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Messages - WindyMan

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1601
TalkBack / Lieberman Talks Videogame Violence... Again
« on: April 10, 2003, 12:10:28 PM »
He's back, and this time, he's interested in what violence does to the kids who play the games.

Videogames and violence have always been a hot topic in society, and the mainstream media always seems to uncover some link between social problems and videogames as a whole.  Senator Joesph Lieberman from Connecticut is usually seen as public enemy #1 in the eyes of the honest gamer, and he's returned with a new plan.


Sen. Lieberman is looking to pass a bill that would lead to the setting up of a program to study the effects of various forms of media and entertainment, but singled out videogames as the big target.  Here's a bit from Cnet's news story:


Lieberman, a Connecticut Democrat, singled out video games as a particular area of concern and took yet another swing at "Grand Theft Auto III," the mega-selling PlayStation 2 game in which players take on the role of a small-time hoodlum.  


Lieberman said in the statement that the game links violence with sex and rewards players for degrading and killing women. "This is sick and indefensible," Lieberman said. "But beyond being offensive to our values, we should know whether this is helping to nurture misogynistic views and behaviors among young boys."


For the whole story, hop over to Cnet's news.com


1602
TalkBack / Nintendo Lowers Royalty Fees
« on: April 10, 2003, 11:44:07 AM »
Under major pressure to be more competitive with Sony and Microsoft, it will now cost less for publishers to get games licensed from Nintendo.

Everyone has always known that Nintendo has always charged game publishing companies just a little bit more to allow them to put games on the GameCube.  This was no problem when Nintendo was dominating the scene, but now that Sony and Microsoft are courting pulishers with cheaper royalty fees, Nintendo has had a tougher time as of late.


Perhaps not for long, though, as the news agency Reuters is reporting that Nintendo is lowering their royalty fees in a move to get more games on the GameCube.  Here are some snips from the article:


"Before our royalty rate was a little more aggressive so to the third party publisher it was a little less attractive to make games for GameCube," George Harrison, senior vice president of marketing for Nintendo of America, told Reuters.


"The biggest games of the year last year were games like GTA and they came from an independent publisher," Harrison said. "We need to make sure that we have good relationships with all the independent publishers, because you never know where the next big hit game is going to come from."  


"Games from Namco Ltd. and Sega Corp. and Capcom Co. Ltd.... we think are going to be just as important in helping to sell our hardware system this year as much as our own games," he said. "We are going to sell a lot of GameCube and its our job to convince them that we are."


To read the whole article, give your browser a workout and click here.


1603
TalkBack / Nyko Wins Worm Light Court Case
« on: April 10, 2003, 08:34:58 AM »
Nyko wins its patent infringment case against Pelican over the popular Worm Light accessory.

Nyko Technologies Wins Significant Patent Decision in Its Ongoing Litigation with Electro Source


LOS ANGELES--(BUSINESS WIRE)--April 10, 2003--Nyko Technologies, Inc.: Arch Rivals in Video Game Accessories Category, Pelican Products Loses Its Arguments Against Two Patents Relating to Nyko's Famous Worm Light(TM) -- the Top Selling Lighting Accessory of all time for Game Boy  


Nyko Technologies, Inc., founder of the lighting category for the video gaming industry, announces it has won a significant decision in its ongoing patent infringement litigation with Electro Source over its Pelican(TM) line of products. The Los Angeles Federal Court had previously entered an injunction prohibiting Electro Source from continuing to misappropriate the design of Nyko's popular Worm Light(TM), a lighting device used with Nintendo's Game Boy Color. Nyko's Worm Light, released in 1999, is the top selling lighting accessory of all time for Game Boy.  


On April 7, 2003, the Federal Court ruled against Electro Source that had sought to narrowly limit the scope of two of Nyko's patents, or have them declared invalid or unenforceable. The Federal Court, in what is known as a Markman hearing, rejected every argument made by Electro Source, and ruled that Nyko's patents were entitled to the full breadth of protection that had been recognized by the United States Patent Office. Monday's decision by the Court is one more in a continuing string of victories by Nyko as part of its litigation against its competitors.  


Nyko is the owner of numerous patents within the video gaming business and has over a dozen patents directed to the lighting of portable electronic and computing devices. "We are very pleased with the ruling," said Herschel Naghi, president, Nyko Technologies. "We are constantly faced with those who would misappropriate Nyko's proprietary technologies and we have been uniformly successful in stopping these efforts."  


Nyko Worm Light technology utilizes an LED, which remains the preferred, high quality method of lighting the Game Boy and other systems. Based on a new technology, LED uses less power and provides superior lighting.  


Created in 1999, the Worm Light plugs into and is powered by the utility power jack of Nintendo's Game Boy, Game Boy Color and Game Boy Advance. The accessory illuminates the screen with a while LED light for easier viewing in low light conditions and is attached to the portable gaming device with a "worm-like" flexible arm for better maneuvering.


1604
TalkBack / New Sphinx Trailer
« on: April 09, 2003, 05:40:34 PM »
Come to Egpyt in the trailer of the THQ adventure game, Sphinx!

THQ has just released a trailer for its Egyptian adventure, and now we've got it for your downloading pleasure.  The movie shows off some story and gameplay elements, and looks really nice.  Don't forget to right-click and save the movie to your hard drive!


*You will need Windows Media Player to view the Windows Media Files.


Sphinx


Windows Media:


Movie 1 (7.4MB Windows Media File)


 MPEG:


Movie 1 (19.1MB MPEG)


1605
TalkBack / Tube Slider Movies
« on: April 09, 2003, 05:36:35 PM »
See four flicks from NEC's fast futuristic racer.  Click now!

Tube Slider is all about sliding around in tubes.  But you don't have to take our word for it, you can see for yourself in our new movies!  Four of them for your viewing pleasure, in MPEG and Windows Media format, for those that are picky.  Right-click the links, save them to your computer, and enjoy!


*You will need Windows Media Player to view the Windows Media Files.


Tube Slider


Windows Media:


Movie 1 (5.8MB Windows Media File)
Movie 2 (5.2MB Windows Media File)
Movie 3 (5.4MB Windows Media File)
Movie 4 (4.4MB Windows Media File)


 MPEG:


Movie 1 (14.2MB MPEG)
Movie 2 (12.7MB MPEG)
Movie 3 (13.2MB MPEG)
Movie 4 (10.7MB MPEG)


1606
TalkBack / Blitz Pro and Hitz Pro Not Online for GameCube
« on: April 09, 2003, 03:37:54 PM »
As expected, Midway won't be supporting online play for the Cube versions of the re-invented sports franchises.

In the press releases Midway sent out on Tuesday, they made the claim that NFL Blitz Pro and NHL Hitz Pro would feature online play.  It was unclear in the release which system or systems this feature would be made for.


We contacted Midway, and they were swell enough to clear things up for us.  It turns out that Hitz Pro and Blitz Pro will only be playable online for the PlayStation 2, and not for the GameCube or Xbox, at least not for this year.


Chances are slim that this will change, but if the decision is made, it will most likely be done at E3.  We'll have more details about both games at the show next month.


1607
TalkBack / New Pokémon Movie in the Works
« on: April 09, 2003, 08:51:59 AM »
Now you get to see Ruby and Sapphire characters on the big screen.  Or, you could just do what everyone else is going to do and use your GB Players.

Ash, Pikachu and Friends Are Back ... In A New Theatrical Release


Pokemon Heroes In Theaters May 16, 2003


NEW YORK, April 9 /PRNewswire/ -- Pokemon USA, Inc., is pleased to announce that Pokemon Heroes, featuring Latias and Latios, the fifth animated feature film for the franchise, will be coming to theaters as a special limited release from Miramax Films, beginning May 16, 2003.


