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Gaming Forums => Nintendo Gaming => Topic started by: jasonditz on May 11, 2004, 10:31:42 AM

Title: Mario 64x4
Post by: jasonditz on May 11, 2004, 10:31:42 AM
Wow...

So not only are we getting Mario 64 on the DS, its going to be multiplayer like 4 swords?

Title: RE: Mario 64x4
Post by: NinGurl69 *huggles on May 11, 2004, 12:33:38 PM
WOW INDEED!
Title: RE: Mario 64x4
Post by: Gamecubivore on May 11, 2004, 01:18:36 PM
Pretty cool stuff. I now know for sure I'll be purchasing one. It sounds like it is shaping up to be a nifty system.
Title: RE:Mario 64x4
Post by: Nephilim on May 12, 2004, 12:46:23 AM
I think playing as wario thu mario 64 sounds great
thu dunno how he would go at that annoying inside the clock stage
Title: RE: Mario 64x4
Post by: couchmonkey on May 12, 2004, 07:44:59 AM
I'm very interested to see what they do with this game.  I hope it's more than a four-player remake.  The character models are looking pretty nice though!  Practically as good as they do in Mario Kart: Double Dash...which is either really insulting to that game or really impressive for this game.
Title: RE: Mario 64x4
Post by: KDR_11k on May 12, 2004, 09:15:28 AM
couchmonkey: Considering the DD models are pretty lowpoly, that sounds realistic.

Mario 64x4 = 256 = More Mario than we've asked for!
Title: RE: Mario 64x4
Post by: Ian Sane on May 12, 2004, 09:53:50 AM
This game looks pretty cool though I'm hoping it's got a strong single player.  Hopefully it includes Super Mario 64 as a one player mode with some new levels.  Of course it would be even better if the single player was an entirely new game but that's probably not going to happen.
Title: RE: Mario 64x4
Post by: Perfect Cell on May 12, 2004, 12:57:17 PM
Except we dont have the Analog Stick to control it... I still dont know about just the Digital Cross thing/Stylus Control...

Make No Mistake I want to try a DS i just still have some questions about 3D Gaming without the controls.
Title: RE:Mario 64x4
Post by: Uncle Rich AiAi on May 12, 2004, 02:48:22 PM
Quote

Originally posted by: Perfect Cell
Except we dont have the Analog Stick to control it... I still dont know about just the Digital Cross thing/Stylus Control...

Make No Mistake I want to try a DS i just still have some questions about 3D Gaming without the controls.

I've been thinking that too.  Same with the PSP, although I have no interest in it.

Title: RE: Mario 64x4
Post by: Perfect Cell on May 12, 2004, 03:38:26 PM
The PSP has both analog and digital controls i think...  
Title: RE:Mario 64x4
Post by: Koopa Troopa on May 12, 2004, 06:52:54 PM
Quote

The PSP has both analog and digital controls i think...


Nope.
Title: RE:Mario 64x4
Post by: davidlow122 on May 12, 2004, 10:17:45 PM
Yeah, I hope Nintendo revises the design to include a recessed anlogue stick. The gamecube controller changed even after playable prototypes were ahown. They could leave a space on the top so the system can close okay.

The PSP DOES have an analoge thing, but it's tiny and in the same retarded place as the right analogue stick on the PS controller - down and right of the D pad. It's that thing that looks like a microphone on the bottom left. Also, sonce the PSP doesn't close, it could be broken off or damaged.

the PSP is so lame! I've copmpared it to the Atari Lynx. Hace you heard about the "Killer App Metal Gear" on PSP? IT'S A CARD GAME! Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha!!!!!!!!
Title: RE: Mario 64x4
Post by: Jdub03 on May 13, 2004, 05:15:38 AM
Is the PSP still gonna look like that oversized keychain.  I hope not.  Im planning on getting the DS anyway.  The 2.5D mario looks sweet.

If you go over to ign.com the have a pic of the psp it does have a circular buttion on the left side.  Not sure if its an analog stick though.
Title: RE: Mario 64x4
Post by: couchmonkey on May 13, 2004, 05:53:56 AM
3D controls without analog is definitely a concern, I'm actually surprised Nintendo didn't address it, because I always felt the lack of analog control was a considerable drawback for a lot of Playstation games.  Hopefully Nintendo will either reconsider or  at least put a lot of effort into making the games work well with digital control.
Title: RE:Mario 64x4
Post by: Hostile Creation on May 13, 2004, 07:19:52 AM
This game had me laughing the entire time I was looking at the screenshots.  Freaking awesome.  This made me want to buy a DS. . . I'm not a big handheld guy, so I dunno if I will, but things are looking very good for ze old DS.  Mario 64x4 looks very, very cool.
Title: RE: Mario 64x4
Post by: Bill Aurion on May 13, 2004, 07:28:00 AM
Anyone ever think about how an analog stick would wear out eventually?  THAT is why we aren't going to see an analog stick on the DS...
Title: RE:Mario 64x4
Post by: Caustic Saint on May 13, 2004, 07:40:26 PM
Quote

Originally posted by: Koopa Troopa
Quote

The PSP has both analog and digital controls i think...

Nope.

Actually, it does. That round thing below the d-pad that many people have thought to be a speaker is, in fact, an analog control.

Very solid article on the PSP here.
Title: RE: Mario 64x4
Post by: Ian Sane on May 13, 2004, 08:12:50 PM
I think it's incredibly ironic that Sony has always downplayed the importance of the analog stick for 3D gaming yet they included one on their portable and Nintendo didn't.  Ever since Nintendo went 3D the analog stick has been the way to go.  Virtually every one of their N64 titles only had analog control and the Cube controller is so analog stick centric the d-pad seems like it was merely thrown on to keep third parties happy.  The Playstation controller has always been d-pad centric to the point that it seems like Sony refuses to admit their original control design was inferior and they can't admit Nintendo's idea was better.  The analog sticks on the PS2 controller look like they were thrown on where they wouldn't interfere with the "superior" original controller design.

