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Messages - Hostile Creation

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201
Nintendo Gaming / RE: It's Such A Wonderful Feeling
« on: January 01, 2007, 06:43:24 PM »
I think the Gamecube will always be a high point for me, because it was the later years in high school, I was with all my lifelong friends, and we played together constantly.  Only one of my close friends owned one, but all of us would play together.  SSBM will probably reign supreme as my favorite multiplayer game for the rest of my life.  Because it was that time of my life.  Nowadays, I don't game much at college (I haven't even brought my Wii yet, I don't have a TV there) and those friends that I do enjoy playing games with I hardly ever see.
So I think the Gamecube is a landmark for me in many ways, partially because of where I was in life.  But we'll see, with the Wii.  I may end up living with some of those Gamecube friends after college, so maybe the Wii will achieve a similar dominance in my mind.

202
Nintendo Gaming / RE: When do you strap your Wii?
« on: January 01, 2007, 10:09:04 AM »
Usually only for tennis, maybe bowling.  I find I'm pretty confident in my grip otherwise.  I've never slipped at all, though.

203
Nintendo Gaming / RE: Excite Truck haters: for the love of Reggie, RENT IT!
« on: December 31, 2006, 09:52:10 AM »
I figure it's better to revive a thread on a game rather than create a new one saying the same thing.

I got Excite Truck for Christmas.  I've played it extensively (I've unlocked Super Excite), both by myself and with friends.
I love this game.
Seriously, as far as single player goes, it's the most fun I've ever had playing a racing game.  This includes F-Zero GX.  F-Zero seems put together better, but Excite Truck is definitely more fun and thrilling to me.
But that's not to say it isn't challenging.  I've only just gotten to the hardest part of the game (Super Excite, I'm still only at bronze) and I've already had some difficulty with it.  The challenge is tough and rewarding without being tedious (like F-Zero's story mode).
Two player is lots of fun, too, but I've had better multiplayer racing game experiences.  Namely Mario Kart.

So yeah.  I'd pay fifty dollars for it, if I hadn't gotten it as a gift.  Definitely worth a rent, and I highly consider it for purchase.  Give it more than an hour, though.  Once you really get the steering and stunts down, things get that much better.

204
Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: December 31, 2006, 09:45:27 AM »
Yeah, I spent probably over 600 rupees altogether on the rollgoal game.  I eventually beat all the levels and got the prize, though I cannot use the frog lure worth a crap.

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Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: December 29, 2006, 06:38:39 PM »
MarioAllStar, if you hate level seven on roll game, you will LOATH level eight.

Shall go after those chests sometime, though I imagine they just contain rupees I really don't need.  Must find the other seven poes sometime, though.

206
Nintendo Gaming / RE: Now this guy has the right idea (concerning the VC)
« on: December 28, 2006, 06:54:28 AM »
I thought the whole point of it was nostalgia.

What about game reviews?  Someone should start a retro review site for VC games, seeing how they stood the test of time.  Or at least dedicate a portion of a site to it.
I wouldn't be dumb enough to buy something I didn't like.  I'd ask around.  It's like buying any other game.

I'm not saying demos are a bad idea.  That'd be good, if it were feasible.  But it really shouldn't be necessary.

207
Nintendo Gaming / RE: I met my first skeptic today
« on: December 24, 2006, 04:58:02 PM »
It's not as overtly creative as Wind Waker (which I love for its style), and not nearly as daring, but it's still brilliant.  None of the Zelda games have ever been generic, in my opinion, far from it, and this is one of the most brilliantly designed ones yet (as far as art style goes).  I'd probably only rank  Wind Waker and Majora's Mask above it.  Not even sure about the latter.

208
Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: December 23, 2006, 03:38:14 PM »
Caliban: It goes up to 1-8.  That's where you get the frog lure.  I don't think it goes any higher, but I'm not sure.  That level is hard as hell, though.

209
Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: December 23, 2006, 10:53:46 AM »
It  helps for the roll game, too, if you want to get the frog lure and beat that minigame.  It's only 5 rupees to play and I spent over 600 on it.  I beat it now, though, despite it being very hard.

210
Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: December 23, 2006, 04:05:29 AM »
I was wondering about that, too, Shecky.  I spent literally half an hour looking for a secret entrance.
I actually found something behind Colin's house, but I'm not sure how to get in.  There appears to be a free-standing 100 piece rupee, or so it seems.  Shall investigate further.

