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Messages - WindyMan

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226
TalkBack / IMPRESSIONS: Fire Emblem: Radiant Dawn
« on: October 19, 2007, 02:29:01 AM »
Check out what we thought of the short demo from E For All.
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=14642

 Fire Emblem for the Wii was playable at Nintendo's E For All booth, but the demo level was very, very short.  It seemed that the main reason for the kiosks was to show off the absolutely gorgeous opening cut scenes, which makes perfect sense given that the Fire Emblem gameplay remains largely unchanged.    


Really, in the four or so minutes of gameplay Nintendo made available, all I discovered is that nothing in terms of gameplay has changed much since the GameCube game in the series, Path of Radiance.  That kind of makes sense, seeing as how the two games share similar names.  Then again, there's no need to mess with a winning formula.  The grid-based, turn-based strategy RPG plays similar to the Advance Wars series, with the critical difference being that you must get through a fight with only the units you start with, and you can lose a character for good if it dies in battle.    


The demo looked as if it was the first chapter of the game, and therefore it was a simple romp.  Options to view tutorials on direct and indirect attacks popped up, but once the gameplay started it was a simple matter of moving your characters into position to wallop the easily felled thugs around a market square.    


One battle command that I haven't noticed before Radiant Dawn is “shove."  If you move one of your characters next to a friendly unit, you'll have an option to shove them away from you in a bid to move them safely out of  an enemy's attack radius.  This move could be exploited to give some units extra movement distance by shoving them before having them move on a turn, adding another level of strategic depth to an already deep game.  I think this is an interesting option, although in the scenario I played through there was never really a point when the need to use it came up.    


In all honesty, the star of the Radiant Dawn demo was the chapter-opening cinematic.  You've seen the trailers before around the Internet, but seeing it in person really puts into perspective how great they look.  The characters look realistic, yet are rendered with a subtle cel-shaded look.  It's very impressive to watch.  The story of a Fire Emblem game is one of the major forces that drives it on, and if this new story is going to be backed by some of those gorgeous movies, I can't wait to see it unfold.


227
TalkBack / Capcom on Monster Hunter 3 Wii Exclusivity
« on: October 17, 2007, 05:45:59 PM »
The former PlayStation 3 exclusive made the jump due to the outlook of high development costs.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14627

 At E3 last year, Capcom announced that the latest game in its Monster Hunter RPG series, Monster Hunter 3, would be coming to the PlayStation 3.  Little was heard of the game since that time.    


Fast forward to Nintendo Conference 2007, where we learned that the same Monster Hunter 3 was in fact coming to the Wii, and exclusively at that.  There must have been a reason for such a drastic swing in development focus, right?    


The managing corporate officer for Capcom, Katsuhiko Ichii, let everyone in on what was up.  "Due to high development cost of titles for PS3, we have decided to switch the platform to which we release our Monster Hunter 3 title," he said.    


It's as simple as that.


228
TalkBack / Takahashi Brothers Talk Golden Sun Sequel
« on: October 17, 2007, 05:43:34 PM »
"Nintendo has asked us to please make it."
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14626

 In an interview with Game Informer, Shugo and Hiroyuki Takahashi, the brotherly duo in charge of developer Camelot Software Planning, explained that they are still very much interested in making another game in their studio's acclaimed handheld RPG series, Golden Sun.    


"First of all, I love that game and I love the world of Golden Sun," said Hiroyuki Takahashi when asked about the series. "We think we have to make another one. We have to do it! Not just that we have to do it, but we want to do it. Nintendo has asked us to please make it."    


So why haven't we seen it pop up on future release lists if Camelot is so eager to get it going?  "But at the same time we haven’t gotten around to making it," said Hiroyuki.  "We’re not really sure why."    


His brother Shugo had a better reason.  "One of the reasons that we haven’t made Golden Sun is because there are so many fans of the game and we don’t want to do something half-assed. We want to give it the time it deserves."    


As a final thought on the topic, Hiroyuki was asked if he'd like to see a new Golden Sun game on a handheld or on a console.  He said he'd like something that would combine both—"with the past and the future."  But, alas, "that's just a thought."    


The rest of the interview deals with Camelot's involvement in golf games as of late, including We Love Golf for Capcom.  You can catch that here.


229
TalkBack / Activision Launches Guitar Hero Website
« on: October 17, 2007, 11:53:21 AM »
Future legends of rock (that's you) can sign up now and access official forums and cross-platform leaderboards after the game launches.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14624

 ACTIVISION OFFERS FANS BACKSTAGE PASS TO NEW OFFICIAL GUITAR HERO® COMMUNITY WEBSITE    


Fans Register Stage Names and Receive Exclusive Info, Assets, Integrated Online Player Stats, and Sneak Peak at Guitar Hero® III: Legends of Rock
   


Sunnyvale, CA - Activision, Inc. (Nasdaq: ATVI), in partnership with Agora Games, a leading provider of online community development and in-game data collection, announced today that a new dedicated Guitar Hero community teaser website has launched, and fans can now visit www.GuitarHero.com to get a Backstage Pass to obtain insider information, news announcements, exclusive behind the scenes footage of Slash and other in-game talent, gameplay videos, and screenshots.  Aspiring axe-shredders will also have the ability to pre-order and hear snippets from the set list of the highly anticipated title, Guitar Hero® III: Legends of Rock.    


Fans who are first to sign up will have the exciting opportunity to create their own account and claim their stage name, which will be their unique identity on the official Guitar Hero community site, scoreboards, and forums.  After the game launches on October 28, 2007, players will be able to go "on tour" by creating or joining a group to compare scores, and compete online in global head to head tournaments with other tour groups, along with the opportunity to establish new friendships and connect with other passionate Guitar Hero fans from around the world.  They can also build a "rock radius" to opt-in and see friends, tour group members and players to connect with online through a global map.    


To complete the rock star experience, fans can obtain groupies on the road to stardom while earning the title of Indie to Rock Star to Guitar Hero and shredding their way into the Hall of Fame.  Groupies will determine a player's popularity around the Backstage Pass, as well as on the full community site.  For a limited time, players can now earn groupies by telling friends about their band and getting them to register on the site to join their tour group.      


