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Messages - darknight06

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751
General Chat / RE: My latest MSPaint creation [Official Art Thread]
« on: July 10, 2004, 10:03:26 PM »
Oh.....   man....   and you mean to tell me during production that they didn't catch this?  lol

752
Nintendo Gaming / RE: XNA-Sony and Nintendo's doom?
« on: July 10, 2004, 06:27:31 PM »
They'll still rush them out, if not now even faster than before.  If a CEO finds a way to make more money faster they're gonna take it, which is exactly what this sounds like.  

753
TalkBack / RE: The End is Near for Acclaim
« on: July 05, 2004, 01:18:36 PM »
I kinda hate to say this because I know there's going to be people out of a job now and I wish the GOOD employees of that company the best of luck in the future.  However,  on the other hand IT'S ABOUT TIME!!!  They made almost nothing but absolute crap for 15 years and with the exception of the Midway arcade ports long time ago and Turok1 they haven't done anything that I felit like was really worthwile for the industry.  If this means they're actually finished, good riddance.  

754
TalkBack / RE: Iwata Talks About Online Games
« on: July 05, 2004, 11:26:24 AM »
Doesn't faze me.  When someone can come up with a strategy that's completely free of lag, free of charge, and offer way more types of games online than the genre's already there, THEN I'll jump on it.  As for right now, no.  

755
Nintendo Gaming / RE: State of 3rd Party Address
« on: July 04, 2004, 07:38:09 PM »
I stand corrected.  

756
Nintendo Gaming / RE: State of 3rd Party Address
« on: July 03, 2004, 10:15:32 AM »
One thing to clear up, today's Million = Technos.

757
TalkBack / RE: Advance Game Port Now Available
« on: July 02, 2004, 04:44:59 PM »
There still selling these things?  Give me the actual hardware of the GBPlayer any day of the week.  This thing is an emulator programmed inside the memory card, and a rather iffy one speed wise at that.  And it doesn't play GB games either.

758
TalkBack / RE: EFF Challenging Nintendo Emulation Patent
« on: July 01, 2004, 08:12:12 AM »
Are we forgetting probably one of the main reasons why this is being done?  I believe it's called Advance Game Port. It uses a port of a well known PC GBA emulator and it connects to your memory card slot so you can play GBA games on the Cube.  You know, if I were Nintendo I wouldn't want companies to be able to pull crap like this either, especially since they've already made the GBPlayer and want that to sell.

759
I thought that was a bit interesting too in the "See, even we know which version was better" kinda way.  Either that, or they just didn't want to mention the name playstation in that magazine.

760
General Chat / RE: Media Bias: Sony PSP vs. Nintendo DS?
« on: June 27, 2004, 04:57:58 PM »
"Handheld gaming finally grows up"  Ok, I've seen the specs to this thing.  I've seen how it looks.  I've heard about what it supposedly is capable of doing.  What is soooooo grown up about this thing?  

Crap like that was the reason why the last magazine issue I remember reading was the last issue of Gamefan.  After that I just didn't care anymore because at around this time everyone else hopped onto the Sony bandwagon.  

761
 "Do you really think a line like that is such a big deal? Thats taking the 'blood and guts' sell games approach, So what if they censor cussing, it doesn't affect the DARN gameplay at all."

Here's the thing. On the back of the original box, not one of the features were "CURSING IN DIALOGUE FOR THE FIRST TIME IN THE MEGAMAN SERIES!"  However, what surprises me is that the original game was rated KA and the word wasn't edited it out then.  I only really want to know, why now?
Thing is, if 7 weren't so screwed up I probably wouldn't have even mentioned it.  This isn't like MK1 SNES/Genesis where the SNES ver. was dogged for having no blood despite being the overall better version.

Quick edit:  Some of these people on a few of the other message boards are insane.  This one guy claims the wording was changed because they wanted to cater to Nintendo's kiddy image...   *shakes head*

762
Professional 666:
I don't know if you've beaten Megaman 7 yet, but if you haven't I hope you didn't like the watching the credits in the original too much.  Why?  Because, for whatever reason, it's completely BLANK now.  No Megaman walking away from a mode 7 explosion, no Robot listing as the credits go by, NOTHING.

To all else:
Now I know somebody at Atomic Planet didn't know what they were doing.  Notice that in Megaman 7 and 8, any effect that was hardware specific was eradicated.  7's mode 7 fire effect, and ALL of 8's polygonal transition effects on speech boxes and the openings of stages and the weapon menu are gone.

Don't get me wrong though, I'm still enjoying the heck out of this for 1-6.

763
2 has one boss that comes real close to MM1 standards, but otherwise it's about moderate in difficulty.  Same with 1 really, at least once the Yellow Devil is defeated.

