Gaming Forums => Nintendo Gaming => Topic started by: NWR_Lindy on July 12, 2004, 09:31:19 AM
Title: Just beat Wind Waker
Post by: NWR_Lindy on July 12, 2004, 09:31:19 AM
A couple of thoughts about the game. Some rants, some raves.
1) The final battle is amazing. Is it just me, or were the final sequences of Wind Waker quite a bit darker than previous Zeldas? Ganon's speech, the way he dies with a sword sticking out of his forehead...pretty dark. Also the fact that you fight Ganon in hand-to-hand combat at the very end is incredibly cool. One of the best, if not the best, final battles in the series.
2) I love the concept of sailing from island to island, but the sailing simply takes too long most of the time. You shouldn't have to put your ship on auto-pilot and then wait 5 minutes for it to get to its destination; it creates too much "dead time" in the game. What they should have done is enabled the "Ballad of Gales" to take you anywhere on the map...I have no idea why they didn't do this, especially when the game world is so large. Major design flaw IMHO.
3) No surprise with this complaint, but they went completely overboard with the side-quests and collecting in this game. It took me forever and day to get all the treasure charts and heart pieces (I'm a completist with the Zelda games, so this hurt).
4) Something I didn't like about Wind Waker and Majora's Mask was the large amount of "wait here for 5 minutes for someone to come walking by" side quests. My issue with them is that the clues you're given for these types of things are so vague that I could never figure them out. This is something that REALLY turned me off with Majora's Mask, especially when the side quests involved being in a certain place, at a certain hour, during the day or during the night. It really frustrated me because I'd go to a FAQ file, read what I was supposed to do and think, "There's NO WAY I ever would have figured that out, because the information I'm given is so vague". The puzzles seemed so random. These types of puzzles are what Eiji Aonuma has brought to the Zelda franchise (the last title spearheaded by Miyamoto, Ocarina of Time, didn't have them) and I don't like them.
5) The graphics really are awesome. The character designs are especially well done.
My overall thought is that Wind Waker is a great game. Not the best in the series mind you - there's a lot of mindless tedium in this game - but it's definitely a worthy entry in the series. Probably 3rd-best behind Link to the Past and Ocarina of Time.
Note that I haven't beaten Majora's Mask - I gotta do that.
silks
Title: RE: Just beat Wind Waker
Post by: Mumei on July 12, 2004, 09:40:29 AM
I have some of the same thoughts, although sitting in one place doesn't bother me as much as you. And I agree about parts of Majora's Mask being very vague, but I still was able to get everything without a guide.
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 12, 2004, 10:20:12 AM
"Probably 3rd-best behind Link to the Past and Ocarina of Time."
You fail for not mentioning Link's Awakening... >=(
"Something I didn't like about Wind Waker and Majora's Mask was the large amount of "wait here for 5 minutes for someone to come walking by" side quests."
Well I love them because it gives a sense of realism...Having events happen instantaneously really draws off that sense...Plus it makes you use your head, which is a godsend in this day and age of videogames...
No surprise with this complaint, but they went completely overboard with the side-quests and collecting in this game.
Then don't bother with them...They ARE sidequests for a reason... =P
What they should have done is enabled the "Ballad of Gales" to take you anywhere on the map...I have no idea why they didn't do this, especially when the game world is so large.
Why didn't they make it so that they warp you to the end boss when you are in a dungeon? Come on, if they warped you to each location then what the hell would be the point of sailing? Let's make the next game be "THE LEGEND OF ZELDA: LINK'S MAGICAL WARPING ADVENTURE"...pah...
I'm done criticising... ^_^
Title: RE:Just beat Wind Waker
Post by: Mumei on July 12, 2004, 02:20:26 PM
Quote Originally posted by: Bill What they should have done is enabled the "Ballad of Gales" to take you anywhere on the map...I have no idea why they didn't do this, especially when the game world is so large.
Why didn't they make it so that they warp you to the end boss when you are in a dungeon? Come on, if they warped you to each location then what the hell would be the point of sailing? Let's make the next game be "THE LEGEND OF ZELDA: LINK'S MAGICAL WARPING ADVENTURE"...pah...
I'm done criticising... ^_^
Each of those 49 (right?) squares was about the size of Hyrule Field, right? That is way too big to be sailing everywhere. The sailing didn't really add anything to the game; it just created long periods of tedium. I think being able to warp anywhere would be going too far... But at least give a few more options for places to warp to.
