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Gaming Forums => Nintendo Gaming => Topic started by: notic on July 06, 2004, 05:57:58 PM

Title: Super Mario 128 thread
Post by: notic on July 06, 2004, 05:57:58 PM
Hmmm has Nintendo ever made a game that was as covered up as this one? They've given no information on this game and I've heard it was being developed shortly after SM64 can someone clarify that or correct me on this bit of info? It seems like Nintendo is so protective of their extremely innovative idea that they are not releasing any info on this game so other companies can copy them. Did this ever happen before in a Nintendo game?
Title: RE: Super Mario 128 thread
Post by: Bill Aurion on July 06, 2004, 06:01:13 PM
I don't really see a point for a SM128 thread since we have absolutely no info on it what-so-ever...There's also the strong possibility that it will be a launch title for the Revolution, possibly making it the longest developed Ninty title yet...The only thing I can confirm is that the game has been in development since before the GC hardware was first revealed...

"Did this ever happen before in a Nintendo game?"

This happens with almost EVERY Ninty game...  
Title: RE:Super Mario 128 thread
Post by: notic on July 06, 2004, 06:16:14 PM
What do yall think their EXPLOSIVE idea could be?

I hope that there is a lot more flying in sm128. Remember the good times doing the tripple jump and guiding Mario as he flew through the air? I also hope the cape comes back and there are more secret levels to access by flying, having certain powerups, whatever.

Post here what you'd like to see or what you think is the big idea in sm128  
Title: RE:Super Mario 128 thread
Post by: theRPGFreak on July 06, 2004, 08:39:12 PM
If I had to take a wild guess, im thinking of whole new ideas to play it, like Donkey Konga is doing, but thats just a thought.
Title: RE: Super Mario 128 thread
Post by: KDR_11k on July 06, 2004, 09:16:23 PM
RPGFreak: I guess the game you're referring to is DK Jungle Beat.

I hope they bring back the old items (mushroom, flower, feather but not that whole SMB3 overkill) and damage model. Oh, and of course the checkpoints, so you don't have to start all over again if you die.
Title: RE: Super Mario 128 thread
Post by: NinGurl69 *huggles on July 06, 2004, 09:39:29 PM
Checkout "the Next Super Mario Bros." on DS.  Early footage showed enemies, such as Goombas, were fair game with power-ups, as a goomba I saw went super-sized in front of itty-bitty Mario after picking up a mushroom.
Title: RE: Super Mario 128 thread
Post by: Mario on July 07, 2004, 01:23:52 AM
It's innovative feature is that it's invisible, and it's already out.

It doesn't exist
Title: RE:Super Mario 128 thread
Post by: jmoe316 on July 07, 2004, 07:14:30 AM
been in development before the cube huh Bill? That's amazing. I hope this game gives us that new warm fuzzy feeling that SM64 did. Give me Super Mario World gameplay in 3D and I'll be a happy little fellow. Just make this a compilation of all the previous game's gameplay. Give us the best of the best items, enemies, costumes (frog, hammer bros, etc) and launch it with Revolution (I agree with Bill, they are going to launch it with Revolution...they have to after the reaction at cube launch with Luigi's Mansion) and many many people will be happy!
Title: RE: Super Mario 128 thread
Post by: KDR_11k on July 07, 2004, 09:46:45 AM
Screw the suits, they're too rare and unnecessarily bloat the game. We need the traditional powerups and gameplay in the 3d iterations, though. The 3d exploration style isn't as good.
Title: RE:Super Mario 128 thread
Post by: notic on July 07, 2004, 01:38:56 PM
They should use pipes more in sm128. There should be a level where you just explore a whole pipe labrynth trying to find that one route that leads to the goal, with secret places having powerups or something beneficial along the way.
That would add another dimention to sm128 since their's three ways of playingn foot, underground, or in the skies.
Title: RE: Super Mario 128 thread
Post by: Ian Sane on July 07, 2004, 02:01:58 PM
"Hmmm has Nintendo ever made a game that was as covered up as this one?"

Luigi's Mansion.  They had to keep it super secret so that other companies wouldn't steal their innovative "no replay value" design.  It seems to have worked because no one has!

With Mario 128 I want to see a full 3D Mario game (no fixed camera angles) that isn't just a fetch-quest and feels like the classic 2D Mario games.  That's going to be hard to pull off but I think if anyone could do it it would be Nintendo.  The best way to do this would be to make levels smaller and have only one or two objectives each (ie: one regular exit and one secret one).  Instead of finding useless crap you explore the overworld to find new levels.  The Bowser stages in Mario 64 and the super hard "Secret of" stages in Mario Sunshine are a good template to work from.

