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Messages - Bman87301

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401
TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 08, 2011, 01:05:17 PM »
For the guys who already hate the tablet then classic controller pros will be right up their ally. For me I want 4 of those tablets just to be greedy.

See I was under the impression that we would get new Crystal Cronicle and 4 swords type games with this controller. I'm sure we will, but I want it localy in my living room. I hate playing FPSs and Racing games on split screen now so one tablet for that is just fine. I just feel like 2d local side scrollers like DKC, Mario Bros, Sonic, and 4Swords type games can potentially suffer with out an extra couple tablets. But after processing it a bit more maybe 4Swords and Cronicles will suffer and the others wont. I'm conflicted.

I kept trying to warn people not to get their hopes set on that idea... instead I got attacked.

402
TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 08, 2011, 12:59:21 PM »
There's still a decent chance that the will still be capable of supporting two 'U Tablets' locally, if a developer chooses support that method

Developers won't be supporting that method if it's impossible to even purchase a second Wii U controller by itself: http://www.maxconsole.net/content.php?46023-Wii-U-Controller-and-Console-must-be-purchased-together

Not necessarily, since friends could still bring over the 'U Tab' that came from their console. If they can, someone likely will at least support the option... they just won't design their game around it.

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TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 08, 2011, 12:22:48 PM »
We all know Sony is going to rip this off at some point like they always do. Maybe when Sony rips it off they will do it right and allow more than one controller at a time. Its too bad the Wii is dead in the water, because Nintendo needs a new console like yesterday, so they have to rush something out ASAP. If it weren't for the Wii being dead I'd say they should wait until they can get this right before they release it, even if it means delaying it for another year. A delayed console is good eventually, but a rushed console is terrible forever.

I could be mistaken since I'm more focused on Nintendo news... but didn't Sony already announce this with PSV to PS3 connectivity?

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TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 08, 2011, 12:08:55 PM »
Quote
LOS ANGELES, CA--(Marketwire - Jun 7, 2011) - Today at E3, AMD (NYSE: AMD) announced its support for Nintendo's newly-announced Wii U™ system, as a new way to enjoy HD console gaming entertainment. The custom AMD Radeon™ HD GPU reflects the best characteristics of AMD's graphics technology solutions: high-definition graphics support; rich multimedia acceleration and playback; and multiple display support. As an industry leader, AMD has supplied the game console market with graphics expertise and ongoing support for more than 10 years.

When I read this from BlackNMild I fears are calmed a bit. "Multiple display support" assures me that it is possible for more than one tablet to be used at a time per console. No article I have read yet outright denies that possibility.

I really don't want to burst your bubble but I think you should at least realize that 1 TV+1 'U Tablet'= multiple displays.

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TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 08, 2011, 12:05:41 PM »
I could deal with the shitty name, but if I can only use one Wii-U controller per Wii-U console then that's it... I've made up my mind I'm not getting this piece of crap console.

Well, it looks like the truth did set one of us free... Tell me, how's that crow tasting so far?

You were right. I had faith that Nintendo wouldn't be this dumb... so yeah I was wrong. These continuous disappointments from Nintendo are chipping away at my Fanboyism and I'm gradually becoming more and more Ianized.


We all know Sony is going to rip this off at some point like they always do. Maybe when Sony rips it off they will do it right and allow more than one controller at a time. Its too bad the Wii is dead in the water, because Nintendo needs a new console like yesterday, so they have to rush something out ASAP. If it weren't for the Wii being dead I'd say they should wait until they can get this right before they release it, even if it means delaying it for another year. A delayed console is good eventually, but a rushed console is terrible forever.

The three things I'm hating about this console so far are:

1) The name
2) Only 8GB storage capacity
3) Only one controller per console capability

Well, the name is probably a trivial thing I admit, but the other two things are going to severely impact the support it gets from both developers and from consumers. Even casuals are going to have a problem with number 3 I think.

I wouldn't get too bent out of shape about it. There's still a decent chance that the will still be capable of supporting two 'U Tablets' locally, if a developer chooses support that method. It's just more economical to design around the assumption of one since additional ones would likely cost at least $100 each. Nintendo probably won't design games to use that design, but third parties might... as long as the hardware can support it.

