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Messages - aoi tsuki

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276
Nintendo Gaming / RE: LCD screen
« on: May 21, 2003, 08:00:45 PM »
Gear IGN has an update on the Joytech screens:

http://gear.ign.com/articles/403/403522p1.html

So far the Joytech is the only screen available that connects to the digital video port on the Cube, which provides a much cleaner signal than the standard AV port. i'm curious as to the price on the larger LCD screen and just what it offers -- Elite Peripherals's 13 inch screen (linked in my above post) sounds like a great deal at $350.  

277
Nintendo Gaming / RE: Super FX chip
« on: May 21, 2003, 12:33:47 PM »
Is this really a big deal? i was under the assumption that no one used external DSP chips due to cost.

278
Nintendo Gaming / RE: Nintendo Power's Defense of GameCube
« on: May 21, 2003, 12:07:09 PM »
i've got two issues of the teaser issue of OXM. One of the reasons they said Xbox was better was because it had no jaggies. In the screenshots they compared Ridge Racer 5 to Shrek on Xbox, which looked equally as jaggy as Ridge Racer 5. The Shrek screen was later removed in the final version of the magazine.

i'm glad that for the most part these are actual benefits, unlike Microsoft's "ten reasons" lists, although half of them are a little weak. i'd rather Nintendo not resort to this type of marketing, but they've not resorted to it this far and...

279
Nintendo Gaming / RE: DivX?
« on: May 21, 2003, 11:51:44 AM »
Ineresting that DiVXNetworks has an SDK for Xbox as well. i hadn't thought about it, but DiVX video is comparable to MPEG2 visually, although filesizes are usually much smaller. i'm kinda surprised there's no SDK for PS2 though.

For those curious, the video in Enter the Matrix is easily some of the best video on the Cube, if not the best. Pity more developers don't take advantage of it.

280
Nintendo Gaming / RE: LCD screen
« on: May 20, 2003, 07:43:18 AM »
My review for the Intec Game Screen:

http://www.planetgamecube.com/forums/messageview.cfm?catid=12&threadid=3803

If you're in the market for an LCD screen, i highly recommend buying this model.

i haven't heard anything about Nintendo's screen since last year's E3. Truly a disappointment, although if you're looking for a larger, high-quality screen screen, Elite Peripherals has one that looks like it'll do the trick:

http://www.elite-interactive.com/productcategory.aspx?categoryid=gamecube

281
General Gaming / RE: PC Console?
« on: May 20, 2003, 05:42:48 AM »
A more in-depth article in the technology is at http://www.gamingworldx.com/features/One-on-OnewithDISCover.shtml.

What i want to know is how they plan on deterring users upgrading their own devices. Why buy the $500 box when you can just get the $300 model and upgrade it? Same with the TiVO-style unit -- a lot of TiVO users upgrade their hard drives to get longer recording times. Sony hasn't taken action against it because users still have to subscribe to the TiVO service. And similarly, Xbox users who mod their systems lose the ability to play on Live.

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Dude, come on, this is coming from Kentia Hall...whoever made this probably has a poor grasp on the English language and some sort of criminal record


That's a really bad stereotype.

282
Reader Reviews / Intec Game Screen
« on: May 19, 2003, 07:54:34 PM »
Intec Game Screen Review
http://www.inteclink.com

After reading Cube IGN's review (and later Planet Gamecube's own review via Jonathon Metts) of the InterAct Mobile Monitor, i was curious about the quality of LCD screens available for the Gamecube. i've owned the Game Screen for a good six months now. At the time i got it, i was about to move, and knowing i may not have access to my own tv for a month or so and that (at the time) Animal Crossing was soon to be released, i knew i needed an alternative.

Note that the official title of this screen is the Intec Game Screen. Interact (different company) makes the Mobile Monitor. i know most people know this, but i want to clear up any confusion anyone may have while reading the review. For those who are looking at the Mobile Monitor, i really recommend you read this review, as well as all the reviews for the Mobile Monitor and Game Screen you can. i've never seen a Mobile Monitor in use, but from what i've read, the Game Screen blows it away in almost every way. Before you spend your cash, take the time to get an idea of what you're getting, especially since many stores won't return these screens.



