Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - NWR_Lindy

Pages: 1 ... 8 9 [10] 11 12 ... 16
226
TalkBack / SmackDown vs. Raw Ships for Wii, DS
« on: November 13, 2007, 10:17:33 AM »
Step into the squared circle.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14796

 How Will You Play? Embrace the Superstar Lifestyle and Become a Legend in WWE® SmackDown® vs. Raw® 2008    


Latest Installment in the No. 1 Fighting Video Game Franchise(a) Enters the Ring With Debut on Three New Platforms
   


  AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. (NASDAQ: THQI) and JAKKS Pacific, Inc. (NASDAQ: JAKK) today announced that WWE® SmackDown® vs. Raw® 2008 is now available at major retailers throughout North America. The latest addition to the leading fighting video game franchise turns the Superstars of today into the Legends of tomorrow, delivering prominent new features and enhancements, in addition to debuting on three new platforms – the Wii™ home video game system, Nintendo DS™ and PLAYSTATION®3 computer entertainment system. WWE SmackDown vs. Raw 2008 is also available for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®2 computer entertainment system and PSP® (PlayStation®Portable) system, with the wireless version slated to launch on various mobile carriers worldwide throughout November. WWE SmackDown vs. Raw 2008 is rated “T" for Teen and is available for the suggested retail prices of $59.95 (PLAYSTATION 3 system, Xbox 360), $49.95 (Wii, PlayStation 2 system), $39.95 (PSP system) and $29.95 (Nintendo DS).    


“WWE SmackDown vs. Raw 2008 marks the largest simultaneous cross-platform launch to date for the franchise, and we are excited by its extensive worldwide growth potential with a broad audience of gamers," said Bob Aniello, senior vice president of worldwide marketing, THQ. “The unique game play features delivered across the platforms, including our debut offerings on the Wii, Nintendo DS and PLAYSTATION 3 system, offer gamers more ways to embrace the WWE video game experience."    


“The new features offered in WWE SmackDown vs. Raw 2008 deliver fresh, innovative game play that significantly enhances this classic and enormously popular video game franchise," said Nelo Lucich, vice president of interactive, JAKKS Pacific. “Players can look forward to more choice, control and strategic options with the new Superstar Fighting Styles, and with the RAW, SmackDown and ECW® brands all represented, players can embrace this latest installment like no other before."    


About WWE SmackDown vs. Raw 2008    


WWE SmackDown vs. Raw 2008 for the Xbox 360, PLAYSTATION 3 system, PlayStation 2 system and PSP system will let players take the fight into their own hands with the debut of eight Superstar Fighting Styles. Each fighting style has its own unique strategy with exclusive moves and abilities. A brand new Struggle Submission System gives players intuitive and natural control over their WWE Superstars using the analog sticks. Realism and strategy are at the forefront, as players can now control the amount of pressure they apply. WWE 24/7 Mode, which combines the popular Season and General Manager modes, embraces the intensity of the Superstar lifestyle. Multiple character development options, stat tracking and career goals will guide players toward the ultimate achievement of becoming a WWE Legend. In addition, WWE SmackDown vs. Raw 2008 includes numerous fan-requested updates, including new rosters, more environmental hotspots, improved out-of-ring action and much more.    


WWE SmackDown vs. Raw 2008 for the Wii features unique controls and gameplay created specifically for the platform, resulting in quick response times and a more arcade feel. Ultimate control is taken to the next level, as players can act out slams, strikes, taunts and finishers as they take place on screen.    


WWE SmackDown vs. Raw 2008 for the Nintendo DS lets players directly control a Superstar’s action with the stylus, while situation-based fighting includes over 80 unique holds for a variety of strategic options. Players can also experience a full year of WWE action, storylines and drama in WWE Season Mode.    


More information about WWE SmackDown vs. Raw 2008 can be found at   www.thq.com and www.smackdownvsraw.com.


227
TalkBack / EA Unleashes Orc & Elves on DS
« on: November 13, 2007, 10:10:00 AM »
Partnership with id Software brings mobile phone game to the DS.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14795

 EA and id Software Announce Orcs & Elves Ships Today for the Nintendo DS    


Fantasy Role Playing Game Is One of the First Titles to Cross Over to the Nintendo DS From Mobile Phones
   


  REDWOOD CITY, Calif.--(BUSINESS WIRE)--It’s time to answer the call of the Hero! Electronic Arts Inc. (NASDAQ:ERTS) and id Software today announced that Orcs & Elves® has begun shipping to retail locations worldwide for the Nintendo DS™. Orcs & Elves is an award winning first-person fantasy role playing game created by id Software and developed exclusively for EA by Fountainhead Entertainment. Orcs & Elves is one of the first games developed specifically for the mobile platform that has crossed over to another game-specific device.    


A breathtaking dungeon-crawling fantasy RPG, Orcs & Elves casts gamers as a young half-elf exploring a massive Dwarven fortress riddled with ancient treasure, powerful weapons, and waves of ruthless enemies, on a quest to expel the ultimate evil from the mountain’s core.    


“Orcs & Elves is captivating on the Nintendo DS," said Katherine Anna Kang, founder and president of Fountainhead Entertainment. “We were able to expand on the award winning original game by adding hours of new content and using the unique Nintendo DS touch screen to immerse the player into a magical world where they are the hero."    


Enhanced from the original to take full advantage of the Nintendo DS, Orcs & Elves features a new 3D engine, full 3D sound, more levels, new monsters, and much more. Players can utilize the DS touch screen to cast spells, move and attack enemies, make use of magic potions, enchanted rings, and armor, and bargain for goods.    


In addition, Orcs & Elves II™ for mobile phones is scheduled to be released in late November on most wireless carriers, just in time for the holiday season. Orcs & Elves II for mobile continues the epic story from the original game and expands the Orcs & Elves universe. Players will encounter new creatures, allies and villains as they explore seven huge interactive environments including towns, collapsing caverns and haunted forests. As a novice thief who has stolen the legendary wand Ellon, the player must return to his under siege town before it's too late.    


Orcs & Elves is rated T (Teen) by the ESRB and has an MSRP of $29.95 for the Nintendo DS. Orcs & Elves II has an MSRP starting as low as $3.99 for all major North American carriers.


228
TalkBack / Enchanted Ships for DS
« on: November 13, 2007, 10:05:28 AM »
Live the movie, feel the enchantment.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14794

 Bring Home the Fairy Tale of Enchanted Now for Nintendo DS™    


Explore the Magical Lives of Giselle and Friends as They Journey Through Adventures Inspired by the New Walt Disney Pictures’ ENCHANTED Film
   


  BURBANK, Calif.--(BUSINESS WIRE)--Girls of all ages have something to look forward to this holiday season as they explore the magical land of Andalasia and modern-day New York City in Enchanted from Disney Interactive Studios. In stores now and inspired by the major motion picture, Walt Disney Pictures’ ENCHANTED, Enchanted for Nintendo DS™ allows players to become Giselle, Prince Edward and Pip as they embark on epic adventures inspired by the movie and beyond.    


“Fans of the film will appreciate the many adventures the Enchanted game has to offer," said Craig Relyea, vice president, marketing for Disney Interactive Studios. “Players can explore the dramatically different worlds of Andalasia and New York City by taking on the roles of Giselle, Prince Edward and Pip, as well as re-live key moments from the film."    


Enchanted combines adventures from the movie with original gameplay elements to make this the ultimate video game for fans. Players must use each character’s magical powers to stay out of trouble and defeat enemies, including the evil Queen Narissa. As Giselle, players learn songs and use the stylus and touch screen to gain powers by tracing enchanted symbols, collecting items and befriending animals. Girls can also create dresses for Giselle and trade them wirelessly with friends. As Prince Edward, players defeat enemies through unique combat systems, by riding on his horse and using his sword. Finally, players can take on the role of Pip, Giselle’s chipmunk friend, to collect hidden items and complete challenging mini-games.    