Guitar Hero III: Legends of Rock, published by RedOctane® and developed by Neversoft, is rated 'T' for Teen by the ESRB and will be available October 28, 2007.  For more information about the Guitar Hero franchise, please visit this dedicated community site: www.guitarhero.com.


230
TalkBack / RE:Virtual Console Mondays: October 8, 2007
« on: October 13, 2007, 05:22:14 PM »
Quote

Originally posted by: pap64
Oh my...I know an SNK fangirl who would be upset at the constant "Street Fighter" recommendations... :p


I love SNK games, but compared to what else is on Virtual Console, and for the price compared to what else is on VC, these Neo-Geo games are tough to recommend to anyone who is looking for something to play.  That's just the way it is.

231
TalkBack / Virtual Console Mondays: October 8, 2007
« on: October 12, 2007, 06:29:36 PM »
Enter the Neo-Geo.
 http://www.nintendoworldreport.com/vcArt.cfm?artid=14614

 Chances are, you've seen a Neo-Geo machine in your local arcade or pizza place.  Allowing owners to slot up to six games into a single cabinet, the MVS arcade version of the Neo-Geo platform proved quite popular back in the day.  On the other side of the spectrum, the home console, or AES, turned out to be too expensive for the masses, despite the perfect arcade quality of the games.    


The reason for the high prices of the AES was because it had the exact same hardware as the MVS.  The two were one in the same.  The only thing preventing people from putting AES games into the MVS system was the different-shaped cartridges.  You could still, however, use a memory card to play a game in the arcades and then take it home to pick up where you left off.    


The Neo-Geo platform was released in 1990, and it was only as recently as three years ago (almost to the day) when SNK stopped making games for it.  For the 14 years of its existence, we were treated to games like Metal Slug, Samurai Shodown, The King of Fighters, Baseball Stars, Strikers 1945, King of the Monsters, The Last Blade, Super Sidekicks, and a host of other memorable series.  The Neo-Geo is best known for its fighting games, though, and it's fitting that the launch of the system on VC is marked with three games from some of SNK's top franchise fighters.    


 


   


Art of Fighting – Neo-Geo

 Art of Fighting - Neo-Geo  

 Cost: 900 Wii Points ($9)
  1-2 Players
  Controllers: Wii Remote, Wii Classic, GameCube
  ESRB Rating: Teen (Animated Blood, Violence)
  Released: 9/24/1992
  Click here for a video preview  

   


 The Art of Fighting series features the Sakazaki siblings, Ryo and Yuri.  The story in this game is that Ryo discovers his sister Yuri is missing and he needs to brawl his way through fighter after fighter trying to locate her.  The game you get to play along the way is as simple as modern fighters get.  You have one-button access to punches, kicks, and throws.  You can perform a two-hit weak-strong combination attack by hitting the throw button after a punch or kick.  You also have the ability to pull off Street Fighter-style special moves, although doing so will drain a special meter located under your health bar.  

   


 Not RecommendedOut of the initial offering of Neo-Geo games on Virtual Console, Art of Fighting is probably the worst one you could get.  The gameplay is so basic and limited, you'll feel handcuffed and not really able to pull off a strategic victory.  The large, scaling sprites made this an impressive game way back when, but over time it hasn't held up very well.  Nine bucks is also a pretty steep price, considering you could get Street Fighter II Turbo for a dollar less.  In short, don't download Art of Fighting even if you are an avid Neo-Geo fan. - Steven Rodriguez  

   



   


World Heroes – Neo-Geo

 World Heroes - Neo-Geo  

 Cost: 900 Wii Points ($9)
  1-2 Players
  Controllers: Wii Remote, Wii Classic, GameCube
  ESRB Rating: Teen (Animated Blood, Violence)
  Released: 9/11/1992
  Click here for a video preview  

   


 World Heroes could almost pass for a parody game.  It's a blatant imitation of Street Fighter II, right down to the twin main  characters being practically identical and sporting fireball, dragon punch (with an actual dragon!), and hurricane kick moves.  There's also a huge wrestler with a spinning tackle, a guy with extending limbs, and a girl who can bounce on the opponent's head.  It's all executed competently, but there's nothing special at all about this me-too fighting game.  You can get the actual Street Fighter II (or better yet, Turbo Edition) on Virtual Console, and it's not only superior to World Heroes but also costs a buck less.  

   


 Recommended for FansThe only thing this game has going for it is arcade authenticity, but that's not necessarily a good thing because many of the special moves don't register consistently on a D-pad, having been optimized for an arcade joystick.  World Heroes is not a bad game, but don't spend nine bucks on this inferior copycat when the real deal is at your fingertips. - Jonathan Metts  

   



   


Fatal Fury – Neo-Geo

 Fatal Fury - Neo-Geo  

 Cost: 900 Wii Points ($9)
  1-2 Players
  Controllers: Wii Remote, Wii Classic, GameCube
  ESRB Rating: Teen (Violence)
  Released: 11/25/1991
  Click here for a video preview  

   


 Fatal Fury is an interesting fighting game for a few reasons.  The game is a 2D fighter, but there are some stages that have two planes, meaning there will be times when the opponent you are fighting will duck into the background.  If that happens, you can choose to go after him with an attack or wait it out in the foreground.  This is sometimes confusing, but still neat to see characters performing a jump kick toward the screen rather than to the left or right.  Furthermore, the two player mode isn't a traditional versus match; two players will fight the same computer opponent at the same time.  The two-plane action comes into play here by having one player start in the background and another in the foreground.  Quirks like that add a little more pizazz to the seemingly basic fighting gameplay.  

   


 Recommended for FansFor the third time, we'll say that Street Fighter II Turbo is a better buy.  However, if you wanted to try one of the Neo-Geo games, Fatal Fury would likely be your best bet due to the fact that it's the least similar to Capcom's flagship fighting game.  As a matter of fact, the Fatal Fury series eventually turned into SNK's big franchise, The King of Fighters.  On that basis alone, you might want to check it out ... but I'm not sure if $9 is a good price point for these games. - Steven Rodriguez  

   



   


Thanks to VG Museum for the classic screenshots.