About the remixes.  I decided to do a little bit of a play with my speakers, have one set for just the game's sound effects and the other for the music.  So far I've only played MM6 like this since that's the only one I have the tracks for at this moment.  
The first part of the game, the remixes don't help it too much.  Honorable mention goes to Knightman and PlantMan's remixes, but that's as far as I'll take it.  It's not until part 2 where it gets extremely good.  Wily boss battle remix makes for a remarkable final showdown.  
I hear 4 and 5's music were much better remixes overall, but I've yet to hear those so I can't make a real judgement on those particular ones yet.  

I will say one thing, this has gotta be some of the best gaming I've done this gen, bar none.

764
It's really nothing all that big, but Bass's line went from...
"Damn, I was careless" to
"DARN, i was careless."

Thought I'd point it out for the purists.

765
Anyone see the interview yet?  I thought it was right interesting, though the G4 ad could go to hell.

Anyhow, I guess you can say I've calmed down a little bit too.  The controls don't really bother me all that much anymore, though I still have to stop myself every once in a while from hitting B when i want to hit A..  If you do get the collection, my opinion still stands, get it for 1-6.  Right now those 6 alone are saving this collection from being traded in for something else

FOR THE PURISTS...

On Shade Man stage when you get to Bass, the dialogue been "cleaned up" so to speak.  Funny thing was, after all the crap I witnessed beforehand, this came as no surprise.  

P.S.  I guess I can't really be all that mad about this though, especially considering that because of a screwup on preorders I ended up getting Four Swords for FREE!!!!!!!

766
"I'm sure Mega Man 7 as it is on the collection is perfectly playable and is a great game. It's just not 100% accurate and the SNES version is superior. If you're unaware of that you're not going to consider it a flaw."

That is true.  However, I could understand some imperfections in sound, graphics, whatnot if this was emulated.  However, this was ported!!!   Many more complicated games get ports from one thing to another and they still 85% of the times come out better than what happened here.  This is an old game.  Capcom had the resources for the original game, since THEY MADE IT!!!  There's no reason for any imperfections. Especially for the shot repel one I forgot to mention earlier.  When you hit an enemy invincible to your buster shot, the shot bounces off REEEEEAL slow, rendering your gun useless for what sometimes appears to be a whole 4 seconds.  Believe me, this was not the way the original was.  

I apologize if I appear to be extremely anal with my observations, but you would think that with 2 delays of the product, it'd be nothing less than perfect.  Especially given the series they were doing this for.  Apparently, even the blue bomber can't get a break these days.
 

767
Most of the reviewers out there probably never even played the originals before to even care.  That and with the way reviews are today, it wouldn't surprise me if they were slipped a little money to keep them quiet about anything potentially wrong with the title.

768
 hate linking to an IGN board, but just read the post, the guy emailed the people who made the game. HOW THE HELL CAN YOU MAKE NES GAMES TAKE UP 618 MEGS OF SPACE?"

Simple, you port the games instead of emulate them.

To professional666:
Yeah, I'm still reeling from what they did with 7.  Another thing I'm noticing is that the same engine used on 7's port seems to have been used for 8 and the arcade games and it shows whenever they go to do a similar effect.  Despite what I said about the 2 arcade games being OK, they're still worse than they were on their original hardware.  Remixes?  Bah, remixes wouldn't have saved this crap.  

769
One problem though, it was never during the scrolling between sections though.  That crap looked like bad coding to me.
Update:
Stereo effects in Megaman 7 and 8 are gone.
Mega Man the Power Fighters is for the most part somewhat OK. However, the arcade's stereo sound is gone, and there's quite a bit of slowdown in the games when a lot of stuff gets on screen.  This didn't happen in the arcade btw.  Otherwise, one of the better ports. It at least sounds accurate and wasn't subjected to horrible sound editing.  

Just unlocked Power Battles.  This is probably the best port alongside Megaman 1-6.  Very faithful, no slowdown.  Sound editing is near perfect aside from a couple screwy sounds.

770
My synopsis of the whole ordeal so far.  *spoilers concerning unlocked material*

This is going to be a fairly large post, and I'm going to be quite anal about some things in it so as it stands, you were warned.

I've finally gotten a hold of the game and to say that I'm less than impressed isn't even touching on the surface.  Where to start...

The good: IT'S MEGAMAN 1-8 Contrary to a previous rumor, every game has it's own save meaning you don't have to overwrite one save for another game save.
The bad: read on, cuz some of it gets ugly...

Controls: A=B  B=A
Won't even get into them.  You'll either like it or not.

