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Gaming Forums => Nintendo Gaming => Topic started by: Nile Boogie on February 06, 2003, 08:12:07 PM

Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: Nile Boogie on February 06, 2003, 08:12:07 PM
Turns B.S. meter on.

What in the blue-hell does this mean?  Unprecedented?  If I'm correct, EGM has already handed out perfect 10's before so what the hell could this mean?  10.5, 11, 10.5?  I hear a lot of BS about video games every day so all things heard I take with a grain of salt.  That being said, it is Zelda.  Could Zelda change the entire scale which video games are judged? "How bout NO".  In any event, I always like to pass on information when I hear it, no matter how abstract it may be.

Turns B.S. meter off.


Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: Game_Freak on February 06, 2003, 09:19:11 PM
I think "unprecedented" means it gets a low score, i HATE magazines/websites that try to be "different" by giving incredible games low reviews *cough* Gamesdomain *cough*. If its good, rate it highly, that what i think. Anyway, if there is any game that could get an 11, its Wind Waker, waiting for this game to come out is more painful than nailing my genitals to a railtrack and getting them run over by 100 trains!
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: epicac on February 06, 2003, 10:26:25 PM
If someone's claiming it's "unprecedented" probably just means they're giving it straight tens. If I recall correctly EGM has three people review the game, and finding three people in the same room who dislike TWW is a rarity. I'm expecting 10, 9.5, 10 or something along those lines.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: Nile Boogie on February 07, 2003, 06:16:27 AM
Well I didn't think about the score being super-low. Both Ocarina and Majora got straight 10's from EGM. Maybe it will be a super low score like "8.5" or "8.0".  I don't know but we will see in about two weeks won't we.  Not that it'll be that big a deal to me.  NO matter what the game scores, I'm buying it?
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: Perfect Cell on February 07, 2003, 08:35:35 AM
I doubt its really low, Famitsu gave it an awesome score why would EGM do the completly different thing? It has to be something like 20-20-20
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: mouse_clicker on February 07, 2003, 10:35:07 AM
If Vice City and Halo deserved their scores of 10-10-10, then Wind Waker, from what I've heard, deserves a 15-15-15. Hell, Famitsu gave it only it's 4th perfect score ever- the only other games to have garnered that kind of score from them are Soul Calibur, Vagrant Story, and of course, Ocarina of Time. That's no light comment.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: Ian Sane on February 07, 2003, 10:57:25 AM
Maybe they're going to give it all 0s.  I don't think that's ever happened before.

Seriously it probably just means they'll give it 10s.  Doesn't EGM give out Platinum awards for pefect games?  Maybe they're going to give it a Diamond award or something as a sort of special achievement thing.

"Maybe it will be a super low score like '8.5' or '8.0'."

Yeah because those 8.5 games are terrible!  An 8 is NOT a bad score.  It's actually a good score considering a lot of titles get in the 6s or 7s.  8 is only a bad score if the review is out of 15 or something.  If you only buy games that get 9s or higher you're not going to buy too many games.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: soap on February 07, 2003, 02:06:21 PM
If this "unprecedented" score really exists, it'll probably be 10's from everybody on the EGM staff or at least a big chunk of them. That is, instead of just three 10's.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: Chrono on February 07, 2003, 02:21:01 PM
Quote

Originally posted by: Nile Boogie
Turns B.S. meter on.

What in the blue-hell does this mean?  Unprecedented?  If I'm correct, EGM has already handed out perfect 10's before so what the hell could this mean?  10.5, 11, 10.5?  I hear a lot of BS about video games every day so all things heard I take with a grain of salt.  That being said, it is Zelda.  Could Zelda change the entire scale which video games are judged? "How bout NO".  In any event, I always like to pass on information when I hear it, no matter how abstract it may be.

Turns B.S. meter off.


Where did you even hear about this "unprecedented" score from EGM? Did you read about it somewhere?

Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: Oni_Link on February 07, 2003, 03:10:16 PM
I think the Wind Waker would break record scores. I already know that it is gonna get perfect scores from everybody. It did with Famitsu, and they are pretty strickt, being the fourth game ever in Famitsu history to get a perfect score.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: Nile Boogie on February 07, 2003, 07:23:51 PM
Quote

Where did you even hear about this "unprecedented" score from EGM? Did you read about it somewhere?


It was sent to me in an e-mail news letter from a local(here in philly) import/bootleg/mod store.  Lots of hush-hush stuff goes on in that store, I think they smoke too much "gooddie", but they do seem to have all the lastest news and imports. Not really sure if they can be trusted like that.  
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: Chrono on February 08, 2003, 06:43:02 PM
Hmm, how would one go about joining this "news letter"?
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: VideoGamerX on February 09, 2003, 09:51:54 AM
Well, I don't think this "unprecedented" score could be low. Let's break this down and examine the word unprecedented to see what exactly this could mean.

Main Entry: un·prec·e·dent·ed
Pronunciation: "&n-'pre-s&-"den-t&d
Function: adjective
Date: 1623
: having no precedent : NOVEL, UNEXAMPLED

Hmmm. No precedent... Let's look up precedent.

Main Entry: 1pre·ce·dent  
Pronunciation: pri-'sE-d&nt, 'pre-s&-d&nt
Function: adjective
Etymology: Middle English, from Middle French, from Latin praecedent-, praecedens, present participle of praecedere
Date: 15th century
: prior in time, order, arrangement, or significance

Prior in time, order, arrangement, or significance, and prior is very close to priority and related to prime. This score will have no precedence, however. It has no order or arrangement. If it had no significance, we wouldn't be discussing this. This would have to be a different kind of score, a positive one most likely.

Let's examine some synonyms to re-examine the tone of this word. So far, I don't think unprecedented can carry a negative tone. Novel and unexampled may give us an idea.

Main Entry: 1nov·el
Pronunciation: 'nä-v&l
Function: adjective
Etymology: Middle English, from Middle French, new, from Latin novellus, from diminutive of novus new -- more at NEW
Date: 15th century
1 : new and not resembling something formerly known or used
2 : original or striking especially in conception or style <a novel scheme to collect money>

Main Entry: un·ex·am·pled
Pronunciation: "&n-ig-'zam-p&ld
Function: adjective
Date: 1610
: having no example or parallel

Novel means new and unlike anything else. It's original or striking especially in conception. This sounds very positive. A novel idea would be to create a yoke to let an ox pull a plow instead of man dragging the plow himself. A novel idea would not be, "Hey Jimmy, look at this! I can get the bull to produce milk, too!" Not the best example of a bad idea, but if this unprecedented score was going to be negative, that would mean Legend of Zelda: The Wind Waker would not have been a novel creation.

Unexampled. It has no example or parallel. Does this mean the score is peerless? Is Wind Waker peerless? I believe so. No other game achieves what it does. There is nothing like it. The game plays like a movie with as much emotion and creativity from its characters as we've seen from some of the best movies ever produced. It will be a true timeless classic to those who recognize it.

Unprecedented obviously carries a positive tone if correctly employed. Synonym NOVEL is definitely favorable. Given EGM's record of being a reliable video game magazine, I seriously doubt they want to risk their reputation and business by straying from the pack, so to speak. EGM has a goal in running their production. That goal is to gain respectability even from audiences they may not neccesarily take a personal liking toward. They have more to lose by insulting a portion of their consumers. If The Legend of Zelda: The Wind Waker is receiving positive scores, it would make more sense that they be bold and match someone like Famitsu with top scores and even a new award rather than to be ultra critical and give an inaccurate review. Their credibility is their actual product. In the information world, credibility is all a true publication has. It's almost like a stock price. The higher your credibility is with your market, the more valuable you are.

It's not likely EGM will take a personal stance toward Wind Waker and sling mud. They will probably give it very high artistic scores and maybe even a new type of award for originality, quality, and fun. If anything, this would put Wind Waker off to the side by itself away from Grand Theft Auto, Metal Gear Solid, and Final Fantasy. It'd be like segregation in a way.