Enchanted also offers fans a Spanish language option. This is the first video game from Disney Interactive Studios to ship in North America that highlights this option on its packaging, allowing fans to play in the language that is most comfortable to them. In addition, players can download exclusive content from the Enchanted video game Web site, www.enchantedgame.com, including images, cheat codes, dioramas, and more to throw an Enchanted themed party. The Web site also features an online activity where visitors can decorate Giselle’s room and earn more bonus items.    


Published by Disney Interactive Studios and developed by Altron Corporation, Enchanted is rated “E" for everyone with mild cartoon violence. It is available in stores now for $29.99. For more information about Enchanted, log on to   www.enchantedgame.com.


229
TalkBack / Majesco Ships Cooking Mama 2 for DS
« on: November 13, 2007, 10:01:40 AM »
Majesco goes back for seconds.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14793

 Majesco Entertainment Turns up the Heat With the Release of ‘Cooking Mama™ 2: Dinner with Friends’ for the Nintendo DS™    


Sequel to Award-Winning Series Offers Fun New Features and Enhanced Gameplay
   


  EDISON, N.J.--(BUSINESS WIRE)--It’s time to get back in the kitchen and learn some new recipes as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced the release of Cooking Mama™ 2: Dinner with Friends for the Nintendo DS™. Developed by Office Create, Dinner with Friends is the follow-up to the award-winning Cooking Mama game that has sold more than 600,000 copies, making it the best-selling new intellectual property among all third party DS titles.    


“Cooking Mama’s fun game play and unique premise continue to resonate with DS owners nationwide," said Gui Karyo, Executive Vice President of Operations, Majesco. “With an abundance of new additions and enhancements, Cooking Mama 2: Dinner with Friends is a second piece de resistance in a series that has already turned so many players into Mama’s cooking protégés."    


In Cooking Mama 2: Dinner with Friends, players use the stylus as the ultimate kitchen utensil in 150 different cooking mini-games across 80 new recipes that range from cultural delicacies like shark fin soup to the all-American apple pie. However, this time around players actually have hungry mouths to feed since nine finicky dinner friends will taste and judge each meal! A new Cooking Contest Mode lets up to four friends compete in a wireless cook off with only one game card, while players can fully customize their kitchen—and even Mama!—in the fresh Design Mode.    


Cooking Mama 2: Dinner with Friends for the Nintendo DS™ is rated E for Everyone and currently available for a suggested retail price of $29.99. To download a playable demo, drop by any of 10,000 Nintendo kiosks at major retailers nationwide. To watch the game play trailer, dress up Mama and customize your online kitchen, visit the official game site at   www.cookingmama2.com.    


Details on Cooking Mama 2 for the Wii console will be forthcoming.


230
TalkBack / Smarty Pants Ships for Wii
« on: November 13, 2007, 09:54:43 AM »
Trivia game has already shipped in North America, and will ship in Europe on November 16th.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14792

 EA Ships First Wii Trivia Game - Smarty Pants - Delivering Fun for the Entire Family    


From Sports to Art to World History Questions, EA Brings Trivia to the Wii
   


LOS ANGELES--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ:ERTS) announced today that Smarty Pants™, the first trivia game for the Wii™, has shipped to store shelves in North America and will ship to retailers throughout Europe on November 16. So go ahead and take the challenge! Do you know more than your Grandma about world history? Does your little sister know more than your Dad about sports? Find out by playing Smarty Pants, the trivia game that levels the playing field for friends and family, combining age-targeted trivia with action-based gestures, making for a truly trans-generational game exclusively for the Wii.    


In Smarty Pants, questions are tailored to the contestant’s age, allowing friends and family members ages eight to eighty to play simultaneously. Choose to play in Friends Mode, a rapid-fire competitive trivia showdown, or Family Mode, in which players team up in a race against the clock. As you play, the game tracks everyone’s answers and adjusts the difficulty level to provide continuous stimulation and challenge. Exciting Wii gestures make everything a game, from spinning the category wheel and tug-of-wars to “dance-offs" for additional points. With both competitive and collaborative game modes and thousands questions in multiple categories, Smarty Pants brings virtually endless fun and replayability for families and friends alike.    


Categories and questions are also fully localized with country appropriate content for North America, UK, France, Germany, Spain and Italy.    


Smarty Pants is produced at EA Los Angeles and developed in conjunction with Planet Moon Studios. The game is rated “E" for Everyone by the ESRB and 3+ by PEGI. For more information on Smarty Pants, please visit the official website at www.smartypants.ea.com.


231
TalkBack / Luxor: Pharoah's Challenge Coming Soon to Wii, DS
« on: November 13, 2007, 09:50:15 AM »
The puzzle franchise finally makes its way to Nintendo systems in December.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14791

 The Age of LUXOR is Upon Us    


Casual Game Developer Launches Latest Chapters in its Egyptian Dynasty
   


DALLAS--(BUSINESS WIRE)--Eager fans of all ages will be turning their eyes to LUXOR this holiday season. Leading casual game developer and publisher, MumboJumbo, proudly announces the expansion of its own epic, action-shooter puzzle franchise, LUXOR. The latest chapters include LUXOR 3 and LUXOR: Pharaoh’s Challenge, both offering casual gaming fans new Egyptian worlds to explore and addicting puzzle play to conquer.    


Since first launching in 2005, the ancient Egyptian franchise has been downloaded over 65 million times worldwide and has sold over 500,000 units at retailers nationwide. MumboJumbo enlisted their recently acquired development team, Ritual Entertainment, to integrate its traditional game development expertise into LUXOR 3, presenting never before seen features and animation. Winner of numerous awards, including the #1 casual game of 2005, the franchise truly reaches new heights in design quality and gameplay mechanics with LUXOR 3.    


MumboJumbo offers even more LUXOR fun with the Pharaoh’s Challenge series. Launching exclusively across popular gaming consoles this year, the series will reach the Nintendo DS™, Wii™, PSP® (PlayStation®Portable) system and PlayStation®2 computer entertainment system.    


“The age of LUXOR is truly upon us and we are extremely proud of the enjoyment it will bring to both existing fans of the franchise and new players alike," said Mark Cottam, CEO of MumboJumbo. “Both titles truly capture the challenge and excitement of the franchise’s action puzzle qualities. We are confident that they will exceed all expectations, providing gamers with hours of endless fun."    


LUXOR 3 introduces powerful new features including reflectors that help players make nearly impossible matches plus seven game modes including five never before seen. The title also includes dynamic branching paths and up-gradable power-ups in its more than 140 nail-biting levels.    


LUXOR: Pharaoh’s Challenge, designed specifically for the gaming console, exposes players to perfectly rendered levels of brilliantly crisp and stunning graphics portraying pyramids, temples and many more of Egypt’s amazing marvels. Exclusive features for the series include five sphere-pushing scarabs, a ranking system that progressively increases power-up effectiveness and 13 all-new blessings that can be activated to make any level manageable.    


LUXOR 3 launched earlier this month on www.mumbojumbo.com and across leading gaming sites worldwide. Starting today, the title will be available at leading retailers nationwide with an MSRP of $19.99 and an ESRB rating of ‘E’ for Everyone.    


LUXOR: Pharaoh’s Challenge launches on the PSP system and PlayStation 2 system November 20th with an MSRP of $19.99 each. It reaches the DS at an MSRP of $29.99 and the Wii for $39.99, both launching in December. All four titles are rated ‘E’ for Everyone.


