Quote Besides having 40 new types of enemies, the sequel will also span several new environments, including a jungle, underground ruins, ancient Japan, snowy mountains and outer space. Joe's Six Machine will get new transformational powers that will let it turn into a racer, cannon, drill or submarine during different stages of the game. The caped hero will also receive a new VFX power, "Replay," which will let him triple the effect of attacks or power-ups.
There's a few screenshots there too. Interesting VJ2 logo. I'm looking forward to this game!
I just hope the GameCube version isn't graphically dumbed down as a result of having to develop a PS2 version as well...
Title: RE: Viewtiful Joe 2
Post by: NinGurl69 *huggles on April 20, 2004, 11:42:57 PM
lET'S HOPE A "dmc 2" DOESN'T HAPPEN WITH vj2. wITH THIS ps2 CO-DEVELOPMENT, i WILL SIT CLOSE TO UNCERTAINTY.
Title: RE:Viewtiful Joe 2
Post by: akdaman1 on April 20, 2004, 11:54:26 PM
Sounds Awsome.
Professional unlike DMC 2 the same devolopment team from the original will be devoloping VJ2.
I am really intrigued by this answer by Atsushi Inaba.
GS: How is the gameplay changing in VJ2?
AI: The addition of Silvia in co-op mode has added a lot of depth. You thought you could do crazy combos in Viewtiful Joe; wait till you try a little simultaneous VJ action!
and this one
GameSpot: How pleased were you with how the original game turned out?
Atsushi Inaba: I am 100 percent, completely satisfied.
GS: How did feedback to the original game influence work on the sequel?
AI: We heard the game was a bit difficult for casual gamers, so we have made it more accessible to them while still making it challenging enough for hard-core gamers that liked the difficulty of the original.
Im happy that they're toning the difficulty a little bit. It will now appeal to more people hopefully.
Title: RE: Viewtiful Joe 2
Post by: Infernal Monkey on April 21, 2004, 01:30:57 AM
Joe's sex machine? HOLY CRAP. He'll be able to transform into stuff! YOSHI'S ISLAND FLASHBACKS! *Touches fuzzy, gets dizzy*
Quote I just hope the GameCube version isn't graphically dumbed down as a result of having to develop a PS2 version as well...
Yeah. I don't want to see a sequel that looks worse than the original because old grey ma can't keep up. =/
Old grey ma ain't what she used to be.
Title: RE:Viewtiful Joe 2
Post by: anubis6789 on April 21, 2004, 01:37:09 AM
The rumor going around is that the PS2 version will have VJ1 on the same disc. If thats true I hope that the GCN version has something exclusive otherwise the PS2 version is going to clobber the GCN version big time sales wise.
Title: RE: Viewtiful Joe 2
Post by: Ocarina Blue on April 21, 2004, 03:19:38 AM
Yoshi Island transformations are awsome. My memories are flooding back, oh how I touched fuzzy
A sequel really isn't supprising, considering all the positive press the origianal got. Does anyone know how well it sold?
Title: RE: Viewtiful Joe 2
Post by: KDR_11k on April 21, 2004, 03:37:42 AM
I second the motion that if VJ2 doesn't look as good as VJ1, we should smack the responsible suits a good one. Fortunately, they have lots of original GC-quality work and shaders already lying around, which means they could reuse those parts at least for the Cube version and thus make sure it doesn't look worse. (in fact I think the PS2 should be capable of everything shown in VJ1 except the special effects, which shouldn't be that hard to dumb down for the PS2 version) Coop sounds intriguing, it would put VJ on par with old classic sidescrollers, just with better graphics and really awesome gameplay. I hope this game sells and people realize that 2d is cooler than 3d.
Title: RE:Viewtiful Joe 2
Post by: Krazie26 on April 21, 2004, 05:01:12 AM
Ehhh.....I really didn't like the first VJ1. I thought it'd be real cool, judging by the appearance and the hype it seemed to be getting everywhere. I rented it and just really didn't like the whole thing.
So, I highly doubt that VJ2 will be happening for me.
Title: RE: Viewtiful Joe 2
Post by: vudu on April 21, 2004, 06:41:59 AM
i'm interested in how they're going to do co-op. when joe uses mach speed is silvia forced to, also? what happens if joe reverts back to his normal self and then silvia slows down time?