232
TalkBack / SPECIALS: Winamp Remote on Wii
« on: October 10, 2007, 06:43:03 PM »
Want to listen to MP3s or watch video on your Wii? The llama has the answer. Check out how it works here.
http://www.nintendoworldreport.com/specialArt.cfm?artid=14592

Winamp, the long-standing free media player for Windows, has just been updated to version 5.5 for Winamp's 10th anniversary. The update brings major changes to the player, including a new single-skin interface that sorts through albums, artists and songs, similar to iTunes.

What Wii owners will be most interested with in this new update is Winamp Remote, a new free service that allows you to access the music and video files stored on your computer from any Internet web browser in the world ... including the one on the Wii. Through the Wii Internet Channel's Opera web browser, you can take advantage of this streaming service. Winamp has gone so far as to design a special Winamp Remote web interface specifically for web browsers on television screens.

This makes Winamp the easiest way to get media from your computer to your Wii. All you need to do is download Winamp 5.5, install the player and the Winamp Remote add-on to your Windows-based PC and create a Winamp account. After that, you can access the Winamp Remote website from the Opera browser in the Wii, input your login information (you can use a keyboard for this now, thanks to the recent Internet Channel update), and have streaming access to all the music and video on your computer, or at least the folders on your computer that you specified as shareable in the Winamp Remote settings.

There are a variety of ways to search through and sort your music. You can choose to search through music by albums (complete with album art) or artists. You can also search by typing the name of the file or song via a search box. Basically, you have all the sorting and searching power on your Wii as you would as if you were using Winamp at your computer.

The playing interface is similar to that of YouTube. It's a flash player that streams in a selected file, and the album art for that music file (if there is one) will show up in the video pane while the music plays. Off to the side there is a banner ad, but it's a small annoyance that can be overlooked given the service to do this is totally free. You'll be able to control the volume level, pause, skip tracks forward or backward or view file information. From what I've sampled on from my computer, the audio quality playing the music over the Internet and through the Wii's browser sounds pretty similar to the speakers on my computer. That's impressive.

You can even stream video from your computer to your Wii via the Internet. Again, just like YouTube, selecting a video from one of your folders will begin a streaming playback via a flash player, although it will begin playing immediately rather than buffering a little bit to ensure a smooth playback. With some of my smaller video files, the audio and video playback was amazingly good. When I tried to stream some of my larger files, though, the playback was choppy, though still acceptably watchable. The audio was also a little ragged, but not to the point where it would ruin it.

Of course, since the files you are streaming to the Wii are located on your computer, and these files must be routed through Winamp Remote via the Internet to your Wii browser, the quality you'll ultimately get by using this method to play media on your Wii totally depends on the upload speed of your Internet connection. I achieved the above results with a decently fast upload speed on a cable Internet line. If you have a DSL connection with better upload speeds, you'll likely get better performance, especially with the streaming video.

There are other neat things the Winamp Remote interface provides that may make it worth your while to try it out. Even if you can't stream things to your Wii over your Internet connection, you may be able to do so on your friend's Wii. Even on a different Wii browser (or any computer, for that matter), all you would need to do is login with your Winamp account information and you'll have access to the media on your computer, even if it's miles away. And if you and a friend both have Winamp Remote accounts, you'll be able to listen to each other's music—Winamp has made it possible for friends to share their music and video libraries with each other. If you have more Winamp friends, you'll have more media available to you, all accessible on your Wii through the console's Internet browser.

Remember, all of this is totally free, very easy to use, and takes only minutes to setup. If this sounds like something you'd be interested in, you can get all the details over at the Winamp and Winamp Remote websites.

233
TalkBack / Nintendo Conference 2007 Summary
« on: October 10, 2007, 02:26:37 PM »
Nintendo Japan reveals new games, new promises for the Wii and Nintendo DS.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14591

 Nintendo President Satoru Iwata addressed a host of investors in Japan yesterday, detailing his company's plans for the next few months, leading up to the end of Nintendo's fiscal year on March 31.  If you'd like to see the conference in full, including video trailers of many new games, you can do so here.  For the short version, read on.    


The first half of Iwata's presentation was dedicated to Nintendo's plan of expanding the gaming population and its success in doing so with the Nintendo DS and Wii.  Overall, Japanese hardware sales have increased five-fold since the launch of the Wii and PS3, and another 25% just this year alone.  Thanks to spearheading that success, Nintendo now owns 64% of the total Japanese gaming market, up from 54% the year before.    


Of the thirty top-selling games in Japan this year, twenty-one are for the Nintendo DS (seven in the top ten) and five are for the Wii (three in the top ten).  Of the top games for Nintendo platforms, only one of them (Dragon Quest Monsters Joker from Square Enix, ranked seventh) is not published by Nintendo.  Iwata commented that people seem to complain that only Nintendo's own games are at the top of the rankings, implying that third parties can't find success on its hardware platforms.    


However, Nintendo presented data that showed that its position in the Japanese software market is shrinking.  Last year, Nintendo's own DS games took 77.1% of the handheld market.  This year, its handheld games only take up 50.3%, indicating that third parties are starting to get their fair share of the sales on the Nintendo DS.  One of the main reasons for this trend was that companies were slow to jump on the Nintendo DS bandwagon, so the lion's share of sales went to Nintendo.  However, after companies adjusted their output to keep pace with the sales trends of the DS, things balanced out.  This phenomenon is currently happening with the Wii, Iwata said, and Nintendo expects the imbalance of first-to-third-party sales on the Wii to undergo the same equalization.    


After presenting survey data demonstrating how the Wii and DS are expanding the age range of the gaming population, and how females now play games more than males, Iwata began to explain Nintendo's next step in expanding their user base.  Nintendo understands that a lot of people see the Wii's success as a fad.  However, Iwata and Nintendo have a plan to ensure that the Wii is not something that will just come and go.    


Nintendo will be focusing on getting more Wiis connected to the Internet.  Currently, 40% of Japanese Wii consoles have connected to the Internet, but Nintendo is not satisfied with that figure.  The Japanese broadband availability rate is 50.9%, which is the number Nintendo is shooting for.  There are two reasons why Nintendo says people aren't connecting their consoles: technological or psychological barriers, and the fact that the current lineup of software isn't sufficient enough for people to want to overcome those barriers.    


