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Messages - NinGurl69 *huggles

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1151
Nintendo Gaming / Re: Metroid Other M
« on: March 11, 2010, 03:35:03 PM »
BAHAHAHAHAHAHAHAHAHAH

EDITO:  Sakamoto is the new Igarashi.  Trying so hard to find his place in a 3D gaming industry.

1152
You haven't played any of the real games that do exist, so hold your horses.

1153
TalkBack / Re: IMPRESSIONS: Max and the Magic Marker
« on: March 11, 2010, 02:40:13 PM »
Protip:  Next time you take direct-feed footage of a game you've never played before make sure you know what the heck you're doing before you start recording.

This applies to the entire history of the gaming press.  It always bothered me when videos are shared showing the player tarding-out while trying to get a grip on the gameplay.  That wastes my time.  I want to see how the game plays with the player knowing how to play.

1154
Nintendo Gaming / Re: Monster Hunter Thwii
« on: March 11, 2010, 02:35:26 PM »
So my first go at the demo was Monday evening.

I read the control sheet, fired up the game, selected Hammer Man, vomitted at the graphics, ran up to Denver the Last Dinosaur using the HAMMER, tapped A standing next to it for 30sec, thoroughly confused myself into trouble mixing up the Camera control and the Evade function because D-pad controls the camera in The Crystal Bearers while the D-pad controls dodging in No More Heroes 1/2, fumbled through the Item Inventory, accidentally starting BBQs when I was supposed to drink Health Potions, and DIED.  A good 2 minute experience, and stopped playing for the rest of the night.

Tuesday evening, I played like a serious gamer.  Wielding the Megaton Falcon Hammer, I chased GEICO over 5 stages, used up all my potions, and slayed him during the last minute of my 20min demo.  No faints, no retries.  Not bad.  This game might have potential.

1155
General Gaming / Re: Sony's Motion in the Blue Ocean
« on: March 11, 2010, 02:05:32 PM »
Wii is an idea, not a controller.  The full spectrum encompasses:

- "Sports"
- "Fitness"
- "Racing"
- Lightgun & Classic "Arcadey" Gaming
- Nintendo's meaty adventures (which don't have as much pull as the top 3, believe it)

The music genre, platform agnostic, had an explosive period, but it's been steered to be unsustainable.  Wii's spectrum continues to keep it advantaged.  Sony's limited scope and experience is keeping them disadvantaged.  "SMove" has to demonstrate that copying one aspect of the Wii (and copying the fail'd knockoff software that flooded Wii) is sustainable, and not a fad.

Sony is 4 years late to Nintendo's game and almost halfway done with their PS3 "10-yr plan."  Will they spend the next 6 years copying more of their competitor's products?  Is this how it's supposed to move forward?

1156
WELL I LOVE SIDEQUESTS AND HATE YOU.

MM is amazing. Incredible art, incredible music and gameplay concepts that are still amazing because no one has dared tackle them since.

Reiterated for Justice.

1157
Just a warning, I will add one more Music Video after reviewing the replays Kairon sent me.

1158
Nintendo Gaming / Re: Silent Hill: Shattered Memories
« on: March 11, 2010, 01:36:14 PM »
Ending <3

1159
Nintendo Gaming / Re: Tournament of Legends (Gladiator A.D.)
« on: March 11, 2010, 01:32:48 PM »
LAFFO at how HVS has dug their own grave by working with whatever publisher they're with.

1160
General Gaming / Re: Sony's Motion in the Blue Ocean
« on: March 11, 2010, 01:24:59 PM »
Correction from an earlier post

Quote
A smarter controller: I played SOCOM 4, a third person-shooter, with the Move pointed at the TV like a gun and the sub-controller in my left hand to command character movement. Wii games that were controlled with Remote and Nunchuk could be befuddled if the player pointed the Remote away from the screen. If you were playing a shooter and aimed just off the screen, the game's camera might start spinning or the game would pause and ask for the player to point at the TV again.
The guys from Ubisoft said this problem was solved with the inclusion of M+ and that you could technically even shoot at enemies that were off screen. They were playing around with it for Red Steel 2(I'm sure ShyGuy could find the interview).
Still not as accurate as PSEye/Move(for off screen tracking), but it works exactly the same as if someone where blocking the camera like the Kotaku person said.