Anyway I just find it interesting that Sony thinks it's worth putting one on and Nintendo doesn't.  While I think dropping it because it's too fragile for a portable is a good reason it's going to make games like Mario 64 harder to play.  The stylus controls for the Metroid Prime for example sound complicated as hell and I hope Nintendo doesn't think that's a suitable replacement for an analog stick.  Plus since the DS has a protective cover they probably could have thrown one on provided they had a "hole" for it in the cover.  The DS comes across as the most flexible game system ever in terms of control options for developers yet it's excluded the most important controller addition of the 3D era.  Plus now it's possible for a PSP game to not be playable on the DS.  The whole advantage was that the DS could do everything the PSP can plus more.
Title: RE: Mario 64x4
Post by: Bill Aurion on May 13, 2004, 08:26:36 PM
What?  Since when do you absolutely NEED an analog stick to play 3d games?  Saying that a PSP game can't be playable on the DS just for that reason is completely inductive...
Title: RE: Mario 64x4
Post by: Ian Sane on May 13, 2004, 08:40:56 PM
"What? Since when do you absolutely NEED an analog stick to play 3d games?"

Well Splinter Cell would be completely unplayable without analog movement.  Looking at my own collection the only other title I can think of that would be virtually unplayable without it would be Wave Race.  It's kind of hard to tell exactly which games absolutely need it because so many games have used it so well it's hard to imagine how they would have been done without it.  All I'm saying is that's it's possible to make a game on the PSP that relies heavily on precise movement that would be hard to make playable on the DS.
Title: RE: Mario 64x4
Post by: Caustic Saint on May 13, 2004, 09:47:13 PM
Not a Nintendo game, but Ape Escape would have been impossible without a Dualshock controller. It used every single button on it, as well as the analog movement of the sticks.

I think Waverace wouldn't be too tough without analog. Just short taps or long holds to control the intensity of your turning.

Now, all of that said, why can't the d-pad on the DS be analog? (In the same way that the Dualshock 2's buttons are.) The DS d-pad could be either velocity- or pressure-sensetive, as could any of the other buttons on the DS.
Title: RE: Mario 64x4
Post by: KDR_11k on May 14, 2004, 06:03:15 AM
What's the problem with digital controls? My Sidewinder Pad has served me well through many a 3d game. The only game I thought would benefit from analog controls is Kurukuru Kururin.
If you absolutely, 100% need analog controls, use the touchscreen for that. You can use it with your thumb. You can't use both the touchscreen and the dpad (or ts + buttons), but you can't use the analog and digital at the same time on the PSP, either. With the DS you can at least choose whether you take the dpad or the buttons, with the PSP you always have to swap the dpad for the analog stick.
BTW, that analog looks like it's in an awful, cramp-inducing position.
Title: RE: Mario 64x4
Post by: Perfect Cell on May 14, 2004, 07:20:01 PM
Thing is Analog makes 3D games play heck of alot better. Just play super mario sunshine and try to imagine your playing it with the dpad... an analog stick gives you 360 degrees of control, the dpad is alot limited imo


Btw, An Analog stick type control was entirely possible, without it breaking or wearing down. I was thinking something possibly like what the old Neo Geo Pocket Color had. Its not trully an analog stick but its not simply a dpad...  
Title: RE: Mario 64x4
Post by: KDR_11k on May 14, 2004, 07:34:16 PM
I don't know about Sunshine, but Rayman 2 works perfectly well with a digital pad. It's not like you couldn't rotate the camera if you absolutely have to hit that specific orientation.
Title: RE: Mario 64x4
Post by: KDR_11k on May 14, 2004, 07:47:03 PM
I don't know about Sunshine, but Rayman 2 works perfectly well with a digital pad. It's not like you couldn't rotate the camera if you absolutely have to hit that specific orientation.
Title: RE: Mario 64x4
Post by: vudu on May 15, 2004, 03:46:21 PM
Quote

Splinter Cell would be completely unplayable without analog movement.
splinter cell on pc has analog controls.  you move using wasd and you change your speed using the mouse wheel.  it works surprisingly well.
Title: RE:Mario 64x4
Post by: Griffin on May 19, 2004, 12:29:03 AM
I didn't really like the control setup on the PC version of splinter cell in relation to sneaking/running, but it's still a good point....Plus, it's not like it wouldn't be hard to just set up a button that toggles between run/sneak, or even run/walk/sneak. Don't forget that Nintendo is well known for excellent game control. I don't think we have anything to worry about guys

I was a little nervous about the DS at first, even though I knew I would still buy one, but after I saw what it could do, I lost all interest in the PSP (not that I had much to begin with...I'm not paying 400 bucks for a handheld...even if it made sandwiches).
Title: RE: Mario 64x4
Post by: KDR_11k on May 19, 2004, 08:17:36 AM
Gamespy complained about the controls in 64x4, especially the camera handling. I liked the camera in Wario World's platforming sections best for a platformer. It's quick, it aligns to the level and it rarely gets confusing. Sunshine was a lot worse in that respect, even though it was better in others.
Title: RE:Mario 64x4
Post by: SatansNemesis on May 19, 2004, 11:16:05 AM
Crystal Chronicles uses the sp d-pad when playing multiplayer, though there was no jumping involved.

They did say that they were redesigning the shell before launch, they could throw some sort of analog button on there too in the process.

Anyone remember the old turbo NES controller? That had a small thumb sized button that could be rotated in 360 degrees. Don't remember if it was analog though. Would be a nice solution though.