As for innovation I'm a little worried about taking it too far.  Mario Sunshine tried to be innovative by giving Mario a permanent water pack and having objectives based on cleaning up paint.  It was innovative but it wasn't all that fun and didn't seem like a natural addition to the Mario formula.  It seemed like change for the sake of change which I don't like.
Title: RE:Super Mario 128 thread
Post by: notic on July 07, 2004, 02:11:20 PM
I think Mario Sunshine is just like any other sequel, cuz it's innovative and fun. Mario's abilites in platforming are extended with the FLUDD pack. How many times did you ever screw up a jump and use the hover nozzle? How many times did you wish you had it when you were in those secret stages? Come on now,  Sunshine's platforming has gone more complex now, and Mario had to have more abilities, so why hate the FLUDD pack? Also not every single stage required you to clean up paint as the main objective. They were all different, like collecting the 8 red coins, chasing fake Mario, whatever.  Sunshine still could have improved but I think it is a very good game.
Title: RE: Super Mario 128 thread
Post by: Smashman on July 07, 2004, 03:11:38 PM
I LOVED SMS, and think it is really underrated. It was a good change from the norm and had some real classic Mario elements in there. But SM64 also kicked ass.

SM128 better come out for GC next year, cuz if it doesn't, I am going to cry (no more systems for me) JK
Title: RE:Super Mario 128 thread
Post by: notic on July 07, 2004, 03:31:08 PM
I hope Nintendo spends more time on it and releases it for its next system because a new Mario game as a launch title for the Revolution or whatever it is will be wiser, to bring back the tradition. I hope Retro Studios and Nintendo will work extremely hard on their next Metroid and Zelda games for the next console.

What are HAL Labs working on right now?
Title: RE:Super Mario 128 thread
Post by: GoldShadow1 on July 07, 2004, 04:23:36 PM
Quote

Originally posted by: Bill
I don't really see a point for a SM128 thread since we have absolutely no info on it what-so-ever...


But speculating is fun.

Quote

Originally posted by: Ian Sane
With Mario 128 I want to see a full 3D Mario game (no fixed camera angles) that isn't just a fetch-quest and feels like the classic 2D Mario games. That's going to be hard to pull off but I think if anyone could do it it would be Nintendo. The best way to do this would be to make levels smaller and have only one or two objectives each (ie: one regular exit and one secret one). Instead of finding useless crap you explore the overworld to find new levels. The Bowser stages in Mario 64 and the super hard "Secret of" stages in Mario Sunshine are a good template to work from.


I agree, that would be excellent.  The linear stages in SMS were great.  A whole game of linear levels (though with actual backgrounds grounded in earth) would be amazing.  I want it extremely difficult, clever and addictive.

As for power-ups, I want power-ups that compliment the gameplay, not ones that are different to the point where they become a mini-game (like flying in SM64 - it was fun, sure, but only to a point).  Fireballs, feathers/leaves/capes (to float, not to fly), hammers and whatever else would be fun.  
Title: RE:Super Mario 128 thread
Post by: Bill Aurion on July 07, 2004, 04:31:58 PM
Quote

Originally posted by: notic
I hope Nintendo spends more time on it and releases it for its next system because a new Mario game as a launch title for the Revolution or whatever it is will be wiser, to bring back the tradition. I hope Retro Studios and Nintendo will work extremely hard on their next Metroid and Zelda games for the next console.

What are HAL Labs working on right now?

I want Retro to work on a new game...particularly Raven Blade...

As for HAL, they are working on Mario Party 6 (great news for the series), Mother 3, and are also rumored to be working on the next Kirby console game...
Title: RE:Super Mario 128 thread
Post by: notic on July 07, 2004, 04:40:54 PM
Well Raven Blade was canned...they're doing fine and are busy enough with Metroid. But I wonder how far they were in Raven Blade when they cancelled it...Mother 3 meaning GBA right? I hope when they are done w/ MP6 they do another SSB game that's my favorite fighting game. If they do another Kirby game on a console I hope they make a fully 3D game. I would imagine it having auto targeting for the sake of hurling stuff at enemies above the ground as well. Bill do you know anything else about the upcoming Geist? If you check n-space's site there's another game in development prolly 4 the Cube it's called "Hope". There's no info on the game just a cool looking logo.
Title: RE: Super Mario 128 thread
Post by: Infernal Monkey on July 07, 2004, 06:50:58 PM
Raven Blade comes out on GameCube next month in Brazil. You can get Super Mario 128 by linking up two Nintendo 64's and starting a seven player game of Bomberman Hero.
Title: RE:Super Mario 128 thread
Post by: MattVDB on July 07, 2004, 07:05:17 PM
Pardon me for being ignorant, but doesn't Hudson develop the Mario Party titles?  Did they change that for 6, and I missed it?  Just curious..
Title: RE: Super Mario 128 thread
Post by: Bill Aurion on July 07, 2004, 07:18:13 PM
Yep, according to Nintendo's official site HAL is working on MP6...Don't complain...

