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Messages - Halbred

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301
TalkBack / Castlevania: Dracula X (Wii U VC) Review Mini
« on: October 13, 2014, 03:08:33 PM »

Infamous for a reason.

http://www.nintendoworldreport.com/reviewmini/38726/castlevania-dracula-x-wii-u-vc-review-mini

Castlevania: Dracula X occupies an interesting place in Castlevania lore. You may recall that Castlevania: Rondo of Blood was released for the Japan-exclusive PC Engine in 1993. That game featured branching paths (kind of like Dracula’s Curse), three characters to rescue, and the ability to play as one of the rescued characters (Maria Renard). Dracula X is an SNES “demake” that was released in 1995. The level design is inferior, there are only two alternate levels, and Maria is not playable. Dracula X does not feature the gameplay improvements made to Super Castlevania IV, so it feels like a big step backward.

There are a few things left over from Rondo, including the character sprites. Richter’s awkward backflip is present, although it’s unusually finicky to activate in the heat of the moment. The Item Crashes, which feature large-scale magic attacks unique to each subweapon, are also carried over, and they’re very easy to abuse (this is a good thing).

There are big sections in this game where I genuinely wonder how anybody got through without save states. Enemy placement is often cheap and there are way too many sections that involve platforming while dealing with Medusa Heads. Maybe old age and the convenience of modern technology has made me soft, but seriously, if you’re trying to save Maria and Annette, the game is just plain brutal. Richter doesn’t have a short period of invincibility after being hit, unlike other Castlevania games, so he can actually be juggled to death between knockbacks. The music is really the only saving grace, but for the most part, these are remixes of classic Castlevania tracks you’ve heard before.

Ignore Dracula X and play Rondo (on Wii Virtual Console) or Super (on Wii and Wii U Virtual Console). And if you absolutely must play this, use save states like they’re going out of style.


302
TalkBack / Re: Shantae and the Pirate's Curse Gets a 3DS Release Date
« on: October 09, 2014, 04:26:49 PM »
If Twitter is anything to go by, I believe both versions will be $20.

303
TalkBack / Re: Our Super Smash Bros. 3DS Thoughts
« on: October 09, 2014, 04:26:00 PM »
Khush, that is TOO great. I literally came up with Brouhaha on my own last week. I felt like it fit the "smaller" handheld game. We'll have to think up a different name for the Wii U version. Great minds think alike!

304
TalkBack / Re: 3DS Update 9.0 Live, Adds Themes
« on: October 08, 2014, 06:48:50 PM »
I like the Link Between Worlds theme, but not for $2.00.

305
Reader Reviews / Re: Donald's Reviews In So Many Words
« on: October 08, 2014, 06:46:25 PM »
I stopped listening after you failed to understand how unbelievably good NWR's Game of the Decade is.

You should do one of these for all the core Pokémon games.

306
TalkBack / Re: Shantae and the Pirate's Curse Gets a 3DS Release Date
« on: October 08, 2014, 06:41:13 PM »
if it wasn't for Matt Bozon making a big fuss about this over twitter and the fact that the game FINALLY got approved by Nintendo, I'd be inclined to think this was some sort of desert Mirage, but... it's really coming...!  I gotta say, though... delaying the Wii U version by a couple of months for the sole purpose of adding HD character art during cutscenes kinda undermines the whole thing and at this point they might as well be working on a hyperdrive edition like with MSF1.

I basically agree. I can't be the only one who thinks that the DSiWare sprites look gawdawful next to HD characters and backgrounds.

307
TalkBack / Re: NWR Castlevania Month: Dracula X
« on: October 08, 2014, 06:40:11 PM »
Having now played Dracula X for the site's review, I can attest to its horribleness. It's Rondo without any of the things that make Rondo good, and also without the gameplay improvements that made Super Castlevania IV so enjoyable. It is also brutally, unforgivably difficult--especially if you're trying to save both women.

308
General Gaming / Re: What is your most recent gaming purchase?
« on: October 08, 2014, 02:55:19 PM »
Smash Bros. Brouhaha the second it became available.

Also Dracula X if I didn't say that already. This game if terrible.

309
Podcast Discussion / Re: Episode 153: In Memory of Michael Jackson
« on: October 08, 2014, 02:53:35 PM »
Quote
Rayman Origins Underwater level music
I always shake my head when people call NSMB "****" for "baa" and yet in the same breath they praise Origins, despite it's soundtrack having even more vocal tracks with words like "pam-pam-pam" and "lu-lu, lu-lu-lu".