232
TalkBack / Cabela's Big Game Hunter Coming to Wii
« on: November 10, 2007, 05:12:08 AM »
You too can shoot 24 different exotic species on November 14th.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14779

 Cabela's® Big Game Hunter Sets Its Sights on Retail Stores Nationwide    


MINNEAPOLIS, Nov 08, 2007  - The hunting adventure of a lifetime awaits in Cabela's® Big Game Hunter from Activision, Inc. (NASDAQ:ATVI). In the latest installment of the world's #1 hunting game series, which begins shipping to retail today, players are transported to the most prestigious hunting locations across the world in pursuit of 24 exotic big game species to put their hunting skills and survival instincts to the ultimate test.    


"We are thrilled to deliver the next chapter in the Cabela's series and allow players to use real-life hunting strategies in beautiful international environments," said David Oxford, Activision, Inc. "Easily the most immersive hunting experience we have created to date, the game boasts a huge variety of species to hunt, some of which will attack when threatened, bringing the realism and intensity to a whole new level."    


Cabela's Big Game Hunter lets players embark on a heart-pounding journey across the globe to hunt some of the most sought-after and exotic big game trophy animals in existence, including elk, moose, caribou, kudu, red stag, grizzly bear, and more. Along the way, hunting guides will help players hone their skills and improve their techniques as they track their targets in such diverse locations as British Columbia, the western United States, New Zealand, Africa, and Argentina. Cabela's Big Game Hunter offers a realistic yet fun-filled experience, featuring authentic weapons and equipment, unlockable missions, and visceral excitement to engage hunting fans of all ages.    


Cabela's Big Game Hunter, which is published by Activision Minneapolis, is available now on the Xbox 360® video game and entertainment system from Microsoft for a suggested retail price of $39.99 and the PlayStation®2 computer entertainment system for $29.99. The game will also be available on the Wii™ home video game system for $39.99 on November 14, 2007. The game is rated "T" (Teen) by the ESRB.


233
TalkBack / REVIEWS: Race Driver: Create & Race
« on: November 08, 2007, 04:19:51 AM »
Codemasters crams a whole lot of racing into one little DS card.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=14762

 Race Driver: Create & Race is the latest addition to Codemasters' library of racing games. This time, the makers of TOCA Race Driver and Colin McRae Rally have decided to transfer their expertise to the Nintendo DS, and have done so in fine fashion. It isn't perfect, but Race Driver: Create & Race gives portable gamers a very fun and lengthy challenge with a vast amount of extras thrown in.    


In terms of sheer content, Create & Race is right up there with the best DS games made by Nintendo itself. Its primary game modes are World Tour, a beginner's Grand Prix mode; Pro Tour, an expert Grand Prix mode that requires use of manual transmission; and Simulation, a catch-all mode featuring free races, time trials, and specific racing challenges. On top of that there is also single card, multi-card, and online multiplayer, as well as a full-fledged track editor, customizable cars, unlockable extras, and the ability to enter cheat codes. In other words, this game has everything but the kitchen sink.    


The meat of the game lies in its World Tour and Pro Tour races. Each "championship" features an array of licensed tracks from around the world, and each racing circuit offers fully-licensed vehicles such as Nissans, Renaults, MGs, SuperTrucks, and Muscle Cars. The sheer number of "real" locations and vehicles in Create & Race really give it an authentic feel, and make you want to go further just to see what you can drive next.    


What's more impressive is that each type of vehicle drives slightly differently. SuperTrucks are slow out of the gate and handle clumsily, while GT-tuned exotics accelerate instantly and hug the curves. Control is accomplished via the D-Pad, with the A button accelerating, the B button braking, and the Y button operating your handbrake. Gear shifting is mapped to the shoulder buttons, with the right used for upshifting and the left for downshifting. The touchscreen isn't used during races, a sensible choice considering you'll have enough to keep track of without having to worry about tapping an icon (especially when using manual transmission). Codemasters wisely kept the controls simple, meaning most players will be able to pick the game up and dive right in.    


For a game that's long on aesthetic authenticity, Create & Race has more of an arcade feel than one would expect. It isn't Mario Kart, but there's no need to spend hours perfecting your racing technique. That's not to say the game isn't challenging; later races are very difficult to win, and mastering manual gear shifting is absolutely necessary if you want to complete all the championships. But for the most part, you can get by with judicious use of accelerating and braking. Yes, braking. One control quirk is that letting off the "gas pedal" doesn't result in an immediate loss of speed; instead, your vehicle remains at its current speed for a brief interval and then slowly decelerates. If you're used to Gran Turismo and its immediate deceleration, this will take some getting used to.    


The 3D engine that Codemasters has put together is impressive, easily handling eight detailed vehicles and plenty of scenery on screen at once. However, the  main camera is placed at an awkward height, perhaps in order to keep the draw distance to an absolute minimum: it's a little too low behind your vehicle, meaning that you usually can't see far enough down the track to know what's coming up next. As a result you'll sometimes make an unintended pit stop (a surefire way to lose a race), and your first run through a course will be plagued with overshot corners. The placement of directional arrow signs well ahead of turns attempts to mitigate this problem, but you'll be constantly checking the track map on the lower screen to see what's ahead. As you learn each track this becomes less of an issue, but it's an issue nonetheless.    


Create & Race's multiplayer mode allows two to four players to compete in single-card, multi-card, or online racing against friends or ranked opponents across the globe. It was a little difficult to find people to play against online, but once an opponent was found the races played flawlessly. Players vote on which championship to race on beforehand, with each having the opportunity to veto your choice before the race starts. Online championships are comprised of three races of three laps each. It would have been nice to have the option of a simple three-lap race, since playing through a full nine laps can get lengthy, but the online play is nonetheless very well done. Perhaps its most intriguing aspect, however, is the ability for players to race against others online using tracks that they have created.    


Yes, the "Create" in Create & Race refers to the game's full-fledged track editor. Players can create tracks from scratch, tinker with scenery and different track types, and then save them to the DS card to be used for multiplayer races. The track editor itself is excellent, allowing gamers to add, rotate, and delete track elements (e.g. straightaways, grandstands, hills, trees, the sky) and then perform a "fly-through" to see what their creation looks like. The editor has a few usability flaws (dropping a new piece over an existing one deletes the existing piece instead of grabbing it, for example), but overall it's an impressive technical achievement. You can also create your own customized car, and while this feature is a little more limited, it's a cool addition that can also be used online. This element of customization is what sets Create & Race apart from almost every other racing game out there, DS or otherwise.    


There are plenty of other extras as well. Simulation mode lets you attempt to beat Time Trial records for each track, as well as complete Challenge events such as reaching a certain speed and then coming to a stop within a set distance. Your performance in each challenge is graded on a three-star scale, with two stars being relatively easy to achieve in most instances. The third stars typically require a lot more practice and will keep you coming back for more. Completing challenges earns you "Reward Points" that you can use to unlock new race tracks, track editor pieces, logos for custom cars, and cheat codes. It's a great system that encourages users to explore everything the game has to offer.    


Race Driver: Create & Race definitely has a lot to offer. Seldom do you see so thorough an effort put forth by a third-party developer, and on the Nintendo DS at that. It isn't a perfect racing game, but its sheer variety of vehicles, tracks, and game modes, as well as the ability to create custom tracks and cars for online use, make it a great gaming value. If you're looking for portable arcade racing at its finest, look no further.

Pros:
       

  • Lots of licensed vehicles and tracks
  •  
  • Challenge mode is addictive
  •  
  • Plenty of unlockable extras
  •  
  • Online racing using custom tracks


  •        Cons:
           
  • Uncomfortable camera angle reduces visibility
  •  
  • Track editor has a few annoying quirks
  •  
  • Online championship races can run a bit long


  •                Graphics:  8.5
           The 3D engine runs smooth and fast, even with multiple cars on-screen. The game has plenty of different vehicle types, and the models look great. Menus are clean and easy to navigate.