"Pokemon Heroes will be one of the most exciting projects of the year because it will be the first opportunity for fans to see the newest characters from the Pokemon Ruby and Pokemon Sapphire video games depicted via animation," says Akira Chiba, president of Pokemon USA, Inc. "The movie will bring characters like Latias and Latios to life so Pokemon admirers will get to experience their personalities and attributes."


Pokemon's most recent theatrical release was Pokemon 4Ever which introduced Celebi, a legendary winged green character which uses its special power to time travel to the present. Regarded by the Film Advisory Board as "Outstanding, the best one ever! Kids will love it!" Pokemon 4Ever is now available on DVD and VHS and includes for the first time in the U.S., the animated short, Pikachu's PikaBoo.


"We were quite pleased with the results of the theatrical release of Pokemon 4Ever, and look forward toward our continuing relationship with Pokemon USA," said Miramax chief operating officer Rick Sands.


The latest installment of the phenomenally successful Pokemon theatrical series takes place in Altomare, a beautiful and mysterious city on water, complete with bridges, waterways and gondolas. After "location hunting" in Italy, director Kunihiko Yuyama and his staff selected Venice as the ideal city on which to base Altomare.


Set against a baffling maze of canals and alleyways, Ash, Pikachu and the rest of the gang take on a slick new pair of thieves in this glamorous, high-stakes adventure story. The film introduces two new Pokemon characters, the courageous Latias and Latios, who possess strong psychic abilities and the power to disguise themselves as humans.


When Ash, Pikachu and friends travel to Altomare to compete in the annual water race, they quickly find themselves in the middle of an elaborate crime. Master thieves Annie and Oakley have set out to steal the Soul Dew -- a jewel with awesome and dangerous powers that few people fully comprehend. The Soul Dew is guarded by the Pokemon siblings, Latios and Latias, who watch over the city. In order to harness the powers of the Soul Dew, Annie and Oakley capture Latios. Ash, Pikachu and Latias are determined to rescue Latios and stop Annie and Oakley from destroying the city -- but doing so will mean battling ancient Pokemon and overcoming some of the most difficult obstacles our heroes have ever faced!


Pokemon Heroes, is produced by Shogakukan Productions; the American release was adapted by 4Kids Productions.


1608
TalkBack / Matsushita Expected to Post Heavy Losses
« on: April 09, 2003, 08:23:54 AM »
Apparently, the Panasonic Q isn't shiny enough.

We know them as Panasonic, and Nintendo knows the company as the one responsible for the disc drive inside the GameCube.  However, the AP is reporting that the Japanese electronics giant will be posting a ¥23.5 billion ($195 million) loss for their last fiscal year.  What makes this worse for the firm is that they expected to gain ¥25 billion ($207 million) in the same period of time.


The reasons for the losses include declining stock prices and bank shares, along with a few Japanese tax law changes.  It would be the first time in the company's history that they have recorded back-to-back years in the red.


There was no mention of whether or not the Panasonic Q DVD/Game hybrid was a major factor in their financials.  Regardless, you can read all about Matsushita's troubles in this article.


1609
TalkBack / Activision Announces Wolverine's Revenge Contest
« on: April 09, 2003, 08:07:30 AM »
We'll ignore the fact that they're giving away an Xbox, as you could wind up meeting some of the X-Men.

Activision(R) Unleashes National Promotion Offering Tickets to Twentieth Century Fox's Premiere of the Upcoming 'X2' Movie Based on Marvel's X-Men(TM) Comic


Secondary Prizes Include Xbox(TM) Video Game System and Xbox DVD Playback Kits From Microsoft, Marvel Movie Merchandise, Special Edition 'X-Men 1.5' DVDs and Copies of X2 Wolverine's Revenge(TM) Video Games


SANTA MONICA, Calif., April 9 /PRNewswire-FirstCall/ -- What could be better than walking the red carpet next to your favorite X-Men(TM) character? This week, Activision, Inc. will unleash a national radio promotion that will offer eight lucky grand prize winners the experience of a lifetime - a trip for two to the "X2" feature film premiere in Hollywood, CA. on April 28, 2003. The promotion, "The Hunt for X2 Wolverine's Revenge," which began this week, will run in New York, Los Angeles, Chicago, San Francisco, Washington D.C., Boston, Atlanta and Dallas and use the synergy of popular radio stations, select retail locations, participating malls, concerts, sporting events and local clubs to promote this unique contest that offers one winner and a guest from each city an all expense paid trip to Los Angeles.


Partnering stations in each of the markets will dispatch X2 Wolverine's Revenge-branded vans to various locations passing out sweepstakes entry forms and a winning phrase that could send lucky winners to the "X2" motion picture premiere, as well as win secondary prizes that include the Xbox(TM) video game system from Microsoft and accompanying DVD playback kits, tickets to a local screening of the "X2" feature film, select Marvel "X2" movie merchandise, copies of the special edition "X-Men 1.5" DVD and Activision's X2 Wolverine's Revenge for Xbox.


Activision's promotion, "The Hunt for X2 Wolverine's Revenge," is being supported with on-air radio announcements and grassroots marketing activities that include on-location signage, custom decals and merchandise. For more information on each radio station's promotion please visit www.wolverinesrevenge.com/contest.


X2 Wolverine's Revenge is the only action-adventure game that allows players to assume the role of Marvel Comics' legendary Wolverine. The title, which is scheduled to ship on April 15, 2003, will be available for a suggested retail price of $49.99 for the PlayStation®2 computer entertainment system, Xbox and Nintendo GameCube(TM). The Game Boy® Advance and PC versions will be available for a suggested retail price of $29.99. The ESRB ratings are as follows: "T" ("Teen" - Blood, Violence - content suitable for persons ages 13 and older) for the PlayStation 2, Xbox, Nintendo GameCube and PC; "E" ("Everyone" - Violence - content suitable for persons ages 6 and older) for the Game Boy Advance.


"X2" from Twentieth Century Fox will be released on May 2, 2003.


1610
TalkBack / Vote for Your Favorite Disney Skate Adventure Star
« on: April 09, 2003, 08:02:45 AM »
You know that Disney skateboarding game from Activision?  They've rounded up some kids to be in it, and want you to pick your favorites.

Activision(R) Turns Real Kids Into Videogame Stars As Part of Nationwide Casting Call for Disney's Extreme Skate Adventure(TM)


Second Phase of Casting Begins Today; Kids Nationwide Can Log on to www.extremeskateadventure.com to Vote for Their Favorite Boy and Girl to Become the 'Super Stars' of the Game


SANTA MONICA, Calif., April 9 /PRNewswire/ -- It is the kid version of the American dream and after a month-long nationwide casting call search Activision, Inc. has cast the "Extreme Skate Crew" - 10 lucky kids who will become a part of the company's upcoming Disney's Extreme Skate Adventure(TM) skateboarding game. The next phase of this unique casting search begins today through April 30 as consumers nationwide can log on to www.extremeskateadventure.com to view the "Extreme Skate Crew" and choose one boy and one girl from the group who will become Disney's Extreme Skate Adventure's "Super Stars" with starring roles and special prizes.


"We were looking for kids who have enthusiasm and charisma," said Lisa Gaudio, vice president of global brand management, kids and licensed properties, Activision, Inc. "An energetic personality and special features, such as a friendly smile and a unique sense of style, really caught our eye. We're extremely excited about this, especially because the concept is very appealing to our gamers who enjoy customizing their entertainment."


