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Topics - TheYoungerPlumber

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626
TalkBack / Prize Radio Trivia at 10:30 Central
« on: March 05, 2004, 12:54:19 AM »
Compete for another TYP $10-and-under prize tonight in the chatroom (on irc.dorksnet.org).  Click the link for details...

Every once in a while we here at PGC come across a trivia prize too good a deal to pass up.  The winner of tonight’s Radio Trivia with The Younger Plumber will become the “proud” owner of:


Radio Trivia Prize for March 5 2004: SMB the Movie


This region 1 DVD is brand new and still in its wrapping.


Due to the more serious nature of a Prize Radio Trivia, be sure to follow the rules and stay alert!  Remember: our live broadcast can only handle 30 non-VIP Live365 audio streams simultaneously, so arrive early if you really want *the* action film of 1993, Super Mario Bros.!


627
TalkBack / New Game Boy Advance SP Color for Spain
« on: March 04, 2004, 01:31:12 PM »
Nintendo of Europe discovers girls love Game Boy Advance, and decides to do something about it-—at least in Spain.

Nintendo has long claimed girls make up a large percentage of its handheld market.  Today, NOE’s Spanish division posted a press release revealing its plans to further tap into the female market.  It seems NOE is especially confident of the market potential in Spain, and aims to prove its point with Game Boy Advance SP, dubbed the GBA SP GE.


The GBA SP GE is, in actuality, no more than a new metallic pink color, but Nintendo is aiming the color at the ladies with a new marketing campaign promoting the SP’s stylishly small and easily transportable design.  The SP GE’s boxart features artistically drawn girls with GBA SP GE systems.


GBA SP Girl Edition - SP is for Spain


The new metallic will be released exclusively in Spain on April 1st.


628
TalkBack / Nintendo GameCube Nearly Sold Out!
« on: March 01, 2004, 12:48:41 PM »
Wowsers!  North American GameCubes in short supply?

In an interesting turn of events, Nintendo of America today stated that its reservoir of GameCube consoles has nearly run dry.  Nintendo news hounds may remember a time when Nintendo discontinued their console’s production in order to clear a backlog of unsold systems.  It seems last year’s price cut certainly did the trick!  NOA is now looking to acquire more units from international waters.


Store shelves are just running very dry," Nintendo spokeswoman Perrin Kaplan told Reuters. "I'd say about 50 percent of our stores are out."


Perrin assured Reuters that Nintendo has brought its manufacturing plant in Japan to full capacity to meet the demand in North America.


629
TalkBack / Nintendo DS Interview
« on: January 21, 2004, 01:07:13 PM »
Game Informer Online discusses Nintendo’s recent announcement with Beth Llewelyn.

Following yesterday’s intriguing revelation of the Nintendo DS, the Nintendo's rumored “third pillar” platform, Billy Berghammer of Game Informer Online talked with Beth Llewelyn, NOA’s Director of Public Relations. The interview reveals a handful of new tidbits along with clarification on what the system is and why it exists. Below are a few highlights:

<small>Billy: Will the unit be backwards compatible with the Game Boy Advance or the Game Boy?

Beth: We haven’t announced anything about that, yet.

Billy: I also read that developers can use both screens as one if they so choose.

Beth: Yes, you can use the two screens as one big monitor. I think it’s one of those things that the developer will have the freedom to do what they want to do.

Billy: Will the screens be side-by-side, or vertical? Also, will the screens be set right next to each other or will they be separate, much like the classic Game & Watch designs?

Beth: The[y] will be in the vertical position. </small>
Beth also confirmed that DS cartridges can store up to 1 Gigabit, or 128 Megabytes, of information, and that the hardware and its 1st and 3rd party software will be fully revealed at E3 2004. She neither confirmed nor denied the possibility of backwards compatibility with Game Boy games. To read more about Nintendo’s philosophy behind the system and why it was announced so early in the year, be sure to check out Game Informer’s full interview!

Reply Here

630
TalkBack / Acclaim to Publish Worms 3D
« on: January 15, 2004, 06:35:00 AM »
North American gamers will finally get a chance to play Team 17's international hit next month.

Update: Although the press release does not mention specific platforms, we contacted Acclaim to ask about a GameCube version. The publisher has recently withheld GameCube versions of some of its games, citing poor sales of third-party software on the system, but Acclaim will indeed publish Worms 3D on GameCube in North America.
ACCLAIM ENTERTAINMENT, INC. SIGNS EXCLUSIVE PUBLISHING AGREEMENT WITH TEAM 17 FOR 'WORMS 3D' AND FORTHCOMING TITLE IN NORTH AMERICA

<small>Popular Video Game Brand Comes Home in 3D for First Time on Next-Generation Gaming Systems and PC

   GLEN COVE, NY, January 15, 2004 - This spring, early birds will have some serious competition, as Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM), today announced that it has signed an exclusive publishing agreement with Team 17 for Worms 3D, the latest installment in their popular video game brand that has sold more than 8 million units worldwide. Worms 3D, for the first time in the history of the popular series, transports players into a robust 3D world where they engage in epic battles against other teams of worms in an action-strategy game filled with outrageous, over-the-top weapons, humor and online head-to-head play.

   "Worms 3D illustrates how proven brands can evolve over time and reap the benefits from the latest hardware platforms," said Rod Cousens, Chief Executive Officer of Acclaim. "We're pleased to be working with Team 17 on this title, as well as its soon-to-be-announced title which will launch in the fall of 2004."

   Worms 3D expands upon the successful history of the turn-based action strategy franchise, featuring a bizarre and outlandish array of explosive weaponry and laugh-out-loud instances that will forever change the face of war. Worms 3D enhances the classic Worms gameplay, including favorite series' weapons such as ninja ropes, jetpacks and super sheep, as well as hilarious new weapons that were designed to take advantage of the new liberating 3D landscape. Worms 3D also includes fully destructible environments, more than 100 unlockable hidden features and a wide variety of single and multiplayer modes, including head-to-head online play.

   Worms 3D will be available in February across the next-generation gaming systems and PC at suggested retail prices to be determined. For more information on this game, please visit http://www.worms3d.com . </small> Reply Here

631
TalkBack / Diamond Dallas Page Exclusive to Showdown: LoW
« on: January 14, 2004, 06:33:11 AM »
Acclaim secures another famous wrestler for its multiplatform wrestling game.

