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Messages - Gamebasher

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51
Nintendo Gaming / RE:Manhunt 2 from Rockstar? Whoa...
« on: June 01, 2007, 09:06:55 AM »
Spak-Spang wrote:

"After reading the previews for this game I can completely say I am disgusted and disappointed this game is coming out. I some what defend the games like Godfather, Grand Theft Auto, and Scarface...although it is violent the games do not have some sort of love affair with the gore.

Manhunt 2 just seems to want to create computer animated gore and filth...and I don't care if there is a story to support the filth, this game is completely not needed."

Like I have already pointed out, I feel that this game is going too far. It is too much. So I hope people will realize this, since it is abominable. I agree that Godfather-type of games are somewhat more acceptable, as it makes more sense to perform the kills there since you play the role a mob hitman (havent played it, but I believe that is what it is about, correct me if I am wrong). You "know" why you must kill, to serve your master the Godfather. Just like a foot soldier would a General. There is no point in the kills in MH2, except survival at the very crudest level of existence. As a Hitman, you are at least civilzed when you don´t kill. Here it seems (remember that the game so disgusts me, I don´t keep myself updated about it and so I don´t know and don´t wanna know anymore about it) you are just a primate killing to the left and right without dawn of reason. There has to be reason behind something, or you border insanity. Or pure evilness. That is the same as to say that in MH2 you practise being totally insane, or totally evil. Fun, huh! Don´t see the entertainment value in that.

As for censoring everything, I agree it isn´t good to censor everything. But I think it is needed to censor some things. You don´t get affected by a cigarettes the way you get affected by a videogame which glorifies violence. I maintain my point of view that such levels of violence in a game, and in particular the intent behind that violence (in MH2: to get points the more violent or gruesome the kills) is more hazardous to anyones health than any cigarettes will ever be. One way or the other.
 

52
Nintendo Gaming / RE:Manhunt 2 from Rockstar? Whoa...
« on: May 29, 2007, 11:48:39 PM »
Oohhboy, wrote:

"The rating systems are already in place to help parents filter out for their own kids what is suitible or not. It is just that most parents these days don't give a flying F*** what happens to their kids and when something does go wrong, they are too busy absolving themselfs of personal responsiblity to fix the problem. No console V-chip is going to solve the underlying social problem. House said it best "Parents are stupid, incompetant and liars"."

A tall statement, if you ask me. Since when has all parents suddenly become stupid, incompetent liars? Perhaps you would be so kind and tell me where they live? I have only seen parents who care for their kids, and who would not be found dead with their kids sitting around them playing ultra-violent games - even if you tried to force them to make them do so. And I will tell you right away, that if parents they don´t give a damn what their kids are playing, they will disturb their moral values right from the start. Kids don´t know anything when they are born, they have to learn it all from scratch. So what do you think it will teach them, if they sit and play an ultra violent game where they get POINTS for consciously performing the most violent kills? It will teach them that it is OK to DO so! There is simply no discussion about it, it has been proved that violence of that level seen in MH2 directly affects people who play it in the way of moving their acceptance to violence up (IGN article, but I have seen it elsewhere too). Kids are even more easily influenced, and so they will be double affected. What they will do, become if not properly reared and influenced only time can tell.

The way I understand it from the many replies to my original argument against MH2 is that these days money starts to matter more than moral values. I always though of Nintendo as a videogame company which was first and foremost interested in making games for fun and entertainment. Not money alone. Sure money matters, without them you can´t get far. But there is a clear difference between focusing on making games for the sake of entertainment, and making games for the sake of money! I hope that Nintendo and Reggie wont lose their heads in the quest to once again become the market leader! If they do, NIntendo will to me nolobger be the family friendly company that they have become so famous for being. Right now I still believe in them.

While I as stated in my previous reply now understand grown up people´s motivation for playing such games, I maintain that kids should NOT play that kind of games at all. And it will be the problem of society worldwide to deal with whatever comes out of not restricting their access to them. It looks an awefull lot like an emerging break down of society, if parents begin to give a hoot what their kids are exposed to and influenced by! Kids are the adults of tomorrow! We should all be carefull what we shape them to become. I can tell you that I will never drop my insistance that you gotta be so carefull about what you teach kids. They will become what you make them, with your input. Because they know nothing from the start, like an empty computer whom someone programs!