Title: RE:Viewtiful Joe 2
Post by: SuperLink666 on April 21, 2004, 06:50:02 AM
I loved VJ. that reminds me everyone head over to the fansite..
Title: RE: Viewtiful Joe 2
Post by: Ian Sane on April 21, 2004, 07:08:18 AM
"The rumor going around is that the PS2 version will have VJ1 on the same disc. If thats true I hope that the GCN version has something exclusive otherwise the PS2 version is going to clobber the GCN version big time sales wise."
Odds are no matter what the PS2 version is going to clobber the Cube version. The bigger userbase alone should see to that. If the PS2 version doesn't sell better then I'm guessing it will be because PS2 fans don't "get it" in which case it will bomb.
I have no problem with the original game being ported to the PS2 but it would really suck if it came included with the PS2 version of VJ2 and the price was the same as the Cube version. They should get to play it but they shouldn't get to play it for free.
Title: RE:Viewtiful Joe 2
Post by: the_zombie_luke on April 21, 2004, 08:09:14 AM
Ian, I believe Viewtiful Joe sold about 200,000 on the GCN in the states. There is already a fanbase there the PS2 doesn't have right away. I think VJ2 will end up like Ico or Mark of Kri on PS2, since it is very different from mainstream games that do well on PS2, and that alone might make it sell more on GameCube. I can't blame Capcom for putting it on PS2, but it should be developed for GameCube, and then ported to PS2. If they don't at least reward GameCube owners in this way, then that would seriously not be cool.
Title: RE:Viewtiful Joe 2
Post by: the_zombie_luke on April 21, 2004, 09:35:31 AM
Quote Originally posted by: anubis6789 The rumor going around is that the PS2 version will have VJ1 on the same disc. If thats true I hope that the GCN version has something exclusive otherwise the PS2 version is going to clobber the GCN version big time sales wise.
That rumor is false according to this link. VJ2 It says that the PS2 port of the first game will be made in Japan only, with Dante as a bonus. This still doesn't clear up whether the game will be made for PS2 first, but I think the Viewtiful Team would choose GameCube, since it is easy to develop for.
Title: RE:Viewtiful Joe 2
Post by: theRPGFreak on April 21, 2004, 09:38:14 AM
I think that the VJ series makes a perfect fit in the Nintendo collection, and that Nintendo should try to get a third game made of it for N5.
Title: RE:Viewtiful Joe 2
Post by: the_zombie_luke on April 21, 2004, 09:46:28 AM
I agree. Nintendo should partner with Capcom for the N5 launch since Capcom has done so much for the GameCube library.
Title: RE: Viewtiful Joe 2
Post by: KDR_11k on April 21, 2004, 09:49:01 AM
Didn't SCEA reject VJ1? Will they accept the sequel?
Title: RE: Viewtiful Joe 2
Post by: Perfect Cell on April 21, 2004, 10:03:56 AM
I hope Nintendo consideres making a deal to get this Time Exclusive like Xbox did with Splinter Cell, that could help sales alot
Title: RE:Viewtiful Joe 2
Post by: the_zombie_luke on April 21, 2004, 10:07:12 AM
Quote Originally posted by: KDR_11k Didn't SCEA reject VJ1? Will they accept the sequel?
Yeah, I think they did along with Killer 7. Maybe they will reject the sequel.
Title: RE:Viewtiful Joe 2
Post by: akdaman1 on April 21, 2004, 11:42:46 AM
Anyone see the artwork? Dante is there from DMC. I never really thought of it but he will fit really well in this game.
Anyway me and my brother are so pshyced about this game. Its the only game that me and him BOTH truly ever want. ( He has different tastes, Hes more into GTA and Gran Turismo).
Title: RE: Viewtiful Joe 2
Post by: vudu on April 21, 2004, 11:50:37 AM
the dante artwork is for the ps2 version of vj1 that will be released in japan. he is going to be an additional extra character. as far as i know, no playable characters have been confirmed for vj2 except joe and silvia.
Title: RE:Viewtiful Joe 2
Post by: Uglydot on April 21, 2004, 11:56:48 AM
Well, looks like my controller will be beat even more. I do so love side scrolling platformers/beat-em-ups. VJ reminded me a bit of Comix Zone. Mmm, all the nestalgia.
