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Messages - PaLaDiN

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1676
General Chat / RE:Emergence of Social Classes
« on: February 21, 2004, 09:44:33 AM »
Well, I don't know about you, but back home in the middle of nowhere a distinct pattern of social classes started emerging around grade 6 or 7. We just didn't have any names for them. There was the group that did "rude, bad things" and would later turn out to be the "cool group" and "pimps". There was the group that didn't say anything and were called "no-lifes" but would later be known as "deep" and "too smart for their own good" (I was part of this group). There were the "jokers" who would later separate into "lame jokers" and "hilarious jokers." (I was part of the latter one, according to my friends. Gotta love the way they lie to make you feel good.) There were the "ugly girls" who would later turn out to be "stay away from them girls". And of course there were the teachers and parents who turned from "they're so stupid, they never know what we want!" to "I have to thank my parents and teachers for everything they've done" just in time for graduation.

"Nerd" was pretty much used to insult anybody who studied, and was countered with "moron".

I hope by saying that "I love nerds" girls are a subclass, you are talking about it in the Java sense of the word - inherits attributes from the parent class but does some modifications... and not as in, inferior to normal classes.

I've had a model love me, for heaven's sake. The counter-examples don't get more convincing than that.  

1677
Nintendo Gaming / RE:For those who didn't buy Beyond Good & Evil...
« on: February 17, 2004, 11:32:55 PM »
I can't find it anywhere.

1678
Nintendo Gaming / RE:Prince of Persia Thread
« on: February 16, 2004, 02:36:58 PM »
Oh dear God, somebody defended PoP's combat system?

1679
TalkBack / RE:Iwata, Yamauchi Speak Out on Nintendo DS
« on: February 13, 2004, 03:41:09 PM »
"Yeah, I'm sure Nintendo is using all the billions of dollars it has on the DS. "

Actually, the way I'm interpreting this, he's talking about the market as a whole.

What I'm getting from this article is that Nintendo is doing a test to see just how ready for innovation the market is.

In other words, if this thing doesn't sell, it means that good, innovative ideas no longer have any impact on this market... the mainstream just wants cookie-cutter sequels and true-to-formula games now. It would mean that gaming is now less of an art and more of a service.

And that is what I think Nintendo is afraid of... if it's confirmed, "they may not be bankrupt, but they will be crushed."

1680
TalkBack / RE:Japanese Developers Discuss Nintendo DS
« on: February 13, 2004, 10:42:22 AM »
Hmmm... 93%, huh?

I really want to see this baby...

1681
TalkBack / RE:Metroid: Zero Mission Review
« on: February 11, 2004, 11:10:44 PM »
Yeah, I think I sequence broke a couple times.

It's not just the morph bombs, it's also the wall jump... you can wall jump up the same wall now. Fusion didn't let you, it pushed you away.

Anyway, yeah, this game rocks. Played for a couple hours and only beat one boss so far. But I've been exploring a lot.


1682
TalkBack / RE:Final Fantasy: Crystal Chronicles Review
« on: February 10, 2004, 09:07:59 AM »
I stayed up till 3 am last night playing the game with 2 other people...

I don't think it's as bad as you're making it out to be. In fact, all three of us loved the game. But then again, we didn't play single-player.

And you didn't mention the combinations at all, which is weird.

1683
Nintendo Gaming / RE:Metal Gear Solid 2
« on: February 07, 2004, 08:57:44 AM »
I don't want it on Cube.

Horrible game... SUCH a disappointment.

1684
TalkBack / RE:Prince of Persia Sequel Planned
« on: February 04, 2004, 09:48:54 PM »
And get rid of the visions, and the princess, and the glitches, and the linearity, and the stupid dagger, and get a better ending, and a better story, and better bosses, and better incentive to play again...

And subtitles.

And then maybe I'll consider it.  

1685
TalkBack / RE:Prince of Persia Sequel Planned
« on: February 04, 2004, 04:17:52 PM »
Quote

I love when people make comments about a game being so overrated...its like they are trying to tell all of us that they know what really makes a good video game and we should all trust them.

