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Messages - smallsharkbigbite

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151
TalkBack / Re: With Wii U's Failures, Nintendo Lacks a Fail-Safe
« on: January 18, 2014, 07:57:37 PM »
Revenue isn't necessarily a good stat.  Nintendo is projecting a loss of $336M which is much less than $7 profit.  Does Rovio make a profit?  And comparing them to a company that only makes mobile games is probably a bad comparison.  Probably Take Two or EA would be a better comparison since if they left hardware they would be a third party and could support a variety of formats in addition to mobile. 

152
TalkBack / Re: Nintendo Cuts Wii U Sales Forecast
« on: January 18, 2014, 07:47:59 PM »
The 2DS really messed with consumers.  I was at a Toys R Us around the holidays, a couple had the original DS.  They were asking a clerk about one of the 3DS games because it said playable in 2D on the 2DS on the label.  So they thought DS = 2DS and they could play it.  And the clerk didn't know any better.


The Wii U name was a mistake, but I don't think it can be fixed now without a new system.  I think while Adrock is technically correct (Wii U needs games and that is fixable), I don't have faith in Nintendo to keep the release schedule filled and products that bomb rarely catch on even if they fix the reason why they bombed because public perception is difficult to change. 

153
Nintendo Gaming / Re: Wii U in Review (News & Rumor Consolidation)
« on: January 18, 2014, 02:57:14 PM »
If tablets get better TV connectivity and start allowing for USB controllers, Nintendo games on tablets might be the future just like Playstation now for Sony. 

154
Nintendo Gaming / Re: Where is the Virtual Console that we deserve?
« on: January 17, 2014, 12:47:40 PM »
We talk about Nintendo's business practices a lot. One of the recurring themes is Nintendo wants to focus on quality over quantity. They use a similar approach on vc as well. They think if they release 15-25 good games from the past in a year that it should be good enough for you. Most people won't buy that much vc games anyway. Plus they've never wanted to sell 3rd party games so they are not going to work hard at getting those games on the system.

I don't know what the Wii vc profits were but I'm guessing they weren't terribly high to make it a priority. I think right now Nintendo is focused on pushing gameplay functionality and working on new original titles to try and push consumer interest. They are treating the vc the same as they did last gen so I have little hope it will change.

155
That's life in general.  You can choose to believe that you get shortchanged and screwed in things you do and there is nothing you can do and take it out on others.  Or you can choose to work hard, have a positive attitude, and be kind to others because they are people too.


Most people choose the former and there is always a variety of reasons they use for their behavior. 

156
That's awesome of Nintendo to honor them. Awhile back something similar happened to Walmart and they canceled the orders.
http://www.businessinsider.com/walmarts-website-accidentally-sold-expensive-items-for-cheap-but-walmart-wont-honor-the-sale-2013-11


I don't think that is remotely similar.  Walmart was selling a TV that probably cost them $1,600 for $200.  Nintendo was charging $9.99 for something they already paid for.  The potential for lost revenue was there (if people that would have paid $60 paid $10), but it wasn't an additional cost for the company. 

157
General Gaming / Re: What are you playing?
« on: January 12, 2014, 10:57:12 PM »
Agreed.  I did enjoy Mutant Mudds before the released all the extra levels - but the new stuff was so punishing and repetitive that, sadly, I never finished it and don't really intend to.  There's "I'm going to make this jump hard" challenging, then there's "I'm going to make this jump require pixel-perfect accuracy and missing it is going to delete your save file and make you start over" challenging. ;)

Mega Man's one of my favorite all time franchises and I really felt the Mutant Mudds love.  I doubled up on the Wii U version when it was on sale and I got through it a 2nd time.  It was really challenging at points but I felt the controls were fair and I couldn't blame deaths on them.  If you are digging the game at all, but find it too challenging, pick up the Wii U version.  It's alot easier since it has mid-point saves within levels.  I breezed through it after working to get through some of the 3DS levels. 

