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Messages - Halbred

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2926
Nintendo Gaming / Re: Chronos Twins DX (WiiWare)
« on: January 13, 2010, 07:10:08 PM »
Hmmm...definately sounds interesting. I have 1000 Wii Points to burn, so it's either this or Majora's Mask. See, I have Majora on my N64, but it's virtually unplayable because it shows up so dark on my TV.

2927
Movies & TV / Re: Rate the last movie you've seen
« on: January 13, 2010, 03:43:59 PM »
Yeah, I loved the new Incredible Hulk, minus horse woman.

Something Something Something Dark Side

Ehhhhh hard to say whether I liked it as much as Blue Harvest. There seemed to be more tangential stuff and less attention paid to the original material. Funny overall, but there are a few too many long jokes.

2928
TalkBack / Re: Metroid Prime Trilogy No Longer Being Distributed
« on: January 13, 2010, 02:07:39 AM »
Heh. I did too, and I still picked up the Trilogy.

2929
TalkBack / Re: Pokéwalker Accessory Untethers Pokémon from the DS
« on: January 12, 2010, 08:15:25 PM »
Wow. Halfway tempted now.

2930
Movies & TV / Re: Rate the last TV show you've seen
« on: January 12, 2010, 04:06:56 AM »
Is it just me, or is that Malcolm in the Middle kid EXACTLY the same age he was like eight years ago on "Malcolm in the Middle?" It's freaking creepy is what it is.

2931
Podcast Discussion / Re: Radio Free Nintendo: Episode 178
« on: January 12, 2010, 04:04:06 AM »
I'm fairly certain we won't see any new Wii at E3 or this year. I think Nintendo has to give the DS Phat/Lite/i/XL a chance to settle, too. They can't be thinking new handheld for awhile. The DS has seen almost as many iterations as the Game Boy.

Game Boy (GB), GB Pocket, GB Color, GB Micro, GBA, GBA-SP
DS Phat, DS Lite, DSi, DSi-XL

I think Nintendo's shown a certain level of unsuredness about the DS because they don't know who the market is.

2932
Podcast Discussion / Re: Radio Trivia: Podcast Edition - Episode 65
« on: January 12, 2010, 04:00:46 AM »
I've always been curious about Kirby Air Ride. The music sounds pretty epic.

Use the spoiler tags, man!

2933
Movies & TV / Re: Rate the last TV show you've seen
« on: January 11, 2010, 02:35:40 PM »
I've been watching it Dasmos, and I love it. Very funny show, with a great cast and a goofy sense of humor. Also, Sofia Vergara is haaaaaawt.

2934
Movies & TV / Re: Rate the last movie you've seen
« on: January 11, 2010, 02:07:54 AM »
Kat Dennings. Hot as hell.

2935
I still haven't recieved any green tokens from anybody!

2936
TalkBack / Re: REVIEWS: Castlevania the Adventure ReBirth
« on: January 10, 2010, 11:41:37 PM »
Only when you throw the turd away, then toss in some homages to that turd in a game that's designed basically like the best game in that series, yes.

2937
TalkBack / REVIEWS: Castlevania the Adventure ReBirth
« on: January 10, 2010, 08:27:31 AM »
A blissful return to the days of yore.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=20750

 Castlevania: The Adventure was a Game Boy launch title back in 1989. It was one of the first games I ever owned, and it took me a year to beat. These days it is generally hated by most Castlevania fans, and that's an attitude I can sympathize with. The game features unbelievable slowdown, a lot of cheap deaths, and an entire level featuring the combination of forced scrolling and obnoxiously unforgiving jumping sequences. With these facts in mind, you can see why I’d question Konami’s desire to remake the game as a ReBirth title, a series that already includes Gradius ReBirth and Contra ReBirth. Howeer, after playing the hell out of it for a few days, I can safely say it’s one of my favorite Castlevania games.    


The game's title is extremely misleading. Adventure ReBirth resembles Rondo of Blood more so than Adventure, both in terms of level progression (there are  alternate paths to the boss, and key sub-weapons unlock doors) and play control (control is looser, with less precision required). You’ll also find breakable walls and mini-bosses. This is an old-school Castlevania title, so there is no Metroidvania exploration here. The action is broken up into six levels with the final one  consisting of your final confrontation.    


