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Topics - TheYoungerPlumber

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201
Podcast Discussion / Radio Trivia Results for 6/23/2006
« on: June 23, 2006, 07:21:30 PM »
Game 1: Double Dragon (NES)

Points to: javy64, Alexander, fudge, GeneralTraag, Rimmer

Q] Abobo has many clone variants.  What is the name of his green likeness from Double Dragon Advance?
A] <Lizard_Dude> Mibobo


Game 2: Kirby Canvas Curse (DS)

Points to: Lizard_Dude, Chupperson, GeneralTraag

Q] Who is the villainous witch and end boss of Kirby Canvas Curse? (SPELLING COUNTS)
A] <Rimmer> Drawcia


Game 3: Ys III: Wanderers from Ys (SNES)

Points to: Points to javy64, Chupperson

Q] What does the Mirror of Illusion do?
A] <Rimmer> Freezes enemies temporarily


Game 4: Mario Party 3 (N64)

Point to: Chupperson

Q] What type of item must Mario and Co. collect to become worthy of the Millennium Star?
A] <MegaByte> 7 star stamps


Game 5: Pokemon Party Mini (Pokemon Mini)

(No points awarded, obviously)

Q] The six minigames are each named after a Pokemon.  Name the non-game mode that is also named after a Pokemon.
A] Celebi's Clock


Tie Between Rimmer and Chupperson

TB1: Mario & Luigi: Partners in Time (DS)
(Neither correct)

TB2: Tales of Symphonia (GC)
(Both correct)

TB3: F-Zero X (N64)
Winner: Chupperson


-----RESULTS-----

Cupperson: 3 + Tiebreaker


Rimmer: 3

GeneralTraag: 2

Lizard_Dude: 2

javy64: 2

Alexander: 1

Fudge: 1

MegaByte: 1  

202
TalkBack / Nintendo Exhibits at PAX06
« on: June 22, 2006, 05:15:00 PM »
Nintendo will have playable demos at Penny Arcade's annual expo.

Microsoft, Nintendo to Headline Penny Arcade Expo    


Keynote to Focus on Prehistory of Xbox
   


  Seattle, Washington - June 23, 2006 - Penny Arcade Inc today announced that exhibit space is now sold out for its upcoming Penny Arcade Expo (PAX) gaming culture fest slated to invade Washington State this August 25th-27th.  On the exhibit floor PAX '06 attendees can expect to get hands on with yet-to-be-released games and products from the likes of exhibitors Microsoft, Nintendo, Nvidia, ArenaNet, America's Army, Turbine, NCSoft, Ubisoft, Mythic, Sabertooth Games, Foundation 9, Rockstar, Flying Lab, Creative Labs, The Behemoth, Garage Games and Red Octane among others.  In addition to pre-release games galore on its show floor, PAX offers attendees a host of game-related conference sessions, parties, concerts and contests, including the grand-daddy of game challenges, the Omegathon.    


It was also announced that Alex St. John will keynote PAX06.  St. John's keynote entitled "The Prehistory of Xbox," will address the legends and anecdotal stories of the evolution to Microsoft's Xbox as experienced by the man behind the "Manhattan Project."  A former Microsoft employee, whose exploits have been chronicled in books such as "Renegades of the Empire" by Michael Drummond, "Opening the Xbox" by Dean Takahashi and "Masters of Doom" by David Kushner, today St. John runs WildTangent, an online game publishing company.      


"Last year's PAX was like a big party with 9,000 of your closest friends," said Penny Arcade's Robert Khoo.  "It's hard to imagine, but PAX '06 is on track to be even larger and more outrageous."          About Penny Arcade Expo  Started by videogame-oriented comic strip creators Gabe and Tycho in 2004, Penny Arcade Expo (PAX) is a 3-day, round-the-clock celebration of games and game culture.  It includes an exhibition floor filled with playable demos of games that won't be on shelves until next year, a conference program of game industry speakers on topics related to gaming, music concerts, game tournaments and more.  For more information visit www.pennyarcadeexpo.com.


203
Podcast Discussion / Planet Trivia Results for 6/16/2006
« on: June 16, 2006, 06:55:41 PM »
-----WRITERS-----
Jonathan Metts: p, 7-11 (5)
Brendan Gallagher: 1 (1)
Mike Gamin: 2-4 (3)
Jonathan Lindemann: 5-6 (2)
Mike Sklens: 12-14 (3)
Aaron Kaluszka: 15-23 (9)
Michael Cole: 24-30 (7)


-----QUESTIONS-----

p] According to Jonny, what is the spiritual benefit of PictoChat?
a] <StrikerObi> it bares a man's soul :P

Q1] All GameCube hardware and software has the letters "DOL" as a part of their product code.  What do these letters stand for?
A1] <fudge> dolphin?

Q2] In Eternal Darkness, what curse does Maximillian Roivas shout at those locking him up the end of his chapter? (EXACT PHRASE)
A2] <Rimmer> May the rats eat your eyes

Q3] In Eternal Darkness, which being's hidden rune is not required to finish the game?
A3] <Captain_Lou_Albano> Mantorok

Q4] In Eternal Darkness, what type of weapon does Karim start with (in the Persia chapter)?
A4] <Lizard_Dude> Tulwar

Q5] There were four games released for the Virtual Boy that were 16 Megabits in size.  What were they?
A5] <brak2000> Nester's Funky Bowling, Virtual Golf, Wario Land, Water World

Q6] Where did Nintendo buy land to be used for employee vacations?
A6] <fudge> hawaii

Q7] In Super Smash Bros. Melee, what symbol is used to represent the Ice Climbers on the results screen?
A7] <Lizard_Dude> Eggplant

Q8] What is the only other game developed so far by the Tokyo studio behind Super Mario Galaxy?
A8] <Rimmer> Donkey Kong Jungle Beat

Q9] According to Nintendo of America, by what factors is the DS Lite smaller and lighter than the original Nintendo DS?
A9] [less than] 2/3 the size, [under] 80% of the weight/mass (== 1/3 smaller, 20% lighter)

Q10] In Metal Gear Solid: The Twin Snakes, what are the two methods of collecting dog tags?
A10] Hold up regular guards with your gun, and shake the bodies of bosses

Q11] What is Mrs. Sanderson's nickname for Chibi-Robo?
A11] <Lizard_Dude> Cheebo

Q12] What are the five different areas Big Brain Academy tests you in, by name? (ONE LINE)
A12] <Crimm> thinking, memorization, computation, analysis and identification

Q13] Touch mode in Tetris DS is themed after which classic Nintendo game?
A13] <brak2000> balloon fight

Q14] Crazy Taxi features music from which two well-known bands?
A14] <TKnHappyNess> Offspring, Bad Religion

Q15] Which Wario's Woods character has a name that differs by one letter from the name of a fiery The Lord of the Rings character?
A15] <Lizard_Dude> Galrog

Q16] What is the full name of Balrog from Japanese version of Street Fighter II?
A16] <Rimmer> M. Bison

Q17] Which ship do you pilot in R-Type 3?
A17] <Captain_Lou_Albano> R-90 Ragnarok

Q18] Which three games were part of the NES edition of the 1992 Nintendo Campus Challenge?
A18] <Crimm> Dr Mario SMB3 Pinbot

Q19] To which team does Roger Clemens belong in Roger Clemen's MVP Baseball (NES)?
A19] <Blaster> hornets

Q20] What was the downloadable bonus on the Pokemon Colosseum Bonus Disc?
A20] <Rimmer> Jirachi

Q21] In Pac-Mania, what are the names of the two ghosts who can jump?
A21] <Lizard_Dude> Funky, Spunky

Q22] What is the name of the fairy you control using the mouse in Mario & Wario?
A22] <TKnHappyNess> Wanda

Q23] What do you use as projectiles in Spiritual Warfare?
A23] <Captain_Lou_Albano> Fruit of the Spirit

Q24] The boss "species" for each level in Star Soldier (NES) goes by what name?
A24] <Lizard_Dude> Star Brains

Q25] You just mixed two sparks in Kirby's Adventure.  If you do not stop the mix roulette yourself, what power will you get?
A25] <Captain_Lou_Albano> hammer

Q26] What two things must you take pictures of on Crescent Island in Pilotwings 64?
A26] <PiperPerabo> Resort fountain, Whale

Q27] Who provides Yoshi's voice? (FULL NAME)
A27] <Crimm> Kazumi Totaka

Q28] Which character appears on the "Rumble Pak" page of the Mario & Luigi: Partners in Time manual?
A28] <Lizard_Dude> E. Gadd

Q29] How exactly does the plot summary from the back of the game's case describe Billy Hatcher (the character)?
A29] <Alexander> Slightly mischievious, yet always cool

Q30] What relation do the credits FMVs have with the FMV opening in Mario Power Tennis?
A30] <Lizard_Dude> Bloopers


-----RESULTS-----

Lizard_Dude: 8


Rimmer: 4

Crimm: 3

Captain_Lou_Albano: 4

brak2000: 2

TKnHappyNess: 2

fudge: 1

Blaster: 1

PiperPerabo: 1

Alexander: 1  

204
TalkBack / Toys 'R Us Wii Deal Down Under
« on: June 12, 2006, 06:41:34 PM »
Preorder your Wii now and get a free game!

Do you live in Australia?  Then you can preorder your Wii from a Toys 'R Us store with a AUS$50 deposit and get a free (undisclosed) game when you pick it up in November!  The website does not provide an anticipated price for the system.    


This seems to be a limited time promotional offer from Toys 'R Us, and not a standard preorder deal for early adopters, though we may see similar offers appear around the world as November approaches.


205
TalkBack / Opera Included in Wii
« on: June 03, 2006, 01:50:35 PM »
An interview discloses quite a few new details about the console web browser, including its responsiveness, Wii-customized internet applications, and supported technologies.

