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Messages - Michael8983

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201
Probably better to wait and launch the online service when it's got some real games to back it up anyway.
Most of the launch titles are single player experiences or multi-player games that are just meant to be played with everyone in the same room anyway.
Online Wii Sports Tennis just wouldn't be the same.

202
Nintendo Gaming / RE:Super Smash Bros. Brawl
« on: August 24, 2006, 04:31:12 PM »
I think it would be awesome if they included the lead from Animal Crossing with all the available customizaions.
Like you choose the name, gender, and even design clothes for him/her.

As for Olimar. He could be a really interesting character. Perfect for novices.
He'd have really pathetic strength and agility but start each stock with a ton of tough AI Pikmin at his disposal to not only protect him but be called to attack other opponents.
Basically he'd be the toughest character with his Pikmin army but basically helpless if and when they're all disposed of.

Don't forget Chibi Robo either. It would make a great addition, cool stage too.

203
Nintendo Gaming / RE:Sonic Wild Fire<working title> announced for Wii
« on: August 24, 2006, 03:47:26 AM »
Basically, it is a lot like the Sonic/Shadow stages in Sonic Adventure and its sequel. They were by far the best parts (arguably the only good parts) of the games. Unfortunately they were only a small portion of the game. This game basically takes what worked in Sonic Adventure and makes it the basis for the entire game. Smart move, Sega.

204
TalkBack / RE: Nintendo Annouces Two New Wii Titles
« on: August 24, 2006, 12:52:59 AM »
I think these will mostly like be Q1/Q2 2007 titles.
A while back someone from Nintendo (Reggie, I believe) made a big deal of not making the same mistake as the Cube which had a great launch line-up but had a huge drought afterwards.  

205
Nintendo Gaming / RE:Sonic Wild Fire<working title> announced for Wii
« on: August 24, 2006, 12:04:43 AM »
I think this is seriously going to be the best console Sonic title since S&K.
The developers were brilliant. They saw that 3D Sonic titles just weren't working.
So they made a different kind of 3D Sonic title with all-linear 2D style gameplay.
No more having to mess with the camera or awkward exploring.  Just pure Sonic fun. The way it should be.

The new trailer definitly has me hyped for it. Especially at the end when that HUGE (censored for spoilage) appears.



206
Nintendo Gaming / RE:Official Leipzig Predictions/Hype Thread
« on: August 23, 2006, 10:49:21 PM »
The more Nintendo waits the more I think we're in for a treat.
If the console were going to be more expensive than most are assuming I think Nintendo would have let us know.
Kind of like how they let the name Wii out before E3. They knew that lots of people would freak over it and wanted to get it out of the way before the show began. People would freak just as much if the console were over $200. Same with launch date. If Nintendo wasn't going to have it done until late November I think they'd of gone ahead and announced it.
But the more they wait the more I think we could be in for a (as suggested by EA) $170 Wii in less than three months. It's understandable Nintendo wouldn't want the competition to know just how big an advantage it's going to have until it's too late.

207
Nintendo Gaming / RE:Zelda Using Motion Sensor for Sword!
« on: August 21, 2006, 02:51:51 AM »
I'm sure there will be an alternative button pressing method for when you get tired.
But having the option of using the Wii-mote as a virtual sword will not only make the game more fun, it's something the game needs.
Millions of Zelda fans were going to buy the game regardless simply assuming they would be using the Wii-mote to control Link's sword, imagine how dissapointed they'd be to find out they couldn't. It would defeat the whole purpose of the Wii in their mind.

208
TalkBack / RE:RUMORS: Camelot Parts Ways with Nintendo?
« on: August 02, 2006, 12:25:05 AM »
Honestly, I don't think Camelot had what it takes to make the killer-app console RPG people were hoping for.
As for Mario Golf and Tennis. I could see Nintendo giving them to Namco which developed Mario Baseball.
Or maybe it's better Nintendo just consolidate all the Mario sports franchises into one package.
Basically Wii Sports but with Mario characters and gameplay elements.

209
TalkBack / RE:E3 Scales Down
« on: July 31, 2006, 01:35:20 PM »
Could this bring about the return of Spaceworld?
Let's hope. As has been said, at least Nintendo will go down in history as the undebateable winner of the last "true" E3.

