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Messages - Arbok

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1101
Nintendo Gaming / RE:Escape from Bug Island in stores today!
« on: July 25, 2007, 05:39:47 AM »
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Originally posted by: Pale
Hah, and I'm sure they trademarked it from when they were the only survival horror game on the Wii.


What about RE4? Although ammo is much more plentiful there than most in the genre.

1102
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Originally posted by: PartyBear
It gets humped by some kind of dog panda thing, then cries.


Yeah, that's quite scary...

"Mom, what is that bear doing to Marsh? ...Mommy, why are there little Marshes now?

1103
Nintendo Gaming / RE: Super Smash Bros. Brawl (nsf56k)
« on: July 24, 2007, 08:05:28 PM »
Skyworld, Pit's stage, gets the official reveal it seems.

....the floor falling out seems interesting.

1104
TalkBack / RE:PREVIEWS: Godzilla: Unleashed
« on: July 24, 2007, 07:46:09 PM »
*fanboy inside me is released* Although just to make it clear, I do like that it seems that the person who wrote this had some background in the series.

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Originally posted by: NewsBot
But wait—he’s bringing all his Monster Island cohorts with him, all decked out in Godzilla: Final Wars character models...


Actually, only one of the characters so far has their Final Wars look, which is Gigan. Well, two if one counts the Gotengo. The others, that were also in the 2004 film, are modeled after their look in previous movies, and include:

Godzilla - Godzilla 2000: Millennium
Mothra - Godzilla vs. Mothra ('92)
Anguirus - Showa series ('54-'75)
King Caesar - Godzilla vs. Mechagodzilla ('74)

Quote

Originally posted by: NewsBot
However, once Critical Mass goes away, your beastie is slower and its defense lowers, kind of like…I don’t know, Hyper Beam in the Pokemon games. Another significant gameplay addition is “Power Surge," in which, by interacting with different crystals, Godzilla and his pals get temporary, ultra-powerful, one-time abilities like total immunity from weapons, finishing attacks, etc. These superpowers must be earned in the single-player game, and your opponent can end your Power Surge by destroying the influencing crystals.


It's also worth mentioning that it has a large impact in single player mode in the long term, as players who decide to acquire more power will also lose allies in the process, forcing people to decide which is more important to them.    

Quote

Originally posted by: NewsBot
.If we’re really lucky, Baragon and Monster Zero (from Giant Monsters All-Out Attack and Final Wars, respectively) will be playable.


Oops... err... Monster Zero is already in the game, as that's an alternate name for King Ghidorah.

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Originally posted by: NewsBot
Biolantte, one of Godzilla’s largest (and most immobile) foes is featured on the E3 press poster for Unleashed, but I’m confused as to how a hybrid of a rose and Godzilla would move on the battlefield.


The creature could charge in the film with surprising speed, moving with its mass of root like tendrils. This is exactly how it was done in the SNES fighter as well, where it would move incredibly slow until the player performed its charge move.  

Also, by the E3 poster do you mean this advert? Or is there another that actually shows the character?

EDIT: Oh, also, her name is spelled Biollante.

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Originally posted by: NewsBot
In perhaps the most interesting twist, Toho has approved two Pipeworks-created kaiju to be included among the twenty-three other monsters. This is a rather unprecedented move for the Japanese cinema giant, who is usually very protective of its creatures.


It's actually happened before, as the PS1 Godzilla game also featured new creatures alongside the Toho regulars. Other mediums have also been doing this for quite some time as well, such as Marvel and Dark Horse with their respective runs of the character.

Quote

Originally posted by: NewsBot
Now if only Pipeworks would get in good with Daiei Productions, then we could finally have the Godzilla vs. Gamera crossover I’ve been dreaming of for fifteen years!
 

Daiei is, sadly, no more. Kadokawa now owns the rights to Gamera.  

1105
General Gaming / RE:Miyamoto visits Ubi Soft
« on: July 24, 2007, 06:35:43 PM »
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Originally posted by: KashogiStogi
Now that 38 year old mom that I was getting drunk with................


...anyone else sensing that this is going to brought up another dozen times at least?

1106
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Originally posted by: Kairon
Maybe...maybe... they were talking about Godzilla?


Kairon has just made it into my book of the "most awesome posters of all time".

1107
Nintendo Gaming / RE:Official Wii Sales Thread
« on: July 23, 2007, 02:34:36 PM »
And the GBA reclaims its throne and smacks down the PS3 once more.

Also, fantastic to see RE4 take to the charts.

1108
TalkBack / RE:Game Critics Awards Nominees Announced
« on: July 23, 2007, 11:45:32 AM »
Uhh... yeah, so why is the "Best Fighting Game" category so small? They just didn't want to fall into the area where they had to nominate Godzilla: Unleashed it seems...

1109
TalkBack / RE:Smash Bros. Dojo Updates
« on: July 23, 2007, 07:33:07 AM »
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Originally posted by: Plugabugz
Is there ever any real meaty story to a nintendo-developed (metroid excluded) title?


Ocarina of Time? Twilight Princess?

I'd add the Mario and Luigi games to that list as well, but those were contracted out to AlphaDream...