I'm playing GT6 too.  I didn't start it until after Christmas but it does start slow and give few credits.  I really enjoy the game, but the AI is a sore point.  I just like all the great cars, great physics, and the challenges.  The online challenges really add alot since you can get some easy money and they are generally more fun than the early challenges I'm going through now.  I did find it amusing that the top cars cost $20M dollars and Sony is trying to sell DLC at $7M for $50.  So if I was trying to get 1 of the prestigious cars (not necessarily great cars), I could pay about $150 and download it.  Seriously would anyone do that? 

I actually jumped back into GT5 a little bit too.  I was trying to catch up on online races and try to get the last few trophies I had.  GT6 is really a minor step over GT5, but I have dozens of hours in 5 so I'm sure I'll get my monies worth in 6.

I'm playing NR2K3.  I'm in my 5th season of my career.  I love the customization of this game.  If you don't like the way the AI races, you have many tools to tweak it and get it to be near perfect.  The more seasons I get in the more tweaks I get in leading to a really challenging solid game.  I started my career in 1993 because Bobby Labonte and Jeff Gordon were rookies that year.  I won the championship in 1996 for my first championship, but after 18/32 races in 1997 I'm lagging in points tied for 3rd.  I'm just struggling with consistency this year.  My championship year I only had one DNF, I already have 4 this year (just blew up at Pocono) and I have a long road to try to get another championship this year.

Risk 2 - I really have fun playing the same time risk.  This is my typical time killer game if I don't want to get too involved in a game. 

Demon's Crest - Just picked it up, I've been looking for a decent price since I recently learned about this game.  I haven't played it much, but it seems really solid from what I've seen and I'm happy I tracked it down. 

Plants vs. Zombies 2 - This is really the first F2P game that I've liked.  Playing endless modes are an easy way to get additional coins to use to get by difficult levels.  The game in general is much more difficult than the first, but I thought the first was too easy.  I also appreciate all the gameplay elements that they've added.  I think they've done a great job.  I'm about a third of the way through, we'll see if I get annoyed by the F2P elements and change my mind. 

Ken Griffey Jr Baseball SNES- Just completed a season of winning the world Series with the Indians.  It was the best season I've had with it.  I started 18-0 before losing my 1st game.  I finished the regular season 24-2.  I rolled through the playoffs 11-1.  Had some really great games despite my stellar record.  I think this is still one of my favorite baseball game to date.  So easy to get into and still challenging to win.

NHL 97 Gen - I'm working through a season with the Bruins.  I'm 58-9-3 right now.  I'd love to get to 70 wins, we'll see.  This is a long term series, I generally cut off my seasons and enter playoffs sooner, but I wanted to get through one complete season.  I went through a stretch of like 23 unbeaten games when I was playing it more regularly.  Now that I play only a couple of games a week, I'm more susceptible to losses. 

158

Nintendo paying Sega for rights to Bayonetta means moneyhatting to me.  It may have been a dead franchise or not wanted by Sony/Microsoft, but money is transferring hands for exclusive content which trumps other subjective issues in my opinion. 

I agree with most of what you said about Nintendo otherwise, but I disagree that they get partnerships right.  They say all the right things about partnerships but if they truly worked to develop partnerships, then we'd see better 3rd party relationships and stronger 2nd parties.  Their idea of partnerships in practice, is let some struggling studio that needs work make a Nintendo game that they don't want to waste their first party time with making.  I think they "use" their partners in partnerships and they still think that people should just come to them because they are Nintendo.  That's not a partner.  Partnerships imply equal contributors. 

159
I think the twist Nintendo has on moneyhatting is that by having Platinum games code the game, Nintendo will own the code and thus there isn't ever a chance of Bayonetta 2 ever being ported.  It's a good twist, but a major series owner will typically not allow their IP (if it's strong enough) to be outsourced.  It also kind of sucks, because if Bayonetta 2 revives the franchise, it's likely Bayonetta 3 gets greenlighted and goes Microsoft/Sony only much like REmake and RE4 revived the RE series and now it's not on Nintendo consoles.


I don't see how you can argue that Bayonetta 2 isn't moneyhatting.  I get the 2nd party thing may have been a stretch.  I was just trying to indicate that collaboration occurs in a variety of ways and doesn't have to be strictly confined by a set of rules.