ReBirth is relatively easy compared to other old-school Castlevania games, although things start getting hairy around the latter half of the fourth level. Thankfully, you can set the number of lives and difficulty before starting the game, and you have unlimited continues. Despite all of this, you cannot save your game. This isn’t much of a problem considering that Castlevania ReBirth clocks in at barely over an hour long, but you'll definitely have to set aside some time to play through it. The inability to save isn’t as punitive as in, say, Bubble Bobble Plus, but it's a throwback game mechanic that hard to appreciate in this day and age. The overall difficulty is probably on par with Super Castlevania IV, though ReBirth obviously isn’t as long as the SNES classic.    


The game itself is a colorful mishmash of previous Castlevania titles, with only a few references to its namesake. It looks like a Super Nintendo-era game with a brighter color palette. Some frustrating series trademarks remain intact, such as accidentally jumping through staircases, ill-placed enemies in precarious platforming situations, and knock-back. These throwbacks are all painfully omnipresent in the clock tower level (a series tradition!), but fans of the series will begrudgingly accept them and power through. Some of the bosses are a little cheap in their attack patterns, especially Dracula’s final form. Once you beat the game, you’ll unlock Classic mode, which makes the jumping stricter and  the game harder overall. Otherwise, replayability comes from finding all of the alternate paths, netting a higher score, and dying less. Were you expecting a New Game Plus option? Remember, this ain’t Symphony of the Night!    


I would be remiss in failing to mention the excellent soundtrack. In a series known for its musical scores, this entry trends high, remixing classic tracks in new and enthralling ways to produce memorable music that holds your attention throughout.    


Definitely one of the best WiiWare titles yet, Castlevania: The Adventure ReBirth is well worth your time and money. Even those who don’t particularly like older Castlevania games (like our own TYP) will find this particular game much more approachable than others of its ilk. Konami’s got a real good thing going, and let’s hope they keep this Rebirth series alive.

Pros:
       

  • A nearly perfect old-school Castlevania experience
  •  
  • Looser controls and shorter playtime means it's more accessible
  •  
  • Beautiful graphics and wonderful sound
  •  
  • Fantastic level design


  •        Cons:
           
  • Some bosses have cheap attack patterns
  •  
  • Inability to save your progress in any way
  •  


  •                Graphics: 10.0
           Castlevania: The Adventure Rebirth is the best-looking old-school Castlevania game ever made, even managing to outclass the newer handheld games. This is how all Castlevania games should look—colorful, vibrant, and full of detail.

                   Sound:  9.0
           The music that accompanies the inevitable battle with Dracula is disappointing (they really needed to use “Simon’s Theme” from Super Castlevania IV here to deliver sheer epicness). Otherwise, I can’t complain one iota about the musical score.

                   Control:  9.0
           ReBirth supports all possible controller options, but the best (and most fitting) is holding the Wii Remote NES style (for those of you who prefer the Classic Controller’s larger D-pad, there’s certainly no shame in using that instead). The play control leaves nothing to be desired and plays looser than Rondo of Blood, which is great.

                          Gameplay:  9.0
           The game itself is a little short, but it's a great ride from start to finish. Just finding all the alternate paths is a game in itself!

     


           Lastability:  6.0
           You have to be the kind of player who likes a challenge to keep going back. There are no meaningful unlockables (no concept art? Come on!), which provides little motivation to return. IReBirth is also a very short game.

     


           Final:  9.0
           The best old-school Castlevania ever? It’s very possible.      


    2938
    General Gaming / Re: E3 2010: Who's Going
    « on: January 09, 2010, 11:42:58 PM »
    Probably not me. Financial difficulties (read: jobless) may prove fatal to my chances.

    2939
    TalkBack / REVIEWS: Kamen Rider Dragon Knight
    « on: January 09, 2010, 03:10:56 PM »
    Get your 3D fighting fill with this impressive DS game.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=20748

     Kamen Rider: Dragon Knight is like Power Rangers meets Yu-Gi-Oh, complete with using cards to summon Zords. The main rider summons a Red Dragon, a toy I once owned back when Power Rangers were cool (shut up!). I found myself quite engaged in the game itself, and if you want a graphically impressive DS fighter with lots of content, Kamen Rider may surprise you.    


    This is basically a 3D fighter with simplistic controls. X and Y are your attack buttons, B is jump, and A is special attack. You can cycle through your special attacks with the L and R buttons, and when your power gauge has filled (either naturally or by holding down L + R), you can unleash a stat boost, new weapon, or summon. This sounds incredibly simple, and it is, but there are little touches that keep things fresh. For one, you will often be holed up in a room with three other guys, and they will attack from all sides. You can tap them to change your target (which is awkward), or you can just press down and X to perform a breakdance-style kick move, knocking down everyone around you. You can also double tap in any direction to dodge in that direction, which is very useful for avoiding powerful attacks from the front and taking advantage of any lag that follows the attack.    