GAMERS TO ‘FEEL THE BANG!’ WITH ‘DIAMOND DALLAS PAGE’ EXCLUSIVELY IN ACCLAIM ENTERTAINMENT, INC.’S ‘SHOWDOWN™: LEGENDS OF WRESTLING™’


Unrivaled Wrestling Supercard Expands With More Championship Talent Leading Up to Title’s April 2004 Release on Next-Generation Gaming Systems


GLEN COVE, NY, January 14, 2004 - Wrestling fans around the world will soon “feel the BANG!” of the “diamond cutter,” as Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM) today announced that it has exclusively signed Diamond Dallas Page (DDP) to appear in SHOWDOWN™: Legends of Wrestling™. Featuring more than 70 wrestlers, SHOWDOWN™: Legends of Wrestling™ is currently under development with Acclaim Studios Austin and is scheduled for release in April 2004 across the next-generation gaming platforms.


“The addition of Diamond Dallas Page, one of the sport’s most beloved personalities, helps make SHOWDOWN™: Legends of Wrestling™ an even bigger main event among wrestling fans this spring,” said Brian Shields, Brand Manager for Acclaim. “Using SHOWDOWN’s™ brand new “Ready To Brawl” controls, fans can execute DDP’s ‘diamond cutter’ and other signature moves on any number of opponents using the game’s intuitive pick-up-and-play control system.”


“Yo cutters, it’s time once again for the wrestling world to feel the BANG!,” added Diamond Dallas Page. “Everyone has been asking when the original people’s champion is returning to the ring. The three-time, three-time, three-time World’s Heavyweight Champion is ready for battle in SHOWDOWN™: Legends of Wrestling™. It’s great to be part of this roster of wrestling icons and to work with Acclaim. You know DDP’s ready and the “diamond cutter” isn’t far behind. I’ve battled the odds my whole life and that’s how I like it. This April, get ready to feel the BANG!”


Exclusive images of Diamond Dallas Page in Acclaim’s SHOWDOWN™: Legends of Wrestling™ can be seen at www.legendsshowdown.com. Fans can visit the site and register to become part of “The Legends Legion,” a free membership that qualifies them to receive ongoing email updates highlighting the latest gameplay and talent announcements. The SHOWDOWN™ site also provides visitors with exclusive product information and free downloadable content.


A former World’s Heavyweight Champion, Diamond Dallas Page began his wrestling career outside of the ring serving first as a manager and commentator before wrestling in his first professional match in 1991. DDP went on to wrestle and defeat some of the sport’s best wrestlers. A successful actor who has appeared on television and in movies, DDP is also an inspirational speaker and accomplished author of “Positively Page,” and is currently at work on his next two books.


DDP is the latest addition to the roster of more than 70 legends who appear in SHOWDOWN™: Legends of Wrestling™, including Ultimate Warrior, Jake ‘The Snake’ Roberts and ‘The American Dream’ Dusty Rhodes. Additional wrestlers will continue to be announced over time, and join such all-time greats as:


British Bulldog
Dory Funk, Jr.
Hacksaw Jim Duggan
Ivan Putski
Jerry ‘The King’ Lawler
Jimmy ‘Superfly’ Snuka
Ricky ‘The Dragon’ Steamboat
Sabu
The Sheik
Terry Funk


SHOWDOWN™: Legends of Wrestling™ will be available in April 2004 across the next-generation systems at suggested retail process to be determined. For more information on this game, please visit www.legendsshowdown.com.


632
TalkBack / XLink Kai Tunneling Software Nears Public Launch
« on: February 26, 2004, 07:00:30 PM »
Team XLink prepares to transfer users to the next iteration of its tunneling software, which includes GameCube support.

Warp Pipe isn’t the only GameCube tunneling software reinventing itself.  As you may remember from our exclusive interview back in November, Europe-based Team XLink is providing its own GameCube (and Xbox) tunneling software, named XLink Messenger, which will let GameCube owners play LAN-enabled games online.


After months of toiling and beta testing, Andy “TheDaddy” is excited to announce the official transfer from the current XLink Messenger to an advanced beta version of Kai.


Sup crew,


I've done with a big project at work, and its full steam ahead here.. ground up rewrite of the win32 UI is in progress, as well as polishing off the 0007 engine for the other crews (UnleashX (dfunked edit: UnleashX are a group of guys who make a homebrew XBox dashboard, similar to Team Avalaunch)has now asked for the Kai spec - which, of course, I happily accepted  )


Check this bitch out (she's not done yet)


XLink Kai Beta: Messenger Mode w/ Buddy List


For more information about XLink, be sure to check out their website and official Kai forums.


633
TalkBack / Nintendo Announces World Hobby Fair Presence
« on: January 09, 2004, 04:52:23 PM »
Nintendo's Japanese website reveals which games it will display on the 19th.

Nintendo will be showing off its multiplayer muscles at this year's World Hobby Fair, starting January 19th in Osaka. Nintendo will promote the already-released Mario Kart: Double Dash!! and Mario Party 5 with ongoing competitions. Winners will earn stamps in order to redeem special Nintendo prizes. Attendees can also compete against others in The Legend of Zelda: Four Swords Plus, the GameCube sequel to the 4-player GBA game on display at E3 last year. Three different modes will be on display; the winner after all three modes will take home a Link figurine in the style of The Wind Waker. The game's three modes are Hyrule Adventure, which looks and plays like A Link to the Past with four players, Navi's Trackers, which is a scavenger hunt aimed at younger players, and the as-yet-unseen battle mode.

Gamers at the show can also try out the upcoming Kirby Mirror for GBA, with its four-Kirby cooperative gameplay. Nintendo will also be promoting and selling eReader Cards for Rockman EXE 4 (Mega Man Battle Network 4), Mario Advance 4, and F-Zero: Falcon Tradition at the show. Three F-Zero GX cars will also be avialable to download to a GC memory card.

The World Hobby Fair will visit Osaka, Nagoya, Tokyo, and Fukuhar. For more details, see Nintendo's: Japanese site.

Reply Here

634
TalkBack / GDCA Nominations Commence
« on: January 07, 2004, 05:23:22 AM »
Game developers can now recommend games for Game Developer Conference's big awards show.

Nominations Open for 4th Annual Game Developers Choice Awards

<small>Recipients to be Announced at 2004 Game Developers Conference

SAN FRANCISCO - Jan. 7, 2004 - Nominations are open for the 4th Annual Game Developers Choice Awards, the most prestigious honors in game development.

Nominations will be accepted through Jan. 23, 2004. All those directly involved in the development and design of videogames are eligible to nominate at www.igda.org/awards.

The International Game Developers Association (IGDA) will present the awards on March 24, 2004, at the Game Developers Conference (GDC) in San Jose, Calif., the world's largest conference and exposition dedicated to video game development and related industries.