To help with the first issue, Nintendo announced it would be partnering with Japanese telecom giant NTT to set up a telephone hotline specifically to assist people in setting up their Wiis for Internet use.  The partnership will even go as far as making house calls to install new connections and provide the equipment necessary to get a Wii connected to the Internet.    


Nintendo research has shown that Wii owners connected to the Internet are having more fun with their console than those that are not, which would explain why Nintendo is going to such great lengths to get people connected.  After all, worldwide figures show that over 20 million Pokémon have been traded online via the Global Trading Center in Pokémon Diamond and Pearl, and 7.8 million Virtual Console games have been purchased and downloaded.  These actions would not be possible without easy access to the Internet.    


To address the software issue, Iwata outlined Nintendo's plans for its new WiiWare service, scheduled to launch in Japan in March of next year.  He explained that the advantages to developers were many, citing lower development costs, lower overhead, and lower pricing for consumers who don't need to spend $50 on a traditional boxed game not always knowing if they were getting $50 worth of content.  WiiWare will offer a flexible, competitive pricing structure to help combat this.    


Iwata then showed off some of the software that is in development.  Among the games revealed were the Pokemon Ranch Channel, Dr. Mario's Virus Buster, and Minna de Puzzloop (Magnetica) from Nintendo; Final Fantasy Crystal Chronicles: The Young King and the Promised Land from Square Enix; Star Solider R from Hudson; and a handful of other WiiWare games.  The Mii Contest and Nintendo for All channels were also announced and detailed. Both are set to hit Japan next month.  (For more detailed coverage on the new WiiWare games and Wii Channels announced by Nintendo, click here.)    


While talking about these new WiiWare games, Iwata stated that Nintendo did not create the Wii just to make mini-games and puzzle games.  He demonstrated this by showing off a reel of some new games in development, including Mario Kart Wii.  The video trailer showed Mario in a kart leaping off a half-pipe and rolling in the air, as well as him piloting a motorcycle.  Capcom's Monster Hunter 3 was revealed to be a Wii exclusive--this is significant because the game was originally announced as a PlayStation 3 exclusive title.  Iwata also touched on Wii Music, and showed the first video of it since the E3 2006 press conference.  It included a four-player orchestra and a musical note chart above each performer.  Wii Fit and the Wii Balance Board were shown off again and given a Japanese release date and price of Dec. 1 for 8800 yen.    


That's the meat and potatoes of the conference.  Check out all of our screenshot updates and more related news on our Nintendo Conference 2007 event page.  A lot more information about upcoming Nintendo games is likely to come out of E For All next week, so expect even more news at that time.


234
TalkBack / New WiiWare Games and Wii Channels Coming
« on: October 10, 2007, 02:25:46 PM »
Final Fantasy Crystal Chronicles, Pokémon, Dr. Mario, Nintendo For All and many more software titles are coming to the Wii in downloadable format.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14590

 During yesterday's Nintendo Conference 2007 in Japan, Nintendo President Satoru Iwata revealed new Wii Channels and WiiWare games that would be available for all Japanese Wii owners before the end of the year.    


Beginning with WiiWare, Iwata claimed that so far Nintendo has received more than 100 proposals from companies regarding the development of WiiWare software. This includes requests from small developers that have historically relied on publisher support and companies who have never created games before.  Nintendo plans to launch the service in Japan in March 2008.    


Here were the WiiWare games highlighted in the conference:    


Final Fantasy Crystal Chronicles: The Young King and the Promised Land was the most significant WiiWare game shown.  Called a "nation building RPG" by Iwata, the game will be separate from the already-announced FFCC Wii game, The Crystal Bearers.  The Square Enix project will likely rely heavily on the console's online features.    


Dr. Mario's Virus Buster is a remake the classic Dr. Mario, and includes Wi-fi and four-player multiplayer modes.  Minna de Puzzloop (Puzzloop for Everybody) is a Wii version of the DS puzzle game, Magnetica.  Maruboushikaku was also announced, but we currently have no information on this game at this time, other than that it is being developed by Nintendo.    


The third party games  announced at the conference were the previously known Star Soldier R from Hudson and an as-of-yet unidentified game from Namco Bandai.    


And now, the new Wii Channels.    


Pokemon Ranch Channel - Owners of Pokemon Diamond and Pearl can upload their Pokemon to the Wii so that they may see and interact with them in 3D.  You can also use you own Miis to play with the Pokemon.  Even if you don't have Pokemon DS, you can still interact with the ranch and the Pokemon that litter it.  Players can also take pictures and send them to friends.    


Nintendo Channel for All - This new channel will let people view game trailers of upcoming Wii and DS games and download demos to the Nintendo DS.  What's more, Wii owners can also see how many other users have purchased Wii titles and show everyone how much time people are playing each game based on the play history information stored in the Wii console.  Nintendo aims to give consumers ways to find new games based on popularity and their own preferences. Nintendo will also collect this data for future use.  This channel is also scheduled to launch in November in Japan.    


Mii Contest Channel - Announced at E3, this channel will let you post your Miis for anyone to download.  Nintendo will also administer themed contests, where users create, post, and vote on Miis.  It is also set for a November launch in Japan.    


Wii Fit Channel - Instead of being a download, the Wii Fit Channel will actually come with Wii Fit when it is released in Japan on December 1.  The purpose of the channel is to make it easier for people to track their fitness progress without needed to swap out game discs every day, something that Nintendo says would make it troublesome to stick to losing weight or otherwise using the game to help stay healthy.    


We'll bring you more information on these new games and channels for the Wii as soon we know more.


235
TalkBack / Electronic Arts at E For All
« on: October 10, 2007, 07:42:47 AM »
We know what the third party mega-publisher will be showing off at the show.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14570

 We've just received word from Electronic Arts about its E For All lineup.  Without further ado, here it is.    