Honestly, there's not much to expect from a rumor like this, and I really wouldn't make too much of it. No matter what score EGM gives it, it won't likely stray from the norm unless they have something somewhat positive to say in the process. They have invested interests that rely on their words. What all can they say?  
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: VariantX on February 10, 2003, 08:52:25 AM
.... you people overanalyze too much...  just play the darn thing when you get it.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: StRaNgE on February 10, 2003, 03:13:03 PM

to those who do not know the definition of  Unprecedented...



Unprecedented:  Unlike or superior to anything that was before…


it was  said in a positive way.  
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: Mingesium on February 20, 2003, 11:45:37 AM
EGM Score - 10, 10, 9.5

That is what I'm hearing from other boards.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: RahXephon on February 20, 2003, 11:48:14 AM
boo to the 9.5
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: epicac on February 20, 2003, 11:54:19 AM
Quote

Originally posted by: epicac
I'm expecting 10, 9.5, 10 or something along those lines.


Did I call it or did I call it?
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: telaris on February 20, 2003, 12:17:07 PM
Check out GameFAQs.com Then go look at the reviews for Zelda: WW the import version. There's about 12 different reviewers. There were 11 scores of 10/10 and 1 score of 9/10. Impressive.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: One Wanged Angel on February 20, 2003, 01:03:12 PM
Damn, I was hopeing for perfect, just so I could say it tied EGM scores for Vice City. I don't get EGM or honestly care about their reviews, i know some people do base purchases off their reviews and was just hopeing for 3 tens  
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: FFantasyFX on February 22, 2003, 09:57:08 AM
I just got my copy of EGM today.  The score is indeed 9.5, 10 and 10.  I'm not so sure that the score is unprecedented as is the actual review itself.  The review is 5 complete pages long.  I don't remember any previous review ever being over 3 pages, although I might be mistaken.  So, the length is what is unprecedented, not the score.  

Quite frankly, I'm getting a bit tired of EGM confusing reviews with feature articles.  I understood it when they decided to grant a full page review once and a while to important games that came out.  Then, they had to have at least one full-page review every issue.  Then, 2 pages, then 3 . . . boy, I can't wait for their 10-page expose review of Mario 128 in December 2003.  
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: mouse_clicker on February 23, 2003, 01:09:14 PM
Seriously, if they're giving Vice City a perfect score over Wind Waker, there's some MESSED up people working at that mag. What did the guy who gave it a 9.5 say why he didn't give it a perfect score?
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: 3_MaSteRPIeCE on February 23, 2003, 02:07:28 PM
Probably that he felt this WW could've been the best zelda ever.

But that he felt that it was a little rushed and should've had more time to be looked over my Miyamoto.



just speculation.  I'm still waiting for my mag.  I'm a little shocked but who cares.  I just wish zelda got delayed more.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: FFantasyFX on February 23, 2003, 03:45:07 PM
mouse_clicker:  Mark MacDonald, the guy who gave Wind Waker a 9.5, wrote a generally glowing review for the game (which makes sense, since 9.5 is a great score).  His two qualms with the game were 1.) That the game was too easy.  He never came close to dying once throughout the entire adventure.  2.)  Sailing, while a wonderful twist, gets a bit monotonous and tedious after a while in his opinion. (The other two reviewers disagree with him on this point).

I'm inclined to think that Wind Waker got a score that it deserved, although I'll withold final judgement until I play the game in March.   I think what irks most people is not Zelda's score but that Vice City got perfect tens, when it probably shouldn't have considering how little it innovated over Grand Theft Auto III.  Then again, if my memory serves me correctly both Ocarina of Time and Majora's Mask got perfect scores, and some people would probably argue that Majora didn't innovate enough. (I'm not in that category.  I personally thought Majora was better and radically different than Ocarina)

In my opinion, I think EGM has gotten a little bit too trigger-happy in handing out Platinum Awards in recent years in general.    
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: mouse_clicker on February 23, 2003, 03:56:40 PM
I guess those are good enough reasons- however, easiness is subejctive. I get really annoyed with FAQs written by people who are *really* good at things and simply write off everything in the game as "too easy" just because it was too easy for HIM. There's a Metroid Prime Boss FAQ on GameFAQs like that- he claims just about every boss is way too easy and we shoudln't have any problem when he doesn't realize they're actually really hard and he's just really good. He describes the Omega Pirate as simply a "challenge" when almsot everybody else had a LOT of trouble with him.