"All the recognition we've received so far pales compared to the Choice Awards," noted Ubisoft's Splinter Cell team, a previous award recipient. "Acknowledgement from fellow game developers and from the industry tells us we've done something important beyond commercial success, something that will be remembered, and something that helps advance the genre and the art form."

The Game Developers Choice Awards categories focus on rewarding and recognizing innovation and excellence in the art of making games - regardless of genre, platform or delivery medium. Awards will be given in the following categories:
  • Game of the Year
  • Rookie Studio Award
  • Original Game Character of the Year
  • Excellence in Audio
  • Excellence in Game Design
  • Excellence in Programming
  • Excellence in Visual Arts
  • Excellence in Writing
  • Game Innovation Spotlights
  • Lifetime Achievement Award
  • First Penguin Award
  • Maverick Award
  • IGDA Award for Community Contribution

    "Developers know first hand all the sweat and tears that go into making groundbreaking games," said Jason Della Rocca, program director, IGDA. "Having them nominate their peers, and watch fellow developers receive the recognition is only fitting."</small> Reply Here

  • 635
    TalkBack / Pokéspecial for Poképreorder
    « on: December 24, 2003, 07:53:02 AM »
    Preorder Pokémon Colosseum and get a special bonus disc!

    Nintendo fans who preorder Pokémon Colosseum between February 9th and the game’s release on March 22nd will receive a bonus disc full of Pokémon goodies.

    Besides giving players a preview of the GameCube game, the bonus disc will contain footage of the upcoming Pokémon movie, Pokémon: Jirachi Wish Maker. Most importantly, players will be able to download their very own Jirachi from the bonus disc to their copy of Pokémon Ruby or Sapphire on the GBA! Whether or not the preview of Pokémon Colosseum is playable or not is undetermined.

    Reply Here

    636
    TalkBack / Platinum & Onyx Dual Color GBA SP Announced
    « on: December 18, 2003, 04:54:04 AM »
    People like Silver. People like Black. Why not buy both?

    DID YOU KNOW?

    <small>Nintendo Announces New, Limited-Edition, Two-Tone Game Boy Advance SP

    December 18, 2003 - To celebrate the best year in the 14-year history of the Game Boy® video game system, Nintendo announces a new, limited-edition, two-tone version of the popular Game Boy® Advance SP. These special models, available starting Feb. 9 at an MSRP of $99.99, will have Platinum bases with Onyx lids, for a silver-and-black look that's sleek and unique.

    "With more than 40 percent of Game Boy Advance SP players over the age of 18, the system is enjoying an expansion toward an older demographic," said George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "It's easy to see how these celebratory silver-and-black versions will appeal to an older audience. And with a limited supply, they're likely to become collector's items."

    November proved to be another monumental month for the Game Boy® Advance. The Toy Retail Sales Tracking Service (TRSTS) reports that the Game Boy Advance sold more than 1.3 million units. To put that in perspective, that's more than 50 percent more Game Boy Advance units sold in November than PlayStation 2. As the hottest-selling game system in the world, total U.S. sales for Game Boy Advance in 2003 are expected to top 8 million.</small>
    <IMG SRC="http://www.planetgamecube.com/media/hw018013796.JPG" ALT="Platinum and Onyx SP">

    Reply Here

    637
    TalkBack / Mysterious Next-Gen Title in the Works
    « on: February 24, 2004, 10:19:47 PM »
    Acclaim and BattleBorne strike a deal and announce that they will actually reveal their next-gen game in January!

    ACCLAIM ENTERTAINMENT, INC. ENTERS INTO EXCLUSIVE GLOBAL PUBLISHING AGREEMENT WITH BATTLEBORNE ENTERTAINMENT, INC.


    Next-Generation Title to Be Announced in 2004


    GLEN COVE, NY, December 22, 2003 - Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM), today announced that it has entered into an exclusive global publishing agreement with Reno-based developer BattleBorne Entertainment, Inc. for their soon-to-be announced video game for the next-generation gaming systems. Comprised of former members of the celebrated Fallout 2, Baldur's Gate: Dark Alliance and Tom Clancy's Ghost Recon teams, BattleBorne is currently utilizing the critically acclaimed Snowblind Studios technology and their own proprietary tools to develop the game.


    "We are very pleased to enter into this publishing agreement with BattleBorne," said Rod Cousens, Chief Executive Officer of Acclaim. "We're confident that consumers will be equally excited when we unveil the game next month on our web site."


    "Acclaim's aggressive and forward-thinking approach to the industry made them the obvious choice to work with," added James Kosta, President of BattleBorne Entertainment, Inc. "BattleBorne has been hard at work on this title since 2002 and we believe that our technology, combined with that of Snowblind Studios, is going to impress everyone who sees the game."


    638
    TalkBack / Panasonic Q Discontinued
    « on: December 17, 2003, 01:41:56 AM »
    Nintendo and Panasonic say good night to the Japan-only DVD-GC hybrid.

    Those interested in importing a DVD/GAME Player Q should do so immediately. Panasonic recently announced that it will no longer produce its Q DVD/VCD player, also capable of playing Nintendo GameCube games. This move is likely due to the product’s slow sales, especially after the standard GameCube price drop.

    The Qs currently in stores, which retail for 34,800 yen ($324), are the last ones available.

    http://www.planetgamecube.com/forums/messageview.cfm?catid=7&threadid=7357

    639
    TalkBack / Advance Game Port Now Available
    « on: December 17, 2003, 04:14:51 PM »
    Get your bootleg Game Boy Players right here!

    DATEL ELECTRONICS ADVANCE GAME PORT FOR THE GAMECUBE

    <small>Clearwater, FL - December 17, 2003 - Datel Electronics, the world's leading developer and manufacturer of video game enhancement products, has announced the release of Advance Game Port, the newest addition to their line-up of GameCube gaming accessories.

       Advance Game Port transforms any GameCube console into a Game Boy Advance compatible gaming system, allowing gamers to play GBA games, including Pokemon Ruby and Sapphire, on their Television. With a simple plug and play interface and no hardware installation, Advance Game Port is the easiest way to play GBA games on the big screen.

       "Advance Game Port is the ultimate accessory for GameCube gamers looking to play GBA titles," says Doug Parsons, Managing Editor of Datel Design & Development, Inc. "With GBA titles appealing to older gamers enjoying re-released classic SNES titles and younger fans playing monster and card collecting RPGs, Advance Game Port is the perfect solution for all GameCube owners looking to expand their gaming options."