Why do you think there are so many adults who got damaged in childhood by this or that experience which was imprinted in their minds, and who now have to be brought back on the right track through theraphy? Yes I know they didn´t have games then, the way we do now. But they had other things which could affect them. I have always read about- and watched programmes on tv about such cases. No kidding, this is real. It happened to people before, and it will happen to people again. Sooner or later it will manifest itself in peoples behaviour one way or the other. Kids can certainly be adversely affected, if not seriously disturbed by ultra violent content in games. Some kids are certainly more easily affected than others. The game companies should keep that in mind when they make games for the worlds people to play. I therefore still maintain that a parental lock out system is the only solution to keeping kids from playing adult gaming content on consoles! And the age restriction system is no barrier at all. Kids are incredibly capable of circumventing rules if they want to (say, to get liquor they aren´t allowed to buy), and here they don´t even have to. The games are freely available to take down from the shelves over at EB Games, and they can get somebody older to buy them íf not allowed themselves by the  store clerk or -manager.

53
Nintendo Gaming / RE:Manhunt 2 from Rockstar? Whoa...
« on: May 29, 2007, 02:06:14 AM »
Yeah, maybe it´s a step forward for Nintendo. In any event, there has also been parents who bought Playstation´s and Xbox´es for their kids knowing the violent content also available on those platforms. It didn´t seem to have any impact on the parents. With Nintendo it is slightly different, as they have traditionally shunned games of this kind and with Miyamoto openly confessing that they do not make games of that type. I think that it could have been a smart move by Nintendo, but they should be carefull not to allow a flooding of such games on Wii, like it has always been on the other two systems, and in particular the Playstation. This would lower the value of the system in the parents eyes, and equal it with the other two.

Nintendo could thus risk being viewed no more as a kids friendly-gamemaker which today is their greatest asset. This is in my view the greatest danger to them right now, because they have a huge crowd of fans for the GameBoy and Nintendo DS systems, and also Wii (but not as large here yet). If they are suddenly losing their kids-appeal, they will be in the boat with Sony, and also Microsoft, and then this would surely start a chain reaction of dwindling support by families worldwide for the brand, and the sales would then go instead to the other two as there would nolonger by any perceived advantage to kids for the parents. They wouldn´t be able to tell the difference between the three competing gamecompanies as both Sony and Microsoft are trying to take Nintendo´s kids appeal already with quite strong franchises (though Microsoft still has a very long way to go there).

So they should carefully watch their steps, and those of their competitors. They are treading on dangerous ground, with money luring people everywhere to try to steal their crown.

Nintendo should keep on developing kids friendly games, and filter the opposite very carefully. I actually think that the Manhunt 2 game has been allowed onto the Wii, because Nintendo wants to boost their campaign to attract a more mature audience. It is a test to see what will happen next. But the way I see it, it is very dangerous. Because on one hand they will then turn heads on adults, who will probably love the game on Wii for it´s superior controls. However, the next thing that will likely happen is that that same audience will cry out for more of such games on the system. Never before has there been such a way to interact with the game world as right now on the Wii. This is certain to spark a craving for more violent games, where you can go smack somebody good with your arms gesticulations making it feel much more real. So the demand will be big. So who will they listen to at Nintendo? The kids, or the adults? They cannot cater to both as it is now. The families wont allow a situation where there is a flooding of violence on the system as they will incapable of ensuring the mental safety of their kids being home alone. They would be worried day and night, I know this. So in the end they will drop the system if they feel it is nolonger kids friendly. How will they satisfy the families who don´t want their kids to have access to such violence when they aren´t around to watch them play? I suggest that if they want to avoid the situation described above, they should create a parental lock on the Wii, which prohibtis games that are too explicitly violent! Then their kids cannot play those games, but only the kids friendly ones. It is up to Nintendo to figure out how they will do just that. I don´t own a Wii yet, as I am waiting for Metroid Prime 3 to come out first, so I don´t know if the Wii has such a function already.  

54
Nintendo Gaming / RE:Manhunt 2 from Rockstar? Whoa...
« on: May 28, 2007, 12:49:29 PM »
Wow! That was one of the best replies to a topic that I have ever seen. Sincire in every word! Thanks, Kairon!

You wrote in your reply part 1:

"I can understand your stance on the subject, but these games will always have an appeal to people, just like horror movies and thrillers and other such media. I guess the reasons might include the need for catharsis, a curiousity and excitement for the socially taboo, an investigations of darker human experiences, and simply that not everyone experiences it personally the way someone else might."

And I will just double quote one part of that above quote: "but these games will always have an appeal to people, just like horror movies and thrillers and other such media."

OK, I guess I now understand the mindset of players who plays games like this. But, I would like to say that, I do not think that people are incapable of controlling themselves. I don´t see people as trolls, or dero´s or other mindless killingmachines without any feelings for the "victims". I was looking for a trend, a streak of something which might explain to me what was the motivation behind the desire to play such violence in games.  I admit that I was worried that people were starting to move in a direction of crudeness which would take them only down in human evolution. I now think I have seen a glimpse of the truth about that, through your input.

I agree that people are drawn to such games for the same reason as the reason why they are drawn to horror movies. And so I can more easily agree with you that of course people try to always be more good than evil. Which is in the end good for society overall.