- The Simpsons Game
 - Warhammer Online
 - Smarty Pants
 - The Orange Box: Team Fortress
 - Medal of Honor: Airborne
 - Medal of Honor: Heroes 2
 - NFL Tour
 - Rock Band    


We'll be most interested in the bolded games in that list, as those are titles confirmed to appear on the Wii and Nintendo DS.  Expect coverage from the LA Convention Center show floor starting next Thursday!


236
TalkBack / RE:Sonic Confirmed for Smash Bros. Brawl
« on: October 10, 2007, 04:46:10 AM »
Quote

Originally posted by: Dirk Temporo
Brawl NEEDS to launch before Christmas. If it doesn't, they are going to lose TONS of sales.


Heh, no it won't.  Nintendo knows it can release the game whenever because it's going to sell forever.  The only thing Nintendo would have to lose is the enormous hype and buzz that would surround the console for Christmas.  With or without it, Wii is going to be selling out left and right.

237
TalkBack / Sonic Confirmed for Smash Bros. Brawl
« on: October 09, 2007, 08:48:24 PM »
Yes, it's finally happened.  However, we may need to wait a bit longer to play the game at all...Updated with official announcement
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14564

 The Smash Bros. Dojo has updated with what is its most monumental update so far: Sega's Sonic the Hedgehog has been confirmed as a new character for Super Smash Bros. Brawl.  He becomes the second non-Nintendo character to be announced, joining Snake from Konami's Metal Gear Solid series.    


Accompanying this update is a video showing off Sonic's high-speed moves.  Attacks like the classic spin dash are seen, and they appear to fit into the Smash Bros. world perfectly.  At the end of the trailer, we even catch a glimpse of the golden-clad Super Sonic!    


Besides the Sonic announcement and Sonic intro video, the Smash Bros. Dojo has updated with another video trailer showing off a bunch of new gameplay with stages and characters in multiplayer and single player action, along with other things like trophies and stickers.  It's the most revealing look at the game so far, so don't miss it!    


While it's easy to be caught up in this major news event, not all of the updates at the Dojo tonight were good news.  The release date on on the U.S. Dojo page is now listed as "TBD" instead of the previously stated date of December 3.  Furthermore, Japan has finally gotten a solid release date for the game: January 24, 2008.    


There's no telling whether or not these new dates could mean Brawl slipping past Christmas in North America.  However, if you're planning on attending E For All in Los Angeles next week—we are, that's for sure—you can play Super Smash Bros. Brawl at Nintendo's booth.    


The press release with quotes from Nintendo of Europe and Sega of Europe is below.    


Super Smash Bros. Goes Super Sonic!    


SEGA's gaming legend Sonic The Hedgehog to feature in Super Smash Bros Brawl for Wii    


10th October, 2007- Nintendo of Europe and SEGA Europe Ltd today revealed that Sonic, SEGA’s legendary blue hedgehog, will be making his debut in the eagerly anticipated beat ‘em up, Super Smash Bros. Brawl for Wii. This brawling, battling, action packed video game features a varied roster of characters, from Mario to Link to Zero Suite Samus and now players can choose the iconic hedgehog to go into battle with.    


Sonic made his first appearance in 1991, appearing in Sonic The Hedgehog™ for the SEGA MEGADRIVE™, and quickly became a well-known household name, securing a dedicated following across the globe. Nintendo’s Super Smash Bros. series has been a firm favourite since the first title launched in 1999 on the Nintendo 64, and since the launch of Super Smash Bros. Melee for Nintendo GameCube, it has since gone on to have millions of fans worldwide.    


Laurent Fischer, European Managing Director for Marketing and PR commented:  “I am very pleased that Nintendo is extending its relationship with SEGA in this way and that our gaming icons can come together in such an action packed title. I am sure many fans will share my enthusiasm to see Sonic appear Super Smash Bros. Brawl to battle it out with a whole host of Nintendo favourites!"    


Mike Hayes, President and COO of SEGA Europe commented:  "Its amazing that after all these years we get to see these two much loved characters compete against each other in another fantastic title. Bringing Mario and Sonic together again underlines the continuing partnerships between Nintendo and SEGA, and produces another industry first for our two companies."    


In the forthcoming Super Smash Bros. Brawl, players will for the first time be able to complete in online multiplayer battles for up to four players. The game will also contain an all-new adventure mode called Super Smash Bros. Brawl: The Subspace Emissary, where players can select their favourite character before embarking on an adventure to conquer giant bosses from the Nintendo Universe. There will also be a variety of stages where players can commence battles, including Delfino Plaza, Yoshi’s Island and Sky World.    


Super Smash Bros. Brawl will launch across Europe on Wii early 2008 at an estimated retail price of €60.  


238
NWR Forums Discord / RE: Mafia XIX: Hang 'Em High. Day 2.
« on: October 09, 2007, 07:54:30 PM »
unvoting for whoever I voted for.

Instead: vote GoldenPhoenix

239
TalkBack / Konami Ships Two Rave Master Games
« on: March 08, 2005, 04:43:42 PM »
Rave twice as hard, once on the GBA, and once on the GameCube.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=10365

 KONAMI SHIPS TWO TITLES BASED ON THE POPULAR ANIME PROPERTY RAVE MASTER™    


Rave Master™ For Nintendo GameCube™ And Rave Master™: Special Attack Force for Nintendo Game Boy® Advance Arrive At Retail Stores Nationwide
   


REDWOOD CITY, Calif. - March 8, 2005 - Konami Digital Entertainment - America, a division of Konami Digital Entertainment, Inc., today announced that it has shipped two video game titles based on the hit TOKYOPOP® anime property Rave Master™.  Rave Master™: Special Attack Force for the Nintendo Game Boy® Advance and Rave Master™ for the Nintendo GameCube™ are over-the-top fighting games that feature storylines, characters and locations from the popular Rave Master animated TV series and comic books. Rave Master debuted as a comic book in Japan in 1999 and has since spawned the successful television show, 27 graphic novels and multiple video games.    


