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Nintendo Gaming / Re: Mii QR code collection
« on: March 31, 2011, 07:33:13 PM »
Stan "The Man" Lee
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Secondly, I believe you mentioned that the genre has improved by leaps and bounds. I would have to strongly disagree with you here. That mission/multiplayer formula may have been abandoned for crappy Halo-style gameplay, but that sure doesn't mean things have improved. The mission structure with multiple challenge settings and shifting goals gave the game ridiculous replayability. A number of friends and myself still lament the fact that first person shooters on consoles have taken a nosedive so quickly since Halo hit the scene. Rare even Halo-fied the damn prequel to Perfect Dark (play that and see what a freakin mess it is).
Third, you mention how bad the controls are. I would again have to disagree when comparing them to a standard controller. Comparing to a mouse and keyboard or Wii Remote just isn't fair as they are not really equals. I STILL play modern console FPS titles with the wonky ass controls of Goldeneye/Perfect Dark. No movement and look separation. I was able to beat both of those titles on OO Agent/Perfect Agent settings and unlock all of the cheats in the game.
Perfect Dark is still my favourite N64 game, so I quite disagree with the points of it being incompetent today. The controls are still excellent, the N64 controller works very well for FPS games with its layout and comfort, and the more resistant analogue stick makes aiming easier... but maybe this is more due to my own personal loathing of dual-analogue controllers. Its corridor levels are much better designed and make for better action than the open field levels in games like Halo, and its selection of weapons is staggering and includes pretty much any type you can think of.
The best feature of Perfect Dark is definitely the A.I. bots in the multiplayer mode. I know people will say that having online modes eliminates the need for bots, but I believe they're needed now more than ever. When you play online you are likely to find extremely skilled players who aren't even going to give you a chance; there's little hope of improving your skills if you're killed ten seconds after you respawn. Bots make for great practice because you can customize them to match your skill level, and even give them unique personality settings like moving really fast or slow, using only explosive weaponry, or having suicidal tendencies. Since I'm non-competitive my friends and I would never play the game against one another, but would instead always team up against the bots. It was a blast!
Doom still kicks big pink demon booty. Shame on you for implying it is archaic.

They had to freeze me for the last 6 years until they found the cure for spontaneous cerebral cortex combustion. What would I do without the fine folks at Prescott Pharmaceuticals?
See? There's another problem with numbers. Even the same reviewer wouldn't give the same game the same score after the passage of time. So not only are reviews subjective as to the reviewer, they are subjective as to the time during which they are reviewed.
To Justin Nation: Did you recently write to Peer Schneider on facebook, or something?
Yeah, and he gave me a quote from the IGN offices about the context of how my name has been invoked there before that cracked me up!
Ah cool. I was just wondering because he recently mentioned it on the "To Catch An Editor" podcast.
I can't think of another Nintendo enthusiast site from which a writer could literally have taken an 8 year hiatus, come back, and have the site still be around (and even still have some of the same people on staff, for crying out loud).
To Justin Nation: Did you recently write to Peer Schneider on facebook, or something?