This is the best insight that any Forum member here ever gave me. So if I were to give you kudo´s for your reply to my topic it would be the highest ones! May every member in this Nintendo Forum gain similar understanding and insight through such dialogue. Prior to this "enlightenment" of mine, I was in the dark concerning peoples motivations for playing very violent games. I was worried about them, and what it might make them become. I guess I can even say that Rockstar´s own motivation behind the making of that game in particular was to create a new threshold for interactive horror-entertainment! You are now IN the horror-movie, so to speak. Future will show if people ever get too influenced by the violence for their own good. Here´s hoping they wont!

 

55
Nintendo Gaming / RE:Manhunt 2 from Rockstar? Whoa...
« on: May 28, 2007, 11:07:14 AM »
Luigi Dude, I agree with you one hundred percent!

Manhunt 2 is indeed violence in a very sad way. A MURDER simulator, and it doesn´t matter if it is virtual puppets that gets killed to me. If the U.S. Military can PRACTISE kills in a videogame, so can civilians! It is the same all the way. You practise killing people in horrific ways, and now it is really practising killing people because this game takes it to a far more detailed and gruesome level. You can hate me for saying it, but I stand by what I say. I just think it is taking kills on the screen to a slippery territory where good little Nintendo kids ought not to be!

What is the INTENT, Kairon, behind liking VIEWING the killing to that extent, and in that excessive way in which it takes place in Manhunt 2? Was the intent to have fun watching people getting smashed up, brutally maimed, beaten to a pulp? Or was the intent to chill out and get rid of anger? No offense intended. I am just trying to understand the mindset of players who like to play such games.

I will never play that game, but I know from others what it is all about. Running man or not. If I ran from somebody, and they were trying to kill me, I would just defend and kill if needed. Buy I would never go to extremes. THat means, if I was forced to take a crowbar to knock somebody down and incapaciate that pursuer - I would. To survive. And that is the key phrase for me: survival. Nescessity alone. Not excessiveness! THAT is not needed. If you want to kill somebody out of nescessity in a situaltion where it´s "you or him", by all means do it. But don´t make a show out of it!

That game all begins to sound more and more like a cover story created to justify the amount of violence in the game. In other words, Rockstar wanted to make ANOTHER game full of "justified" violence, and make a buck on it! So, the violence was primary, the story secondary in the efforts make said game. THAT worries me. Plain and simple as that.

It is a slippery slope... And no matter how much you say that you can educate people in the opposite direction so they don´t get hoodwinked into becoming violent, playing violence to this extent is something that will never be good for anyone in the long run. But some people take decades to tire of it. I take just a few minutes to drop it on the floor... But that is just me!

 

56
Nintendo Gaming / RE:Manhunt 2 from Rockstar? Whoa...
« on: May 24, 2007, 11:14:55 AM »
OK, Smash_Brother: Thanks, I understand you now.

The Omen, wrote:

"Games, films and music reflect the world we live in, not the other way around."

Well, that is an interesting way of putting it. Still, I think you are partly right, not completely right. I believe, and have always strongly believed, that there is an interest in the furthering of violence in the world as violence creates a breeding ground for war. You can´t have a war somewhere that is just coming out of nothing. It has to come for some reason. However, I think that if there isn´t any wars to fight, hell, somebody will go make a goddamn war! Because war is business for the weapons industry. That is physical warfare. Now back to violence in the media. Violence in the tv, magazines, on the pc screen is mind violence. And this is also business for those who started it because it creates fear in people. Fear leads to anger, anger leads to hate, hate leads to suffering (in Jedi Master Yoda´s own words). People who are afraid are easier to control! When you have them angry, they are out of control, and so even easier to steer so to speak. When they hate - you can make them create physical wars on many levels just short of outright civil war of YOUR choosing. This is also called mass manipulation. Or mass deception.

I believe this is the very reason why there is so much violence in the media. Is fully intended. It´s not only the way people are (or we would all be in deep trouble) that brings violence in the media. It´s also those behind the media who have a reason of their own for wanting to control all of us! I think that here too, I feel this, someone has since a beginning sometime in the past decades, agreed that THIS would be the way in which they could keep power, and keep the common man from thinking. Just look at how HIGH a percentage of the games that exist are about being involved in conflicts in one form or the other. See? They keep us busy fighting, say, virtual wars, so they can keep us from thinking about "other" things. Such as what direction they are taking our society into! Who knows what would have happened to us all already if it wasn´t for an alert citizenry and Congress!