And from what I remember, Raven Blade wasn't really cancelled but put on hold while Retro went through rehabilitation...

As for Geist, there's info all over the place if you look for it...
Title: RE: Super Mario 128 thread
Post by: MattVDB on July 07, 2004, 07:25:30 PM
Not complaining..  Did a little digging though after viewing "great news for the series."  I missed that line before I posted.  After I posted though I did a little digging and found the official site saying that.  Then again, they also say that Hal developed MP5.  I hadn't heard that, and don't own it to be able to check, but is this true?  I would love for Hal to take over the series, but kinda doubt it, as currently the only source is nintendo.com. *everywhere else says Hudson still has it*    

Are Hudson and Hal possibly related?  I hadn't heard that, but that could explain some confusion *while adding a ton more*
Title: RE: Super Mario 128 thread
Post by: Bill Aurion on July 07, 2004, 07:46:13 PM
Nope, it was made by Hudson...But if Ninty has goofed, then I am very disappointed...Hopefully not... :\
Title: RE: Super Mario 128 thread
Post by: Infernal Monkey on July 07, 2004, 08:09:11 PM
Didn't you hear? Geist is exclusive to the Wonderswan, now. NST should make the next Mario Party, mini Mario Wave Race game, plz.
Title: RE:Super Mario 128 thread
Post by: Cube_King on July 07, 2004, 08:17:02 PM
Quote

As for HAL, they are working on Mario Party 6 (great news for the series), Mother 3, and are also rumored to be working on the next Kirby console game...


Why do HAL even bother with Kirby titles?  
Title: RE: Super Mario 128 thread
Post by: Mario on July 07, 2004, 08:44:07 PM
Quote

Luigi's Mansion. They had to keep it super secret so that other companies wouldn't steal their innovative "no replay value" design. It seems to have worked because no one has!

Luigi's Mansion, no replay value, are you insane? Luigi's Mansion is one of the most replayable games of all time, i've completed the game 8 times, just for fun, I can't say that about many other games.
Quote

Why do HAL even bother with Kirby titles?

Because Kirby games rock, and people buy them?
Title: RE: Super Mario 128 thread
Post by: Ian Sane on July 07, 2004, 08:57:16 PM
"Luigi's Mansion, no replay value, are you insane?"

No I'm Ian Sane.  Slight spelling difference.
Title: RE: Super Mario 128 thread
Post by: Bill Aurion on July 08, 2004, 03:43:41 AM
"Why do HAL even bother with Kirby titles?"

Wot?  Maybe because HAL is the developer that came up with Kirby?
Title: RE: Super Mario 128 thread
Post by: Infernal Monkey on July 08, 2004, 03:58:31 AM
No way Bill, it was Midway. I remember because I was playing Kirby on the Vic 20 Superbee and Kirby went "Oh yeah I know now" when the gates unlocked. Then it said "hay thx 4 playin k loser get all the chaos emeralds next time" and I was very sad in the pants.

I still wanna play Kirby Air Ride one day. I wanna know why Nintendo didn't add a 's after Kirby in that games title, either. It's very annoying, makes me go to the angry dome.
Title: RE:Super Mario 128 thread
Post by: kirby_killer_dedede on July 08, 2004, 04:59:25 AM
Quote

Originally posted by: Ian Sane
"Hmmm has Nintendo ever made a game that was as covered up as this one?"

Luigi's Mansion.  They had to keep it super secret so that other companies wouldn't steal their innovative "no replay value" design.  It seems to have worked because no one has!


I thought Luigi's Mansion had okay replay value...I borrowed it from my friend for three days, and was able to beat it on the second night.  All of a sudden I'm introduced to "Harder Better Super Mode" or whatever...I never played it, though, as I returned it the next day, but that's gotta count for something, no?
Title: RE:Super Mario 128 thread
Post by: Hostile Creation on July 08, 2004, 05:42:52 AM
Kirby rocks mucho.  Kirby Air Ride is quite fun.  I play it more than Mario Kart.

HAL is making the next Mario Party?  If so, I may very well get it.  I haven't bought one since 2 (and I didn't buy 1 ), but my friend has four and five.  Four isn't that great, and though five is fun the board actually has too many event spaces.  It takes forever.  Also, not enough awesome games like Penguin Stampede.

I replayed Luigi's Mansion once.  It hasn't got awesome replay for me, but it's not bad.
Title: RE:Super Mario 128 thread
Post by: Mario on July 08, 2004, 08:55:46 AM
Quote

Originally posted by: Infernal Monkey
I still wanna play Kirby Air Ride one day. I wanna know why Nintendo didn't add a 's after Kirby in that games title, either. It's very annoying, makes me go to the angry dome.