And what is the point of sailing anyway? Did sailing really make the game better? Personally, I think that if TWW had more difficult puzzles in the dungeons, had more difficult battles (far, far too easy), and didn't have the sailing... It might have been my favorite Zelda. Instead, it is my third favorite Zelda... Still awesome though .
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 12, 2004, 02:33:42 PM
The point of the vast space is EXPLORATION...If you can get from Point A to Point B in a matter of a minute or two, then where is the sense of adventure? The level of anticipation of reaching a destination, at least for myself, was much greater in the vast overworld of WW then in any other Zelda...
Of course, I may just be one of the few who actually wishes to explore every nook of the overworld more than complete dungeons...And Wind Waker satisfied that desire...
Title: RE:Just beat Wind Waker
Post by: Forte on July 12, 2004, 02:47:58 PM
I agree with Bill. Sailing did put a more "andventure" feeling into the game. Horseback riding in Oot and MM did the same, even if the overworld was signficantly smaller.
Title: RE:Just beat Wind Waker
Post by: Mumei on July 12, 2004, 03:47:10 PM
That's just it... I enjoyed the exploration on horseback because I could get off and walk around if I wanted to. I didn't feel trapped in a boat. And TWW didn't give me any sense of adventure, because I got so bored by the sailing that I left for 5 to 10 minutes while I awaited my arrival at my destination. I didn't take the time to get the treasure or get the map filled in until right before I went up against Ganondorf.
I'd rather have horseback riding in an overworld about 10 to 20 times the size of OoT's overworld, but with a lot more enemies... I would like being able to see a hoard of 20 or 30 of the boar riding thingies I saw in that clip for the new Zelda and be able to fight them. If the sailing had more action in it, I think it would've been much better.
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 12, 2004, 03:50:40 PM
"I enjoyed the exploration on horseback because I could get off and walk around if I wanted to. I didn't feel trapped in a boat."
Man can't walk on water...
Title: RE:Just beat Wind Waker
Post by: Dizzy on July 13, 2004, 06:14:38 AM
Hahaha, you just beat it? well that is what the topic name says but anyways, while you just beat windwaker for the first time, I just beat it for the 110th time, yes it is true I love this game and it never gets old! Oh and I'm not lying when I say I beat windwaker 110 times, and yes I did count right.
Title: RE: Just beat Wind Waker
Post by: Mario on July 13, 2004, 06:35:59 AM
Quote 4) Something I didn't like about Wind Waker and Majora's Mask was the large amount of "wait here for 5 minutes for someone to come walking by" side quests. My issue with them is that the clues you're given for these types of things are so vague that I could never figure them out. This is something that REALLY turned me off with Majora's Mask, especially when the side quests involved being in a certain place, at a certain hour, during the day or during the night. It really frustrated me because I'd go to a FAQ file, read what I was supposed to do and think, "There's NO WAY I ever would have figured that out, because the information I'm given is so vague". The puzzles seemed so random. These types of puzzles are what Eiji Aonuma has brought to the Zelda franchise (the last title spearheaded by Miyamoto, Ocarina of Time, didn't have them) and I don't like them.
Those side quests are part of the reason why Majora's Mask is my favourite Zelda game, I guess they're not for everyone though.
Title: RE:Just beat Wind Waker
Post by: Mumei on July 13, 2004, 08:11:47 AM
Quote Originally posted by: Bill "I enjoyed the exploration on horseback because I could get off and walk around if I wanted to. I didn't feel trapped in a boat."
Man can't walk on water...
Which is precisely why I don't like the sailing aspect as much . I want to be able to walk around on foot... And the enemies were too weak in the sea and combat was just tedious. It was a bit too easy to be knocked out of the boat as well.
Title: RE: Just beat Wind Waker
Post by: Smashman on July 13, 2004, 11:38:40 AM
This is my view of the game so I frankly don't care if anyone else disagrees. So If you disagree, I don't care.