Each of the 10-member team, known as the "Extreme Skate Crew," will have his or her likeness animated as a playable character. The "Extreme Skate Crew" is Andrew Dolberg, 6, from Cardiff, CA; Hayden Ferris, 11, from Denver, CO; Lauren Filicia, 9, from Rancho Santa Fe, CA; Ryan Fullerton Holleran, 8, from San Diego, CA; Jonathon Gallagher, 14, from Arvada, CO; Miles McConnell, 14, from Aurora, CO; Sam Rosenberg, 12, from Mt. Laurel, NJ; Mallie Ann Torres, 10, from Pedricktown, NJ; Rachel Testa, 12, from Campo, CA; and Matthew Weber, 14, San Diego, CA. The "Extreme Skate Crew" was chosen from among hundreds of kids between the ages of six and 14 years old, who either mailed in their entry or tried out at a live event held at three skate parks across the country in March. The final cast was chosen for their energy and enthusiasm rather than their "professional" skateboard moves.


The two "Super Stars," who are chosen by their peers, will become the featured members of the "Extreme Skate Crew" and will appear on The Skate Stage at the beginning of the game alongside the Disney and Walt Disney Pictures' presentation of Pixar Animation Studios' characters, Buzz and Woody from "Toy Story 2." The two stars will also have their names and stats on display. The lucky boy and girl will receive celebrity treatment and will be flown to Los Angeles in May to be introduced at the video game industry's annual tradeshow, the Electronic Entertainment Expo (E3) and will receive other prizes.


The other members of the "Extreme Skate Crew" can be accessed by choosing one of the "Super Stars" and from there players can decide to play as a specific member of the "Extreme Skate Crew" or they can go to the Create-A- Skater feature in the game where they can customize their own skater with everything from different clothes, hair color and styles (such as Mohawks, to shoes, helmets and boards. The entire crew, and any Create-A-Skater creation, will be able to skate throughout the game and be magically transported into the various Disney and Walt Disney Pictures' presentation of Pixar Animation Studios' worlds as well as through a real world locale.


Disney's Extreme Skate Adventure(TM) is the only game that allows players to test their skateboarding skills in the large and imaginative worlds of Walt Disney Pictures' presentation of Pixar Animation Studios' "Toy Story 2," "Disney's Tarzan(TM)" and "Disney's The Lion King." Using cutting-edge technology from Activision's Tony Hawk's Pro Skater(TM) 4 game engine, Disney's Extreme Skate Adventure for the PlayStation®2 computer entertainment system, the Xbox(TM) video game system from Microsoft, Nintendo GameCube(TM) and Game Boy® Advance lets players perform fun and unique skating tricks as their favorite characters, "Extreme Skate Crew" member or unique Create-A-Skater. Along the way, players can skate using bamboo rafts, frying pans and other non-traditional boards and solve puzzles as they go. Disney's Extreme Skate Adventure will be available late summer and has not yet been rated by the ESRB.


1611
TalkBack / Atlus Announces DemiKids Light and Dark
« on: April 08, 2003, 09:43:55 PM »
The Shin Megami Tensei series comes to North America in the form of two games.  Read the thrilling press release!

ATLUS U.S.A., INC. BEGINS LOCALIZATION ON "DemiKids: LIGHT AND DARK VERSIONS" FOR THE GAME BOY® ADVANCE


“Defeat an army of demons...? No one said grade would be easy!"


Irvine, CA, April 1, 2003 – Atlus U.S.A., Inc., a leading publisher of console RPG’s, announced today the localization of "DemiKids: Light and Dark Versions" for the Game Boy® Advance, an offshoot of the insanely popular Shin Megami Tensei series in Japan.  


Synopsis


The year is 200X. Jin (main character of Light Version), Akira (main character of Dark Version), and Lena are 6th grade friends who have grown up together. They are also members of the “Mystery Club” which searches for interesting and mysterious things.  


While snooping around the school’s library, they happen upon a mysterious book containing various spells and incantations. Curiosity overwhelms the group as they decide to carry out a summoning ritual, unprepared for the consequences... To their surprise, an evil demon appears and their only hope comes from a peculiar new student, Amy, who gives Jin and Akira the power to capture and summon demons by way of the gun-like Demolyzer. They are also joined by Rand and Gale, guardian demons sent to protect them.  


Meanwhile, a time rift appears outside the school, and a strange phenomenon occurs. The flow of time has been disrupted, and the events in their world are locked in a recurring loop. Every time the main character tries to leave school, time reverts back to when school was dismissed. However, Jin, Akira, Lena, and Amy are the only ones who recognize the bizarre circumstances. The other students go about their business as if nothing's happened.  


Trapped in a time loop, the main characters begin to wonder what will become of the future. Unexpectedly, Amy reveals that she has come from another dimension, Valhalla, to find a savior from this world. She insists that this mysterious phenomenon signifies a terrible turn of events in Valhalla.  


Jin, Lena, and Amy go through the “Door of Time” to the world of Valhalla. In this world, demons and angels brandish their powers under the emperor while humans are oppressed. Jin, Lena, and Amy team up with the DemiKids of Valhalla to fight as rebels against the emperor’s army.  


DemiKids: Light and Dark Versions: Facts & Features  

  • Role-Playing/Trading/Collecting, 1-2 Players  
  • Collect over 350 demons by using the special fusion system! Unlock stronger ones by trading with a different version!  
  • Demon fusion system allow for hundreds of possible combinations to create new demons or make existing demons stronger!  
  • Avoid battles and even gain new allies by negotiating with the demonic denizens of Valhalla.


Differences Between the Light Version and Dark Version

  • Scenario - Although the story in both versions occurs during the same time frame, the scenarios differ depending on which protagonist you are playing with. Jin, the protagonist of the Light Version, goes from the real world to Valhalla with Lena and Amy. They join the rebels at the request of Amy, and try to overthrow the emperor of Valhalla and his army.
    On the other hand, Akira, the protagonist of the Dark Version, makes a stop in the Demon World before heading to Valhalla to catch up with Jin and friends. During his adventures in the Demon World, Akira meets Mephius, the king of all demons, and learns more about the source of the time distortion.
    Like Jin, Akira eventually challenges the emperor of Valhalla and his army, but there are significant differences in the storyline leading up to that event.

  • The Fusion System - Each version of DemiKids uses a unique fusion system. Special fusions known as Relic Fusions and Skill Fusions can be performed in either version. While in the Dark Version you will be able to increase the parameters of all party members, in the Light Version you will only be able to increase those of your Partner, the guardian demon that accompanies you.

  • Demon Appearances - While some of the demons available in each title will overlap, certain ones will be unique to either the Light or Dark Version. Furthermore, the circumstances under which the demons are encountered may also vary.  For gamers who wish to use the demon-recruiting aspect of the game to its fullest capacity, linking systems will be an exciting way to enhance their assortment of demon allies.


“DemiKids raises the bar in the monster collecting genre by introducing the sophisticated demon-recruiting system, an innovation sure to entice young and seasoned gamers alike," said Akibo Shieh, Project Lead, Atlus U.S.A., Inc. "This stylish RPG brings the most popular aspects of the hit Japanese Shin Megami Tensei series to the handheld market, and is sure to be an instant classic!"  


For more information, please visit the Atlus website at http://www.atlus.com.  "DemiKids: Light and Dark Versions" are compatible only with the Game Boy® Advance and have a suggested retail price of US $29.99.


1612
TalkBack / Activision Announces Call of Duty Line
« on: April 08, 2003, 09:17:39 PM »
Activision plays war with a new brand of games, for future release on PC and console systems.

Activision Introduces Call of Duty, A New Brand of First Person Action Games


Brand Sets Players on the Battlefields of the World's Most Legendary Conflicts


SANTA MONICA, Calif., April 8 /PRNewswire-FirstCall/ -- Activision, Inc. is taking gamers to the frontlines of combat with Call of Duty(TM), a new umbrella brand that lets players experience the dramatic intensity of war through the eyes of common soldiers. Set on the battlefields of the 20th century's most monumental conflicts, the series will thrust players into gripping, cinematic, authentic warfare. As unsung heroes, players experience the war from the perspective of multiple characters from numerous countries, each with varying roles and duties and who fight along side fellow soldiers in epic battle sequences. The Call of Duty brand will support Activision's multi-platform strategy and include both console and PC games.