EDIT:

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Originally posted by: Bill Aurion
All of Intelligent Systems' games...Unless you aren't counting them either... =)


CRAP.... how could I forget Fire Emblem?

1110
Nintendo Gaming / RE: Official Wii Sales Thread
« on: July 22, 2007, 08:54:42 PM »
Wow, awesome website.

Final Fantasy III   (501.701) -   51,16% -   (980.740)

Jesus, was FF3 front loaded or what?

1111
Nintendo Gaming / RE:FEAR Pokémon: they're the greatest ever.
« on: July 22, 2007, 08:46:48 PM »
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Originally posted by: 18 Days
The real weakness of FEAR is ghost Pokémon because Endeavour wont touch them.


Or if the opponent has a first priority move of their own, which will hit before Phanpy does with Ice Shard. Fake Out will also ruin a FEAR set for that matter, although hardly anyone carries it.

All in all, there are a lot of counters to FEAR style characters, and their biggest weakness is simply that any advanced player will be able to spot what you are about to do right away if you bring out an unevolved Pokemon that could learn Endeavor.

Generally, if you are going to use one, you will want to save it mid-to-late game, so you can scout to see if the opponent might have any ghosts in their arsenal left.

1112
TalkBack / RE:INTERVIEWS: The Denis Dyack Interview
« on: July 22, 2007, 02:14:32 PM »
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Originally posted by: Mashiro
I'm with you on hating Bowser's newest kid. I didn't like him in Sunshine and I still don't like him. Bring back the Koopa Kids Nintendo!


QFT

The only time Baby Bowser has been cool is when it was actually supposed to be Bowser back in Yoshi's Island and, to a lesser extent, Yoshi's Story. Once they made it an actual offspring of the character, they just ruined it...

1113
General Gaming / RE:Sega Gamegear Discussion Thread
« on: July 22, 2007, 09:05:36 AM »
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Originally posted by: Ceric
I always wanted one for the TV Tuner.  I'm a sucker for those type of multiuse things.


Hell yeah. As a kid, that's what really got me interested in it. Simply the thought of being able to "watch TV while in class". Later, I got a Gamegear for Christmas, but never got the TV Tuner in the end (definitely for the best...). As many stated, that thing would eat batteries like no tomorrow. Was hardly even suited for a long car drive on account of it.

It was my only handheld for many, many years though, up until high school, in fact. I got hooked on Pokémon, though (which I actually played through a Super Gameboy on the SNES), so when the Gameboy Color finally came out, I took the plunge and have been a fairly avid handheld gamer ever since.

1114
Nintendo Gaming / RE:Super Smash Bros. Brawl (nsf56k)
« on: July 21, 2007, 01:55:53 PM »
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Originally posted by: anubis6789
While it would be disappointing if SSBB was not online I, and I am being serious, would rather have no online at all then to only be able to play 1v1 with no items ... and the only people I could see enjoying it for a long period of time would be "pro" players.


...wow

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Originally posted by: anubis6789
I do not see why "Professional" Smash players think that the rule set that they use, either because they like the rules or because the rules were put into place before they began to play it competitively, is the only true way to play SSB.


I love four player Smash Bros with all items turned on. I love one vs. one with no items on Final Destination, aka "pro" settings. I don't see either as the "true" way to play, and the strength of the franchise is the number of options available.

I really have not met very many "Professionals" who are adamant about other methods of play in Smash Bros being wrong. In fact, I find it ironic that you are complaining about this, when you opened up the post by stating you would be happier if there was no online versus allowing a 1 vs. 1 setup.

Really, what's getting people rilled up about this? Is there really a problem if someone enjoys playing a game in a different manner than you if the options allow it?  

1115
Nintendo Gaming / RE: Beiging 2008
« on: July 19, 2007, 06:22:35 PM »
So there is a DS and a Wii game of it?

...am I behind the times, and that was previously known?

1116
Nintendo Gaming / RE:8 Biggest Wii games of 07
« on: July 19, 2007, 05:30:28 PM »
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Originally posted by: Kairon
Is this a poll?


*cue incriminating music*

Anyway, time to complete the cycle:

1. Super Smash Bros Brawl
- God damn I love this franchise. Melee is my favorite game of all time, so I have very high hopes for the next entry. My demand is feverish, considering how long it has been since the last.

2. Godzilla: Unleashed
- Toho fanboy, if it wasn't already apparent. Very eager to get some more multiplayer action in on the Wii, and have been highly anticipating this game ever sense the in game movies were released.

3. Mario Galaxy
- The planet aspect of this title simply fascinates me. Just watching the videos has always made me really crave the chance to just get behind the controller and test it out.

Quote

Originally posted by: xanrastafari
I know the lead designer!  Hee.


Simon Strange is awesome, you certainly can't deny that.

1117
TalkBack / RE:INTERVIEWS: The Denis Dyack Interview
« on: July 19, 2007, 02:03:34 PM »
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Originally posted by: AlfonseActually, no. The turning point of the Genesis/SNES race was Sega going nuts with SegaCD and 32X. Not that DKC didn't hurt them too, but it was more like something bad that happened at just the wrong moment for Sega.