                   Sound:  7.5
           Create & Race has your typical engine revving sounds and up-tempo background music. Nothing is particularly memorable, but nothing detracts from the experience either.

                   Control:  8.0
           Codemasters kept the controls simple and easy to pick up. They didn't get too experimental with the touch screen, which is a good thing because you wouldn't have time to tap the screen anyways. There isn’t a lot of driving technique involved, but manual gear shifting is something you’ll definitely have to master.

                          Gameplay:  7.5
           On the negative side, the awkward camera angle really hurts. It forces you to constantly look at the bottom screen's course map to see what's coming up next. Its impact is lessened once you learn each track, but it makes new tracks harder than they should be. On the plus side, the game engine is fast, the races are challenging, and there's lots of fun stuff to do.

     


           Lastability:  9.0
           Where most racing games stop, Race Driver keeps going. After mastering both the World Tour and Pro Tour, you can move on to the Challenge events. When you're done that, you can create a track and customize a car. Then you can take your track and your car online and use them to race against opponents across the globe. This game is worth every penny, and then some.

     


           Final:  8.0
           Codemasters deserves a round of applause for going the extra mile with this title. It features an insane variety of options and really raises the bar for racing games on the DS. The track editor is an excellent feature that's long overdue, and the ability to take your creations online makes it even sweeter. A plethora of licensed vehicles and tracks rounds out this impressive package. Race Driver: Create & Race offers a deep and fun racing experience that is nearly unmatched on the Nintendo DS.      


    234
    TalkBack / GXB and TOMY Announce GBA & DS Learning Games
    « on: November 07, 2007, 02:02:36 PM »
    Games will be based on U.S. state and national educational standards.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14756

     Learning System from GXB Interactive and TOMY Delivers State & National Education Standards to Game Boy Advance and Nintendo DS    


      CLAREMONT, Calif.--(BUSINESS WIRE)--Improving your child’s mathematics and language skills will soon be as easy as turning on a Game Boy® Advance or Nintendo DS™. GXB Interactive and TOMY Corporation announced today that they will release the first-ever line of educational games designed exclusively for the Game Boy® Advance and Nintendo DS™ as part of a comprehensive learning system designed by teachers for use both in schools and at home. The GXB Learning Series combines content based on U.S. State and National Education standards, the fun and portability of the Game Boy and DS and a web based support system of materials, providing kids the opportunity to learn and play anywhere. The first GXB Learning Series products for 1st through 4th grade will be available just in time for the holidays from http://www.gxbi.com with additional products for older kids and adults to follow in 2008.    


    “It’s amazing the reaction we have seen in classrooms when we brought in Game Boys and the GXB Learning Series software. You see the kids' eyes light up and they beg the teacher to practice their mathematics skills or add to their reading ability by using the software," said Surya Jayaweera, chief executive officer, GXB Interactive. “Anytime you can captivate kids and motivate kids to learn you are making a difference, and we truly believe that our educational software and the comprehensive learning system will prove to be a revolutionary educational tool in both schools and at home."    


    “Nintendo handheld platforms are the most popular video game systems in North America, but there are no educational games based on U.S. State and National Education standards that work with both the Game Boy and DS," said Laura Yoshioka, director, Consumer Software, TOMY Corporation. “We see this as an excellent opportunity to bring quality educational software to a device kids already use regularly to help parents and teachers improve learning in mathematics and language arts."    


    The initial releases in the GXB Learning Series include Math Patrol™: The Kleptoid Threat and Word Safari™: The Friendship Totems designed for 1st and 2nd graders and Math Patrol™: The Venus Virus for 3rd and 4th graders. Each product includes Web based support from GXB Interactive (http://www.gxbi.com) that integrates website progress tracking, corresponding worksheets, fun pages, pre-tests, post-tests and rewards such as certificates of achievement so parents and teachers can easily view and reward players progress.


    235
    TalkBack / 2K Ships Two Nickelodeon Titles for DS
    « on: November 07, 2007, 01:58:29 PM »
    Dora the Explorer: Dora Saves the Mermaids and Go, Diego, Go!: Safari Rescue hit store shelves.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14755

     2K Play and Nickelodeon Announce Dora the Explorer and Go, Diego, Go!   Titles Now Available Exclusively for Nintendo DS™    


    New Dora and Diego video games mark the Nintendo DS debut of characters from top-rated Nick Jr. TV shows
       


    NEW YORK--(BUSINESS WIRE)--2K Play, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Nickelodeon today announced that Dora the Explorer: Dora Saves the Mermaids™ and Go, Diego, Go!: Safari Rescue™ are now available exclusively for the Nintendo DS™. As the first titles to be released under the recent preschool-focused game publishing agreement between the companies, the games feature Nick Jr.’s popular Dora and Diego characters and include voiceover talent from the TV shows. The releases mark the debut of both series on the popular Nintendo DS system.    


    By tapping into the creative technology of the Nintendo DS, both games showcase new ways to play handheld titles. In Dora the Explorer: Dora Saves the Mermaids, examples of enhanced interactivity include using the stylus for cleaning garbage off the beach and counting seashells, while the microphone is used to call dolphins to assist Dora. In Go, Diego Go!: Safari Rescue, players use the stylus to tap on a magic drum and drag obstacles out of Diego’s way, while using the microphone to call out to animals and blowing into it to propel a hot air balloon up the mountainside.    


    “We’ve created an entirely new interactive experience for these iconic Nick Jr. brands," said Steve Lux, Vice President of New Business Development for 2K Play. “By combining the character voices that kids know and love with engaging gameplay, we’ve taken full advantage of Nintendo DS capabilities."    


    Both games are part of Nick Jr. events, which include television premieres and DVD releases, plus themed toy lines and a broad array of promotional support. In Dora the Explorer: Dora Saves the Mermaids, Dora and her sidekick, Boots, need help bringing a Magic Crown back to Marianna the Mermaid. Players travel over land and sea to save her kingdom from pollution dumped by a mean Octopus as Dora magically becomes a mermaid herself. In Go, Diego Go!: Safari Rescue, Diego and friends encounter giraffes with short necks, zebras with no stripes, tiny hippos, and elephants turned into rocks after an evil Magician mixed up the African animals.    


    The Dora the Explorer: Dora Saves the Mermaids and Go, Diego, Go!: Safari Rescue games were tested by children and moms for age-appropriateness, fun-factor and quality. To communicate this benefit, the packaging and advertising features a “Kid-Tested" seal.    


    “We worked closely with our partners at 2K Play to ensure these games completely captured the interactive appeal of both Dora the Explorer and Go, Diego, Go!," said Shaul Olmert, Vice President/Digital Media products for Nickelodeon and MTVN Kids and Family Group. “We’re excited that these games are arriving in stores in time for the holiday season."    


    Dora the Explorer: Dora Saves the Mermaids and Go, Diego, Go!: Safari Rescue are both available now for the Nintendo DS for a suggested retail price of $29.99. They were developed by Black Lantern Studios and are rated E for Everyone. For more information, please visit www.2kgames.com/2kplay.


    236
    TalkBack / Ubisoft Ships Trio of "Coach" Games for Wii and DS
    « on: November 07, 2007, 04:36:05 AM »
    My Word Coach, My Spanish Coach, and My French Coach hit store shelves.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14753

     Ubisoft Announces That Three "My Coach" Games Have Shipped To Store Shelves    


    My Word Coach, My Spanish Coach and My French Coach Teach Players Vocabulary and New Language Skills
       


      SAN FRANCISCO — November 6, 2007 — Today Ubisoft, one of the world’s largest video game publishers, announced that My Word Coach (Wii™ and Nintendo DS™ systems), My Spanish Coach and My French Coach (Nintendo DS) have all shipped to retail stores. The "My Coach" series of games allows players to improve themselves and learn in an interactive and stimulating way, while having fun at the same time.    