       Advance Game Port comes complete with a cartridge docking station that connects easily through the GameCube memory card port.

       Advance Game Port joins other Datel products such as Action Replay, PowerBoard and Ultimate Codes in an exciting line-up of accessories that will make the GameCube gaming experience complete.

       Advance Game Port is available now with an MSRP of $29.99.

       Visit www.codejunkies.com to learn more about Advance Game Port, and other exciting products from Datel.</small>

    http://www.planetgamecube.com/forums/messageview.cfm?catid=7&threadid=7358

    640
    TalkBack / Dusty Rhodes Exclusive to Showdown
    « on: December 18, 2003, 01:09:16 PM »
    Acclaim secures the exclusive videogame rights to "The American Dream" in its upcoming wrestling game, Showdown: Legends of Wrestling.

    ‘THE AMERICAN DREAM’ DUSTY RHODES IS ‘TAKING CARE OF BIDNESS’ EXCLUSIVELY IN ACCLAIM ENTERTAINMENT, INC.’S ‘SHOWDOWN™: LEGENDS OF WRESTLING™’


    Unparalleled Wrestling Supercard Intensifies in Anticipation of Title’s April 2004 Release on Next-Generation Gaming Systems


    GLEN COVE, NY, December 18, 2003 - Wrestling fans with a thirst for nostalgia will once again have an opportunity to see “The American Dream” Dusty Rhodes drop his trademark “bionic elbow,” as Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM) today announced that it has exclusively signed Rhodes to appear in SHOWDOWN ™: Legends of Wrestling™ . The video game is currently under development with Acclaim Studios Austin and is scheduled for release in April 2004 across the next-generation gaming platforms.


    “We’re excited to add one of wrestling’s greatest champions, ‘ The American Dream’ Dusty Rhodes , to our expanding dream roster of wrestling legends,” said David Knies, Brand Director for Acclaim. “Through SHOWDOWN’S™ era-based Career Mode fans can relive ‘The American Dream’s’ rise through the 70’s and 80’s and recreate his classic feuds and battles against some of the biggest names in the history of professional wrestling.”


    “When the legend becomes reality, make the legend into a game,” added “The American Dream” Dusty Rhodes . “‘ The American Dream’ returns to the ring like no other, baby! There’s only one ‘ American Dream ,’ one bull of the woods and that’s me, Dusty Rhodes . I’ve held championships all over the world and it’s an honor to be part of this roster and to work with Acclaim. Make no mistake about it daddy, this April my ‘bionic elbow’ will be dropped on all comers and we gettin ’ funky like a monkey.”


    First-ever images of “ The American Dream” Dusty Rhodes as a virtual wrestler in Acclaim’s SHOWDOWN ™: Legends of Wrestling™ can be seen at www.legendsshowdown.com . Fans can visit the site and register to become part of “ The Legends Legion ,” a free membership that qualifies them to receive ongoing email updates highlighting the latest gameplay and talent announcements. The SHOWDOWN™ site also provides visitors with exclusive product information and free downloadable desktop wallpaper.


    A three-time National Wrestling Alliance (NWA) Heavyweight Champion, “The American Dream” Dusty Rhodes wrestled professionally for over 30 years and is still one of the most recognizable names in the history of the sport. Dusty Rhodes’s career also includes several behind-the-scenes successes, most notably his tenure as an executive producer with Turner Broadcasting Systems (TBS) and his formation of TurnBuckle Championship Wrestling (TCW), a new wrestling franchise.


    SHOWDOWN ™: Legends of Wrestling™ will be available in April 2004 across the next-generation systems at suggested retail process to be determined. For more information on this game, please visit www.legendsshowdown.com .


    641
    TalkBack / Konami to Make GBA Shaman King Game
    « on: December 18, 2003, 12:56:35 AM »
    Konami takes another stab at licensed anime franchises.

    Konami Digital Entertainment, Inc. Signs Agreement to Develop "Shaman King" Video Games


    New Los Angeles-based Operation Continues to Build Repertoire of Licensed Content


        LOS ANGELES, CA - December 18, 2003 - Leading Los Angeles-based videogame publisher, Konami Digital Entertainment, Inc. (KDE) (CEO: Kazumi Kitaue), announced today that it has secured the licensing rights to develop videogames based on the internationally acclaimed anime series, "Shaman King"(tm) (by Hiroyuki Takei) for the North American and the European regions. The company will publish games based on "Shaman King" starting with one for Sony PlayStation®2 and one for Nintendo GameBoy® Advance. The games are slated for release in North America in summer 2004 and 4Kids Entertainment (President and CEO: Alfred R. Kahn) will be responsible for the licensing program for this title. The games will also ship in Europe, coinciding with the launch of the animated TV series.


        Having earned widespread industry accolades for previous anime-licensed titles such as "Yu-Gi-Oh!"(tm) (by Kazuki Takahashi), the celebrated studio Konami Computer Entertainment Japan Inc. (President: Motoyuki Yoshioka), will develop the new "Shaman King" videogames.


        "Shaman King follows Yu-Gi-Oh! as the second franchise that we have licensed from Shueisha and developed into videogames for the North American and the European markets. We are very proud to be expanding our licensed game catalogue and anime content with the addition of the popular Shaman King series," said Mr. Kitaue, Chief Executive Office at Konami Digital Entertainment, Inc. "Our mission is to listen to our consumers and deliver entertainment appropriate to the target markets. At KDE, we plan to continue to acquire licensed properties that resonate with our consumers, such as we have done with Yu-Gi-Oh! and now with Shaman King."


        "We are pleased to initiate the first phase of our licensing program for Shaman King with the introduction of new, exciting video games from Konami," said Alfred R. Kahn, Chairman and Chief Executive Officer of 4Kids Entertainment. "The animated series is one of the featured programs on the FOX BOX, and we expect the successful rollout of the video games to support Shaman King's growing popularity. This agreement also strengthens our relationship with Konami, a global leader in the development and production of video games worldwide."


        In 1998, "Shaman King" was serialized in "Weekly Shonen Jump," which is distributed by the Japanese book publisher, Shueisha. It has since sold over 20 million comic books in Japan. "Shaman King" made its U.S. debut on FOX BOX(tm) in September 2003 and is currently featured in the monthly U.S. comic magazine "SHONEN JUMP".


        "Shaman King" follows the story of Yoh Asakura who might look like an average student, but behind his laid-back appearance, he holds an amazing secret. Yoh is a shaman, one of the chosen few who can communicate with ghosts and spirits. When Yoh teams up with the ghost, Amidamaru, he begins his incredible quest to be crowned Shaman King in the Grand Tournament held only once every 500 years!