There was just something about this game that made it SO boring. zzzzZZZZZZZz. The sailing from place-to-place quickly loses the Zelda magic and becomes tedious. I didn't really like any of the dungeons (Tower of the Gods was the best). The vast ocean, while bland, with mostly small specks of land here and there. The only really interesting place to explore was Outset, which was probably bigger than most of the other small islands put together (and it's where you start the darn game). Windfall and Outset were the only town, and the game felt rushed out the door, oh so blatantly. Nintendo had to cut two dungeons from the game to get it out, and it really disappointed compared to the flawless OoT and LttP. Most of the items were retrieved not by searching, but by merely being given to you by characters. The sidequests were boring, and most items, while plentiful, were useless. It had -NO- new items (except Deku Leaf- Grappling Hook is the same thing, basically, as Hookshot). LttP, LA, and OoT had many new, useful items. Also, the game was incredibly easy. NONE of the dungeons had ANY sort of difficulty at ALL. The game was short. The game ended far too quickly, and had too few dungeons. The game did not feel much like Zelda. Link isn't supposed to have a family. He is supposed to be THE Hero of Time. The family made him seem far too... innocent, compared to other games. This, to me, detracted to what his character is supposed to be. Also, the game didn't feel like Zelda. It just didn't give me the Zelda feel the other Zeldas gave me.
The good thing about the game was the atmosphere. The ocean, while bland, was filled with so much awe-and-wonder. It made up for what so many flaws the game had. It really kept me engrossed, as I sailed around. The dungeons were somewhat fun to play through, and the bosses were good (especially Molgera- Wind Temple boss). Fighting against them was great. The story was something original in the Zelda series, and boosted the game up, considerably.
IMO, a pretty decent game, but OoT, LttP, and LA trump it.
Title: RE:Just beat Wind Waker
Post by: Jale on July 13, 2004, 12:03:21 PM
Quote Originally posted by: Mumei
Quote Originally posted by: Bill "I enjoyed the exploration on horseback because I could get off and walk around if I wanted to. I didn't feel trapped in a boat."
Man can't walk on water...
Which is precisely why I don't like the sailing aspect as much . I want to be able to walk around on foot... And the enemies were too weak in the sea and combat was just tedious. It was a bit too easy to be knocked out of the boat as well.
The enemies were just irritating. You had to stop and kill them otherwise you would get knocked out of your boat. They are like rabbits on the road. Unless you stop and waste time you are gonna have complications, like gore smeared over your carr.
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 13, 2004, 12:28:07 PM
"Link isn't supposed to have a family."
How about Link's uncle in LttP? Plus, I think it's a great idea to introduce characters that hold places in Link's heart...Come on, you should know that someone's feelings for a loved one can take a toll mentally on the tasks they must do...The fact that a family member's life was on the line is just another thing that tests the courage of the hero(in this case, Link)...
"except Deku Leaf- Grappling Hook is the same thing, basically, as Hookshot"
Two completely different mechanics there... =P
"He is supposed to be THE Hero of Time"
This is where you should know that Ocarina of Time isn't the only Zelda game...ONLY Ocarina of Time Link is the Hero of Time...None of the other Links are...
"LttP, and LA trump it."
Well duh, LA and LttP trump EVERYTHING...
Title: RE: Just beat Wind Waker
Post by: Mumei on July 13, 2004, 05:11:51 PM
I agree with many of Smashman's points, though I still thought it was very good. Just that some people seem to overlook its most glaring flaws.
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 13, 2004, 05:21:04 PM
I'm hardly looking over them...Some of these so-called "flaws" are things I particularly like... =P
Title: RE: Just beat Wind Waker
Post by: Mumei on July 13, 2004, 05:30:19 PM
I have a feeling that you could turn the most horrible flaw into something you like... I mean you actually liked that the dungeons were so easy that a 7 year old could figure out the puzzles if given some extra time? Don't you want even a little bit of a challenge? Or the combat system, while wonderful, that made it almost impossible to lose a fight if you were even slightly good?
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 13, 2004, 06:15:24 PM
"I mean you actually liked that the dungeons were so easy that a 7 year old could figure out the puzzles if given some extra time?"
I didn't find the puzzles any easier than OoT's...
"Don't you want even a little bit of a challenge?"
Only LttP has ever really given me a challenge, and that only happened in the last dungeon...Challenge means nothing to me if a game is fun, which Zelda is...
"Or the combat system, while wonderful, that made it almost impossible to lose a fight if you were even slightly good?"
Look above...Fighting in a Zelda game is a mere addition to me...So if the fights are easy it makes no difference...I'm all about the exploration...
The only "glaring" flaw in my book is that there weren't enough dungeons...Two more would have been perfect...
Title: RE: Just beat Wind Waker
Post by: Mumei on July 13, 2004, 06:32:09 PM
I thought they were very easy. I had to consult a guide for a few of ALttP's puzzles and for a part of the Water Temple in OoT. I had no troubles at all with TWW.
And I like to have a bit of challenge. Not to the point where it isn't fun, but at least something that pushes me.
