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Messages - Terranigma Freak

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176
Nintendo Gaming / RE: Metal Gear on Wii (not an announcement)
« on: June 02, 2007, 03:15:05 AM »
How about the fact that Kojima hates the Wii? The man constantly flip flops around talking crap and kissing ass behind the scenes. I don't like him, and I could care less if MGS comes to Wii.

What I do want from Konami is a goddamn CONTRA on Wii. How long has it been since we've had a good Contra game? I wouldn't mind a Castlevania (3D IF done right) either. There are so many other games to look forward to from Konami.

177
Nintendo Gaming / RE:STILL Unrealized: Wii Fishing Game
« on: May 28, 2007, 10:30:33 AM »
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Originally posted by: Kairon
Hmmmm... How about a new "Legend of the River King?"

~via Wii Browser


It's coming, it's coming.

How about... Legend of Zelda: Twilight Princess?


178
Nintendo Gaming / RE:FFCC: The Crystal Bearers
« on: May 25, 2007, 06:28:56 AM »
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Originally posted by: Pittbboi
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Not once did I say Opoona would win over FF. FF is a huge established franchise with millions of mindless drones as it's fanbase, of course more people are looking forward to it. How does that have anything to do with art style?

Oh, so people who would prefer a Final Fantasy game over Opoona are just mindless drones? I think you're losing your point here. It has everything to do with art style. Look at how many people (not just here, but on other forums), are actually surprised and MORE interested in the game thanks to the changes in art style from the original Crystal Chronicles. A lot of people are going gaga over this 30 second clip; that WASN'T the case when the original Crystal Bearers clip was released last E3. So it isn't just a case of blind Square love. This game is vastly different than the game we thought we were getting up until...well, this morning.

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And what overall feel is that? Not once did the footage give me a different feel than watching any of the other FF footage on any of the other systems.

Well buddy, that's you. It's not me, or a lot of other people. Doesn't make us drones though. Face it: a lot of people think this games looks good.


Why don't you look around at other boards and see the mixed reactions instead of hanging around FF centeric forums. Even gamefaqs has people yawning with excitement.  

179
Nintendo Gaming / RE:SUPER SMASH BROS BRAWL - The New Megathread
« on: May 25, 2007, 06:21:19 AM »
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Originally posted by: Crimm
Koji Hayama - Cho Aniki
That was good for a laugh.


Now I'm going to make you cry.

Somebody on another forum discovered this. Here's the picture of the Gooey Bomb in SSBB:
http://www.smashbros.com/...item01/item01_070524a.jpg

And here's a picture from Cho Aniki:
http://img337.imageshack....7661/1179993201853zi2.jpg


180
Nintendo Gaming / RE:FFCC: The Crystal Bearers
« on: May 25, 2007, 06:17:53 AM »
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Yeah, logic that you don't seem to be getting. "Never been done before" does NOT always win out over "Been done before" especially when the game that's employing themes that have been done before seems to be doing it very well while adding its own personal touch. In my opinion, that's the case with Opoona and Crystal Bearers. And it would only take you a few minutes to browse a few websites and see which game most people would rather play if you think I'm pulling this out of my ass just to be difficult.


Not once did I say Opoona would win over FF. FF is a huge established franchise with millions of mindless drones as it's fanbase, of course more people are looking forward to it. How does that have anything to do with art style?

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And does that change the fact that my original point really didn't have much to do with the damn airships, but rather the overall feel of the game? Jeez...


And what overall feel is that? Not once did the footage give me a different feel than watching any of the other FF footage on any of the other systems.

181
Nintendo Gaming / RE:FFCC: The Crystal Bearers
« on: May 25, 2007, 05:26:57 AM »
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Originally posted by: Pittbboi
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Please, do show me this generic anime backdrop that you speak of. I'm sure if it's so generic, you can find tons of anime just like Opoona. How about we try and see how many games we can find out there that looks like Opoona and how many games out there that looks like FFCC?