211
Nintendo Gaming / RE: What is everybody playing after Zelda?
« on: December 23, 2006, 04:03:17 AM »
With any luck, ExciteTruck.

212
Nintendo Gaming / RE: Our Christmas gift?
« on: December 22, 2006, 05:34:10 AM »
Since when do businesses have to give out free Christmas gifts?  You buy their stuff.  That's the whole point.

213
Nintendo Gaming / RE: I met my first skeptic today
« on: December 22, 2006, 05:32:30 AM »
"plus Zelda, which bores the pants off me as a franchise and in it's latest incarnation has eye rendingly bad graphics - both technically and art direction"

Get out.

Not because you don't like Zelda, because that's a matter of opinion.  But I'd like you to show me a game that's had better art direction in the past two or three years.  It's absolutely brilliant.  If that's bad art direction, good art direction simply doesn't exist.

214
Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: December 22, 2006, 05:30:16 AM »
I felt the same way, Famicom, both about the City in the Sky and the Twilight World.  Like I mentioned before, some of the areas just didn't have much to do with them, and those were possibly the most disappointing of all.

215
Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: December 20, 2006, 06:02:02 PM »
Five or six, I believe.

216
Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: December 20, 2006, 11:56:31 AM »
Camera control is nice, but how can Z not be enough for you.  Jumping over pits while I'm looking at myself from the side would only be disorienting.  I never had this problem.
Though I do agree that most of the bosses were too easy.  We need more Metroid Prime style bosses (I hate Castlevania).  Also, the Fused Shadows sort of make sense later.  But you should know that it's just an excuse to have dungeons.  Why on earth did you collect those jewel things in OoT when all they did was let Ganondorf take over the world?  It's a dumb question with an obvious answer.

For ReDeads, SixthAngel, I would recommend projectile weapons, particularly bomb arrows.  The wolf is also very effective against them.

I've caught one of every fish now.  I have seven poes left, and I've been playing the roll game.  I'm on level 1-8 I believe.  It got infuriatingly difficult a lot sooner than I expected it to (spent over 500 rupees on it).

217
It looks cool.
On the other hand, I already beat the game, and I'm on the verge of 100% completion.  Would I benefit from this in any other way?
(I'm not so much a collector as a player)

218
Nintendo Gaming / RE: Wiimote Battery Solutions
« on: December 20, 2006, 11:39:54 AM »
I've just been leeching my parents batteries, energizers.  They have dozens of them, so it hasn't been a problem yet.  They last about twenty hours, it seems, give or take a few.
I may end up doing something like this eventually, though.

219
Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: December 19, 2006, 07:30:03 PM »
Hahaha, glad to make you feel that way.

I got the last two bugs and two more poes.  Eight left and I've completed everything in the game except for some fishing things (need a Hylian loach, and I want to fish more in Hena's lake; also haven't finished the roll game levels, but I'll doubtlessly do that; I finished every slidey puzzle in Link's Cabana in Wind Waker.  The lamps all go dark again when you finish, if you're curious).  As far as I know it's everything, anyway.

220
Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: December 19, 2006, 02:37:31 PM »
I hate being right.

Something else I found interesting (near ending spoilers):
The big goblin (moblin?) (who you either fight three times, or who looks remarkably like the other two you fought) who talks to you when you fight him, in Hyrule Castle.  Not only does he talk, and make an interesting comment, but they even took the time to have Midna point it out.  He's also shown riding across a field, in the credits.  I thought this part was awesome, even though I had no idea why they included it.  I love mysteries like that.  Anyone have some ideas?
I figured it was maybe to give some humanity to an enemy, but it may have been something more than that.

221
Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: December 19, 2006, 01:11:32 PM »
I figured that'd be the place.  I scoured every other place vigilantly, but I was dreading having to go there.
Thanks, though

Are there only sixty poes in the whole game?  I have a nasty feeling that there are.  

222
Nintendo Gaming / RE:Twilight Princess Spoiler Discussion Thread
« on: December 19, 2006, 10:03:50 AM »
Finally beat it.  Fifty one and a half hours, 49 poes, all but 2 golden bugs, and all but four heart pieces.  Also beat the Cave of Ordeals before beating the game.