210
Nintendo Gaming / RE:Devil May Cry 4 on Wii60!! w00t!!
« on: July 26, 2006, 10:46:56 PM »
I just wonder if the Wii version will be the same game. Or if it's like an alternative version designed around the Wii-mote.
Either way how will it look up against the 360 version? Technically speaking the 360 version should look much better but, then again, quite a few 360 games look like Gamecube titles. So who knows.  

211
TalkBack / RE:Third Parties Caught Off-Guard by Wii?
« on: July 23, 2006, 08:32:55 PM »
Far as I'm concerned the Wii already has all the third-party support I need.
The only third-party I was counting on that's been surprisingly absent is Namco but I'm sure it's just keeping things on the down low.
I mean it's one of Nintendo's biggest allies. It would be nice to see the RE title from Capcom too but just knowing it's coming is enough.

212
Nintendo Gaming / RE:Resident Evil
« on: July 14, 2006, 12:45:14 AM »
I like the mansion setting as opposed to the more open settings of more recent titles. Resident Evil 4 sacraficed the scary by giving you so much room to run from enemies. You could simply run to a safe distance, turn and shoot from safety. It gave you a sense of control. The original Resident Evil wasn't like that which is why it was ten times scarier. It was all confined spaces. You never ran from the enemies. You sometimes escaped by running to the nearest door but you could potentially find something even more horrific on the other side. You rarely if ever had time to pace yourself and take down a  threat from a distance. Really the game came down to keeping your nerves and reacting quickly enough to take down threats that would come at you without warning. Leaping in from windows, rising out of bathtubs, etc...
Unfortunately, doing so was a pain in the ass thanks to the clumbsy controls but that's why RE Wii has so much potential.
Imagine this. You enter a small room and look it over with Wii-mote controlled flash-light. All seems calm. You begin to search around. All of a sudden a hidden zombie leaps out at you. It scares the sh*t out of you but you react instantly pressing a button to switch from flashlight to pistol, aim the Wii-mote, and pull the trigger and hope to blow its head off. If you miss it grabs onto you. Perhaps it bites into your arm and you wave the Wii-mote frantically to shake it off. Or it goes for your neck and you thrust the Wii-mote towards the screen  to push it away. Another button switches from pistol to knife and you swipe the Wii-mote until the zombie backs off just momentarily giving you just a moment to switch back to your pistol and try for a better shot.
No more clumbsy controls that plagued the original RE. No more open space like in RE4 to give you the upper hand. This is what RE was meant to be IMO.

213
Nintendo Gaming / RE:Mario Kart
« on: July 13, 2006, 09:30:03 PM »
While I'm sure the game will support a one-handed control mode I think the best option will be a duel control mode.
The nun-chuck accessory will be used as the steering wheel while the wii-mote will be used for special attacks.
You'll finally be able to aim a turtle shell with precision and virtually toss a banana. It will even allow for new items like a hammer which could be swung around in all directions to smash approaching opponents.  
It will replicate the frenzied feeling of driving your cart with one hand while attacking opponents with the other.

214
TalkBack / RE:Six Wii Titles From Electronic Arts
« on: July 13, 2006, 06:57:39 PM »
I could see EA's Wii titles actually selling surprisingly well no matter how mediocre they may be. Thanks mostly to the Wii's affordability.
When gamers hand over their life-savings for a PS3 they're not going to have much to spare on games. If they do they're not going to blow it on something like Tiger Woods.
While gamers who spend a measly couple hundered on a Wii will be more apt to pick up a cart-load of titles to go along with it. They would have to buy seven or eight games to make up the price difference.
The Wii-mote will add a new degree of intrigue to EA's tires old games too.
It will be cool to have Tiger mimic your real life swing of the Wii-more and to have real control over Harry's wand.
The scary thing is that Sony's new "innovative" controller will allow for the same kind of controls in games like Need For Speed and SSX on the PS3. Let's hope EA doesn't figure that out.

215
Even without the DSL, the PSP's relative failure in the global market would have eventually brought it to a halt it in the US. But I do think the DSL is going to considerably speed up the progress.

216
Nintendo Gaming / RE: 2.3 million Black DS lite STOLEN!!!
« on: June 14, 2006, 11:31:09 PM »
Nintendo should just count them as "sold".
Sony would.