In other words, there hasn't been anything to cry about since Metroid Prime 3 provided the re-centering Stand-By function for the cursor (and Conduit can wait where your cursor last left the screen).  For these shooty games, your TV screen is basically the available range of an Analog Stick, or better yet, a mousepad.  The camera will spin fastest when the cursor approaches the edges of the screen, so please, learn to not fly off your freakin' mousepad, last-generation gamers.  There was a time gamers were thought of as intelligent, adaptive, and dependable -- all myths?

If you can't positively see and interact with something on your screen, then the controls are not the issue, tell whoever it is to get the **** out of the way of your Casual Gaming.

1161
General Gaming / Re: Sony's Motion in the Blue Ocean
« on: March 11, 2010, 01:13:09 PM »
"Capcom had every intention of porting Dead Rising to the Wii but ran into a wall regarding the hardware"

Boy, they sure did.  Their 5th-rate port dev had tons of trouble getting simple things right.

"It's not as simple as making the graphics look less nice."

Yes, it's that simple.  Oneechanbara has streets, hospitals, whatever, full of zombies, runs at a solid 60fps, and presents itself much better than Flop Till You Port.

"Well if you just put in the extra effort..."

Then you might make good games.  Nintendo puts in extra effort on things that count.

"Going from a Wii to this is pricey but don't look at it as buying a second console."

Another console is a second console, especially if it launches with knock-offs of games that came out 4 years ago.  You say these things, but do YOU even want this?  What are you on?

I don't even think you've sank your teeth into Wii Sports Resort, so just get out.

1162
General Chat / Re: Official Avatar Discussion
« on: March 11, 2010, 12:35:59 PM »
same

1163
General Gaming / Re: Sony's Motion in the Blue Ocean
« on: March 11, 2010, 12:35:27 PM »
The Shoot = The Lag

we might be feeling less of that Wiimote fatigue = Weak Man Children

perhaps a design choice to mitigate the limited camera movement offered by the controller = HD gaming, prepare to get Casualized

Give my Conduit control scheme a try.

1164
Good to know Headstrong isn't wasting their time with the up-ports.

1165
TalkBack / Re: Forbes Interviews Reggie Fils-Aime
« on: March 11, 2010, 12:25:54 PM »
3rd parties are just horseshit.

1166
Nintendo Gaming / Re: Wii Survival Horror Franchises
« on: March 11, 2010, 04:49:30 AM »
The game is quite terrible, worse than ObsCure II, but even ObsCure II has some obvious positives.

Escape From Bug Island happens to be the first Wii horror game to feature a flashlight in its graphic presentation (not so much in actual utility), so it deserves to be experienced, archived, and remembered.

It's not just survival horror, it's survival horrible.

1167
Nintendo Gaming / Re: Wii Survival Horror Franchises
« on: March 11, 2010, 01:25:26 AM »
I'm considering the purchase of ESCAPE FROM BUG ISLAND.  It's cheap, and would suit my DIVERSE line-up of Wii horror games.

1168
General Gaming / Re: Games Industry Death Watch 2010
« on: March 11, 2010, 01:18:23 AM »
What doesn't make sense is that if they were just introducing the HD market with all new TV's and widescreen was to be the standard, then why not bump the standard up to "Theater Wide" WS and use that as the HDTV standard?

It sucks to have 16:9 as the standard and movie makers want to up the ante to extra widescreen when everyone just started buying WS TV's barely 10 years ago. Weren't movies already being shot in that frame before 16:9 was standard?