I know it can sound paranoid. But I have heard it from too many people over the years to think it to be a lie. To me it makes perfect sense. It´s the only explanation for the massive presence of violence in the media, because I refuse to believe that every individual in the world is just that violent at heart. We are not the only ones creating that virtual violence. Others simply have found it to be a smart way to keep us busy while they do "other" things which they then hope we will never find out about. Still, I do believe that there is many good people at the top of government, but the bad ones have the control. For now.

Anyways, this is my view of violence in the media!



 

57
Nintendo Gaming / RE:Manhunt 2 from Rockstar? Whoa...
« on: May 22, 2007, 10:55:34 PM »
As I already stated, I did not play the game, nor do I intend to. I just read the reviews, and I always do that if I am not sure about a game. Running man, huh? Well, so long as it is for a justified reason, it seems OK then I guess. I don´t recall where I read that review which said that it was about mindless violence. But then again, one can never know what a game is like until playing it. But now I have at least read your comments on that game, and understood that it is not what I was told about it. I do recall though one of my friends who was playing the first GTA and how he openly admitted that he loved it for being able to knock down people with baseball bats in the street, and cutting up pregnant women with chainsaws. I expressed my disgust so loudly, that he stopped playing the game. After that he only played it when I wasn´t there.

I hope that every developer out there will keep in mind, though, to watch out for what games they develope, so that the stupid impressionable kids do not go, and become debased from playing them. Games should be about entertainment. Not about being trained for atrocious behaviour through game simulations made by uncaring game companies. But we always have Jack Thompson to help out in such cases, don´t we?

Smash_Brother - What did you mean by this:

"And to throw my 2¢ in, there are far too many stupid kids for games like this to NOT influence them." ???????

That the number of such games is so abundant, that they are so used to them, they wont influence them at all anylonger? Just wondered.


58
Nintendo Gaming / RE:Manhunt 2 from Rockstar? Whoa...
« on: May 21, 2007, 10:32:02 PM »
The Omen wrote:

"Yeah, the good old days before that blasted rock and roll littered our kids brains, and then that damn women's movement really set us back. Lets nor forget about the metal music causing kids to kill themselves...oh yeah, Doom made us into killing machines too!

Give me a break. You know what has caused the corruption of society? Lack of responsibility. Plain and simple. Why is it that some countries are affected by this "violent media", but others are left wholly indifferent? Where's your study into that aspect? There isn't one because it's common sense. We live in a country where family is a thing of the past. Kids grow up too quickly now because parents are at work, or out of their lives all together, and they want to lash out."

My reply:

I don´t know what you mean, when you write that some countries are left unaffected and others not. To me, this violence in the media is a scourge which saturates society affecting every person in the world who play games, or watch really violent movies. Sometimes I feel that the reason why there has been a surge in police brutality, militarization of the Police is because they deal with ever increasing brutality from people in society, and so have to take their precautions, and be ready to strike when the unavoidable happens. When people boil over in their brains.

I love Nintendo´s own games because they are fun, exciting and beautifull to look at. However I also loved playing Halo 1 and 2 and will certainly love to get to play (droooooool...) Halo 3! I feel uplifted when I play those games - the exact opposite when I get anywhere near Manhunt, Grand Theft Auto, Godfather. Being a soldier with a justified mission to save other people from the enemy is making sense. Manhunt isn´t. While I do understand some peoples desire to experience, and live out the role of a killer without doing it for real (and perhaps in that process alltogether eliminating any pre-existing, and for whatever the past reason subdued, subconscious-) tendencies or cravings in the direction of killing, maiming, beating to a pulp other people - I still feel that the gaming industry has an equal responsibility for rearing the players, and not just throw anything at them to make a buck.  

The way I experience it on a personal level, is that if I play something as violent as Manhunt, I get to feel like I step down to a lower, cruder level of existence, and I suddenly feel I am nolonger myself. I feel like I become less caring about violence, hurting somebody and I DON´T like that feeling. So I stay away from playing such games. You mentioned Doom, and that it did not make us killing machines. No, it didn´t, because according to the way I see it AGAIN there is a perceived justification for wiping out the monsters in that game - your own survival! You have to save that Martian base at Olduvai from destruction, and so it makes perfect sense to go and kill the monsters. Nomatter how much blood and gore is involved! You just have to clean up. Manhunt is a completely different quest. While I didn´t play it S-U-P-E-R, since I felt sick over it, I have heard what it is about from reviewers, and they say it is about being rewarded for killing people in the most violent ways. I have seen the screenshots from the sequel, where one sees some inmates beating another inmate to what looks like death. Fun, huh?

