Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kytim89

Pages: 1 ... 124 125 [126] 127 128 ... 172
3126
NWR Forums Discord / Re: Kytim89 is from the future?!?
« on: August 16, 2010, 10:59:57 AM »
In May of 2011 at E3, Sony announces a $50 price drop for the PS3 slim and announces Uncharted 3 and Resistance 3.

Interesting, considering next year's E3 is currently scheduled  to run from June 7th to June 9th.  :cool;   You forgot to dial one number higher.

You'd poop your pants if they announced that E3 was moved to May... ;)

They actually move it to may due to sheduling issues.

3127
NWR Forums Discord / Re: Kytim89 is from the future?!?
« on: August 16, 2010, 01:38:28 AM »
I have listened to RFN all the way up to 320. :cool;

3128
NWR Forums Discord / Re: Kytim89 is from the future?!?
« on: August 16, 2010, 01:30:54 AM »
In Kytim89 Wii successor topic he has admited that he is from the future. So Kytim please let us know what happens in 2011.

Rules:It can't be anything we know currently. Like something like Zelda Wii coming out then.

All topics are permitted except those not allowed on the forum.

In May of 2011 at E3, Sony announces a $50 price drop for the PS3 slim and announces Uncharted 3 and Resistance 3.
 
The wii 2 is announced at E3 2011, too. However, the controller is not revealed until TGS of that year. It is a slightly smaller version of the wii without the Gamecube ports.
 
In 2012 it is announced that a Saturn emulator has been developed by SEGA and that the saturn and dreamcast will be available for the wii 2 virtual console.
 
I am the John Titor of Nintendo World Report.

3129
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: August 16, 2010, 12:37:28 AM »
I was hoping that the 3DS would be the firsrt HD handheld console. Well, there is always the PSP 2 that can take on that title.

3130
2010 to 2019 will be the last decade of optical media. What is going to happen is that the next two console generations will cosist of desensitizing people about the disc free down loading of games. Such services as virtual console, wiiware, PSN and xbox live are the future, but it is still too soon for disc free consoles. The PSP Go was a good example of this situation.
 
I imagine the Wii 3(?), Playstation 5 and the Xbox 1440(?) will not use optical media at all and will be pure down load only. Hundreds of Terabytes of storage will be incredibly cheap by then and I expect these consoles to emerge by 2021.
 
As for copying memory cards, Perm, I misunderstood what you were saying. I have multiple copies of Twilight Princess for back up. What I was saying was that if the wii 2 does have Gamecube on virtual console, there will be no gamecube ports on the console and the games will be saved internally like the other systems.
How do you know this?
Are you from the future?

Yes.

3131
I was always suggesting a wireless GC port adapter for those that need it.
It could have 4 controller ports and 2 memory card slots and be sold separately.

The adapter could plug into the controller port of the wii 2 controller and become wireless. Would this cost too much money to operate.

3132
Podcast Discussion / Re: Episode 206: Ambidextrosity
« on: August 16, 2010, 12:20:21 AM »
When the crew was talking about how abismal the N64 virtual console was, Johnny mnetioned the word "Rare" and I think that was a subtle hint that the N64 service will not be complete without Rare titles because those games defined the system besides those of Nintendo. But that ship has sailde over the horizon and will never return. :'(

Rare really was a huge part of the Nintendo 64. I was reminded of this the other day when I arranged all of my N64 games in alphabetical order and noticed that nine out of the first ten were developled by Rare. Banjo-Kazooie, Banjo-Tooie, Blast Corps, Conker's Bad Fur Day, Diddy Kong Racing, Donkey Kong 64, Goldeneye 007, Jet Force Gemini, Killer Instinct Gold...

I know that everyone is sick of me talking about this Rare fiasco and I am too, but the virtual console service will never be complete without those titles. It will always be hollow in some way.
 
Just recently the creator of Harvest Moon came out and said that title will never appear on virtual console because of problems with transfering the game's code.
 
http://www.joystiq.com/2010/08/14/harvest-moon-64-probably-not-coming-out-on-virtual-console/
 
Even the Turok games on the N64 will never appear on the virtual console. These among other great titles for the system that may, or never, not appear on the virtual console.
 
The biggest that I have is what is the ultimate fate of the series? Will it continue to slow to a complete stop and fade away, or will it pick back in time for the wii successor?
 
This is why I keep talking about emulating other SEGA consoles like the Saturn, Dreamcast, 32X and CD is because most of the major titles for those console were made by SEGA, some one who could easily port over their titles with very little legal trouble. Otherwise, it is going to be bone dry for a long time.
 
I mean the virtual console allows me a quick and easy way to get the games of yester year with out the trouble of having to track each title and system down, deal with a gray market and then face the possibility of the console breaking down and being unable to have it fixed by the company who manufactured it. I also do not have to worry about cords and setting each console up and all the power requirements needed to power each system.
 