Website Cubed3 recently interviewed Scott Hedrick, vice president of Opera for Devices, about the mysterious Opera browser for Wii.  Hedrick reveals quite a few tidbits.    


Cubed3: Will the Opera browser be embedded from launch on the 512MB internal Flash or included with the system via a memory card?    


Scott Hedrick: The Opera browser is saved to the Flash ROM on the Wii console, and does not require a separate memory card as Opera for DS does. The browser can be launched in only a few seconds, immediately delivering a great user experience.  
   


That's right, Wii owners can browse the internet without any additional software, much like PictoChat on Nintendo DS. Hedrick also says web applications could be tailored for Wii, and that the Opera browser can be used for more than just the internet.    


SH: In addition to being a full Web browser, Opera also serves as a presentation engine for devices, such as set-top boxes. This means that you it is possible to create dynamic Web-based applications and user interfaces using Web technology running on Opera – avoiding the use of native code such as C++. Nintendo has not released information on its specific use of Opera, but one can imagine the possibilities of what a browser can deliver to a game on a console that is always connected beyond simply browsing the Web.    


Could an online version of PictoChat (or similar communications software) be in the works using Opera technologies?    


For further comments on the Wii remote, which technologies are supported (JavaScript is confirmed), and Opera's possibilities, be sure to read the whole interview.


206
Podcast Discussion / Planet Trivia Results for 6/2/2006
« on: June 02, 2006, 06:46:10 PM »
-----WRITERS-----

Steven Rodriguez: 1 (1)
Karl Castaneda: 3-7 (5)
Jonathan Metts: 8-15 (8)
Aaron Kaluszka: 2, 16-22 (8)
Michael Cole: 23-30 (8)


-----QUESTIONS-----

P] Where's Waldo?
[A]  <Barmaley> Turkish Prison?

Q1] Who is Ricky Winterborne's crew chief in Wave Race: Blue Storm?
A1] <Barmaley> Russ Handling?

Q2] What is the name of the Wario Ware microgame in which Wario eats a hot dog?
A2] <Crimm> Hot Dog Hog

Q3] In Fire Emblem: Path of Radiance, who is the thief who stowed away on Nasir's ship?
A3] <GIANT-ENEMY-CRAB> Sothe

Q4] In Astro Boy: Omega Factor, which little boy, by name, is Astro constructed to replace?
A4] <brak2000> Tobio

Q5] According to his profile in Naruto: Clash of Ninja, who does Iruka want to fight?
A5] <brak2000> Kyuubi

Q6] At the end of Resident Evil 4, who does Leon ask out on a date?
A6] <GIANT-ENEMY-CRAB> Hunnigan

Q7] When you tap the stick figure after recieving "walking man" speed in Brain Age, what game's theme song is whistled?
A7] <Chupperson> Super Mario Bros.

Q8] On which system did HAL's Eggerland series of games begin, and which character from the series is most recognized in the West? (ONE LINE)
A8] <GIANT-ENEMY-CRAB> MSX, Lolo

Q9] In which NES action game do you play a cop named Steve Hermann?
A9] <ulanshad> shatterhand

Q10] What GameCube title from the developers of Chibi-Robo was released in Japan but not North America?
A10] <GIANT-ENEMY-CRAB> Giftphia

Q11] In what game do you play as the Light Warriors and hear tales of the Sky Warriors?
A11] <GIANT-ENEMY-CRAB> Final Fantaswy

Q12] How do you get the Gold Rock in Chrono Trigger?
A12] <Blaster> Put frog in your party when the free lancer is throwing rocks at you

Q13] What unusual sales distinction for Soul Calibur 2 was probably due to the inclusion of Link?
A13] <Crimm> GC highest sales

Q14] What is the name of the rare version of Star Fox used at promotional tournaments around the country?
A14] <brak2000> Star Fox Super Weekend

Q15] What is the name of Captain Olimar's partner in Pikmin 2?
A15] <brak2000> Louie

Q16] According to Nintendo Power, Fulgore's voice (Killer Instinct) was based on sound samples of which animal?
A16] <GIANT-ENEMY-CRAB> pig

Q17] In Kirby's Adventure, the door to the switch that unlocks the Warp Star Station in Rainbow Resort is hidden where?  (be specific)
A17] <Alexander> In the Moon?

Q18] Which company created games for the PC88 system based on Mario Bros. and Super Mario Bros.?
A18] <Chupperson> Hudson

Q19] Which game's final chapter is named metempsychosis?
A19] <GIANT-ENEMY-CRAB> ikaruga

Q20] The Obstacle Course tech demo at E3 2006 was most like which Nintendo-published franchise?
A20] <Chupperson> Kuru Kuru Kururin

Q21] Journey to Silius was originally intended to be based on which movie franchise?
A21] <GIANT-ENEMY-CRAB> Terminator

Q22] The man (inadvertently) playing Snake on the NES Metal Gear boxart is which actor from what movie?
A22] <Blaster> Michal Biehn, Terminator

Q23] Besides his eerie glow and invincibility, what does Tails gain when he becomes Super Tails in Sonic 3 & Knuckles?
A23] <Sonuis> Flickies

Q24] In which Donkey Kong Jungle Beat stages (not kingdoms) does DK swim in brightly colored, hovering pools of liquid?
A24] Sweet Paradise, Cloudy Heights

Q25] Who is publishing a VeggieTales game for GBA in North America?
A25] <brak2000> crave

Q26] What is the name of the bonus game unlocked once you beat Tales of Phantasia (GBA)?
A26] <Yasuo> let's go arche

Q27] What is the name of the move where Link somersaults around the enemy in Zelda: The Wind Waker?
A27| <GIANT-ENEMY-CRAB> parry

Q28] Which auto-scrolling Yoshi's Island (SNES) level has a floor almost entirely laced with magma?
A28] <TKnHappyNess> Poochy Ain't Stupid

Q29] In Super Mario Land 3: Wario Land, what must happen to the first level before you can claim its treasure?
A29] <TKnHappyNess> Flood it

Q30] Which two Exhibition-only courts in Mario Tennis (N64) share the same music?
A30] <TKnHappyNess> Mario Bros. Court, Mario and Luigi Court (Baby Mario, Yoshi & Birdo is also acceptable)


-----RESULTS-----

GIANT-ENEMY-CRAB: 9


brak2000: 5

TKnHappyNess: 3

Chupperson: 3

Crimm: 2

Blaster: 2

ulanshad: 1

Barmaley: 1

Alexander: 1

Sonuis: 1

Yasuo: 1  

207
Podcast Discussion / Co-host Radio Trivia Results for 5/26/2006
« on: May 26, 2006, 07:20:38 PM »
Jonny117, SS4Gogita and special guest NightsB co-hosted for massive damage.

Game 1: Tales of Phantasia (GBA)

Points to: GIANT_ENEMY_CRAB, Mumbo, javy64, GeneralTraag

Q] Which boss, by name, lives deep, deep underground in the future?
A] Brute


Game 2: Shatterhand (NES)

Point to: Javy64

Q] Which two pickups, by name, can you combine to create bots?
A] <MegaByte> alpha beta


Game 3: Diddy Kong Racing (N64)

Points to: brak2000, NightsB, ulanshad, Crimm, TKnHappyNess, javy64, Br26, MegaByte, Arrow

Q] What's the name of that purple elephant?
A] <NightsB> taj


Game 4: Actraiser (SNES)

Points to: Crimm, javy64, GeneralTraag

Q] What is Actraiser's hard mode called?
A]  <javy64>  professional!


Game 5: The Lone Ranger (NES)

Points to: MegaByte, Arrow, GeneralTraag

Q] Who wrote the scripts for the classic radio show, The Lone Ranger?
A] <MegaByte> Fran Striker


-----RESULTS-----

javy64: 5


MegaByte: 4

GeneralTraag: 3

Arrow: 2

Crimm: 2

NightsB: 2

Brak2000: 1

Ulanshad: 1

TKnHappyNess: 1

GIANT_ENEMY_CRAB: 1

Mumbo: 1

Br26: 1

208
TalkBack / PGC E3 2006 Awards
« on: May 22, 2006, 05:22:38 PM »
You can discuss the winners, comments and quotes of E3 here!  

209
Podcast Discussion / Planet Trivia Results for 5/19/2006
« on: May 21, 2006, 01:53:42 PM »
----- WRITERS-----

Jonathan Metts: 1-9 (9)
Evan Burchfield: 10-13, 22 (5)
Vincent Anderson: 14 (1)
Steven Rodriguez: 15 (1)
Daniel Bloodworth: 16-18 (3)
Aaron Kaluszka : 19-20, Tiebreaker (3)
Michael Cole: 21, 23-30 (9)


-----QUESTIONS-----

Q1] In Rampage for NES, what action will give you ultimate satisfaction (and a lot of health) in 2-player mode when your opponent runs out of life?
A1] <HadesGigas> eat him

Q2] In Phantasy Star II (included with Phantasy Star Collection on GBA), what is the name of the mysterious supercomputer which controls the weather and other environmental factors?
A2] <RJC> Mother brain

Q3] In Super Smash Bros. Melee, which choice on the character select screen will give you access to the most distinct special moves regardless of who your opponents select?
A3]<RJC> zelda

Q4] In Super Smash Bros. Melee, what is special about the rare "sad face" vegetable that Peach pulls up from the ground?
A4] <Mumbo> it does a ****ing ton of damage and usually hits other players off the screen

Q5] What is the only RPG for N64 released by Konami?
A5] <kemosabe> Hybrid Heaven

Q6] What company developed the last game in the "Excite" series (before Excite Truck)?
A6] <Crimm> Left Fied

Q7] What three baseball games have been announced by Nintendo in the past two years? (one line)
A7] <ulanshad> Wii Sports, Nintendo Pennent Chase, Mario Baseball