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TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 08, 2011, 11:45:17 AM »
I could deal with the shitty name, but if I can only use one Wii-U controller per Wii-U console then that's it... I've made up my mind I'm not getting this piece of crap console.

This statement I can completely understand.

So what happens with Smash Bros in the future? I refuse to use the Wiimotes at all when playing. I want all my friends at my house to have a tablet, it doesn't have to stream whats on the screen just let us use the comfortable controller. I really don't feel like getting any more classic controller pros.

As the demonstrations clearly illustrated, Wii Remotes will still be supported, especially during multiplayer-- meaning both Classic Controllers and the Wii Remote on its side will still be possible. Sadly, the lack of GameCube support means no returning GCN controls...  but that's a whole other topic.

407
TalkBack / Re: My Thoughts: Two Wii U Controllers at Once Possible?
« on: June 08, 2011, 11:30:52 AM »
I could deal with the shitty name, but if I can only use one Wii-U controller per Wii-U console then that's it... I've made up my mind I'm not getting this piece of crap console.

Well, it looks like the truth did set one of us free... Tell me, how's that crow tasting so far?

408
TalkBack / Re: Project Café Game Concepts
« on: June 07, 2011, 03:34:19 PM »
There's a new remote? I thought they were just using Wii Remotes (possibly Wii Remote Plus).

No, there's no new remote. Prior to the unveiling I speculated that there might be. But I got that part wrong.

409
TalkBack / Re: Project Café Game Concepts
« on: June 07, 2011, 02:49:14 PM »
No one said it was gonna be ditched.

We all knew the Wiiu was gonna be fully backwards compatible with all of Wii's hardware just like the rumors said.


I think it's pretty safe to say that you were just wrong. No way to wiggle out of it now.

Um, I was trying to take the high road by trying to let you take some credit rather than gloating... But if you this how you're going to be, then  fine, have it your way...

The fact of the matter is that I was at least 80% right. This whole debate was based on multiplayer design, which I stated would stay mostly motion control based, which it apparently looks as if that is going to be the case. I kept saying only we'd be seeing game designs around a SINGLE tablet-- and low and behold, not a single video clip showed multiple tablets together. I kept saying your ideas weren't likely to work because were mostly based around each players having the multiple screens. Was I proven wrong at all there? I'll be first to admit I still haven't been proven entirely right but this just yet... but seems most likely to assume my assertion was correct for the most part.

I also managed to predict pretty much every feature about the tablet minus the camera... So, how exactly was I so wrong again?

I was wrong about the new remote... One thing out of over a dozen other things I got dead on. How about giving credit when credit is due, rather than being a sore loser?

I gotta say, I'm kinda embarrassed for you that you'd sink this low...

410
TalkBack / Re: Project Café Game Concepts
« on: June 07, 2011, 01:11:27 PM »
Well, it looks like we were all a little bit right... I knew the Wii Remote wouldn't be ditched especially for multiplayer.

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TalkBack / Re: Project Café Game Concepts
« on: June 06, 2011, 08:14:02 PM »
So you've correctly interpreted it as a separate controller?

Well, I'm glad we have that all cleared up. We've all had it wrong. The rumors have been talking about 2 (TWO) separate controllers this whole time... I guess we should ignore what the orignal source had said about what the tablet controller sorta resembled.

Really we have no idea what is right or what is wrong, but it is kinda crazy to think that the big new feature of the next console, which is rumored to be a controller with a screen in the middle won't be the main controller for the new system.
Instead it will be some system accessory that you set on the side and reference from time to time instead of looking at the television. That makes perfect sense.

But we will all find out tomorrow morning, so there really is no need to argue over who interpreted it correctly and who has it all wrong.

LOL... You have toknow that's not what I'm saying.  I never said you'd be using them both at the same time! I've only re-clarified it how many times already? If you're still not getting it try re-reading it.