For example, if I have a genesis and it breaks, what is the chance of SEGA repairing my console? Possibly slim to none, right? This negates the reason for having the console. Also, if I have a genesis emulated on my wii and it breaks, Nintendo will repair it for a modest fee.
 
I also hate having to manage a large assortment of games, cases and consoles. My obsessive compulsive disorder is too sever for to have all this clutter.
 
I might seem like a person very comfortable with down load only consoles and I am as long I have an easy access to the store on the console and the company takes care of my needs adequatly.

3133
Podcast Discussion / Re: Episode 206: Ambidextrosity
« on: August 15, 2010, 10:41:55 PM »

3134
Podcast Discussion / Re: Episode 206: Ambidextrosity
« on: August 15, 2010, 08:56:08 PM »
When the crew was talking about how abismal the N64 virtual console was, Johnny mnetioned the word "Rare" and I think that was a subtle hint that the N64 service will not be complete without Rare titles because those games defined the system besides those of Nintendo. But that ship has sailde over the horizon and will never return. :'(


I mainly want SEGA CD on wii because of one game: Snatcher. Although they could release this game through the TG-16.

3135
Boo built-in Virtual WaveBird receivers...

A.) WaveBirds are already pretty pricey to find in good condition.
B.) What about my bongos and dance mats?
C.) And my GBA Link cables?

I have three already. I actually bought two wave birds at a flea market for $5 each, what a steal?
 
Your points are good and they do raise a considerable problem. I was thinking more about gamecube games that just use the one controller, but I would hate for other to miss out on the good stuff too.
 
 

3136
2010 to 2019 will be the last decade of optical media. What is going to happen is that the next two console generations will cosist of desensitizing people about the disc free down loading of games. Such services as virtual console, wiiware, PSN and xbox live are the future, but it is still too soon for disc free consoles. The PSP Go was a good example of this situation.
 
I imagine the Wii 3(?), Playstation 5 and the Xbox 1440(?) will not use optical media at all and will be pure down load only. Hundreds of Terabytes of storage will be incredibly cheap by then and I expect these consoles to emerge by 2021.
 
As for copying memory cards, Perm, I misunderstood what you were saying. I have multiple copies of Twilight Princess for back up. What I was saying was that if the wii 2 does have Gamecube on virtual console, there will be no gamecube ports on the console and the games will be saved internally like the other systems.

3137
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: August 15, 2010, 03:06:15 PM »
Correct. The GBA had built in 3D effects, but they couldn't be implemented in any games due to lack of 3D screens at the time.

We have one now with the 3DS.

3138
Nintendo Gaming / Re: NWR Monster Hunter Club
« on: August 15, 2010, 03:04:12 PM »
I almost at HR 30. I am ranked 28 currently.

3139
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: August 15, 2010, 03:03:31 PM »
Wii 2 Virtual Console Plus with 3D enabled NES, SNES, N64 and Gamecube games. SEGA? SNK? NEC?
 
3DS virtual handheld service with Gameboy, color, advance in 3D.
 
Nintendo is good at getting people to buy games twic and having these titles in high definition 3D is just the excuse they need to avoid allowing you to transfer you older downloads to the next system(s).

3140
If the wii 2 does have any kind of 3D, it will be a definite possibility that i will also have HD graphics because 3D is best supported by HDMI.
 
http://wii.nintendolife.com/news/2010/06/e3_2010_wii_2_will_probably_be_3d_says_iwata

3141
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: August 15, 2010, 02:34:10 PM »
If they do a handheld Virtual Console, I think the chances of them adding 3D are slim. They would likely do the same thing they did with the Wii's VC and have the games kept the same (except for rare occasions like removing the Kawasaki ads in Wave Race 64 or letting you sent pictures from Pokemon Snap to your Wii Message Board). So I think a handheld version would be the same, the games would basically have to be kept the same as they originally were.

The GBA had the ability to use 3D already built into it, right? I mean if it did all they would have to do is implement it and release it on the 3DS virtual console.

3142
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: August 15, 2010, 12:30:54 PM »
If the 3DS does have a hand held virtual console, I would not mind seeing GBA games in 3D.

3143
the need to preserve memory card data would still be there, but the idea would be to move it. Sort of a legacy idea. You can keep your old files, but by the time the system after the next system is out they should just drop the port all together, then again by then they should also drop optical media altogether.

Nintendo will not allow you to transfer data the way you are describing because of fears of piracy. Also, optical media is here to stay for atleast two more console generations.

3144
for backwards compatability to gamecube, i would leave only one port for the gcn memory cards, allow them to be copied onto sd cards if need be, and only be compatible with wavebirds, no need for receiver though. Virtual receiver.

If the wii 2 does have a gamecube enabled virtual console, the games will saved in the same way current titles are saved. This would eliminate the need of memory cards.
 