Q8] Which two games will be the first to be published by Square-Enix for Nintendo platforms in North America?
A8] <ulanshad> Final Fantasy III, Dragon Quest: Rocket Slime

Q9] Who was the first consumer to play Wii?
A9] <Crimm> Scott Dier

Q10] Which game mentions a dramatic stage play called "The Mystery of the Fiery Hat of Social Awareness?"
A10] <RJC> Paper Mario: The Thousand-Year Door

Q11] What is the name of the victim in episode four of Phoenix Wright: Ace Attorney?
A11] <Rimmer> Hammond

Q12] What are the names of the two buttons on the Wii nunchuck? (ONE LINE)
A12] <NuclearIce> z c

Q13] What art medium was utilized for Pikmin 2's packaging and manual?
A13] [20:05:01] <Mumbo> clay

Q14] In Mega Man Network Transmission, what is the name of the strongest Program Advance? (You can make this spelling counts if you want lol)
A14] <ulanshad> LifeSrd3

Q15] What two songs are both present in Daigasso! Band Bros. and Osu! Tatake! Ouendan! for the DS? (ONE LINE)
A15] <ulanshad> ready steady go, Shanghai Honey

Q16] Name the cat-like boss in Bomberman Hero that attacks you on the fifth planet with the help of a twin.
A16] <Mumbo> natia

Q17] For Turok 2, which weapon replaced the knife?
A17] <ulanshad> Talon

Q18] What was the exact name of the item that used the rumble to find secrets in Zelda: Ocarina of Time.
A18] <Rimmer> Stone of agony

Q19] In Tetris DS, what four games are featured during the levels in which "Rushed Tetris" music plays? (ONE LINE)
A19] <NuclearIce> Excitebike, devil world, urban champion duck hunt

Q20] Which item allows Bowser to throw Mario into enemies in Super Mario RPG?
A20] <Mumbo> hurly gloves

Q21] Which long-range item in the Zelda series is unique to Oracle of Ages?
A21] <RJC> switch hook

Q22] In Paper Mario 2, what does Cortez let Flavio borrow?
A22] <Rimmer> His ship

Q23] In Drill Dozer, when drilling into a block you can ricochet off by reversing the drill's direction.  What is this move called?
A23] <NuclearIce> kick back

Q24] What are the climbable fences from Super Mario World officially called in New Super Mario Bros?
A24] <Rimmer> Fences <<< LOL I didn't mean for this to be a trick question!

Q25] In The Legend of Zelda (NES), killing one enemy sometimes destroys all of the enemies on screen.  What is the official term for such an enemy?
A25] Ringleader

Q26] According to the Nintendo Adventure Books, what instrument does Ludwig enjoy playing?
A26] <NikJam> the organ

Q27] So far, who is the only confirmed composer for Super Smash Bros. Brawl?
A27] <Rimmer> Nobuo uematsu

Q28] Which development team is making Yoshi's Island 2 for Nintendo DS?
A28] <NightsB> artoon

Q29] Which character does not have a squat move in Sonic: The Fighters?
A29] <NightsB> bark

Q30] Which crazy guy directs the Wario Ware series? [FULL NAME]
A30] <NightsB> goro abe

T] In which Kirby game does Birdo appear?
TA] <Rimmer> Kirby Super Star


-----RESULTS-----

Rimmer: 5 + Tiebreaker


Ulanshad: 5

RJC: 4

Mumbo: 4

NightsB: 3

Crimm: 2

NuclearIce: 2

HadesGigas: 1

Kemosabe: 1

210
NWR Forums Discord / I'm playing NSMB on my DS Lite, sukkas!
« on: May 18, 2006, 03:03:15 PM »
http://news.yahoo.com/news?tmpl=story&u=/060513/photos_lf_afp/122cee5b52aa5d28bf4641b921555e4c

Those other poor souls were stuck with Tetris DS.  That line was for Metroid 3, BTW.

211
TalkBack / IMPRESSIONS: Mega Man ZX
« on: May 16, 2006, 07:07:52 PM »
It's Mega Man!  It's Zero!  No, wait, it's another spin-off in the Mega Man universe!

Although Capcom made some big announcements for Nintendo platforms at E3, the only playable, new game on display for a Nintendo system was Mega Man ZX for the DS.  Fortunately for DS owners, it looks to be in fine shape.    


Judging from the name one would think the game features Mega Man X, or at least Zero.  Nope, it instead features two spunky kids living hundreds of years after Mega Man X and Zero roamed the earth.  Sure, Vent and Aile are uninteresting tween anime characters, but as part of a special ops force they can combine their metal suits with biometal scraps they collect, which are essentially chunks of metal holding memories of X and Zero's ancient powers.      


The demo has two levels on display—one for the guy and one for the girl.  The boy's straightforward level was clearly an early stage set in an amusement park, complete with a giant UFO catcher room and a giant metool mini-boss.  The girl had to trek through a much more treacherous futuristic power plant with saw-weilding, kid-crushing baddies and traps.  While the characters had different biometals, their basic gameplay remained the same.  Without an equipped Biometal the character has no offense but can crawl through tight passageways.  Tapping X freezes the action and brings up a ring of biometal scraps the hero possesses.  After selecting one and pushing X the hero will transform, assuming the powers of a robot from yesteryear.  The hero can wall jump, dash forward with L or a double-tap on the D-pad, and attack with the main (Y) or secondary (R) weapon. I have not kept up with the Mega Man series over the years, so I could not recognize the powers available in the E3 demo, but the forms usually involved Zero's light sword or Mega Man X's blaster along with a flashier secondary weapon (each of which has its own power meter).  These attacks included everything from a punch to scattered balls of energy.    


Mega Man ZX may introduce yet another variation of the Mega Man universe, but it looks like it will have the same challenging platforming and combat fans of the series expect, with some extra variety to boot.


212
TalkBack / REVIEWS: New Super Mario Bros.
« on: May 15, 2006, 10:27:37 PM »
The fire flower makes its triumphant return.

This game's title could not be more definitive, as the Marios' latest adventure really does return the plumbers to their super roots.  While Mario may be rendered in 3D, his game is totally old-school.  Running and jumping once again reign supreme, ousting punches, air meters and all that other froufrou for delicious mushrooms.  Mario handles with traction somewhere between Super Mario Bros. 3 and Super Mario 64, and his jump is close to SMB3's but with a slower descent. Of course, he also brings some of the new moves he has learned over the years, such as triple jumps and ground pounds. New Super Mario Bros. (NSMB) features the best wall jump yet—there is precious little more satisfying than saving oneself from a perilous pit with a knee-jerk wall-jump.  Mario may not control as he did in any of the classic Mario games, but he still feels perfect.    


And that means you will have no excuse when a vicious water or fortress level hands you your rear end.  Make no mistake:  you will cry out in despair.    


The game never gets as brutal as SMB2 (Japan) or Super Mario World's Outrageous, but a few levels come close.  They are by no means "dumbed down" to appease inexperienced or former gamers, though they tend to be simpler in structure.  New Super Mario Bros. contains very linear levels with either rightward or upward progression. Many of them are highly reminiscent of previous games, and mustachioed gurus will recognize levels in the style of SMB's underground caverns, SMB3's Pipe Maze world, and SMW's ghost houses.  Players will similarly welcome updated versions of classic baddies and platforms, often used unexpectedly, such as when Mario is forced to dance on moving platforms between two piranha plants.   The game contains the nooks and crannies one would expect from a Mario game, usually concealing each level's three star coins.  A handful of stages in each world contain secret exits leading to warp cannons, warp pipes or extra stages.  Secret exits give the game longevity for those interested, but the simple world map layouts nowhere near approach the complexity and expansiveness of Super Mario World with its definitive Star Road and Special World.    


Not surprisingly, many of NSMB's secrets require the use of its new power-ups.  The most interesting and admirably used power-up, or perhaps power-down, is the unassuming mini-mushroom.  Mini Mario can fit through tiny pipes or cracks and run on water.  He also has a very fluttery jump, giving him far superior jumping distance and aerial evasion.  Of course, such awesomeness has its price—Mario dies with one hit.  However, NSMB misses the mark with its other two new power-ups.  The mega mushroom, which allows a temporarily huge plumber to stroll through the level, is little more than a glorified star.  The seemingly clever Shell Mario, in which Mario apparently steals and wears http://www.themushroomkingdom.net/mariopedia/k.shtml#Kooper>Kooper's blue shell), also has its faults.  Mario can duck into his shell to become invincible, like a more potent hammer bros. suit from SMB3, or dash in his shell to break blocks, bounce against walls, and knock down enemies. However, this suit is annoying as often as it is useful, since Mario slides into his shell automatically once he reaches maximum velocity and the player must release the run button to cancel.  And since deployed power-ups do not return to the item reserve spot in NSMB, unlike they did in SMW, the player is forced to either live with the liability of running too fast or ditch the suit by intentionally taking damage.    


The game has other setbacks, too.  While the levels are difficult, they also provide a bucketful of 1-ups, nullifying the threat of losing your lives before reaching a save point.  Also, while the soundtrack is mostly good, it more closely resembles Super Mario 64 or Super Mario Sunshine's than the 2D games', which I find unsettling.  Nintendo should have saved the tower (fortress) music for the next Zelda game, and NSMB's rendition of the death jingle (borrowed from Super Mario 64 DS) is pathetic.  Also, while the pre-rendered environment graphics are never distracting or ambiguous, they are somewhat plain.    