The Box

After cutting through the standard annoying blister pack and opening the box was the screen (duh), a cigarette lighter adapter, a breakout cable for hooking up outside video sources (PS2, DVD, video camera, etc.) via composite video input, and the instructions.

Like most electronics with LCD displays, the Intec screen comes with a piece of protective plastic on it. i played with the plastic on for a few days, but removed it because it diffused the light coming from the screen slightly, which made the screen look just a little less sharp.



Design

Unlike the Interact Mobile Monitor, the Intec Game Screen connects to that little space on the inside of the Gamecube handle. It slides down snugly and securely, with tabs at the bottom that hold it into place. By pushing those tabs in and pulling up, you can easily remove the screen. You can still grab the handle from the bottom of the Gamecube to pick it up, you just can't wrap your fingers around the handle. A little awkward, but i like this design better than the Mobile Monitor.

With the screen removed from the Gamecube, the part that slides into the Gamecube handle folds back and acts as a stand. i guess this would be useful if you wanted to use the screen away from your Gamecube, like if you were playing another system on it.

The indigo color of the screen matches my indigo Gamecube very well. (It's also available in black.)

The inside of the screen has four rubber feet in each corner, so that the screen itself doesn't actually make contact with your Gamecube when fold the screen down to cover the Gamecube. With the screen folded down, it adds about an inch to the height of the Gamecube. i wish Intec had mimicked the design of the Gamecube, with it's slightly rounded yet boxy shape, instead of the angled edges the put on the Game Screen. And why they decided to put the hideous "cube" pattern on the back of the screen, i'll never know.



Function

After sliding the Game Screen onto the Gamecube, you connect the AV adapter from the screen into your Gamecube. There's a pass through connector for the power, so you just connect the power cable from the screen to the Gamecube, then plug your Gamecube power adapter into the screen. i wish there was a similar adapter for the AV because i usually disconnect the screen from the Gamecube when i go to someone's house.

My first impression after seeing the five inch screen in action was how good it looked. Seriously. There's no screen lag which means it updates fast enough to enjoy 60fps games. i was constantly shocked at how good every game i put in looked. A few games needed to have the brightness and/or color tweaked, but when i did they looked even better. The brightness and color controls are a little flaky at times; sometimes turning the dial a little will result in a major change and sometimes not. It would be great to could control the red, green, and blue elements separately (and digitally), but then again you wouldn't be getting the screen for $129.

Now, does this mean that you'll never want to play on your tv again? Unless you have a black and white 5 incher, probably not. While the screen does look great, it's not for every game. Read enough reviews for this monitor (and the Mobile Monitor as well), and you may thinking it's like a tv, but smaller. This is simply not true. Some games just don't translate well to the small screen. Mainly games with small details, or a lack of contrast in the colors. You'll also miss out on little effects like blurring, some transparency, and other subtle effects. There's some slight color bleeding, especially reds, which i attribute mainly to the fact that the screen uses the composite output as opposed to a cleaner S-Video or component out. Don't expect the clarity of the GBA screen only bigger.

i've read of people using this and the Mobile Monitor to play Smash Bros... whatever. Maybe when there's only two characters on-screen and they're close, but add another character, or a big stage and forget it. Games like Rogue Leader are impossible to play because laser fire literally disappears. The thing to keep in mind is that the Game Screen can't display enough pixels to perfectly emulate a 640x480 screen. That means that any system that displays at that resolution or higher will have to be resized to fit the screen. 32-bit and older systems look great on the screen.

The sound from the speakers sounded a little better than i was expecting too. Granted it lacks bass, but it sounds very clear, and you can turn the volume up pretty high without distortion. One thing you'll notice, depending on how you play, is that the speakers are placed so you're right in that sweet spot, the area where the sound from both speakers overlaps and you can almost feel the stereo sound in the back of your head. With the sweet spot, Eternal Darkness was actually a little uh... scarier. Mmmm... if only there was more bass...

i didn't use the headphone jacks much (there's two; one on each side of the screen), but they work as expected. Of course, plugging a headphone in either jack silences the speakers.

