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Messages - NinGurl69 *huggles

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1126
General Gaming / Re: Sony's Motion in the Blue Ocean
« on: March 13, 2010, 03:23:44 PM »
The Wii Remote plays most games in the Wii library, including retro games.

SMove, doesn't.

1127
General Gaming / Re: Why do you still play games?
« on: March 13, 2010, 07:05:06 AM »
You wanted to change YOUR ASS?

1128
General Gaming / Re: Microsoft's Project Natal
« on: March 13, 2010, 07:03:23 AM »
uhhhhhhhhhhhhhhhhhhhhhhhh

1129
Nintendo Gaming / Re: Tournament of Legends (Gladiator A.D.)
« on: March 13, 2010, 07:00:22 AM »
The genre is saturated.

trans fat

1130
General Gaming / Re: Microsoft's Project Natal
« on: March 12, 2010, 08:28:18 PM »

1131
General Gaming / Re: Sony's Motion in the Blue Ocean
« on: March 12, 2010, 05:34:24 PM »
The Wii was sold out in January.  I don't expect any significant price cuts this until the holiday season.

The unrivaled market leader.

1132
Koch Media is the parent company that owns Deep Silver publishing, makers of Cursed Mountain.

1133
General Chat / Re: Holy Crap! *New Tech/Gadget Thread*
« on: March 12, 2010, 02:47:52 PM »
A long time ago I hoped graphics elements would be rounded or volumetric (planets and atoms are described as round, after all) instead of the polygon origami we have today.  I was a fan of the Voxel Space concept, tho I couldn't afford a computer that ran my Voxel Space games really well.

Actually, I believe having round-ish display pixels instead of square pixels would be a simple way of reducing aliasing in TVs/monitors.

1134
Nintendo Gaming / Re: REGGIE KART, RIGHT NOW
« on: March 12, 2010, 01:54:50 AM »
Incredible of you to take a quick opportunity to get some fresh air, Reggie.

I could imagine you had a busy week, with the PlayStation Move news and all.  Every Sony press release must've been another opened beer and an office full of laughs.

Mario Kart's 2 year anniversary is coming up.  Should be a lot of names on that cake.

1135
Nintendo Gaming / Re: REGGIE KART, RIGHT NOW
« on: March 12, 2010, 01:40:59 AM »
Another refreshing night on RABicle Road, sponsored by Reggie (X3).

Some DICK going by the name AMADINEJAD spent the last couple races cheating to kingdom come.  Giant Shroom + Star + multiple Blue Shells plus teleport cheats.  He tried to ruin the whole race for his selfish amusement by attacking the entire crowd and plugging the road with his fat ass.  Things backfired on him toward the end, when a courageous Reggie pair bolted past him into the lead.  He kept launching 2-3 Blue Shells at a time, but that only meant Reggie simply took turns holding the lead with his magickal twin.  One Reggie would absorb the assault, and the other would push ahead.

Two Reggies finished first, but the cheating little **** used his "always 1st place" cheat to avoid crying in defeat.

He didn't show up the next race, most likely fearing another Double Reggie Penetration.

1136
Nintendo Gaming / Re: The Grinder: Hunter The Reckoning + Left4Dead
« on: March 12, 2010, 01:27:06 AM »
HVS, done digging your grave yet?

1137
Nintendo Gaming / Re: Wii Survival Horror Franchises
« on: March 12, 2010, 01:25:47 AM »
Your bucket does hold water.

1138
Nintendo Gaming / Re: REGGIE KART, RIGHT NOW
« on: March 11, 2010, 11:18:04 PM »
RIGHT NOW.

DON'T MISS IT.

1139
NWR Forums Discord / Re: Move over Wii, Sony wants to Play
« on: March 11, 2010, 11:10:46 PM »
If you used the SMove in conjunction with Natal, would the 360 explode?

1140
Nintendo Gaming / Re: Metroid Other M
« on: March 11, 2010, 08:16:00 PM »
Samus develops a romantic relationship with a young Space Pirate.  The two work very hard to keep it hidden, but one of Miss Aran's Space Marine admirers discovers their secret and immediately doesn't accept it, bent on separating the pair.

Metroid: Other Marine, Other Mantis explores the deep drama and dangerous boundaries within this triad, each of whom stand on differing points of the law, duty, and passion.


"I DEMAND POPCORN FOR THIS FLICK"

1141
General Gaming / Re: Sony's Motion in the Blue Ocean
« on: March 11, 2010, 08:08:22 PM »
For only $100, you get the "SMove" Bundle with an included "Move Play" disc, a $150 value!