    Kamen Rider is broken into variations on this theme: mission mode, one-on-one, and what appears to be a survival run. Nothing is explained, so you’ll have to figure a lot out on your own. The instruction manual, gives you the button layout and bids you good night. Thankfully, Kamen Rider is easy to learn. You’ll unlock the majority of new content in mission mode, where you select a fighter and then start pummeling fools. Experience, new specials, and additional characters are unlocked here.    


    While most mission goals are as simple as “kill everybody before the timer runs out,” you’ll start getting more complex goals in no time, such as defeating your opponent with a summon or other special attack. Mission mode sort of resembles the same mode in the Soulcalibur series, but without the dumb story. In fact, Kamen Rider seems to lack any sort of plot, which is probably a positive.    


    The game looks incredible; better than most N64 fighters, in fact. The character models are large and impressively detailed, and are animated smoothly. Despite having four or five characters onscreen at once, I never experienced slowdown. Backgrounds are static images, but they rotate to give the illusion of depth. Happily, both the Kamen Riders and their enemies are quite different.  Although a few pallette swaps are present, for the most part they are quite distinct (you will end up fighting way too many “Red Minions,” though). The sound, however, is noticeably obnoxious. The same faux-metal tune plays throughout most of the game, and your character’s phrases are terrible. One guy, who doesn’t even have a sword, says “I’ll cut you!” all the time. Sure, you can use a special attack to give him a sword, but it's still a cringeworthy oversight.    


    The game is surprisingly goal-oriented, doling out new special attacks and characters at a steady clip.  You can play through the mission mode with every character, although no differences are apparent in the layout—you do this for the special unlockables. What’s really unfortunate is that Kamen Rider features no multiplayer of any kind, whether local or online. You’d think that the appeal of mixing and matching special attacks to fit your own play style would be a natural fit for multiplayer, but unfortunately that isn't the case.    


    Kamen Rider is an excellent solo fighter.  While it lacks a multiplayer component, it's technically impressive and full of content.  It’s definitely worth checking out.

    Pros:
           

  • Graphically mind-blowing
  •  
  • Lots of special attacks to customize, once you start unlocking them
  •  
  • Tons of content


  •        Cons:
           
  • Noticeable lack of multiplayer
  •  
  • Game modes don't differ significantly
  •  
  • "I'll cut you!"


  •                Graphics:  9.0
           Kamen Rider looks insanely good on the DS.

                   Sound:  5.0
           Not nearly up to par. The music is repetitious and the voicework is hilariously bad.

                   Control:  8.0
           Switching targets is awkward (just drop-kick ‘em instead), and I would have liked to see actual special attacks with button combinations. But for what it is, it’s hard to complain.

                          Gameplay:  6.0
           Kamen Rider is great, but it only takes you so far before it starts to get tedious. Boss battles are challenging, though. It really needed multiplayer to give it legs, but unfortunately there is none.

     


           Lastability:  6.0
           How long this game will last entirely depends on how much you want to unlock, or how many fights you are willing to put up with.

     


           Final:  7.0
           The repetitious solo modes and complete lack of multiplayer hurt what is otherwise a fun and great-looking game. If you’re in the mood for a 3D fighter on the DS, Kamen Rider may be the ticket.      


    2940
    Reader Reviews / Re: Rate The Last Game You Played
    « on: January 07, 2010, 11:06:46 PM »
    Eternal Darkness: 8/10
    Love it. LOVE IT. Combat is a little middling (anytime you face a Horror, it's not great), but the story is fantastic. The game is begging for a proper Wii remake.

    Wario Land: Shake It (9/10)
    Going back through, getting all the secret maps. God, this is an incredible piece of software.

    2941
    TalkBack / Shantae Meets the Mario Bros.
    « on: January 07, 2010, 10:10:35 PM »
    http://www.nintendoworldreport.com/blogArt.cfm?artid=20733

      I don't know if any of you readers have heard of Pixelblocks, but they're pretty awesome. Imagine 1x1 Lego blocks that can slide against each other OR stack. They're awesome not just because you can make 3D versions of your favorite video game characters (NES and GBC), but also because these figures will be to scale. I've already whipped up a bunch of pixelblock characters, including several Mega Man bosses, Super Mario characters, and NES-era Samus. I'm currently on a Shantae kick, so I thought I'd sculpt everyone's favorite half-genie heroine.    