If Sony paid EA for an exclusive Dead Space and outsourced the game to a second party would that be moneyhatting?  Yes, it would be and Dead Space is about as popular as Bayonetta was.  I think you are giving too much credit to say, I don't think Nintendo was buying the franchise in an attempt to keep it from Sony/Microsoft.  Nintendo isn't as aggressive as I'd like in attacking their competitors, but they do attack them and there are dissapointed fanboys that claim that they will pick up a Wii U for Bayonetta.  Probably won't happen in droves, but it was the intended play by Nintendo here. 

160
General Gaming / Re: The pain and anxiety of Lindemann Syndrome
« on: January 12, 2014, 05:07:47 AM »
Gaming is a hobby and much like other hobbies, not every dollar spent on gaming is equal.  I've spent money on games before that I've never played, I've sold games at a loss that I've never played, and I have a collection of sealed games waiting for me to break them open.  Digital games aren't the issue, but they can highlight the issue since you don't have a physical game on the shelf that you can say you bought for collecting purposes even if you never play it. 


That said I think creating a budget is key towards getting rid of anxiety.  I try to limit my spending to a set amount each month that I'm comfortable with.  Then, next, is to focus on playing games over looking on websites or looking for deals for games.  I find I'm much happier when I'm actually playing through games instead of accumulating them.  Usually I limit myself to like one or two days a week to check deals on games and post on websites such as this. 


I only buy digital games when I want them.  I usually wait for sales to buy them.  Ducktales on the Wii U for $7.49 was something I was waiting on and I didn't hesitate to pick it up when it hit that price.  Yes, there are concerns that paying for something that I'll either get minimal use out of or may not get to.  But the reality is that digital content will still be playable for a long time even if it's technically not owned.  I have some digital content on my PS3 that I need to get through, but it didn't stop working when the PS4 came out and it won't stop working when inevitably PSN stops working on the PS3.


I don't have any rules about trying to get through my backlog.  If I'm playing 5-10 hrs a week of games I'm generally happy with my time spent on gaming (family time gets priority and makes it hard for me to get more gaming than that).     If I want to play an oldie but goodie game and leave my backlog untouched, that's fine with me.  Sometimes I'll crack open a new game and get enamored with it and make a lot of progress on it.  Sometimes I won't be that excited about it and I'll either put it back in the backlog or sell the game.  I don't want to force myself to play through games that I'm just not interested in. 


I know that sounds counter-intuitive, why buy something your not interested in playing.  But I buy games that sometimes I don't enjoy.  Sometimes I may not be in the mood for a certain type of game so I generally try to re-backlog games I didn't like to make sure I try them again or a couple more times to make sure I didn't like them.  I sold alot of games during the Gamecube era that I wished I hadn't and I ended up buying them back.  So I'm not in a rush to decrease my backlog for the sake of decreasing it. 


But really I think you just have to get used to the idea that hobbies cost money and it's not always money well spent.  But sometimes you may buy a game for $5 that you get an incredible amount of playtime out of and it's money incredibly well spent.  It balances out.  Just have a budget of what you are comfortable with spending on games and stick to and be comfortable with that.  Most hobbies are expensive.  As someone who has hobbies like hockey, snowmobiling, motorcycling, I know that hobbies can be very expensive.  You just need to get comfortable with your overall enjoyment you get from the hobby and your overall spend on it. 

161
Skies of Arcadia sold like 100,000 on the Dreamcast and 200,000 on the Gamecube.  It was a very niche game even if critically acclaimed.  I don't think it is very comparable to Bayonetta which sold at a good rate. 


The fact that a sequel was greenlighted for Bayonetta before money issues derailed it, is a good indication to me that they would have looked at it again.  That's farther than Skies of Arcadia ever got.  Maybe Sega is ignoring other good IPs but I can't really think of them.  I just know they whore out their major franchises like it's their job and over 1M in sales for an IP is nothing to sneeze at. 


Platinum games having developed Bayonetta 1, being a go-between is an example of a good relationship Nintendo has with Platinum.  Still Sega didn't go to Nintendo to pick up a sequel. The franchise is owned by Sega and Nintendo had to agree to pay them off for the IP which is moneyhatting to me even if their was a third party involve pushing the collaboration.  There was even a bit of angst among fans of the franchise since the sequel isn't coming to their preferred consoles.  The director said he is tired of "Pedantic Port-Begging" and has to make it clear this is a Wii U exclusive multiple times.  So it seems to me Nintendo knew exactly what it was doing in keeping the sequel off Sony/Microsoft consoles. 


