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« on: November 10, 2004, 01:32:51 PM »
I've played a fair few hours now and I would say I was disappointed but that wouldn't be true... let's just say my expectations were not exactly booming for the game.
It's the same game. The same problems are evident. I've played approx 4 missions (9 levels) of single player, both alone and co-op and so far not one level has been anything remarkable. There's one cool twist playing as an elite that is outweighed by the return of the flood. It made me groan.
The real time cut scenes are very jerky, it's funny watching marines trying to turn 90 degrees and taking 3 seconds to do it. Anyone who has played the first level will have noticed it. Wasn't a good first impression. Kinda made me feel like the game was rushed for Christmas.
They've really pumped up the difficulty of Legendary which now has no respawning. Getting through a level really feels like an achievement, but is there a reward? So far it seems not.
Additionally in co-op there is no way of saving and quiting when you're midway through a level, it's a huge annoyance especially when there's no clear indication when one level ends and next begins the first time you play through.
I don't understand how bots were left out. I've only played 2 player deathmatches but they were ho-hum. I receive different medals and such but there seems to be no stat-tracking in my profile at all. I might be blind but oh well.
As others have said, on the interior maps the sword dominates, especially in these early days when finding your way is the biggest problem. I'm not sure but it seems that when holding the sword a person moves faster aswell an advantage that is not needed. As grenades are plentiful this complements the sword at long range.
No-one has mentioned the revamped health system, which i believe ruins certain battle types. Basically you only have a shield, no green yellow red health meter. This means that if Player 1 snipes Player 2 but doesn't kill him/ her , P2 just hides for a few seconds while their shield recharges and it's like they never got shot. It appears that Bungie hates long range combat.
My favourite weapon from the first Halo was the rocket launcher. People have mentioned it may become the new super weapon but I don't believe this is the case. In Halo 1 it flew straight, now it has a weird spiral trajectory which makes it, if anything more difficult to hit targets with. It also appears that splash damage has been reduced. In Halo 1 a player wouldn't survive two indirect rocket shots, in Halo 2 a friend survived three.
There are some good aspects of the game, I'm sure the multiplayer would be good with 6+ people. The levels are just too big. It would have been nice if all the Halo 1 levels were included for off-line play (especially Hang em High and Longest)