    What would happen if Shantae met the Mario Brothers?    


    Shantae meets the Mario Bros.    


    "Hello, boys!"  (Lady GaGa's "Just Dance" comes on)    


    Shantae dancing    


    "Holy a-moley! Princess Peach never a-danced like this!"    


    Dancin' at the CPU    


    And now Shantae is back at the computer.    


    So, in summary, Pixelblocks are awesome and you should check them out. Second, Shantae is awesome, and I can't wait for the DSi sequel. You can see more of my Pixelblock creations on my Facebook page.


    2942
    Agreed. It doesn't help that Darkside wasn't as good as Umbrella Chronicles. And yes, there certainly is an over-saturation of light-gun games. I own eighteen Wii games, and five of them are light-gun shooters. That doesn't necessarily mean I'm a huge light-gun fan, there's just an overabundance of them on the system.

    2943
    TalkBack / Re: Iwata Discusses the Next Nintendo Portable and Zelda
    « on: January 06, 2010, 06:40:37 PM »
    MP sounds too much like Metroid Prime. Let's use M+ for what I think you're talking about.

    2944
    Movies & TV / Re: Rate the last TV show you've seen
    « on: January 06, 2010, 06:37:18 PM »
    Better Off Ted

    You all need to watch this show. It is HILARIOUS, nerdy, and corporate-based.

    2945
    Podcast Discussion / Re: Radio Free Nintendo: Episode 177
    « on: January 06, 2010, 01:25:29 PM »
    I'm with TYP. I was surprised at how much Jonny seemed to not genuinely enjoy the game. Like Lindy said, he "put in his time."

    2946
    TalkBack / REVIEWS: Academy of Champions: Soccer
    « on: January 05, 2010, 01:17:36 PM »
    Even seeing my beloved Jade again isn't really worth the trouble.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=20718

     Our own Neal Ronaghan was incredibly psyched about Ubisoft's Academy of Champions at E3 2009, but was crushed and heartbroken when the game released. So disappointed was our hero that he relegated the review copy to yours truly, lamenting that he was too crestfallen to review it with an open mind. After playing it on and off for the last few weeks, I can safely say that Academy of Champions is not horrible, but it's not that great, either.    


    While it's tempting to immediately think of Academy as Harry Potter with soccer, that's an overly simplistic comparison. There's actually not much Hogwarts to be found here. Instead, it's more like a Tiger Woods game. Because the game takes place at a soccer school, you'll spend an inordinate amount of time talking with your fellow students (literally reading scrolling text) and, bizarrely, taking tests (what does the A button do?). You will also buy useless inside information from the "Shady Kid" and accessorize your players with stat-boosting equipment. What this amounts to is an incredible amount of menu navigation.    


    Luckily, when you're not listening to irritating Simlish-esque sounds while you read text, you're usually playing experience-boosting minigames. These are usually simple exercises like goal-kicking or tackling. Despite the controls, the mini-games are usually pretty fun. They teach you the finer points of the game and your skills on game days improve based on the experience you get during the mini-games, which. often involve Rabbids. The tackling one is especially fun because you can take out your frustration toward Ubisoft's Rabbid over-saturation on the critters themselves — cathartic!    


    Sometimes you'll get to actually play soccer. The field takes place on a rotating globe, similarly to Animal Crossing games. Why the developers would choose this perspective over a more traditional Sega Soccer Slam or Mario Super Strikers horizontal perspective is beyond me, but as it stands, you'll be frustrated by unseen opponents stealing the ball out of nowhere and kicking the ball to teammates you can't really see. The perspective is the single most annoying thing during games. Almost as annoying is the single energy bar that's used for all strategic moves on the field. This bar is depleted when you run, dodge, and use special moves. Since it's all dictated by one bar, you'll rarely use special moves because running and dodging are integral to controlling the ball.    


    Actually maneuvering the ball downfield is an activity fraught with danger from unseen opponents (and you can't pass back, only forward), but when you actually do get the goal in sight, aiming your shot is surprisingly tough. Ideally, this is where the pointer would come in, but no. Instead, you aim with the analog stick—the same analog stick you're using to move your character toward the goal – which is not ideal. You can charge up a shot by holding down the B button, but during the brief period of charge-up, you'll often have the ball stolen from you. Special moves are actually pretty cool, but aren't very practical. For example, one dude turns into a whirlwind and spends about five seconds knocking dudes over. Sadly, the ball doesn't go anywhere, so while flashy, the whirlwind doesn't help move the ball downfield or into the goal.    