Title: RE:Viewtiful Joe 2
Post by: akdaman1 on April 21, 2004, 11:59:46 AM
Quote Originally posted by: kingvudu the dante artwork is for the ps2 version of vj1 that will be released in japan. he is going to be an additional extra character. as far as i know, no playable characters have been confirmed for vj2 except joe and silvia.
Actually I just read from GCadvanced that Famitsu confirmed Dante as a playable charecter.
Edit I believe your right Kingvudu. Dante and apparently Trish are gonna be extras in the PS2 version. BUT I still believe that Dante will be in VJ2.( hopefully)
Title: RE:Viewtiful Joe 2
Post by: Perfect Cell on April 21, 2004, 01:27:57 PM
I wonder then if the GCN version will have its own special character, is this something like Namco and Soul Calibur 2? Ive got tons of ideas...
Title: RE: Viewtiful Joe 2
Post by: Infernal Monkey on April 21, 2004, 02:18:20 PM
Yoshi should be the GameCube's extra character. Joe could use his sex machine to transform into a car, and Yoshi could Yoshi up the joint by transforming into his big red nose car-self. Then they could race around the world using MACH SPEED.
"YUMMY" "GLOP-PLORP-YAAAROOOO"
3, 2, 1, RUSH.
Title: RE: Viewtiful Joe 2
Post by: NinGurl69 *huggles on April 21, 2004, 03:29:35 PM
Sex Machine is that one guy in "From Dusk Till Dawn."
Title: RE:Viewtiful Joe 2
Post by: Pikkcuber on April 21, 2004, 03:52:44 PM
people were talking about the graphics for vj2 not being up to par from vj1, you just have to look at the demo from the original joe to see that capcom made some big imporvements from the time the demo came out from when the game released imagine what they can do with about a year of time, the graphics will be awesome dont worry.
Title: RE:Viewtiful Joe 2
Post by: anubis6789 on April 22, 2004, 12:12:54 AM
When I said clobber in sales I meant more than it should comparitivly clobber the GCN version anyway, but now that I know that VJ1 for the PS2 is a seperate game It doesn't really matter anymore to me if the Cube gets anything extra.
On the subject of Dante in PS2 VJ1, do you think he will have anything special to say to Alastor when he gets to him. Which Makes me wonder, is Alastor still going to be a playable character if Dante is considering their play styles will probably be similer.(Devil Trigger)
Title: RE: Viewtiful Joe 2
Post by: Syl on April 22, 2004, 12:58:44 PM
I wouldn't be surprised if dante is just a different skin of alastor....
anyway, the game needs to appeal to a larger market.... I hope the PS2 version does sell.
Title: RE:Viewtiful Joe 2
Post by: NinGurl69 *huggles on April 22, 2004, 06:13:33 PM
If Dante gets to use guns (just as Silvia gets to use a gun in that one art piece), then I wouldn't mind having Mega Man as a GCN-exclusive character, cuz Mega Man has badass guns.
Title: RE:Viewtiful Joe 2
Post by: soracloudtidus on April 22, 2004, 06:39:59 PM
Why not have Dante on the GC version? It wouldnt hurt the game. Plus some people will be wonderding who's that guy? And look for the background of the character, meaning this people might try DMC series and that's not a bad thing you know. Maybe we could see a DMC game for the GC or the N5! I love nintendo to death i always defend nintendo with my friends, but i am a firm believer that if you can try new series even if theyre not on your favorite system then more power to you, more power to the industry you and me love. I thought FF was crap a few years ago till a friend of mine said to me have u tried it? Boy was I wrong and now I enjoy almost every FF game that i play. So if dante is playable in VJ2 then it's a good thing also remember that in the gamespot article says that the game will be the same for both consoles. The moral of the story is expand ur gaming people, you'll be glad you did.
Title: RE: Viewtiful Joe 2
Post by: KDR_11k on April 22, 2004, 08:06:45 PM
Pikkcuber: The reason for suspecting bad graphics isn't any of the footage shown, it's the fact that it will be released on both the PS2 and GC. Since the PS2 is much weaker than the Cube they're not going to make two different sets of graphics for both games, they'll just make PS2-level graphics and maybe add a few effects to the GC version.