Also, about the monotonous sailing- isn't there some spell with the Wind Waker that summons a tornado to transport you to different parts of the world? I'm pertty sure I saw something along those lines in one of IGN's video previews for the game.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: FFantasyFX on February 23, 2003, 04:06:06 PM
mouse_clicker:  Yup, you're right.  He does mention that, but in his opinion the spell is limited (I'm not quite sure how it works, does it only transport you to specific parts of the ocean?) and doesn't relieve the monotony enough.

I was surprised that all three of EGM's reviewers thought the dungeon designs were clever and/or difficult.  On certain message boards all I had been hearing was that the dungeons were a let-down and pathetically easy.  Those posters must be related to that guy who wrote Metroid Prime Boss FAQ.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: mouse_clicker on February 23, 2003, 04:49:54 PM
Hm, well I guess nothing will satisfy him if even the spell doesn't please him. Some people have to count his blessings- I remember having to travel great lengths everywhere in LttP.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: The Old Beane on February 23, 2003, 05:54:24 PM
I think that if we simply don't think of travelling as a task to be achieved, we'll probably get alot more fun out of it. I used to make sure I took long-cuts in Ocarina of Time, while riding Epona, cause I thought it was just fun to do. Maybe thats why the other two guys thought the boat travelling was not tedious and the other did.

And, yeah, Link to the Past had a fair bit of travelling involved (especially at the beginning), but I'm sure we didn't care
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: Gibdo Master on February 23, 2003, 06:21:14 PM
Well I don't think the guys blowing things out of proportion with the sailing thing. The overworld is made up of 49 squares each the size of Hyrule Field and each of those contain an island. I've heard from several people that most of the islands are extremely small (just big enough to have a cave opening or something like that). One guy said the biggest island in the game is the size of Kokiri Forest (I'm pretty sure that doesn't include the Lost Woods or the Deku Tree's little area). Because most of the overworld is made up of water you'll have to sail almost all the time to get anywhere. The reason why the warp spell isn't that good is because it only warps you to a couple of locations. This means that even with the warp spell you'll probably still have to sail to get were you are going. Not only do you have to sail a lot but I've read it takes a long time. I know on one forum a guy who has played the game said it takes like 15 mins to get from one end of the world to the other.

As far as the difficulty goes that's probably going to depend on who's playing it. For one thing veteran gamers tend to find games too easy these days while newbies tend to find games too hard. This is of course because veteran gamers started playing when it was almost impossible to beat the first level of most games. Also there's the fact that veteran gamers are older and have more experience. I've heard a lot of complaints though that after you get 10 hearts you practically become an immortal god.

Of course I haven't played the game yet (other than the demo) so all of this info comes from forums and internet reviews and could be wrong or exaggerated.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: theaveng on February 24, 2003, 04:59:41 AM
Could it be Zelda: Wind Waker is a little *too* realistic?  I'm sure exploring new continents with Columbus and Ponce de Leon was a hell-out-of-a-lot-of-fun, but those loooooong 4 month ocean crossings must have been excruciatingly boring!



I remember playing a game called MicroProse Pirates! on my old C=64, and the ocean sailing was monotonous at times.  It just took soooo loooong to get anywhere.  Fortunately, the programers were smart enough to include a "FAST TIME" option to make time flow 4x faster.

Maybe that's what Zelda needs?



