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Topics - Gamebasher

Pages: [1] 2 3
1
I just thought I would ask you fine Nintendo-soldiers what the craziest thing you ever did was when being angry over a game?

Personally, I am hot-tempered when I cannot progress in a game, though only if I really try and try dozens of times without any succes, and where any walkthrough doesn´t make it better. I have been yelling, screaming, cursing, making strange faces overall displaying a completely distastefull behaviour because of games I began to hate while playing them.

But the craziest thing I ever did was to rip out the gaming disc from the console, curse it twice, and next sadistically breaking it so hard that I discovered bits and pieces of it lying under furnitures, and in corners of my apartment weeks later (Yeees! I GOT my revenge over the damn thing - muhahaha!). That was after trying to beat an impossible boss tens of times, and finally realizing the game had me totally cornered. I also once took a Nintendo 64 controller (while playing LoZ: Majoras Mask), and threw it up against the wall in utter frustration, several times, with nothing happening to it at all. It did break it eventually, but solid make as it was (Nintendo´s products are) it took a good while to my amazement.

Ah yes, the path to becoming an "educated gamer", as IGN once called it, is sometimes a long and hard one. Not all are as good at picking up games and completing them. But then again, games are also evolving all of the time. I for one, am glad that the new Metroid Prime 3 comes with a level select. They should include them in more games, so that non-hardcore gamers who aren´t super-sharp at playing demanding games stand a chance at actually seeing the end-credits these days. That way one can play the games on easy, and re-play them on hard, when feeling able to do so. In general, more consumer friendly that way I think.

2
I would love to know what any of the forum members thinks of the fact that one gameplay video at GameSpot.com shows that Master Chief, contrary to what everyone I spoke to, doesn´t die at all at the end of the game. He survives, with Cortana. I should like to add, that all of the people I spoke to had played the game through to the end on all of the difficulty settings, and they all got just one ending: the one where the UNNSC chief salutes the fallen soldiers and farewells Arbiter. However, in the video which I have just seen, which I will give you a direct link to below, a quite different scenario is "tagged on" to that ending after we see Arbiter flying away in their ship to their home. To me, this is a great relief, as I wanted Master Chief to survive (of course, after going through hell to save humankind). Here is the link (Click on "The complete ending to Halo 3" to the right at the bottom of the page you see next):

The REAL fate of Master Chief

Where did they get that ending from, if others who played on the highest difficulty setting didn´t see it?  

3
I just bought the limited edition Halo 3 XBOX360-console in military green color. I have been waiting years before buying the Microsoft console, but when Halo 3 became too much to miss out on I caved in, and went down to buy it. GAME told me that it is the same as the ELITE version yet with the smaller 20GB HD instead and the rumoured 65 Nanometer chip in it which makes it less noisy and developes less heat in use.

My question here is this: Is it indeed less noisy than the old XBOX360 console? Does it work better? Does it emit less heat? If you own the ELITE it should be the same fans in it.

I didn´t own any previous versions of the XBOX360 console, so I would like to ask if any of the forum members have any such prior experience for comparison between old and new?

Personally, I find it quite noisy in use. While I do understand the amount of processor heat the fans have to dispose of, they could have made them a little less noisy. I know of certain types of Whisper Quiet fans availalable from third parties, and which I could have put into the console instead. I am indeed considering to have a professional gameshop replace the existing cooling fans.

I could hear the cooling fan-noise during playing the first level of HALO 3, and just thought how annoying it was to have that background noise creeping into the soundscape (I use wireless headphones), during more quiet moments during playing in that level. I find it troublesome that the humming noise of fans can be heard when, say, playing Alone in the Dark, or Resident Evil 5. They aren´t out yet here, but I know they will have quiet passages where silence is going to be a must for the suspense effect. Anybody who agrees with me? How do you people tackle the background fan noise?

I thank you in advance for any reply you may be able to give me. Microsoft wont give out any details about this nomatter where I turn for information. So I have no other alternative but to ask people directly.  