I'll denote some parts of the game that I really loved (I won't be able to get all of them, but maybe I'll post more later as I remember them), then ending impressions and problems I had with the game.

Malo Mart once it opens in town.  I was expecting to go in to a normal store, and suddenly HAPPY DANCING CONSUMERS and the moonwalking vendor?  Awesome.  Also more hilarity when I went back to Kakariko and the Goron elders were doing the dance.

The Western-style battle in the Sheikah ghost town, and then the hilarious follow-up minigame with the cats.  I love that they derive such enjoyment from just talking to you

Beating the fifth dungeon (Snowpeak Ruins), with the lovely cut-scene with the Yeti couple.  My friend (who was watching) and I cracked up at that.  I like the two of them in general, too, and sledding against them is tons of fun.
Also in Snowpeak Ruins, the miniboss!  It was the ball and chain knight from Link to the Past and Link's Awakening!  Fun battle with total nostalgia, but even cooler when I discovered that I GOT THE BALL AND CHAIN.

The minibosses in general, really.  I loved all of them, and the lack of minibosses was, in my opinion, the biggest flaw in Wind Waker.

Getting the spinner and realizing how awesome that boss was gonna be.  Really wanted more spinner-centric areas, though.  It had morph ball puzzle potential, really.  Maybe a cool minigame with it, similar to the sledding thing.

Kind of earlier, but beating the Goron Mines and having it become sort of populated again.  Oh, and hitting the pole on top of the lookout tower on the first try, and without the scope.  Wiimote ftw.

Iron Knuckles hella yes.  While the fighting in this was incredible, and I loved all the combat, I still felt Wind Waker's was more fun.  The swordfighting in Wind Waker felt more natural and the items in Wind Waker could be used to better effect in combat than those in TP.  I also love constantly toggling with the camera; one of my favorite things in Wind Waker was taking the helmet off of a Darknut while zooming around with the camera.  Anyway, both are really great, but Iron Knuckles really stand out in how excellent they are to fight.  Most of the enemies in TP felt too easy, I could kill a horde of enemies with one swing of the Master Sword, but Iron Knuckles were really satisfying, and I wish there had been more like them.

Boss battles, needless to say.  Armaghoma, the Stalfos Lord, Diababa, and the dragon (whose name slips my mind) all stand out.
My favorite one, though?  Zant.  I LOVED that battle.  Hands down one of my favorite Zelda bosses ever.  Both the interesting revisiting of past bosses and his crazy, quirky behavior.  Zant was such a cool enemy.

Also, all the minigames.  And I've really enjoyed fishing a lot more than I thought I would.  Hena is adorable (I said she was cuter in that picture).


And now ending stuff:

Interesting.  It felt kind of abrupt, especially considering how long the game is.  Also, as Bill noted, absolutely no connection to what happens prior to Wind Waker, which I would have liked.
Fighting Ganondorf was great, all four stages were awesome.  I died on the Ganon stage, took me forever to get Midna's grip right (I was diving forward instead of waiting), but I beat it after that.  Horseback awesomeness and quite a good finale.  I absolutely loved the shot of the sun setting with the silhouettes of Zelda and Link looking at Ganon, standing (in some sense at least) lifeless.
Also, I think the Zant cut-away had something to do with what he said about his god resurrecting him.  When Ganondorf lost his power, Zant died for good.
Midna is quite beautiful, yeah.  Love the art on the first page of the instruction manual, but glad I didn't see it till after I beat the game.
Every Zelda game seems to have some tragic quality to it.  Midna leaving and breaking the bond between the two worlds.  That scene was beautifully done.  It felt, well, tragic.
Credits stuff was good, of course, and Link riding home.  I like Ilia, though I wouldn't be able to decide between her and Midna.  She looks a bit odd, but I still like it.  Hena is cutest, though.  I hope we see another game with this Link.
Going to beat it again soon, of course, and I'll watch the ending again.  But that's what I have to say for now.