There is one small nag i have with the screen. Maybe it's just mine, but the LCD screen isn't mounted in the center. It's off by a little less than a quarter inch. Not a big deal; i can still see everything on the screen, unlike on my tv.

Hooking up other systems (especially older ones) to the Game Screen is just as much fun as hooking it up to your Gamecube. Using Like i said, games with a resolution of less than 640x480 (which is basically mostly everything on Playstation, Saturn, and i believe the Nintendo 64) generally look great, provided they don't have a lot of small details or not a lot of contrast in colors.

You can also hook up VCRs and (even better) DVD players to the screen, and the results are overall very good. Again, small objects and text are hard to distinguish, and still scenes have a slight pixelated look, but motion blurs the pixelation and after ten or so seconds you'll hardly even notice it. And though the speakers aren't the best, the stereo effect is quite convincing.

The aforementioned cigarette lighter adapter connects directly to the power input on the Gamecube. Great for those long road trips.



Overall

i'm very pleased with Intec's screen. i didn't think that an LCD screen could look this good at this price. Many games i play look great on the screen, and the ability to play without a television is a definite plus. i haven't used the screen much lately since my Gamecube is permanent part of my entertainment center, but i would love to buy a second cube to use the screen on and keep it by my futon.



Recommended Games

i rated each of the games on a 3-point scale. Games with a 3 are great for playing on the screen, with little to no visual loss. Games with 2 vary; sometimes they're playable, sometimes not, depending on what's going on on-screen. Games with a 1, forget it and just play it on tv.

Animal Crossing - 3 -- The Gamecube with Animal Crossing and a Game Screen is the epitome of the Gamecube -- It's a fun game machine, and portable too. There's not a lot of fast action, and the characters are really big. It can be a little tricky judging colors when designing, so you may wanna fiddle with the color controls, but other than that it's a great experience.

Bloody Roar Primal Fury - 3 -- Some of the best "portable" fighting since SNK vs Capcom on the Neo Geo Pocket. Even during the beast attacks, the game looks great. You'll miss that cool blurring effect in hyper beast mode, but you won't miss the action.

Eternal Darkness, Resident Evil - 3 -- Amazing. i was expecting these games to be too dark, but between the in-game brightness controls as well as those in on the screen, i found them both enjoyable on the screen.

Extreme G3 - 3 -- i was shocked when i started playing the game in the 1000G class. The screen kept up with no lag. The motion blur in the game makes it look a little fuzzy, but it's still playable.

Star Wars: Rogue Leader - 1 -- Same problem as SMS (camera) but with the added problem of a huge detail loss. Enemies and laser shots practically disappear after a certain distance, and flying in tight spaces can be tough too.

Super Mario Sunshine - 1 -- i was really hoping to be able to play Mario on this screen, but the camera is just too dynamic, and at times it's near impossible to see what's going on. The colors are also a little too vibrant for the screen.

Super Monkey Ball - 2 -- The game is basically playable, but the screen really cramps the experience. Normal mode gets more difficult in the later levels when you try to balance yourself on small platforms and thin paths. some of the minigames like Monkey Target would've been easier on a bigger screen.

Super Smash Bros. Melee - 1 -- Again, there's too much detail loss to be enjoyable. You can get lost playing the game on a tv; it's just not worth it on the Game Screen. If you have to have some Smash Bros. action, look at your pictures of Peach and Zelda.

Tony Hawk Pro Skater 3 - 2 -- Seeing exactly what trick you're doing can be tricky, but overall it's playable.  

283
General Gaming / RE: Official thread:Infium labs Phantom system
« on: May 19, 2003, 04:53:24 PM »
http://gamespy.com/e32003/feature/other/1002769/

Unfortunately, i'm too uninterested in the Phantom to post any sort of comments about it's entry into the market.

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Yeah. You *can* find them online for a little cheaper, with the standard size 64mb one going for as low as $40. But that's online -- Sony's MSRP is still $65-70, and you can check that against any retail store in your area, as they're stocked in the Camcorder and Digital Camera section.