The first title in the Call of Duty series is a gritty, authentic World War II action game for the PC that is being developed by Infinity Ward, a newly formed studio that includes 22 of the individuals who previously developed Medal of Honor: Allied Assault(TM). Players assume the role of different characters from multiple sides of the Allied forces and experience the bonding and brutality of war as they fight along side their squad mates through a variety of missions, including battlefield assaults, search and rescue, stealth, sabotage, vehicle chases and tank battles. Heeding the call of duty, gamers step into the boots of a U.S. paratrooper, a British commando and a Russian infantryman as they take on the Nazi War machine through pivotal World War II battles and authentic military campaigns. The title is slated for release later this year and has not yet been rated by the ESRB.


"The Call of Duty brand will deliver the most authentic, intense and realistic battlefield experience from the perspective of multiple soldiers battling on the frontlines," states Dusty Welch, vice president of global brand management, Activision, Inc. "No one soldier, or even one country, single-handedly wins wars, but rather wars are won through the collective efforts, teamwork and bonds of everyday citizen soldiers from an alliance of nationalities who all heed their call of duty. It's the camaraderie of common soldiers coupled with authentic cinematic gameplay that will define the Call of Duty series."


"We're thrilled to partner with Activision on pioneering the Call of Duty brand," said Grant Collier, president of Infinity Ward, Inc. "Infinity Ward's mission is to make a game that is as historically accurate and realistic as possible, that will bring a new level of cinematic action to the genre. We are constantly researching locales, time periods, weapons and vehicles in order to immerse players in the harsh realities of World War II. When gamers get their hands on Call of Duty, they will experience gripping battle sequences, ultra realistic environments, and in-the-trenches, non-stop gameplay that will blow them away."


1613
TalkBack / Metroid Prime 2 Poll at Nintendo.com
« on: April 08, 2003, 08:25:19 PM »
What do you want to see in the Prime sequel?  Nintendo wants to know!

Right now, Nintendo.com's gamepage for Metroid Prime 2 is a bit empty.  Naturally, the game has just been revealed, and no info is available yet.  That won't stop Nintendo from asking the people what they want, though.


Further down the page, there is a poll asking readers what they'd want to see in the next game.  More GBA Connectivity?  A sidescroller?  Perhaps multiplayer or a tougher, longer game?  Well, you can only pick one (unless you clear your cookies and vote again), so go vote!


Hopefully, Retro and Nintendo will have some info about the new Samus adventure at E3, which is just a month away.


1614
TalkBack / THQ and Sega Ships Crazy Taxi: Catch a Ride
« on: April 08, 2003, 08:15:45 PM »
It would be really funny if you were playing this game while in an actual taxi.

CRAZY TAXI: CATCH A RIDE SHIPS FOR GAME BOY ADVANCE


Why Pay Rising Gasoline Costs When You Can Take A Crazy Taxi?


CALABASAS HILLS, Calif. - April 8, 2003 - THQ® Inc. and SEGA® of America, Inc. today announced that CRAZY TAXI™: CATCH A RIDE™ has shipped and is available at retail outlets nationwide.


“Thanks to productive relationships with leading game developers like SEGA, THQ remains the largest independent publisher of Game Boy Advance games,” said Alison Locke, executive vice president, North American Publishing, THQ. “Crazy Taxi: Catch A Ride captures all of the frantic driving action of its console predecessors and crams it into the portable powerhouse Game Boy Advance without losing any of the horsepower.”  


“Continuing in our successful relationship with THQ, SEGA is bringing some of it’s leading content to the Game Boy Advance Platform,” said Shinobu Toyoda, executive vice president of content strategy and business development, SEGA of America, Inc.


“The wide appeal and fast-paced gameplay of SEGA’s ‘Crazy Taxi™’ franchise, make it a perfect title for Game Boy Advance.”


About CRAZY TAXI™: CATCH A RIDE™


Crazy Taxi: Catch A Ride races onto the Game Boy Advance with one wild and hilarious joy-riding jaunt. Players rack up the mega-bucks in fares and tips as they pick up passengers and white-knuckle it through busy streets and back alleys to their various destinations. Players can choose from the four original Crazy Taxi cabbies and cars and race across two cities filled with manic traffic and insane shortcuts. Crazy Taxi: Catch A Ride features nine challenging mini-games, crazy maneuvers and all of the commentary you’ve come to expect from Crazy Taxi - cabbie hails, and cries of delight as you race them to their destination.


1615
TalkBack / EA Los Angeles Hires Game and Film Talent
« on: April 08, 2003, 09:45:13 AM »
The developer of the Medal of Honor and James Bond game series gets some new blood, including some ex-Nintendo employees.

Electronic Arts Los Angeles -- EALA -- Hires Acclaimed Creative Talent from Film and Video Game Industries


LOS ANGELES--(BUSINESS WIRE)--April 8, 2003--Electronic Arts, the world's leading interactive entertainment software company, has again attracted the best and the brightest from Hollywood and the computer/video games industry with the company's most recent hire of five professionals for its Los Angeles studio.   Electronic Arts Los Angeles (EALA) continues to assemble a first-class creative staff comprised of technical experts from the game and film industries. This top talent drives innovation in game technology and design, creating a deep interactive cinematic experience.  


"EALA is dedicated to fostering an environment that leverages the Hollywood talent around us, and emphasizes creativity in all facets of development, these new hires are reflective of this objective," said John Batter, vice president and general manager of EALA. "At EALA, the digital artists and other content creators are the heart of the creative team. They are the ones who get the glory in interactive entertainment. We are excited to have these talented individuals join our award-winning team, and we look forward to playing the products they will help develop."  


The newest team members to join EALA include:  


    Computer Graphics:  
  • David Wainstain, Senior Cinematics Supervisor, comes to EA with over eight years experience in feature film visual effects. While at Dream Quest Images, he created effects for such films as Pearl Harbor, Armageddon, Flubber and ConAir. Prior to Dream Quest, David did effects animation for episodic television, including work for Babylon 5 and Hypernauts. A true renaissance artist, David has been responsible for lighting, modeling, texturing and effects throughout his career.
  • Charles Anderson, Effects Animator, most recently served as the Atmospheric FX Supervisor at Centropolis where he worked on Matrix Reloaded and Revolutions. Anderson was a partner and the director of Professional Services at Steamboat Software, and spent three years at Walt Disney Feature Animation, where he was the CG supervisor on Gone in 60 Seconds and Unbreakable. He was also the technical director on Dinosaur, ConAir, Flubber and Armageddon.
  • Kevin Lee, Effects Animator, previously worked at Walt Disney Feature Animation as a visual effects animator on such films as Treasure Planet and Atlantis. Other film credits include senior animator on Mission to Mars and animator on Inspector Gadget at Dream Quest Images. Lee's game experience includes animation on six games at Kronos Digital Entertainment and art direction on 11 games at Sega Interactive Development Division.
  • Larry White, Character Animator, has an extensive background in character animation. His work at Walt Disney Studios included Treasure Planet, The Lion King, Aladdin, Beauty and the Beast and Dinosaur. Other credits include Scooby Doo and The Wild Thornberry's Movie.
  • James Dargie, Weapons Modeler, brings to EALA a high level of cross-disciplinary experience in both film and games. Dargie most recently worked as a modeler for ESC Entertainment on the feature films Matrix Reloaded and Revolutions; and as a lead CG artist on the feature film Final Fantasy: The Spirits Within. He also worked on the award winning game Metroid Prime for Retro Studios as a senior artist, and as a senior modeler at LucasArts.