        "Shaman King" for PlayStation®2 blends the elements of strategy, battling and role-playing games (RPGs) to deliver an exciting gameplay experience for players of all ages. Gamers will battle against numerous enemies and a nefarious organization that plans to stop the Grand Tournament from taking place.


        "Shaman King" for Nintendo Game Boy® Advance thrust players into an exhilarating side-scrolling adventure where gamers will use Yoh's inherent ability to control ghosts and spirits in order to defeat his enemies.


        Konami will showcase the "Shaman King" videogames at the Jump Festival held in Japan at the Makuhari Messe on December 20, 2003. A playable version of the PlayStation®2 game will be on display and a video of the GBA version will be shown at the booth.


        4Kids Entertainment, Inc. is the exclusive agent for Shaman King, representing merchandise licensing rights worldwide (outside of Asia) and television distribution rights in the US, Canada, Australia and New Zealand.


    642
    TalkBack / Free Radical Announces Second Sight
    « on: February 24, 2004, 12:30:39 PM »
    The folks behind the TimeSplitters series set their sights on all consoles.

    "SECOND SIGHT" COMES INTO VIEW


    NOTTINGHAM, UK -- 24 February 2004 -- Free Radical Design, developer of the highly successful and critically acclaimed TimeSplitters series announces their latest game, Second Sight.


    Combining an immersive thriller storyline with paranormal psychic abilities, stealthy exploration and intense shooter action "Second Sight" redefines the standards for action adventure narrative and gameplay (for PlayStation2, Xbox and Gamecube).


    "like he's ever getting out - he's a psycho killer."


    John Vattic awakens from a coma in a sinister US medical facility where he has been subjected to traumatic surgery and experimentation.


    His body and mind are broken, he doesn't know his name, he can't remember his past, all he knows is that his only hope for survival is to escape and unravel the mystery that has led to his imprisonment.


    Finding fragments of the past reveals his previous involvement in a covert military mission investigating psychic research in Siberia...


    ... A mission that went horribly wrong.


    ... A mission that empowered him with awesome psychic abilities which can devastate the people and world around him.


    Haunted by flashbacks, tormented by his powers and gripped by the fear that he may have been somehow to blame for what happened in Siberia, John Vattic begins searching for survivors from the failed expedition and uncovers a fatal chain of events leading to a sinister conspiracy and sickening abuse of power.


    David Doak, Director of Free Radical, says "Second Sight realises our ambitions to create exciting fresh IP and innovate in a new genre. It brings together great gameplay and a compelling story - everyone at Free Radical is really excited about this one."


    Steve Ellis, Director of Free Radical, says "Second Sight marks an important step in the expansion of Free Radical. The company has grown to two talented teams, developing two great original products. We've come a long way in 5 years."


    Development of Second Sight will be completed shortly, with an anticipated worldwide release later in 2004.


    Special thanks to professional666 for the tip.


    643
    Podcast Discussion / Radio Trivia Results for 2/20/2004
    « on: February 20, 2004, 07:19:33 PM »
    Ulanshad conquered the chatroom’s technical difficulties and won tonight’s trivia session, which featured songs from Kid Icarus, Final Fantasy Adventure and Fire Emblem, oh my!


    Game 1: Final Fantasy Adventure (GB)

    Points to: SimBen, ulanshad

    Q: In Final Fantasy Adventure (GB), what is the name of the robot in the tower?
    <ulanshad> marcie


    Game 2: Mr. Nutz (SNES)

    (No points awarded)

    Q: Who published Mr. Nutz for the SNES?
    <ulanshad> Sofel


    Game 3: Kid Icarus (NES)

    Points to: Mikemn, Tavir, Berto2K, Smak, FFantasyFX, MarioLinkSamus

    Q: Who is Kid Icarus trying to save in this game?
    <Kentop> palutena


    Game 4: Fire Emblem (GBA)

    Point to: Br26

    Q: Which character joins your party in the second side-quest, and what is that character’s purpose in your party? (SPELLING COUNTS FOR NAME)
    <Smak> Merlinus, Transporter?


    Game 5: Judge Dredd (SNES)

    (No points awarded)

    Q: Pushing X does what?
    <NikJam> send to prison



    -----FINAL RESULTS-----

    ulanshad: 3


    Smak: 2

    SimBen: 1

    Nikemn:1

    Tavir: 1

    Berto2K: 1

    FFantasyFX: 1

    MarioLinkSamus: 1

    Kentop: 1

    Br26: 1

    NikJam: 1
     

    644
    TalkBack / Judge Dredd Coming to Consoles in March
    « on: February 05, 2004, 11:37:37 AM »
    Cheat death soon on a GameCube near you!

    EVOLVED GAMES BRINGS JUDGE DREDD: DREDD VERSUS DEATH TO NORTH AMERICAN GAMERS


    First-Person Shooter to Ship for All Platforms in March


    Fort Lauderdale, FL (February 5, 2004) – Publisher Evolved Games and developer Rebellion® announced today that the legendary Judge Dredd comic book character is coming to life in Judge Dredd: Dredd Versus Death. The first-person shooter will ship for all of the console gaming platforms as well as for PC in March, 2004.


    “Judge Dredd: Dredd Versus Death will bring this heroic character to life like never before,” said Daniel Kearns, Sales Director of Evolved Games. “This fast-paced FPS will offer gamers all the action, weapons and effects they crave with a unique comic-book style element that will set it apart from the crowd.”


    Judge Dredd: Dredd Versus Death takes place in the futuristic 22nd century, where society is on the verge of anarchy and only a select group of elite “judges” can keep Mega-City One under control. Players take on the role of Judge Dredd, one of the city’s top judges who vows to clean up the streets by any means necessary. But when a break-out at the city’s penitentiary unleashes a group of evil judges on to the city streets, Judge Dredd’s plans for stability take a deadly turn.


    Judge Dredd: Dredd Versus Death is first-person shooter action featuring a huge arsenal of deadly weapons to help combat the city’s scum throughout 11 chapters and more than two dozen levels of gameplay. Over 50 unique characters including zombies, crooks and demons challenge Judge Dredd on his quest. Multiplayer action allows up to 4 players to battle it out in split screen mode.


    For more information on Judge Dredd: Dredd Versus Death please visit www.dreddvsdeath.com.


    645
    TalkBack / Nintendo Sponsors DigiPen Professorship
    « on: February 05, 2004, 11:28:43 AM »
    This article's TalkBack thread can be found here.