A guy working for EB games told me he had tried the first game for a short while, and had dropped it since he felt it wasn´t entertaining. I understand him well: The more violent, the more points! Where is the justification in that? Wanting to "lash out"? Is that the reason? Hey, I can see other more healthy ways of lashing out than killing people in the most violent ways! While I don´t want to preach, I do want to state that the integrity of a nation requires a healthy amount of cohesion, power of cohesion in that society in order for it to function properly. If it becomes a major trend to find it entertaining to kill people brutally for fun in games (and I DON`T refer to House of the Dead, Time Crisis or other Arcade shooters which are quite innocent by comparison as they still have a justification for killing), where is the next step? And where do you think that is going to take us? I think that if we just stand idle and do nothing but follow the lead, then things will one day get out of hand and destroy society alltogether.

People make up society, families make society as they are the building blocks of same. I wouldn´t want to be in a society where everything suddenly gets "out of hand". And I think that we have already started to see the consequence of lowering our tolerance of violence in the media everywhere in the form of the many highschool shootings! Have you ever thought of whether the people who make psychological surveys to establish the effects on people of various outside sources in daily life are perhaps right when they conclude that violent media (and especially violent games since the player here is the one making the conscious choice to perfrom the act of maiming, beating) makes people more violent? That it is not just about not playing a game like that, but about me being concerned for where it takes people on the mental developement level? Manhunt is a MURDER simulator - period. What is the next thing they come up with a Rockstar? A Cannibalism simulator? Yeah...let´s have some of that. I always loved that woman walking by me, and wanted to eat her...muhahaha!  Let´s eat her heart out. I really looove you now, don´t I woman? Or that annoying, stressed out idiot who always annoys me as he walks by in the street now and then. Let´s help him sit down more often, by feasting on his...legs!

No, joke aside: We should all watch out for what happens to us on a deeper mental level when we engage in the virtual doings in games. Really!
 

59
Nintendo Gaming / RE:Manhunt 2 from Rockstar? Whoa...
« on: May 20, 2007, 11:05:37 AM »
I don´t want to spoil your gaming enjoyment, but I simply cannot understand how anyone can find it enjoyable to kill people in the most realistic way, and get points the more violent the killing! There is elements of mercilessness and downright hate in it. Why this? What has such things to do in a game that is supposed to entertain? Are we back to old Rome, where violence of the most brutal forms will please the jeering crowd? I thought we had advanced further, higher since 2000 years ago! The way I see it, we are all supposed to be civilized, or our society will not last. And don´t give me the excuse, or explanation, that everyone else is doing it already in all kinds of other games. Other games to my knowledge do not reward you in this way for killing more and more violently.

Manhunt sickens me, and I just hope for you people who have played the original, and who plan to play the sequel, that it all makes sense in some good and not bad way. I have heard that some people are helped getting rid of anger and so not goes and do it "for real" by playing such games. Why do they harbour such anger, that they have to simulate smashing people? I have had my rage, and it always only comes out in the way of giving people a good telling in their face (in my head, and sometimes for real allthough rare in order to avoid fighting), but never ever to the extent of smashing them in an orgy of sadistic rage.

The way I see it, that game will increase a persons acceptance of violence in hitherto in games unseen hideous ways. Not only because the player who buys and plays through it accepts maiming and smashing other people for a reward, but also because playing it in the game constitutes the same as to go and do it for real - on the m e n t a l  level. How can I say that? Because: everything a human body can do to another human body of evil starts in the brain. If you kill somebody in the street for real, you do it through the control of the brain. If you play it in a game, it is the same. Here the conscious CHOICE to hurt somebody starts. On the MENTAL level! Being Link in the Legend of Zelda series is to me far from the same, since the killing part is done by nesscesity alone to save Hyrule and not by pleasure. Manhunt is a game about killing for fun! There is NO reason for the kills other than for fun! Understand it any which way you want. I believe I am right.

And allthough not necessarily making a next-day killer out of a person who revels in it, it will certainly leave its mark on the player in various unpredictable ways. And this has been proved. By among other: IGN. They ran an article series back in 2005 which made mention of psychological tests that proved beyond doubt that violent media makes people violent ( I have it printed out, so I can give you the link to it if it still exists), and this had been tested to death and found credible. So games that encourage a player to go and do horrific things to people in the game, are games that makes a certain man by the name of Jack very angry. And I am one of those people who do understand him so well.

I am just glad it is not me who plays such games.

The very reason why I started to play Nintendo games in the first place was because of the bright, beautifull sprites, the fun in the gameplay, the music, and the wonderfull Nintendo atmosphere somehow there in every one of their games. But the way I see it Manhunt is a step in the wrong direction, a game which is living proof that some people´s entertainment choices have changed in a very dramatic way from how it all used to be once upon a time...    

60
Funny, I just figured out what happened. I was braindead for about one hour...because of tiredness. I kept pressing the damn B button, completely forgetting the existence of the A button...and so of course I couldn´t do it. But thanks anyway for the fast reply. I didn´t see any action icon telling me to use that button, though.  