4
General Gaming / Big question about Metroid Prime 3
« on: October 03, 2007, 07:40:29 AM »
I have for long been wondering if anybody in this forum could be so kind, and tell me if the latest Metroid game out for Wii is in any way as difficult as Metroid Prime 2 was? I had a huge problem playing to defeat the CHYKKA Boss in that game, and actually couldn´t do it, nomatter how many times I tried. I kept being knocked into the lava, and could simply not manage to find solid ground in time to save my energy meter simply because I couldn´t find them fast enough. I found it deplorable that Retro had not made the three little islands wider so they would be easier to see, find and jump over to during the quite tough fight against that monster. And that is why I gave up, after trying 30 times to do it. I kid you not. Since I had to give up defeating that boss, there was no more for me to do in that game. It was over. I couldn´t get any further into it. While I in no way lack any fighting spirit in games, I can only confess that I think that the videogame companies sometimes make things unnecessarily complicated thanks to level design issues. The original Metroid Prime game, which in my view was more manageable concerning Boss encounters, had much broader arenas to fight in, which I think is crucial with the legendary difficulty of the series taken into consideration. I completed that game, and now I am about to wonder if I should just give up playing the 3. game in the series in advance... or go for it?

Can any gamer in this forum tell me if Metroid Prime: Corruption is more like the original Metroid Prime, or more like the sequel (Echoes) in terms of difficulty? You can add the motion sensitive controls for good measure in your assesment if you like.

I will tell the great videogame God to bless any of you, who will kindly share your knowledge, and experience concerning that game with me. Thanks.

   

5
General Gaming / Question about XBOX360 ELITE
« on: August 12, 2007, 02:42:42 AM »
I want to ask if any of you currently own an XBOX360 ELITE, and if it has one or two cooling fans installed?

That is all I want to ask. I can´t get the answer from either EB Games or the internet! There has been this over heating issue with the existing XBOX360 and therefore I find it usefull if Microsoft added an extra fan to solve the problem. If thhey haven´t done that I will buy a pimped XBOX360 to get at the overheating problem which I believe has something to do with the Ring of Death issue.

6
I have this quite sizeable problem with playing the notes shown on the screen, each time I get to a howling stone. Simply put, I cannot hit the notes, as doing so with the analogue stick seems too hard (I have the GCN version). Each time I don´t hit one of the notes shown in the sequence, the whole music bar seems to change to other notes that are smaller, ackwardly placed, and even harder to hit.

For instance if I need to go from the top, and one step down, and one step up, and next move a short distance horisontally, I may hit the horisontal one obliquely and not get the entire bar-sequence home. I very often miss the horisontal next-to notes, and can just give it up, as the next renewed music bar that comes isn´t the same. Navigating the bar is too difficult with that stick. I tried some times 20 times, and even 30, and then I had enough and went some other place.

Can any of you tell me how you do it?

And I also wanted to ask if the special moves thus earned are available in some other way? I mean, fighting Gannondorf at the end of the game would require them - wouldn´t it? Does any of you have the button combinations I can use to just override the Howling game alltogether, and go straight to performing them?

7
I have this huge problem getting Link in the wolf-form to take the red soul showing inside the body of the poe when being knocked out temporarily. Nomatter what I do, jump-attack, multiple-enemy attack (pressing the B button to color the surroundings in a circle red) NOTHING can make Link get that goddamned soul! I always lock onto the Poe, and all that stupid wolf does in jump around the body of the poe, WITHOUT getting the Poe heart/soul! WHAT am I doing wrong? I have tried 8 times now, and I cannot get the soul, and after a few seconds the damn Poe starts dancing around me again like before taking many rounds before being knocked down again... only to start that all over again. THIS is driving me cracy, can anybody help please?    

8
Hi Nintendo soldiers!

I´m inclined to starting this new thread about the greatest moments I have experienced in the Legend of Zelda: Twilight Princess. Being originally a GameCube game, and myself playing it on GameCube, I found it most appropriate to place it HERE in the GameCube section of the Forums. I find the thread highly relevant to the Forum because I (and others I hope) would like to read what you people each thought was the best you saw, and experienced in this game. The previous TLP thread is too immense to be able to give me such a picture, and is clearly (from what I have so far seen of it) not as specific as a thread where each member posting tells of his or her personal favourite moments in that game. It´s more of a debate where anything about it is discussed or so it seems.