Do you wonder why Mario Tennis isn't called Mario's Tennis too?
Title: RE: Super Mario 128 thread
Post by: NinGurl69 *huggles on July 08, 2004, 11:26:54 AM
Mario just skooled us. OH.
Title: RE:Super Mario 128 thread
Post by: notic on July 08, 2004, 02:22:53 PM
I also found out there's a Mario pinball game for the DS I think.

Back to SM128. I just thought of something. If Mario somehow shrinks in the game inside an average house and was able to use a plumbing tool kit or something, there could be levels where he'd have to fix separated pipes so he can continue to the next area, or turn giant knobs to fill up a sink to swim out of it or w/e. Also the use of a plunger would allow Mario to (say if there was a level with shrunken Mario and he's in a bathroom) be able to choose different routes to the goal or completely different levels such as the bathtub (he'd use his plunger to pluck out the cork in the hole  and drain himself in it),  if he wanted to take the toilet route he'd do that pounding jump on the switch and jump in the swirling water and down the toile, and if he wanted to take the sink route, he'd  hop down the drain. There would be more stuff about plumbing and sewers and stuff that makes it very faithful to the Mario Bros. game. Also imagine all the levels outside the house! Mario exits the house through a small crack in the window and runs into an antfarm then there would be an antfarm level with dirt mounds and small hills as platforms and then entering the holes in an antfarm to discover a queen ant and then a boss battle begins. That would be so sick all these levels that I'm thinking of. If Mario was in a sandbox there would be a pseudo desert level with those ball-worms that were in previous Mario games. Tell me some of your ideas and what you think of mine.  
Title: RE: Super Mario 128 thread
Post by: Ian Sane on July 08, 2004, 02:52:51 PM
That shrunken Mario idea is pretty neat.  The only problem is that our houses don't look like Mushroom kingdom houses so either the house wouldn't fit the Mario design or it would be it would lack some of the charm of seeing a familiar house design from a shrunken perspective.  I think the idea would be better used in an original game.
Title: RE:Super Mario 128 thread
Post by: notic on July 08, 2004, 03:00:42 PM
I just imagine Mario would warp to different "worlds" or levels somehow when there was a new level just like the paintings in SM64 and the uh, painted "M" on several places in Isle Delfino.
Title: RE: Super Mario 128 thread
Post by: KDR_11k on July 08, 2004, 11:15:05 PM
Hm, yes, the SMS and M&L buildings didn't have mushroom shape, either, so they could just have him save some other world.
Title: RE:Super Mario 128 thread
Post by: Infernal Monkey on July 09, 2004, 02:19:02 AM
Quote

Originally posted by: Mario
Do you wonder why Mario Tennis isn't called Mario's Tennis too?


Actually, no.. oooooooh.. I do now.

Title: RE: Super Mario 128 thread
Post by: DrZoidberg on July 09, 2004, 04:56:38 AM
Quote

I also found out there's a Mario pinball game for the DS I think.


If by found out you mean read e3 news.
Title: RE:Super Mario 128 thread
Post by: notic on July 09, 2004, 05:05:35 AM
No I found it in gametrailers I think or as a title for the DS in gamespot.....not sure. Do you have anything against Jesus Zoidberg?
Title: RE: Super Mario 128 thread
Post by: DrZoidberg on July 09, 2004, 05:12:01 AM
He ate my brain.
Title: RE: Super Mario 128 thread
Post by: KDR_11k on July 09, 2004, 06:44:56 AM
Wasn't Mario Pinball only for the GBA? Yes, the DS can playGBA games, but still.
Title: RE:Super Mario 128 thread
Post by: notic on July 14, 2004, 05:27:27 AM
I'm not sure but that 2D Mario game for the DS looks pretty hot.

I think the concept of Luigi's Mansion actually WAS copied. Remember the game Fatal Frame (PS2)? I think it's the same thing except you capture ghosts with a camera and not a vacuum. I'm glad it didn't get good reviews. Buncha copycats.
Title: RE:Super Mario 128 thread
Post by: Mumei on July 14, 2004, 05:54:33 AM
Quote

Originally posted by: notic
I'm not sure but that 2D Mario game for the DS looks pretty hot.

I think the concept of Luigi's Mansion actually WAS copied. Remember the game Fatal Frame (PS2)? I think it's the same thing except you capture ghosts with a camera and not a vacuum. I'm glad it didn't get good reviews. Buncha copycats.


I think the basic concept was similar, but the games aren't similar at all.  And both games have an average rating of about 80%+.  I don't see how they copied, the only real similarity is the ghosts and the way that the games play is different.

And the DS Mario game looks very cool.