Difficulty: My primitive Atari 2600 had difficulty switches and multiple game variations per cartridge, so each player could tailor the game to his/her liking.  You could make Pac-Man run fast or slow.  Make the ghosts fast or slow.  Your choice.  Why don't modern games have this?  For example, Zelda: Wind Waker could have an option to start with 1 heart instead of 3 to increase difficulty.... or 10 hearts for children.  Why don't modern games do this?
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: FFantasyFX on February 24, 2003, 06:30:18 PM
Quote

Originally posted by: theaveng
Could it be Zelda: Wind Waker is a little *too* realistic?  I'm sure exploring new continents with Columbus and Ponce de Leon was a hell-out-of-a-lot-of-fun, but those loooooong 4 month ocean crossings must have been excruciatingly boring!


Well, since it apparently takes a whole "excruciating" 15 minutes to cross the world, I must politely disagree with you.  Actually, it would be interesting to play a game where it takes quite a while to get from one location to another.  Certainly would force you to judiciously plan out your ventures.

I think GibdoMaster brings up a very valid point however.  I grew up on games like the original Final Fantasy, Dragon Warrior and all those wonderful Koei simulations (Romance of the Three Kingdoms, Uncharted Waters, Liberty or Death).  I've built up quite a tolerance to monotony.  
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: thepoga on February 25, 2003, 01:27:13 PM

Difficulty: My primitive Atari 2600 had difficulty switches and multiple game variations per cartridge, so each player could tailor the game to his/her liking.  You could make Pac-Man run fast or slow.  Make the ghosts fast or slow.  Your choice.  Why don't modern games have this?  For example, Zelda: Wind Waker could have an option to start with 1 heart instead of 3 to increase difficulty.... or 10 hearts for children.  Why don't modern games do this?


Because nintendo wants people to master the game and beat it because its challenging.  some people like to choose the easy way out and beat the easy mode that is meant for younger people when they are older.  it should include a way to make it harder after youve beaten it though for all the people who think that it is too easy.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: babble on February 25, 2003, 02:27:45 PM
Quote

Originally posted by: theaveng
I remember playing a game called MicroProse Pirates! on my old C=64, and the ocean sailing was monotonous at times.  It just took soooo loooong to get anywhere.  Fortunately, the programers were smart enough to include a "FAST TIME" option to make time flow 4x faster.

Maybe that's what Zelda needs?



That's funny, because the first time I figured that you needed to cross sea in Zelda TWW, I also thought about one of my favorite old games on my tandy comp which was Pirates! And I absolutly loved traveling the high sea and the long time it took to cross those seas. From that point on, I hoped that it would be the same in TWW.

So you didn't like this part of the game, which is what I loved in it.

Which is probably the same thing for the critic that gave 9.5. He wants to "run" trough his games. Me, I love to stop and relax in between dungeons. I love it when a game let's me enjoy the moment. I don't want my good games to be over quickly.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: Bloodworth on February 25, 2003, 05:36:06 PM
The sailing can seem monotonous at times, but there is plenty to do along the way.  Watchtowers, smaller ships, islands, sharks, octoroks (small and large), cannons, sunken treasure, mini-games etc.  The ocean is so big and there are tons of things scattered about, so exploring takes time.  I had something like 5 or 6 heart containers and an item missing after I'd beaten the game.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: PIAC on February 26, 2003, 03:42:11 AM
Quote

Originally posted by: babble I love to stop and relax in between dungeons. I love it when a game let's me enjoy the moment. I don't want my good games to be over quickly.



im exactly the same i possibly could have completed OoT alot quicker than i did, but i tended to stray off and go fishing alot the thrill of catching a bigger fish than before was exciting (and tense trying to reel it in) back before i knew where exactly to get the 20 pounder ofcourse
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: strat on February 26, 2003, 10:54:11 AM
Quote

Seriously, if they're giving Vice City a perfect score over Wind Waker, there's some MESSED up people working at that mag. What did the guy who gave it a 9.5 say why he didn't give it a perfect score?                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        



Oh for the love of....

I was waiting for a post like that to start a big "EGM IS BIASED!!!!1 GCN IS THE BEST!!!1" thread...please don't let it happen...please...