The situation made me think of MGS Twin Snakes.  I'm assuming there was moneyhats there as well to get that a Nintendo exclusive.  I think that would be an interesting way to work with moneyhats.  For instance, Resident Evil 7 will surely come and miss the Wii U.  But, what if Nintendo paid for RE2 to be remade REmake style?  HD graphics, good controls added, new dungeons, remix modes.  Maybe new characters or weapons.  Probably still wouldn't sell as well as RE7, but I would prefer it and I think it shows Capcom there is a market on the Wii U for that game.  Look at the the games considered the best of the series, and remake them for the Wii U.  MGS3 remake for the Wii U, DMC3 remake, any franchise that isn't owned by Sony/Microsoft could be fair game.

162
I didn't mean to imply it was bad.  I think Nintendo should moneyhat and I think they should be strategic about it.  I do think it's interesting though that we give Nintendo a pass when they do it and then rip Sony/Microsoft for doing it. 

163
My guess would be Target's way is better.  Employees make mistakes.  I've seen employees not lock glass displays before which could potentially give access to all the games to a thief.  Plus, sometimes they will let the customer reach into the case to look at games giving a potential opportunity for someone to shove games under their clothes.


With Target, most of the product is out of reach of the customer at all times and you aren't exposed to employee error.  Plus, those a steel cables.  It may be possible to break the game out but it would be pretty loud and would certainly draw attention. 

164
Moneyhat has a negative connotation because it implies that one company is taking away an IP that was previously multiplatform. People view it as bribery versus purchasing the services of a studio.


So then yes, Bayonetta 2 is a moneyhat?


Bayonetta 1 was multiplat.  Sega is receiving a payout for exclusive use of it's IP.  Farming it out to Platinum games is irrelevant. Sure Sega probably isn't receiving a ton of money since it's not a hugely popular IP, but it follows the trend that you are indicating. 


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I wouldn't, at least not with what little is known about the game at the moment. Hideki Kamiya wasn't sure he would even be able to make a sequel. That said, I'm not sure Nintendo's intention was ever to take Bayonetta 2 away from Sony's and Microsoft's hardware because the game didn't exist to take away. Platinum Games originally pitched a non-Super Smash Bros. Nintendo crossover game which eventually evolved into The Wonderful 101. Once that partnership was established, it seems more likely that Platinum Games then pitched Bayonetta 2 as an exclusive Wii U title. If Platinum Games approached Nintendo, I wouldn't call it a moneyhat.


Why buy Bayonetta 2 from Sega then?  Why not make a new IP with similar themes as Bayonetta?  Sega is receiving a payout for use of their IP.  You can explain Platinum games as a temp service but how do you explain Sega's involvement.  Games that have critical acclaim often get sequels later when market conditions change.  Bayonetta 2 wasn't going to come soon, but it still may have came and it would have certainly been multi-plat had Sega greenlighted it.  Plus the original sold 1.35 million according to wikipedia.  For Sega that is amazing.  I think it would have likely gotten a sequel at some point. 

165
Honestly, I think it's part of the diabolical plan.  I think they want you to see there is "no difference" between the used and new version and then you buy the used version for a few bucks cheaper.  They make more money on used versions and have little reason to emphasize buying new. 

166
Next Level Games is mostly unknown outside of Nintendo fans. I'm not sure they have the benefit of moneyhats especially since they don't have a major IP to entice a payout. Entering an exclusive agreement with Nintendo gives a company like Next Level Games a tremendous amount of stability. While they've mostly worked with Nintendo since Super Mario Strikers, they've been contracted to work on licensed games which they probably picked up to pay the bills. Since Next Level Games will likely be working on existing Nintendo franchises (or something Nintendo will probably own all or part of) under this agreement, this is significantly more useful to Nintendo than paying out for timed exclusive DLC.