Last time i checked CompUSA (a few months ago), they had Lexar 128MB sticks for something like $55 -- a great price for retail. Since i don't use my Clie for an MP3 player much any more, a 128MB stick suffices nicely.

i think the word "portable" is being confused with "pocket-sized". Merriam-Webster defines portable as "capable of being carried or moved about". i'd like to add that in the area of electronics, "portable" also infers that the device is capable of operating being bound by wires, like those for power or an internet connection.

Given this definition, the PSOne is portable system, as is the Gamecube. Laptops are portable. From what i'd assume, the PSP will be portable, just not as small as the GBA SP. If i had to guess, i'd say it would be somewhere around the size of the NR-series Clies, just maybe an inch or so narrower. This would allow for stereo speakers and the wide screen.

i take Sony's claim that the PSP is the "Walkman of the 21st century" very seriously. While gaming is the immediate focus of the machine, playing other types of media (music, movies, etc.) would fall in line with the Walkman comment. If we`re to believe PS2 IGN's specs, ATRAC support would suggest that music playback would be possible, and the 16:9 ratio screen could be due in part to movie playback. i don't want to speculate much further, but i think i obvious Sony's got more than games planned. In any case, we'll see what's what when PSP graduates into a tangible item, with real specs.  

285
Tapwave's new site http://www.godoplay.com has a video with clips of Spy Hunter and Tony Hawk 4, which is already on six systems already (counting the Ngage). Looks pretty good; definitely better than what the Ngage and GBA have done so far.  

286
Quote

They're still charging $70 for the 64mb "magicgate" version, which is designed for smaller devices. Sure, it's a lot of space, but they don't make them in smaller sizes anymore.


Which is why you buy a 128MB (megabyte) Lexar memory stick for around $50. MagicGate memory stick's "popularity" has really died in recent years, likely because no one wants to serialize their music and conform to Sony's check in/check out system just for better quality music. There's also the emerging Memory Stick Duo format (and another MS format i can't recall off-hand).

Curious to see how Sony sells MSs for the PSP, considering that, as far as i know, 8MB (64 megabit) cards aren't even packaged with Sony digital cameras anymore.  

287
Nintendo Gaming / RE: Finding boys on Windfall: how?
« on: May 18, 2003, 01:31:29 PM »
Funny, i tried bumping the tree and it did no good. i ended up just leaving Windfall and continuing on the journey.

288
Nintendo Gaming / RE: Hacking in the matrix
« on: May 18, 2003, 01:25:38 PM »
i have been able to drop guns into the game.

First you use the LOGIN command to login as GUEST. When you're logged in, use the DIR command and you'll notice you have access to the B drive, which has files for IDs, guns, maps, etc. Type in DIR B:\ and you'll see all the directories on the B drive. Browse all the directories there to see what they all contain. Use the DROP command in the TOOLS folder to drop items. Type DROP B1AXXF2 to get some extra weapons. Use the VIEW command to view the map file that tells where the weapons were dropped.

Also, try the cheat code 0034AFFF to unlock all the weapons.. This was included with the Enter the Matrix bonus DVD that you got when you preordered the game at EB.


i'm at the chopper boss in stage 2. In order to get the weapons, i'll have ot do a fair amount of backtracking. Not sure if it's worth it, but i could use some help against this boss.  

289
Nintendo Gaming / RE: IGN: GC is outselling xbox by 1.5 million!
« on: May 18, 2003, 08:56:16 AM »
Anyone who's talked to enough company reps knows that they are just people. They're not the gods of knowledge for their company. While for many of us, being a rep for a company like Nintendo would seem ideal, for many of the current reps (for any company), it's just a job. They don't all keep up with sites for the latest news. At the end of the day, they go home to their significant other and kids.

290
General Chat / RE: The Matrix Reloaded......Anyone seen it?
« on: May 17, 2003, 04:39:13 PM »
Quote

also...the morpheus thing..they didnt have microphones in the cave..he had to shout otherwise no one would hear him.....