Don't let my parade of complaints mislead you, though—I simply expect the very best from a "real" Super Mario game.  Honestly, these problems aren't nearly enough to keep a good game down.  After all, Super Mario World only had two power-ups, and many consider it to be the best in the series.  Frankly, for all of my nitpicking, I almost always had a smile on my face.  Mario's controls are so well-honed that players can have fun simply running around.  They'll just have more of it if they actually play the game.  New Super Mario Bros. tweaks "cameo" gameplay elements from so many sources that it is consistently fresh and constantly changing, and that, above all else, is what makes a genuine Mario game so incredible.

Pros:
       

  • Spot-on controls  
  • Clever use of old and new game mechanics  
  • Friggin' hard castles with surprisingly fun bosses  
  • Collecting star coins is a challenge, not a chore  
  • Unpredictable two-player versus mode

           Cons:
           
  • Plastic backgrounds  
  • Mismatched music  
  • Uninteresting Super Mario 64 DS multiplayer mini-games  
  • Where is the "Game Over" screen?

                   Graphics:  8.0
           Fantastic character animations, some impressive 3D models and vibrant lava effects caught my eye, but most environments lack the Mario universe's organic charm.  High production values are not a substitute for personality.

                   Sound:  8.0
           I like the soundtrack—I really do—but half of it does not become a 2D Mario platformer.  Most of the sound effects are perfect, and thankfully Mario's voice does not accompany power-ups, but a few significant duds slipped through.

                   Control:  9.5
           I wish I could say Mario controls absolutely perfectly, because he does until you grab the koopa shell suit.  Wall jump for the win.

                          Gameplay:  9.0
           I wish I could say New Super Mario Bros. is perfect, but slightly disappointing power-ups and an underachieving world map keep it from reaching legendary status.  Even so, the game is superb and will hold gamers' attention for hours on end.

     


           Lastability:  8.0
           Oh sure, you may demolish the final boss in a matter of hours, but if you're deluded enough to think that encompasses "beating" the game, you better put your diapers on. Before you're done, you'll have to jump across winged "?" blocks, wall-jump consecutively a dozen times, defeat bosses as Mini Mario, and worse.

     


           Final:  9.0
           New Super Mario Bros. is a must for any Nintendo fan and is easily the system's best platformer.  Yoshi's Island is still the champion of 2D platform exploration, and SMB3 and SMW are tied at first for sheer ingenuity, but NSMB is still a damn fine game holding clever surprises for players young and old.      


  • 213
    TalkBack / PREVIEWS: Super Mario Galaxy
    « on: May 12, 2006, 09:01:50 AM »
    An interview with longtime Mario series contributor Takashi Tezuka reveals further details on the game’s evolution, abandoned moves, and the E3 demo.

         Last updated: 05/12/2006 by Michael "TYP" Cole            

    Super Mario Galaxy was on display at E3 2006, consisting of tiny planets.  The demo provided branching, linear paths among the planets with goombas, coins, platforming and bosses.  Mario was controlled much like in previous games using the analog stick, Z and A for Mario’s standard set of moves in 3D, and shaking either the nunchuck or remote performed a spin jump.  The Wii remote and B trigger button act together as a pointing device used to collect star shards and pull elastic items.    


    PGC recently had a chance to talk with Takashi Tezuka about Super Mario Galaxy, who is performing a supervisory role on the title.  He confirmed that the demo was a “compressed environment" designed to show off many of the game’s different concepts, and that the tiny planets will fit into the Mario universe in the final game. Although the large planet in the demo’s background remains a mystery, Mr. Tezuka explained that the tiny planets evolved from Mr. Miyamoto’s experiments with Mario running on spheres and a desire to take Mario outside of his traditional confines.    


    When asked about controlling Mario on Wii, Mr. Tezuka revealed that the team had initially designed many different moves for Mario triggered through gestures.  However, Mr. Miyamoto found that these moves were complicated and unnecessary, so he "upended the tea table" by asking for their removal.  Still, Tezuka confirmed that the full game will have more uses for the remote than are found in the E3 demo.  He also told us that changes such as the automated camera were a result of internal discussions among the Super Mario Sunshine team, admitting that Super Mario Sunshine’s camera made the game more complicated.    


    There are still many things about Super Mario Galaxy yet to be revealed.  Stay tuned to PGC in the coming months for further details on the game.


    214
    TalkBack / IMPRESSIONS: DK: King of Swing DS
    « on: May 11, 2006, 07:18:18 AM »
    Swing with Donkey and Diddy in this sequel to last year’s GBA puzzle-platformer.

    Donkey Kong: King of Swing for GBA was among the most surprising puzzle games for the GBA.  Its clever and simple controls yielded painfully-difficult yet addictive challenges, and its endearing, cartoon-like art style felt both old and new.     Donkey Kong; King of Swing DS retains the same primary controls: players control DK with the L and R buttons, allowing him to grab, rotate and charge attack while climbing or in midair.  On the ground L and R allow him to walk or jump.  However, Paon has revamped the game's subtler details.  Bananas are no longer used to purchase health or make the Kong "go bananas."     In fact, the DS game includes neither.  Instead, Diddy (found in a DK Barrel, of course) joins DK for a new arsenal of moves, trailing behind his best buddy.  Pushing L + R while DK is in the midst of his attack will send Diddy flying as a projectile to damage or destroy distant objects such as barrels, bricks and baddies.  For example, if Diddy grabs onto a golden ring on a rope, DK can stretch Diddy and the rope by climbing backwards.  Taking a page from the DKC series, Diddy also doubles as extra health. If DK is hit when Diddy tags along, Diddy gets hurt instead and disappears.  If DK is hurt the player loses a life.  DK barrels regenerate quickly, but one is not always nearby.    


    There are other changes and additions, too.  DK can swing off giant flowers, which behave like catapults, and secret cubbies of gems and bananas seem more frequent in this sequel. The game demo world’s boss, a banana-shaped airship, was easier than the first game’s bosses.  Disappointingly, the DS game dumps its cartoon visual style for the series’ standard pre-rendered look, although it uses 3D graphics for the world map and has impressive models for DK and Cranky during their conversations.  The game retains the same upbeat musical style found in the original, though nothing I heard stood out.    


    DK King of Swing DS looks to be a straightforward sequel offering more for fans of the original.


    215
    TalkBack / IMPRESSIONS: Sonic Wild Fire
    « on: May 10, 2006, 07:23:46 PM »
    Run, Sonic, run!

    For years some have complained that 3D Sonic games consist largely of pushing forward on an analog stick.  It seems Sonic Team has noticed this trend as well, resulting in Sonic Wild Fire.    


    The first Sonic Wii game is an on-rails platformer which only features the blue hedgehog, who runs forward unless told otherwise.  Players hold the remote controller sideways, like an NES controller, and steer Sonic left and right by tilting the controller.  2 is the only active button, used to make Sonic jump.  Much like Tony Hawk, Sonic will brake as 2 is held, charging for a higher jump.  When in midair the player can perform a very satisfying homing attack by snapping the controller downward.  Sonic also can perform a fiery burst of speed by collecting balls of fire to fill a meter, and then violently shaking the controller to initiate.      


    The E3 demo only featured one level with an Arabian setting.  (The game's story is inspired by Arabian Nights.)  The level design was fairly straightforward, with rings to collect, falling and spike-encrusted pillars to evade, dash ramps and winding roads.  A barrier prevented Sonic from moving too far to either side.  To keep things varied, the level also featured a slower section with Sonic sidestepping along a narrow ridge on a castle wall decorated with protruding spikes.  The game had a good sense of speed and a steady frame rate, and aesthetically resembled Sonic Heroes with extra touches such as water effects. The controls were simple, but with no camera woes and a fast pace I was not bothered by the narrow paths.  I did have trouble keeping the controller completely level, which caused me to drift to my death multiple times on a narrower section with bottomless pits to the sides.    


    Most frustrating was the lack of user input in the route through the demo level: while there are multiple paths, the path chosen is indirectly determined and I could not even identify when the road forked. While I found the wild fire move helpful for evading enemies or tricky passageways, it did not help me evade bottomless pits during narrow sections.    


    Sonic Wild Fire was early but promising.  Its focus on moving forward is a welcome departure from tedious battles and uninspired switch puzzles, but the demo level shown felt more like an enhanced special stage than a full game.  With clever stages and pacing, this could be a good, unique 3D Sonic game.


    216
    TalkBack / Yuji Naka Leaves Sonic Team
    « on: May 08, 2006, 09:04:16 AM »
    Sonic’s creator founds his own development studio, Prope, with Sega’s backing.

    SEGA PARTNERS WITH PROPE, LTD. TO CREATE ORIGINAL CONTENT FOR NEXT GENERATION CONSOLES    


    Yuji Naka and SEGA Partner to Create New Intellectual Properties
       


    SAN FRANCISCO & LONDON (May 8, 2006) - SEGA® of America, Inc. and SEGA® Europe, Ltd. today announced a new partnership with PROPE, Ltd., a new video game development studio based in Tokyo, Japan. PROPE, Ltd. will develop original content for the next generation consoles.    


    Effective June 1, 2006, Mr. Naka will leave his post as Creative Officer for Research and Development at SEGA Corporation and will become CEO and President of PROPE, Ltd. Mr. Naka has been the creative force behind such SEGA brands as Sonic The Hedgehog and Phantasy Star. SEGA will make a 10% investment in PROPE, Ltd. and will be the company's exclusive global publisher. This landmark announcement between SEGA and Mr. Naka is the first arrangement to emerge from SEGA's Game Creator Independence Program, which will be organized to promote entrepreneurial business spin-offs with its internal development talent.    


    "We named our company PROPE in the hopes of bringing game entertainment much closer to users, establishing closer ties between users and us, and creating near future entertainment," said Yuji Naka, CEO and President of PROPE, Ltd. "I am looking forward to the challenge of embarking on this new entrepreneurial venture supported by such a powerful global publisher as SEGA."    


