid for the console, and its the absolute last way I'd ever search for information, so I resent having ads for Battleship avatar hats and ESPN in my face. If Xbox Live was free, on the other hand, there wouldn't really be any room for complaint. 

1013
I hate Metro. I get why it would be an effective design for a phone/small tablet interface, but its brazen disavowal of negative space creates a jumbled eyesore on the 360 dashboard. Can't imagine it's not going to be similarly obnoxious on a desktop. It also just strikes me in general as a design solution that answered the question "How can we differentiate ourselves from Apple while also jamming advertisements in every which way?"

1014
TalkBack / Re: Burger King to Offer Wii U Toys?
« on: August 28, 2012, 05:56:02 PM »
Can't stand Burger King, but regardless, they've recently (or will very soon) fall behind Wendy's in the fast food wars. That's gotta say something. And perhaps indicates that they're a less auspicious launchpad for a Nintendo promotion than they were five years ago.

1015
Nintendo Gaming / Re: Wii U
« on: August 27, 2012, 05:33:44 PM »

1016
TalkBack / Re: Seriously Nintendo, Still No Word on NFC Features?
« on: August 26, 2012, 05:39:29 PM »
Any counter speculation that they may have dropped the feature to bring costs down either for components or tech licensing? Like, maybe it'll be built in but not activated in some territories, similar to how the Wii could play DVDs but didn't?

1017
Nintendo Gaming / Re: New Super Mario Bros. U
« on: August 23, 2012, 11:09:44 PM »
Maybe interesting story: I broke my neck a few years back, and after I got out of rehab I had a lot of time to kill. I got NSMBWii and given how unresponsive my hands were it basically made me feel like an 8-year-old again. Getting all the star coins in the extra world forced me to repeat stages over and over again until I could make my hands work well enough to max them out. Felt pretty similar to how hard the Special World in Super Mario World felt when I was a youngin'. Anyway, if you want that charge back from Mario, break your neurology!

1018
Speaking of Robos, I played through Chibi Robo on Gamecube last summer and that game blew my mind. One of the more subtly twisted entertainment experiences I've had. and the game was rough enough around the edges to really knock something out of the park with a next gen iteration (the WiiU gamepad could also do tons of crazy stuff with the concept).

I never played Park Patrol, though; was that any good?

1019
Nintendo Gaming / Re: I've lost the will to live...
« on: August 21, 2012, 03:49:06 PM »
Sad news, had a lot of good times with the early days of that magazine. It had a cool 90s arts n craftsy aesthetic, mixed in with some Seattle 'zine style. And of course the comics.

This is a piece I made from the second Star Fox run:



1020
Nintendo Gaming / Re: Wii U
« on: August 19, 2012, 07:23:47 PM »
Yeah, not sure if they bought glasses. Presumably not, given that they didn't know that they had 3D in the first place, though the glasses could well have been dropped on the stack of accessories, including an "HD" power strip and gold-plated HDMI cord.

Isn't the main issue with glasses vs. stationary the viewing angle window? I assumed nobody has applied 3DS tech on a stationary screen because of the perpendicular viewing angle rec.

1021
Nintendo Gaming / Re: Wii U
« on: August 19, 2012, 04:45:56 PM »
A friend of mine recently told me that his (elderly) mother and step-father decided that they wanted a top-flight TV for their new apartment, so they went to PC Richards and basically asked for the best they had. They ended up paying like $3K for a window-sized ultra-thin screen with all the bells and whistles. While my friend was helping them configure it, he discovered that it's also a 3D TV. His mother had no idea and has no intention of using the feature. I imagine this kind of situation accounts for a hefty chunk of 3D sales.

1022
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: August 16, 2012, 05:14:01 PM »
Absolutely. I'm not competitive, but I got a lot better at Melee (or maybe just liked it more) because I was able to expand my character set. I liked Link, but could never use him effectively. Solved with Young Link. Captain Falcon was too slippery for me, but Ganondorf became the only heavy character I felt natural using. I always hated Ness , but feel quite comfortable with Lucas. It just sucks they fucked up Marth in Melee and tried to compensate for it with Ike.

1023
Nintendo Gaming / Re: Damn that stupid WiiU tablet.
« on: August 16, 2012, 05:05:50 PM »
I think a bigger problem is that the WiiU is going to support non-motion+ wiimotes. If that's the baseline, motion+ will be as futile as it was on the Wii. They should have canned the regulars and suffered the consumer confusion consequences. Or started throwing out motion+dongles like candy.

1024
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: August 12, 2012, 11:28:08 PM »
I'm pretty surprised to see Snake and Olimar so high on the tourney list. I enjoy Snake, but he feels unwieldy, and Olimar I've always considered a novelty character given how difficult it is to manage Pikmin in the chaos. I also would have assumed that King Dedede would be at the bottom of the list, and that ROB would be in the bottom tier.

Another surprising element: Most of the "good" players I've encountered are devastating with Mario. Really curious why he gets little tourney love.

But also glad to see that Diddy Kong is as awesome as I believe. He was a great consolation after they nerfed Jigglypuff.

1025
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: August 09, 2012, 03:06:49 PM »
I wouldn't be so sure they won't have a Mario. I think there's a pretty good chance EAD Tokyo will have something ready for next fall. I'd love for them to have a chance to do something other than Mario, but I don't see it happening this time around.

Actually, yeah, I forgot that they didn't make Galaxy 2. They might indeed have something ready to go.

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