...Don't forget how lots of computer monitors were manufactured to 16:10 (wtf) in addition to 16:9 and 4:3, and how lots of 4:3 pre-HDTVs included 16:9 modes, plus there's a specification called "Super Widescreen" TV that's been in the conceptual stage designed specifically to display Hollywood's 2.35:1 pictures.  Just throw more monkeys in that barrel.

The end result is:  no matter what TV/monitor you buy, you will OFTEN end up wasting screen space with black bars, somewhere.

^ All this fuels a big part of my Anti-Industry stance.  I once planned on ranting on the subject in detail for my site, and I was using the screenshots below as part of my research/presentation.
http://www.nintendoworldreport.com/forums/index.php?topic=22602.msg592023#msg592023

Example,

- Misconception:  Some Wii games, like Capcom's, don't display in "full" "widescreen," whereas Nintendo's display fine.
- Truth:  Capcom's (and others') games are designed to proper 4:3 "computer SD" specs, 640x480 initial, meant to be stretched for an "effective" 16:9 resolution of ~853x480  (on a widescreen SDTV, the 480 height doesn't change (pixels are wide instead of square), so the math is based on the 480 lines that "stay true":  16 * 480 / 9 = 853.33).  HIGH DEFICIENCY TELEVIZIONS do NOT display SD NTSC content correctly -- they cram all NTSC 720x480 pixels (640 plus the 80 "unused" pixels on the sides) into the viewable space, retaining the CRAP REGIONS OF THE IMAGE we're traditionally not meant to see.  On classical TVs, only the middle ~640 pixels of the picture were actually viewable (on older computers, everything was viewable, so 4:3~640x480 was a clean and straightforward standard), becuz the sides were essentially overscan areas of the tube that were hidden under the TV's outer frame, therefore any "vertical black bars" would've been chopped, plus TV networks made sure their watermarks fit inside the viewable area correctly.  The  assumption was "4:3 can be converted to 16:9", but 720x480 ISN'T 4:3, it's 3:2, so WHAT, THE ****, WENT WRONG, INDUSTRY?

HDTVs should have ignored/chopped off the sides, but don't.  Nintendo overcame this HDTV "SHORTCOMING" by drawing most of their games at 686x480 inside the video signal instead of 640x480 -- 640x480 is ideally supposed to be stretched to "16:9", but in real-life the effective viewing ratio on the TV is about "14.22:9" (the leftover 1.78 = empty black bars); 686x480 yields a real-life viewing ratio of about "15.24:9" remedying the "black bar" effect.

I hate everything.

1169
General Gaming / Re: Games Industry Death Watch 2010
« on: March 10, 2010, 10:32:33 PM »
Anamorphic just means the picture is actually stored "squished," relying on the display to stretch it to proper horizontal ratio.

1170
General Gaming / Re: Sony's Motion in the Blue Ocean
« on: March 10, 2010, 10:13:30 PM »
This invites more developers to make more expensive casual flops.  Go for it, industry.

1172
CAPTAIN POWER WRISTBAND

POWER, ON!

1173
Nintendo Gaming / Re: Monster Hunter Thwii
« on: March 10, 2010, 04:20:16 PM »
No, that scene with Jill & the Snake in the REmake happened in the dark musty room.  REUC recreated that scene in the Library, introducing the Snake boss fight for the first/only/last time.

1174
Will E3 2010 beat E3 2006?  or will SoCal become one giant FACEPALM after the motion debuts?

Despite being "new" and "expansive" features, I can't ignore that, for a brand new customer, these HD motion gimmicks virtually raise the entry prices of these consoles (so much for price drops...).

So what's the purpose of deploying these things?

- Sell to existing HD customers? (small pickings)
- Convert Wii customers? (bigger pile)
- Sell to non-customers? (the great unknown with massive potential)

1175
Whut?  Which RPGs is he talking about?

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