Title: RE:Viewtiful Joe 2
Post by: anubis6789 on April 23, 2004, 04:31:30 AM
Ok, just to get it out, Dante isn't in VJ2 for either the GCN or PS2, he is only in the PS2 version of VJ1. I don't want people thinking that he is some exclusive character for the PS2 VJ2. Capcom has already said that both versions of VJ2 will be identicle.
Title: RE:Viewtiful Joe 2
Post by: theRPGFreak on April 23, 2004, 09:25:34 AM
If the PS2 version gets Dante, then we should get either Megaman, celshaded Link, or even Mario.
Title: RE: Viewtiful Joe 2
Post by: vudu on April 23, 2004, 10:15:09 AM
rpgfreak, you forget, dante is is from devil may cry, which is a capcom game. it wouldn't make much sense for them to put link or mario in the gamecube's version. megaman is capcom, but i don't think he would really fit into the game, considering he doesn't have a melee attack. if we're really insistant on seeing a special character in the gamecube version, may i suggest someone (or something) from the resident evil series?
Title: RE: Viewtiful Joe 2
Post by: NinGurl69 *huggles on April 23, 2004, 02:40:02 PM
You've forgotten Marvel vs. Capcom, right?
Title: RE:Viewtiful Joe 2
Post by: Krazie26 on April 23, 2004, 02:50:32 PM
Regarding the downgrade of the graphics,
What could they possibly gain from making the graphics worst than the first one? Especially on a graphics-dominated system such as PS2. I can just imagine that conversation,
Person 1: Hey Boss, were gonna make VJ2 for the PS2 and GCN. Boss: Oh okay, thats cool, for PS2 to? Person 1: Yeah Boss: Well, go ahead and throw VJ1 in there since they didn't get that the first time around. Person 1: Roger, anything else? Boss: Yeah, make the graphics worse. Person 1: Okay, gotcha
Title: RE: Viewtiful Joe 2
Post by: Mario on April 23, 2004, 09:38:05 PM
I wonder if Joe will still whistle the Mario tune in the PS2 version of Viewtiful Joe?
Title: RE:Viewtiful Joe 2
Post by: anubis6789 on April 23, 2004, 09:58:55 PM
Hah good one Mario. I don't think so though, if anything it will either be something from another Capcom game or nothing at all. If it is something from another Capcom game it will probably be something like a short clip from something from DMC or maybe that tune from the old Mega Man games after you pick a boss to fight.
OK, just to make it clearer, VJ2 is not going to have Dante in it,(on either the PS2 or GCN) only the PS2 version of VJ1 is going to have Dante, also the PS2 version of VJ1 is not going to be packed in with PS2 VJ2, it will be sold seperatly.
Capcom also says that both games will be the same, but I find that kind of hard to believe regarding the graphics. I think that the PS2 version will suffer from a little slow down, but I can't know for sure, its just my guess.
Title: RE: Viewtiful Joe 2
Post by: NinGurl69 *huggles on April 23, 2004, 11:17:06 PM
I like Silvia's new pink casual wear.
Title: RE: Viewtiful Joe 2
Post by: KDR_11k on April 24, 2004, 12:53:56 AM
I wonder if they throw in Zero as a hidden char...
Title: RE:Viewtiful Joe 2
Post by: Zero on April 24, 2004, 09:59:10 AM
Quote Originally posted by: KDR_11k I wonder if they throw in Zero as a hidden char...
oh my gosh!! i didn't even think about that! that would totally rock! obviously i like Zero
Title: RE:Viewtiful Joe 2
Post by: akdaman1 on May 01, 2004, 05:48:50 PM
Quote Originally posted by: KDR_11k I wonder if they throw in Zero as a hidden char...
WHo is Zero ?
Is he from Megaman or am I just thinking out of my a*s
Title: RE: Viewtiful Joe 2
Post by: Zero on May 01, 2004, 08:46:53 PM
yes Zero is a character from Mega Man
He was first introduced in Mega Man X
He now had his own series on the GBA called (you guessed it) Mega Man Zero
Title: RE:Viewtiful Joe 2
Post by: akdaman1 on May 02, 2004, 11:17:59 AM
Quote Originally posted by: Zero yes Zero is a character from Mega Man
He was first introduced in Mega Man X
He now had his own series on the GBA called (you guessed it) Mega Man Zero
Oh right that guy.
I remember him. Nah he wouldnt really fit in, I dont believe that anyone else should be in the except for charecters from the Joe universe.