Nope. I get to complain about it. The "baa baa" isn't a vocal thing, it's instrumental. And it's so out of place that it calls attention to itself in NSMB games. The weird underwater tracks in the recent Rayman games are perfectly "normal" for those two games and they're the focus of the song, not a random note thrown in.

310
Movies & TV / Re: New Movies/TV Shows we should keep an eye out for!
« on: October 08, 2014, 02:50:33 PM »
I'd be more interested in a Power Girl TV series.

But they'd probably miscast it.

311
Movies & TV / Re: Rate the last TV show you've seen
« on: October 08, 2014, 02:48:25 PM »
The wife and I watched the first episode of Mulany. It is not good. It's trying VERY hard to be Seinfeld and failing spectacularly.

My wife loves Transparent (Amazon Prime) but it's not my kind of show. I'm totally down with the premise, it's just more drama than comedy despite having several established funny people on it.

Brooklyn Nine-Nine is so great. I mean, SO great. It's our favorite comedy right now.

312
Movies & TV / Re: Rate the last TV show you've seen
« on: October 01, 2014, 06:24:50 PM »
I may be late, but that TMNT season finale was incredible.

And Last Week Tonight continues to be my favorite new show on television.

See, I really like the Nick TMNT show, but the Season 2 finale is driving home my complaints that it's a "kid's show," so nothing serious or of consequence can happen. Just like in the Season 1 finale, Shredder and Splinter have a fight that is basically interrupted and neither of them actually gets hurt. Karai's surprise dunk results in maybe the WORST mutant in the whole series (snake-hands? seriously?) and everybody just retreats. Exactly like how Season 1 ended.

I came on board the Nick TMNT show loving it in spite of what it is (a kid's show) but now I'm starting to dislike it for that same reason. The Kraang plotline never actually moved forward, the Shredder plotline inched forward (Karai accepted that Splinter is her father, but THAT'S IT) and would somebody tell me where all the Season 1 mutants ended up? Plant dude and spider guy and Mutagen Man? They all just kinda got dropped.

I'm depressing myself by writing this.

"Last Week Tonight" is the best show on TV right now. It's like The Daily Show unplugged.

313
TalkBack / Re: Theatrhythm Final Fantasy: Curtain Call Review
« on: September 29, 2014, 03:03:29 PM »
Ah, yes, the alternate controls. I appreciate that they're present, but I didn't get much use out of the buttons. I felt like the review was getting long in the tooth already, but I might go back and add another Pro for the button scheme. It's a great option to have!

314
TalkBack / Theatrhythm Final Fantasy: Curtain Call Review
« on: September 29, 2014, 05:38:06 AM »

There's just more of it to love.

http://www.nintendoworldreport.com/review/38614/theatrhythm-final-fantasy-curtain-call-review

Despite having virtually no experience with Square-Enix’s esteemed Final Fantasy series aside from some cursory attempts at FFVII, FFVIII, and that GBA tactics game, I still knew that the franchise was touted for its soundtracks. I also like rhythm games, so I decided early on to pick up the bizarre Theatrhythm: Final Fantasy in 2012. I didn’t really expect to love it as much as I did, pouring dozens of hours into the game. But I wanted more, because the track list in the first game isn’t very expansive, but I wasn’t willing to pay for DLC. Well, it’s taken two years, but a solution has emerged: Curtain Call, the sequel that’s better in just about every aspect.

To be clear, the core gameplay remains the same: you tap, swipe, and hold the stylus on the touch screen as notes stream from left to right along with the beat of a Final Fantasy song. But that’s really all that’s stayed the same.

First and foremost, the track list has ballooned considerably. It now includes more than 200 songs—this includes all of the songs from the first game including its DLC, new songs from those same games, and tracks from spin-off games like Type-O, the XIII sequels, Crystal Chronicles, Dissidia, Final Fantasy Adventure, and even Advent-freakin’-Children! No love for Spirits Within, though.

In the first game, the main solo “campaign” consisted of playing through the soundtracks in chronological order, which didn’t take very long considering the scope of the soundtrack, and playing through challenging “Dark Notes” to slowly unlock more characters. In Curtain Call, you can actually access the available track list at any time and play through any available song on the fly. The main campaign, however, is “Quest Medley,” which takes you through a random assortment of songs along a series of paths (you choose which ones to take). These are always background music tracks or battle tracks—which is good, because I really hate event (cinematic) tracks.

There are short, medium, and long quests. Even the medium quests are entirely too long, but long quests are just plain tedious, and it doesn’t help that you’ll often be forced to play the same track more than once or twice during a single quest. On the other hand, if you power through, you get tons of items, Collect-a-Cards, and Crystals for medium and long quests. Some of the game’s new items, like Tents and Airship Tickets, help make the longer quests more palatable. I was appreciative of the fact that every quest felt worthwhile. I’m constantly unlocking characters, for example (there are a ton of them this time).