I don't see how you can just call it a mere addition. It is an important part of the game. And yes, it did need more dungeons. ALttP's massive dungeon count is one of many reasons it kicks ass .
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 13, 2004, 07:22:28 PM
"I had to consult a guide for a few of ALttP's puzzles and for a part of the Water Temple in OoT."
Oh...Well I didn't...
The problem with all the 3d Zeldas so far is that you just can't have the same puzzles you have in the 2d games...Which is why I love the 2d games more...
Title: RE:Just beat Wind Waker
Post by: evil intentions on July 13, 2004, 07:36:52 PM
Quote 1) The final battle is amazing. Is it just me, or were the final sequences of Wind Waker quite a bit darker than previous Zeldas? Ganon's speech, the way he dies with a sword sticking out of his forehead...pretty dark. Also the fact that you fight Ganon in hand-to-hand combat at the very end is incredibly cool. One of the best, if not the best, final battles in the series.
I couldn't agree with you more. The way the water came falling down and how at the end you jumped up in the air and stuck the sword in his head was just awesome. The end movie was pretty good but I think they should have added more to it...
Quote 2) I love the concept of sailing from island to island, but the sailing simply takes too long most of the time. You shouldn't have to put your ship on auto-pilot and then wait 5 minutes for it to get to its destination; it creates too much "dead time" in the game. What they should have done is enabled the "Ballad of Gales" to take you anywhere on the map...
That would have totally ruined it. I tryed my best to not use Ballad of Gales to make the game feel more real. Just like OoT and MM I hated the way you could play a song and go to a temple or owl.
Quote 3) No surprise with this complaint, but they went completely overboard with the side-quests and collecting in this game. It took me forever and day to get all the treasure charts and heart pieces (I'm a completist with the Zelda games, so this hurt).
The sidequests is what made the game the best. I spent hours on each island trying to do as many side-quests as I could.
Quote 5) The graphics really are awesome. The character designs are especially well done.
I also enjoyed the graphics. It's what many people thought made the game look so kiddish. I think it was a nice touch.
Title: RE: Just beat Wind Waker
Post by: Mumei on July 14, 2004, 02:09:53 AM
This is the first Nintendo-centric forum I've been on and it's funny... Almost everyone here loves the sailing, yet everyone else I talk on any other forum would say that is it's biggest flaw. That or how easy it was.
And the sidequests were pretty fun, though some were just irritating. I just paid the maximum price when bidding because I didn't like to do the bidding wars.
Title: RE:Just beat Wind Waker
Post by: Dizzy on July 14, 2004, 06:43:34 AM
Quote Originally posted by: Mumei This is the first Nintendo-centric forum I've been on and it's funny... Almost everyone here loves the sailing, yet everyone else I talk on any other forum would say that is it's biggest flaw. That or how easy it was.
And the sidequests were pretty fun, though some were just irritating. I just paid the maximum price when bidding because I didn't like to do the bidding wars.
I say the zelda game is good no matter how bad other ppl think it is, that is one of my motto's.
Title: RE:Just beat Wind Waker
Post by: Mumei on July 14, 2004, 07:11:58 AM
You obviously haven't heard of the CDI Zeldas, have you? Not made by Nintendo, but they were licensed by Nintendo... And they sucked so bad T_T.
Also, the name on the box doesn't make the game good. Just because it is Zelda does not automatically make it good, that's just ridiculous >_>. That motto has no logic to it =/.
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 14, 2004, 07:55:01 AM
The cd-I games DIDN'T EXIST! Got that!? >=O
"Just because it is Zelda does not automatically make it good"
And because the cd-I games never existed, yes it does... ^_^
Title: RE: Just beat Wind Waker
Post by: Mumei on July 14, 2004, 09:42:58 AM
So you do know they exist . And the Zelda games aren't good because they are Zelda games. They are good games because of how they play, the puzzles, the dungeons, etc., not because of the name.
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 14, 2004, 09:58:01 AM
I had a bad experience with the cd-I games, ok? ;__;
But what I meant by "Zelda automatically being good" is not that the name makes it good, but that Zelda will always be good because of it's "mechanics" so to speak... ^_^
Title: RE: Just beat Wind Waker
Post by: Mumei on July 14, 2004, 10:37:37 AM
That comment about mechanics reminds me:
Am I the only one who is happy that the new Zelda might be having an overhead ALttP-esque look when you are doing puzzles and a behind the back view for combat and normal running around? I think the overhead perspective makes some puzzles work better .
