Mantidor wrote:
"I have to confess I often skim through Gamebasher posts because they are TOO wordy, I'm honestly sorry and I will try to not do it. However saying things like this force me to give you BAD points:"
Too wordy? I am merely using a lot of words needed for me to express the perceived faults with TLP. It´s no walk in the park to dissect the pros and cons of a game.
"No, no, no, Zelda has NEVER seen orchestrated music, is a shame, it was partially excusable in OoT, MM and the WW since the music was dynamic. TP was a step back in that area after the wonderful use of dynamic music along with the sword slashes in tWW, as wonderful as it was, it was still very basic and should have been expanded in TP. Here I think their promise of orchestrated music was the problem, they left out the dinamic music expecting orchestrated and ended up with neither, TP dinamic music is barely on par with OoT."
Agree. The OOT music was the best, most lovingly beautifull soundtrack I have ever heard. The reason why I wrote that it was orchestrated was because there was a record with that same music done by an orchestra which once could be ordered on the internet. So I naturally assumed that that music was the same as in the game. In other words - orchestrated. But they apparently created that orchestrated version after the game itself, in a separate event. And yes, I do hope too they will be able to create a fully orchestrated soundtrack in the next Zelda Wii game.
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"Also, dont forget Aonuma was also involved in OoT, the masters of that game were at work in all they other sequels, I have no doubt about it."
Aonuma was not the master behind OOT, Miyamoto was. Aonuma was an apprentice who worked WITH Miyamoto. There is a difference.
"I think tWW didn't do as well over there either, the problem isn't TP, is the franchise in general, I don't care, it just shows the awful japanese taste in games

."
Mantidor, you should not forget that Japan is Nintendo´s hometerritory. So I don´t think it wise to call their taste awefull! They know it when a game is great, and when not. And I don´t think I am off the mark if I say that it would have been them first of all in the worlds population of gamers who helped Nintendo and Miyamoto to precisely determine which way Zelda games should be, to be successfull, before that game series ever came over here. It started there, and came over here. So that would give them a lot more to say than you´re implying in your post.
"The problem with TP is simple, they had in mind to make a game for western fans after all the issues in the gaming community with the previous 3D zelda games, and that will never produce a game that has as much impact as OoT had, the have to THROW things out of the window to make that happen. Another lesson in "be careful what you wish for", because Zelda fanboys got what they asked, TP is the perfect OoT^2, but is just that.
Of course ( and I'm sure you knew this was coming ) splitting development for two different control methods didn't help."
Mantidor, I didn´t quite understand what you meant here? You mean we shoud be carefull what we wish for, as Nintendo´s developement team is already tired of hearing complaints of this nature and that nature? If so, that is something I can certainly understand.
"Also, I approve all this Majora's Mask love Let Aonuma alone and we will have an AWESOME new wii Zelda game, just look at Phantom Hourglass."
You know what? I think Nintendo should look back at what made OOT so popular, and why it sold as much as it did. And only do that, never again listening to all of that talk coming from us. It would make them crazy, if they let us split them into two camps of for or against various ways of game implementations for Zelda. So far, I don´t think that TLP has sold as much as OOT. But it might.
Mashiro, wrote:
"If there is one thing I want to see in the next Zelda game for Wii (outside of full motion controls for the sword) is a really heavy emphasis on character relations with our main character. Make us fall in love with the characters, make us CARE if such and such girl gets taken away, and here's a shocker, maybe even kill someone off. Make Links journey as a hero filled with ups and downs."
I agree. THAT is one of the main reasons why I love OOT above all other Zelda games ever made. Saria in the woods for instance. Remember the cutscene where she gives the Ocarina to Link, on the bridge? Remember the WAY the sound was made, how Link´s footsteps echoed into the woods beneath the bridge, the look in Saria´s eyes before they parted. I had tears in my eyes then. And then came Hyrule field, where another great friend connected with Link - the Great Owl (I forgot his name) - and followed him throughout the adventure. So, yes I totally agree in that, but wouldn´t want to see Link kill any of his friends. That would take the whole beauty of the story away.