Multiplayer has also opened up quite a bit—it takes the form of a versus mode that resembles the “boss fights” in later Guitar Hero games: by doing well in a song, you build up an attack meter that, once full, deploys a random attack on your opponent. They can do the same to you. There are a number of attacks that do various things, like briefly speed up your track, make the enemies more powerful, force you to make critical taps, or hide the note type until the last second. You can also play locally or online with friends or strangers, although it’s tough to find a match.

Character customization has not changed that much, but it seems like characters level up faster. The big new feature here, though, is that Collect-a-Cards can be equipped by individual characters as buffs, and equipping the right combination of cards (I’m hazy on how this is determined) results in a better buff. The catch is that cards are now a finite resource that you must grind to collect copies of. I didn’t really bother with card buffing, although I imagine it will be more important as I continue to trek through longer, more difficult quests.

The game also has a lot of polish: “repeat” songs are now longer, arranged a little differently, or just plain sound better than they used to. You no longer have to sit and watch your Rhythmia score get totaled after every match—it just happens all at once. New monsters look great and old monsters look better. I still really can’t stand the character designs of the heroes. They look like brain-dead Peanuts characters, but I was happy to see that there are MANY more of them, even multiple versions of the same character (both FFVII Tifa and Advent Children Tifa are represented, for example).

If you liked the original Theathrhythm, this is more of the same with plenty of bonus content. It sucks me in every time I turn it on, to the point where my wife is actually pulling the headphones out of my ears to get my attention. It’s a wonderful game. You should totally play it.


315
Podcast Discussion / Re: Episode 152: Collectivity
« on: September 28, 2014, 10:33:49 PM »
Yeah, that one.

316
General Gaming / Re: What is your most recent gaming purchase?
« on: September 28, 2014, 10:33:11 PM »
Ghost Trick: Finally.
Ninja Gaiden 3: Razor's Edge: Flash sale at Best Buy ($8).
Hyrule Warriors: Hell yeah.

317
TalkBack / Re: Mega Man 7 Review Mini
« on: September 25, 2014, 02:41:23 PM »
Perfectly good reason for that--I don't like Mega Man 7. Neal asked if I wanted to review it, and I said "no man, I hate MM7." Compared to the X games and even most of the NES games, MM7 is unbearably slow.
So when can we expect your review of Mega Man 8 :smug:

What's weird is that, for all its problems (and there are MANY), I like MM8 more than MM7. Maybe it's the aesthetic. The cutscenes are atrocious, though. And I have my doubts it will ever come to Wii U VC--the game was never originally released on a Nintendo console. We probably won't get MMX4-6, either. Which is fine, because they're awful.

318
TalkBack / Re: Rumor: Super Smash Bros. Wii U Due Out on November 21?
« on: September 24, 2014, 06:35:37 PM »
YEAH FRED MEYER!!

I LOVE Fred Meyer.

319
TalkBack / Re: Mega Man 7 Review Mini
« on: September 24, 2014, 01:48:12 PM »
Perfectly good reason for that--I don't like Mega Man 7. Neal asked if I wanted to review it, and I said "no man, I hate MM7." Compared to the X games and even most of the NES games, MM7 is unbearably slow.

320
General Chat / Re: Halbred's Paleo-News Thread
« on: September 23, 2014, 12:05:13 AM »
I don't know what that is. I don't pay attention to diet fads.

321
General Chat / Re: Halbred's Paleo-News Thread
« on: September 18, 2014, 12:22:25 PM »
@ShyGuy: There's no evidence that sauropods had feathers, so I wouldn't worry about it.

@Stratos: Well, the composite isn't from "around the globe," it's from a few locations in Egypt and Morocco, which are basically right next to each other. You're right to question provinciality; it's been brought up already in paleo-circles.

322
General Chat / Re: Halbred's Paleo-News Thread
« on: September 17, 2014, 05:59:12 PM »
Keep in mind that the sail shape is still a working hypothesis--the spine is still very much a composite of specimens.

As for actual diversity vs. ontogeny, that's constantly being revisited in dinosaur taxonomy. Certainly, this problem has raised its head in theropods, ceratopsians, and especially lambeosaurines multiple times. This is more a relic problem left over from The Old Days of paleontology, when people weren't as...hmm...caution about taxonomic knots as they are today.