    My Word Coach, developed under the guidance of a linguist, is a game that anyone can play to improve vocabulary and increase confidence in verbal expression. The game consists of a variety of training exercises, four "Coach" personalities and a database of more than 16,800 words to master. My Word Coach helps players in a number of ways in their daily lives, whether it’s writing an email, interviewing for a job or taking a test.    


    My Word Coach features include:  

       
    • Robust catalogue of definitions: With a dictionary of over 16,800 words to master, players will never run out of fun.  
    • Adaptable lessons for all skill levels: Activities are customized depending on each player’s abilities, making My Word Coach a game for everyone!  
    • Multiplayer mode: Players can challenge their friends to a vocabulary competition using one of five multiplayer games – such as Safecracker and Cereal Letter.  
     My Spanish Coach and My French Coach for Nintendo DS teach players the basics of word use, grammar and construction of phrases through fun and easy-to-play mini-games. Designed under the guidance of Spanish and French teachers, the games are equipped with over 1,000 interactive lessons, complete with almost 10,000 words and 400 phrases to master.    


    My Spanish/French Coach features include:  

       
    • Interactive lessons: Tutorials cover almost 10,000 words and 400 phrases, providing students with a comprehensive tool to language mastery.  
    • Traveler’s guide: With the ability to search for phrases by list, category or keyword, players won’t find themselves at a loss for words anymore.  
    • Pronunciation tests: Players can use the DS’ built-in microphone to strengthen their speaking skills.  
     My Word Coach for the Wii has a MSRP of $49.99 and My Word Coach, My Spanish Coach and My French Coach, all for the Nintendo DS, have MSRPs of $29.99.


    237
    TalkBack / Mario & Sonic at the Olympic Games Ships for Wii
    « on: November 06, 2007, 03:52:07 PM »
    I'm not sure how Mario and Sonic will be able to compete, since mushrooms and speed are banned substances.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14751

     MARIO & SONIC AT THE OLYMPIC GAMES™ FOR THE Wii RACES TO STORES    


      SAN FRANCISCO (November 6, 2007) –SEGA® of America, Inc. today announced that Mario & Sonic at the Olympic Games™ for the Wii™ home video game system has shipped to stores across North America. This historic title, one of the most highly anticipated games of all time, marks the first time Sonic and Mario will appear together in any game. Packed with excitement, Mario & Sonic at the Olympic Games brings together the unique Wii interactive system and challenging Olympic events for the ultimate face-off of gaming legends.    


    Mario and Sonic at the Olympic Games, the game allows players to experience the intensity of authentic Olympic competitions by using the full range of Wii control capabilities. Using the Wii Remote™ and Nunchuk™, players can simulate the movements used in the actual competitions. On their own or against friends, gamers can take part in 20 official events including Swimming, Long Jump, Hurdles, Table Tennis and Skeet Shooting. Mario & Sonic at the Olympic Games also offers four unlockable Dream events which take the sports competitions to brand-new video-game-inspired worlds complete with power-ups and obstacles from the universes of Mario and Sonic.  Sixteen characters from the worlds of Sonic and Mario - including Luigi, Peach, Shadow and Knuckles - are available to play, each one with strengths and weaknesses unique to their character.  Gamers can also enjoy the new Mii feature which allows them to bring their own Mii likeness into the game and challenge their favorite hero to an athletic showdown.    


    Mario & Sonic at the Olympic Games offers several different gameplay modes – Single Event, Circuit and Mission – each offering new challenges and enticing unlockables to keep gamers coming back for more. The game also features the Gallery which offers a series of addictive mini-games as well as information on the rich history of the Olympic Games. Other key features of the game include multi-player support for up to four-players and online international gamer records via the Wii’s Wi-Fi capabilities.


    238
    TalkBack / Guitar Hero III Tournament Starts Thursday
    « on: November 06, 2007, 03:43:11 PM »
    Nationwide tournament culminates in a Los Angeles showdown between the top two finalists in front of the game's creators.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14750

     ACTIVISION, PONTIAC AND HOT TOPIC PARTNER ON A NATIONAL PROMOTION GIVING GUITAR HERO FANS THE CHANCE TO WIN A PONTIAC G5    


    Details of Guitar Hero® III: Legends of Rock Tournament Powered By The Pontiac Garage Revealed
       


    SUNNYVALE, CA - November 6, 2007 - To support the launch of Guitar Hero® III: Legends of Rock, Activision, Inc. (Nasdaq: ATVI), Pontiac and Hot Topic are teaming up on  a national promotion giving Guitar Hero fans, ages 16 and older, the chance to show  off their fret burning skills and win a 2008 Pontiac G5.  During the one month tour,  consumers around the country can play the game that everyone is talking about at Hot Topic stores in the following cities:    


      DATE   ---    CITY                            ---   MALL
     11/8   ---    Orland Park, IL (Chicago)       ---   Orland Square
     11/12  ---    Paramus, NJ (New York/Newark)   ---   Garden State Plaza
     11/15  ---    Buford, GA (Atlanta)            ---   Mall of Georgia
     11/19  ---    Austin, TX                      ---   Barton Creek
     11/26  ---    Phoenix, AZ                     ---   Metro Center Mall
     11/29  ---    Las Vegas, NV                   ---   Meadows Mall
     12/3   ---    Northridge, CA (Los Angeles)    ---   Northridge Fashion Center
     12/5   ---    San Francisco, CA               ---   San Francisco Center
       


    Qualifying will take place from 3:00 p.m. to 6:00 p.m. at each stop on the tour.  The top eight scores from the Qualifying Round will proceed to the Semi-Final Rounds which will immediately follow.    


    Winners at each of the eight stops will receive a $100 gift card from Hot Topic.  Additionally, winners will submit their high score on an undisclosed song to determine the two national finalists to advance to the Grand-Finals Round.  The two Grand-Finals Round participants will win a trip for two to Los Angeles where they will compete  in front of the game creators at Activision for the right to drive away in a 2008  Pontiac G5.    


    Individuals interested in participating can pre-register for the tournament by visiting  the designated Hot Topic store starting at 10:30 a.m. five days prior to the tournament  date.  Pre-registration will close at 5:00 p.m. the evening before the tournament  date.  Pre-registering is highly recommended as space is limited.    


    For complete rules visit participating Hot Topic stores or   www.guitarhero.com.


    239
    TalkBack / Sega Reveals New NiGHTS Features
    « on: November 06, 2007, 03:30:00 PM »
    Creature-raising mode to use Weather Channel for real-time weather, and allow two-player online racing and battling.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14749

     SEGA REVEALS NEXT-GEN FEATURES FOR NiGHTS: JOURNEY OF DREAMS    


      SEGA® of America, Inc. today announced that NiGHTS™: Journey of Dreams  for the Wii™ video game console will come complete with a variety of  next-gen features that tap into the system’s hardware including “Weather  Channel" support, a Wii-first!  This feature enables the game’s “My  Dream" area, a customizable sand-box environment that allows gamers to  capture, raise, and even combine the inhabitants (A-Life) from the world  of Nightopia, to generate real-time weather effects specific to the  territory players previously registered with on the Wii. For example, if  the current weather forecast is clear and sunny in the players’ resident  territory, the “My Dream" environment will be clear and sunny as well.  The game will also feature an online-enabled two-player mode allowing  gamers to race and battle against one another via Wi-Fi connection at  launch on December 18, 2007.    


    Unlike any other game available today, NiGHTS: Journey of Dreams will  deliver the feeling of flight through the innovative Wii control  system.  With the help of Persona masks, players will glide, spiral and  loop through a variety of mystical dream worlds packed with action and  adventure as they dive and blast through rings, gather orbs and come up  against fantastic and unforgettable boss battles. Anchored by a  storyline about courage, hope and inspiration, NiGHTS: Journey of Dreams  is the most unique and experience on the Wii.    