Title: RE:Just beat Wind Waker
Post by: Jale on July 14, 2004, 10:49:02 AM
I disagree. The overhead view just means that puzzels are easier to make, rather than creating an elaborate 3D view. I luuuuurved running around in the Earth Temple moving mirrors.
Could be optional though.
Title: RE: Just beat Wind Waker
Post by: Mumei on July 14, 2004, 10:59:13 AM
lurved? O_o
I thought that the puzzles were done better in the overhead perspective. And having that perspective would not mean that puzzles like the one that you mentioned wouldn't work you know.
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 14, 2004, 11:41:34 AM
"I disagree. The overhead view just means that puzzels are easier to make, rather than creating an elaborate 3D view."
Wot? The best puzzles every concocted for a Zelda game have ALWAYS been top-down based...Block puzzles are a lot more intuitive in the 2d games...So yes, I do like that possibility...
Title: RE:Just beat Wind Waker
Post by: Jale on July 14, 2004, 12:01:42 PM
I like the way shown in that screenshot, I just don't want it going into a 2D puzzle.
Title: RE: Just beat Wind Waker
Post by: Mumei on July 14, 2004, 12:11:08 PM
Okay . I said ALttP-esque, as in it was kind of an overhead view, but was still obviously a 3D game and a 3D puzzle.
And if you don't like it, Nintendo will probably leave in the camera stick feature .
And hell just froze over: Bill agreed with me
Title: RE: Just beat Wind Waker
Post by: Smashman on July 14, 2004, 12:20:43 PM
I agree with Bill, actually.
If WW had EXACTLY four more dungeons, I would dismiss every other flaw and call the game flawless.
Title: RE: Just beat Wind Waker
Post by: Mumei on July 14, 2004, 01:07:04 PM
I wouldn't. The dungeons would need to be better, it would need to have much less sailing, and I would need for the game to be more difficult... I want to be able to take more damage than 1/2 a heart T_T. I don't need the hand-holding >_>.
Title: RE:Just beat Wind Waker
Post by: evil intentions on July 14, 2004, 01:27:30 PM
None of the Zelda games are hard for me anymore. And not everyone hates sailing. Although I do not have the other Zelda games besides OoT, MM, and WW, I have played parts of them at some of my friend's house. They all seem quite easy to me. Of course, I have not beaten the others or gotten very far...
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 14, 2004, 01:28:07 PM
"If WW had EXACTLY four more dungeons, I would dismiss every other flaw and call the game flawless."
Pay attention! >=O
And evil, you need to play LoZ, AoL, and LttP before claiming every Zelda game is easy...Even a Zelda vet such as myself has a hard time with AoL...
Title: RE:Just beat Wind Waker
Post by: evil intentions on July 14, 2004, 01:33:15 PM
Well I have tried them, but I guess you're right. I never got really far in any of them.
Title: RE: Just beat Wind Waker
Post by: Smashman on July 14, 2004, 03:20:54 PM
Mumei- that is I would dismiss all other flaws, if the dungeons were GOOD, of course. Difficulty and possibly the sailing just wouldn't be a problem for me, anymore. I would only mind sailing if it lasted for a very (Note: VERY) long time.
evil intentions- I never said I hated sailing. I am reiterating, but I said SAILING CONTAINS THE ZELDA MAGIC JUST AS LONG AS IT DOESN'T LAST FOR TOO LONG (I'm not yelling at you, just highlighting what I said before). The difficulty was an issue, only because I found MM and OoT to be at least SOMEWHAT difficult in places. WW was ENTIRELY a cakewalk.
Bill- LoZ and AoL were the ONLY extremely difficult Zeldas. The others were all either mildly difficult or easy. Finally, I was only saying I agreed with you on WW would be nearly-flawless if it had several more dungeons,
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 14, 2004, 04:28:43 PM
Recall I never said that LoZ or LttP were hard... I only think AoL is...
Title: RE: Just beat Wind Waker
Post by: Smashman on July 14, 2004, 07:10:06 PM
LoZ was so hard because enemies were (for me) nearly-impossible to avoid, and they always destroyed me before I even got to the next room. AoL was even worse. LttP was only mildly difficult in places, as was OoT and MM.
Title: RE:Just beat Wind Waker
Post by: evil intentions on July 14, 2004, 07:34:55 PM
Quote Originally posted by: Smashman
evil intentions- I never said I hated sailing. I am reiterating, but I said SAILING CONTAINS THE ZELDA MAGIC JUST AS LONG AS IT DOESN'T LAST FOR TOO LONG (I'm not yelling at you, just highlighting what I said before). The difficulty was an issue, only because I found MM and OoT to be at least SOMEWHAT difficult in places. WW was ENTIRELY a cakewalk.
