Yeah, was kinda looking forward to the Alice's return but from other reviews it sounds like a skip. Had fond memories of first one though I played it on the PC which if I recall correctly had an quick/save option.
Just finished a few games off my list as well; first my thoughts about
Tactics Orge Let Us Cling Together PSP. To start off this is an port/remake from an SNES title and it's the was successful in Japan so much that Square copied it's forumla in the better known US title Final Fantasy Tactics.
The story for me was a bit disappointing because I never felt anything for any of the characters. The dialog between characters is thin even for major characters and you really don't get much of an feel for some of these additional characters that you can gain thoughout the game. Both FFT and Fire Emblem series had alot more dialog which gave you a better feel for members in your party.
Gameplay suffers from poor level design and poor AI. For level design I'm talking about it's just about the same setup each and every time minus maybe one or two differences. Just about all of them gave the enemy the height advantage (meaning you're always at an disadvantage with range weapons). As for the braindead AI--it does the reverse of the FireEmblem series--I would say it was suicidal. The boss (AI) would charge straight at you while his alllies are failing back? Makes alot of missions/maps that freaking easy because all you had to do was gang up on him. Guest AI had the same issue. Some maps had quests in your party or on the map and they were all pre-programmed to annoy me the most. Had to restart the same map three or four times simply because the guest AI was killed

nothing you could do because he started out in the middle of the map and ran straight at the enemy AI.
Overall Tactics Orge was an great game for it's time but you really can't go back in time. It doesn't hold up all that well and there's better games out there now so I give it an:
6/10Also finished up Dead Rising 2 (Xbox 360). I never really did play the first one so I don't have that game to compare to but here's my take of on the second one:
To start while my biggest gripe about the game--the WATCH--yes, you are on the clock. I hate--and I mean Hate--games that have these built in clocks that you have to follow. I like to look around and experiment with the enviroment and whatever else I see fit but NOO this game throws the clock right in your face. Didn't see an option to turn if off maybe they fixed it in a patch.
Also the game has one glaring other flaw. Backtracking. You save these people but then you hold their hands back to an safe house. True you don't have to do this but you won't gain exp fast that way. I bet I ran the same damn hallway over 100+ times which got old after the first 50 times. They could have easily fix this by having multiple safe houses in the mall.
The other flaws were a bit minor, it uses an crappy save system, save points that are mostly out of your way which doesn't help because if you losing time getting to them.
Still the game it fun, loved all those sick-twisted mini-bosses and all the weapons and combining them into all kinds of crazy but sadly the damn timer sticks it's ugly head instead of having fun mushing zombies heads in I ended up running/shoving to mission to mission.
Dead Rising gets an
7/10. Without a timer I think I was easily gave it an 8.5.