Title: RE:Viewtiful Joe 2
Post by: anubis6789 on May 03, 2004, 12:24:21 AM
Well Capcom put Zero and Mega Man (Battle Network version) in Onimusha Blade Warriors, a game were they REALLY didn't fit.
Besides, I believe Mega Man would fit in well in a VJ game, espeacaly since he was mentiond in the first.
Title: RE: Viewtiful Joe 2
Post by: Nile Boogie on May 06, 2004, 10:37:19 AM
You know what I want in Vj2, Vs. Mode. You know, like when you fight captain blue all those time, if someone else was controlling him or something like that. Nothing too spectacular just a little add on mode for a quick battle. That and maybe a boss mode.
Title: RE:Viewtiful Joe 2
Post by: the_zombie_luke on May 06, 2004, 11:14:14 AM
A vs. mode in Viewtiful Joe 2 would be awesome if done right. Of course, the players would have different VFX powers, but it would be hard to balance it. If they did do it right, it would be a cool Matrix-style fight, in 2D.
Title: RE:Viewtiful Joe 2
Post by: Griffin on May 10, 2004, 03:06:16 PM
It'd be cool to do that in a LAN play mode...if you're playing and the other guy hits slowdown, he speeds up on your screen, and if he hits mach speed....you would just see a blur and wouldn't know WHERE to defend!
Title: RE: Viewtiful Joe 2
Post by: KDR_11k on May 11, 2004, 02:09:51 AM
Griffin: Uh, how would you do that slowdown/speedup thingie in reality? Would you invent a time machine to make it possible or what? If the player moves at normal speed on his system, the other people can't see him in superspeed since he doesn't move fast enough to provide information about what he's doing. I think it should just slow the game down, but only give the slomo boni (you know, bulletdodge and the like) to the user.
Title: RE: Viewtiful Joe 2
Post by: Zero on October 19, 2004, 05:21:38 AM
so i guess there isn't co-op anymore, and the Replay VFX can only be used by Sylvia
I'm sure it will still be a great game, but I must say I am a little disappointed.
Title: RE: Viewtiful Joe 2
Post by: NinGurl69 *huggles on October 24, 2004, 03:25:41 PM
Yeah, I was kinda hoping for some new-skool-old-skool-FINALFIGHTMEGAMAN, if you can imagine that.
Title: RE: Viewtiful Joe 2
Post by: MaleficentOgre on October 24, 2004, 06:48:30 PM
Dante doesn't fit in the joe universe and yet he's there. Zero would be cool, but I'd wrather see cody or dean. I'm really ticked that co-op isn't in the game. This just means I'll wait until it becomes a player choice title.
Title: RE: Viewtiful Joe 2
Post by: NinGurl69 *huggles on October 24, 2004, 07:10:49 PM
Regardless, I'm not gonna wait. I don't have a co-op amigo at the moment anyway, so it's not so bad for me. Now, if only Mega Dude got these kinds of gameplay upgrades/attention.
Title: RE:Viewtiful Joe 2
Post by: NinGurl69 *huggles on October 24, 2004, 08:28:41 PM
Title: RE: Viewtiful Joe 2
Post by: Mario on October 24, 2004, 08:55:56 PM
Yeah, i'm picking this game up the day it comes out, the lack of two player co-op doesn't bother me at all. I hope you don't "have" to play as Sylvia too much, because she's a girl, which means she's weak, and Joe is so much cooler.
Title: RE:Viewtiful Joe 2
Post by: 1day on October 24, 2004, 09:13:35 PM
Quote Originally posted by: Mario Yeah, i'm picking this game up the day it comes out, the lack of two player co-op doesn't bother me at all. I hope you don't "have" to play as Sylvia too much, because she's a girl, which means she's weak, and Joe is so much cooler.
I think they have redone the character attributes of Sylvia because she clearly isn't running twice as fast. Who knows if she takes X2 damage, in time we shall see.
Title: RE: Viewtiful Joe 2
Post by: NinGurl69 *huggles on October 24, 2004, 10:25:00 PM
That's entirely possible. I liked the fact she ran twice as fast as Joe in VJ1, good for getting around, tho the double damage was annoying during boss fights.
Title: RE: Viewtiful Joe 2
Post by: KDR_11k on October 25, 2004, 04:48:04 AM
Which reminds me that I should finish VJ on Adult since I didn't unlock anything when I finished it in Kids...