    "Mr. Naka is an incredible industry visionary and as SEGA continues to align itself with top development talent, we are extremely excited to partner with PROPE." said Naoya Tsurumi, Chief Executive Officer, SEGA of America, Inc. and SEGA Europe, Ltd.    


    The agreement is the latest in a string of similar announcements from SEGA that underscore the company's increased emphasis on external content development. Previously, SEGA announced partnerships with developers Obsidian Entertainment, Silicon Knights, Bizarre Creations, Monolith Productions (Condemned: Criminal Origins™), and Pseudo Interactive (Full Auto™). SEGA also acquired development powerhouse The Creative Assembly (Total War series) in 2005 as well as US developer Secret Level and UK based studio, Sports Interactive in 2006.    


       


    "PROPE" (pronounced "pro-pe") is a Latin word which means "beside" and "near" future. Future information for PROPE, Ltd. will be announced on their website at http://prope.jp


    217
    Podcast Discussion / Co-host Radio Trivia Results for 5/05/2006
    « on: May 06, 2006, 05:29:10 PM »
    It was an especially crazy and long radio trivia on Friday with StrikerObi, SS4Gogita, and TYP hosting.  After the fourth tie-breaker, the game ended in a tie between MegaByte and  Lizard_Dude.

    Game 1: Paper Mario (N64)

    Points to: TKnHappyNess, Mumbo, Arrow

    Q] Which bad guy in Paper Mario usually keeps his heart separate from his body?
    A] <Blaster> Tubba blubba


    Game 2: Adventures in the Magic Kingdom (NES)

    Point to: fudge

    Q] Which of the Magic Kingdom's mountains does not appear in this game?
    A] <Mumbo> splash mountain


    Game 3: Donkey Kong Country 2 (SNES)

    Points to: MegaByte, MrBlack, Lizard_Dude, TKnHappyNess, Mumbo, DarkDraco

    Q] What is the name of the fish that allows you to see in one very dark underwater level?
    A] <Lizard_Dude> Glimmer


    Game 4: Feel the Magic XX / XY (DS)

    Points to: Lizard_Dude, MrBlack, Chupperson, MegaByte, GeneralTraag, Crimm

    Q] How do you obtain the NiGHTS Wig for your girl to wear?
    A] <MegaByte> complete hell mode


    Game 5: Metroid Fusion (GBA)

    Points to: Arrow, Mumbo, Lizard_Dude, TKnHappyNess, MrBlack

    Q] What's waiting for Samus inside the Cold Storage room?
    A] <Mumbo> ridley


    Game 6: Gyromite (NES)

    Point to: MegaByte

    Q] What was the only other game to support R.O.B. for the NES or Famicom?
    A] <Blaster> stack up


    Game 7: Rainbow Island (NES)

    Point to: MegaByte

    Q] How do you unlock the secret stage?
    A] <Lizard_Dude> Find all 7 diamonds with different color in every stage


    Game 8: Thunder Spirits (SNES)

    Q] Technosoft also made a series with similar gameplay for the Genesis.  What was the name of that series?
    A] <MegaByte> thunder force


    Tie-breaker among  Lizard_Dude, MegaByte and Mumbo

    TB1: GGX Advance (No correct answers)

    TB2: Yoshi's Story (No correct answers)

    TB3: Sparkster (No correct answers)

    TB4: Mega Man 2 (Lizard_Dude, MegaByte)


    -----RESULTS-----

    MegaByte: 5 + TB

    Lizard_Dude: 5 + TB


    Mumbo: 5

    TKnHappyNess: 3

    MrBlack: 3

    Arrow: 2

    Blaster: 2

    Fudge: 1

    DarkDraco: 1

    Chupperson: 1

    GeneralTraag: 1

    Crimm: 1

    218
    TalkBack / First 4 Figures to Make Metroid Figures
    « on: May 05, 2006, 02:25:02 PM »
    First 4 Figures will make quality collectibles based on the Metroid franchise.

    Metroid Collectibles On The Horizon From First 4 Figures    


    In conjunction of the Metroid Prime: Hunter’s release for the Nintendo DS in Europe, First 4 Figures is extremely happy to announce a three-year licensing agreement with Nintendo for the rights to create collectibles based on the Metroid franchise.    


    "We are extremely excited to be working with First 4 Figures to develop a line of figures inspired by Metroid" said Gail Tilden, VP of Nintendo Brand Management. "Metroid fans have come to expect the best from our video games and we are confident First 4 Figures will deliver the same quality with their statues."    


    "We will be using original Metroid game data for the majority of the collectibles," says Darren Martin, director of First 4 Figures. “This will enable us to create highly accurate collectibles that remain faithful to the original source."    


    There are plans for single statues and VS dioramas.    


    The first in the series of statues will be previewed at this year’s upcoming E3 on Nintendo’s stand with product anticipated to come to market the third quarter of 2006. They will be available in collectible and specialty stores worldwide and online retailers as well as directly at the First 4 Figures website.    


    They will stand approximately 9 to 12 inches tall and will retail for $85 to $120 for single statues and $200+ for high end VS dioramas.    


    Current product development plans include, but not limited to:    


    Metroid Prime  
    Varia Suit    


    Metroid Prime 2  
    Light Suit  
    Dark Suit    


    Metroid Prime: Hunters  
    Samus  
    Kanden  
    Sylux  
    Noxus  
    Spire  
    Weavel  
    Trace


    219
    TalkBack / Sega Announces E3 Titles
    « on: May 05, 2006, 10:55:31 AM »
    Sega has two Monkey Ball games for two Nintendo home consoles.

    SEGA ROUNDS UP CURRENTLY ANNOUNCED TITLES TO BE FEATURED AT ELECTRONIC ENTERTAINMENT EXPO 2006    


    Killer Lineup on PS3, Xbox 360, and Wii Lead the Way to E3 2006 with Three More Surprises Still to Come
       


    SAN FRANCISCO & LONDON (May 5, 2006) – SEGA® of America, Inc. and SEGA® Europe Ltd. today announced their title lineup to be featured at the Electronic Entertainment Expo (E3) 2006. SEGA will feature a broad variety of titles developed for next-generation consoles including the PLAYSTATION®3 computer entertainment system, the Xbox 360™ video game and entertainment system from Microsoft, and the Wii™ system from Nintendo. In addition, SEGA continues its strong support of PC, current consoles and handheld platforms including the PlayStation®2 computer entertainment system, Nintendo DS™, and the PSP™ (PlayStation®Portable) system. SEGA's booth will be located in South Hall, #946, Los Angeles Convention Center.    


    SEGA will feature several key titles in its E3 2006 lineup. Sonic celebrates his 15th anniversary by blazing his way onto the PS3 and Xbox 360 consoles with his first adventure set in the human world in Sonic the Hedgehog. Featuring interactive 3D environments and a large cast of returning and new characters, get ready for the reinvention of Sonic The Hedgehog, in his most intense, high velocity escapade to date. Full Auto 2: Battlelines is the next generation of combat-racing, exclusively for the PLAYSTATION 3. Players must use explosive weapons, high-speed vehicles and skillful demolition of the environment to defeat their opponents and claim the city in high-tempo single-player and multiplayer modes. Virtua Tennis 3 is the return of the Virtua Tennis series with enhanced photo-realistic graphics and advanced player animations that perfectly match the behavior and mannerisms of individual professional athletes. The game will also feature a brand new host of popular mini-games characteristic of the franchise. Medieval II: Total War is the latest game in the award-winning and critically acclaimed Total War series. Medieval II: Total War is the highly anticipated follow-up to 2005's Strategy Game of the Year – Rome: Total War. Coming to the PC, Medieval II is a visually stunning game that spans four and half centuries of the most turbulent and bloody era of Western history, encompassing the golden age of chivalry, the Crusades, the proliferation of gunpowder, the rise of professional armies, the Renaissance and the discovery of America.    


    "SEGA's mission is to be a premier publisher of a diverse array of great games for the next-generation systems," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "Our 2006 E3 line-up is but a glimpse of the great products in store from SEGA."    


    SEGA continues to fully support handheld and current-generation users with quality titles including Sonic Rivals (PSP), Yakuza (PS2), and Phantasy Star Universe (PS2, PC, Xbox 360).    


    SEGA's lineup of entertainment games to be featured at E3 includes, but is not limited to, the titles listed below. SEGA continues its Road to E3 new title announcements up to the first day of E3. For screenshots and artwork visit the official SEGA E3 Web Site at: www.sega.com/e3.    


    Chromehounds (Xbox 360) - Release: Summer 2006  Chromehounds brings squad-based multiplayer mech combat exclusively to the Xbox 360 for the first time ever. The war of the future has begun with three superpower nations fighting for world domination. Commanding fully customizable giant metal war machines called "Hounds", players must manage their tower of heavy artillery through giant war zones while engaging in cooperative squad-based tactics, and fighting intense battles against other real-time players via Xbox Live.    


    The Club (Working title, PS3, 360) - Release: Summer 2007  The Club is a loosely organized and highly illegal underground entity. The Club is a meeting ground for those seeking the ultimate in vicarious thrills, and those who want to watch them. Players have been entered into the arena and must fight for survival against the odds. Set in a variety of unusual and evocative locations scattered across the globe, players will yield high-powered weaponry in a bid to earn their escape. The first task is to survive, but players must kill according to specific rules - quickly, relentlessly and with style. Kill or be killed, stand still and it's death!    


    Full Auto 2: Battlelines (PS3) - Release: November 2006  Full Auto 2: Battlelines is the next generation of combat-racing, exclusively for the PLAYSTATION 3. The sequel to the award-winning Full Auto, Full Auto 2: Battlelines puts high-speed vehicles outfitted with weapons and armor into fully realized and fully destructible urban street environments. Strategically use destruction to win races as well as leave massive devastation in your wake. Players can destroy the environment to dynamically change track conditions to block competitors, open new paths, or crush opponents with falling debris caused by well-timed missiles. Full Auto 2: Battlelines also introduces a new Arena Mode featuring team play and six different levels, each specifically designed for a unique type of multiplayer car combat.    