    NiGHTS: Journey of Dreams unfolds in Nightopia, the spectacular dream  world of two young characters, Helen and Will.  Struggling to overcome  the every day challenges of growing up, these two 12-year-olds find  their real life experiences spilling over into their dreams.  As Helen  and Will fall into a deep sleep, they are greeted by NiGHTS, a fantasy  jester, who leads them to explore the rich and vibrant land of  Nightopia.  Along the way, NiGHTS helps the youngsters bravely face  their fears by finding inventive ways to confront, outpace, and outwit  foes -- such as the villainous Nightmarens. Through the freedom of  flight, execution of stunning acrobatic moves and tapping into special  abilities, gamers can overcome obstacles and restore peace to Nightopia.    


    What is A-LIFE: A-LIFE are creatures living in the world of dreams.  There are 3 types of A-LIFE: "Nightopians" who reside in Nightopia,  "Nightmarens" from the world of Nightmare, and "Mepians" who are a mix  of the two creatures. A-LIFE live freely in the world of Nightopia and  they multiply, learn, and evolve as they transform with generational  changes.    


    What is "My Dream": "My Dream" is a customizable "sandbox" environment  where players raise their A-LIFE creatures. By using NiGHTS’ ability to  para-loop in the single-player game, the A-LIFE creatures can be  captured and transferred to a player’s My Dream space. The My Dream  world evolves dramatically depending on how the player nurtures the  A-LIFE activities and the various objects that the player drops into the  environment, creating a truly personal experience.


    240
    TalkBack / Ontamarama Ships to Retailers
    « on: November 06, 2007, 03:24:04 PM »
    Music, Ontamaestro.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14748

     ONTAMARAMA™ NOW SHIPPING TO STORES ACROSS NORTH AMERICA!    


    Tap into the fun!
       


      IRVINE, CALIFORNIA – NOVEMBER 6th, 2007 - Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced that the Nintendo DS™ music rhythm game Ontamarama™ is now shipping to retailers! Tap to the beat to free the magical Ontama and use their musical powers against a mischievous fiend! Multiple play modes and difficulty settings, tons of unlockables, and an assortment of unique and exciting stages all come together to deliver a fantastically fun portable music experience!  For more information, visit the official Ontamarama homepage: http://www.atlus.com/ontamarama/    


    Ontamarama has been rated "E" for Everyone with Comic Mischief by the ESRB.    


    About Ontamarama:    


    On a peaceful tropical island, Ontama roam free. These gentle sound spirits, when properly conducted, offer the people of the land a beautiful and enchanting symphony. Wishing to rob the inhabitants of this joy, a netherworldly ne'er-do-well begins to control the natives, forcing them to capture the Ontama. Two aspiring “Ontamaestros", Beat and Rest, discover the plot and decide to foil the fiend’s scheme by challenging the villagers under his control in order to release the trapped Ontama!    


    Key Features:  

       
    • Fast-paced music-based gameplay that challenges the player’s reflexes, timing, and concentration  
    • 12 stages to play, including a tutorial, each with its own catchy melody to master! Each successful challenge nets the player “Ontama Points," which can be used to unlock new songs, items, and Ontama styles!  
    • Story mode with three difficulty settings that tailor the game to varying player skill levels  
    • Freeplay and Challenge modes offer excellent replayability, allowing favorite stages to be revisited and offering greater levels of difficulty for skilled Ontamaestros! The more you play, the more you can unlock!  


    241
    TalkBack / Guitar Hero III Sells Through the Roof
    « on: November 06, 2007, 02:03:02 PM »
    Wondering how much money Activision made on Guitar Hero III last week?  Here's a hint: a LOT.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14747

     Activision Sells More Than $115 Million of Guitar Hero® III: Legends of Rock™ in First Seven Days    


    Largest Single Product Launch in the Company’s History
       


    SANTA MONICA, Calif.--(BUSINESS WIRE)--Activision, Inc. (NASDAQ:ATVI) announced today that consumer sell through for Guitar Hero® III: Legends of Rock™ exceeded $115 million within seven days of the game’s North American release, making it the largest single product launch in the company’s history. The game was released on October 28, 2007, and will launch in Europe on November 23, 2007.    


    The Guitar Hero franchise has remained the #1 best-selling franchise in the U.S. through September, according to the NPD Group. The franchise has sold more than six million units worldwide to date, according to The NPD Group, Charttrack and Gfk.    


    Guitar Hero has expanded well beyond video games and is one of the biggest entertainment franchises in the marketplace today. The release of Guitar Hero III: Legends of Rock marks the franchise’s debut on PLAYSTATION®3 computer entertainment system and Wii™ home video game system from Nintendo, making it the only music based game on all console platforms.    


    Competitively, Guitar Hero III: Legends of Rock is set to significantly widen its lead in the market with strong early consumer response well in advance of the holiday season, an unprecedented global supply of product, record retail support with more than 30,000 in-store kiosks, an unparalleled number of music tracks, a highly competitive price point and the only game in its genre available worldwide.    


    “Guitar Hero III is the game that everyone is talking about. It is the only video game to make the Toys "R" Us Hot Toy list for 2007 and Toy Wishes’ Hot Dozen 2007, which forecast the most popular holiday gifts of the season. Despite having significantly increased our production capabilities for the holiday, there is still a high likelihood that we will not be able to meet demand for this game on every platform," stated Robert Kotick, Chairman and CEO, Activision, Inc.    


    Guitar Hero III: Legends of Rock will offer a robust slate of new downloadable online content. The title’s first video game song pack, The Interscope Soundtrack Pack, was released at launch exclusively for the Xbox 360™ video game and entertainment system from Microsoft and includes songs from Marilyn Manson, AFI and Flyleaf. In November, Activision will release three new downloadable video game song packs for the Xbox 360 and PLAYSTATION®3 computer entertainment system. Each downloadable pack contains three individual songs.    


    Guitar Hero III: Legends of Rock includes explosive new content and features including a multiplayer action-inspired battle mode, grueling boss battles, a host of exclusive unlockable content and visually stunning rock venues. Expanded online multiplayer game modes allow consumers worldwide to compete head-to-head for true legendary rock status. For the first time ever, Guitar Hero fans are also able to thrash and burn with new wireless guitar controllers available for each platform. The game features a star-studded soundtrack including master tracks by such legendary artists as Aerosmith, Guns N’ Roses, The Rolling Stones, Beastie Boys and Pearl Jam as well as original songs by guitar icons Slash and Tom Morello. The sequel also offers downloadable content from some of the most popular European bands.


    242
    TalkBack / Horse Life Ships for DS
    « on: November 06, 2007, 01:58:39 PM »
    D3 Publisher grants the dreams of many young girls today.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14746

     Just What Every Girl Wants, a Horse of Her Own! Horse Life for Nintendo DS Will Arrive at Retail Just in Time for the Holidays from D3Publisher of America    


    LOS ANGELES--(BUSINESS WIRE)--The dreams of many young girls have been granted as D3Publisher of America, Inc. (D3PA) today announced that Horse Life™, an original game exclusively for the Nintendo DS™, has shipped to retail. Horse Life immerses players in the equestrian world by putting a horse right inside of their DS. Available for $29.95 MSRP, players must use the touch screen and microphone to keep their horse happy and fit by feeding them, cleaning their stall and riding them. Most importantly, players will put their training to the test by participating in national and international competitions to earn prestige and money to become a great champion.    


    “We are very pleased to be able to bring the joy of owning a horse to the Nintendo DS gamer with Horse Life. The game recreates the experience of owning a horse with exciting game play and the best graphics of any horse game available," said Kim Motika, vice president of sales and operations, D3PA. “We know players will fall in love with Horse Life as soon as they pick it up, and we hope to fulfill many wishes this holiday season by offering the horse that so many have wanted but never gotten."    


