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To whom it may concern,
Welcome to my auspicious return to "the scene". If you're unfamiliar with me look in the Editorial section back to the dawn of time and you'll find some inane ramblings. You may also find some ancient reviews of mine perhaps (I still giggle over the fun I had lambasting BMX XXX) if you turn the filters to GC and REALLY OLD. If you've been on the scene long enough to remember me, yes, I am still as much of a self-righteous, long-winded and opinionated blowhard as ever... just now my chronological age has begun to sneak up on the geezerly "get off my lawn" opinions I had way back when.
Forgive me if I may be a bit disoriented, but things have changed a wee bit since I last contributed in any meaningful way to a site. The web is a bit of a different place now, as anyone with a web connection can post their thoughts to a blog (complete with free hosting, mind you)... somewhat posing a watered-down threat to "reputable sites" in the same way that scene sites were stealing from pay sites way back when. Shoot, in the day we paid for that hosting and we needed to broker our own deals for ads if we wanted to avoid putting a dent in our pocketbooks, and we fought an uphill battle to garner industry connections and get invites to events or evaluation games.
Danged whipper-snappers these days don't know how easy they have it! We didn't have the TwitterBook or FaceSpace! We worked boards diligently on other sites trying to get nibbles through cross-links or we'd work to grease the palms of other sites with promises of linking back to them or whatever we could think of to suck someone in. We also didn't have nice site back-ends for publishing our content into a database. Oh no! We hand-crafted our HTML and manually made our links and we liked it! Shoot, back at the start it was wild when I coded up a JavaScript powered form that you could type your content into that would then spit out the HTML for people to email me so I could then upload the page via FTP and link it up within the site through the front page and main section pages with much diligence and care! Even when the original DB-backed incarnation of this site made its unholy debut (an effort in learning Cold Fusion and SQL that ultimately contributed to getting me fired from my full-time job) with primitive DB design and god-awful beginner code that was progress somehow... we were pushing the edge of what people did for free on the side.
But no, I'm not bitter how comparatively easy people have it now... someone had to expend blood, sweat, and tears to get the ball rolling. You pay extra to beat the curve and it was a hell of a time back when you could count the truly known sites and people in the scene on your fingers and toes. Now it is certainly simpler to get going but in the end your content has to be that much more remarkable to be heard above the chattering of the crowd. I think I love the Despair.com Demotivator that says it the best: "Blogging: Never Before Have So Many People With So Little To Say Said So Much To So Few". Amen.
I hope to get back to contributing in some capacity, with my advanced age (all of 35... so over the hill!) and two lovely girls (for those who remember, the birth of my first prompted my departure from the scene over 8 years ago) perhaps I have a new perspective to offer as a gamer with kids. If you have ideas for things you'd like to see be sure to let me know. I have as much to blather on about as I ever did, just at some point a real job and family really took away the spark to put it cohesively into print. Perhaps it is time to get the brain out of mothballs and begin pissing people off once more. Now THERE'S a motivator...
Giving a game a numerical score is arbitrary enough, giving it a score based on how you think you might feel if you had someone else's opinions is crazy and getting close to Game Informer Paper Mario territory. Halbred's right, you just have to write well enough that someone reading the review could infer from the text if they'd like it more or less than the reviewer.
I think we had an argument like that before where I suggested allowing multiple scores with qualifiers for a review that are picked depending on what the reviewer wants to express but people kept saying we should have a fixed set of scores that all reviews should use instead of each review using its own set.
With something like Carnival Games do people like it because it's a good game of its type and caters to its target audience perfectly or because they're just unaware of something better? A few years back I read an article by Roger Ebert about kids movies. As an adult they can be challenging for him to review but some kids movies are good enough that an adult can like them while some are so lazily made that you can tell the studio is intentionally half-assing it on the basis that kids won't notice how bad it is. I can't remember what movie he used as an example of good kids film (probably something by Pixar) but he shared a story about a conversation he had with someone in an elevator. The person was talking about taking his kids to one of the Scooby Doo movies. Ebert said that Scooby Doo was a very poor film and suggested the guy take his family to the good movie instead. He said they will likely enjoy that film more and probably will be disappointed by Scooby Doo. The guy blew him off.
I see a parallel between kids films and non-games. That's not necessarily an insult, it's just that both are examples of something that critics may have a hard time reviewing because they're targeted at an audience that will not have the knowledge and experience of the critic. Quality still matters. A kid doesn't have to see crap movies and a non-gamer doesn't have to play crap games. So I think a harsh review for something like Carnival Games is deserving. It's a poorly made product and even if you're the target demo there are well made non-games that you will enjoy as well as some well made games. You likely will enjoy these other options MORE you just don't realize it.
Ignorance isn't an excuse for poor taste and you don't deserve to be swindled by companies that know you don't know better. Now you shouldn't be a snob either but a critic should be able to point out that something sucks even if the target audience may end up liking it in ignorance.
Though the important thing is who reads reviews? It isn't the people who buy Carnival Games. When some really horrible film is number one at the box office all those people that saw it either didn't read any reviews or dismissed the reviews because "critics don't know anything". Reviews might as well be written for an audience that likes to make informed decisions as they're the only ones that will pay any attention to them.
It is nice to see relatively new posters actually use paragraphs and are articulate!
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