The add ons were a awful idea that confused the market... but let's not forget that Sega CD sold about 6 million units. Some  did believe the hype. When Donkey Kong Country came along, it really shattered everything, though, especially all of Sega's focus on these add ons being needed to bring graphics to the next step, as here Nintendo (or Rare, in this case) was able to do it with a system right out of the box.

Donkey Kong Country was also a phenomenal sales success, being the second best selling game on the SNES and one of the twenty best selling games of all time. I really think it deserves its due for its impact in the 16 bit generation.

1118
Nintendo Gaming / RE:Super Smash Bros. Brawl (nsf56k)
« on: July 18, 2007, 08:31:08 PM »
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Originally posted by: Mikintosh
Why? If anything, I'd think the opposite, since it looks like Zero Suit Samus controls exactly like Sheik, making the latter redundant.


In the videos, she is noticeably slower than Sheik was for one thing, but really we know nothing about her moves except for her whip... that's hardly enough to say that she's going to be exactly like Sheik.

Considering it's a more difficult transformation too, I think it more than enough merits having both.  

1119
Nintendo Gaming / RE:Super Smash Bros. Brawl (nsf56k)
« on: July 18, 2007, 08:12:30 PM »
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Originally posted by: Chasefox
So most of the assist trophies and characters were at least trophies in the other game it seems, but how about something else...Wolf O'Donnell was in the opening movie to Melee, but not a trophy if I remember correctly...my brother and I want him to be in Brawl more than anyone else, think he has a chance as a trophy if not an actual character? (would prefer the playable character, obviously)


I don't think it's very likely. If anyone from the Star Fox franchise is going to be added in, I think Krystal is probably the most likely, due to the fact that there aren't many female characters to pick from and that she has enough powers/weapons to easily make a playable character of. It's not out of the question, though.

Anyway, site got updated with Zero Suit Samus, which only adds further support that Sheik is still a likely addition as part of Zelda in the future.  

1120
Nintendo Gaming / RE: 8 Biggest Wii games of 07
« on: July 18, 2007, 07:27:00 PM »
So it's a link to your blog to hear what you think are the 8 "biggest Wii games of 2007"... while you aren't even listing them here to even try to mask that this is nothing more than a shameless and overt plug? That's just awesome.

Anyway, list fails for lack of Godzilla : Unleashed

Also, "Need wii need more." is a pretty lame "why" for Smash Bros... it deserves more say than that, hell all of them do.

1121
TalkBack / RE: INTERVIEWS: The Denis Dyack Interview
« on: July 18, 2007, 01:53:37 PM »
Damn it thatguy, spent a long time formulating that reply and you just quickly state what I was saying :P

1122
TalkBack / RE:INTERVIEWS: The Denis Dyack Interview
« on: July 18, 2007, 01:52:46 PM »
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Originally posted by: Smash_Brother
And last I remember, the SNES and Genesis had no notable graphical diversity.


I have to step in here and disagree. Let's recall that the SNES and the Genesis were very close in sales most of their lives. The turning point was actually due to graphics, with the game Donkey Kong Country. That game was amazing of course, I'm a large defender of it from people who say otherwise, but it was turning heads because of the graphics... hell, it was that game that convinced me to buy an SNES after being Genesis exclusive up to that point. It took awhile for Sega to counter with Vectorman, and by then it was too late.

DKC is kind of an anomaly, though, as rarely have graphics taken a huge leap in a generation like they did then. In fact the only other example I can think of where graphics sold a game in large, large quantities and went toward winning a generation was Final Fantasy 7, which in that case was due to FMVs.

So it can happen, although I also think it's quite clear that it's not the main factor, or even a big one, in console dominance in the market. With the advent of FMVs, it's really hard to stand out with graphics alone too... and there is just way too much "wait, is that actually in game?" type of questions which in the end kind of dull the whole draw in today's market, as it's hard to tell what's real and what's not until getting your hands on it.

1123
Nintendo Gaming / RE:Doraemon coming to the Wii
« on: July 18, 2007, 04:54:04 AM »


Like the N64 one, I doubt it will ever go stateside.

1124
TalkBack / RE:Peter Moore Moving to Electronic Arts
« on: July 17, 2007, 09:20:28 PM »
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Originally posted by: ViewtifulGamer
Does anyone else find it kind of funny that Peter Moore, who used to work at Sega before he went to Microsoft, is now at EA - the company that did not publish ANY games on the Dreamcast?


It's all part of a decade long plan set toward sinking EA as an act of vengeance... or at least that's what I think...

1125
Nintendo Gaming / RE:Super Smash Bros. Brawl (nsf56k)
« on: July 17, 2007, 09:17:33 PM »
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Originally posted by: anubis6789
why would ZSS not have a FSA?


"The Final Smash is a secret skill that can be performed but once…and only after obtaining an item called the Smash Ball, which is a precious item, indeed."

The site seems to indicate that Final Smashes can only be used once per character, so I would be surprised if Zero Suit Samus had her own Final Smash on top of Samus', but it's not impossible.

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