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Messages - rbtr

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51
General Gaming / Re: The PATHETIC state of the gaming 'media'
« on: December 16, 2009, 01:42:03 PM »
Maybe they didn't put it out cause they could "get away with it", but rather because they couldn't afford not to.

Share holders probably didn't like the idea of "lets wait two years, while out competitors get more money, and while we continue to lose market, so that the tech is all the way there for this thing."  Nintendo was in a hole, it went into survival mode, and did what it does best, and innovated...to the best of it's ability.  There's deadlines on these things, I'm sure a lot of the design team would have loved to waited it out, and I'm MORE sure they would have loved to continue to feed their children.  So they did what they had to, and released the thing.  It didn't work out like it should have, so two year later they fix it for 20 bucks.  Would have rather they went ahead and put out a new console to fix it?  Or do you prefer the situation where we were playing gamecubes up until last July?  Or would you rather have the situation we have now?  I know none of them are ideal, but I think that where we're at is probably the best one.

Wario Land had some neat achievements.  So did Metroid.  I play a lot of games on steam, and they have achievements, it's kinda cool.  I like to check my community page occasionally and see that "oh, neat, he finally got hunter punter in l4d"  but it's no big.  I've never bragged about it, and nobody else has either...I hardly notice them.  I like that in team fortress 2, getting achievements unlock things.  The thing is, achievements lose meaning because people farm them...so it doesn't even matter.

Yeah, Wii online is kinda bogus.  But, tetris DS is one of my favorite games to play online, it's a faceless battle, but it's nice to know that I'm playing against a person.  Mario kart had good online, and let you bring a buddy, plus leader boards and stuff.  I usually play my Wii alone though, or with friends in the same room.  I don't expect a rigorous online experience out of any dedicated console, I expect that out of my PC.

DLC would be great if every game that used it followed Team Fortress 2's example, and let you have it for free.  In that the team continues to develop content even now, 2 years later, and gives it to you for free.  They make big events out of big updates, have free weekends, and get even more people to buy the game.  Valve takes the approach to "add new content, make more new customers, and word of mouth sells." vs. a lot of other developers who say "get money from current customers."  I also like Tripwire's approach in Killing Floor, where they have huge content updates for free, but make character skins you can buy for a couple of bucks.  They use the extra money from those to help fund more content updates.  In addition to free weekends, and word of mouth.  DLC can work, but most developers have the wrong mindset.  I think it's also more difficult to approach on a console.  Microsoft enforces rules to where you can't give stuff for free on the marketplace, so valve charges the bare minimum for its content updates.  Currently for tf2 they are just saving up the updates until they feel that it's fair to charge xbox users for it, putting them in one big pack.

HD games are pretty unimportant to me.  My housemate has a PS3 hooked up to his 1080p 32' LCD.  Most of the game only output 720p, and most the games don't even look that great.  Uncharted had great graphics, and the character animation in the second one was good, but I mean, it's a video game.  It was weird to see everything so realistically rendered and still have him do normal video game stuff.  Same with killzone, and metal gear solid.  For the type of game that the ps3/360 are trying to make it's important to them to have that horsepower behind them.  For the types of game that Nintendo is making on the Wii that horsepower just isn't as important.  Does Mario really NEED to be in 1080p with however many millions of polygons?  No, and I understand that it wouldn't hurt it, but it also doesn't really help it.  Most of the time I watch my roomie play PS3 games I just think about how completely uninterested in playing it, but how nice the pictures were.

Motion controls are WAAAAAAY more innovative than achievements, I'm not sure that I understand how this argument is even happening.

Just my two cents, probably wont argue any of this.  Because it's really just about whats important to you or me as a customer, and our expectations as a customer.  So I mean, I don't want a PS3 because I don't feel it does what I want it to as a customer.  And my Wii exceeded and fulfilled all of my customer expectations, which were "plays nintendo games so I can feel like a kid again".  My PC does everything else.

sorry, no tl;dr

52
Nintendo Gaming / Re: Phantasy Star Zero-NA-11-10-09
« on: November 23, 2009, 10:17:45 PM »
So this game is fun!


now lets all play it together!

53
Nintendo Gaming / Re: New Super Mario Bros. Wii
« on: November 14, 2009, 06:54:19 PM »
Unless my understanding of this is completely wrong, which is likely, feel free to correct me.

These models are being rendered as you play.  The sprites in donkey kong (which were sprites) were created by first rendering the model, and then animating it, and taking pictured of that animation to create the frames for the sprites.  The SNES couldn't render them in real time, but it didn't need to as the models were "pre-rendered" before they got to the SNES.  I never understood why the graphics in donkey kong country were so great, it wasn't pushing the SNES in the least.

What we have in NSMBW are 3-d models which are rendered and animated in real time by the Wii.

I understood what you were getting at though, and I'm not trying to be a jerk.  You don't like 3-d models, and much prefer the hand animated sprites.  I agree.  But 3-d models offer a range of advantages that sprites will never hope to achieve.