    646
    TalkBack / Yu Yu Hakusho: Spirit Detective Review
    « on: February 10, 2004, 06:24:50 PM »
    Yusuke’s trusty spirit gun blows up in his face.

    Review by Michael "TYP" Cole

    The year is 1993, and Yu Yu Hakusho is all the rage in Japan.  Yusuke Urameshi is the coolest ruffian around, and his red-haired ally, Kurama, is the biggest ladies’ man in the anime industry.  Multiple high-profile videogame companies are pumping out game after licensed game, including a quality fighting series from the masters at Namco.

    Fast forward to early 2002.  Cartoon Network begins airing a North American localization of Yu Yu Hakusho, dubbed by FUNimation (the same company behind North America’s Dragon Ball shows).  Yusuke has since gained a significant following in the states; naturally, Atari’s Yu Yu Hakusho: Spirit Detective for the GBA was sure to follow.

    Sensory Sweep and Screaming Games’ Yu Yu Hakusho is the quintessential licensed fiasco, and is among the worst games I’ve ever played.  The game gives players control over Yusuke and his friends as it progresses through a loose reenactment of the television series’ first 25 episodes.  Most of the time, the player roams around uninspired, recycled environments, picking fights with anything that moves: obviously, only punks roam the streets during siesta.  To complete a mission, the player must usually find one or more items and reach a designated area, using his spirit compass as a guide.

    The bulk of the game is its combat, which consists mostly of throwing punches and using longer-range spirit attacks.  The game’s battle system is feeble.  Intelligently-placed attacks are all but useless because of poor collision detection, and there’s significant lag when using spirit attacks.  Usually, the most effective strategy is to repeatedly punch your enemies until they EXPLODE into glowing orbs of experience point goodness.  Major battles play almost identically, in part due to the game’s abysmal AI: most bosses tend to stand in one place and shoot long-range spirit projectile attacks or mindlessly chase the player in an attempt to pummel him with melee attacks. When the player progresses far enough, he can switch to new playable characters with their own attacks and stats, but they all feel almost identical.

    Levels are almost completely devoid of challenge.  The player is usually free to roam about the environment, which is either simplistically linear or frustratingly open in design.  The most grueling missions are collect-a-thons, where players must comb a monotonous city in search of items or enemies.  The linear missions’ puzzles never evolve beyond cliché switch-and-door couplings in complexity, turning this adventure game into little more than an overhead brawler.

    The game does have its more memorable moments.  Sometimes the developers incorporate aspects of an episode’s battle into the game’s counterpart.  Also, during two missions, players must also master three simple mini-games taken from the anime that test Yusuke’s reflexes, timing, and endurance.  Although hardly well-implemented, these battles and mini-games embrace a gleam of inspiration from the source material and help break up the rest of the game’s dismal monotony.

    Considering the game’s license is its only draw, Atari should have at least focused on accurately representing the television show; but, like the rest of the game, the story’s presentation is thoroughly dull.  The plot flows like a low-budget clip show—only those familiar with the anime could ever follow the GBA game’s rendition.  Most of the story takes place in-between missions, where characters talk to each other in dialog boxes displayed over static backgrounds.  The developers integrate dialog from the television show, but they make little to no effort to introduce the characters properly or tie dialog together in a coherent fashion.  For instance, after a battle in the dark, your defeated enemy refers to a “cheap trick” Yusuke used in the TV show to claim victory, but the game makes no attempt to include the actual trick—planting a lit cigarette on Yusuke’s rival to track his movement—into the battle itself.  The significant deviations from the show’s plot will also annoy the game’s target audience.  Multiple battle and plot segments are omitted, and the storyline is often tweaked to make room for more uninteresting missions, going as far as to change the ending to accommodate an anticlimactic final battle.

    Atari’s Yu Yu Hakusho on the GBA is an insult to gamers and anime fans alike.  With its charismatic cast and open-ended, special-agent plot device, Yu Yu Hakusho is a prime franchise for videogames, but judging from this rush job, the developer and publisher don’t seem to recognize this.  Hopefully Atari will wise up and pay more attention to game mechanics and presentation when making its next Yu Yu Hakusho videogame.


    Pros:

  • Exploding humans!
  • Official in-game artwork of the main characters

    Cons:

  • Boring brawler gameplay
  • Clumsy controls and collision
  • Neglectful disregard for the anime
  • Horrible sound
  • Significant level design bugs

    Graphics: 4.0

    Although the game contains quality official artwork and decently modeled 3D characters, no care has been given to the level environments.  Scenery is stale and repetitive.  On the plus side though, humans die realistically!

    Sound: 3.0

    The game’s generic (and unsynchronized) punching noises are accompanied by a slim, uninteresting, and repetitive soundtrack likely composed in the span of a few hours.  Come on Atari!  You could have at least used the main theme song!

    Control: 4.0

    This game’s combat system could have been ripped from Bebe’s Kids.  Its clunky short and long-range attacks would frustrate gamers, were the gameplay more challenging.  Characters respond decently to D-pad input.

    Gameplay: 3.0

    Some of the game’s battles and mini-games are bearable, but most of this GBA game is duller than a rusty nail.

    Lastability: 1.0

    Not even the developers wanted to spend much time with this game.

    Final Score (Not an average): 3.0

    Only a Yu Yu Hakusho collector will find any intrinsic value in this game.  No gamer or fan of the series should ever have the displeasure of experiencing this prince among shovelware.

  • 647
    TalkBack / Yu-Gi-Oh Ships to North American Retailers
    « on: February 10, 2004, 12:12:45 PM »
    Bringing scary eyes to Game Boy Advance systems around the world!

    KONAMI SHIPS YU-GI-OH!(tm) WORLD CHAMPIONSHIP TOURNAMENT 2004 FOR NINTENDO GAME BOY(r) ADVANCE(tm)


    Highly Anticipated Videogame Prepares Fans for the Ultimate Yu-Gi-Oh! Tournament


    REDWOOD CITY, CALIF. - February 10, 2004 - Konami Digital Entertainment - America, a subsidiary of Konami Digital Entertainment, Inc. today announced it has shipped Yu-Gi-Oh! World Championship Tournament 2004 for the Nintendo Game Boy(r) Advance to retail outlets nationwide. The official videogame for the 2004 Yu-Gi-Oh! videogame tournament, and the sequel to last year's popular Worldwide Edition Tournament game, Yu-Gi-Oh! World Championship Tournament 2004 delivers the ultimate card battling game with more cards, more decks and more tactical strategies.    