Problems:

My biggest gripe is the story.  And not the story itself, which I like well enough, but how it's told.  It's told almost exclusively in cut-scenes, and almost entirely: after the first three dungeons, after the fourth dungeon, and after the seventh and eighth dungeons.  There are severe story draughts.  Whereas some games succeeded very well in continually telling the story (Wind Waker, Majora's Mask, and Link's Awakening), Twilight Princess (and OoT and LttP suffered from this too) felt too disconnected, in terms of how the story advanced.
On the other hand, I'm partially to blame.  I played the first dungeon, didn't play at all for a week, played the next two and then waited another two weeks before I started playing again (and then it took me about a week to finish the game).
I'm going to play through again sometime, but as of now this still seems a problem to me.

I also feel like there weren't enough characters.  We had a few memorable characters, most of whom played an important role, but aside from characters like Agitha, Jovani, the mailman, the two clowns at Hyrule Lake (all of whom serve some distinct purpose) there weren't any memorable characters.  Castle Town was great, with all the hustle and bustle, but unlike Ocarina's Kakariko Village or Wind Waker's Windfall, very few characters had any importance.  I'd like to see a more diverse cast of individuals (although I may point out that the individuals who are in the game are awesome), and have Link help certain characters in some way.  Not enough dynamic characters.
Also, in conjunction with this problem, there are certain areas that I didn't feel connected with, because they didn't make those areas involved as they could have been.  Ordon was fine at first, but after you leave there's virtually no reason to go back there, unless you want to just hang out or herd goats.  The Goron place in OoT felt very special, because there was a lot to do there.  Here, all you had to do there was wrestle and beat the second dungeon.  All you do in the Zora Domain is unfreeze everything, and later use it as a bypass to Snowpeak.  These areas are brilliantly designed (and Zora Domain is visually gorgeous), but they're relatively empty.
Anyway, the game was still absolutely brilliant.  The art design, every single inch, was spectacular.  The environments were beautiful.  The characters were great.  The enemies were fun to fight, and the bosses were awesome.  The music was beautiful (especially at night, on the field).  I could go on and on about why I loved the game.  It's one of the best games I've ever played.
But it's not my favorite Zelda, and I don't know that it would even surpass Wind Waker.


Now after that huge post, a questions and such:

Reading through this thread, I'm quite proud of myself.  I made it through every dungeon with relative ease (I only really felt challenged in Hyrule Castle, and then only occasionally), without any help whatsoever.  I collected nearly everything without help (after I beat the game, lacking only four heart pieces, I continued to collect them: I now have all of them.  I used the fortune teller four times: once to find out what she did (she showed me the donations guy, so at the time I didn't realize what it meant), once to see a heart I already knew about, and twice to actually find two I had missed (in dungeons).
I only need ten more poes.
I beat the Cave of Ordeals without any outside help.  I had to go through twice, because I didn't have the item I needed to continue the first time.  I did not die when I played all the way through, though it was a challenge.
I'm missing only two bugs.  This is the only problem I have right now.  I'm missing a pair, and I don't know where to find them.  I've looked everywhere.  It's the top of the middle column (on the bug menu), so if somebody could give me a hint, that'd be great.  No specific locations, though, thanks.


I'll say more later, if I have anything to say.  Sorry for making such a MASSIVE POST, hope someone is willing to read through it  

EDIT: SixthAngel and I are looking for the same bugs.

223
TalkBack / RE: REVIEWS: Kirby Squeak Squad
« on: December 13, 2006, 07:02:31 PM »
Disappointing, but I wasn't sure whether I'd get this or not anyway.
And while Amazing Mirror did include exploration as a major theme, it's something that I don't think Kirby as a platformer should be held to.  If it's too short and easy, fine, but marks off for lack of exploration in what is essentially an adventure platformer seems odd.  In fact, most people seemed to hate the complex map in Amazing Mirror (I personally did not).
A friend is getting this, so I'll check it out but probably won't buy it.  Thanks for the review!

224
General Chat / RE: I Failed to Graduate
« on: December 13, 2006, 02:06:45 PM »
I took Calculus in high school, no idea how I made it through.  I've totally forgotten all of it by now.
I took College Algebra for my core math requirement at college, and I didn't even do well with that

Good luck though, Ceric.  Hopefully things will work out.

225
Nintendo Gaming / RE: Elebits
« on: December 13, 2006, 08:21:19 AM »
How is a 77.7% score low?  That's just over 3/4, it's nearly a 4/5.  I fail to see how that's a low score.  It's a rental, at least.

(btw, EGM is the scum of the gaming journalism world. . . and that's saying something)

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