I guess we might have to define moneyhats then.  Nintendo is paying them to produce exclusive content.  Maybe others don't know much about this studio, but they are obviously happy with the arrangement or they wouldn't have announced they are exclusive.  Sometimes moneyhats leads to exclusive content, sometimes it leads to a timed situation.  It's just interesting to me that on side of the argument is that Nintendo should never pay others for content on their system and then we get all excited when they work out an arrangement (that is financial beneficial for an otherwise third party) to bring exclusive content to Nintendo.


I get that it's smart on Nintendo's behalf since they are utilizing their IPs and it probably didn't cost alot.  But this to me is a low-cost low-reward model.  I'd appreciate whatever spin-off game they create, but it's not going to drive people to Nintendo systems.  Well done moneyhats could lead to a significantly higher benefit for Nintendo.  I imagine if they bought an exclusive DMC, MGS, or some other big franchise that it could lead to people buying Wii U's for that game.  But the cost would be greater and the risk higher since more sales would have to occur to recover that investment. 


What about Bayonetta 2, would you consider that moneyhatting?

167
I don't think glass cases are a poor investment.  Best Buy and almost everyone else uses them.  They are re-usable so it's a one time cost and you never have to worry about this nonsense again.  Like Stratos said, the man hours to open games is idiotic and the space you have to hold to file the discs behind the counter serves no point.  I don't actually know another store that opens games to sell them new so it can't be a great idea. 


To Oblivion - I had never got an opened "new" game via Gamestop.com before so I didn't think it was an issue buying from there but obviously they had store stock to clear.  I can't even list the game as like new on ebay because of the scratches on the case and the stickers and I haven't even played the game yet.  The disc was in pretty good shape, but being a collector I keep my games in immaculate condition and often keep my games sealed until I either play them or resell them and they sit on shelves where they are visible to everyone.  I buy used games all the time and I've gotten better condition used games than the condition of that game they sold as new.  I think it's a terrible practice and I would rather buy a new game elsewhere or a game on ebay for cheaper if I wanted to buy a used game.  I also think it's a terrible way to gift because the person I'm giving it to is going to assume it's used and think I paid less on it than I did or I'm giving them a game I thought wasn't worth keeping. 

168
Shiny new games, yes when Gamestop sold new games.  Now their games are opened, cases scratched, and full of stickers.  I got my first opened game from an online order this Christmas.  Awesome. 

169
Nobody's going to say moneyhats are bad, how can Nintendo moneyhat?  Oh, I see we are just assuming they are agreeing to go exclusive for..... the profits.  Yes, that is it. 

170
Nintendo Gaming / Re: Interesting article about the Gamecube
« on: January 10, 2014, 03:39:30 PM »
Company culture is inherent in those running the business. There is nothing inherent in Nintendo that means they can't or won't  change. Mr  Y hand picked Iwata so it's unsurprising that Iwata shared most of his values and Nintendo's culture didn't change much.

In a theoretical world where Iwata gets fired, his successor won't be hand picked and will likely share less values with Iwata leading to potentially a big shift in Nintendo's perceived culture.

I also think it's silly to think Nintendo hasn't changed. They have changed, just not drastically or necessarily the way people want.

Y didn't rely on annual AAA titles the way that Iwata does. For instance, Iwata has turned Mario into an annual franchise. Y was willing to let the Gamecube stand with just one game despite the Gamecube struggling in the market.

Iwata has spent more time trying to woo third parties even if its still not enough or as much as the other console makers do.

Y may not have liked the arms race, but he understood he had competitors and had to have comparable hardware so consumers wouldn't dismiss Nintendo on hardware. Iwata has embraced the concept that Nintendo is unique and has no competitors leading him to do drastically different things on the hardware front.


171
I wouldn't say it was out of spite.  Despite my love for Eternal Darkness, it is hard to argue it wasn't a commercial failure.  That and the vitality sensor isn't currently for sale because it didn't perform properly.

172
General Gaming / Re: 2014 Nintendo Prediction
« on: January 06, 2014, 05:09:57 PM »
It would be sweet if instead of a season pass, Nintendo had a Nintendo pass.  $X per year for all Nintendo download content for any Nintendo game.  Most of us buy Nintendo hardware for Nintendo games and have many of them.  As long as you still allow individual DLC, I don't see an issue with that. 