  • Software Engineers  

  • Dr. Andrew Garrett joins EALA from Dragonstone Software, where he developed scientific engines for moving hair and clothes on game characters, and artificial intelligence routines for more than 35 creatures in the Dragon's Lair 3D game.
  • Jimmy Alamparambil comes to EALA from Check Six Studios, where he was the director of computer graphics technology. While at Check Six, he wrote most of the graphics engine for Spyro: Enter the Dragonfly for the PlayStation®2 computer entertainment system from Sony. He also ported the Spyro: Enter the Dragonfly graphics engine to the Nintendo GameCube(TM). Alamparambil was also a software engineer for ATI, where he worked with third-party developers.

  • Audio Specialist:

  • Michael Myles brings to EALA extensive experience as a sound designer and recording engineer. He was nominated for a MPSE Golden Reel award for his work as dialogue editor on Rugrats, The Movie. He also has worked at Vivendi Universal Net as a senior sound engineer, as well as MP3.com and Klasky Csupo.
 


EALA, the creative destination for game development in Southern California, recently expanded its studio and staff with the addition of Westwood Studios, formerly located in Las Vegas, NV, and EA Pacific, formerly located in Irvine, CA. The new EALA includes industry leaders who are responsible for creating some of the most successful and best-known intellectual properties in computer/video game history, including Medal of Honor(TM) and Command & Conquer(TM). In addition to games in the Medal of Honor and Command & Conquer franchises, the EALA studio is working on games based on The Lord of the Rings and James Bond movies.  


"Hollywood is ripe with talent and we are constantly seeking digital artists and experts in special effects, audio, and script-writing in order to enhance the cinematic experience of EALA's games," said Carol Brickner, director of human resources for EALA.  


In the summer of 2003, EALA will relocate to a new custom-designed West Los Angeles campus that will house an additional 300 development experts and creative artists, whom EALA anticipates hiring in the next few years.  


About Electronic Arts Los Angeles  


Electronic Arts Los Angeles is the Southern California-based studio of the world's leading interactive entertainment software company, Electronic Arts. EALA was formed in 1995 as DreamWorks Interactive (DWI), which became a wholly owned subsidiary of Electronic Arts in 2000, when it was renamed Electronic Arts Los Angeles. In 2003, Westwood Studios, formerly located in Las Vegas, NV, and EA Pacific, formerly located in Irvine, CA, were folded into the EALA studio. EALA develops products worldwide under the EA GAMES(TM) brand logo, including the best-selling franchises Medal of Honor, which has sold close to 10 million copies, and Command & Conquer, which has sold more than 21 million copies, as well as the licensed properties of James Bond(TM) and The Lord of the Rings(TM). More information about EALA's products and full text of press releases can be found on the Internet at http://info.ea.com.


1616
TalkBack / 4Kids, 3DO, Blockbuster Start Cubix Promotion
« on: April 08, 2003, 09:26:56 AM »
4Kids' other big license gets a workout in Blockbuster Video stores nationwide.

4Kids Entertainment and The 3DO Company Team with Blockbuster for National CUBIX Video Game Promotion


Promotion Backed By Network TV, Direct Mail, Internet And In-Store Support


NEW YORK--(BUSINESS WIRE)--April 8, 2003-- 4Kids Entertainment, Inc. and Blockbuster Inc. have joined forces for a national promotion featuring the all-new 3DO CUBIX(TM): ROBOTS FOR EVERYONE - SHOWDOWN video game based on 4Kids' original 3D-CGI animated series CUBIX(TM).    Launched Friday, April 4 in participating Blockbuster stores nationwide, the six-week promotion offers Blockbuster customers who purchase the video game a free CUBIX DVD featuring the episodes "The Unfixable Robot" and "Lectrix." The game also is available for rent exclusively from participating U.S. Blockbuster stores.  


Produced by The 3DO Company for the Nintendo GameCube(TM) system and the Sony PlayStation®2 computer entertainment system, the CUBIX: ROBOTS FOR EVERYONE - SHOWDOWN video game brings players into the world of the future to stop the evil Dr. K from destroying Bubble Town by engaging Solex-infected, out-of-control robots.  


CUBIX, the first original animated television series from 4Kids Entertainment, launched its second season on Kids' WB! March 15 with 13 all-new episodes, emerging as the no. 1 ranked broadcast series in its time period among its targeted Tween (9-14) demo and earning a spot among the top eight programs in key kids demos 2-11 and 6-11; and boys 2-11 and boys 6-11.  


The promotion will be supported by television spots on 4Kids Entertainment's FOX BOX, a national direct mail campaign, a dedicated Web site and in-store point of purchase displays.  


"We are delighted to team with 3DO and Blockbuster to support the launch of 3DO's new CUBIX video game," said Al Kahn, Chairman and CEO of 4Kids Entertainment. "The promotion combines the video game with the television series to enhance the CUBIX brand."  


"3DO has created an outstanding video game based on 4Kids' original 3D-CGI animated series CUBIX," said Tim Sifford, vice president, interactive merchandising, for Blockbuster. "We are pleased to join with 4Kids and 3DO in promoting this action-filled video game, reflecting our commitment to bringing our customers the best in entertainment in the best ways possible."


1617
TalkBack / First Details on NFL Blitz Pro
« on: April 08, 2003, 09:20:46 AM »
What's football without the Blitz?  Or the running play?  Or the penalty flag?

Midway Sports Debuts Reinvented Football Franchise with NFL Blitz Pro


For the First Time NFL Blitz Pro Features 11-on-11 Authentic Online Play and Cover Athlete Terrell Owens of the San Francisco 49ers


CHICAGO--(BUSINESS WIRE)--April 8, 2003-- Midway Sports(TM), the sports brand of leading software industry publisher and developer Midway Games Inc., announced that it has refocused its league-licensed sports brands to appeal to a broader sports gaming audience. NFL® Blitz® Pro, the reinvented iteration of the popular NFL Blitz videogame franchise, is scheduled to ship in fall 2003 for the PlayStation® 2 computer entertainment system, the Xbox(TM) video game system from Microsoft and Nintendo GameCube(TM).    The new direction of NFL Blitz was designed with the sports fan in mind and is based on feedback from both hardcore and casual sports enthusiasts. Nationwide focus testing of sports videogamers produced a clear message: gamers applaud Midway Sports trademark arcade-style gameplay and intense action but also want to experience their favorite teams, players, and stadiums in an authentic professional sports context. Midway Sports answered the call by taking NFL Blitz in a new direction.  


Officially licensed by the NFL and Players INC, NFL Blitz Pro will showcase authentic 11-on-11 live online play with real NFL teams, stadiums, and features, while still providing the well-known Midway Sports "edge." Real-time weather effects -- everything from snow in Buffalo to sunshine in Miami -- are delivered through an online service and player leaderboards, tournaments and downloadable content are also available to enhance the realistic experience.  


"Taking NFL Blitz Pro online and adding NFL realism will give gamers and sports fans alike the authentic experience they have been wanting from the Blitz product line," said Helene Sheeler, vice president of marketing, Midway.  


Adding to a variety of new features in NFL Blitz Pro is an all-new Blitz-style Running Game that includes traditional moves such as handoffs, pitches, reverses, and up-the-gut runs, as well as more aggressive trick plays that the pros have yet to attempt. In addition, NFL Blitz Pro includes a Franchise Mode that allows up to 32 players to compete in 10 seasons where they can draft, trade, upgrade, release, sign free agents and retire. Stat tracking and current team information such as rosters, schedules, stadiums, uniforms and team captains are also included.  