After waiting nearly a decade for the next (realistic) installment in the series about a young boy named Link, I couldn´t forget the moments I experienced in Legend of Zelda: Ocarina of Time almost 10 years before. It relates directly to TLP because Nintendo has done an outstanding job at making it as much like OOT, just as a majority of fans cried out for after the Windwaker game (which had me cry tears of lead for a year or so thanks to the cartoony graphics), but further stated that during development of the title decided to make TLP greater than that!

So looking back at the moments I have so far experienced in this phenomenal game I can personally vouch for the success to that end! Twilight Princess is so good in fact, that I should like to call it something akin to the designation it´s true predescessor got. Not Game of the Century, but simply:

The Game of the New Century!

I have only been playing this totally awesome game for some 23 hours, and already now I vividly recall standing on the top of a cliff in Kakariko Village watching the sun slowly setting, and the Moon simultaneously slowly coming up over a starry sky. On Death Mountain I got what I had been waiting for  all of these years, namely a great mountaineous landscape of rocks, geysers to explore before I entered the awesome Firetemple! Watching the sunrise hours later on Epona´s back was just as spectacular. Not to mention the vastness of Hyrule Field this time even bigger than last time. I have yet to experience swimming around in the new Lake Hylia like a true Zora in Zora Armour relishing the crystal clear blue waters of life, and soon the wonders of it´s depths.

Let´s all share our greatest moments in the new Hyrule so that one day when Nintendo peeks inside this Forum they will be able to know what each of us felt was so special to us playing through the Game of the New Century. And let´s hope it wont take them another decade to make the next installment in the series!

And, yes, I know there can be spoilers thus, but most of you seem to have played through the game already, with me being the only one who just got started. So I can live with that, having already sneakpeeked several pages ahead in the Official Players Guide. So don´t hang me, ok?

     

9
I am two days away from making the decision if to buy a Wii, and play Zelda TLP on that with that version (having originally decided to wait up on buying that machine until Metroid Prime 3 is released later this year), or, play it on my GameCube with that version of the same game.

The outcome of my decision depends on whether any of the Forum members here can help to unravel a mystery which Matt Cassamassina has seemingly created in his review of said game. Somewhere in the review of the Wii version of Zelda: TLP I recall that he stated that one cannot go into free-look mode in that version of the game for some reason, and which he found regrettable (they are comparing the two versions on Insider.com which is where I read it), but this is instead possible on the GameCube version of same.

The bottomline is that to me it is important that I am able to look-around in first person view, so I can see Hyrule in all its 360 degree majestic beauty, and survey the environment for strategic reasons too. So has any of you been NOT able to enter free-look mode on the Wii version of the game?  

10
I had this annoying problem with getting Mario to MOVE forward when in the bloated mode where he can float upwards after taking the power flower! No matter how many times I try, I simply cannot get him to move forward. I tried stroking the touch screen with the pen to get him to move float forwards but all he does is move up and up and a little forward...and then the timer runs out! So I couldn´t get the Power Star in Jolly Roger Bay sitting on that tall shelf above the water next to the three pillars. I tried grabbing that star by shooting over to the first of the three pillars, the one being closest to the shelf, but nomatter how many times I tried to get Mario to jump over to the shelf with his back turned to it, or hand-standing, he just ends up falling in the water anyway. It´s as if the distance between the top of that pillar, and the shelf edge, is too far to allow the jump.

In any event, I gave up trying to shoot over there, wanting to float over there instead, so can any of the forum members please tell me how I get Mario to move forward through the air, so I can get the damn Power Star in Jolly Roger Bay?

I thank you in advance!

11
Nintendo Gaming / Can the Wavebird wireless controller be used on Wii?
« on: December 21, 2006, 10:25:30 AM »
Just a quick question to you Wii experts:

Can I use the fabled wireless Wavebird controller made for GameCube on Wii?

I read somewhere that Nintendo had acknowledged that there was indeed space enough for the special plug to fit into the compartment on Wii where the GCN joypads go in.

Anybody in the know here on this Forum, would you please enlighten me?

Thanks!

12
Nintendo Gaming / Is the Wii remote really so unreliable in Zelda: TLP?
« on: December 10, 2006, 05:15:27 AM »
I just want to know something from those of you who currently have a Wii with Zelda: TLP in your home. And that is:

Is it really such a hassle to get Link to use his sword in combat situations, as I have read many places in the reviews of said game? I mean, I don´t want to buy Zelda: TLP on Wii IF the remote doesn´t respond PROPERLY when I am attacked by enemies! I also head that the same situation applies to when Link needs to defend with his shield. The worst thing I know in a game is when I am attacked, and being unable to get the controls to work like they should. Pretty much sounds like a porting problem.