173
Nintendo Gaming / Re: Something Something Wii U Successor Somethng
« on: January 05, 2014, 11:29:28 AM »
An on-live handheld?  My internet will definitely not be fast enough to do that by 2018.  I live in the country and I can't even stream 480p video content without buffering now.  I don't have problem with the idea of an on-live system, but I can't see them moving away from a box that has the ability to download for those that just don't have the internet capability. 

174
Nintendo Gaming / Re: Wii U is the new PS3?
« on: January 02, 2014, 06:07:05 PM »

When Sony and MS won't even list what they made or lost on their console business, that's a problem. Breaking down the 3DS vs Wii U income and losses is absolutely nothing compared to that. At least with Nintendo you get numbers.

Sony does, MS doesn't.

http://www.ign.com/articles/2013/08/01/sony-shows-a-profit-but-hardware-sales-are-soft

I found older reports that showed the playstation division was profitable before PS4 costs crept in. 

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Or it could have failed instantly and drove Nintendo back to hanafuda cards and love hotels. Point being, EVERYONE at the time was saying the NES was going to fail. So much so that Nintendo had to promise stores that they would buy back unsold NES systems if it came to that.

LOL, if only the internet was around back then so I could fact check that.  I was too young to remember people predicting imminent failure for the NES> 

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Besides, again, who said there was anyone looking to buy games anymore? The fad was over. Or at least it was supposed to be.

Bunch of shovelware is why video games crashed.

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Yeah. But Nintendo will show more of those issues than either Sony and MS who can easily play the slide of hand game and make it look like they're making a profit even when they're losing money because of all the pies they have different fingers in.

You said Nintendo had currency losses because they kept 100% of their money in yen.

A: It's false they kept 100% of their money in yen.

B: It's false that keeping 100% of their money in yen would lead to a currency loss.

Now you're trying to change the discussion.  I'm not willing to take it farther, but I doubt that Nintendo has more risks than Sony or Microsoft. 

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I care because they scare me. It wouldn't worry me if they weren't dragging the entire industry down this path of unsustainability.

They aren't dragging the industry down.  Nintendo has failed to innovate and bring the software to the market that the market wants and they are unsuccessful because of it.  Plus, it's not worth worrying about, you can't change anything.

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How many developers have gone under already?

Developers are in general are very poorly capitalized.  They distribute any profits, take out loans to make games.  If they game fails and they can't pay the loan, they close up shop and move to a different studio.  It's been going on this way for a while. 

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An internal Sony developer has already stated that their PS4 budgets have quadrupled from the PS3 and PS3 budgets were already out of control. I don't see that as "learn(ing) a lot" or "correcting issues". Sounds like the same old business, different system.

Missed that quote and there really is no reason to believe those budgets would have quadrupled.  EA is on record as saying next gen is 4% more costly. 

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Pretty much I've taken to the idea that as long as Nintendo is making money things will be okay. Since the Wii proved that 3rd parties are more than willing to burn their own market down in order to be seen as one of the "big boys", I've pretty much given up on all of them.

So things aren't okay since they aren't making money.

175
Nintendo Gaming / Re: Wii U is the new PS3?
« on: January 02, 2014, 05:01:42 PM »
Financial statements for all companies including Nintendo's obscure a lot.   How much did Nintendo make off the 3DS last year?  How much on software development?  How much did they make on the Wii?  You can't find it. While Nintendo can't hide their overall results you won't find much in the way of detail.

NES was spectacular for sure. But the gaming crash cleaned out companies and left a void for consumers looking for games. I think it benefited them greatly that there were no competitors.  The main reason for the crash was a market saturation of low quality games, not a lack of consumers.   

Multinational companies are open to all sorts of risk, but we were talking about a very specific risk not all of Nintendo's potential problems. 

You care a lot more about Sony and Microsoft than I do.  They've had disappointments for sure, but they both seem to have learned a lot and I believe they will both be profitable because they are correcting issues instead of plowing ahead like Nintendo.  Sony is 2 out of 3, PS1/PS2 profitable and yet you think they should drop out because PS3 was not? 


So is the essence of what your saying that the Wii U is the PS3 in that it doesn't make money therefore it's a failure? 

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