The most famous (and persistent) example of ontogeny vs. diversity is "Jane," a small tyrannosaurine from Montana. Charles Gilmore found it in the 1940's and suggested it was a new species of Gorgosaurus ("G. lancensis"). In 1988, Bakker, Currie & Williams noticed that many of the skull bones were fused, which they took to be an adult condition, and gave it a new genus: Nanotyrannus. In 1999, however, Thomas Carr provided a takedown of the adult features, pretty well convincing everybody that it's a juvenile, and since it occurs in known Tyrannosaurus beds, he considered it a juvenile Tyrannosaurus rex.

And that's pretty much where it stays today, although a few workers (Peter Larson in particular) continue to be unusually forceful in their belief that Nanotyrannus is real, and is a pygmy tyrannosaur, even though that makes absolutely no sense from an ecological perspective.

Gilmore discovered and named a small ceratopsid in 1913, Brachyceratops, based on five clearly juvenile specimens. As so few ceratopids were known in 1913, the new name at least sort of made sense. However, much later, in the 1990's, it became clear that all juvenile ceratopsids pretty much looked the same until they hit puberty, so Brachyceratops was abandoned, and those specimens were labeled "indeterminate subadult" for several years until 2011, when Andrew McDonald showed that one of the frills showed characteristics of Rubeosaurus ovatus, so today we think "Brachyceratops" is just a baby Rubosaurus.

I could go into it with lambeosaurines too, but you get the idea. Dinosaurs changed a lot as they grew up, and that fact wasn't always well-known or even considered. Every new specimen that came out of the ground got a new name during The Bone Wars, and we're still untangling those taxonomic knots today.

323
General Chat / Re: Halbred's Paleo-News Thread
« on: September 16, 2014, 12:59:56 AM »

Supersaurus may still be a valid taxon, but Ultasaurus is just a big Brachiosaurus. Supersaurus is kind of up in the air. It's difficult to differentiate from other Morrison sauropods.


DREADNOUGHTUS (awesome name) is questionably the heaviest dinosaur on record. The SV-POW guys have a great series of posts about the math behind Dreadnoughtus and whether it really was the biggest on record (bottom line: hard to say):


http://svpow.com/category/titanosaur/dreadnoughtus/
http://svpow.com/2014/09/05/brief-thoughts-on-dreadnoughtus/


Also, the paper itself is open-access. You can read it yourself!


http://www.nature.com/srep/2014/140904/srep06196/full/srep06196.html


Now, certainly there are already a wealth of ridiculously enormous titanosaurid sauropods: Argentinosaurus, Puertasaurus, and Alamosaurus (from Texas!) also come to mind. These were huge animals no matter how you slice it. The scary part is that Dreadnoughtus was apparently STILL GROWING, but how much bigger it would've gotten is a complete unknown.


There's something more exciting to talk about than Dreadnoughtus anyway: SPINOSAURUS AEGYPTICUS.





I BE IN YO' RIVERS, EATIN' YO' FISHES!


There's been an ENORMOUS media push by National Geographic covering this "new" discovery. I say "new" in quotes because it's actually over a decade old. So we've all seen Jurassic Park III, right? And there's that new Big Bad, Spinosaurus, that totally kills T.rex by breaking its neck which is totally something dinosaurs did by the way. All the time. Very bloodless killing in the Mesozoic. Spinosaurus is a real animal--discovered by Ernst von Stromer in 1915 in Egypt. Unfortunately, he really only found a bunch of vertebrae (hence the sailback) and a dentary.


Those remains were put up in a German museum and I think you can see where this is going. World War II comes along, the Allies bomb the f*ck out of Germany, and those fossils (and a ton of others) are destroyed utterly. Thankfully, Stromer made excellent drawings of the bones and took wonderful photographs. He described them in loving detail--in German--but he essentially "preserved" Spinosaurus in the eyes of science. Unfortunately, only bits and pieces have come out of Egypt since, but more material from Morocco.


Among the best new fossils in recent years has been this snout fossil, shown here held by Some Guy:





That's a BIG ANIMAL.


Other critters were discovered since 1915 like Baryonyx in England and Suchomimus in Niger--and to a lesser extent, Irritator in Brazil--that helped to flesh out what "spinosauroids" looked like. Basically, they looked like normal theropods, but with crocodile skulls and HUGE thumb claws. Lots of studies now have shown that they were big fans of sushi, and spent a lot of time in and around the water. But it was always assumed that they were basically dinosaurian bears or herons, standing in the water and grabbing fish that passed under them.