61
I have this huge problem getting Link in the wolf-form to take the red soul showing inside the body of the poe when being knocked out temporarily. Nomatter what I do, jump-attack, multiple-enemy attack (pressing the B button to color the surroundings in a circle red) NOTHING can make Link get that goddamned soul! I always lock onto the Poe, and all that stupid wolf does in jump around the body of the poe, WITHOUT getting the Poe heart/soul! WHAT am I doing wrong? I have tried 8 times now, and I cannot get the soul, and after a few seconds the damn Poe starts dancing around me again like before taking many rounds before being knocked down again... only to start that all over again. THIS is driving me cracy, can anybody help please?    

62
Nintendo Gaming / RE:The Legend of Zelda: Twilight Princess
« on: April 03, 2007, 10:19:52 AM »
IceCold, that game is a spin off of Wind Waker! They´re reusing some parts from the actual game itself which are either contents that was not used for WW when it was released or modified parts of same. So still feel I am right. I honestly don´t think or hope that they will make a new WW.  

63
Nintendo Gaming / RE:The Legend of Zelda: Twilight Princess
« on: April 02, 2007, 04:40:08 PM »
Athrun Zala, I must say this to you: I couldn´t agree more!

Apart from being the best Zelda since WW, it is indeed missing the spirit of "previous" Zelda games. And here I mean of course OOT and MM, as they are the only other Zelda games I have ever played. Didn´t like the 2D versions at all. I went total 3D after playing Mario 64, and at that time I had never even heard of the Legend of Zelda series. I only owned A SEGA MegaDrive console in those days and was content with that as it was being flooded with games.

In any event, I had hoped that TLP would be as good as OOT, but there were some Windwaker elements in there which detracts from the feeling of a realistic world. To name the ones I noticed immediately: The weird explosions (that are the same almost every time you kill an enemy) after a kill, the big annoying red arrow above enemies you lock on to (hey Nintendo, I CAN see the enemy I am supposed to kill, OK? You DON ´T have to exagerate),  and the WW music when Link is in immediate danger. And not to forget the superficial feeling of the first dungeon, the Forest Temple. That place I will never want to go to again.

It felt like it had been made by someone who had been yanked from his chair at the WW dev department, and over to the TLP dev department, and immedately demanding that he start excelling at the realistic style over the cell shaded one. In short, the feeling I get from TLP is that of WW and OOT in a strange mix. And I wanted pure OOT feel. Is it a coincidence that it isn´t Miyamoto who directed that game, but only produced it? I don´t think so! I say: if we are to ever get a REAL OOT game again, it will require Miyamoto to take over the directors chair again. And that is likely never going to happen, because he is too busy with a million other VERY important that concerns Nintendo´s world conquest.

Still, I don´t think they will ever again make a cartoon style Zelda. I read an interview where Eiji Aonouma said  that WW had sold less than Nintendo was satisfied with, and so he had brought the matter up with Miyamoto with Aonouma suggesting that they drop the cell shaded style Zelda in favour of a more realistic one. While Miyamoto didn´t at first agree, he finally gave in after some time and left the controls to Aonouma. And Voila! We got TLP. A brilliant game, but not quite OOT. Maybe the next Zelda game will surpass TLP and OOT?  

64
OK, perhaps this is a dead horse already. I will drop it, and come up with something else. Sorry.

65
Hi Nintendo soldiers!

I´m inclined to starting this new thread about the greatest moments I have experienced in the Legend of Zelda: Twilight Princess. Being originally a GameCube game, and myself playing it on GameCube, I found it most appropriate to place it HERE in the GameCube section of the Forums. I find the thread highly relevant to the Forum because I (and others I hope) would like to read what you people each thought was the best you saw, and experienced in this game. The previous TLP thread is too immense to be able to give me such a picture, and is clearly (from what I have so far seen of it) not as specific as a thread where each member posting tells of his or her personal favourite moments in that game. It´s more of a debate where anything about it is discussed or so it seems.

After waiting nearly a decade for the next (realistic) installment in the series about a young boy named Link, I couldn´t forget the moments I experienced in Legend of Zelda: Ocarina of Time almost 10 years before. It relates directly to TLP because Nintendo has done an outstanding job at making it as much like OOT, just as a majority of fans cried out for after the Windwaker game (which had me cry tears of lead for a year or so thanks to the cartoony graphics), but further stated that during development of the title decided to make TLP greater than that!

So looking back at the moments I have so far experienced in this phenomenal game I can personally vouch for the success to that end! Twilight Princess is so good in fact, that I should like to call it something akin to the designation it´s true predescessor got. Not Game of the Century, but simply:

The Game of the New Century!