Music and sound.
NES games sound OK. Only issue I have is some off sounds here and there. 6 has the Japanese intro music which strangely cuts off about halfway through the damn intro.  7 and 8 are another story.  Parts of 7 and 8's music has been CUT!!!  Just the beginnings so far, but still.  7's lacking an instrument.  They had to be using a custom emulator for 7's music cuz it sucks.  The tone is off on a lot of the tracks.  7 and 8 both skip like crazy at times. NO REMIXES SO FAR ON CUBE. Some of 8's sound effects are ear blowingly louder than they're supposed to be.  Some voice samples were cut back on too, Search Man seems to be the huge offender here.  Horrid editing job on both 7 and 8's music overall.  Lot of the sound in all games sound muffled. None of the music infinte loops either, which now explains their file size.  Stupid atomic planet didn't reconfigure the music files so that they could infinite loop seamlessly like you'd hear in JUST ABOUT EVERY GAME THIS GEN.

Graphics
1-6 OK.  Navi mode kills all slowdown and flicker.  New health/weapon bars.  
7 almost OK. Transparency fade ins and outs on dialogues look horrible now.  Cloud man's stage when it gets dark now just changes dark, there's no transistion like in the SNES. Slowdown during fade ins and outs WEREN'T IN THE ORIGINAL.  
8 loses it's transistions with one exception between menu screen and the period before Megaman teleports into the stage. Once again, slowdown on fade effects.  SLOWDOWN ON BOSS FIGHTS!!! WTF.  NEXT GEN SYSTEM PEOPLE, INEXCUSABLE.  

Extras So far
Homage to Megaman (the theme that they used for the trailer.)
Megaman's Drum and Bass (A remix of Megaman 3's intro music)
Picture Set 1
Atomic Planet Entertainment Credits

Glitches:
ALL GONE.  

Overall Viewpoint thus far:
Megaman 1-6 are the most enjoyable games on this collection so far, given that they were ports of a port made by COJ, so they couldn't go too wrong.  7 and 8 feel like they were almost just slapped on at the last minute.  Especially 7 where I just realized it had SLOWDOWN too.  Yes, you heard me, an SNES port with SLOWDOWN.  If you do buy this still, just get it for 1-6.  Only play 7 and 8 for the unlockable content.  I was only ticked off by the lack of remixes earlier because I assumed the games would be perfect or near perfect.  As it stands, the remixes wouldn't save 7 for anything, though it would've been nice for 4-6 since they actually came out like they should.
Despite 1-6 being good, this is still a dissapointment, you would thnk that games from the NES and SNES would've been ported perfectly to a recent console these days given their specs.  I might be able to understand 7 and 8 if they were emulated, but as ports they're lowsy.  And as good as 1-6 was, their sound should've been on the spot perfect.  I'm almost afraid to unlock the arcade games as bad as 7 and 8 were.  I'm not the biggest advocate for emulation, but my suggestion maybe to hold on to those roms, isos, whatever you have of the games.  A true testament to lazines, if I do say so myself.


771
Nintendo Gaming / RE: Great Series that need to be re-made or ported
« on: June 22, 2004, 08:46:33 PM »
I could've swore the GBA got a port of Lost Vikings.

772
Megaman 8 minus the FMV which clocked at around 250MB or so,  is only about 50MB.  That's game's music was also system generated so the space used for it was quite little..   7 I believe is only 2 or 3MB.  1-6 is only 128 to 512k at the most.  The 2 arcade games are only 12 to 16MB.  So what the heck went wrong then?  They weren't emulated, they were ported.  ALL OF THEM.  Which means all the sound has to be made into a track, no matter how prehistoric the sound might be.  (nothing against the sound, just the procedure)  And to top this off, supposedly 1-7 were getting remixes as well.  Add the 20 minute interview.  Plus the FMV of MM8 (was worthless FMV if you ask me) That a whole heck of a lot of tracks.  Here's my question.  Why didn't they just put 1-7 on one disk and 8 and the arcade games on another? (especially when you consider the recent news about the arcade games being split from the compilation and sold separately for the Japanese market)  This way 1-7 could have their remixes and original tracks and nothing from 8 or the arcade games would have to be cut to accomodate that.  I swear, the stupid crap I see companies do in this industry just make me wanna hurl.

773
Whenever I get my hands on the game, I'll give a full detailed synopsis on what happened with the game once I've played it some.

774
Oh yeah, the craps not over either.  B is jump and A is shoot? !!  STUPID CAPCOM! After hearing about the controls, plus the no remix music thing, this has got me feeling like it might have been intentional.

775
General Gaming / RE: Smart move by Sega Sports
« on: June 15, 2004, 12:55:42 PM »
 
Quote

Great for you. Did it not come with 16:9 525p?

LOL

On a more serious note this year better rock the house for Sega Sports, cuz otherwise it's gonna be a long fall season and seasons to come if it don't sell good enough despite the price tag.  

Oh and one more thing.  NFL2K>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Madden.    

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