I didn't think I sounded rude or anything and I did not think that you were yelling at me. You are entitled to your own opinion. I was just saying that I actually enjoyed sailing.
Title: RE: Just beat Wind Waker
Post by: Smashman on July 15, 2004, 11:08:00 AM
I actually hope they add sailing to the next game, along with Epona and even the bunny hood, as a tribute to past Zeldas. Maybe they could add some new mechanics to Epona and the King of Red Lions...
Title: RE:Just beat Wind Waker
Post by: evil intentions on July 15, 2004, 01:57:07 PM
In TWW I was actually thinking that it would have been cool to be able to ride a horse when you went under the water to Hyrule. So that way you could have actually been able to do both and maybe they should have added a few dungeons down there as well.
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 15, 2004, 02:11:33 PM
1) Where would the horse have come from? 2) It was explained why you didn't go to any dungeons in Hyrule...
Title: RE: Just beat Wind Waker
Post by: Smashman on July 15, 2004, 02:14:33 PM
I actually agree with evil intentions... we should have spent a good chunk of the game underneath the Great Sea in the old Hyrule, and seen the entire world, or something. Heck, maybe we could even do some dungeons down there as well (3 or 4). We could somehow meet up with Epona, and let nostalgia flow in...
Title: RE:Just beat Wind Waker
Post by: Mumei on July 15, 2004, 02:42:48 PM
Quote Originally posted by: Smashman I actually hope they add sailing to the next game, along with Epona and even the bunny hood, as a tribute to past Zeldas. Maybe they could add some new mechanics to Epona and the King of Red Lions...
Well they already are adding new mechanics to Epona (although that it hasn't really been confirmed that the horse in the new Zelda is Epona); they are allowing you to fight on horseback, remember?
And having some of those old things would be cool, but I really want new things as well. They said that there would be new items in this one, and I hope they are cooler than the more recent new items. TWW's new items weren't quite as cool as the originals, in my opinion.
Does anyone else want to see the return of some of ALttP's cooler items, such as the Medallions (seeing Bombos in 3D would be great ), the Canes of Byrna and Somaria, the Magic Cape, etc.?
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 15, 2004, 03:05:44 PM
Seeing Link wear a cape would indeed be really cool, even if it weren't to make him invisible like it did in LttP...I would also love to see the introduction of a form of Roc's feather into 3d...
Title: RE: Just beat Wind Waker
Post by: Mumei on July 15, 2004, 03:09:49 PM
I would like the option to map your controls completely if you liked (but still have a "default" control setup, and possibly the ability to jump whenever you like. They could keep in the auto-jumping feature, but being able to jump whenever you like would be nice.
Title: RE:Just beat Wind Waker
Post by: evil intentions on July 15, 2004, 04:59:35 PM
Quote Originally posted by: Bill 1) Where would the horse have come from? 2) It was explained why you didn't go to any dungeons in Hyrule...
1) Who knows...maybe...errm...well I'm just saying it would have been cool.
2) I know why there wasn't any dungeons but I still think that it would have made the game more fun.
Title: RE:Just beat Wind Waker
Post by: Jale on July 15, 2004, 11:46:33 PM
Quote Originally posted by: Mumei ... the ability to jump whenever you like. They could keep in the auto-jumping feature, but being able to jump whenever you like would be nice.
I don't think that would realy add much to the game, as the only time you need to jump is when it use the auto jump. Besides that you can do some jumps in the targetting system.
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 16, 2004, 04:35:56 AM
Then the auto jump should be completely discarded so we can use Roc's feather...
Title: RE:Just beat Wind Waker
Post by: Mumei on July 16, 2004, 05:09:50 AM
Quote Originally posted by: Bill Then the auto jump should be completely discarded so we can use Roc's feather...
I don't think the auto-jump really adds anything; it is just a handholding feature. Is it that hard to press jump at the right moment?
Title: RE:Just beat Wind Waker
Post by: Link_Up on July 16, 2004, 06:10:03 AM
Wow, Bill, this is like Mind-control or something, right?
You see, Bill and I talked about a new introduction of old items (especially from AlttP) last day, and now it's the number one talk on this topic. Talk about weird... But, anyway, like i already told to Bill yesterday, i'd like to see a 3d version of the Magic Cape, maybe even a part of the game where you need it to advance in the main story, like the sneaking-in-a-barrel part in the Wind Waker. Try thinking of the stealth camo in Metal Gear Solid. And yes, i'd say ditch the auto-jump and reintroduce the roc's feather as well, I always liked that in Link's Awakening (though there isn't anything i didn't like about that game) and like Bill told me, it should make you able to jump multiple holes.