Right now I am planning to completely drop buying the new Zelda game on Wii, get it for GameCube, and wait for Metroid Prime 3 and Mario instead and then buy it there.

Any of you who can convince me to do otherwise? Is the swordplay really so unreliable on Wii? Wouldn´t it feel better to just stick to playing Zelda on the platform it was originally created for, and expect a better experience with a Zelda game created from the ground up on Wii in a few years?

13
Nintendo Gaming / ordbogen.com
« on: December 10, 2006, 05:08:54 AM »
Has any of you ever tried playing Metroid Prime 3 in any gameskiosk at any games exhibition anywhere? Just asking because it seems that RETRO may have a better gamescontrol for that game, than Nintendo has managed to get for Zelda: TLP!

14
General Gaming / Why isn´t anybody discussing Banjo-Kazooie 3?
« on: November 27, 2006, 06:03:57 AM »
I just checked the last 100 topics in this Forum, and nowhere did I see any members discussing the new Banjo-Kazooie 3 game coming for XBOX360! Apparently, and without my knowledge, this game was announced several months ago. Hasn´t anybody noticed?

There is a really cool video, showing for the first time what Banjo and Kazooie looks like at a much higher resolution, and with thus a lot more detail on the characters. Truly, this is going to be awesome when it comes out! Way to go Rare/Microsoft!

The preview with accompanying video´s is found

HERE

15
General Gaming / Are these genuine Halo 3 screenshots?
« on: April 14, 2006, 07:02:36 AM »
IGN suddenly posted these screenshots of "Halo 3", and since some of them show scenarios that I do not recall having ever seen in the first two HALO games, I think this could be the real thing.

HALO 3 screenshots finally?

Can anybody on this Forum confirm if they are authentic? Another april fools perhaps??

 

16
General Gaming / Powerstone for PSP
« on: February 23, 2006, 08:51:02 AM »
This is great news!

Ever tried the games Powerstone 1 and 2 from Capcom for the Dreamcast?

The best fighter I have ever played, packed with the best free-roaming action ever to grace a console, and now it´s coming back!

Frenzied battles against NPC´s for hours on end, and you can even play it with other PSP owners! Coming to a place near you this Fall!! Powerstone G-E-T!! Yiiiii-haaaa!!

Powerstone right here!

17
Nintendo Gaming / Feature on Revolution-Europe.com: try the Revolution!
« on: October 05, 2005, 01:23:22 PM »
I just read an outstanding Feature on Revolution-Europe.com, which I feel I have to share with you right away. When I read it, I felt so good that "good" is an inadequate term for expressing my feelings!

Read it - and believe! that Nintendo has the upper hand in the next console war!

Try Revolution!  

18
NWR Feedback / Problems changing my email adress in the Profile section
« on: September 13, 2005, 08:25:36 AM »
I would be gratefull if somebody in this section of the PGC Forums can help me to change my existing registered emailadress as it is shown in my profile. Each time I attempt to change it, I get the message "a user already exists with that emailadress". Yet, that is impossible! I am the only one who has that emailadress, so how do I get around that problem and change the emailadress there now (nolonger in use) over to the one I want instead?

Any help is much appreciated!

19
Seems like my request was heard somewhere, or other people have requested the same, because now it suddenly seems like we MIGHT see RE5 on Revolution.

RE5 for Rev afterall?

They really should give Nintendo that game, the new controller, if it will be what I think it will, should ROCK with that type of game.  

20
Kikizo.com has the nicest news story which I just saw today. Capcom will change the gameplay in RE5, so it becomes more lively and organic, like the gameplay found in Halflife 2. In other words, they want to eliminate the annoying sameness found in the way games progress these days, and which simply has to be changed if games are to evolve.

So, I congratulate that decision Capcom! I then hope you will allow that game to come out on Nintendo Revolution as well, and take advantage of the new, still secret, controller. That, and the new gameplay, could create a mega-hit on Nintendo?s new machine.