I know what makes a good game, but I never said you had to trust me. When people say non-factual things, you know, it's inherently their opinion. I'm not going to say IMO every time because I believe that anybody with a couple of brain cells to knock together can make the connection.

1686
TalkBack / RE:Prince of Persia Sequel Planned
« on: February 03, 2004, 11:08:33 PM »
Why didn't they take the hint?

Now we're probably getting another grossly overrated game.

Whoopee.

1687
Nintendo Gaming / RE:Worst GCN Games of ALL Time
« on: February 02, 2004, 07:10:48 PM »
You're the first person I've ever seen sticking up for PoP's fighting. The fighting was truly atrocious.

Just because it was intentionally easy doesn't mean its difficulty was a good thing. I mean, PLEASE explain why they had all those visions. I dare you to come up with an explanation for that. Personally, I felt INSULTED seeing vision after vision telling me "do this exactly this way to get to the next fight". I'm not a retard, Ubisoft, thank you very much. I started skipping all those insults to my intelligence and it was still too easy.

I get the feeling the time control stuff was put in as an afterthought, just to make the fights possible to complete, with all the crappy stuff that happens to you in fights that you don't have control over. Don't even get me started on that whiny princess bitch.

A couple glitches I experienced:
Princess collapsed on a level floor for no reason, dead from a heart attack apparently. No enemies around.
Tried to save near the end of the game, but it didn't save properly... got caught in a vicious cycle of black screens, weird sounds and automatic loading and saving and ended up in a completely different place, probably because I had to skip the cutscene.
Final boss - I'm giving Ubisoft credit here by labelling this as a glitch. I sincerely hope it wasn't put there on purpose. Giving them the benefit of the doubt here is the only thing stopping me from killing all their employees to stop the spread of stupid genes.

And one more thing - no subtitles. How hard could it be to copy and paste the stupid script their voice actors use? Probably not a problem for you, but I'm hearing-impaired so this just cements my point of view that PoP is the worst a game can possibly get. Superman 64 had to be better than this.

1688
Nintendo Gaming / RE:Worst GCN Games of ALL Time
« on: February 02, 2004, 04:46:22 PM »
Quote

you didnt like prince of persia- thats one of the best games to come out on consoles this year (in my opinion)
i would say this is one of the front runners for game of the year right behing zelda wind waker- i loved prince

Why do people like it? I have yet to see one good reason it doesn't suck. This as opposed to:

Horrible gameplay.
Horrible fighting.
Horrible lack of difficulty.
Horrible glitches.
Horrible replayability.
Horrible story.
Horrible linearity.
Horrible lack of depth.
Horrible ending.

I mean, even SFA just had horrible replayability and fighting, and I hate it too.

The only good things about it IMO were the animation/graphics and the way the fighting looks even if you're just pressing the same buttons over and over and over again. But then again, SFA had those too.

1689
Nintendo Gaming / RE:Worst GCN Games of ALL Time
« on: February 02, 2004, 07:11:15 AM »
Worst games I own are SFA and PoP.

I forced myself to beat them and now they're locked away somewhere, out of sight, so the memories don't resurface.

1690
Nintendo Gaming / RE:MP2 details and IGN Capcom hyping
« on: January 30, 2004, 03:36:24 PM »
No, the big news is that since it's playable they can tell us how good it is later.

1691
TalkBack / RE:Latest DS Details
« on: January 30, 2004, 10:31:43 AM »
2 screens and 2 processors.

Big difference.

1692
Nintendo Gaming / RE:New Nintendo Game Studio?
« on: January 27, 2004, 06:59:48 AM »
Quote

The real question is who is the head of this team. I mean the five greatest third parties in Japan are mentioned but that doesn't mean that much if these employees were only minor players in their companies. A former Konami employee doesn't mean sh!t if all that guy worked on were Disney sports titles. I want to know who the head of this team is and what he's worked on in the past because that wil give some indication of what this studio is capable of.
Not really, and Retro Studios is a pretty good counter-example that shows the people under the head are just as important.