1142
General Gaming / Re: Sony's Motion in the Blue Ocean
« on: March 11, 2010, 07:46:05 PM »
How am I supposed to play Gran Turismo 5 with this control scheme?  Is there a Car Cockpit controller shell I can activate with the Orb?

I don't want to be Sony's spokesman here, but pretty much anything that could be done with a NES style Wii remote, including Mario Kart style tilt-steering controls, could already be done with Sony's original half-assed Nintendo ripoff, the Sixaxis.

But SicksAxes is the past, we're talking about... Sony and The Future.

1143
Reader Reviews / Re: My Personal Review of Rareware N64 titles
« on: March 11, 2010, 07:42:35 PM »
Serious.  I used to do previews/reviews a decade ago.  Messed me up good.  Look at me now.

1144
General Gaming / Re: Sony's Motion in the Blue Ocean
« on: March 11, 2010, 07:06:15 PM »
How am I supposed to play Gran Turismo 5 with this control scheme?  Is there a Car Cockpit controller shell I can activate with the Orb?

1145
TalkBack / Re: IMPRESSIONS: Max and the Magic Marker
« on: March 11, 2010, 07:04:13 PM »
Mild video editing isn't out of the question.

1146
Nintendo Gaming / Re: Metroid Other M
« on: March 11, 2010, 06:55:41 PM »
Yes.  I would directly fall into so many black holes.

1147
Nintendo Gaming / Survival Horror is Dead
« on: March 11, 2010, 06:10:51 PM »
The Wii Survival Horror libary expands this month, introducing ``Calling,`` the FIFTH Flashlight Horror Adventure title to hit Wii.
 
But in fairness to reality, Survival Horror, as we used to know it, is dead.  It's been long dead, made apparent by the volume of "survival horror" titles that've made their home on Wii this generation.  It feels like Wii has the largest and most diverse (haha?) line-up of horror titles among all current platforms, but the climate feels... different... from previous eras of video games.
 
Here's the definition provided by internet nerds:
http://en.wikipedia.org/wiki/Survival_horror
 
Here's what I see in "classic" Survival Horror:
- odd Japanese adventure gaming, wacko puzzles/locks/gates, nonsense barriers/obstacles
- limited firepower, scarcity of resources, "flight" over "fight" leads to greater success
- **** controls, awful combat, but not absolutely "broken"; mechanics otherwise worked well enough that progression appeared straightforward
- laffable presentation, acting/script so bad it's legendary
- despite the above innovations, the experience of these dark scary adventures manages to be engaging on some level
- sometimes unexpectedly likable, like bad horror or sci-fi you happen to catch on TV while flipping channels
 
Now let's see how see how our view of the genre has changed, using the Wii library perspective.  A brief look at each game, pointing out things of significance.
*Guided shooters left out for obvious reasons.

==THE OLD GENERATION==

1.  Escape from Bug Island (Necro-Nesia) -- An ambitious "true" survival horror game cashing in on the Wii craze.  Terrible on every front, just as survival horror dictates, but the empty forests and giant insects don't prove to be as charming as the undead.  Includes necessary and broken waggle combat, and the innovative feature to move around a flashlight, whose light can attract hostile bugs to attack the player.  A real trailblazer for the Wii.
2.  Resident Evil 4 Wii Edition -- The apparent pinnacle and standard of "modern" survival horror.  Is it really survival horror?  It might feel like it at first, with some ammo running scarce and being chased/cornered a few times.  But the controls are fantastic, the presentation and game system are solid, the acting is DECENT, and progression isn't setup as a puzzle-filled map with circular paths of locked doors.  Since the controls are fantastic, your comfort level rises over time, and you soon accumulate so much firepower that you unleash yourself like some John Rambo, putting your enemies in the position of trying to survive YOU instead.  This is so UN-survival horror!
3.  ObsCure II: The Aftermath -- A surprise gem that's not worth wearing, yet acknowledged.  It one-ups RE Zero's buddy system by allowing 2-Player local co-op for the entire adventure, and shows a surprising amount of polish while still retaining key survival horrible qualities.  Given the worse AI of the buddy character, completing a solo game is practically unpossible!  Graphics are surprising, sporting solid 60fps performance with environments and characters more detailed than those in Eternal Darkness.  The camera reminds you of Eternal Darkness, trying to independently flow with your travel.  But the camera is ****.  It follows your characters, sure, but doesn't reliably position itself for important stuff, like interaction with enemies.  Melee combat is handled decently via waggle gestures, any friendly damage incurs a small health penalty, and the IR pointer aims firewarms anywhere on the screen, tho the camera tries to follow the cursor in a frustratingly wacky way.  When things get dangerous, fleeing is a viable, strategic option.  Puzzles and backtracking are true to the genre.  The MTV-ish midwest teen-horror-movie celeb-inspired characters, acting, and presentation are sickening.  An inexpensive trainwreck that should be witnessed with a brave, open-minded friend.
4.  Alone in the Dark -- Ugly Wii multiplatform biproduct that's unfortunately broken beyond repair and playability.  The product seemed obsessed with presenting "immersive" movie-like suspense-action situations while forgetting to include lasting core gameplay underlying the adventure.  By being a bad game, it had the makings of a classic surival horror title, but turned out too horrible to survive its key flaws.
5.  Fatal Frame 4: Mask of the Lunar Eclipse -- Hawt chicks, ghosts, naughty photography, nice visuals, and no violent combat; one of the "alternative" survival horror properties leftover from the previous video game era.  It's the second flashlight horror adventure on Wii; Hell Yes.  But Tecmo's apparently poor handling of the control scheme and their refusal to fix it in any way led Nintendo to not embarrass themselves letting this game outside Japan; aw Hell Naw.  Bad controls intact, this was the last "survival horror" title released on Wii.  All "horror games" that followed would further illustrate the extinction of the genre.

