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Originally posted by: Crockinator
I think one of the biggest hurdles that Nintendo has actually CREATED with their new philosophy is to provide new games that appeal to ALL segments of the market - considering that no system that I know of in the history of gaming has even attempted to appeal to the over 50 crowd (which happens to be, as far as I know, the fastest growing segment of the population).
Has anyone noticed the number of "wii experience" videos posted on the net by new Wii owners who couldn't believe that their parents or in-laws were having a blast with Wiisports? I have seen more videos of adults than I have of kids.
On the homemade Wii experience videos - I haven't seen them but it makes sense, older adults are the ones who setereotypically don't play video games. Good news for Nintendo that they're enjoying Wii Sports. I should look these up!
As for trying to provide games to all segments, it is a challenge, but I bet it's a fun challenge and in some ways and there's a big advantage: you don't have to live up to expectations. Voice acting, HD graphics, and as many hours of gameplay as you think you can get away with - these are the types of things gamers expect from a "top notch" game. I hear Gears of War's single player campaing is kind of short - but if you think about it, adding 10 more hours of single player time to Gears of War would mean adding millions of dollars to the budget.
Adding two new sports to Wii Sports probably cost Nintendo under a million. Nobody needs professional atheletes and teams, liscenced music, "real-life" graphics or even more realistic movement to make Wii Sports fun. Of course, some of those things would be nice additions but the point is that all you need to make a successful game on Wii is a good concept. Big budget items like voice acting are just icing on the cake as opposed to PS3 or Xbox 360 where they're almost considered a necessity.