    Yu-Gi-Oh! World Championship Tournament 2004 features over 1000 cards, the ability to create three different dueling decks, and more than 25 popular characters from the hit animated TV series and comic book. Utilizing updated rules from the top-selling Yu-Gi-Oh! TRADING CARD GAME, Yu-Gi-Oh! World Championship Tournament 2004 captures the excitement of the game as players bring their real-life card battling strategies to the world of videogames. As a bonus for the card collecting fanatics, Yu-Gi-Oh! World Championship Tournament 2004 comes packed with three limited edition Yu-Gi-Oh! cards: Fairy King Truesdale, Kinetic Soldier, and Slate Warrior.    


    Players can begin training now for the card battling tournament taking place this summer. The U.S. finals event will commence in late summer with the winners moving on to battle the best in Europe and Japan. More details about the 2004 world tournament will follow soon.  


    Yu-Gi-Oh! World Championship Tournament 2004 is rated E for Everyone and is available at an SRP of $34.99.


    To learn more about the Yu-Gi-Oh! games, please visit: http://www.konami.com/usa


    648
    Podcast Discussion / Radio Trivia Results for 2/6/2004
    « on: February 06, 2004, 07:07:53 PM »
    With Star Trek in the background and random Conan O’Brien impressions, Radio Trivia was happening tonight!  There were obscure songs from well-known games and well-known songs from obscure games, but after four tie-breakers against Arrow and Mikemn, NikJam took the trophy!


    Game 1: Kirby 64: The Crystal Shards (N64)

    Points to: PS2stink, Arrow, Lorg

    Q: Who created Kirby, Nintendo’s foremost pink puff?
    <NikJam> Masahiro Sakurai


    Game 2: Mole Mania (GB)

    Point to: Mikemn

    Q: What is the name of Muddy Mole's Wife?
    <Mikemn> maggie


    Game 3: Secret of the Stars (SNES)

    (No points awarded)

    Q: What have the People of Winds been turned into?
    <Arrow> dogs


    -----HALFTIME-----

    Super Mario Bros MariosTropicalParadise OC ReMix (Dr. Fruitcake)

    -----HALFTIME-----


    Game 4: The Legend of Zelda: The Wind Waker (GC)

    Point to: NikJam, bario

    Q: In LoZ: The Wind Waker, which character’s name roughly translates from ancient Greek to “Blessed”?
    <Kentop> makar



    Game 5: James Bond Jr. (NES)

    Q: Who is your arch nemesis in James Bond Jr.?
    <ulanshad> SCUM Lord


    TIE-BREAKER: Arrow, NikJam, MIkemn

    Tie-breaker 1: The Tick (SNES)
    (No correct guesses)

    Tie-breaker 2: Super Smash Bros. Melee (GC)
    (All correct)

    Tie-breaker 3: Top Gear (SNES)
    (No correct guesses)

    Tie-breaker 4
    <NikJam> mario party 5


    -----RESULTS-----


    NikJam: 2 + Tie-breaker


    Arrow: 2

    Mikemn: 2

    Lorg: 1

    PS2stink: 1

    Barrio: 1

    Kentop   : 1

    Ulanshad: 1
     

    649
    TalkBack / Nintendo DS Interview
    « on: January 21, 2004, 03:07:57 PM »
    Game Informer Online discusses Nintendo’s recent announcement with Beth Llewelyn.

    Source: Game Informer Online
    Link: http://www.gameinformer.com/News/Story/200401/N04.0121.1808.42530.htm


    Following yesterday’s intriguing revelation of the Nintendo DS, the Nintendo's rumored “third pillar” platform, Billy Berghammer of Game Informer Online talked with Beth Llewelyn, NOA’s Director of Public Relations.  The interview reveals a handful of new tidbits along with clarification on what the system is and why it exists.  Below are a few highlights:

    Quote

    Billy:  Will the unit be backwards compatible with the Game Boy Advance or the Game Boy?

    Beth:  We haven’t announced anything about that, yet.


    Billy:  I also read that developers can use both screens as one if they so choose.

    Beth:  Yes, you can use the two screens as one big monitor.  I think it’s one of those things that the developer will have the freedom to do what they want to do.

    Billy:  Will the screens be side-by-side, or vertical?  Also, will the screens be set right next to each other or will they be separate, much like the classic Game & Watch designs?

    Beth:  The[y] will be in the vertical position.

    Beth also confirmed that DS cartridges can store up to 1 Gigabit, or 128 Megabytes, of information, and that the hardware and its 1st and 3rd party software will be fully revealed at E3 2004.  She neither confirmed nor denied the possibility of backwards compatibility with Game Boy games.  To read more about Nintendo’s philosophy behind the system and why it was announced so early in the year, be sure to check out Game Informer’s full interview!  

    650
    TalkBack / Sonic Heroes Review
    « on: January 15, 2004, 08:22:35 PM »
    Sonic's first new GameCube game is ironically his weakest.

    Review by Michael Cole

    The Sonic Adventure series is a controversial one. The games were praised for keeping traditional level design alive during last generation’s onslaught of collect-a-thon platformers.  However, Sonic Adventure 1 and 2’s unpredictable glitches and hit-and-miss gameplay turned many old-school Sonic fans off.  After bringing both Dreamcast titles and the hedgehog’s 2-D classics to the GameCube, Sonic Team has released the successor to the Adventure series: Sonic Heroes.  While Sonic Heroes presents a few new gameplay mechanics and impressive visuals, the multiplatform game suffers from the same technical problems as its predecessors—plus a few new ones!

    The game’s basic premise remains the same as in most Sonic games: get through the levels as quickly and skillfully as possible.  In an interesting twist, however, players now control teams of three characters.  There are four teams: Team Sonic, Team Dark, Team Rose, and Team Chaotix.  Borrowing from Sonic 3 & Knuckles and the Sonic Advance games in design, the game consists of all four playable teams progressing through similar levels and boss battles.  The player controls one character at a time and can switch formations with the X and Y buttons.  Computer-controlled teammates aid in attacks and often act as ammunition; they cannot be killed and re-spawn when separated from the leader.  

    Each team has a speed character (e.g. Sonic), a power character (e.g. Knuckles), and a flight character (e.g. Tails); all characters of the same type share similar moves.  In 2-D Sonic games, the unique feel of each character provides vastly different experiences, and the lack of such variety among teams in Sonic Heroes comes as a huge disappointment.  While the teams have their own versions of each level, only Team Chaotix’s scavenger-based missions come off as truly different from the rest.  Renters can experience a comprehensive Sonic Heroes experience after only one or two teams’ stories.