Well, here are few generic looking shots:
http://www.ngcfrance.com/images/news/wii/opoona/scr_012.jpg

But this is mostly beside the point: It's not a matter of seeing how many games out that looks like which, that's trivializing it. Appreciation of art direction is largely up to the interpreter. As I said, PERSONALLY I prefer Crystal Bearer's, no matter how many games emulate a similar style. CB still does it well, and looks intriguing and fresh in my opinion. It seems to be mixing a lot of different styles (FFIX, FFXII, Kingdom Hearts) and making something new out them, and I'm very interested in what they do with the main character. Just because there aren't a ton of RPGs out there looking like Opoona doesn't mean its style can't be interpreted as uninspired crap (incidentally that may be why there aren't a ton of RPGs out there with similar styles to Opoona).


Wait wait... so something that's never been done before is considered as uninspired crap, while something that's been done to death is refreshing and inspired? Great logic there.

Oh and the screen shot you posted... way to go, you found one area that looks like a hangar/warehouse. Now find me an anime with a swimming pool next to some god know whatever it is that's in that tiny pic on the lower left side.

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You have got to be freaking kidding me. Crystal powered airships a breath of fresh air?

Wow, way to twist my words. I didn't say airships themselves were the breath of fresh air. My point was this is the first console "Final Fantasy" game in a while to lean more on fantasy than sci-fi. I could be be wrong (it IS only a 30 second clip), but airships seem to be the most technologically advanced aspect of the game.


Does that change the fact that crystal powered flying ships have been done to death in FF?

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Oranges have freaking low-poly wedges!


Ah, but low polygon wedges can be made much for interesting with unique texture work. Ever seen a retexture N64 game on emulation? Texture mapping is an old fashioned technique these days, but being able to create an interesting texture is still very much a challenge.

182
Nintendo Gaming / RE:FFCC: The Crystal Bearers
« on: May 25, 2007, 04:36:03 AM »
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Originally posted by: Pittbboi

And playing as random aliens composed of random geometric shapes against a generic anime backdrop really doesn't do much for me. Sorry Opoona.


Please, do show me this generic anime backdrop that you speak of. I'm sure if it's so generic, you can find tons of anime just like Opoona. How about we try and see how many games we can find out there that looks like Opoona and how many games out there that looks like FFCC?

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CB has this almost Peter Pan quality that intrigues me, and Square-Enix knows how to lay down an intriguing fantasy setting so they shouldn't be knocked for that. Also, it's starting to look like crystal-powered airships are the height of technological advancement in this game, which for me is a breath of fresh air from the "highly technologically advanced people that live and dress out of the 1800s" thing that Square-Enix has been doing lately


You have got to be freaking kidding me. Crystal powered airships a breath of fresh air?  

183
Nintendo Gaming / RE:FFCC: The Crystal Bearers
« on: May 25, 2007, 04:12:05 AM »
What great art direction is that? Opoona/Dewy has great art direction. FFCC has the exact same boring generic emo wangst look of all the previous Final Fantasies.

http://gonintendo.com/wp-content/photos/opn05.jpg

http://gonintendo.com/wp-content/photos/opn25.jpg

THAT is art direction. Interesting character design. Interesting looking characters. A brilliant blend of colors. Imaginative environments and style. Again, what does FFCC have that stands out from other generic FF/RPG?

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Try not to take graphics so quantitatively and you'll be happier with your Wii.


I'm very happy with it. My favorite PC game runs beautifully on a k6 233MHz PC with 32 MB of RAM.

184
Nintendo Gaming / RE: FFCC: The Crystal Bearers
« on: May 25, 2007, 03:26:24 AM »
Please, someone tell me, what the hell is it that you're seeing that I'm not seeing in that video? I see absolutely NOTHING that screams graphically impressive (or at least beyond PS2). I see no pixel shaders being used; I see no environment bump-mapping; I don't see any kind of bump/normal mapping; I don't see surface scattering, bloom, or HDR of any kind; and I sure as hell didn't see any smooth self-shadows or any kind of dynamic shadowing techniques being used.

I did see low polygon count for a main character who's probably made of less than 10,000 polygons (Leon is made on 10,000). I see solid texture work, but nothing PS2 can't do. I saw very clearly the indirect textures used for the magic, and that was about it.

I also notice the quality didn't exactly look like a direct feed video either. Honestly, I don't know if this game will be graphically impressive until I can actually see something clearer and in better detail. Right now, it's just a good looking PS2 game and nothing else. Graphically, it's definitely no Super Mario Galaxy, or even Dewy's Adventure.