Vice City DID deserve 10 10 10, and the guy's reasons for the 9.5 make perfect sense.  Besides, 10 10 9.5 is a pretty amazing score.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: HappyMaskSalesman on February 27, 2003, 01:23:42 PM
Instead of acting all paranoid about this, maybe they think that Wind Waker is one great game. It might place the scores like CGM (Computer Gaming Magazine) does and place reviews on a scale of 1-100, or something of that caliber. Maybe it will, maybe it won't. It's not much to get in a hissy fit over, is there? What EGM gives it is what EGM gives it. But a rating doesn't change how fun a game is, unless the rating lowers your expectations or something. EGM has Ocarina of Time fresh on their minds, and Wind Waker is/will be just as mind-blowing and fresh as OoT was five years ago.  
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: Locke Cole on February 27, 2003, 02:08:13 PM
Quote

Originally posted by: strat
Quote

Seriously, if they're giving Vice City a perfect score over Wind Waker, there's some MESSED up people working at that mag. What did the guy who gave it a 9.5 say why he didn't give it a perfect score?                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        



Oh for the love of....

I was waiting for a post like that to start a big "EGM IS BIASED!!!!1 GCN IS THE BEST!!!1" thread...please don't let it happen...please...

Vice City DID deserve 10 10 10, and the guy's reasons for the 9.5 make perfect sense.  Besides, 10 10 9.5 is a pretty amazing score.


UMMM.....  I don't know how your world of gaming revolves around but mine revolves around being able to play a game...  WITHOUT GLITCHES!  GTA:VC is loaded with them and I haven't heard anything about a Wind Waker glitch.  If you don't believe me see this review.
Extended Play's FAIR review

Quote

This causes the frustration level to skyrocket for anyone trying to play "GTA: VC" as a game, rather than using it as a toy to play around with.


Fav quote from review
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: mouse_clicker on February 27, 2003, 03:51:10 PM
"Vice City DID deserve 10 10 10, and the guy's reasons for the 9.5 make perfect sense. Besides, 10 10 9.5 is a pretty amazing score. "

WHAT are you smoking and why aren't you sharing? Vice City most definetly did NOT deserve a perfect score just like Majora's Mask didn't deserve any perfect scores. Yes, it's a fun game, but there's almost NOTHING new to it. It's like the equivalent to an expansion pack for a computer game. Only games that innovate deserve perfect scores and Wind Waker does a *hell* of a lot more innovating than Vice City did. Look, I'm not complaining about the 9.5- that's a GREAT score. I just thing someothing's wrong over at EGM if they have the balls to give a REHASH a perfect score over a sequel that actually tries new things. If you can't recognize that, you're far more blind to the fact that you can ever claim I am.
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: strat on February 27, 2003, 04:11:34 PM
OK, I don't wanna start a big argument here, but in my opinion, Vice City deserved a 10 10 10 because, even though it was a lot like GTA3, it took the game to the next level.  It's an amazing game, nevermind if it's only a straight sequel.  The reason Majora's Mask didn't deserve a perfect score was because, simply enough, it just wasn't as good as Ocarina of Time.  It didn't have the same kind of story, levels, or anything else that made OOT so perfect.  Had it been an amazing game, it would deserve a perfect score, even though it was a straight sequel.

That's my opinion anyway, and you're entitled to yours.  Now have fun flaming!  
Title: The Wind Waker to recieve "unprecedented" score from EGM.
Post by: mouse_clicker on February 27, 2003, 04:16:18 PM
A lot like GTA3 is a understatement, my friende- it WAS GTA3, just with a different city. That's it, that's all. Majora's Mask at least gave us hours of new gameplay with the time feature and the masks to collect Vice City gave us....ummmm.... oh yeah, motorcycle. Now I understand that you're entitled to your opinion, but you have GOT to be intoxicated or something if you honestly think Vice City was so much better than GTA3 and had SO few flaws that it deserved a perfect score while Wind Waker did not.