    Medieval II: Total War (PC) - Release: November 2006  Medieval II: Total War is the latest game in the award-winning and critically acclaimed Total War series. A follow-up to 2005's Strategy Game of the Year – Rome: Total War – Medieval II: Total War is a visually stunning game that spans four and half centuries of the most turbulent and bloody era of Western history, encompassing the golden age of chivalry, the Crusades, the proliferation of gunpowder, the rise of professional armies, the Renaissance and the discovery of America.    


    Phantasy Star Universe (PS2, Xbox 360, PC) – Release: Fall 2006  Phantasy Star Universe gives players the best of both worlds by offering the depth of single player adventure and the thrill of online cooperative gameplay. Played offline, Phantasy Star Universe joins real-time action gameplay with rich character customization and an enormous solar system to create a fast paced and emotionally engaging RPG experience. Played online, the title gives players an opportunity to travel with a squad of other adventurers, enter urban sprawls teeming with hundreds of players, and build their avatars into powerful warriors. A rich and exciting universe awaits!    


    SEGA RALLY REVO (PS3, Xbox 360) – Release: Spring 2007  With revolutionary dynamically deformable terrain, proprietary next-generation graphics, bone-jarringly realistic physics, and competitive bumper-to-bumper racing, SEGA RALLY REVO will set a new benchmark in its genre with a high-tempo driving experience that's every racing fan's driving fantasy.    


    Sonic Rivals (PSP) – Release: Fall 2006  Sonic Rivals is a head-to-head competition between Sonic and his top rivals, where the gloves are off and winner takes all! Built from the ground-up, the engine allows gamers to rip through tracks in some high-spirited single player and wireless multiplayer action against friends as Sonic returns in a whole new racing-platformer with classic 2D gameplay in true 3D environments for gamers on the go.    


    Sonic The Hedgehog (PS3, Xbox 360) – Release: Fall 2006  Sonic celebrates his 15th anniversary by blazing his way onto the next-generation consoles, with his first adventure set in the human world! Featuring interactive 3D environments and a large cast of returning and new characters, get ready for the reinvention of Sonic The Hedgehog, in his most intense, high velocity escapade to date!    


    Super Monkey Ball Adventure (PS2, GC, PSP) – Release: July 2006  Join AiAi and friends in a new game to bring harmony to the Monkey Ball Universe kingdoms in Super Monkey Ball Adventure. This is the first Super Monkey Ball title that offers a narrative-driven adventure in a dynamic world in which puzzles and quests are spread throughout. Classic Super Monkey Ball gameplay is bolstered by a chant system that grants new abilities to the Monkey Ball in addition to brand new multiplayer Party Games and puzzle levels built into the story line.    


    Super Monkey Ball Banana Blitz (Wii) – Release: Fall 2006  AiAi and all his friends have rolled their way onto Nintendo's new console, with a wide range of new puzzle levels and numerous exciting Party Games specifically designed to exploit the innovative Wii controller. For the first time in the Super Monkey Ball universe players will be able to jump using an upward flick motion with the Wii Controller. In addition, scores of Party Games – such as Whack-a-Mole or ring toss – have been creatively designed to take advantage of the Nintendo Wii controller.    


    Virtua Tennis 3 (PS3) – Release: Spring 2007  With Virtua Tennis 3, the series returns with enhanced photo-realistic graphics and advanced player animations that perfectly match the behavior and mannerisms of individual professional players. Next-generation systems allow gamers to see the most detailed expressions on the faces of their selected players as they battle to win heated tournaments around the world. In addition to the popular mini-games from previous titles used to sharpen players' skills, there will be a whole host of brand new mini-games to keep players in top form.    


    World Pool Championship 2007 (PS2, PSP) – Release: September 2006  In World Pool Championship 2007, gamers will experience the most complete and authentic billiards game by either creating their own pool player or playing as one of the world's top pros in 20 officially licensed pool tournaments including the Mosconi Cup, World Cup, and U.S. Open. In Golden Cue mode, players test their versatility by challenging other pro-players to games of eight and nine-ball, and other cuesports within the same tournament. Pool sharks can also show their true skills in the World Trickshot Championship, where players can pull off their favorite crowd-pleasers from a vast selection of trickshots.    


    Yakuza (PS2) – Release: September 2006  In a society where respect and honor holds great importance, there is an even higher regard for these traits within one organization most feared by all: the Yakuza. Step into the shoes of the Yakuza and experience the underside of Tokyo, where the city streets and illicit haunts of the city's nightlife district are authentically re-created; cinematic CG movies tell a gripping story, and memorable characters deliver a rich adventure full of beautiful but deadly fighting.


    220
    TalkBack / SNK Announces its E3 Line-up
    « on: May 04, 2006, 02:18:04 PM »
    Metal Slug will show up on Wii and GBA, and SNK Vs. Capcom Card Fighters DS will also be on display.

    SNK PLAYMORE USA CORPORATION   Announces E3 2006 Lineup    


    New Spins on Classic Franchises and Ultimate Collections Star
       


    WALL, NJ. - May 4, 2006 - SNK PLAYMORE USA CORPORATION, the US publishing arm of the SNK PLAYMORE CORPORATION, announced today that they will premiere five new games for the Wii(tm), PlayStation®2 computer entertainment system, PSP(tm) (PlayStation Portable) system, Nintendo DS(tm) and Game Boy® Advance at the 2006 Electronic Entertainment Expo (E3), to be held May 10-12, 2006 at the Los Angeles Convention Center in Los Angeles, California. SNK will showcase its titles in the Concourse, Suite #153A.    


    Debuting at this year's E3 are THE KING OF FIGHTERS 2006 for the PlayStation 2, METAL SLUG ANTHOLOGY for the Wii and the PSP system, METAL SLUG for the Game Boy Advance and SNK VS CAPCOM CARD FIGHTERS DS for the Nintendo DS.    


    "E3 2006 is going to be a very exciting show for SNK" said Ben Herman, President of SNK PLAYMORE USA CORPORATION. "We'll be unveiling our premiere titles for three different platforms, including a METAL SLUG ANTHOLOGY for the Wii.  We expect our fans to be thrilled with our line-up."    


    THE KING OF FIGHTERS 2006 (PlayStation 2 - Fall 2006): THE KING OF FIGHTERS 2006 is an original 3D fighting game designed specifically for home consoles, and produced by noted artist and designer, Falcoon. Currently celebrating its twelfth year as one of the most popular fighting video game franchises in the history of gaming, THE KING OF FIGHTERS 2006 will continue to build on the series' rich history with several new characters, as well as many returning favorites. KOF 2006 will feature characters from THE KING OF FIGHTERS: MAXIMUM IMPACT and a number of hidden characters.  A special gift with purchase will be offered featuring the first Anime series for THE KING OF FIGHTERS.    


       


      METAL SLUG ANTHOLOGY (Wii, PSP System - Fall 2006): In celebration of the 10th anniversary of one of the greatest action arcade franchises of all time, SNK PLAYMORE will release METAL SLUG ANTHOLOGY. METAL SLUG ANTHOLOGY will feature six great METAL SLUG titles from the arcade.  Included in the collection will be METAL SLUG, METAL SLUG 2, METAL SLUG X, METAL SLUG 3, METAL SLUG 4, and METAL SLUG 5.  Bonus materials will be announced closer to launch.    


    SNK VS CAPCOM CARD FIGHTERS DS (Nintendo DS - Fall 2006): SNK brings its card battling series to a new generation of gamers. SNK VS CAPCOM CARD FIGHTERS DS is the first new game in the series since 2000.  Players build decks of characters pulled from the annals of SNK and Capcom gaming history for the ultimate strategic battle.    


    METAL SLUG (Game Boy Advance - Fall 2006): The original arcade classic that started the series comes to the Game Boy Advance.  METAL SLUG for the Game Boy® Advance features non-stop action packed 2D missions and classic over-the-top boss characters to challenge gamers' skills.  Battle General Morden and his evil forces with a huge array of weapons at your disposal.


    221
    TalkBack / Namco Bandai Announces its E3 Line-up
    « on: May 02, 2006, 09:42:53 PM »
    Pac-Man and anime games will be on the GameCube at E3.

    NAMCO BANDAI Games America Inc. Announces Game Line-up for E3 2006; Popular Franchise Sequels, Landmark PC Titles and Exciting Licenses Step Into E3 Spotlight    


    SANTA CLARA, Calif.--(BUSINESS WIRE)--May 2, 2006--Leading video games publisher NAMCO BANDAI Games America Inc. announced today plans to showcase 19 of its highly anticipated console, PC and handheld releases at the 2006 Electronic Entertainment Expo (E3) in Los Angeles, May 10-12, 2006 (booth #824 in the South Hall at the Los Angeles Convention Center).    


    "This year's E3 marks the debut of our integrated title line-up and exemplifies the industry strength behind the NAMCO BANDAI merger," said Genichi Ito, president and CEO of NAMCO BANDAI Games America Inc. "Our strong commitment to extending popular franchises, creating original content and developing strategic partnerships with key licensors allows us to deliver quality games for all ages, interests and platforms."    


    New installments of notable franchises to be unveiled at this year's E3 include Xenosaga(R) EPISODE III: Also sprach Zarathustra, Tales of the Abyss(TM), Pac-Man World Rally(TM), Ace Combat(R) X: Skies of Deception, Tekken(R): Dark Resurrection, The Legend of Heroes(TM) II: Prophecy of the Moonlight Witch(TM) and Mobile Ops(TM): The One Year War.    