The "Spinosaurus" in Jurassic Park III is basically a Hollywood-ized Suchomimus with a ridiculous sailback. It was NOT a super-predator, it would NOT have been able to hold off a Tyrannosaurus (or even its neighbor, Carcharodontosaurus) and its jaws would have snapped with any significant amount of torque applied. Less crocodile and more gharial, honestly.


But it was HUGE. We're talking T.rex sized or probably bigger.


So what's the new news?


Well, a group of paleontologists reported on what's essentially a collection of material that they examined or discovered over the years. It was found across two countries, represents numerous individuals and probably different age classes, but ALL TOGETHER gives a pretty good example of what Spinosaurus actually looked like. And if they're right, it looked really strange. The sail has two high points, the tail is abnormally long, but it's the hind limbs that are ridonk: they are really short by theropod standards. The authors suggest that it wasn't CAPABLE of bipedal locomotion on land. What's the basically say in the paper is that Spinosaurus is a more-or-less fully aquatic dinosaur, like early four-limbed whales were fully-aquatic mammals.


This is nuts. And there are problems with their reasoning.


Scott Hartman has two excellent posts about the proposed hindlimb proportions:


http://www.skeletaldrawing.com/home/theres-something-fishy-about-spinosaurus9112014
http://www.skeletaldrawing.com/home/there-may-be-more-fishiness-in-spinosaurus9132014


And Jaime Headden has a similarly great post about the cobbled-together skeletal:


http://qilong.wordpress.com/2014/09/12/the-outlaw-spino-saurus/


Finally, if your browser supports translation, Andrea Cau has a series of posts about various aspects of this new Spinosaurus discovery:


http://theropoda.blogspot.com/


Finally, the always-reliable Brian Switek (buy his books!) offers a great summary here:


http://phenomena.nationalgeographic.com/2014/09/11/the-new-spinosaurus/


National Geographic, for its part, has funded a life-size, flesh model (that's ironically standing on two legs) and a "swimming" skeletal model. There's clearly a lot of money here, but I think it's based on some questionable conclusions. This is how science works, of course, and disagreement will lead to more work which will lead to clarification later on. It's exciting for ME to see all this discussion happening in real-time following the actual paper's publication. BTW, the paper is NOT open-access, but the supplementary materials are:


http://www.sciencemag.org/content/early/2014/09/10/science.1258750/suppl/DC1


SCIENCE!

324
TalkBack / Mega Man X3 (Wii U) VC Review
« on: September 12, 2014, 06:47:59 PM »

The last good Mega Man X game.

http://www.nintendoworldreport.com/reviewmini/38502/mega-man-x3-wii-u-vc-review

Mega Man X3 is notoriously difficult to track down—it was such a late-era SNES game that it faced a small print run, though there are Saturn and PSX ports featuring animated cutscenes! North American games finally got a second chance to play the game in the Mega Man X Collection, which came out for GameCube and PS2 back in 2006. Oddly, MMX3 was never released on the Wii Virtual Console, but it was recently released on the Wii U VC, where I snatched it up.

MMX3 continues the trends set by MMX2. Ride Armors are more important to finding secrets, but you must unfortunately find the four different Ride Armors! This, along with all the Heart Tanks, Subtanks, Dr. Light Capsules, and new Enhancement Capsules means that MMX3 feels more like a level-based Metroid game in the amount of backtracking you end up doing. I found this tedious and unbecoming of the MMX brand, but you might enjoy it more. The X Hunters from MMX2 have been replaced by…new X Hunters in this game, including Bobba Fett cosplayer Vile from MMX1. The MMX series does in three games what it took the NES Mega Man series four games to do: introduce a puppet villain. This time it’s Dr. Doppler, but everyone knows who he works for.

Zero is actually playable for the first time, but in a half-assed way: he can’t fight bosses or X Hunters, his attacks are weak compared to X’s upgraded X-Buster, and if he dies once, that’s the end of it (you even get a different ending). I got my fill after using Zero for about five minutes before switching back to X for the rest of the game. I should also note that MMX3 is considerably more difficult than its predecessors, although it’s surprisingly easy to get Mavericks into a weak point-exploiting animation loop. Let’s put it this way: there are lots of opportunities to use Save States in MMX3.

MMX3 is a good, but not the best, MMX game (that’s still the original). The soundtrack is particularly weak, the level design is uninspired, and it doesn’t differentiate itself from MMX2 aside from the piled-on collect-a-thon. But at some level, it’s still MMX, and that’s good enough for me.


325
Movies & TV / Re: Rate the last movie you've seen
« on: September 03, 2014, 09:32:23 PM »
I didn't get Under the Skin. I understood what it was supposed to be...but yeah. After the initial alien-ness of her character wore off, I was fighting to stay engaged.

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