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Messages - Halbred

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1176
Podcast Discussion / Re: Episode 59: Rainy Days
« on: July 03, 2011, 03:53:50 AM »
I usually buy new because the "newer" games I want that are "used" at CERTAIN used-game stores are a mere $5 cheaper than a new copy.

1177
Movies & TV / Re: Rate the last movie you've seen
« on: July 02, 2011, 11:51:05 PM »
Super 8. See this movie.

1178
Nintendo Gaming / Re: The Official 3DS System Friend Code Thread
« on: July 02, 2011, 11:48:13 PM »
Is there a way to delete the people who haven't (and may never) add me? I'm sick of scrolling through ghostly images--they just take up space.

1179
Podcast Discussion / Episode 59: Rainy Days
« on: July 02, 2011, 02:00:57 PM »

Operation Rainfall keeps falling on our heads, but we still got you this episode of NWR Newscast.

http://www.nintendoworldreport.com/newscast/27060

Did you hear the one about the giant corporation who refused to give their customer the product they desired? We did! On this episode of Newscast, Andy, Neal, Zach and special guest Mike Sklens talk about Operation Rainfall, what it means for Nintendo, and what it means for us.  

Also, what's the deal with Resident Evil: Mercenaries?  Is it awesome? Neal has the scoop, and what he has to say might surprise you... unless you already read his review.

Don't forget to email us at newscast@nintendoworldreport.com!


1180
TalkBack / TMNT 2: The Arcade Game
« on: June 29, 2011, 03:47:24 PM »

Graphically inferior, yet ultimately better than, the arcade game.

http://www.nintendoworldreport.com/extralife/27012

Hindsight being 20/20, it’s difficult to understand how the original NES TMNT game received a sequel at all - wait, no it’s not - the game was a massive commercial success. Well, thank Cthulhu that Ultra Games completely changed up the formula for the follow-up, taking inspiration from the concurrent four-player arcade cabinet that was massively popular at the time. It was simply called Teenage Mutant Ninja Turtles, a sidescrolling beat ‘em up in the spirit of X-Men and Streets of Rage. The critical difference is that it starred everybody’s favorite terrapin heroes, who were at the height of their popularity at the time.

The NES version necessarily toned down the graphical fidelity and special effects. Everything looks completely different but is still clearly inspired by the arcade game. The Turtles especially look significantly different, as do most of the bosses. Happily, the music is largely on-par with the arcade version. Another disappointing, but unavoidable, downgrade was the disappearance of four-player co-op, replaced instead by two-player co-op, which was still incredibly fun and, I would assert, the only way to play the game. Despite its technical downgrades, TMNT 2 is still one of the best co-op experiences on the NES.

This fight isn't going well. The robot samurai is winning! Nooooooooo!

While the NES version may not look as pretty as its arcade counterpart, it does feature some awesome exclusive content that enhances and lengthens the game considerably. The NES game has two original levels that are absent from the arcade version that end with two new bosses. In the first original level, the turtles trek through a snow-covered Central Park that has been under assault by Shredder’s weather machine (seen in the 1980’s cartoon) and at the end of the stage, they battle a silly-looking wolf boss, Tora, who wears a leather jacket. The second level takes place in a Japanese-inspired building where the Turtles end up fighting a robotic (and very difficult) Shogun.

Sadly, this is actually true. Krang just kind of floats away and you're all like "Seriously? I can step on him. HE'S A BRAIN!"

Many other stages were changed or extended as well. Notably, in the arcade version at the end of the third level, you battle Bebop and Rocksteady. In the NES game, the third level is lengthened considerably and the Turtles face Baxter Stockman instead.

The NES game also features one of the cooler Shredder fights in the series: he duplicates himself, and the only way to tell which one is the real Shredder is to knock one of their helmets off - that one is the fake Shredder, so go after the helmeted one! After a while, his helmet will be knocked off, too, and he’ll be unable to clone himself anymore. It’s a great fight that’s pretty tense (he has a one-hit-kill ray) and you feel great when you beat him. Of course, the best way to beat him - and every other enemy in the game - is to spam the jump-kick attack. My brother and I eventually got the timing exactly right so we were almost never hit by enemies: jump forward, kick, jump away, kick back toward, repeat ad nauseum. It was very effective.

Like many Konami-developed games, the bosses started flashing different colors when close to death. Handy!

It’s probably not too difficult to track down a copy of the NES cart, but the arcade original is on XBLA for pretty cheap and it does have four-player co-op. Me? I’d try and get both... and a working NES. The game is available on a wealth of systems: PC DOS, the Amiga, the freaking Commodore 64, and the Amstrad. So you've got options!


1181
TalkBack / Re: Zelda Ocarina Edition Unboxing
« on: June 29, 2011, 02:11:25 PM »
Is Boa Hancock back there somewhere?