How is this so farfetched? In order to let you play away from the TV, wouldn't it need to have its own controls built-in? You certainly wouldn't be using a remote with a tiny 6" screen... It sounds to me like such a device would look EXACTLY like a controller with a screen in the middle. 

So we hear a description of a tablet that looks like a screen built into a controller, and the normal conclusion would be that it's the system's controller-- it's understandable. But Nintendo has been known for its non-traditional designs... and IF they were including a device to meant mainly for portable-play away from the TV like I'm describing, it WOULD fit the same physical description... and easily COULD be confused for system's controller if you didn't know better... especially if it could also be used as a controller itself anyway.

I think maybe you're getting irritated with me because my idea actually makes perfect sense, and you just don't like the fact the idea you've had building up in your head for the past month isn't going to happen after all...

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TalkBack / Re: Project Café Game Concepts
« on: June 06, 2011, 06:54:55 PM »
I think you're nuts if you believe the controller everyone's talking about as the central concept for the console WILL NOT be the main controller, and that the main controller will be something that we haven't heard anything about and may not even exist.

Who said we heard nothing about it? We've heard plenty of information that could be describing a motion-sensing controller... you just misinterpreted it as being part the touch screen device. Since all we've had to go on up to this point have been rumors and incomplete bits of information, that could easily be the case.

In fact, I think you're nuts to expect a standard controller that would have to have a $100 price tag-- especially if the aspect making it so costly in the first place is a SCREEN  that connects to a HOME CONSOLE, that will already be connected to a TELEVISION. Yeah, I'm the one who's nuts...

413
TalkBack / Re: Project Café Game Concepts
« on: June 06, 2011, 03:49:12 PM »


That would be the Café controller. you know the one with the traditional button layout and dual analogs + that screen in the middle.
an upgraded Wiimote 2.0 (which will hopefully be packed in if the Café controller doesn't already solve the problem of needing one) would be just that... an upgraded Wiimote.

Again, you miss my point... They would  both be Café controllers. Calling only one the 'Café controller' and not the other would be a misnomer, especially considering motion/pointer controls would work well with both multiplayer and single player, while the other would only best for single-player, and streaming--meaning the motion controls would most likely be best described as the 'main' controller anyway. The point of the screen device will most likely be more so for streaming than for being what most would think of as 'the controller'.


P.S. You might want to read my previous post again... I accidentally posted part of it early by mistake, and you responded before I finished it.

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TalkBack / Re: Project Café Game Concepts
« on: June 06, 2011, 01:53:43 PM »
Now you could assume that Nintendo would have a Wiimote2.0 packed in the box, and they might, but it would also be kinda silly to assume that the big screened controller that will definitely be the center point of the console will not be the main controller... but I still hold out hope for a Wiimote/chuck 2.0 as an alternative and cheaper control method, especially for multi-player?

Why couldn't you get a Café controller with dock and a Wiimote 2.0 in the box? It sounds like a great idea to me. We all know that there has got to be a pretty hefty mark-up on Wiimotes after 200million of them have been sold, so it would probably cost Nintendo next to nothing to throw one in the box. and if the system does cost between $350 and $400, it's perfectly possibly that Nintendo would pack the controllers in the box at cost and make up the difference at retail with $40 Wiimote 2.0's and $70 Café controllers

If both controllers come standard with the system, then how can only one of them be considered the 'Café controller'? This is exactly the kind of thinking I'm talking about-- You're thinking inside the box. Who says 'there can only be one real controller'? The DS uses SNES-style buttons and a touch screen, does that make the buttons any less of a DS aspect? No, SNES-styled buttons worked in the past so they reused them alongside a new touch screen, both of which make up a DS. As gamers, we're used to being in a bubble cut off from the general public, but Nintendo popped that bubble with the Wii. As a result, we need to start learning to look at gaming reports without our 'geek goggles' still on.

Looking at Wii-styled controls through our 'geek goggles', they may appear to be something obsolete that Nintendo needs to replace since Wii failed to become the console of choice for gamers. The problem with that thinking is that gamers are just a niche portion of the market as a whole. Wii was the choice console to the mass market-- therefore motion controls were a success, not a failure. So, which is the most logical move on Nintendo's part? Replace the motion controls or add something new in addition to them?

