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Messages - greybrick

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226
General Gaming / Re: iPhone/iPod Touch game thread?
« on: October 24, 2010, 08:55:07 PM »
Even with all the sound turned off in the app it still pauses my music every time.  I'm only on a first gen iPod Touch running 3.1.3 so I'm probably just being punished for not updating my hardware...

Even the second gen iPod Touch has troubles running most games, I wouldn't doubt that your hardware is the problem. Of course, if a developer claims that their game supports your system it should run well, but unfortunately that isn't the case.

227
General Gaming / Re: Fallout: New Vegas
« on: October 22, 2010, 02:55:59 AM »
If you only played 60 hours, then I believe that means that you didn't like it.

If I only played 60 hours it means that I had to move on with my life, but I get what you mean; I played more than triple that amount of Oblivion.

228
General Gaming / Re: Fallout: New Vegas
« on: October 21, 2010, 07:11:32 PM »
My official stance on Fallout 3 is that I didn't enjoy it.

The fact that I played 60 hours of it is either a contradiction or an affirmation of my dedication to justifying my opinions... I'm not sure which.

Or you are, in actuality, James Jones.

*Looks in the mirror, sees no reflection*

NNNNNOOOOOOOOO!!!!!

229
Podcast Discussion / Re: Episode 28: Cough It Up
« on: October 21, 2010, 05:02:55 PM »
Well, I hope you enjoy it noname. If you start getting frustrated, just take the time to map out your current floor and maybe do some sea missions.

As you progress a bit further, make sure that you always have at least three thread to get out of the dungeon (you should unlock that at the item store soon). I suggest three because you may forget and go into the dungeon without one otherwise.

Will do, and thanks.  I was thinking of freeing up an item slot by using the farmer's market ability, but then I realized that my farmer's got a glass jaw, so maybe I shouldn't rely on her...

Quick questions:  am I supposed to be able to fight the bird at the lighthouse?  And is there a special ability I'm missing which lets you open the locked doors/chests?

What you may want to do with farmers is:
a) use them as a part of a "slave party"
b) wait till you get subclasses so you can up their stats that way

You will end up fighting the bird, but first you have to get to the back of the lighthouse.
Things like locked doors will be unlocked when you find keys on later floors/ later in the game.

230
TalkBack / Re: The Force Is Not With You
« on: October 21, 2010, 04:39:30 PM »
I remember enjoying the equivalent Star Wars games for the Game Boy, but I am not well acquainted with the Super versions.

Majora's mask always felt like a Gaiden style game to me, even the way it opens implies that the designers assumed familiarity with the franchise in 3d.

231
General Gaming / Re: Fallout: New Vegas
« on: October 21, 2010, 04:48:25 AM »
My official stance on Fallout 3 is that I didn't enjoy it.

The fact that I played 60 hours of it is either a contradiction or an affirmation of my dedication to justifying my opinions... I'm not sure which.

232
Podcast Discussion / Re: Episode 215: Fruitasaurus Rex
« on: October 21, 2010, 01:21:49 AM »
Weeemeemmmber, weeemeember, be caaaweeeful. (That's what I hear)

233
Podcast Discussion / Re: Episode 28: Cough It Up
« on: October 20, 2010, 09:34:41 PM »
Well, I hope you enjoy it noname. If you start getting frustrated, just take the time to map out your current floor and maybe do some sea missions.

As you progress a bit further, make sure that you always have at least three thread to get out of the dungeon (you should unlock that at the item store soon). I suggest three because you may forget and go into the dungeon without one otherwise. 

234
TalkBack / Re: Etrian Odyssey III: The Drowned City Review
« on: October 20, 2010, 01:03:13 AM »
I picked the second one up last winter for $20 brand new.

@ Pandareus: This is a great place to start, I actually got into the series because of Jeremy's extensive coverage.

235
TalkBack / Etrian Odyssey III: The Drowned City Review
« on: October 19, 2010, 09:03:37 PM »

Persistence is futile.

http://www.nintendoworldreport.com/review/24288

Etrian Odyssey III is an emotional rollercoaster. Half roguelike, half JRPG, the Etrian Odyssey games are known for their intense challenge and rewarding gameplay.

You start out by founding an explorer's guild, and are sent on a mission to map the depths of the game's immense labyrinth. Both cartography and turn-based battles are at the heart of every Etrian Odyssey game, and are what you will spend the bulk of your time doing in this sequel.