1182
Podcast Discussion / Episode 58: A Secret to Everybody
« on: June 25, 2011, 11:03:51 AM »

Link has awakened, the ocarina has been found, and we are Newscasting.

http://www.nintendoworldreport.com/newscast/26950

Have you heard about all of the Zelda? It's everywhere! This week marks the release of Ocarina of Time 3D, and all four of us (minus Nathan, plus J.P.) have gotten our mitts all over it. On top of that, last week saw the Virtual Console release of Link's Awakening on the 3DS. It's a Triforce party, and everyone's invited.

It's another short one for us this week as we work through scheduling difficulties.  Thanks for being patient.


1183
TalkBack / Shantae: Risky's Revenge Speed Run Contest!
« on: June 24, 2011, 01:27:21 AM »

Speed through this DSiWare title to earn an awesome prize!

http://www.nintendoworldreport.com/contest/26942

CONTEST NOW CLOSED. Please stay tuned for the winning entry and final prize!

It's well known that we here at NWR really, really love WayForward Technologies. I love the Shantae games, both the GBC original and the DSiWare sequel, and you should too. With gracious help from WayForward, NWR is proud to announce the Shantae: Risky's Revenge Speed Run contest! As you are probably aware, Risky's Revenge is best treated as a speed run game -- the faster you beat it, and the higher your item completion rate, the better the picture at the end of the credits -- just like the 2D Metroid games.

The rules are simple: Speed through Risky's Revenge with a 100% item completion rate (that's 34 items, kids, including the map) and take a photograph of the post-credits results screen. The deadline is July 10, 2011.

The winner -- he or she who has the fastest time with 100% -- will receive a prize that even I'm jealous of from WayForward Technologies. So get out there and practice, practice, practice! Can you beat MY best time of 1 hour, 46 minutes?


1184
TalkBack / Re: WayForward Hopes for Shantae VC Release
« on: June 22, 2011, 07:17:43 PM »
@Mop: The game is expensive because it's (1) damn good; and (2) had an incredibly low print run. Like, spectacularly low. It's more a supply & demand problem than a "this game is amazing" problem.

@gojira: You are dead to me. I agree it's not worth $100+, but it's certainly a great game.

1185
TalkBack / Re: WayForward Hopes for Shantae VC Release
« on: June 22, 2011, 03:02:57 PM »
I actually saw this on Facebook while we were recording Newscast last night, and brought it up on the air, so you'll hear about it. EXCITING.

1186
MM6 gets a lot of hate because it's so gimmicky. Capcom hadn't run out of ideas, it's just that they piled so many unusual ideas into their last NES Mega Man game. It's not a bad game by any means, it just doesn't feel anything like the other Mega Man games. But I certainly hope it hits the VC so that people can play them all with normal controls (unlike the reversed Collection controls).

I'd also like to bring up the point that I was a bit disappointed in the boobage in Dead or Alive: Dimensions. I expected a level of camp on par with DoA2: Hardcore, but I got something more akin to DoA4, which is positively conservative by comparison. Well, at least you can shake the 3DS and get some jiggle going in the photography mode.

The above statement is entirely true.

1187
TalkBack / Re: Metal Gear Solid: Snake Eater 3D Impressions
« on: June 20, 2011, 11:57:31 PM »
Just FYI, Jarvis, if you thought Portable Ops had bad controls, you should know that Peace Walker had somehow WORSE controls. So much worse that I stopped playing it and I'm just going to buy the HD collection.

1188
TalkBack / Re: Mega Virtual Console Recommendations '94-'95
« on: June 20, 2011, 11:55:58 PM »
I just beat DK '94 last night. SUCH a good game, such a breath of fresh air. Only a few levels are tricky, but the whole thing is so well put together that I didn't care if it was easy.

1189
Nintendo Gaming / Re: Club Nintendo OoT CD offer problem
« on: June 20, 2011, 11:54:51 PM »
God effing dammit. The CD offer didn't pop up for me, either. Now I have to call somebody tomorrow? WTF, Nintendo?

1190
Nintendo Gaming / Re: Club Nintendo OoT CD offer problem
« on: June 19, 2011, 07:29:30 PM »
Hopefully this will be resolved by Tuesday, when I get my copy of the game.

1191
Podcast Discussion / Re: Episode 57: Denouement
« on: June 19, 2011, 01:40:56 AM »
We did a fair bit of cross-platform talk, which I don't have a problem with. I don't think JasonMaivia does, either, he's just lamenting the lack of completely-Nintendo-focused podcasts out there. My recommendation? RFN, but even they talk about cross-platform stuff. Hell, stick with Newscast. LOL

1192
Movies & TV / Re: Rate the last movie you've seen
« on: June 19, 2011, 01:38:13 AM »
Halfway through The Scorpion King (I was always curious).

It's pretty terrible, but not in a "I can't watch this anymore" terrible, more like "I can't wait to see how much more terrible this terrible movie will get." Kelly Hu is totally miscast here. Actually, EVERYBODY is. I'm not sure what this movie's supposed to BE, and there's no plot. The Rock just goes around killing people in non-bloody ways. I do appreciate the near-total lack of CG, though. It's refreshing.