    Players will have the ability to choose from three horse breeds, French Saddle, English Thoroughbred and Thoroughbred Arabian that they can customize by choosing the name and coat color. Once players begin their training they can visit the Gear Shop to purchase over 80 different items such as clothing, saddles or food and treats for their horse. As players complete levels of competition, they will unlock the ultimate prize, a secret horse breed!    


    Horse Life is developed by Neko Entertainment and is rated “E" (Everyone) by the ESRB.


    243
    TalkBack / Call of Duty 4 Ships for DS
    « on: November 06, 2007, 01:54:10 PM »
    This time it's modern.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14745

     Call of Duty® 4: Modern Warfare™ Now Available    


    Infinity Ward’s Highly-Anticipated Thriller Deploys to Retail
       


    SANTA MONICA, Calif.--(BUSINESS WIRE)--Starting today gamers can enlist in Activision, Inc.’s (Nasdaq:ATVI) Call of Duty® 4: Modern Warfare™, a gripping modern-day action-thriller that deploys them into heart-stopping battles across the world’s most treacherous hotspots. Developed by Infinity Ward, the game is now available at retail outlets nationwide and delivers unprecedented high-definition graphics, piercing 5.1 surround sound and a dynamic community-oriented multiplayer experience.    


    “We’ve set out to create the most intense, visceral experience in Call of Duty 4," said Infinity Ward Studio Head Grant Collier. “From the beginning, our team has been focused on pulling players into an unfolding, well-paced and relentless action experience that includes: fast-roping from attack helicopters in the dead of night; utilizing a camouflage Ghillie suit as you inch behind enemy lines; or being immersed in fun, competitive action in multiplayer that enables gamers to create classes, unlock new abilities and taunt opponents as they level up."    


    Featuring a tense storyline, filled with plot twists, the title thrusts players into battle like never before. With amazing special effects, including rim-lighting, depth of field, texture streaming and character self-shadowing, players are enlisted into one of the most photo-realistic gaming experiences imaginable. Famed composer Harry Gregson-Williams, whose credits include Enemy of the State, Man on Fire and Spy Game, directed a soundtrack featuring an original score by Stephen Barton that draws gamers harder and deeper into the epic experience.    


    The community-oriented Call of Duty 4 multiplayer gameplay features a robust leveling system, a variety of unlockable perks, hot-join and matchmaking, as well as create a class and party capabilities to ensure that players of all skill levels can join in the fun for up to 18-players on Xbox 360 or PLAYSTATION®3 computer entertainment system and 32-players on Windows PC. Additionally over 100 challenges and a host of new game environments and modes deliver unlimited possibilities. Infinity Ward has also included Kill-Cam, a fan favorite feature that they created in Call of Duty 2 which allows for spectator instant replays.    


    Call of Duty 4: Modern Warfare is rated “M" (Mature) by the ESRB for Intense Violence, Strong Language, Blood and Gore and is available now on Xbox 360™ and PLAYSTATION®3 computer entertainment system for a suggested retail price of $59.99; the Windows® PC version for $49.99. Also available for Nintendo DS™, developed by n-Space, the title is rated “T" (Teen) for Blood and Violence and carries a suggested retail price of $29.99.


    244
    TalkBack / Majesco Launches Internal Studio
    « on: November 06, 2007, 01:48:11 PM »
    New studio will be based in Los Angeles and, surprise surprise, focused on casual games.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14744

     Majesco Launches Majesco Studios    


    Appoints Industry Veteran, Bill Petro, Vice President of Internal Development
       


    EDISON, N.J.--(BUSINESS WIRE)--Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announced today that it is establishing an internal development facility to be based in the Los Angeles area. The studio will add valuable technical and design skills to the company’s overall operation and specifically focus on products and properties that resonate with the casual gamer. The company also announced that it is appointing Bill Petro as its Vice President of Internal Development responsible for building and overseeing studio operations. The newly created position will report directly to Gui Karyo, Executive Vice President of Operations.    


    “Creative and technical talent is at the heart of all great games and enduring intellectual properties. Majesco Studios provides a means for us to leverage our resources and add the best players to our team for both the projects that we develop internally and the majority for which we utilize third party development," said Gui Karyo. “We are particularly pleased to have someone of Bill’s talent and experience in the lead role. Bill not only brings a fluency in developing and implementing successful creative processes, but he shares our vision for building a product line and intellectual property assets that emphasize fun, addictive game experiences."    


    Jesse Sutton, Majesco’s Interim CEO, added: “We’re excited about the opportunities that will result from this initiative and believe this move will allow us to build the same or better product as we do externally with similar or reduced costs. We also firmly believe that the creation and ownership of intellectual property increases long term shareholder value."    


    Added Petro: “Majesco is well positioned to succeed within the mass-market video game sector. I am excited to join such a dynamic organization and begin expanding its in-house capabilities."    


    With over 20 years in the video game industry, Mr. Petro has risen to leadership roles out of the ranks of technical programming. He previously served as Senior Vice President of Development for Sega of America where he oversaw the company’s entire development efforts throughout North America. Prior to that he was Vice President of Development at Atari where he managed a staff of 80 employees, and headed direction and development on award-winning brands such as Backyard Sports. He also held a variety of product development positions for well-known video game publishers, including Konami of America and Electronic Arts.    


    For additional information about Majesco Entertainment Company, please visit www.majescoentertainment.com.


    245
    TalkBack / Alvin and the Chipmunks Coming to Wii, DS
    « on: November 03, 2007, 02:43:03 PM »
    Rhythm game's release set to coincide with upcoming holiday film.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14738

     GRAMMY AWARD-WINNING ALVIN AND THE CHIPMUNKS ROCK THEIR WAY INTO THE WORLD OF VIDEO GAMES THIS HOLIDAY    


    THE #1 KIDS MUSICAL ACT OF ALL TIME BRINGS CLASSIC CHIPMUNK STYLE TO VIDEO GAME
       


      Alvin and the Chipmunks, the #1 kids musical act of all time in the U.S., will make their interactive debut this holiday with Alvin and the Chipmunks, the video game. The Chipmunk Song — which will be included in the game – is a pop culture staple so beloved that it has been included in The Sopranos, Almost Famous, The Ellen Degeneres Show, King of Queens, Ally McBeal, Friends, Nip/Tuck, Boston Legal and Ugly Betty. Timed to ship around the release of the exciting new live action film, Alvin and the Chipmunks, from 20th Century Fox, the video game focuses on the Chipmunks musical abilities while expanding on the films storyline.    


    The Alvin and the Chipmunks video game follows Alvin, Simon, & Theodore on their latest mission to play during the battle of the bands event “Rockathonapalooza". As the Chipmunks perform in each of the video game’s musical levels — from school proms to Burning Man to Forest Arenas to the ultimate, Rockathonapalooza – players are challenged to keep in rhythm with the music. The combination of fun game play, a cool soundtrack and everyone’s favorite Chipmunks, creates another way for the fans of Alvin, new and old, to enjoy and expand on their movie experience.    


    “This holiday, Alvin, Simon and Theodore have been entirely redesigned with a bold new look for the launch of their first live action film and video game debut." said Ross Bagdasarian, CEO of Bagdasarian Productions.    


    The Soundtrack for the Alvin and the Chipmunks video game features smash-hit songs spanning several decades and including popular billboard hits and cult favorites, sung in signature Chipmunk style, that give the video game a unique sound. The songs will resonate with parents, providing hours of family fun, while introducing a new generation of kids to one of the greatest selling musical acts of all time. Some of the more than 40 songs include: All The Small Things, It’s Tricky, Heartbreak Hotel and Shiny Happy People.    