In addition, Midway signed an exclusive deal with Terrell Owens, ALL-PRO and star wide receiver of the San Francisco 49ers, to appear on the package cover, in advertising materials, and to design plays and provide audio capture for the game. Owens, entering his ninth NFL® season, has made his mark on the football world since his rookie season with the San Francisco 49ers in 1996. Owens has accumulated 42 touchdowns over the past three seasons -- the most of any receiver in the NFL over that period of time.  


NFL Blitz Pro also features DVD content with an exclusive behind-the-scenes look at the NFL Pro Bowl in Honolulu, Hawaii, where top pro players such as defensive end Hugh Douglas of the Jacksonville Jaguars, linebacker Derrick Brooks of the Tampa Bay Buccaneers and running back LaDainian Tomlinson of the San Diego Chargers designed plays and performed audio capture for the game.  


NFL Blitz Pro Key Features:  

  • New Blitz Online - Head-to-head gameplay, player leaderboards, real-time online weather, tournaments and downloadable content.
  • New 11-on-11 Gameplay - Every team, every position and all your favorite players.
  • New Blitz-Style Running Game - Handoffs, pitches, reverses, and up-the-gut runs, as well as more aggressive trick plays that the pros have yet to attempt.
  • Real-Time Weather - Download real-time weather effects to experience everything from sunshine to snow and rain depending on the hometown stadium.
  • New Franchise Mode - Up to 32 gamers can engage in the franchise mode for up to 10 seasons. Draft, trade, upgrade, release, sign free agents and watch out for that old veteran who decides to hang 'em up after the season.
  • Current Team Information - Complete and updated rosters, schedules, uniforms, stadiums and team captains.
  • Improved AI - The days of catch-up code are gone; either play hard or go home.
  • New Motion-Capture and Animations - Tackles, runs, and catches put you in the middle of the action with incredible authenticity and Blitz-style aggression.
  • New Modes - Pro-Bowl and Practice Mode.
  • New Camera Angles - Dynamic camera angles to capture deep crossing routes and monster sticks with improved television style cut scenes.
  • New Stat-Tracking - Track all of the important stats from sacks and interceptions, to yardage gained and touchdowns scored.
  • New Fantasy Elements - Fantasy stadiums, characters and drafts.
  • Easy Access Menu - Intuitive interface and play select menu.
  • New Color Commentary - Play-by-play and color commentary to describe all of the action.
  • Improved Action - Adrenaline-style, over-the-top gameplay featuring players leaping, soaring, diving for passes, stiff-arming, and bulldozing would-be defenders in the all-new running game, while precision passing quarterbacks throw darts, lasers and quick slants.
  • New Improved Controls - Intuitive, fast-action controls.
  • Officially Licensed - By the NFL and NFL Players INC, which means that you can play all of your favorite NFL teams and players in your favorite NFL stadiums.


Although the press release mentions online play, it's still not known for sure if the GameCube version will offer it.  When we find out, we'll be sure to pass the news on to you.


1618
TalkBack / First Details on NHL Hitz Pro
« on: April 08, 2003, 09:14:41 AM »
Five-on-five hockey from Midway?  Foul!

Midway Sports Reinvents Top Hockey Franchise with Debut of NHL Hitz Pro


New NHL(R) Hitz Pro Goes Online with Authentic 5-on-5 Gameplay and Cover Athlete Nicklas Lidstrom, Star Defenseman of the Detroit Red Wings(R)


CHICAGO--(BUSINESS WIRE)--April 8, 2003-- Midway Sports(TM), the sports brand of leading software industry publisher and developer Midway Games Inc., announced that it has refocused its league-licensed sports products to appeal to a broader sports gaming audience. NHL® Hitz® Pro, the re-invented version of the NHL® Hitz franchise, is in development and scheduled to ship in fall 2003 for the PlayStation®2 computer entertainment system, the Xbox(TM) video game system from Microsoft, Nintendo GameCube(TM) and Game Boy® Advance.    Nationwide focus testing of sports videogamers produced a clear message: gamers applaud Midway Sports trademark arcade-style gameplay and intense action but also want to experience their favorite teams, players, and stadiums in an authentic professional sports context. Midway Sports answered the call by taking NHL Hitz in a new direction.  


Officially licensed by the NHL® and the NHLPA and featuring real NHL® teams and athletes, NHL® Hitz Pro retains the well-known Midway Sports "edge," but with a new emphasis on realistic NHL® features such as 5-on-5 gameplay (including goalies), league penalties and violations, and for the first time ever, live online gameplay.  


"NHL® Hitz Pro combines the best of both worlds, delivering a combination of Hitz signature extreme-style hockey gameplay but with added realism hockey fans will respect," said Helene Sheeler, vice president of marketing, Midway.  


The head-to-head online play in NHL® Hitz Pro features online player rankings and tournaments. NHL® Hitz Pro also includes 100 percent NHL® legitimate, 23-man player rosters that bring together pro players and authentic team lines with real offensive and defensive team formations in precise correlation with each NHL® team.  


NHL® Hitz Pro includes an improved AI that is so authentic gamers will think they are playing with the NHL® pros. Goalie animations, logic and behavior are realistically captured and feature everything from stick saves to stoning a knee-buckling 5-hole shot to slapping the ice with five seconds left in a power play. Gamers also have the ability to score from anywhere on the ice and will feel the tension and strain of NHL® action with a new Player Fatigue System that causes them to tire out after experiencing tough checks.  


Playing on accurately diagrammed rinks, players will get cheers and jeers from the realistic crowd that reacts to the action on the ice. Additionally, an upgraded Franchise Mode allows players to build a Dynasty and manage every aspect of the team; a re-tooled Hockey School Mode teaches and tests gamers' hockey skills; and a Multi-player Tournament Mode allows gamers to set up tournaments with up to 16 teams.  


In addition, Midway has signed an exclusive deal with Nicklas Lidstrom, star defenseman of the Detroit Red Wings®. Lidstrom appears on the packaging and cover art for the game and also brings his big hits to NHL® Hitz Pro's DVD section. Viewed as one of the top defensemen in the NHL®, Lidstrom is a four-time finalist and recipient of the coveted Norris Trophy and member of the 2003 Western Conference All-Star team.  


NHL® Hitz Pro Key Features:  