1693
General Chat / RE:Receive your quotes here
« on: January 26, 2004, 04:28:08 PM »
You're a snowball?

That's good to know, I guess.

Mine has always been, "Smile, it confuses people."

1694
General Chat / RE:Answer the question above game
« on: January 24, 2004, 02:42:04 PM »
A: What would you rather have, a real dragon or a robot that looks and acts exactly like a dragon but isn't a dragon?

Q: Chivalry's dead, but what killed it?

1695
General Chat / RE:The Neverending Story
« on: January 24, 2004, 12:19:33 PM »
Then Rudiger tried to get up and discovered that his hands and feet were shackled to the bed, he was naked, and the bed wasn't a bed after all, it was a torture device. Suddenly, Revolver Ocelot and Josh came into the room and started talking about complicated things that made no sense.
"How are you today, brother? Oh yeah, I forgot... RUDIGER... I AM YOUR BROTHER!" Josh told him.
"No! No, it can't be true! This can't be happening!" Rudiger screamed desperately, writhing about in horror. Then Josh left. Revolver Ocelot grinned menacingly.
"John is in the other room," he told Rudiger. "Think you can hold out while I torture you? If you give up, he dies!"
Ocelot then flipped a switch, and Rudiger trashed around in agony. Then, out of nowhere, he had a flash of insight. "Press A to restore health" it told him, so he did. Years of playing Star Fox Adventures had prepared him for just this possibility. He held out for five minutes, getting a blister in the process, until Ocelot finally turned off the machine.
"You're tougher than I thought," said Ocelot, who was then decapitated by a ninja Faust in a supercool cloaking suit of armor.

1696
TalkBack / RE:New Metroid Zero Info
« on: January 22, 2004, 07:25:47 AM »
I can't bloody wait either.

They better make it slightly better than the last one though. Less linear, less story.

Heh, I never thought I'd want a game to have less story.  

1697
TalkBack / RE:Nintendo DS Interview
« on: January 22, 2004, 07:15:55 AM »
Hehe... It's probably just an indication of how cool that idea is.

Come to think of it, now that I have it in mind I'm gonna be disappointed if Nintendo lets it slip by.

1698
TalkBack / RE:Nintendo Reveals "Third Pillar"!
« on: January 22, 2004, 07:13:40 AM »
Not to pipi on your parade, but it can't be glasses because they're vertical.

1699
TalkBack / RE:Nintendo DS Interview
« on: January 22, 2004, 06:33:42 AM »
Ian Sane, did you just rip off my idea from the other thread, you shameless plagiarist?

And Bloodworth, yeah, I immediately thought the same thing.

1700
TalkBack / RE:Nintendo Reveals "Third Pillar"!
« on: January 22, 2004, 06:23:20 AM »
Quote

They can, but unless it has a design capable of moving one screen out of the way, it would be extremely annoying to see a blank screen filling up half of your vision while you play a game. One of my pet peeves is a lack of symmetry.
I take it you haven't heard that both screens can act as one screen.

Quote

Yes it can. Split screen games have been around for ages. The only difference is that it each screen is slightly smaller - which could be retified by a larger screen.
Isn't that what they did? They have a larger screen now if they want it... and a separate processor for each side of the screen. You know what the biggest problems with split-screen are? Slowdown and unnaturally reduced area and ratio aspect for each screen. Go play Halo co-op and tell me I'm wrong. This completely nullifies slowdown, and each screen is designed so it'll look like a proper screen would on the GBA when developers use both screens. How is that bad?

Quote

Analog sticks are different. For one thing, they're independent of each other - there's no way an analog stick could be split the way a screen can. Also, they're methods of control, which in my book is much more important than a method of display.

What you see influences what you have control over. Somebody said silent scope a while back... that's a perfect example. Would it be the same game with split screen? No, not even close.

Another good thing about this, being vertical and all, it'll be more like an arcade screen, with inherent support for games like Ikaruga. Maybe I'm the only one happy about that, but I am.  

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