The pairing of maps and bloodshed is what gives Etrian Odyssey III its challenging edge. Players must cautiously venture through unmapped floors of the dungeon, never knowing if a powerful F.O.E. is lurking around the corner. F.O.E.s are essentially bosses that wander the floors of the dungeon, always ready to almost instantaneously send your party packing. While F.O.E.s are certainly frustrating to encounter, proper mapping will allow you to avoid them and fight another day. It is of course possible to take down F.O.E.s, but most often not until you have mastered the floor you are currently on.

As if F.O.E.s weren't enough to keep you on constant guard, each floor is riddled with random battles. Individual battles are intense; enemies will throw plenty of debuffs and status changes at your guild, and a good portion of them can wipe out several of your characters if you so much as blink. If your party is indeed wiped out, the game will allow you to reload your last save, which means you only keep any map data collected before death.

All of this challenge would be for naught if the game weren't so rewarding. Blitzing through several floors with the game's new route-mapping function, while crushing every enemy that rears its head along the way, results in a feeling of complete triumph. Of course, the next boss or floor will gladly knock you down a peg.

For those seeking to try out the franchise, don't worry, because it is fully possible to make Etrian Odyssey III an easier game than it is made out to be. With the help of new features, and some cautious playing, it can actually be quite manageable.

The biggest change in accessibility is the addition of sailing sequences. While in town, the player can take a break from the dungeon diving and explore the open seas. Ocean sequences play out in a more puzzle-like fashion, requiring the player to balance the amount of moves they wish to make with the amount of supplies that must be purchased before setting sail. While at sea, one can take on missions, or simply pursue schools of fish that can be sold once caught, eliminating the need to grind for gold in the dungeon. Other smaller changes have been made, such as the ability to revive teammates at the inn instead of a separate hospital, but the sailing portion of the game remains the biggest boon to newcomers.

One major draw of the Etrian Odyssey series is its class-based combat system. The sheer variety between classes is astounding, and this time around one can even unlock a subclass to complement a character's existing elements. While subclasses can certainly be helpful, I found that they added to the stress of having to already choose between so many possible combinations of classes and skills. Much like many western RPGs, the game starts you off by forcing you to pick classes and skills without offering suggestions for how to proceed.

The need to experiment with classes and skills does encourage discovery, and Etrian Odyssey III makes a clear effort to change up the classes for the sequel. My favorite new addition is the Monarch class because of their handy passive healing abilities. While creating my first party, I noticed that it shifted even more towards the use of TP (the game’s magic point equivalent) heavy skills, and away from the ability to add points to things like "strength" for every party member. The Monarch's passive abilities allowed me to create a party that is less reliant on TP, and be a bit more comfortable journeying deep into the dungeon.

The danger of trying out new classes or subclasses is that you risk misjudging the potential use of a skill that you have invested hard-earned points in. Fortunately, placing skill points in the wrong abilities isn't too much of a worry, since the game makes it easy enough to simply reset your character's abilities.

I can blab on and on about the nuances of the new classes, what I feel about certain enemy types, or even how I feel about the new floor-tile types, but all of this is a moot point if the player isn't interested in the fundamental dungeon crawling of Etrian Odyssey. This experience does not stray too far from previous entries in the franchise, but there are enough worthwhile changes to make this the definitive edition. Story and presentation take a backseat in favor of an incredibly intricate class-based role-playing experience. If you are up for a challenge, and ready to discover the dangers of always having a dungeon at the ready in sleep mode, Etrian Odyssey III is worth a shot.


236
Podcast Discussion / Re: Episode 215: Fruitasaurus Rex
« on: October 17, 2010, 03:13:28 PM »
Quote
James has played all the way through Final Fantasy: The 4 Heroes of Light.

James will probably die bathed in the warm light of his XL.

237
Podcast Discussion / Re: Episode 28: Cough It Up
« on: October 16, 2010, 09:29:16 PM »
*sobs in the corner*


238
Podcast Discussion / Re: Episode 81: Messin' with Metts
« on: October 13, 2010, 07:41:08 PM »
This episode was just plain dastardly! I fell for the same trap with game 2....


239
TalkBack / Re: Mew Available for Download in HeartGold, SoulSilver
« on: October 13, 2010, 01:19:19 AM »
I only had Mew a few times back in Blue and Red. There was a glitch you could do to get one ingame.