  • New Online Play - Head-to-head gameplay, online player rankings and tournaments.
  • New 5-on-5 Gameplay - Just the way hockey is played in the NHL®, 5-on-5. Every team, every player, and every position.
  • Full NHL® Penalties and Violations - From offsides and two-line passing to holding and cross- checking, all NHL® penalties will be enforced in NHL® Hitz Pro.
  • 23-Man Player Rosters -100% legitimate NHL® rosters. All players are available and all authentic team lines are ready to score on goal.
  • Real Stadiums -NHL® arenas are accurately diagrammed in NHL® Hitz Pro.
  • Real Offensive and Defensive Team Formations - Every team's offensive and defensive scheme in NHL® Hitz Pro is in precise correlation with the actual team in the NHL®.
  • Player Fatigue System - Just as in a real hockey game, as players dish out the checks, or as the player gets checked to the ice, the more tired they become.
  • "On the Fly" Line Changes - See your line becoming tired or spot a mismatch in the defensive team and switch up your line "on the fly" to have the freshest players on the ice.
  • Legitimate Stick Handling - Just like the real players in the NHL®, glide and move the puck back and forth like a yo-yo near the net, through the use of the right analog stick. NHL® Hitz Pro offers the most realistic stick and puck handling on any hockey game to date.
  • Realistic Crowd Reactions - For the first time, a sports videogame will accurately recreate a realistic crowd and player emotion based on the flow of the game. You might get a "ho-hum" reaction from the crowd and your teammates by scoring a goal to go up 8-0 against your opponent, but the crowd will flip out and your teammates will rush you when you score the game-winning goal in overtime.
  • New Color Commentary - Midway Sports is adding a second commentator to the booth, and he'll give you his take on the game as well as the lowdown on some of your favorite NHL® players.
  • Upgraded Franchise Mode - GM Mode option lets you build a Dynasty and manage every aspect of your team. Draft and trade players at your whim! Choose the offensive strategy and plot the perfect defensive scheme to prevent other teams from abusing your squad. After you create the perfect strategy, now determine who starts, and who gets left behind on the bench.
  • Re-tooled Hockey School Mode - NHL® Hitz Pro features an all-new and restructured Hockey School where the game player is taught and the skills tested. Your instructor will introduce a young NHL® All-Star to tell you a little more about what is important in hockey, as well as provide an NHL® Hitz Pro game tip.
  • Score from Anywhere on the Ice - NHL® Hitz Pro now has multiple new ways to score, new context-sensitive plays like wraparounds, deflections and flip shots from behind the net.
  • Multiplayer Tournament Mode - Set up tournaments with up to 16 teams.
  • Advanced Options - With different tunable settings and sliders, you can completely customize your gaming experience, from glass brittleness right down to puck friction.
  • Enhanced Fantasy Draft - Choose your favorite team and begin your NHL® season from the absolute beginning where all players become free game and are eligible for the draft. Feel like an NHL® owner and all the pressures that come when trying to construct a team from scratch.
  • Improved AI - Smarter players, realistic offensive and defensive behavior. NHL® Hitz Pro delivers such realistic AI, you'll think you're playing one of your friends.
  • Improved Goalie Animations - NHL® Hitz Pro has gone to great lengths to ensure the best and most realistic goalie animations ever. From stick saves, to stoning a knee-buckling 5-hole shot, if a goalie can make the impossible save in the NHL®, he can make it in Hitz.
  • Improved Goalie Logic and Behavior - From slapping the ice with five seconds left in a power play, to sprinting to the bench with one minute left in the game to give your team the one-man advantage. Goalies in NHL® Hitz Pro behave and react like the real thing in the NHL®.
  • Officially Licensed Equipment - Through Franchise Mode, users will be able to gain equipment to better suit their players. There will be five levels of equipment, including many of the biggest brands in hockey: The Hockey Company, Bauer Hockey, Itech and Easton.
  • New Motion Capture Animations - From new checks, slap shots and goalie animations, NHL® Hitz Pro improves on more than 1,500 motion-captured animations in the game.


Although the press release mentions online play, it's still uncertain whether or not the GameCube version will offer it.  We will have more details about the GameCube version as we learn them.


1619
TalkBack / Planet Prize Trivia Tonight at 9p CT!
« on: April 04, 2003, 08:36:39 AM »
Planet Trivia is back!  And we've got a big prize to give away to tonight's winner!  See what it is inside.

We're back!  After a longer hiatus than we would have liked, the longest-running Nintendo Trivia contest in the world is here again!  


We'll still be asking you 30 Nintendo-related questions in our chatroom, and it's still at the same time like it always has been, but this week, we've got a nice prize to give away!  Here it is:


Trivia Prize for April 4: Zelda Retail Standee
The sail sticks out and everything, it's sweet.  You want it!


Yep, it's that thing you've been seeing in stores across the country, the official Nintendo Wind Waker retail standee!  If you've always wanted one, and didn't manage to dig one out of a dumpster behind your local games place, here's your chance to get it!


All you need to do is score more points than anyone else, and we'll send it off to you ASAP.  And we'll send it anywhere in the world, too!


Remember, to do well in Trivia, you should read the rules, then check out the strategy guide to help boost your score.  Don't forget to get there early so you won't miss the early questions!


We'll see you tonight at 9p CT, and good luck to all!


1620
TalkBack / THQ Whisks Disney Princess GBA to Stores
« on: April 03, 2003, 09:14:05 AM »
If Princess Peach were in this game, it would be a lot better.

THQ Ships "Disney Princess" on Game Boy Advance


Featuring Disney's Beloved Fairytale Princesses Including Cinderella, Snow White, and Sleeping Beauty, In One Adventure


CALABASAS HILLS, Calif.--(BUSINESS WIRE)--April 3, 2003--THQ® Inc. today released "Disney Princess" for Game Boy® Advance. Based on the Disney Princess characters in Disney's animated classic films "Cinderella," "The Little Mermaid," "Snow White and the Seven Dwarfs," "Sleeping Beauty," "Beauty and the Beast" and "Aladdin," the game is now available at retail outlets nationwide.


"Disney has a legacy of creating classic animated movies that feature strong female characters," stated Germaine Gioia, vice president, licensing, THQ. "THQ is thrilled to offer Game Boy Advance owners a game that allows players to join the storybook adventures of the Disney Princesses."  


"Disney Princess" for Game Boy Advance will feature six different stories that are based on the respective fairytale of each princess. Players will be able to play as Cinderella, Snow White, Sleeping Beauty, Ariel ("The Little Mermaid"), Belle ("Beauty and the Beast") or Jasmine ("Aladdin") in their familiar environments including Snow White's enchanted forest, Belle's magical castle, and Ariel's underwater mermaid world. Players will also be able to interact with other classic Disney characters such as the Seven Dwarfs, Abu, and a host of classic villains including Cinderella's Evil Stepmother and Beauty and the Beast's Gaston. After helping all of the princesses achieve their goals, players are rewarded with a special bonus level.


1621
TalkBack / EA Releases Def Jam Vendetta
« on: April 01, 2003, 08:33:39 AM »
The first rule about Vendetta: Don't talk about Vendetta.

EA and Def Jam Announce the Highly Anticipated Release of Def Jam VENDETTA


REDWOOD CITY, Calif.--(BUSINESS WIRE)--April 1, 2003--Enter the world of underground fight clubs through the release of Def Jam VENDETTA™ for the PlayStation®2 computer entertainment system and Nintendo GameCube™. Electronic Arts, the world's leading independent video game publisher, along with Def Jam, the undisputed powerhouse of urban music and lifestyle, are delivering players a unique interactive entertainment experience that features a roster of over 40 characters including 12 playable Def Jam artists: DMX, Method Man, Redman, Ludacris, Capone, N.O.R.E., Scarface, Ghostface Killah, Joe Budden, Keith Murray, WC and DJ Funkmaster Flex. Additionally, the game introduces Def Jam songstress Christina Milian as the temptress Angel.    Def Jam VENDETTA brings the exciting and intense world of urban street fighting to life while staying true to the EA SPORTS BIG™ brand reputation with a variety of more than 1,500 hyper-realistic moves - including dozens of signature specials and taunts - that are dynamic with realistic finesse and style. Set in a fictional NY-themed underground circuit, the game features 12 stunning 3-D urban venues each filled with animated crowds, hot beats and original music. Many of the venues are themed after a Def Jam artist boss such as DMXs venue, "The Junkyard" which is filled with the resonance of his signature barking pit bulls while Ludacris' venue, "Club Luda" stays true to Luda's southern hospitality in his exclusive gentlemen's club.  


Players must take on a series of opponents, including the Def Jam bosses, in order to unlock new characters and advance to the next venue. Helping to support the intense action is an original storyline scripted exclusively for the game. In addition to the main "Story" mode, there are additional key features including: "Survival", "Battle" and "Tutorial" modes as well as an array of upgradeable character options and "Girlfriend Galleries" where players can unlock real-life pictorials of the CG females found in the game. More over, music fans will have the opportunity to enjoy the game's 18 tracks from the featured artists as well as from the Def Jam library -- both new/exclusive and archived favorites.


1622
TalkBack / THQ Ships Red Faction 2
« on: April 01, 2003, 08:30:27 AM »
There must be intellegent life on Mars, because it shoots back.