54
Nintendo Gaming / Re: New Super Mario Bros. Wii
« on: November 14, 2009, 05:51:10 PM »
Luckily for you these models aren't pre-rendered.

55
Nintendo Gaming / Re: Monster Finder - 1st Retail DSi only game
« on: November 14, 2009, 11:16:33 AM »
That name physically hurts me

56
General Gaming / Re: Oh, GameStop. You do make me laugh.
« on: November 13, 2009, 07:50:38 PM »
This is new ???

We've doing this at best buy for quite some time now.  Selling the DLC for GTA4 and giving you a DVD case and everything.  It was just a download code.  We are also selling some cards to get games for the PSPgo.  This is gonna happen so you have something to wrap on Christmas.  You can't wrap DLC, but you can if it's physical.  As cool as it is for a friend to send me a gift through steam, I'd much rather have the same friend buy me a physical copy.  It means more effort on their part.

57
Nintendo Gaming / Re: Call of Duty: Modern Warfare coming to Wii 11/10/09
« on: November 13, 2009, 07:41:43 PM »
Most games that consider themselves "art" are really terrible.

The only game I would call art is tetris, because it is a pinnacle of game design.  It exemplifies everything that a game should be, and I think that puts in a better position to be art than something like braid which just has pretty pictures.

I guess electroplankton too, but I don't even count it as a game.  It's an artists installation piece on your DS.

58
Nintendo Gaming / Re: BBC iPlayer coming to Wii
« on: November 13, 2009, 07:35:04 PM »
We can only hope for Netflix.


It would make me a happy man!

59
General Gaming / Re: Borderlands
« on: October 27, 2009, 10:47:48 AM »
That's probably for the better KDR.

There's a slew of connection errors on the PC version.  People are forwarding ports and having to jump through hoops getting it to work.  People are even using tunneling programs.

My and my roommate LAN'd up though, and had a good time with it.  I found this awesome SMG that shoots bullets out in a swirl and they ricochet when they hit walls.

60
Nintendo Gaming / Re: DJ Hero
« on: October 11, 2009, 03:01:56 PM »
Mash-ups are at best amusing. Nothing good comes from them however, as DJs are simply not musicians. If they had any inclination of musical talent, these people would be writing their own songs and playing their own instruments, not stealing (Oh, I'm sorry... Sampling!) everyone else's riffs to scribble notes over top of.

lolwut?

That's crazy talk....like seriously.  Some DJs play their own instruments and then get them pressed onto a vinyl, or chop up songs rearrange the notes and patterns into new patterns creating a new beat and get that pressed.  A person with no musical talent would not do a good job and cutting and splicing together new stuff from old songs.

It also takes musical talent to blend songs together, as you have to first pick songs that are in the same key, and have similar rhythymic structures.  And then there is the performance aspect, the dj must be proficient with his tools, have a plan layed out as to how to mix the songs, and be able to do all the mixing in real time, and in time with the music.  Doing this requires a strong sense of rhythm, and of timing.

A guy at a party who puts the record on isn't a musician, but a "turntabilist" is.  Despite that he is creating new music from old music does not mean he is not a musician.  Musicians create music, if you use somebody else's performance in a new way, in a way that makes it sound like something completly original, then you are making music, and are therefore a musician.

And a lot of DJ's use synths, you know, a keyboard?  Yea, they have those things in their rigs too and play them.


Also, I'm not gonna do the the internet thing and argue this into mud, because I know I'm right :)


ANYWAYS, the demo was a ton of fun.  It racked different parts of my brain than guitar hero.  And the mixes were AWESOME!  The set list looks great, lots of surprising looking mixes.  I just wish the game didn't cost so much, the peripheral cannot cost that much to make.  More than likely the music business is getting a little more greedy with its licences....

61
Nintendo Gaming / Re: Monster Finder - 1st Retail DSi only game
« on: October 01, 2009, 02:20:20 PM »
That's sort of disappointing...

Still looks interesting, but the camera use doesn't seem to exciting.

62
TalkBack / Re: REVIEWS: Brave: A Warrior's Tale
« on: September 29, 2009, 04:39:23 PM »
Wasn't this a gamecube game?

63
Nintendo Gaming / Re: Selling off some DS games
« on: September 28, 2009, 06:00:45 PM »
Sorry vudu, I'll let you get the next one...

64
Nintendo Gaming / Re: No More Heroes: Desperate Struggle
« on: September 22, 2009, 04:13:45 PM »
Well he asked some of the questions I would have asked and I like Suda's answers.

Quote from: 1up
1UP: You mentioned once that No More Heroes 2 would be the last game in the series on Wii. Have you done any experiments on what it might be like on another platform, especially with the new motion controllers that have been announced for other systems?

GS: Actually, I answered differently, and it may have been misinterpreted. What I wanted to say was, looking at the Wii, I think No More Heroes 2 will probably be the last iteration for this current platform. But there's probably going to be a "Wii 2" or other next-gen system from Nintendo at some point, so I was saying that I would want to do another game in the series on the next Nintendo platform.