185
Nintendo Gaming / RE: Super Smash Bros. Brawl
« on: May 22, 2007, 02:20:01 AM »
Dude, this is one of the the most AMAZING list of composers on the face of this planet! No game or movie ever had such a pool of talent composing for them!

186
Nintendo Gaming / RE:Rayman: Raving rabbids
« on: May 19, 2007, 10:55:22 AM »
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Originally posted by: IceCold
Rabbids 2?
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Following the success of Ubisoft's iconic Wii launch title, Rayman Raving Rabbids, which has sold close to a million copies around the world on Wii alone, it's been revealed that the company is underway with development of a sequel.

According to N-Gamer magazine, via N-Europe, the second coming of the Rabbids will see them complemented by a more detailed narrative background, which will tell the story of their training for world domination, which takes place in their own top-secret camp, secretly hidden under a shopping centre. Apparently, Rayman himself will infiltrate for a variety of new minigames, pushing the Wii Remote to its limits once again.



Awesome!!! I mean... DAAAAAAAAAAAAAAAAAAHHHH!!!


187
NWR Forums Discord / RE: Super Mario Galaxy
« on: May 18, 2007, 10:25:50 AM »
This is the best topic ever on this forum!

188
Nintendo Gaming / RE: Tomb Raider Anniversary
« on: May 15, 2007, 10:23:15 AM »
More support is always good, but is Tomb Raider still that big of a deal? I heard the last few games weren't so hot.

189
Nintendo Gaming / RE: 2-3 times powerful
« on: May 15, 2007, 03:16:06 AM »
Apparently, it was due to the cost of performance if they used all 16 units on the GC. I'm guessing the Wii won't suffer as much thus allowing it to full utilize all 16 of them.  

190
Nintendo Gaming / RE:2-3 times powerful
« on: May 14, 2007, 05:57:39 AM »
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I've heard the figure 8 tevs before, but according to patent applications the GC tev can have upto 16 stages in it???


Yes, someone over at Beyond3d also brought that up. I'm going to post your post at the forums there to see if they can give me a better answer. It sounds like whoever they interviewed didn't know the Wii/GC very well either.

191
Nintendo Gaming / RE: 2-3 times powerful
« on: May 13, 2007, 11:19:28 AM »
As I said before a developer on the Beyond3d forums said that it's impossible to get a code to run badly on the GC, (and yes beyond3d is a reliable forum with real game devs hanging around) so take that for what you will.  

192
Nintendo Gaming / RE:2-3 times powerful
« on: May 13, 2007, 07:10:34 AM »
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Sometimes I think it may not be a factor of developers being lazy, just being rushed.


There's a difference between rushed and lazy. A rushed game is incomplete and full of bugs and other problems. Lazy is porting PS2 graphics to a system with much more power. How many Gamecube games have you seen with realistic looking water? The sad part is that the Gamecube is excellent at rendering realistic looking water, but they didn't bother cause they were just porting over PS2 data. Now, I haven't seen it myself, but I heard the water in the PS2 version of RE4 is flat unlike the GC version (which I did see).  

193
Nintendo Gaming / RE: 2-3 times powerful
« on: May 13, 2007, 04:26:52 AM »
I'm gonna have to disagree a bit on the part about it being harder to push the system -- at least if we're talking about the Wii/GC. You guys forget the the Wii/GC was disgustingly easy to program and develop for. The sad truth is that developers are lazy. They ported PS2 stuff onto GC and Xbox. Few ever bother to truly tap into it's power. Things like normal mapping, bump mapping, EMBM, light scattering, specular lighting, depth of field, indirect textures, FSAA, AF and some form of dynamic lighting are all quite possible on the GC.

Remember Factor 5 recently bitched about developers not even trying? They no longer work with Nintendo and they still know the hardware better than others. The effects I listed above will eat up fill-rate, but Factor 5 also noted that the Wii has insane fill-rate compared to the GC.

The Wii and GC doesn't use shaders, but they use TEVs. Most developers are more familiar with directx programming so shaders will be easy to use on the other hardware. The Wii/GC's TEVs are less feature rich compared to shaders, but can be just as powerful if they actually BOTHERED to try and get it to work. The GC is so well designed that it's almost impossible to get a code to run badly on it.