Rave Master: Special Attack Force is a 2D fighting game in which players take on the role of Haru Glory, an energetic teenage boy who embarks on an epic quest to seek out the magical "Rave Stones" that are needed to put an end to the evil "Shadow Guard." When young Haru is bestowed with the power to wield the legendary sword, he is transformed into the Rave Master. It is up to him and his friends Plue, Elie and other popular Rave Master characters to use their power to restore order to the land. Players must utilize the game's Tension Guage to unleash battle cries, attack combos and special movies and master all of the characters' unique attacks and special combos in order to defeat their enemies.    


Featuring stunning 3D fighting action, Rave Master for the GameCube includes 19 characters from the animated series including Haru, Elie, Musica and others. Rave Master's unique Story Edit Mode allows players to create their very own original Rave Master adventure by choosing dialogue, backgrounds and even music. With visual and audio effects that recreate the feel of the Rave Master animated series and multiple attack combos, weapons and unique moves for each character, Rave Master for the GameCube offers hours of fun for fighting game and Rave Master fans.    


Both Rave Master titles blend elements of action and fighting into one complete package, enabling players to experience the story and interact with characters directly from the animated series and comic books. Both games feature compelling single-player story modes and exciting four-person multiplayer modes. With audio and visual effects complimenting the flawless anime art style of the animated TV series, the video games brings the Rave Master property to life in a fully interactive medium.    


Rave Master: Special Attack Force and Rave Master are both rated "T" for Teen by the ESRB and are available for the suggested retail price of $29.99. For more information, please visit: www.konami.com/gs.


240
TalkBack / New Wii UPC Code in the Wild
« on: October 08, 2007, 10:56:55 AM »
"Play 'n Learn" Wii could be a new console, new bundle, or something else.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14550

 Nintendo blog Codename Revolution has discovered a new Wii UPC code has appeared.  According to CR's source, the newly listed Wii unit is set to be sent out to retailers soon.    


A more revealing look at this new UPC code, 045496880088, can be found at the UPC Database.  The entry for this product code reveals that the item in question is indeed a Nintendo UPC, and is currently listed with the name "Wii Play 'n Learn."  No other information about the item is listed.    


Taking the name of the new SKU at face value, a Wii console bundle including Wii Play and Big Brain Academy could be in the cards. However, until NOA officially announces what the Play 'n Learn is, no one will know for sure.    


Nintendo World Report has contacted Nintendo of America seeking comment on this development.  When we hear back, we'll let you know.


241
I think I'll get in this one.  I want to be Mongo.  Mongo likes candy.

242
TalkBack / RE:Virtual Console Mondays: October 1, 2007
« on: October 03, 2007, 07:59:44 PM »
Quote

Originally posted by: TJ Spyke
I have to disagee about Super Mario Bros.: The Lost Levels. It is NOT worth 600 points when it is basically a directors cut of Super Mario Bros. It's not a bad game, just not woth 600 points.


It's worth it if it's the kind of game you really want, like I do.  Still fits into the recommended for fans category, though.

243
TalkBack / Virtual Console Mondays: October 1, 2007
« on: October 03, 2007, 07:25:40 PM »
If you're curious as to why people like to import games from Japan, you won't be after you check out this week's VC releases.
 http://www.nintendoworldreport.com/vcArt.cfm?artid=14519

 This week was a monumental one for Nintendo's Virtual Console classic game download service.  The arrival of The Lost Levels and Sin & Punishment on VC is fantastic news for people longing to play games that were never accessible to here in North America.  Perhaps more importantly, the creation of the "Import" genre on VC means that Nintendo intends to bring more of its Japan-only games to Wiis across the globe in the future.  While there are more than a few of those we'd like to see, starting off with two of the biggies is definitely putting things on the right track.    



   


Super Mario Bros: The Lost Levels - NES

 Super Mario Bros. 2 (The Lost Levels) - NES  

 Cost: 600 Wii Points ($6)
  1 Player
  Controllers: Wii Remote, Wii Classic, GameCube
  ESRB Rating: Everyone
  Released: 6/1986
  Click here for a video preview  

   


 Hey look at that, it's the real Super Mario Bros. 2!  Although The Lost Levels was actually released in America with Super Mario All-Stars on the SNES and hidden in Super Mario Bros. Deluxe for GBC, it has not been seen outside of Japan in its natural 8-bit environment.  Nintendo's justification for this was that it was thought to be too difficult for people still getting used to the whole notion of playing video games, so instead we got the fake Super Mario Bros. 2.  Still a great game, of course, but now we can finally see what we've been missing out on.  

   


 Well, I can say that Nintendo was right about the game being hard.  Unlike the original Super Mario Bros., a game that was a good, honest challenge, the level design in The Lost Levels is blatantly devious.  You know you're not in Kansas anymore when you come across an impossibly long chasm, realize you need to find a hidden coin block, and then perform three pixel-perfect running jumps (one on top of the narrow coin block you just found).  And that's just in World 2-2!  You'll be clawing for every loose coin you can find, since you'll probably need the 1UPs to help you get through a single World, let alone the entire game.  Just watch out for those heartbreaking backwards warp zones.  

   


 Recommended for FansThe Lost Levels is a fantastic game, but it's definitely not for everyone.  The classic Super Mario palette might make it look like it's universally appealing, but it's really a wolf in sheep's clothing.  You will get frustrated playing through this game, but in a way that you'll want come back to it, knowing you can conquer its ridiculous challenges.  It's almost like Super Ghouls 'n Ghosts in a way; you don't care that you need to continue after every game over screen.  You just want to beat it no matter what.  That's why I love it, and why you'll love it if you want a big challenge. - Steven Rodriguez  

   



   


Sin & Punishment - N64

 Sin and Punishment - N64  

 Cost: 1200 Wii Points ($12)
  1-2 Players
  Controllers: Wii Classic, GameCube
  ESRB Rating: Teen (Blood, Fantasy Violence, Mild Language)
  Released: 11/21/2000
  Click here for a video preview  

   


 It's about time.  Sin & Punishment is one of the best and most famous Japan-only games of all time, but now, seven years after its initial release on the N64, the whole world has a chance to play it on Wii's Virtual Console.  Don't worry, it's worth the wait!  S&P is a unique action/shooter game from Treasure and could be considered an unofficial 3D sequel to Gunstar Heroes, another Virtual Console favorite.  The gameplay is quite similar to the on-rails levels in Star Fox 64 (yet another game you should have already downloaded), except that you are controlling a character on foot rather than a spaceship, so you have to think about jumping.  The other major distinction, and what really sets S&P apart from most other games, is that movement and aiming are independent.  This presents an added layer of challenge, since you have more actions to coordinate while playing, and Treasure slowly teaches you to juggle the movement and shooting elements through a great training level as well as the story mode's parade of boss battles.  