I have only been playing this totally awesome game for some 23 hours, and already now I vividly recall standing on the top of a cliff in Kakariko Village watching the sun slowly setting, and the Moon simultaneously slowly coming up over a starry sky. On Death Mountain I got what I had been waiting for  all of these years, namely a great mountaineous landscape of rocks, geysers to explore before I entered the awesome Firetemple! Watching the sunrise hours later on Epona´s back was just as spectacular. Not to mention the vastness of Hyrule Field this time even bigger than last time. I have yet to experience swimming around in the new Lake Hylia like a true Zora in Zora Armour relishing the crystal clear blue waters of life, and soon the wonders of it´s depths.

Let´s all share our greatest moments in the new Hyrule so that one day when Nintendo peeks inside this Forum they will be able to know what each of us felt was so special to us playing through the Game of the New Century. And let´s hope it wont take them another decade to make the next installment in the series!

And, yes, I know there can be spoilers thus, but most of you seem to have played through the game already, with me being the only one who just got started. So I can live with that, having already sneakpeeked several pages ahead in the Official Players Guide. So don´t hang me, ok?

     

66
Ok, thanks!

I will probably just play the GameCube version then, as it seems to become too disorienting to be unable to look around while being attacked from, say, multiple directions. Seems easier to be able to quickly peek around in an attack situation, and then lock-on to the nearest attacker, and take him out, and go from there onwards. The lack of free-hand control for aiming I can live with, since that was something we all got used to with the GameCube controller anyways. I guess playing through both versions is something I will have to wait for until Metroid Prime 3 is released. Then, I can buy Wii Zelda as well and use that as an opportunity to play through the game again.

Thanks again for the quick reply!  

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I am two days away from making the decision if to buy a Wii, and play Zelda TLP on that with that version (having originally decided to wait up on buying that machine until Metroid Prime 3 is released later this year), or, play it on my GameCube with that version of the same game.

The outcome of my decision depends on whether any of the Forum members here can help to unravel a mystery which Matt Cassamassina has seemingly created in his review of said game. Somewhere in the review of the Wii version of Zelda: TLP I recall that he stated that one cannot go into free-look mode in that version of the game for some reason, and which he found regrettable (they are comparing the two versions on Insider.com which is where I read it), but this is instead possible on the GameCube version of same.

The bottomline is that to me it is important that I am able to look-around in first person view, so I can see Hyrule in all its 360 degree majestic beauty, and survey the environment for strategic reasons too. So has any of you been NOT able to enter free-look mode on the Wii version of the game?  

68
Well, Vudu, to you it may seem oh so simple to do. But after trying it ten times and failing each time I didn´t find it simple. I found it frustrating. So I think it is GREAT that Krushnada givs me such a lengthy explanation as his effort to help me out is worth more than ten walkthroughs on that game! If every walkthrough was this detailed and showed this determination and care to get the player to understand! what to do to avoid frustration I would be a lot happier as a gamer! It is apparently so that some game experts think that what they find simple, will be found simple by others too. But not so, I can tell you.

There are many gamers who will interpret a task in a game differently than anticipated by the people who make the guide, and so you wind up not getting that gamer to solve the task at hand, and consequently he or she cannot continue. Some walkthroughs are just deficient in important how-to details sometimes! In Mario 64 DS, of course, you can just temporarily give up trying to take a difficult star, and go to try fetching another one. But in the end, it does feel best if one can take ALL of the stars, and know that one completed the game with all 150 stars. So I am just gratefull for the lengthy explanation I got on how to aquire just one of the power stars in Mario 64 DS! In my opinion, Nintendo have failed at explaining the propulsion mechanics of the power flower properly - otherwise I wouldn´t be having said difficulty grabbing that star! They left out important details concerning the way Mario moves through the air in the bloated form. Only thanks to Krushrenada do I understand WHY I could not get Mario to move forward and up to the shelf in Jolly Roger Bay, and get the star before the timer runs out!

Yes, I simply am amazed, Krushrenada, at your persistence to explain it so well to me! A big thanks to you! I haven´t got the game in my DS Lite right now, but I will get it later. Once I do, I will let you know HERE if I succeeded in getting the power star on that shelf in Jolly Roger Bay! But I think it will be cake walk, now that you have explained the mechanics of the Power Flower upgrade! Thanks again for the help!    

69
Thanks, Khushrenada, for offering your help!  

I will just paste a portion of your reply here:

"Once you reach a height above the shelf, stop tapping. Mario should start to sink a bit. Don't let him fall to low but rather tap the B button every so often to rise him back up to the previous height. This should create a sort of falling rising rythym to give you a bit of momentum as you continue pressing forward."

So you are saying that I should only tap the B button when Mario starts to drop? Like when he drops, I raise him again to the previous height by tapping B, and once he is there again I cease the tapping? What this makes me think of is that he can only move forward when I do that cyclical tapping on the B button?