==THE NEW GENERATION==

6.  Dead Rising: Chop Till You Drop -- ahahahahahaha so much control, so little to actually kill.  There isn't much to threaten you, so there isn't much to survive from, you just coexist with other un-lifeforms in this strange, sad, empty mall.  More Horrible than actual Horror, a product that doesn't know what it's trying to be.
7.  Deadly Creatures -- The honorable mention.  An action-platformer in a natural setting without the intention to be survival horror, yet is presented thru a unique atmosphere that provides noticeable horror traits.  Monstrous BUGS like to show up in various survival horror titles, with a particular "island" title not faring as well as others, while here the "monsters" are life-size according to the perspective, including the ones you control yourself.  Oddly, bugs versus bugs reminds us there's SURVIVAL in NATURE being illustrated in this game.  The desert setting is hostile and sometimes haunting, and the "character" animations provide the creepy-crawly personality some phobia sufferers would prefer not to witness.  Does the bugs justice.
8.  Cursed Mountain -- Surprisingly, and unfortunately, the only RE4 Wii Edition derivative to arrive so far.  An action-adventure horror title that plays reasonably well, taking inspirations from RE4 Wii's movement and aiming controls.  The high-altitude, cold-weather, Himalayan setting sets it apart from many "urban" horror titles, using the elements to create survival situations as well as a threatening, unforgiving atmosphere.  Unhappy ghosts and demons get in your way to the top of the mountain, with combat centered on weapons with supernatural properties.  Victory over the ghosts relies more on mastery of your various spiritual arts (motion control rituals have key benefits over 100% shooting), rather than an arsenel of bullets and boompowder; there's no ammo to collect, and infinite spiritual lasers aren't exactly rapid-fire.  It's nowhere near the National Lampoon's Ass Kicking provided in Resident Evil 4, but it plays too well (relatively) for typical survival horror outings.
9.  Ju-On: The Grudge --
10.  Silent Hill: Shattered Memories --
11.  Calling --

1148
Nintendo Gaming / Re: Metroid Other M
« on: March 11, 2010, 05:57:46 PM »
The thought of a 3D FPS Metroid made me think "Wow," an engrossing sci-fi 3D adventure experience; from the CG teasers, that's what I desired.  I was never a big fan of Super Metroid (Mega Man X was in control of me), but I valued its puzzle/level design.  The part that puzzled me was how to make 2D platforming work in first-person controls.  The deal was sealed in E3 2002 when the Frigate Orpheon intro demo debuted, erasing doubts and winning awards.

1149
Nintendo Gaming / Re: The Best WiiWare game EVER Muscle March
« on: March 11, 2010, 03:59:34 PM »
EUROPEANS!

YOU TOO ARE GETTING MUSCLE MARCH SOON

1150
Nintendo Gaming / Re: Amazing Deals!
« on: March 11, 2010, 03:51:09 PM »
Amazon sales.

* Onechanbara Bikini Zombie Slayers for Nintendo Wii - $9.28
* MadWorld for Nintendo Wii - $10.46
* Big Brain Academy: Wii Degree - $19.96
* Lego Rock Band for Nintendo Wii - $29.99
* A Boy and His Blob for Nintendo Wii - $17.79
* House of the Dead: Overkill for Nintendo Wii - $13.79

http://www.dealprodigy.com/sale_amazon_nintendo_wii.html

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