Hooray!  I was worried, this is great news!  ;D

65
Nintendo Gaming / Re: Cursed Mountain
« on: September 22, 2009, 10:55:55 AM »
Best Buy does permanent price changes on Mondays.  I put a sticker on cursed mountain for 29.99, and considered buying it.

Czech again!

66
Nintendo Gaming / Re: Cursed Mountain
« on: September 21, 2009, 10:59:42 PM »
This dropped to 30 bux at best buy....

pick it up if ya want it!

67
Nintendo Gaming / Re: Muramasa: The Demon Blade (Oboro Muramasa Youtouden)
« on: September 05, 2009, 06:17:10 PM »
Played this more today,  I am really digging the Japanese mythology.  Fighting kappas, oni, tengu, spirits, those umbrella things, giant ghost samurai... it's really fantastic.

There's a lot of running, almost aimlessly because the backgrounds repeat a lot, but the repeated backgrounds are so nice to look at it doesn't matter.  Getting used to the combat, and hopping around like a ninja more.

Really liking it, one of the better games I've played in awhile.


68
Nintendo Gaming / Re: Muramasa: The Demon Blade (Oboro Muramasa Youtouden)
« on: September 04, 2009, 08:38:02 PM »
got this today, played for about a couple hours...

Lots of fun, I've died quite a bit just from being stupid and not paying attention to my health meter.

The levels are big, and have lots of areas to explore, monkeys take you to hot springs.  I bought food and stuff in a city, there was ghosts.  Ninjas are a bunch of fun to kill, it's great when a group of 8 appears and you just kill them like an awesome ninja should.  Bosses are fun, fought a giant ninja turtle wannabe, and 3 giant centipedes.  You get more swords on this huge branching path with experience you get from killing, and each sword has a new skill, so its almost like a skill tree.

It feels like I'm playing a fully realized NES game about ninjas, and that's a good thing.  The pacing, the music, the vague story, and the action really feel like an NES game.

Can't wait to play more.  Its good fun, and its gorgeous, it's really great looking.

69
General Gaming / Re: The "Game Overthinker" Thread
« on: August 18, 2009, 10:43:46 AM »
I still exist.  I just never post on any forum a lot.

He preaches but I think that's just part of his format.  A call to arms.  I feel his videos are overly serious on purpose.

70
General Gaming / Re: The "Game Overthinker" Thread
« on: August 18, 2009, 01:16:48 AM »
OT:  KDR, your written English is excellent, sometimes I forget you're German(right?)

Overthinker is pretty good, I think his recent work isn't as good.  I try not to take him too seriously, he is overthinking things past any sane level.  His argument for realism was insane, but he brought up some decent points.  I don't know if his quality has gone down, as it never seemed great.  I certainly don't get a big "smug asshole" vibe from him.  I mean, he makes sane arguments, he just OVER THINKS them....if only he would warn you ;)

And I don't find malstrom overly smug either, he knows what he's talking about, he seems confident.

Yahtzee is just a picky whiny baby, I can't stand his videos.

71
Nintendo Gaming / Re: FLIPNOTE STUDIO OUT - FREE!
« on: August 13, 2009, 11:19:13 PM »
long cat

nice program, the drawing feels smoother than pictochat.  Although the online interface (both from DS and the actual website)  I imagine the servers are getting hit hard though....

72
Nintendo Gaming / Re: Go! Go! Cosmo Cops!?
« on: August 04, 2009, 06:27:16 PM »
No I never did.

But you used buttons in those right? And a spinning trajectory was really important right?  This looks like you just tap the peg and there's where they shoot off too.  I'm having a hard time imagining that getting really fun or anything.

73
Nintendo Gaming / Re: Go! Go! Cosmo Cops!?
« on: August 04, 2009, 12:13:53 PM »
I was disappointed, because bubble bobble bionic commando would be awesome.

ALSO, here's the vid I should have posted last time theres a giant spider I think...

74
Nintendo Gaming / Re: Go! Go! Cosmo Cops!?
« on: August 03, 2009, 04:58:41 PM »
I saw a youtube video and it looked pretty ho-hum.  Seemed like you just tapped dots that they could latch on to, and climed higher and higher.  DS is held sideways...

I didn't see any bubbles.  The video was also the only relevant google search.

75
Nintendo Gaming / Re: Nintendo - "Wii are confused."
« on: August 01, 2009, 10:36:49 PM »
Monster Hunter is an exception for two reasons.  A:  The main customer base is Japan and Nintendo is killing in Japan.  And 2, the gameplay is much like Pokémon which means, that Nintendo has inadvertently created an audience for this game.
Allow me to interject...

Monster Hunter plays NOTHING like pokemon.  I'd compare it more to zelda, but even that is really far off.  It's a super difficult, unforgiving, clunky controlled (in true capcom style) action RPG, where you SLAY (not capture and use) monsters.  Nintendo has nothing that even resembles this game (except MAYBE zelda).

Continue the other argument as normal...

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