    Thankfully, your opponents are often complete morons who can't make a successful goal to save their lives unless you sit back and let it happen. Because games don't last very long (five minutes is common), it's easy to score a single goal and spend the rest of the game playing keep-away, then come out the winner. Sometimes you'll be treated to an appearance by an Ubisoft all-star, such as the Prince of Persia or Altair, and if you force yourself to play long enough, you'll unlock them for your team.    


    The graphics aren't poor – in fact, they look quite good.  They're vibrant and colorful, with good animation and particle effects. However, the characters are hyper-stylized in a manner that looks vaguely creepy. The only character models that look believable are the Ubisoft all-stars because we're all familiar with them. The music is upbeat, and the sound effects are convincing, but what's with the bizarre Simish-like jibber-jabber that the people are speaking?    


    Academy of Champions is heavy on Wii accessorizing, but light on delivery. It supports the Wii MotionPlus as a way to deliver high or low shots (tilt the Remote up or down) and the Balance Board to perform a mini-game that's reminiscent of the soccer ball dodging balance game in Wii Fit. For all intents and purposes, though, the game is perfectly functional with a normal Wii Remote and Nunchuck.    


    So while I don't hate Academy of Champions to the extent that our man Neal did, I sure don't like it. Overly simplistic and surprisingly light on soccer itself, the game never manages to capture my attention or motivate me to keep playing. There are better soccer games out there, including that old GameCube favorite, Sega Soccer Slam.

    Pros:
           

  • Lots of peripheral support
  •  
  • Looks good from a technical perspective
  •  
  • Lengthy game


  •        Cons:
           
  • Peripheral support not well-implemented
  •  
  • Heavily stylized characters make me wince
  •  
  • Too much menu navigation, not enough soccer
  •  
  • The simplistic controls hurt the soccer itself


  •                Graphics:  8.0
           They look great, with good animations and a colorful presentation. The soccer fields and backgrounds remind me of Yoshi's Island for some reason. However, the hyper-stylized character designs run the gamut from bland to atrocious—the only characters that look normal are the Ubisoft all-stars.

                   Sound:  6.0
           Since you spend so much time navigating menus in the school, you'll often be hearing the same background music. The music on the soccer field is different, but forgettable. Characters speak in jibber-jabber that's reminiscent of Banjo-Kazooie or The Sims.

                   Control:  5.0
           It's far too simple. I can list about a dozen ways they could improve the way the game plays on the field. Otherwise, you're scrolling through choices with the pointer and the A button, which is functional, but pretty boring.

                          Gameplay:  6.0
           The mini-games are fun, but the soccer games are not as much fun. I am very turned off by the single power bar that controls all of your nonessential actions. The perspective is also botched — it really should be a horizontal, isometric view.

     


           Lastability:  8.0
           The game is fairly lengthy, involving four terms of 30 days each. Rewards do come pretty regularly, mostly in the form of new special attacks, stat upgrades, or accessories. However, the game itself is dull and at times frustrating, so you may tire of it before the trophy cup is awarded.

     


           Final:  6.0
           Academy of Champions fails to rise above most of gaming's soccer benchmarks, and so does not justify its existence. There are better, cheaper, often older soccer games out there.      


    2947
    TalkBack / Re: Tatsunoko vs. Capcom Announcement Imminent?
    « on: January 05, 2010, 09:11:12 PM »
    SUPER excited about this game.

    2948
    Movies & TV / Re: Rate the last movie you've seen
    « on: January 05, 2010, 09:07:59 PM »
    That's too funny, BlacknMild. "Unobtanium" sounds like something you collect in Ratchet & Clank (Raritanium).

    2949
    Movies & TV / Re: Rate the last TV show you've seen
    « on: January 05, 2010, 05:11:53 PM »
    Finished Season 3 of Bones a long time ago (Zach did it? Com'on.), and have started Season 4. Love this show. Love it SO MUCH.

    2950
    Movies & TV / Re: Rate the last movie you've seen
    « on: January 02, 2010, 09:21:50 PM »
    Yeah, I totally read those spoilers because I've heard such on-the-fence opinions about the movie. I'm not really sure I want to see it now.

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