1193
Movies & TV / Re: Rate the last movie you've seen
« on: June 18, 2011, 11:38:32 PM »
I wanna know how bad it is.

1194
Podcast Discussion / Episode 57: Denouement
« on: June 18, 2011, 12:34:59 PM »

http://www.nintendoworldreport.com/newscast/26868

In the hectic post E3 race, Neal and Nathan are unavailable, and so J.P. is called upon to join us in giving our thoughts on he latest developments of all things Nintendo.

Afterwards, Zach gives his thoughts on Dead or Alive: Dimensions, and we begin to trail off in a million directions. Sound familiar? Tune in!


1195
TalkBack / Re: The Legend of Zelda: Ocarina of Time 3D Review
« on: June 17, 2011, 11:36:13 PM »
After watching that excellent video, I must say I'm shocked how much better the game looks. There can be no question that I'm buyin' this now.

1196
Movies & TV / Re: Rate the last movie you've seen
« on: June 17, 2011, 07:25:46 PM »
One reason Nightmare Before Christmas doesn't such: Tim Burton didn't direct it. He produced.

The Burton version of Alice in Wonderland is so gawdawful that I couldn't believe it was made. It does turn very LotR at the end for no good reason. If you want an interesting and unique take on Alice in Wonderland, the SyFy miniseries (now on DVD) "Alice" is at least a different take on the classic tale.

The wife and I watched the old Disney version before we saw the Jonny Depp one, and you're right, it's hard to watch now. It just seems like an hour and twenty minutes of filler, especially the scene in the forest with the bird-instruments. Everything just feels glossed-over. The one good thing about the film is Alice's voice actress, who is believable and provides a good character. I don't like much else about it, though.

1197
TalkBack / Teenage Mutant Ninja Turtles 3: Radical Rescue
« on: June 16, 2011, 11:49:54 PM »

Believe it or not, this is Metroidvania's version of Lucy!

http://www.nintendoworldreport.com/extralife/26848

The year is 1993, a full year before Nintendo would release Super Metroid on the SNES and four years before Konami would release Castlevania: Symphony of the Night on the PSOne. In those games, players take control of a single character in a large world and gain abilities necessary to access different parts of that world. While there are distinct sections within each world, there are no individual levels, and both games feature shortcuts between various parts of the world.

In Radical Rescue, a Game Boy game, you explore one giant, interconnected world and find (or rescue) the other turtles. Each turtle has a specific ability necessary to access other parts of the world. You start out with Michaelangelo, who can hover with his nunchuks (of course). Eventually you find Raphael, who can tuck into his shell and scoot around small spaces. Leonardo can drill through certain blocks, and Donatello can stick to vertical surfaces. They otherwise play exactly the same, and aside from their individual weapons, look exactly the same. But that’s okay, because the game is packed with content. You can even find Heart Containers, although if your HP isn’t full when you find them, they just refill your HP instead of giving your more HP, which is kind of a drag (though it adds some strategy).

Turtles in trees? That's unpossible!

The in-game map is grid-based, confusing, and pretty worthless. It marks important locations but doesn’t tell you how to get there, so I learned (as a lad) through trial and error. Some of the enemies were pretty cool, but the boss characters were all D-list TMNT villains—Scratch, Dirtbag, Scale Tail, a random Triceraton, and of course Shredder at the end. The game isn’t terribly long once you figure out how to get through it, and there are some areas toward the end that seem to repeat (making navigation confusing) but otherwise this is a great game that every Metroidvania fan should seek out immediately.

Do you recognize Scratch, here? He was in one issue of the comics specifically so they could sell his toy. He sucked.

The game’s design was obviously inspired by the first two Metroid games, but its design is more compact and it’s easier to navigate. If Super Metroid and Symphony of the Night are end-points on the evolution of this genre (say, Homo sapiens and Homo neanderthalensis), then the original Metroid is something like Australopithecus afarensis, the sequel is Homo habilus, and Radical Rescue might be seen as something like Homo erectus. Want another paleontology-related analogy? I can do this all day. Let’s see, if Super Metroid is Tyrannosaurus, and Metroid is Dilong paradoxus


1198
TalkBack / Re: DSiWare Four Swords Confirmed to be GBA Version
« on: June 16, 2011, 12:55:14 AM »
Yeah...or is it only going to be local co-op? I don't have three friends with 3DS's. I don't have ONE friend with a 3DS!

1199
TalkBack / Re: Top 10 Game Boy Advance Games
« on: June 16, 2011, 12:16:23 AM »
You...I...WHAT? HOW?!?

1200
Movies & TV / Re: Rate the last movie you've seen
« on: June 15, 2011, 11:10:02 PM »
Is that sarcasm? If not, yes, both are excellent.

Sadly, Iron Man 2 is not nearly as good. It shouldn't be called "Iron Man 2" as much as "The Avengers Prequel."

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