News story found HERE  

21
Nintendo Gaming / Update on my problem with the DS screens!
« on: August 02, 2005, 07:44:27 AM »
As promised, I am back with the latest info about the tough problem I experienced playing on the otherwise excellent new dual screen handheld from Nintendo (the one that saved them this quarter!).

My optician told me that the problem comes from the fact that when the eyes are asked to focus- and concentrate on 3D graphics on a screen, it causes a lot of strain on the part of the inner eye lens, and this can sooner or later cause the exact problem which I experienced after playing on NDs for 3 hours: eye pains, hallucinatory type patterns, balancing trouble etc.

That is also why Nintendo and others recommend taking frequent breaks when playing a long time.

The problem only gets worse once we grow older, because the older we are the less efficient the eyes are at focus and concentration. Take as small a screen as on the NDs and the problem gets even worse.

Her conclusion was that I am to abstain totally from playing on any handheld ever again, since my eyes can´t cope with the intense graphics on such a small screen!

So it wasn´t an epileptic seizure, but instead a direct result of prolonged eyestrain.

So there you have it!  

22
Nintendo Gaming / Resident Evil 5 revealed: first screenshots!
« on: July 20, 2005, 06:00:31 AM »
Here is a link to Cube-europe.com where you can drool over the first screenshots from Resident Evil 5 which looks awesome:

Resident Evil 5 screenshots

But there is a hitch: it´s so far only coming out for Ps3 and XBox 360. Maybe Nintendo should get started handing out more developer kits!!

Oops! This topic probably belongs over on Other Systems, then? But now it´s too late for me to move it. Couldn´t they put an "undo"-function into this Forum? Sometimes one can get carried away by the excitement over a news report and place it wrongly. I do apologize, and promise to use the undo function always if they make one.    

23
General Chat / Problems with 3D Control in today´s games
« on: June 29, 2005, 05:46:52 PM »
I feel that something which has been bothering me for a long time, could be worthy of a topic right here on PGC Forums.

See, I look upon myself as an avid gamer who likes to play the best games available with great story, great graphics and great gameplay. Great entertainment. But sometimes, more often than I would like, games that I play wind up becoming so annoying to play through that they go from being entertainment to become... harassment!

Yes, many times I should like to give the developers a telling IN CAPITOL LETTERS after going through another frustrating gaming session. I really do not look upon games as a kind of tribulation, where I have to go through hell in order to make it to the end and see victory. But they become it many times. Why?

Because of inherent problems in the very design of the interface between me and the gameworld: the 3D controller!

I have experienced problems with gamecontrol in a number of games over the years. On Nintendo 64 it was really starting, because of the center position of the analogue stick on the three pronged controller. This meant I got cramps in my hands during extended play, since I could only comfortable hold the joypad if I stretched my thumb to the 2. prong on the controller. I really never thought that one could properly control Mario, for instance, holding the N64 joypad differently. I think that nomatter how you held it, the cramps would eventually set in sooner or later.

While I admit that the Nintendo 64 controller was innovative, it could have been designed better to eliminate the handcramps.  Another problem was handsweat. Sometimes I died in a critical moment on a level, because my hand slipped entirely out of grip since I was sweating too much in the hands and NOT noticing so for reasons on intense concentration. A rubbery finish on the sides, and on top of the official controllers thumb pad, could have solved that problem. But such problems are small, when compared to the biggest problem which I have faced with the current 3D controllers on the market: the lack of precise aiming. I should of course include that I play Shooter/FPS games now and then, and it is here that I experience the biggest problems.

There are so many shooters on the market these days, and they all require precise aiming to actually give you the feeling that you aim for real and shoot! Why didn´t Nintendo think of that? How could they be so narrow minded and design a controller (which everyone has copied since, meaning that it is the standard of 3D control overall) with Mario 64 specifically in mind? That is only ONE game, for crying out loud? It spells madness to tailor a controller to one game, one game category (Platform), when there is so many OTHER games categories coming right up afterwards and which DO NOT work properly with that type of controller!! All the PC Gamers I talk to, told me they will NOT ever play a shooter on a console simply because they cannot hit anything properly with the current controllers!! One guy I spoke to had bought an XBOX and he sold it immediately once he discovered how difficult it was to aim with the control stick! Now he ONLY plays PC games where he can use a mouse. This is mainly what I get to hear everywhere I talk to people about games.