    NAMCO BANDAI Games America Inc. will also be showcasing its highly-anticipated PC titles such as Mage Knight Apocalypse(TM), Warhammer(R): Mark of Chaos(TM) and HELLGATE(TM): LONDON from Flagship Studios.    


    Popular licensed properties making their debut at the show include The Fast and The Furious, Snoopy(TM) vs. The Red Baron and Charlie Brown's(TM) All-Stars.    


    Renown anime based franchises on display for play include Naruto(TM): Ultimate Ninja(TM), Zatchbell!(TM): Mamodo Fury(TM), .hack//G.U. Vol.1: Rebirth(TM), IGPX(TM), One Piece(TM): Grand Adventure(TM), and Eureka Seven(TM) Vol. 1: The New Wave(TM).    


    Popular Franchise Sequels:    


    Xenosaga EPISODE III: Also sprach Zarathustra (PlayStation(R)2 computer entertainment system)    


    A year has passed since Xenosaga(R) EPISODE II. Shion has resigned her post at Vector Industries after realizing that the company is deeply connected to the cause of the Gnosis phenomenon. She has thus joined forces with Scientia, an underground organization, in order to unveil Vector's true objectives. Featuring more than eight hours of movies including voiced cut-scenes, Xenosaga EPISODE III: Also sprach Zarathustra is the exciting conclusion to the epic trilogy loved by RPG fans worldwide. Players will experience an updated battle system combining the best aspects of the first two games, while introducing the new Break system. Xenosaga EPISODE III: Also sprach Zarathustra will also feature an extensive mini-game complete with a mini-game map editor. Uncover the future of humanity this Fall 2006.    


    Tales of the Abyss (PlayStation 2)    


    Tales of the Abyss puts players in the role of Luke fon Fabre, sole heir to a family of aristocrats. He was kidnapped several years ago, and the shock left him with no memories of his life before. Luke is suddenly thrown into the outside world where he knows nothing of those who might be his friends, or those who already are his enemies. This epic story is told with some of the most realistic character models ever used in the Tales series and beautiful anime cut-scenes by Production I.G. Tales of the Abyss also features the Flexible Motion Battle System where the player controls characters in a free-roaming battlefield. Players can start their epic quest in Fall 2006.    


    Pac-Man World Rally (PlayStation 2, PSP(TM)(PlayStation(R)Portable) system, Nintendo GameCube(TM), PC)    


    Pac-Man World Rally lets players race through a variety of environments from Pac-Man World as Pac-Man(R) , Pac Jr. and other beloved characters from past Namco classics. In one of the fastest and most exciting kart racing games ever, players will race for the win or fight it out in colorful Battle Arenas with special weapons, power-ups and a variety of Pac-Man powers. The race begins in Summer 2006.    


    Ace Combat X: Skies of Deception (PSP system)    


    Featuring an entirely new world and story, this first PSP system installment of the popular Ace Combat franchise features a suite of highly detailed and realistically modeled licensed aircraft. New additions include original aircraft and wireless multiplayer, ensuring Ace Combat for the PSP system will be a memorable experience. Ace Combat X: Skies of Deception also features a Strategic AI System where mission objectives reflect a player's decision. The PSP system takes flight with Ace Combat X: Skies of Deception in Fall 2006.    


    Tekken: Dark Resurrection (PSP system)    


    Tekken: Dark Resurrection is one of the most explosive fighting games to arrive on the PSP system. Featuring some of the most realistic graphics on a handheld platform, Tekken Dark: Resurrection will have 19 stages with destructible objects. Players will have the choice of two new characters - Lili and Dragunov - allowing for more than 30 characters to choose from. This extensive list of characters is possible through character customization with more than double the items seen in TEKKEN(R)5. Using the wireless connectivity of the PSP system, players can battle friends using their customized characters. The fighting genre will resurrect on the PSP system in Summer 2006.    


    The Legend of Heroes II: Prophecy of the Moonlight Witch (PSP system)    


    The popular RPG series makes another appearance on the PSP system with The Legend of Heroes II: Prophecy of the Moonlight Witch. In this game, players embark on a pilgrimage to find 5 shrines in Tirasweel, and discover a mystery left behind by a mysterious witch. Taking place in a beautiful world inhabited with rich details, players are quickly drawn into the storyline. Enemies appear on the world map, eliminating random battles. They can gauge the player's strength and will "turn tail and run" if they sense the player is stronger than they are. The prophecy is set to take place in June 2006.    


    Mobile Ops(TM): The One Year War (Xbox 360)    


    Mobile Ops: The One Year War opens when rebel space colonies launch a brutal bid for independence from the Earth Federation. Advanced ECM (Electronic Countermeasures) has rendered range sensors and communications useless, resulting in the rise of new war machines called Mobile Suits. These ultimate instruments of destruction, capable of metal-clashing hand-to-hand combat, completely redefine modern warfare. Fight on foot, in vehicles and in Mobile Suits in a robust single and multiplayer experience through multiple scenarios and battlefields. Pick your side, choose your weapon and prove your supremacy.    


    PC Titles:    


    Mage Knight Apocalypse (PC)    


    A select group of heroes must defeat the Apocalypse Dragon, a seemingly unstoppable five-headed monstrosity that has been summoned by the forces of Chaos in Mage Knight Apocalypse. Five unique character classes can be selected - all with hundreds of weapons, armor and abilities to customize. These heroes will battle hundreds of unique enemies with brilliant special effects in a beautiful 3D world. Players will adventure as they've only before imagined as they explore with a free camera, engage in multiplayer missions. Dynamic enemy scaling and multiple alternate scenarios means near infinite replay-ability. For the PC in Summer 2006.    


    Warhammer: Mark of Chaos (PC)    


    Faithful to the Warhammer(R) world, Warhammer: Mark of Chaos puts the focus squarely on the battlefield with a real-time combat system that gives the player unprecedented customization and control of his army. This RTS focuses on armies and battling while de-emphasizing the tedious aspects of base and resource management. Players will also have the opportunity to use environments to their advantage, as well as customize Heroes and Champions with inventories and skill trees and challenge opponents in dueling. Choose from a variety of modes for both casual and competitive play coming to a battlefield on a PC near you in Fall 2006.    


    HELLGATE: LONDON (PC)    


    HELLGATE: LONDON combines the depth of role-playing games and action of first-person titles, while offering infinite playability with randomly created levels, items and events. The player creates a heroic character and then, completes quests and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances and a massive variety of randomly generated equipment allow players to create their own unique hero.    


    Licensed Properties:    


    The Fast and The Furious (PlayStation 2, PSP system)    


    Inspired by Universal Pictures' upcoming film, The Fast and the Furious: Tokyo Drift, this game will immerse players in the underground world of drift racing - a form of racing that replaces simple drag racing with a rubber-burning, automotive art form that consists of an exhilarating balance of speeding and gliding through a heart-stopping course of hairpin turns and switchbacks. Set in a world related to, yet separate from, the movie, the game features a ground-breaking drift mechanic that makes drifting accessible to both beginning and veteran racing game drivers. The gameplay features evolutionary new systems like the Drift Indicator that make The Fast and the Furious the most accessible yet realistic drift game. Created through a licensing agreement with Universal Studios Consumer Products Group, this must-have racing title drifts to retailers in Summer 2006.    


    Snoopy vs. The Red Baron (PlayStation 2, PSP system, PC)    


    While snoozing atop his doghouse one day, Snoopy has a magical dream. Just like in the celebrated Peanuts(R) comic strip, he becomes a virtuoso flying ace, piloting his World War I bi-plane in a heroic attempt to foil the plans of his archenemy, the Red Baron. Join Snoopy and the rest of the Peanuts gang as you soar above six vividly rendered worlds. Pilot Snoopy's famous Sopwith Camel and other unique aircraft in perilous sky-high dogfights, air races and heart-pounding missions with dozens of comical weapons and gadgets at your disposal. Snoopy vs. The Red Baron takes to the skies in Fall 2006.    


    Charlie Brown's All-Stars (PlayStation 2, PSP system)    


    The cast of Peanuts has come together in an entertaining and fun pick-up-and-play baseball game, Charlie Brown's All-Stars. Players can help Charlie Brown end his 900 game losing streak as they play baseball with an incredible cast of more than 30 Peanuts characters. Players can also take part in any of four Party Games, including batting, fielding and pitching contests, as well as a good ol' fashioned game of "Lucy Says." As players progress through the game they will have the chance to enjoy classic Peanuts storylines, artwork and unlock tons of bonus content including every baseball-related Peanuts comic strip. Charlie Brown's All-Stars steps up to the plate in Spring 2007. This title has not yet been concept approved by Sony Computer Entertainment America.    


    Anime Based Franchises:    


    Naruto: Ultimate Ninja (PlayStation 2)    


    Experience the hit manga and TV series NARUTO like never before. Join Naruto and his friends in their Ninja Academy quests as they battle the best in the land. Fight as one of more than 12 playable characters in interactive stages while performing powerful ninjutsu moves. Players can battle in close combat, use weapons and call on support characters to assist with super attacks or drop off power-ups. Tons of replay value is added with unlockable features and more! Players can enroll in the Ninja Academy in June 2006.    


    Zatchbell!: Mamodo Fury (PlayStation 2, Nintendo GameCube)    


    Players join Zatch, Kiyo and other characters from the hit manga and TV series ZATCHBELL! as they battle to become the mighty mamodo king! This time, up to four players can choose from more than 20 different playable teams. With three gameplay modes including Story Mode, VS mode and Arcade Mode, players can experience all the action in environments faithful to the TV series. All voice acting is even done by the U.S. TV show cast. Zatchbell!: Mamodo Fury hits consoles Fall 2006.    