Even though Wii might not have been the most played console among gamers, most gamers still owned one. Gamers and non-gamers alike both bought Wiis. The way I see it, it wasn't that gamers weren't willing to embrace the motion controls, it's just that 3rd party developers weren't because it took too much extra work to accommodate the special controls. As a result, all the good non-Nintendo-published gamer-centric games went to the consoles that used traditional controls, and the gamers simply followed the games. So my thinking is that Nintendo's solution to the problem will be to also include something in the box that can act as more traditional controller so developers have no more excuses. Especially if it also serves another more primary purpose...

What kind of games were most successful on the Wii? I think most would agree local multiplayer party games. Which makes sense when you consider that gathering multiple people for short play sessions is far more practical use for a big TV than a single person sitting in front of it to play an epic adventure for 20+ hours. As far as practicality goes, a long-single player game is best suited for a portable system... but most gamers prefer playing those games with the latest graphics technology which is only available in console form. But... if you had technology that could let you stream content to another device which could coincidentally function as its own controller as well, you'd be hitting two birds with one stone.

That's what I believe is the main purpose of the touchscreen controller really is. Since local multiplayer works best with Wii-type games on a single screen, why change it, let alone make each player pay $100 for a controller in order to join in? The touchscreen controller will have its own purposes, most of which will be for single player-- it makes the most sense.

You say it's kinda silly to assume what will definitely be the center point of the console won't be the main controller... That's assuming its intended purpose was to be a controller. I don't believe that to be the case. If its main intended function was for streaming and we just misinterpreted the leaked reports, then it's not silly at all. In fact, the idea that we'd be expected to have to likely pay $100 for each controller, is a lot sillier.

415
TalkBack / Re: Project Café Game Concepts
« on: June 04, 2011, 07:04:32 PM »

Its going to be the standard controller period. So of course its going to be the standard controller for multiplayer. I'm sure the wiimote will be compatible with the Cafe mainly for backwards compatibility purposes, but the main controller is going to be whatever comes bundled with the console.

Who says this touch screen thing is going to be the only input device included in the box? How do you know it's not going to come bundled with a new type of remote as well as this touch screen device? You don't.

Need I remind you that the touch-screen and dual analog controls weren't the only details that initially leaked about this system. Pretty consistent reports suggesting Wii-style motion controls were out there too that would use a new tracking system? This info largely seems to have gotten glossed over by the gaming press who've instead been focusing on the touch screen idea, but it was still out there and shouldn't be ignored. Since it seems unlikely that both a 6" touch screen and a Wii-styled motion pointer (which pointer tracking pretty much guarantees) could be part of the same device, it's fairly reasonable to guess that there's more than one controller with this system.

Heck, I could easily picture two SKUs of the system-- a higher ended one meant for gamers that comes with a motion controller, the touch screen controller, and an HMDI cable. As well as a lower ended one that has the motion controller only, component cables, and bundled with a Wii Sports-type casual game. I'm fairly convinced that this touch screen "controller" will come standard with the system (at least in an SKU designed for gamers), and can be used as a controller, but that won't necessarily be its only purpose, or even its primary one.

Assuming it will be "the standard controller period" is foolhardy since we haven't gotten any real solid information to determine if this even the only controller. You ought to keep an open mind and not automatically assume you know all the answers before anything has even been revealed.

Edited--- Text wall fixed, happy now?

416
TalkBack / Re: Project Café Game Concepts
« on: June 04, 2011, 01:36:08 PM »
I still say you're kidding yourselves if you think this is going to be the standard controller used for multiplayer. Wii was by far the most profitable system this generation, so they're not going to abandon the Wii remote-styled wand controls. You're looking at it from a gamer's perspective, which Nintendo already proved with the Wii's success that focusing primarily on gamers is not where the profit is. Sure, Nintendo wants to draw the gamers back as well, but there's no point in doing that if they lose the casual crowd in the process. Since non-gamers would never pay $80-100 for a controller (especially if the console itself is $300+, which it most certainly will be), you can't expect games to be designed around that model-- especially if those games are part of franchises that would appeal to that crowd (Mario Kart, Animal Crossing).