However, the lack of precise aiming was my biggest ever problem in Resident Evil 4. This game is not merely a Shooter, but as much an RPG and one of the best such RPG´s in recent memory. But in my opinion it´s value is compromised by the problem with the interface.

I got insanely annoyed when facing many of the bosses and saw myself dying 10-15 times in a row on EASY setting, because I either couldn´t steer the darn laser sight properly with the fiddly control stick and for instance hit the bosses on the specific places on their bodies, where Plagas were growing, in time before they got to me or couldn´t react quickly enough at the many quicktime events where I am required to "suddenly" blazingly fast respond in a splitsecond to avoid getting hit by a rock or a huge monster or a dumb Marine who look like Rambo´s forgotten brother. It was especially grim in the shooting minigames, where I was unable to get all the bottlecaps simply because I could not HIT the damn target properly (i.e. where Ashley was positioned inbetween without also hitting her repeadetly). In the game with the female agent, I had to give up at the last boss because I could not hit him properly, thus dying all the time, until I gave up, realizing that for me it was impossible to give him the Hasta La Vista Baby-blow at the end because I could not react like I wanted to: just plain AIM and SHOOT and HIT! It was more like TRYING to aim and MISS THE SHOT and therefore NOT hit! Until I broke a controller in utter frustration!

While I could get used to the quicktime events, I could never get used to the aforementioned problem of aiming.  Because the current 3D controllers are not suited for aiming well, because of the elevation of the round thumbpad on top of the stick itself, sitting on top of the stick on its underside.

Said elevation creates a slight delay inbetween the moment you move it in any direction and until it "reacts". I really don´t know of any other way to express the way I experience that problem. But there you have it.  It´s just too much to have to sit and fiddle with aiming back and forth like a drunken idiot, when really this should be FAST, DIRECT, SIMPLE! It isn´t so in that game (and many others), because the control is not suited for it. If I am going up against those types of monsters in that world of RE4, I want to respond quickly and eloquently like a good field agent would for real, NOT like I am some amateur out to get killed 20 times before I get started. To feel that I cannot respond like I should in lifethreatening situations in the game, because the interface between ME and the GAMEWORLD is TOO PRIMITIVE, is the cause for great frustration. And that is what I mean when I say that (game-) entertainment becomes (game-) harassment!

So I think that a great game such as Resident Evil 4 should have been made differently, so that the frustration stemming from lack of precise aiming would have been eliminated. I had that same problem with Zelda: OOT and MM some times. They did something with the controls in Mario Golf, which I think could help Capcom to get ideas for giving a better control of aiming in Resident Evil 5.



   

24
Gamesindustry.biz is reporting that SEGA-Sammy´s´s profits for the fiscal year in the videogamedivision dropped by 79.8%!!

Whoa! That is one heck of a blow! And here I thought that SEGA was doing much better after the merger with Sammy! The newsarticle also states that the only thing which kept them both out of an overall dissapointing annual turnover was the sales of the kind of pinball machines known as Pachinko machines in Japan.

But does this signify that SEGA has lost it gaming wise? Or is it only a temporary situation? Losing their inspiration perhaps?

Would love to hear your opinions!

The article is found

here  

25
I just read that cool IGN E3 2005 interview with the great Man, Miyamoto, himself. On page two of listed transcript of that interview, Matt Cassamassina asks Miyamoto if everything about the Revolution controller has been finalised yet or not. In his reply, Miyamoto says that of course it has been finalised, but since Nintendo has learned some tough lessons in the past involving direct copying of things they invented, like the Rumble pack, the analogue controller, the wireless technology in the Wavebird, they don´t want to let this happen again with the Revolution controller. They have made certain that they will not show anything until Sony´s and Microsofts controllers are finalized. So that much is clear. Now for the next part of the issue:

Maybe it´s me who missed out on something here, but isn´t a specific invention which is patented supposed to be protected by the copyrights? It´s like Sony´s problem in California with the other thing they also copied, didn´t pay for and are now heavily penalized for, can´t they keep their hands off? Can´t Nintendo sue them into the bottom of hell for the mere act of copying something which is patented and protected? How is it possible for the three acts of copying of Nintendo innovations to have taken place unopposed before then?

The interview can be found

here

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