Title: RE: Viewtiful Joe 2
Post by: MaleficentOgre on October 25, 2004, 09:24:38 AM
I hope allastor and captain blue are playable in the new game. Captain blue is the biggest display of gaming skill this generation.
Title: RE: Viewtiful Joe 2
Post by: 3rdrocket on October 25, 2004, 07:10:56 PM
Link playable for GCN. That tekken guy for Ps2. It's Soul calibur 2 all over again!!!
Title: RE: Viewtiful Joe 2
Post by: Mario on October 25, 2004, 08:31:59 PM
I'd preorder it right now if Link was in it. Or Samus.
Title: RE: Viewtiful Joe 2
Post by: KDR_11k on October 25, 2004, 10:16:41 PM
3rdrocket: Tekken is Namco, Soul Calibur 2 is Namco, Viewtiful Joe 2 is Capcom.
Title: RE:Viewtiful Joe 2
Post by: Dasmos on October 26, 2004, 03:54:45 PM
I think it was a joke........
Title: RE: Viewtiful Joe 2
Post by: 3rdrocket on October 26, 2004, 08:49:22 PM
you would think correctly
Title: RE:Viewtiful Joe 2
Post by: Zero on November 10, 2004, 05:09:06 AM
IGN is reporting that the game is now coming out a week earlier
apparently it will be available the same day as Metroid Prime 2 (the 18th)
kinda happy to see a date consistantly moving closer, remember this game was originally supposed to release in 2005
Title: RE: Viewtiful Joe 2
Post by: PaLaDiN on November 10, 2004, 06:04:08 AM
"apparently it will be available the same day as Metroid Prime 2 (the 18th)"
I was just thinking the other day, if Capcom wanted to justify porting it to the PS2 by sabotaging the Cube version's sales, that's what they'd do.
Title: RE:Viewtiful Joe 2
Post by: Hemmorrhoid on November 10, 2004, 07:31:53 AM
they wouldnt need justification, its just business, and unlike RE4 theres was never any kind of special agreement
btw, what happend to dead phoenix or whatever? I totally forgot
Title: RE: Viewtiful Joe 2
Post by: PaLaDiN on November 10, 2004, 07:36:14 AM
"they wouldnt need justification, its just business"
Apparently some people in there aren't very satisfied right now.
Plus there's always investors to take into account.
Title: RE:Viewtiful Joe 2
Post by: NinGurl69 *huggles on November 21, 2004, 06:02:01 PM
I finally got my copy today, haven't opened it at all, but I'm glad the boxart isn't exactly the same as the one that's been on the net for the past month.
Capcom also gave me another blue HMD t-shirt, YAY, i can finally wear this one since the one i got last year as a pre-order gifto for Viewtiful Joe1 had a hole in it so i'm much happiness now, yes.
Title: RE: Viewtiful Joe 2
Post by: PaLaDiN on December 12, 2004, 02:48:41 PM
Does anybody know if there are any differences between the two versions?
And which one is better, if any?
Title: RE: Viewtiful Joe 2
Post by: NinGurl69 *huggles on December 12, 2004, 08:34:16 PM
If you're referring to GCN/PS2 differences:
GCN version is marginally better. The differences are noticeable, yet small.
Visuals: GCN version has slightly more vibrant colors, sharper backgrounds/textures, and clearer definition on objects and effects. Also supports progressive scan output on GCN. Both versions run at 60fps most of the time, while they occasionally cut down to 30fps as soon as an effect like "Slow" is utilized. From my experience with the GCN version, the transition from 60 to 30 is quick and clean, and the game still moves smoothly at 30fps, unlike say Star Wars Rebel Strike. My guess is the GCN version is using the same engine as the PS2 version, which dictates when to run at 60 or 30fps; given what I've seen from VJ1, VJ2 should've had no problem run completely at 60fps, so there seems to be something holding it back.
Audio: GCN version has slightly better clarity. The PS2 version audio sounds noticeably compressed.
Interface: GCN version loads noticeably faster between menu selections.
Control: GCN version controls identical to VJ1 GCN, PS2 version controls like VJ1 PS2.
All other aspects are identical.
This was a combo of info I've gathered on both versions, and my experience with the GCN version. You don't have to take my word for it.