As gamers, we look down on the casual crowd and want to believe casual gaming is just a fad that Nintendo will eventually abandon, but it's not realistic. If you stop to look at it from Nintendo perspective, as I believe I have, you get a very different view. And I'm picturing a completely different strategy, and so far if this Nikkei story is to believed, I'm right on the money so far-- as my original ideas described in my entry for the check list contest matches up extremely close (and I posted my entry before the story broke). So, I'm pretty confident in my view on this.

417
TalkBack / Re: Project Café Game Concepts
« on: June 03, 2011, 05:04:14 PM »
It may be more economical than GBA to GCN connectivity, but not by enough to design multi-player games around. Most people don't even buy more than one or two extra Wii Remotes. Seriously, how many people do you know who have all four? Most don't own more than two, because at $40 one is extra is enough. I'm still quite confident that you're all kidding yourselves because you want to believe a local multi-player design could work, and not because you realistically think it will. At this point, I expect this touch screen controller is going to be primarily, if not exclusively, for single player experiences (not counting online), and for giving you an option of playing away from the TV. It'll likely be an auxiliary controller, not the main controller-- which will most likely be another pointer-based controller (which works well for both single player experiences and multi-player parlor games anyway). This touch screen controller will appeal mainly to gamers. I don't see the casual crowd flocking to it, and I don't see Nintendo willing to lose them. Nintendo will be trying to lure in both. That's where this secondary controller comes in... It certainly won't be designed around multi-player.

418
TalkBack / Re: Project Café Game Concepts
« on: June 03, 2011, 03:39:02 PM »
All these game ideas all seem to be based around concepts using multiple touch-screen controllers at once and rectifying the failed GBA to GCN connectivity idea. Maybe I'm missing something, but if getting multiple GBAs together was too pricey to succeed, then where's the logic of assuming an additional controller that has a built-in screen, full set of buttons buttons, and streaming capabilities would be all that more economical? The absolute cheapest I could possibly picture a device like that costing is $80... and again, that's the absolute cheapest-- meaning it would most likely be even higher. I don't understand how anyone could reasonably expect it to be commonplace for people to have multiple of these to play in unison together. I'd only expect one for each system, therefore none of these ideas could possibly work. Unless I'm missing something to your logic...

419
TalkBack / Re: Project Café Controller Features Cut-Out Guide
« on: June 03, 2011, 02:55:39 PM »

Nikkei Confirms 6" Touch Screen, Camera and Rechargeable Battery
Holy crap! Assuming this is right, I'm eerily dead on so far.  :Q This article more or less describes my idea of the auxiliary controller exactly... It's a damn shame that part is only going to be worth three points for me. Let's just hope I got the remote prediction right... that's where all the points are.

420
TalkBack / Re: Project Café Controller Features Cut-Out Guide
« on: June 03, 2011, 12:04:52 PM »

Face buttons: 11

Just to clarify, this count excluded the POWER button. Counting the POWER button, the total would be 12.

421
TalkBack / Re: Project Café Controller Features Cut-Out Guide
« on: June 03, 2011, 11:59:31 AM »
Just to clarify, I believe there will be a standard Wii-style remote (up to four), as well as a separate auxiliary control device. Unless stated otherwise, these predictions are for the standard controller.