217
TalkBack / RE: Nintendo Reveals More Wii Details
« on: June 07, 2006, 06:57:13 PM »
"On a side note, is anybody else kind of surprised they haven't bothered to make a cel-shaded Pokemon game? I mean, it's just BEGGING for that kind of style."

I'm dissapointed in the lack of cel-shaded Nintendo games period.
I love the style and it's the perfect way to bring that classic sprite-based look into full 3D.
Not to mention how it would cover for the Wii's technical limitations. Attempting to compete with the 360 and PS3 with realistic textured graphics is not a good move IMO when perfectly crisp, bold  cell-shaded graphics are an alternative.

218
Nintendo Gaming / RE:Super Smash Bros. Brawl
« on: June 06, 2006, 03:03:49 PM »
"The tentative number of non-Nintendo characters to be added is 1-2."

My bet is on Sonic and Pacman.

219
Nintendo Gaming / RE:Caricature-making software on the Wii?
« on: June 02, 2006, 07:46:48 PM »
I'm personally hoping the Wii-mote has both the rumored microphone and camera.
Even if they do drive up the controller price (though I can't imagine they would by much), the gameplay benefits would more than make up for it.
Having a standard mic and camera in EVERY controller would open up all kinds of options for developers.

I do however agree that this caricature thing doesn't support the cam rumor.
I mean I can't imagine how a digital picture could create the 3D facial models in the Tennis demo.

 

220
Nintendo Gaming / RE:Super Smash Bros. Brawl
« on: May 28, 2006, 09:45:50 PM »
Sonic is a definite. Naki said long ago he was open to him appearing in a Smash Bros title.

Pacman is very likely. Afterall Nintendo made Pac Man Vs and Pacman and related characters appear in Namco's arcade version of Mario Kart.

As unlikely as it may have been a few years back, I think it's very likely now that we'll see Cloud or another popular Final Fantasy character in the game. A Dragon Quest character too. Square-Enix seems to love the Wii and Brawl's music is being composed by a man famous for composing for Final Fantasy.

I think if another Konami character appears it's more likely to be Goemon than Belmont.

We can't forget Bomberman either. Bomberman crossed over with the Mario universe when he went bomb-to-bomb with Wario on the Gameboy afterall. I could even see Bonk making an appearance, afterall his game was included in the demo for the virtual console.

I would love to see Megaman more than almost any other third-party character but he's not as likely as one would suspect. Unlike most of the other characters, neither Nintendo nor any of its second parties have ever in any way been involved with a Megaman title.


221
Nintendo Gaming / RE:Iwata Interview
« on: May 23, 2006, 09:32:40 PM »
Nintendo would not include a second controller if it meant going over $200 IMO.
I'm hoping it will have two remotes and still be just at $200 though.
I think they could get away with packaging it with two remotes and a single nunchuck.
It seems to me that most multiplayer party-type games are going to use the remotes exclusively anyway and having two remotes packaged with every system would make developers more comfortable with making dual-remote games too. Just as long as additional controllers include the nunchuck to avoid segregating the user-base.

222
"Yeah, they'll have to earn the funds for a shiny new moneyhat.."

Let's just be thankful that - unlike Microsoft - Nintendo isn't dumb enough to give them out in exchange for certain Sega titles that don't sell anyway.

223
Here's something to consider.
A lot of those PS3 and 360 titles might just be multi-platform versions of the exact same game.
While most if not all of the Wii titles are likely exclusives built around the new controller.
Sheer number of titles doesn't make a difference as much as exclusiveness and quality does.
We're getting an EXCLUSIVE Sonic title and an EXCLUSIVE Super Monkey Ball title.
Those are two of the few Sega franchises that actually sell.
The majority of those other titles spanning the several consoles and handhelds are likely just going to bomb anyway.




224
"Sega is certanly betting for the wrong portable....."

Sega's not exactly known for making the best decisions.

225
"Meh, who cares about the E3 reactions to Zelda, just wait til it launches.
Can't wait til november."

You're right.
The E3 demo was supposably really limited too.
Just the dungeon shown at the press conference and some fishing.
I can see why it didn't get people that worked up. The full game will be a different story.  

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