    Sonic Heroes’ biggest weaknesses are its combat system and related controls.  While the three-formation system provides a refreshing choice in combat styles when facing a handful of opponents, the system quickly becomes disorienting in larger battles.  Stunned teammates cannot lead, and the formation will not switch until all characters are on the ground, regardless of when you push X or Y.  As a result, players will find themselves performing a flying formation attack after they think they’ve switched to power formation—often leading to damage or death.  Context sensitive controls further complicate combat.  For instance, as Sonic, pushing B near rings as triggers a light dash, which causes Sonic (and his teammates) follow a trail of rings to another location.  The same button also triggers a homing tornado attack circling an enemy when pushed in midair, and a speed burst when on the ground.  As a result, a player can easily dash off a cliff or attack an enemy instead of following a path of rings when he pushes B.

    Boss battles are a huge disappointment: most require little strategy and ridiculous precision.  Mashing the homing attack button 40 times to destroy one target while another attacks from behind is hardly fun.  What’s more, larger enemies have a knack for hitting characters such that they either fall off a cliff or become entrapped in attacks for an instant kill.  The team boss battles are mindless, chaotic shoving matches between two teams on a suspended platform.  As if to demonstrate Sonic Team’s apathy towards boss battles, two of them are uncreative parades of standard enemies.  Unacceptable!

    The close combat also poisons many of Sonic Heroes’ later levels.  In the Sonic Adventure games, levels were divided by gameplay styles; those who disliked one style could simply choose not to revisit those levels.  Such is not the case in Sonic Heroes.  Most stages feature a series of puzzle, platforming, and combat sections.  The good levels focus on the former two gameplay styles and resemble Sonic Adventure 2’s action stages: players blaze through levels while destroying enemies and hitting switches to move forward.  However, once stronger enemies rear their heads and block the player’s progress, the game slows to a crawl.  Certain enemies are only vulnerable to power formation attacks.  The problem is that the most useful power attacks have a recovery period in which the player cannot attack or switch formations, and stronger enemies tend to shield themselves.  The result is a horrendous case of hurry-up-and-wait in a title that promises fast-paced action, making for longer levels that tend to drag.

    No modern Sonic game would be complete without annoying voice acting.  In the Sonic Adventure series, cut-scenes with disgraceful dialogue furthered the games’ plots.  Thankfully, optional Japanese voices and scene-skipping brought the torture down to a tolerable level.  Sonic Heroes has no such remedy.  In what amounts to a cruel practical joke, this game’s haphazard plot is mostly revealed through discussion amongst the members of your team during gameplay.  While the voice actors range from highly annoying to tolerable, the script is appalling.  In fact, most of the game’s events have little to no explanation.  Sonic games have never needed much of a story, but the weak conversations mostly consist of repetitive or obtuse commentary.  Here are a just few of the brilliant statements heard within the game:
    Quote

    Cream: There are so many robots!
    Big: Wow, you’re right!

    Tails: Woah, my head’s spinning!

    Cream: I feel like I've become one with the flower!


    The characters also provide hints, triggered when the player touches hint icons or plays through the level.  At first the vocal aids make for a useful tutorial, but they quickly outstay their welcome.  In fact, the game reminds players of standard moves on Team Sonic’s final level!  NO! The worst part?  Sonic Heroes only includes English voice dubs and provides no way to mute them.  The aural pollution is a damn shame, too, as gamers will be unable to appreciate the quality soundtrack if they choose to mute the sound.

    Sonic Heroes attempts to enhance the Sonic gameplay with its team-based combat, but instead detracts from the fast-paced gameplay gamers expect.  Fans will enjoy this game if they are willing to put up with chaotic combat, frustrating combat controls, and inexplicable deaths, while tuning out the barrage of obtuse character comments, but the other 98% of the gaming community should rent the game at most.  Sonic Adventure 2: Battle remains the best 3D Sonic game available.

    Pros:
  • Branched level design
  • Good background music
  • Minimal mindless hunting

    Cons:
  • Confusing and unresponsive combat
  • Disappointing bosses
  • Teams are almost identical
  • Same old frustrating physics bugs
  • Cream’s voice

    Graphics: 9.5
    Sonic Heroes delivers detailed environments, rich colors, and an excellent draw distance—all at a silky smooth sixty frames per second in single player, and an impressive 30 fps in multiplayer.  The game even supports progressive scan, now with an optional deflicker mode for a crisper picture.  The FMVs look good, but serve little purpose.  Were Sonic and friends not seemingly made of plastic, this would be a perfect 10.

    Sound: 6.0
    One would be hard-pressed to find a Sonic Heroes song as haunting as the City Escape theme from Sonic Adventure 2, but the level music is always fitting and often enjoyable.  Less impressive are the theme songs: while the melodies are fine, their campy lyrics leave much to be desired.  The reproachable character dialogue during gameplay and spotty acting drag this score down.

    Control: 6.0
    Context-sensitive buttons and awkward formation mechanics make everything except basic platforming somewhat unpredictable.  Players will find themselves falling off grind rails without any apparent reason and dashing off cliffs instead of smashing crates.  The special stage controls are sluggish, like a wet sponge.

    Gameplay: 6.0
    The branched level design is appealing, but a brief revisit to Sonic’s earlier 3-D stages reveals that his speedy spirit, which veiled his games’ shortcomings in the past, is not present in Sonic Heroes.  Simply put, the best parts of this game were more skillfully executed on the Dreamcast.  What’s worse, Sonic Heroes’s close combat seems bent on spoiling the fun players will have with this game.  Unpredictable deaths and chaotic boss battles further scar this tattered product.  

    Lastability: 7.0
    Sonic Heroes has plenty of challenges for those interested.  Besides the four teams’ stories to complete, each level features a secondary mission, and scores are once again ranked from A-E.  Earning emblems unlocks additional multiplayer modes, though only the racing mode is of real interest.  There are also chaos emeralds to collect in the special stage.  In reality, though, the game’s faulty physics and ill-conceived combat will dissuade most from attempting anything close to 100%.

    Final Score (Not an average): 6.5
    This game has its moments, but overall it fails to deliver on its promise of Sonic-speed action.  Despite the game’s arsenal of old-school throwbacks, classic Sonic fans will feel cheated by Sonic Heroes’s overly-extended levels, disastrous boss battles and incompatible combat system.  Xbox and PS2 owners have no alternative, but GameCube owners should turn to Sonic Adventure 2: Battle, or even the less-than-stellar Sonic Adventure DX, for their blue blur fix.  

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