    Look for more updates on this exciting Holiday title in the coming months. The Alvin and the Chipmunks video game will be available for the PLAYSTATION®2 computer entertainment system, the Wii™ and Nintendo DS™ videogame systems from Nintendo, and PC. This game is scheduled for release this holiday season 2007.


    246
    TalkBack / LifeSigns: Surgical Unit Ships for DS
    « on: November 03, 2007, 02:30:49 PM »
    Medical simulation title lets you examine, diagnose, and operate.  Sounds like just another day at the office.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14737

     LifeSigns: Surgical Unit for Nintendo DS Now Shipping to Retail    


    TORONTO, Canada. November 2, 2007. DreamCatcher Inc. of the JoWooD Group, a leading worldwide publisher and distributor of interactive entertainment software, today announced that LifeSigns: Surgical Unit for the Nintendo DS™ has shipped to retail stores. Find out what it is really like to examine, diagnose and operate on patients as you live the exciting life of a young, motivated doctor in this medical simulation title. LifeSigns: Surgical Unit will sell for a suggested retail price of $29.99 USD.    


    It’s a matter of life and death in this unique and exciting adventure game where players will strive to become a top-notch intern at one of the country’s best hospitals. As though you were a real doctor, you will be continuously confronted with medical emergencies and personnel issues that require your immediate attention. Communicate and interact with patients, nurses and other doctors in this dramatic medical simulation game where you are the doctor on call! With the unique features of the Nintendo DS, you will use authentic medical techniques and instruments to take pulse rates, make incisions and much more. Experience the medical drama of LifeSigns: Surgical Unit for yourself!    


    LifeSigns: Surgical Unit is developed by Spike with an ESRB Rating of T for Teen.


    247
    TalkBack / Majesco Announces Mega Brain Boost for DS
    « on: November 03, 2007, 02:19:08 PM »
    New package includes previously-released Gamma Wave, Beta Wave, and a brand-new bonus game.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14735

     MAJESCO ENTERTAINMENT SET TO TRIPLE YOUR BRAIN POWER WITH 'MEGA BRAIN BOOST' FOR THE NINTENDO DS™    


    Upcoming Title Includes 3 Games on 1 Cartridge for Exceptional Value
       


      EDISON, N.J., November 1st, 2007 – Stop the “brain drain" and improve your mental prowess with Mega Brain Boost, a new Nintendo DS™ game from Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games and digital entertainment products for the mass market. Developed by Interchannel-Holon, Mega Brain Boost is actually three-games-in-one: the previously released Brain Boost Gamma Wave and Brain Boost Beta Wave, plus a third never-before-released game that offers an additional set of exercises designed to improve memory and concentration.    


    “By packaging three distinct games within 1 game cartridge and pricing the total package at $19.99, we’re offering a great deal of value to consumers looking for quality entertainment," said Ken Gold, Vice President of Marketing, Majesco. “Each game within Mega Brain Boost offers a completely different set of fun, yet challenging, brain training problems designed to enhance mental acuity."    


    Mega Brain Boost encompasses three separate games developed under the consultation of renowned researcher and author, Dr. Makoto Shichida, creator of the Right Brain Development Theory. Shichida’s theory holds that you can develop your right brain by increasing your recognition of images, shapes, spatial patterns, illustrations and intuition. He established the Shichida Method of education that entails daily training of repeated drills, absorbing large amounts of information quickly and being able to accurately reproduce those images visually in order to stimulate the right brain.    


    Mega Brain Boost includes Brain Boost Beta Wave, Brain Boost Gamma Wave plus a bonus third game.  Collectively, the three games include 15 sets of multiple choice based brain training drills along with a multiplayer feature that lets 2 players face off against one another to determine who’s the bigger brainiac.    


    Mega Brain Boost will be available in January 2008 for a suggested retail price of $19.99. For additional information, please visit www.majescoentertainment.com.


    248
    TalkBack / Nintendo Celebrates Opening of California Office
    « on: November 03, 2007, 09:00:30 AM »
    This week Nintendo took the time to remind us of their philosophy, and introduce some new executives as well.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14734

     Nintendo made its partial move to the Bay Area official on Thursday, with NOA President Reggie Fils-Aime holding a kickoff reception at the firm's new office in Redwood Shores, California.  CEOs from Sega, Hudson, Namco Bandai, and Natsume were in attendance, gathering to hear Fils-Aime expound on Nintendo's philosophy of delivering a gaming experience that appeals to people of all ages.    


    The event also served as an official introduction for newly-hired NOA Sales and Marketing Executive Vice-President Cammie Dunaway (recently snatched from Yahoo's marketing department), and new PR chief Marc Franklin (brought over from Konami).


    249
    TalkBack / Pro Bull Riders Game Announced for Wii
    « on: November 02, 2007, 02:12:35 PM »
    Play as a Bull Rider, or the Bull, next October.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14729

     Professional Bull Riders Game Delivers All the Action of the Toughest Sport on Dirt    


    LAS VEGAS (PBR World Finals)- Nov. 2, 2007- Crave Entertainment, a leading publisher of console videogames, and Professional Bull Riders, Inc. (PBR) in partnership with D2C Games, Inc. today revealed details of the Professional Bull Riders videogame. Capturing all the adrenaline and challenge of the Toughest Sport on Dirt(tm), the game lets you play as a pro bull rider or as a bull in multiple events leading up to the World Finals. Available for the Wii(tm) home video game console, the Xbox 360®video game and entertainment system from Microsoft, and PlayStation(r)2 computer entertainment system, with downloadable versions on the PSP® (PlayStation®Portable) system and PC, the PBR games are scheduled for release in time for the World Finals beginning in October 2008.    


    "PBR has a dedicated fan base and the sport is poised to become the next NASCAR," said Rob Dyer, President of Crave Entertainment. "Capturing the intricacies, adrenaline rushes and excitement of professional bull riding is paramount to the success of the games."    


    "PBR is the fastest growing sport in the U.S. with nearly 20 million fans watching or attending PBR events in 2006,' said Sean Gleason, CMO of PBR. "We are thrilled to partner with Crave Entertainment and D2C Games to bring the sport of professional bull riding to our millions of loyal fans."    


    Players may create their own character and compete as a professional rider or a tenacious bull throughout 10 three-round events in multiple locations, including New York, Anaheim, and Atlanta. Challenge or play as top riders, including Guilherme Marchi, Justin McBride, and Chris Shivers, or play as one of the tour's ferocious bulls!    


    Unlimited play modes test players' skills in either staying on for at least eight seconds or bucking off the rider before his time is up and Season Mode features unlockable riders and bulls. Become the best rider or bull in multiplayer by having the most "wins," or become part of the Millionaire's Club by beating some of the meanest, toughest bulls in the history of the PBR. Intuitive controls and multiple difficulty levels allow anyone to pick up and play and realistic sounds from screaming crowds to bone-crunching falls max out the realism.    


    "D2C Games is focused on capturing the essence of the sport while delivering a video game that is easy to pick up and very fun to play," said Scott Orr, CEO and Founder of D2C Games, Inc. "PBR fans for the first time will be able to experience the most exciting eight seconds in sports."


    250
    TalkBack / NiGHTS: Journey of Dreams Website Goes Live
    « on: October 25, 2007, 07:28:03 PM »
    Sega's anticipated sequel finally has its own home on the web.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14678

     The offical website for Sega's NiGHTS: Journey of Dreams has gone live.  Gamers looking forward to the sequel to the Dreamcast classic will currently find information about the game's features and story, as well as screenshots and videos.  Other sections of the website detailing characters, worlds, and what appears to a community area ("My Dream") are listed as coming soon.    


    The site is accessible now at www.nightsgame.com.


    Pages: 1 ... 8 9 [10] 11 12 ... 16