194
Nintendo Gaming / RE: 2-3 times powerful
« on: May 12, 2007, 03:12:23 AM »
Not to mention SSBM was actually a 2D game where as SMS was a 3D game.

195
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Look on the bright side. It's being made for 360, PC, and Wii. Which means no sh!tty PS2 port to Wii.


Yes, finally, someone notice this part of the info.

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This could be cool, the hot witches and satanic monsters don't bother me at all, it's crappy gameplay that worries me.


In the end, the gameplay is what we should be concerned with. Hopefully, this game will at least provide a decent hack and slash game for a few hours.

196
Nintendo Gaming / RE:Resident Evil: Umbrella Chronicles
« on: May 02, 2007, 03:20:40 AM »
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Originally posted by: Smash_Brother
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Originally posted by: Terranigma Freak
I wonder what Smash_Brother going to have to say about this bit of support from Capcom. UC is a half-assed game.


I'd say that you have a terrible memory because you're still trying to pretend that something is nothing and that nothing is, against all logic, somehow worthy of note and a bit of praise.


Yeah that's because you pretend they don't exist, that's how your magic... I mean logic, workers.


197
Nintendo Gaming / RE: Resident Evil: Umbrella Chronicles
« on: May 01, 2007, 09:23:08 AM »
I wonder what Smash_Brother going to have to say about this bit of support from Capcom. UC is a half-assed game.

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Someone at Capcom must have thought the RE4 system would work on Wii since they're porting the game so I consider Masachika Kawata's comments highly misguided.


It's call being lazy.  

198
I'm surprised Arbok has posted this yet. The game needs more coverage!

http://www.tohokingdom.com/vg/godzilla_unleashed/interview_4-26.htm

199
Nintendo Gaming / RE:Godzilla Unleashed for Wii
« on: April 21, 2007, 02:57:00 AM »
Is that Megalon model all they sent you? I was hoping for more screens. Great interview though!

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Perhaps it's just my bias for the source, as I love Godzilla, but I think this is definitely shaping up to be one of the more graphically impressive titles coming to the Wii this year.


It's not you, the game is graphically impressive. Kinda sad though since most developers are so damn lazy. You know, I was actually able to squeeze out SOME info out of Mr. Strange on gamefaqs about the graphic engine.  

200
Nintendo Gaming / RE:Prediction: RE5 will be on the Wii
« on: April 20, 2007, 11:17:48 AM »
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Retail games. Retail, as in "you will need to buy it at a store".

All you did was take the same list I found and readd the crappy downloadable games.


Here's the thing, you're comparing EXCELLENT downloadable games with a crappy spin-off and some new game the may or may not suck. Yes, I can understand that you don't like the downloadable stuff as much as I do, but there's also no denying the RE:UC is getting negative vibes across the board save for IGN. We're comparing enhanced ports of GOOD games vs a single half-assed spin-off (UC).

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And please, don't embarrass yourself by saying in one post that RE4 Wii is a lousy port which doesn't count and in the next try to pass off a game like "Super Puzzle Fighter II HD Remix" as "support" from Capcom.


RE4 isn't a crappy port, but it is a port. What you completely missed is the fact that Super Puzzle Fighter II HD Remix requires Capcom to completely redo the graphics. It isn't a simple port of a game that runs just as well on GC. Both games are ports with enhancements no matter how you look at it.

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As for the released games for the 360, those were in development before the Wii/PS3 were released. I'm not talking about games which Capcom made before the Wii phenomenon happened, I'm talking about what they have announced for the future and what they're working on, and since Capcom's gameday is a decent indicator of what's on the front burner (because it's playable, has media released, etc.), I will again continue to observe that their support for the Wii is better than we had previously expected but also better in COMPARISON to other next gen consoles.


Ok, some of the games on 360 were released before Wii, so I'll give you that, but if you use the Capcom Gamer Day as an indication to the future, then I'd say you should keep your expectations low. Remember the Capcom 5 many years ago? How about announcing RE4 PS2 to sabotage the GC's version's sales? Don't tell me announcing a month before launch won't cause people to change their mind about buying it for the GC.

I LOVE to be wrong on this matter, but I've been stung by Capcom and I won't change my view of them until I see something more substantial.  

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