    .hack//G.U. Vol.1: Rebirth (PlayStation 2)    


    The hit video game and TV series returns to the epic fantasy online RPG stage on the PlayStation 2. Years after the events of the first .hack installment, the most popular MMORPG in the world has returned from the ashes as "The World: R2". As Haseo the Terror of Death, players are thrown into his quest for revenge in his search for the mysterious PK (Player Killer) Tri-Edge. This time, players will interact in the real and virtual worlds with fellow "The World" players through various chats, mails, and fully voiced video news clips. Together with Haseo's virtual partners, login to challenge and solve the mysteries of "The World". hack//G.U. Vol.1: Rebirth arrives in stores in Fall 2006.    


    One Piece Grand Adventure (PlayStation 2, Nintendo GameCube)    


    Based on the popular comic and anime series, One Piece: Grand Adventure delivers battles that take place with a new free-moving Vs. Battle action system that will offer hours of entertainment. The game has also been completely revamped with the inclusion of an engrossing Adventure Mode, sending players on various mini-game filled quests as well as allowing players to create their very own band of roving pirates. One Piece: Grand Adventure hits stores in Fall 2006. This title has not yet been concept approved by Sony Computer Entertainment America.    


    IGPX (PlayStation 2)    


    The thrill of the popular Cartoon Network series IGPX, comes to the PlayStation 2 in an exhilarating fashion. Delivering the intense chase as you battle against your opponents, IGPX provides a type of thrill never before experienced. By creating a strategic scenario with a variety of formations, players are able to participate in combinations with partners that will deliver high-impact attacks. IGPX takes the flag on the PlayStation 2 in Fall 2006.    


    Eureka Seven Vol 1: The New Wave (PlayStation 2)    


    The original TV series comes to life on the PlayStation 2 with Eureka Seven Vol 1: The New Wave. Players assume the role of Sumner Sturgeon, a government agent looking to unravel a deep conspiracy, in this prequel to the animation that unfolds the events leading up to the Eureka Seven anime series. Featuring intense mecha combat and mind-boggling board riding action, Eureka Seven Vol 1: The New Wave is riding into stores in Summer 2006.


    222
    TalkBack / Nintendo Ads Win Awards
    « on: May 02, 2006, 09:39:27 PM »
    Nintendo and Smashing Ideas win awards for Nintendogs, Trace Memory and Polarium.

    Smashing Ideas Wins Internet Advertising Competition Awards for Nintendo Projects; Web Marketing Association Recognizes Work of Seattle-based Studio    


    SEATTLE--(BUSINESS WIRE)--May 2, 2006--Smashing Ideas, Inc., an entertainment and marketing services studio that creates immersive, interactive content for all screens, has been recognized by the Web Marketing Association in its 2006 Internet Advertising Competition Awards.    


    Awards won include three for Smashing Ideas' Nintendo projects: "Outstanding Integrated Ad Campaign" for Nintendogs (www.nintendogs.com), "Best Game Site Integrated Ad Campaign" for Nintendo Trace Memory (www.tracememory.com), and "Best Toy & Hobby Rich Media Online Campaign" for Nintendo Polarium.    


    The Web Marketing Association presents the awards annually to agencies that uphold a high standard of excellence and produce innovative, compelling web-based products. "All three projects for Nintendo reveal Smashing Ideas' flair for creativity, and ability to engage young, tech-savvy computer users," said William Rice, president of the Web Marketing Association. "They're outstanding individual projects, and even when viewed separately, easily discernible as the work of Smashing Ideas."    


    "We're very pleased that our entries won Internet Advertising Competition awards this year," said Tiffany Young, creative director, Smashing Ideas. "The competition was filled with impressive work from a host of qualified agencies."    


    About Smashing Ideas    


    Seattle-based Smashing Ideas (smashingideas.com) has been the leader in rich media and Flash-based entertainment for kids, tweens and teens for more than nine years. Smashing Ideas currently develops brand-building experiences and content for four of the top five kid's websites, and has created more than 200 online games for multiple platforms including PC, IPTV and Mobile. Smashing Ideas' client list includes Nintendo, Nickelodeon, AOL, Kraft, MTV, Mattel and Yahoo!


    223
    Podcast Discussion / Radio Trivia Results for 4/14/2006
    « on: April 14, 2006, 06:55:05 PM »
    Game 1: Star Fox 64 (N64)

    Points to: Chupperson, TKnHappyNess, Mumbo, someGCguy, Rimmer

    Q] Besides the increased difficulty, how can one tell if he is playing the single player game in Expert Mode?
    A] <Mumbo> sunglasses on fox


    Game 2: Fire Emblem (GBA)

    Point to: Rimmer

    Q] Fire Emblem's "A Knight's Oath" is reprised in Fire Emblem: Path of Radiance under what name?
    A] <Rimmer> Vow


    Game 3: Burgertime (NES)

    Points to: Mumbo, fudge, someGCguy, Crimm, Chupperson

    Q] What is the chef's full name in Burgertime?
    A] <Mumbo> peter pepper


    Game 4: Kirby's Dream Land 2 (GB)

    Points to: TKnHappyness, Mumbo, ulanshad, Blaster, Arrow, GeneralTraag, Bullahan, Chupperson

    Q] Which animal friends (by name) are first introduced in Kirby's Dream Land 3?
    A] <Mumbo|fooding> gooey, chuchu, nago, pitch <<< Gooey was optional


    Game 5: Spider-Man and the X-Men: Arcade's Revenge (SNES)

    (No points awarded)

    Q] What is the name of the upcoming X-Men console game from Activision?
    A] <Chupperson> X-men: The Official Game


    -----RESULTS-----

    Mumbo: 6


    Chupperson: 3

    TKnHappyNess: 2

    Rimmer: 3

    someGCguy: 2

    fudge: 1

    Crimm: 1

    ulanshad: 1

    Blaster: 1

    Arrow: 1

    GeneralTraag: 1

    Bullahan: 1

    224
    TalkBack / Open Season Announced for Consoles
    « on: April 13, 2006, 12:07:15 PM »
    Ubisoft grabs the license for Sony Pictures' summer movie.

    UBISOFT TAKES A WALK ON THE WILD SIDE WITH OPEN SEASON    


    Sony Pictures Animation's First Feature-Length CG Animated Film to Become an Interactive Gaming Experience
       


    SAN FRANCISCO, CA - April 13, 2006 - Today Ubisoft, one of the world's largest video game publishers, announced that the Open Season video game, based on Sony Pictures Animation's first feature-length CG animated film, will be shipping mid- September 2006 on all available video game platforms, two weeks prior to the movie's September 29 release. Developed by Ubisoft's award-winning Montreal studio, Open Season will allow gamers to relive the humor and adventure of the movie by creating a fun and immersive interactive world that conveys the same comedic storyline, zany characters and artistic images projected in the animated film.    


    "We have been working hand-in-hand with Ubisoft's team to create a game that captures all the fun of Open Season," said Mark Caplan, executive director, interactive at Sony Pictures Consumer Products. "Sony Pictures' leadership in digital entertainment coupled with Ubisoft's award-winning development team is a great partnership that brings innovation to both the film and video game businesses."    


    "Ubisoft is thrilled to be collaborating with the movie production team of Open Season to bring the humorous adventures of Boog and Elliot to the interactive world," said Tony Key, vice president of marketing at Ubisoft. "Ubisoft is committed to making the best movie-based video games in the industry. We do this by partnering closely with our licensing partners and movie makers to create an experience that remains true to the spirit of the film but expands it far beyond the theater."    


    Open Season is a riotous romp in the great outdoors, where the rowdy brood of forest animals turns the tables on a bunch of unsuspecting hunters. When a domesticated grizzly named Boog gets lured into leaving the creature comforts of home by a fast-talking mule deer named Elliot, he finds himself lost in the woods just three days before hunting season. Forced to "rough it" in the great outdoors, Boog goes native, rallying all the forest animals to take back their home and send the hunters packing. The Open Season video game will allow player to relive the movie experience by playing as Boog and Elliot. Game features include:  

       
    • Interaction with Beth, Shaw and all of the animal favorites from the Open Season film.  
    • Throwing skunk bombs, hurling rabbits, using acorn-firing squirrels and pulling outrageous woodland pranks to scare the pants off the hunters.  
    • Rolling in a giant snowball, riding the rapids on a floating outhouse, zipping through tunnels in a crazy mine cart ride and taking on more madcap adventures as Boog discovers how to go from mild to wild.  
    • Ability to challenge friends or team up in hilarious four-player mini-games.  
       


    About Open Season the Movie:  In Columbia Pictures' new action-adventure comedy OPEN SEASON, the first feature-length animated film from Sony Pictures Animation, Boog (Martin Lawrence), a grizzly bear with no survival skills, has his perfect world in the tranquil town of Timberline turned upside-down when he meets Elliot (Ashton Kutcher), a scrawny, fast-talking wild mule deer. Open Season is based on the humor of cartoonist Steve Moore (In The Bleachers), who also serves as Executive Producer with John Carls. The film is being directed by Roger Allers (director of The Lion King) and Jill Culton (credits include Monsters, Inc., and Toy Story 2). The co-director is Anthony Stacchi (credits include Antz). The producer is Michelle Murdocca (credits include Stuart Little and Stuart Little 2).  OPEN SEASON is scheduled for theatrical release on September 29, 2006.


    225
    Nintendo Gaming / Anyone else really want Star Fox Rev?
    « on: April 12, 2006, 11:14:55 PM »
    I've just played through Star Fox 64 twice (different paths) and MAN do I want one for Revolution now.  And not some game where you prance about, a real, Nintendo-developed Star Fox game with "shooting, shooting and more shooting," to quote SF (SNES) director Katsuya Eguchi.  The N64 was such an epic, balanced game that did so many things right.... And what with Factor 5 no longer in Nintendo's camp and a new controller perfect for shooting games, isn't it about time they took Star Fox seriously again?

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