Title: RE: Just beat Wind Waker
Post by: Mumei on July 16, 2004, 08:56:26 AM
Nope, not mind control . I disagree with him on many things anyway XD.
Title: RE: Just beat Wind Waker
Post by: NinGurl69 *huggles on July 16, 2004, 02:02:49 PM
The autojump isn't supposed to "add" anything special in particular, it's supposed to make "Zelda" continue to play like "Zelda" which is rooted in planar-horizontal adventure gameplay. It gives us one less thing to worry about, and frees a face button to be mapped for something useful.
Manually jumping sounds "silly" and unnecessary considering 3D Links haven't been able to jump considerably high or far. And it would make Link look like a bigger idiot if he's able to jump around senselessly on a large field with generally even topography.
Title: RE: Just beat Wind Waker
Post by: Bill Aurion on July 16, 2004, 02:23:30 PM
"It gives us one less thing to worry about, and frees a face button to be mapped for something useful."
First of all, profy, jumping wouldn't be a main action...It would be a dedicated item you would find somewhere during the course of the game, just like in Link's Awakening...
"Manually jumping sounds "silly" and unnecessary considering 3D Links haven't been able to jump considerably high or far."
Have you played a Zelda game with Roc's feather at all? :\ It's not Link's ability to jump high, it's the feather's magic power...So though Link can't jump far on his own, the feather helps him...
Title: RE: Just beat Wind Waker
Post by: NinGurl69 *huggles on July 16, 2004, 03:14:09 PM
My post was more in response to Mumei, with regards to auto-jumping vs. manual jumping as a natural mechanic in 3D Link's repetoire, like his ability to auto-climb nearby ledges or roll around. Having a special jump ability via an item is beside the point; i'd group that with things like the hookshot and the Deku Leaf. I regard manual jumping around an even open field as "silly" in the spirit of manually rolling across Hyrule Field in OoT; however, the manual roll has proven to be quite useful given the game designs of the past three 3D Zeldas.
I've messed around with Roc's Feather a lot in Four Swords Adventures. I'm always stabbing my teammates.
Title: RE:Just beat Wind Waker
Post by: NWR_Lindy on July 22, 2004, 10:01:39 AM
Wow, criticize Zelda and people really start to come out of the woodwork ;-D
I thought the sailing part of the game was a brilliant concept, but it was lacklustre in execution. My reasons:
- sailing is cool for a while, but at the end of the game when you're just trying to clean things up (e.g. get all the treasure chests, go to the same islands over and over to complete side quests, etc.) it's an inconvenience.
- the enemies out on the open ocean were annoying. How is fighting the sharks "fun"? It was a pain in the ass because all I wanted to do was have my boat go to the next island unimpeded.
- beyond killing Big Octos (and the occasional submarine/cannon tower), there really wasn't anything constructive to do on the open water; hence the 3-minute sail-a-thons from island to island. In other Zelda games there was always something to do while travelling, such as getting more gems (not just those dumb floating barrel games), killing monsters, burning bushes, etc.
- am I the only that thought that fighting anything with the cannonball was irritating? When it pops out of your boat it always points in the same direction, so you have to reposition it if the enemy isn't over there, then you fire...aaugh. Such a pain.
I really could have done with less open water and bigger islands. Or maybe faster sailing...anything to get rid of the "dead time" created by sailing around the map.
I thought that the dungeons and bosses were really well-done. They were easy, but I don't really look to the Zelda series for a high level of difficulty anyways (there hasn't been any level of challenge to the series since it went 3-D...as me and my friends like to say, all you have to do now with Zelda games is "put your time in" to beat them). I'm more there for the adventure and gameplay experience.
silks
Title: RE: Just beat Wind Waker
Post by: KDR_11k on July 22, 2004, 09:07:56 PM
I didn't think of the sailing as that bad, but then I played X-BTF...
Title: RE: Just beat Wind Waker
Post by: Smashman on July 23, 2004, 07:22:45 AM
Silks- did you jack into my brain and steal my thoughts. Well-Said!
Yes, sailing WAS a good concept, but as you said, there needed to be more mechanics that you could use with the boat. Make it like Skies of Arcadia, have it a giant ship (this probably would not work), possibly. I found it to get tedious, and I had to actually FORCE myself to keep playing, just to finish it.