THQ Ships ``Red Faction II'' for Gamecube, Xbox and PC


Critically Acclaimed Action Game Comes to Multiple Systems with a Number of Enhancements


CALABASAS HILLS, Calif.--(BUSINESS WIRE)--April 1, 2003--THQ® Inc. today announced that its critically acclaimed action game, "Red Faction® II" has shipped for Nintendo® Gamecube™, the Xbox™ video game system from Microsoft and PC. Featuring an enhanced Geo-Mod™ engine that allows players to strategically alter and destroy the game environment in real-time, "Red Faction II" expands and builds upon the experience and technology of the original game with blistering action, an engaging storyline, highly detailed graphics and a number of multi-player options.    Originally developed for the PlayStation® 2 computer entertainment system by THQ's Volition studio, these new versions of "Red Faction II" feature a number of cosmetic enhancements and gameplay improvements. The Gamecube version, developed by THQ's Cranky Pants Games™ studio, features custom animations, improved texture resolution and color as well as enhanced lighting specific to the Gamecube hardware. The Xbox and PC versions, developed by THQ's Outrage® Games studio, include increased texture resolution, along with exclusive multiplayer maps and character models.  


"We are very pleased to be bringing our original, internally developed `Red Faction II' to Gamecube, Xbox and PC," said Alison Locke, executive vice president, North American publishing, THQ. "In addition to groundbreaking Geo-Mod technology, `Red Faction II' offers gamers a complete entertainment experience with new enhancements and improvements that take advantage of each system's respective hardware."  


About "Red Faction II"  


Featuring an enhanced Geo-Mod engine that allows players to strategically alter and destroy the game environment in real-time, "Red Faction II" builds upon the experience and technology of the original game. Players will defend their country as Alias, a demolitions expert, with the help of five elite squad members, each specialized in their own means of destruction. Tasked with completing multiple mission objectives in a number of diverse levels, players will have a number of vehicles and an arsenal of powerful weapons at their disposal in a rampage to overthrow the government. "Red Faction II" features actor Lance Henriksen ("The Terminator," "Aliens," "Millennium") as the voice of squad leader Molov. Refined graphics, enhanced enemy AI and dynamic environments are also featured in "Red Faction II" along with four-player split screen action including customizable computer opponents.


1623
TalkBack / New ESPionage Movie
« on: March 31, 2003, 07:37:52 AM »
Check out telepathic bad-ass Nick Geller in our new movie of the game!

Midway has just announced their new Metal Gear-type title, ESPionage, and Planet GameCube has the first movie of the game!  In the movie, you can see the hero, Nick Geller, use his Psi powers to see through walls, set people on fire, and lift baddies into the air.  He also does something pretty damn cool at the end... but you're going to need to download the movie and see it for yourself!


Don't forget to right-click the link and save the movie to your computer:

ESPionage

Movie 1  (8MB MPEG)


1624
TalkBack / Midway Reveals SpyHunter 2
« on: March 31, 2003, 07:34:24 AM »
Take the wheel of the Interceptor as a hot babe, and save the world from evil, as per usual.

Highly Anticipated SpyHunter 2 Continues Global Intrigue With All-New Interceptor, More Weapons and Sexy Female Agent


The Unique World of SpyHunter Expands in SpyHunter 2, Featuring an All-New Devastatingly Powerful and Customizable G-8155 Interceptor With Brand-New Vehicle Transformations


CHICAGO--(BUSINESS WIRE)--March 31, 2003-- Midway Games Inc., a leading software industry publisher and developer, announced today that SpyHunter® 2, the high-speed, mission-based, action/combat racing game is scheduled to ship in fall 2003 for the PlayStation®2 computer entertainment system, the Xbox™ video game system from Microsoft and Nintendo GameCube™.   SpyHunter 2 is a powerful progression in the mission to save the world from the sinister grip of the global criminal terrorist group, Nostra. SpyHunter 2 features an all-new, extremely powerful and customizable G-8155 Interceptor with new vehicle transformations such as an off-road 4-wheel drive vehicle, an off-road motorcycle and a snow ski. In addition, the gameplay includes upgradable offensive and defensive weaponry, as players fend off enemy vehicles throughout massive levels set across enormous regions. A new, mysterious, sexy female agent has also been added to the mix to increase the intensity of SpyHunter 2's fast-paced action.  


"SpyHunter 2 defines the next level of high-speed, mission-based action/combat racing," said Helene Sheeler, vice president of marketing, Midway.  


SpyHunter 2 introduces an all-new terrorist threat and it is up to Alec Sects to command the world's most sophisticated super spy vehicle to save the world. Exclusive weaponry such as an auto-tracking turret and an indestructible armored shield are combined with landmines and oil slicks for an impressive defense that will immerse gamers in 16 action-packed levels set across four gigantic regions. Each region is interactive and dynamic, allowing players to choose their own paths and fight against giant end-of-mission bosses, including eight all-new Nostra/Phoenix enemies. The excitement also continues with the latest version of the Interceptor's online computer, Leonie 2.0, designed to aid in mission-critical tactics and information.  


SpyHunter 2 Key Features:

  • Sleek New Vehicle -- Brand-new G-8155 Interceptor with new vehicle transformations -- snow and off-road -- equipped with a new advanced weapon and equipment system that allows players to customize the vehicle with weaponry to suit personal style of play.
  • New weapons -- Auto-tracking turret and an indestructible armored shield have been added to the gameplay as well as new defensive weapons such as land mines, oil slicks and smokescreens, which allow gamers to play more strategically.
  • New Enemies -- Giant, end-of-mission boss battles including eight all-new original Nostra/Phoenix enemies that require players to use strategy and innovation in addition to firepower and speed. Also added is a cutting edge enemy AI, which reacts based on player's behavior.
  • In-Depth Missions -- 16 exciting levels set across four gigantic regions that are interactive and dynamic, allowing gamers to choose their own paths through mission areas. Mysterious and Compelling Storyline -- Nostra is back and deadlier than ever! Discover more about who Alec Sects really is, and the mysterious female agent who is somehow intertwined with him.
  • Introducing New Technology -- Leonie 2.0 is the latest version of the Interceptor's online computer that is designed to provide mission-critical information and tactical advice during missions.


1625
TalkBack / Acclaim Ships Dakar 2
« on: March 31, 2003, 07:13:47 AM »
All you need to do to get your hands on this title is to race across 7000 miles of desert terrain.

Acclaim Entertainment, Inc. Rolls into Retail with 'Dakar 2: the World's Ultimate Rally


World's Most Famous Rally Race Makes its Way onto Nintendo GameCube™


GLEN COVE, NY--(BUSINESS WIRE)--March 31, 2003-- Racing throughout Mother Earth's most unpredictable terrains and into consumers' living rooms, Acclaim Entertainment, Inc., today announced that it has shipped Dakar 2: The World's Ultimate Rally™ for the Nintendo GameCube™. A rough-and-tumble ride through 7,000 miles of the most turbulent environments in the world, Dakar 2: The World's Ultimate Rally offers high-speed arcade action that captures the thrill of the famous Paris-Dakar Rally.


"Paris-Dakar is one of the world's most dynamic and challenging annual racing events, and translates perfectly into the realm of interactive entertainment," said Ben Fischbach, Director of AKA Acclaim. "With a diverse array of vehicles and terrains, Dakar 2: The World's Ultimate Rally is the racing equivalent of 'Survival of the Fittest'."  


The world's most insane off-road rally race returns to the next-generation gaming systems with Dakar 2: The World's Ultimate Rally™ for the Nintendo GameCube. Players can choose from a vast assortment of licensed trucks, cars and motorcycles, as they compete against other drivers and nature's elements that block their path to victory.


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