Face buttons: 11
D-pad: Y
Dual analog sticks: N-- just one on the remote itself, a second may be add via a nunchuk attachment
Rumble: Y
Screen: N
Camera: Y-- for tracking, not for taking pictures
Speaker: Y
Triggers: 2-- two more may be add via a nunchuk attachment
I.R: N-- will be replaced by camera tracking
Microphone: N
Rechargeable battery: Y
Motion sensors: Y
My idea: will also feature an auxiliary control device with 6" touch screen as well as its own buttons and dual analog sticks/sliders
My idea: auxiliary device will allow for the option of wirelessly diverting the content to its screen, to free up the TV and/or allowing portable playability around the house (within wireless range of the console)
My idea: auxiliary device will have varying functions-- being able to function as a secondary input method (such as a keyboard, or writing tablet), or as a DS-styled secondary view screen

422
TalkBack / Re: 3D Classics Excitebike Will Be Free in North America
« on: June 02, 2011, 01:31:42 PM »
Interesting fact-- Even it though it never worked when being played on Western hardware, the NES version did include a save feature-- it just required an accessory that never saw a release outside Japan. The original unaltered NES rom was re-released numerous times on various platforms with formats what were capable of saving (as an unlockable in Excitebike 64, as part of the NES classic series for GBA, as an NES game in the original Animal Crossing, etc.), and in all of those releases the save feature did work,  just as it normally did in Japan when using the Famicom Data Recorder. Of course, those releases only supported one save at a time... far short from the 3DS's 32, but it was still there.

423
TalkBack / Re: Project Café Game Concepts
« on: May 31, 2011, 02:54:28 PM »
Nice concept Bman, although do you think they'll use wires again?
I personally hope for completely wire free, plus a dock to charge everything as part of the console's design.

I expect a wired connection for the same reason iPods still use wired headphones-- there's not enough reason to justify the need of the extra batteries a connection that's only a few feet apart would require-- not to mention the extra hassle of keeping track of the multiple parts. A wireless connection for a controller to a console is one thing, but where's the benefit or practicability of wirelessly connecting something only as far as the distance between your right and left hands? I know some third parties have had some success with wireless Nunchuks because it's sellable as a gimmick. As far as logistics go though, it's just not practical as a standard design. Sure, the wire design on the current Wii Nunchuk definitely is flawed since it hangs down and gets in the way. But if you take a closer look at my design you'll see I addressed that issue by giving the wire a phone-style coiling design.  The new wire design solves that issue, so making it wireless would just be overkill in my opinion.

But I do agree with you that some of dock for recharging batteries built-in to the controllers is a good bet. Especially since the extra weight the use of AAs added was a large part of what let to "flying Remote" issue that gave Nintendo so many headaches for the Wii. Since Nintendo already included a charging dock with the 3DS, I'm going to say something similar for Cafe's controllers is nearly certain.

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TalkBack / Re: Project Café Game Concepts
« on: May 31, 2011, 08:58:41 AM »

Don't get too hung up on button layouts guys, this is all about game ideas/concepts and what we want to see in the next iterations of our favourite Nintendo games.
The GameCube-esque mock-up picture is just there for reference to show the screen in the middle of a controller (I could have chosen a Classic Controller just as easily)


But yeah, I do hope they don't screw up the button layout with the Cafe one, we've had unusual/non-standard layouts since the N64 now!

Loving the Jebediah Springfield references by the way!


Look out for another exciting P.Cafe concept from Carmine Red coming soon!

In the meantime, check out my Project Cafe concept design:

http://img.photobucket.com/albums/v292/bman87301/cafe-1-1.jpg


"Look! It's some sort of land cow!"

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TalkBack / Re: Project Café Game Concepts
« on: May 30, 2011, 07:53:59 PM »
Aside from the standard Cafe controller, I would also expect the Wiimote, wiimote w/ nunchuk, and classic controller to all be supported control methods. Nintendo isn't going to just throw out the wiimote, and since the classic controller tethers itself to that one could reasonably expect support for that to be there as well.... but its going to be something that the game developers will have to provide for. If its the sort of game where it makes sense, then they probably will support it.

But the thing is, we don't actually know what the standard Cafe controller will be. It could be an upgraded Wii-type Remote which would eliminate the need for for the old Wii Remote and Classic Controllers anyway. Like I already said in an earlier post, we know there's going to be a touch screen device of some sort, but we don't know that will be the primary control method. Considering the impracticalities and and high price tag additional controllers of that type would entail, I'm going to assume that this touch screen device is not it. Until we hear otherwise, I'm going to bet on it being a redesigned Wii-style Remote/Nunchuk combo.

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