   


 Recommended for EveryoneHave no fear; the Easy setting drowns you in continue credits, and the higher settings will give you plenty to do after mastering the controls and learning the levels.  Sin & Punishment costs 200 Wii Points over the normal price for an N64 game, a surcharge likely attributed to the translation services at Nintendo Software Technologies and Nintendo of America, who have Anglicized every bit of text in the game except story subtitles.  The voice-acting was always in (really bad) English, so you've got just as much chance to ponder the impenetrable story as did Japanese gamers back in 2000. Despite the higher cost, this is definitely one of the best N64 games ever made and an all-around excellent action game that anyone should be able to appreciate.  (Note: The Classic controller is preferable to a GameCube controller, although both work quite well.  Be sure to try all three control styles to find one that works best for you.) - Jonathan Metts  


244
TalkBack / U.S. VC Lost Levels Release Not Limited ... For Now
« on: October 01, 2007, 09:14:27 PM »
The Lost Levels are now lost to Europe.  But what about North America?
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14508

 When Super Mario Bros.: The Lost Levels was announced for a European release a few weeks ago, it came with a caveat: It would only be available to download until the end of September.  It's now October, meaning that if you didn't jump on your window of opportunity—or you just couldn't get a Wii in time—you can't get it anymore.    


We were curious as to whether or not Nintendo would possibly pull this same limited-availability stunt with The Lost Levels in North America.  When we asked our contact at Nintendo about this, we received a response stating, "as of yet no similar announcement has been made by NOA."  Stating the obvious, yes, but that's the official company line on the matter.    


For now, people still on the prowl for the elusive Wii this holiday shouldn't worry about an important Virtual Console game like The Lost Levels up and disappearing like it did over in Europe.  However, we'll be keeping our eyes on the status of the game, in case NOA decides to be as cruel as its European counterpart.


245
TalkBack / Hayter Voicing Snake in SSBB
« on: September 30, 2007, 07:57:36 AM »
The same actor responsible for Snake's lines in the MGS games will be reprising his role in Nintendo's all-star brawler.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14496

 David Hayter, the voice of Solid Snake and Big Boss from the Metal Gear Solid series, will be lending his voice to Super Smash Bros. Brawl.    


This revelation did not come to us via the Smash Bros. Dojo, but instead was confirmed through David Hayter's personal website.  The actor and writer lists SSBB as one of the games he has worked on as the voice of Snake in the "Metal Gear/Solid Snake" section of his site.    


Further confirming this news is a comment left on a YouTube page linked to from his site, which includes a video starring Hayter himself.  Under the username "GuyverSnake," Hayter comments:    


"I am indeed voicing Snake in 'Smash Bros.' I've recorded it already, and I believe that fans of both games are going to be extremely happy. It's very cool. That's all I can say."    


Exactly how much work Hayter put in to Smash Bros. Brawl may not be known until the game is released on December 3.


246
TalkBack / RE:Virtual Console Mondays: September 24, 2007
« on: September 24, 2007, 08:25:31 PM »
Quote

Originally posted by: thatguy
No!  No!

Puyo Pop isn't fun!  People just act like it is to fool others! It's a cult thing or something.  Not worth the buy!


Someone doesn't know how to make chain reactions!

247
TalkBack / Virtual Console Mondays: September 24, 2007
« on: September 24, 2007, 08:15:49 PM »
The legend of Puyo Puyo is all the rage on the streets this week.
 http://www.nintendoworldreport.com/vcArt.cfm?artid=14467

 Gee, these Virtual Console games seem to never stop coming, do they?  Week after week, Nintendo puts up new old games on its classic gaming service.  And week after week, people buy Wii Points to download all of these games for safe keeping on their Wii consoles.  There's a method to Nintendo's madness.    


We're pretty crazy too, seeing as how we check out all of these games on a weekly basis and tell you what games are worth the purchase price.  Unfortunately, we don't know which games will get an ugly gray X until we've played them; you, on the other hand, can just check this space every week and know before you download.  Ain't that nice of us?    


Luckily for us, we didn't waste any money on bad games this week.  There's always next week, though...
   



   


Streets of Rage 3 - Genesis

 Streets of Rage 3 - Genesis  

 Cost: 800 Wii Points ($8)
  1-2 Players
  Controllers: Wii Remote, Wii Classic, GameCube
  ESRB Rating: Everyone 10+ (Violence)
  Released: 3/14/1994
  Click here for a video preview  

   


 Sega's Streets of Rage series is a damn fine series of side-scrolling brawlers, if I may say so.  The first game was great, the second game was even better, and the third game is ... well, pretty much as good as the second game.  Maybe a little bit better.  It's got the same kind of kickin' soundtrack as the other games, and it's got the very smooth visuals.   Some of the basic controls have been improved, like the ability to move around in the air again (which was omitted from SoR2 for some odd reason), and there is a wealth of secret moves to pull off.  But really, it's pretty much the same as the other games in the set.  

   


 Recommended for EveryoneReally, it's not a matter whether or not this game is recommended for everyone (because it is), but rather, which game you should get if you haven't yet got one.  The easy choice here is this one, simply because it's the most polished and refined of the three.  That makes sense, as it's the "newest" one there is.  Regardless, there won't be any more Streets of Rage games coming out on Virtual Console, so now's the time to make your move.  Grab this one, or just be happy with the one you already have.  You can't lose, really. - Steven Rodriguez  

   



   


Legend of Hero Tonma - TurboGrafx16

 Legend of Hero Tonma - TurboGrafx16  

 Cost: 600 Wii Points ($6)
  1-2 Players
  Controllers: Wii Remote, Wii Classic, GameCube
  ESRB Rating: Everyone (Mild Cartoon Violence)
  Released: 1993
  Click here for a video preview  

   


 Legend of Hero Tonma is a bizarre combination of bright kids' game graphics with some very difficult action gameplay. You'll play as Tonma, a young man on a generic quest, armed with the power to fire magic out of his hand. His abilities with magic can be upgraded as you find power-ups throughout each level that can change the trajectory or type of magic you fire, or create magical barriers that deflect attacks until they are depleted. The game is a sidescroller, though it has plenty of vertical action included thanks to the floaty jump physics. You can alter your jump while in mid-air, which has some gameplay significance in tight spots.  