Title: RE:Just beat Wind Waker
Post by: NWR_Lindy on July 23, 2004, 09:49:57 AM
Yeah, that's kind of what I was thinking with my comments. I know that Zelda can't be compared to RPGs like Final Fantasy, but the cool thing about those games is that you upgrade your transportation over the course of the game. You get a ship to sail around the map, and it eventually becomes an airship and a huge travel advantage.
In Wind Waker there really should have been upgrades to your boat along the way. Of course they could only go so far with this (since the entire basis of the game is sailing on the open water - an airship wouldn't make sense), but it would have been awesome if you went from a little raft, to the King of Lions boat, to a pirate ship like the one that Tetra sails around. That would have been bad-ass.
silks
Title: RE: Just beat Wind Waker
Post by: NinGurl69 *huggles on July 23, 2004, 12:20:35 PM
Or a dolphin. Cel-shaded Wave Race, anyone?
Title: RE: Just beat Wind Waker
Post by: KDR_11k on July 23, 2004, 09:47:59 PM
Well, you get the sail, the baton and the cannon to allow your ship to go to places it couldn't go before...
Title: RE: Just beat Wind Waker
Post by: Smashman on July 24, 2004, 02:29:31 PM
The thing I always loved about LTTP and OoT were how diverse and useful the items were. Every dungeon you get a new useful item, and it opens up new places for you to explore. WW had NONE of this. Almost all of the items were cheesy and useless.
KDR_11k- yes, but, one of those things were essential, only for simple sailing. The cannon and baton, however, were the -ONLY- things to use, but they USELESS. There was no convincing reason to use them, other than to just have mindless fun...
Title: RE:Just beat Wind Waker
Post by: - NintendoFan - on July 24, 2004, 03:22:34 PM
Quote Almost all of the items were cheesy and useless.
Hold on there you call the grappling hook cheesy, well how dare you?! I thought it was one of the best items in Wind Waker to say the least, and it was pretty cool grappling from place to place. Although, would have been much better if it could have been done in more spots and if Link had more diverse ways of grappling in general.
But I will agree with you that Wind Waker was pretty lacking in the items department.
Title: RE:Just beat Wind Waker
Post by: KDR_11k on July 24, 2004, 08:18:17 PM
Quote Originally posted by: - NintendoFan - if Link had more diverse ways of grappling in general.
Why do I have a feeling this could be read in a very perverted way?
Title: RE: Just beat Wind Waker
Post by: Smashman on July 25, 2004, 12:06:55 PM
KDR_11k- lol. I don't think he MEANT for it to sound like that. I think he meant for grappling to have more uses in term of possibly climb up stuff, pull stuff, or bungee jumping... those things would've been cool.
- NintendoFan -- the grappling hook was probably one of the few useful items in the game.
Title: RE:Just beat Wind Waker
Post by: NWR_Lindy on July 26, 2004, 09:52:40 AM
The old 2-D Zeldas always had a fairly linear item progression, but it was rewarding..for example, when you finally got the boomerang, you knew that you'd be able to go places and open up -meaningful- new areas. Wind Waker had this to a point, but it mostly seemed like getting a new item - aside from being able to open a new dungeon - only allowed you to get extra rupees you couldn't get, or find an extra heart piece, or whatever.
And sure, you could "power up" your boat by getting a sail, but that only makes your boat go from useless to useful instead of useful to more useful. Besides, you upgrade your boat early in the game and it stays that way until the end.
silks
Title: RE:Just beat Wind Waker
Post by: Berny on July 26, 2004, 10:51:11 AM
Quote Originally posted by: Silks The old 2-D Zeldas always had a fairly linear item progression, but it was rewarding..for example, when you finally got the boomerang, you knew that you'd be able to go places and open up -meaningful- new areas. Wind Waker had this to a point, but it mostly seemed like getting a new item - aside from being able to open a new dungeon - only allowed you to get extra rupees you couldn't get, or find an extra heart piece, or whatever.
You raise a very good point. I had completely forgotten that. Huh. Well hopefully Ninty will improve on that feature of Zelda in the next one. GC or in Minish Cap. Minish Cap looks sexy, by the way. S E X Y.
Title: RE: Just beat Wind Waker
Post by: Smashman on July 26, 2004, 12:43:04 PM
I LOVED how whenever you got a new item, several more places were open to explore. LTTP for example. The three 3D Zeldas did not have much of this, but I guess the styles are different.