Odd acoustics in that cave... virtually no echo (to my recollection), and he was able to be heard even in the back.

Regarding the cake scene (as it should be referred to in keeping with the rules), i've gotta say that was an awesome closeup of the cake, and it was equally as stimulating, if not moreso, than the woman eating it. It's absolute darkness and matted look, combined with the fineness of the cake's texture, made evident in the side view as it gave way to the utensil that forced itself upon it...

As i saw that, i felt what the woman did.
 

291
General Chat / RE: The Matrix Reloaded......Anyone seen it?
« on: May 17, 2003, 12:22:28 PM »
Quote

and the scene where u see neo and the moon in the background(he is flying when this happens) he looks like a cartoon...


i considered it a tradeoff for more spectacular stunts. Doing stunts by wire will only get you so far. Luckily most of the CG was well done and not apparent, at least not on the subpar screen i saw it on.

i completely forgot Morpheus. His voice when he was shouting in the Zion cave didn't sound quite like him, at least not as good as the scream when he breaks the chains in the office building in the first movie, if my memory holds correct. The way Fishburne delivered some of his lines seemed off; he seemed a little too smug and as if he didn't believe what he was saying.  

292
Nintendo Gaming / RE: Enter The Matrix
« on: May 16, 2003, 10:05:16 PM »
So far the only FMV i've seen is the one when you start the game. It's very clear; easily the clearest i've seen on the Cube. On a standard tv i'd say it's "DVD-quality".

Hit detection goes from mediocre to downright horrible. When you're fighting multiple enemies, you don't mind so much if the game "cheats" for you, but when i was fighting three enemies, my kicked missed one of them by a good three feet, yet it still registered as a hit. Also annoying is when you're trying to hide behind something, and you're getting hit through whatever you're hiding. i could easily go on about the lack of polish, but it's a dead issue. As it stands now the game isn't very fun, but i'm only a couple hours into it.

The box says it uses Pro Logic II, but i can't tell if it really does or not (it's late; gotta keep the sound down). Seems like it does because i've heard the sound of bullets streaming by via my surround speakers, which would mean it at least supports Pro Logic.

293
General Chat / RE: The Matrix Reloaded......Anyone seen it?
« on: May 16, 2003, 06:53:33 PM »
i did like the Zion rave scene, just not for the movie. i would've like it better as an extra on the DVD. Granted, it did segue to Neo and Trinity in their intimate love scene, which begs me to ask "why are they so horny?" i understand they're in love, but for the first half of the movie they act as though they had been separated for months, just as their lust for one another picqued.

Perhaps i shouldn't have watched the trailers, because the fights were, for the most part, umimpressive. If you've seen all the trailers, you've seen all the fights, which is one of the things that made the original so hot. There were too many slow-motion shots for scenes that didn't need to have it. Given the fact that the characters can alter the physics of the Matrix, i was expecting way more in the way of mind-blowing tricks like reversing gravity, altering object properties (steel shatters like glass), etc. If the Matrix is all ones and zeros (and upside-down katakana), why not fully exploit that?

The story itself was easily the best single element to the movie. i would've like more revelations about the Matrix or backstory on Niobe and Morpheus (and her current man), but i'm hoping to get more via Enter the Matrix (which i've barely played). The scene with the architect was great, as was the last 30 minutes of the movie. If i could pay just to see that, i would, but in any case i'll see it again to catch the bits i missed.

Matrix Reloaded reminds me somewhat of Star Wars: Episode II; not as good as the first movie that was released, and it makes you put your hopes in the sequel that will hopefully return the series to glory. Matrix Revolutions looks really good. The desparate attempt to save Zion makes it look even more tense, and the shot with Neo and Smith in the rain looks great. i can't wait to see what effects they do in the rain. i'll try my best not to watch any trailers for it.



Termin8Anakin: i had a huge Coke as well. i made the mistake of sipping it thirty minutes before the movie actually began.  

294
Nintendo Gaming / A GB link cable that connects to... ethernet?
« on: May 15, 2003, 04:58:24 PM »
Visit http://www.devrs.com/gba/ and scroll down to the "GBA Net" article for a pic.