I am still confused, since THIS method of movement for that Power Flower upgrade is NOT specified clearly in the instruction booklet for that game. So I have to ask you again, in a slightly different way:

When you have Mario in the air, in Jolly Roger Bay, what do you do to make him move forward until he gets to the shelf (I could hear this beeping sound for each tap on the B button, but all that did was to keep rising him higher and higher until...the timer ran out. There was no forward motion, even when I pressed the directional pad to the right, the direction of the shelf from the Power Flower box)??? Is it simply the by you described rising-falling motion which makes him move forwards through the air?    

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I had this annoying problem with getting Mario to MOVE forward when in the bloated mode where he can float upwards after taking the power flower! No matter how many times I try, I simply cannot get him to move forward. I tried stroking the touch screen with the pen to get him to move float forwards but all he does is move up and up and a little forward...and then the timer runs out! So I couldn´t get the Power Star in Jolly Roger Bay sitting on that tall shelf above the water next to the three pillars. I tried grabbing that star by shooting over to the first of the three pillars, the one being closest to the shelf, but nomatter how many times I tried to get Mario to jump over to the shelf with his back turned to it, or hand-standing, he just ends up falling in the water anyway. It´s as if the distance between the top of that pillar, and the shelf edge, is too far to allow the jump.

In any event, I gave up trying to shoot over there, wanting to float over there instead, so can any of the forum members please tell me how I get Mario to move forward through the air, so I can get the damn Power Star in Jolly Roger Bay?

I thank you in advance!

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Nintendo Gaming / RE:Official DS Sales Thread
« on: January 22, 2007, 08:14:09 AM »
I LOVED the original GBA, and to this day it stands to me as the best designed handheld console ever. Period. Smooth to hold, -play and -look at. The DS Lite is almost as good, but only also almost. Pitty they didn´t include a backlight in the GBA when it first came out. The GBA SP, withthat backlight included, is strange to hold, and play as it nescessitates squeezing the elbows together to properly play and hold. Very uncomfortable.

In any event, they just confirmed that DS has sold 10.000.000 units in Europe alone, and that is sold units, not shipped units! I am thankfull that Nintendo is enjoying such a succes since it bodes well for the future of DS game releases!  

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Nintendo Gaming / RE:Metroid Prime 3 Revolutionized
« on: January 15, 2007, 09:35:37 AM »
"Because you aren't Miyamoto. We don't understand alot of things he does or says, but in the end most of them do function properly."

Nice one, Caliban!

And thanks to the rest of you for your great support for Miyamoto! He is in a way, the Son of Nintendo! Truly, he is actually a lot like a real son of Nintendo´s Father who is Hiroshi Yamauchi!

Who would have first created the most memorable videogame characters and accompanying worlds ever, and, not stopping there, going on to educating an army of artists to uphold the flame of creativity within the Big N? And working tirelessly to keep it going? And when most other people due to age tone down their efforts at the work place, he steps up his efforts to make Nintendo even greater (also for a very large part thanks to Satoru Iwata)?

No, we should all be gratefull for that little great man, who has made our virtual lives so much more qualitative! Even if he "only" supervises games being produced!
 

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Nintendo Gaming / RE:Metroid Prime 3 Revolutionized
« on: January 13, 2007, 02:21:25 PM »
And it shows. The gameplay of Metroid Prime 1 and 2 show how they´ve been given the Miyamoto gameplay treatment! They play with such ease of control (the much harder difficulty of the Echoes sequel notwithstanding) that it is a delight to play them. I am just happy that we have Miyamoto. He sure has given the world games and gameplay that are second to none! Am really looking forward to Corruption!

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General Gaming / RE:Why isn´t anybody discussing Banjo-Kazooie 3?
« on: December 26, 2006, 08:07:35 AM »
I will definitely NOT get either Viva Pinata or Kameo for XBOX360. I have tried Kameo at a computer store and found it less than satisfying to play. A big jumble of characters and action bundled together in a confusing gameworld without purpose or direction. That is how I interpreted it on first try. Viva Pinata is a nice try at someting new and refreshing, but it´s not my kind of game. I want toally immersive 3D world where I can explore freely and solve puzzles, and beat the crap out of bosses and their minions.

As for what I will actually get: I will buy HALO 3, Banjo-Kazooie 3 and some neat racing games too. Apart from that probably not many other games fr that system. XBOX360 is the last system I will buy which has the traditional analogue control. Wii sets the standard for the entire future for me.

KDR11K, yes HALO3 isn´t out yet BUT from what has been released of little tidbits about the game makes it godlike to me!

 

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Nintendo Gaming / RE:Can the Wavebird wireless controller be used on Wii?
« on: December 21, 2006, 10:41:27 AM »
THANKS!

Now I can safely order one with my Wii.


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