As for the idea of using the wavebird, I kind of have that same idea. Nintendo could just have four built-in recievers that are manually set inside the wii. For example, my wavebird controller is set to channel one, I go into the wii 2 accessories portion and set reciever port one for channel one. You do the same for the other three controllers. How much would this virtual reciever cost?

3145
Microsoft just recently said something about how the original xbox will not be emulated on the 360.

I think you are not remembering it correctly. Hundreds of Xbox games are emulated on the Xbox 360 (full list: http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm). Due to Microsoft switching graphic chip providers, the Xbox 360 does is not backwards compatible through hardware and requires you to use software emulation to play the games. Microsoft stopped adding more games in November 2007 though, which means some games can not be played on a Xbox 360 (like one of my favorite last gen games TimeSplitters 2). I think you are recalling a exec saying they would not be doing any more emulation.

The PS2 is not that hard to emulate from what i've heard, Sony just doesn't want to do it for various reasons (like when Jack Tretton said they took the Emotion Engine chip out of the PS3 because they wanted to get people to buy PS3 software rather than PS2 software).

The reason why I brought this up is because of the importance of having a virtual console service. This question is something that I think the wii 2 will have to answer. Why is it important? My only answer is that it allows you, the consumer, to bypass some kind of gray market.
 
For example, there is a buisness that sells games near my home and I went there looking for an expansion pack. The thing ended up costing $15. There is another example, a guy wanted $30 for a used copy of Majora's Mask. I could get that game on virtual console for $10 and in most cases I do not have to worry about the expansion pack.
 
Any other reasons?

3146
I was under the impression that Sony was going to create their own version of the virtual console that included PS one, Dreamcast and eventually Playstation 2. They seem to be dragging their feet in bringing back PS2 BC. Although I imagine the PS2 is just as hard to emulate as the Gamecube. Microsoft just recently said something about how the original xbox will not be emulated on the 360.
 
In the long run it is cheaper to just emulate a console than make electrical components that actually play the games.

3147
Nintendo Gaming / Re: NWR Monster Hunter Club
« on: August 14, 2010, 06:05:18 PM »
Armor and their speciel abilities:
 
Rathalos Armor: Channel flames through the armor and then fire a concentrated fire ball towards the enemy.
 
Lagiacrus armor: Surge with electrical energy to shock nearby opponents.
 
Barroth Arnor: Sling mud onto nearby enemies.
 
Diablos Armor: Burrow through the ground.
 
Uragann Armor: Wade through lava.
 
 
 

3148
Assuming the Wii 2 will be compatible with Wii games, emulating the GameCube would be more expensive than including full hardware compatibility. The Wii hardware is literally a more powerful version of the GameCube hardware, meaning it would take very little work to get the hardware for Wii compatibility to also work for GameCube games. Emulating the GameCube would be a lot more work; they'd have to make the emulator and do extensive testing and tweaking, and even then it wouldn't be fully compatible with all games.

How powerful is the wii 2 going to be? I am speculating that it will be atleast as powerful as the 360, but maybe not as powerful as the PS3. If the wii 2 does com out soon, I now that it will make both of those systems appear dated by comparisson.
 
The system will probably retail for atleast $300, but there is a catch. If they release it soon it can comepete evenly with the PS360 because those consoles are in the $300 range. Unless you included the total cost of bot the move and kinect with the price of those consoles, their price goes back into the $300-500 range once again.
 
3DS: $199.99
Wii 2: $299.99

3149
The wii is going to be to the wii 2 what the Gamecube was to the wii(are you confused?). Basically the wii 2 will play wii games, but will emulate Gamecube.
 
What I looked to happen is that Nintendo might go ahead and pot Gamecube on the wii 2 virtual console as a cost cutting measure. I also think that Nintendo will do away with the controller and memory ports of the Gamecube to make the machine smaller.
 
This brings up an interesting question. How will we be able to play the games? There are two answers to this question: first, they might create something like a Gamecube classic controller that plugs into the port of the wiimote 2. Or, second, they could require that everyone use the wavebird controller and the wii 2 will have a built wavebird eye that you set to a certain channel in the wii 2 accessories menu.
 
The one thing that needs drastic improvment is the virtual console service. I mean the interface is poorly designed and too slow for its purpose. If Nintendo renovates this service for their next console, there needs to be something like a shopping cart for purchasing games. There must also be a list of games that you have downloaded and you can just return to that list to download certain games instead of having to resort to sorting through all the pages to get a particular game downloaded.
 
I have a strong feeling that Dreamcast is coming to the virtual console service when the wii 2 is released. Still not sure about Saturn, but that would be a very nice addition. Select 32X and SEGA CD games would be a plus as well.
 
 

3150
Would it be better for the wii 2 to emulate the gamecube on a virtual console, or to keep backwards compatibility similar to what the wii already has right now?

Pages: 1 ... 124 125 [126] 127 128 ... 172