I can still remember completing my pokedex while trading at a friend's house and feeling like someone had destroyed a part of my soul when Professor oak didn't give me a Mew for my troubles. That was the event that started me down the dark road of cheating in games...

240
General Gaming / Re: Strange Video Game Ideas
« on: October 13, 2010, 01:10:46 AM »
the only thing i can put rob into is some sort of super eye toy, house helper..like an actual robot

I would be perfectly satisfied with a ROB drinkholder that also kept my beverages chilled. You would just put a drink in each of his hands. And hey, if it charged my Wii Remotes, all the better.

241
General Chat / Re: FYI: This sunday will be 10-10-10
« on: October 13, 2010, 01:08:40 AM »
Those dates are always popular.

June 6, 2006 wasn't all that popular.

I'm pretty sure there was a horror movie released on that day but I see your point.

I had a blast listening to The Number of the Beast all day that day!

242
TalkBack / Re: Epic Mickey Interview with Warren Spector
« on: October 11, 2010, 10:45:13 PM »
I love when Warren decided to curb his tongue and say, "Oh, heck there are collectibles!"


243
Podcast Discussion / Re: Episode 214: Something-a-Trois
« on: October 11, 2010, 05:30:31 PM »
I want to take a stab at guessing the mystery guest: Denis Dyack.


244
Podcast Discussion / Re: Episode 214: Something-a-Trois
« on: October 11, 2010, 05:08:39 PM »
@ Aaron, I probably wouldn't have bit for something like that.

245
Podcast Discussion / Re: Episode 214: Something-a-Trois
« on: October 11, 2010, 04:36:38 PM »
It would have made more sense if they had ever pursued the clip-on feature for the Wii Remote.

That would have been a more acceptable middle ground, although having a clipped on Wii Remote would make the controller even wider than a 360 controller, but I suppose that is assuming they actually integrate the Wii Remote inside the CC like a Guitar Hero controller.


246
Podcast Discussion / Re: Episode 214: Something-a-Trois
« on: October 11, 2010, 03:43:14 PM »
I can say that the need to tether the CC Pro is puzzling.

I feel that the kind of people that see the value in a $20 tethered controller would also see value in a $40 stand alone controller. Using the analog stick to navigate menus isn't a big deal to me, and Nintendo could always patch in d-pad support for the Wii menu.

247
General Gaming / Re: iPhone/iPod Touch game thread?
« on: October 10, 2010, 07:00:56 PM »
How do I delete apps from appearing in the Sync Apps list in iTunes?  There are a couples demos and free games that I downloaded that I know I'm never going to want to touch again.

The Touch has pretty much become my Pop Cap Games machine.  I haven't played Bejeweled in years but it's still addictive as ever.  (And only 99 cents!)

Well, you can just plain delete them from the menu by right-clicking them again. You can't plain take them off the list outside of doing that since it is calling from the same folder. If you mean that you want to keep the files but don't want them to sync, you can just uncheck them.

248
General Gaming / Re: Strange Video Game Ideas
« on: October 10, 2010, 06:35:27 PM »
I'd like Nintendo re-release old handhelds from the Game Boy line. I'm totally serious. A collector like me would eat that sh*t up with a spoon. Do you know how much I'd like to play my GBC games on an actual working GBC? Or my GB games on a GB Pocket?

They could release them on the system's anniversary or something. They'd be cheap to produce, too.

Huh, I thought that's what the handheld drawer was for:

249
Podcast Discussion / Re: Newscast Game Club - Shantae: Risky's Revenge
« on: October 10, 2010, 05:45:22 PM »
Turns out I'm not the only one that takes issue with the game's use of breasts, Jeremy Parish had the same problem and discussed it on the latest Active Time Babble.

250
TalkBack / Re: Guitar Hero: Warriors of Rock Review
« on: October 07, 2010, 12:21:39 AM »
I played the game for quite a while at a friend's house on the PS3. I wasn't impressed with the soundtrack, which seems to be devolving into metal or punk rock, and THAT'S IT. I, too, am ready and waiting for Rock Band 3.

I was excited to see the tracklist because I thought that since it was primarily metal there would have to be some tracks that I liked. Turns out they picked absolutely ZERO songs that I care for. They came close with Arch Enemy and Children of Bodom, but decided to go with their more mainstream new garbage. I give up.



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