295
i believe it was PS2 IGN that stated that save data would be handled by Memory Sticks. Magic Box had a picture comparing a regular CD/DVD disc and a PSP disc. There was no case. And even if they did write to the UDM drive, i'm sure there wouldn't been a problem with writing -- Sony's learned how to make durable discs during their many years of producing Minidisc equipment. An MD has to take a pretty hard shock (like a drop to the floor) while writing in order to corrupt the data being written. Come to think of it, the disc inside a Minidisc is exactly 2.5 inches.
 

296
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Do you people really think that Nintendo will let go of their major cash cow so easily. Lets think back for a minute. Exactly how many technologically superior portable products have come out since Gameboy's debut? At least the Sega GameGear and Neo-Geo Pocket to name a couple and both were stealthier and basically a better product then Gameboy.


And exactly how many of these were marketed well enough? The Game Gear was the only real competitor for the Gameboy (in the US). Sega's marketing power around that time was at its peak. Sony is a marketing superpower; the Playstation name alone will sell on its own. They may have a hard time stealing marketshare from the GBA, but then they could just pull a Playstation and rope in a new gamers. There's plenty of people who don't have a GBA.

About a year ago, i remember reading about a device Sony was working on that would  play games, in addition to audio and video, and connect to multiple Sony devices (PS2, camera, cell phones). This looks like that device. If it is, well, without speculating too much let's just say it means *very* good things for Sony.

i'm not forecasting doom for the GBA at the hands of the PSP, especially since Nintendo has the main advantage of quality games, but they need to look at this as a real threat, and as Nintendo fans we need to view it as such as well. Nintendo can't simply sit back and expect GBA to continue to sell itself. Your enemy is most vulnerable when they think they've won.  

297
It really comes down to games, because it'll sell on the cool factor alone. i'd expect the price to be around $150. Assuming the PSP plays music (and possibly even video), people will pay more to get more; and Sony's not a brand known to come cheap.

Is battery life even an issue anymore? Unless it has a five hour battery i won't complain. Just drop it on the cradle while you get dinner and you're all set.

Definitely an amazing piece of tech on paper, moreso in some ways than the Helix. i don't think Nintendo should be worried, but they should definitely be watching.

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Nintendo can easily counter the PSP with the next Gameboy. It'll be backward compatibles with older Gameboy titles but also be able to read Gamecube discs.


i don't mean to get too off-topic here, but this whole "Nintendo's next portable will play GC games" really irks me. The GC would have to be wildly popular for Nintendo to even consider such a thing. Resizing the display down from 640x480 would be no easy task, nor would shriking a system with a fan and multiple heatsinks into something that fits in your hand without becoming a fire hazard. If Nintendo manages to pull off such a feat of alchemy, i'll buy ten of them.

298
General Gaming / RE: Dolby 5.1, How have it? I need an advice
« on: May 13, 2003, 04:29:20 PM »
There's easily forty games which support Pro Logic II. At least a third are first party games.


manunited4eva22: Five hundred watts?! Impressive. What receiver and speakers do you have? i've only got 100/channel myself, but that's fine for my tiny 10'x10' room.

299
General Chat / RE: I need some advice
« on: May 13, 2003, 04:10:45 PM »
Thanks for the recommendation, PIAC.

In order to get Pro Logic II, the system (specifically, the receiver) needs to be compatible with it. If it says Pro Logic II on the box, you're good.

While any stereo source can "benefit" from Pro Logic II, you'll use it most for Gamecube, and maybe for watching Dolby Surround tv shows, like CSI and 24. And only games developed to use Pro Logic II will take full advantage of it. Pretty much all first party and Sega games are Pro Logic II compatible. EA is another big supporter of the technology.

Unless price is an issue, i'd definitely recommend paying a bit more an getting a Pro Logic II receiver.  

300
Nintendo Gaming / RE: GBA SP Colors
« on: May 12, 2003, 07:29:41 PM »
The limited edition color is spice (orange), although there's a pokemon embossed on the back of that unit.  

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