   


 The game is extremely difficult thanks to respawning enemies and a one-hit-you're-dead health system. Though this makes the game challenging, it also makes it cheap (there are unlimited continues). Expect to replay certain levels over and over until you get to the next (invisible) checkpoint. Half of the game's challenge is attempting to survive the entire level so you can take every power-up to the end-stage boss. If you die at the boss, you'll respawn at a checkpoint close to the boss's lair, leaving you with only a few power-ups to collect before fighting the boss again. Perfection is rewarded, but impossible.  

   


 Recommended for FansI suppose some TG-16 fans may have fond memories of this game (and its excellent music), and those looking for a side-scrolling challenge should know that the price is right, but most players won't find anything here that they haven't seen before. - Evan Burchfield  

   



   


Kirby's Avalanche - SNES

 Kirby's Avalanche - SNES  

 Cost: 800 Wii Points ($8)
  1-2 Players
  Controllers:Wii Classic, GameCube
  ESRB Rating: Everyone
  Released: 2/1995
  Click here for a video preview  

   


 Fans of the puzzle genre shouldn't take long to realize what Kirby's Avalanche is.  Yep, it's nothing more than Puyo Puyo dressed up in a Kirby suit.  If you don't know how the game works, it's a simple matter of funneling pairs of colored blobs into a well, connecting and clearing out four or more of them at a time, creating chain reactions, and sending garbage over to the other player.  Puyo is therefore competitive game at its core.  The computer opponents will put up a fierce fight (especially King Dedede), but you should really seek out a friend to play against.  

   


 Recommended for EveryonePuyo Puyo, and by extension, Kirby's Avalanche, is a timeless puzzle classic.  There's no doubt that Avalanche should be recommended for everyone.  But, what about Dr. Robotnik's Mean Bean Machine, also available on Virtual Console?  It's the same Puyo Puyo stuffed in a Robotnik wrapper.  It's got the exact same game modes.  In fact, there's not much to differentiate the two, other than the mascot behind it.  Well, there may be one factor: You can't play Avalanche with the Wii remote, but you can in Bean Machine.  If you don't have a Classic or a GameCube controller, then you should get Bean Machine.  If you do have one of those accessories, it's your call.  Either way, get Puyo Puyo. - Steven Rodriguez  

   



   


Thanks to VG Museum for the classic screenshots.


248
TalkBack / Nintendo Second Largest Japanese Company
« on: September 24, 2007, 07:55:59 PM »
NCL is now only behind Toyota in overall Japanese market value.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14466

 The Wii-sponsored car finishing in second was an appropriate event given this new information out of Japan: Nintendo is now the second largest company in all of Japan.    


Due to a 2.6% increase in Nintendo's stock prices at the close of Tuesday's trading on the Osaka Stock Exchange, the company now has a market value of 8.34 trillion yen, or 72.7 billion dollars.  The latest corporation to be washed away by the wave of Wii and DS success was Canon, maker of high-end cameras, printers and other optical devices.      


If Nintendo hopes to become the king of Japan, it's going to need to sell a lot more Wiis.  Automotive giant Toyota is currently the most valuable company in the country, with a market worth of 24 trillion yen (209 billion dollars), or three times that of Nintendo.


249
TalkBack / RE: PREVIEWS: Harvey Birdman: Attorney at Law
« on: September 22, 2007, 02:25:48 PM »
Try this trailer, I had a good laugh with it.

http://www.youtube.com/watch?v=Zkt3Iobx4eI

250
TalkBack / PREVIEWS: Harvey Birdman: Attorney at Law
« on: September 22, 2007, 12:31:31 PM »
Bummed that the TV show is no more?  Capcom is on the case.
 http://www.nintendoworldreport.com/previewArt.cfm?artid=14454

 If you're a fan of Phoenix Wright: Ace Attorney, Capcom's DS lawyer-game series, you have probably wished you'd see the game make the jump to the Wii.  Trauma Center did it, so why not Phoenix?  Well, it's finally happening ... just not in the way you were expecting it.    


Harvey Birdman: Attorney at Law was a long-running animated series that aired during Cartoon Network's Adult Swim late-night block of shows.  A parody of Hanna-Barbara cartoons, it starred Harvey Birdman as an ex-superhero-turned-lawyer taking on bizarre cases, ranging from Shaggy and Scooby-Doo being arrested for possession to the Jetsons suing the Earth of the past because of global warming in the future.  The series ended this year, but it left long-time fans wanting more.    


So, let's see ... the Phoenix Wright games feature a lawyer going through the process of collecting evidence and going through a trial.  The Harvey Birdman series features a lawyer going through a trial with hilarious results.  What do you think would happen if you put the two together?    


The Harvey Birdman: Attorney at Law game is a marriage of Capcom's lawyering gameplay with Cartoon Network's lawyering hilarity.  It's not hard to see that they dovetail with each other perfectly.  (Phoenix and Birdman also have the bird thing going on, which is an interesting coincidence.)  The gameplay will consist of touring crime scenes, collecting evidence, interviewing characters, and then applying the information gathered in the courtroom to try to uncover the truth.  It'll be pretty much like the Phoenix Wright games, in other words.    


The difference, of course, will be the environment in which you do your sleuthing.  Billed as a sort of "fifth season" of the show, the Harvey Birdman game will feature the same animation, characters, voices, and wild story situations as its TV big brother.  There will be five cases to play through in the Birdman game, so that's like getting five new episodes of the show.  If you thought that the show was hilarious, that can only be a good thing.    


Harvey Birdman: Attorney at Law will be available on the Wii next month.


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