Gaming Forums => Nintendo Gaming => Topic started by: The Omen on March 09, 2004, 03:55:34 AM
Title: Miyamoto mentions 2 'undisclosed' titles
Post by: The Omen on March 09, 2004, 03:55:34 AM
I was just reading an article over at C-Europe, and found this little blurb from Miyamoto: "I am however working closely on Pikmin 2 and two other undisclosed titles alongside it. I hope we will be able to release both of those titles before the end of the year"
So, if they're undisclosed, that means its not Mario 128, and its not WW2. Could it be another Nintendo franchise? Maybe Earthbound or Kid Icarus? Or something completely new? Hopefully, he'll reveal at E3.
Title: RE: Miyamoto mentions 2 'undisclosed' titles
Post by: KDR_11k on March 09, 2004, 05:03:11 AM
I think Nintendo said Miyamoto is working on two DS games...
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: Pinnacle on March 09, 2004, 09:01:13 AM
According to an interview with the official English Nintendo magazine, Shigeru Miyamoto declared that he is working on 2 new undisclosed games, and that they will come out sometime this year. [working on new zelda, mario, pikmin 2 blah blah...] There is a strong chance these 2 new games will be revealed next May in Nintendo's 2004 E3 conference.
Title: RE: Miyamoto mentions 2 'undisclosed' titles
Post by: Rich on March 09, 2004, 11:14:08 AM
Wait is the DS coming out this year or in 2005?
Title: RE: Miyamoto mentions 2 'undisclosed' titles
Post by: Bill Aurion on March 09, 2004, 11:27:37 AM
Though a real date hasn't been set, I'm sure the system will be out in Japan, as well as the U.S., before the year is out...
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: Smadte on March 09, 2004, 02:52:07 PM
That's kinda' odd coming from him: "I'm working on (the obvious), but you'll have to wait until (this time) before I say anything about (something)"
He never says those kind of things!
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: The Omen on March 09, 2004, 03:07:46 PM
I kind of took it as GC games, but it'll probably be one DS and one GC that link up. Pokemon RPG to launch the DS or something
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: Pinnacle on March 09, 2004, 04:56:46 PM
I think its most likely a GC and DS game with "connectivity". Hopefully its from the new studio, is a new franchise and isn't niche. Nintendo really needs a new HOT selling franchise to braoden its appeal. Nintendo fans are already tickled pink and will continue to be very satisfied. Its time Miyamoto guns after the rest of the market like only he can.
Title: RE: Miyamoto mentions 2 'undisclosed' titles
Post by: Rich on March 09, 2004, 05:10:14 PM
Yeah I would really love a new franchise from Nintendo. Espesially an exploration game where I could use a gun, and then switch to a sword and cut enemies up, like Metriod only samus has a sword in her other hand, and in 3rd person. I think its because of Ninja gaiden, now I want a sword game for GameCube that would rock the house. But I also want a good story mixed into it. If its all action no story I lose sight of what im fighting for, so yeah go sword/gun/exploration game.
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: PaLaDiN on March 09, 2004, 05:49:58 PM
Who cares if you lose sight of what you're fighting for?
God I miss the old days.
The president has been kidnapped by ninjas. Are you a bad enough dude to rescue the president?
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: Chongman on March 09, 2004, 06:05:40 PM
paladin, u just made my night...
what if we weren't bad enough....O_o;;
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: Uglydot on March 11, 2004, 01:52:04 PM
I'd have to say I never was bad enough for Bad Dudes. Poor President's daughter.
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: PaLaDiN on March 11, 2004, 04:48:53 PM
My point still stands though... People care too much about story in games these days. That's not what games are for... we have movies and books for that. I don't know about everybody else, but I play games to have fun.
The only games I've seen successfully pull off a deep story are ED, MGS1 and most old Lucasarts games. And it's nice when they pull it off... but most of the time their efforts are misguided.
If you ask me I'd rather developers who don't know what they're doing (Square with FF8 onwards, Konami with MGS2, pretty much any attempt to impress me with an "epic" story that makes no sense) work on making the games fun instead and half-ass the story on purpose since it's going to suck anyway.
Title: RE: Miyamoto mentions 2 'undisclosed' titles
Post by: Ocarina Blue on March 11, 2004, 07:22:30 PM
You've got a point Paladin, most games have either lost the point of being games (FF) or have rather low-level stories (ED). But the potential... the potential is huge. At least Nnitendo doesn't try to push anything onto you too much (WW aws pretty goo dlike that.)
Title: RE: Miyamoto mentions 2 'undisclosed' titles
Post by: ThePerm on March 11, 2004, 07:43:12 PM
wait what do you mean by ed having a low level story?
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: kennyb27 on March 12, 2004, 04:01:47 AM
Quote wait what do you mean by ed having a low level story?
That's exactly what I was thinking when I read that.
Quote Pokemon RPG to launch the DS or something
Wow. Would that be incredible or what?
Title: RE: Miyamoto mentions 2 'undisclosed' titles
Post by: Rich on March 12, 2004, 09:13:27 AM
Yeah, but take Turok3 for example, I rented that game and returned it the next day because, not only did the gameplay annoy me, but I had no idea why I was killing all these dinosaurs. POP almost lost me but the gameplay was so damn good that I couldn't help but keep playing. I want atleast an a big goal and then lots of little goals that would be needed to accomplish the big goal. Metriod Prime is perfect with this, your goal was to defeat the space pirates and whatever they were experimenting with(Metriod Prime) and then in the middle you had to get all your parts and stuff and it came together so well.
I do understand what you guys are saying though, and if the gameplay is there I'll keep playing but its always nice to have a good story.
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: nemo_83 on March 12, 2004, 09:29:04 AM
In TLoZ ALttP a lot of the story unfolded while you played. Rather than showing you try to run back to the church to save the princess you actually hall ass back to the church to save the princess.
I'll agree that developers are using story wrongly in games these days. For example in TLoZ OoT we don't walk up to the castle and get knocked down by horses racing out. We watched Link get knocked down by horses running out.
Developers need story, but they need to be wise to make it important to the gameplay. Make it the gameplay. If it cannot be expressed in gameplay then it may be too artsy or just too abstract and thus can be edited out. I just wish they would stop taking short cuts with lengthy cinemas.
A good example of modern story telling in gaming is Abe's Odyssey. Though it has its mistakes where we should have been playing but instead had to watch, but it always led to what we were doing; whether that was escaping Rupture Farms or rescuing our pals, we were doing it in the game.
The kind of story telling in LttP allows for pliable gameplay and replayability. The kind in OoT does not have as great a quality to LttP in intergrating story with gameplay.
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: Smadte on March 12, 2004, 02:23:41 PM
"The kind of story telling in LttP allows for pliable gameplay and replayability. The kind in OoT does not have as great a quality to LttP in intergrating story with gameplay. "
Truer Words have never been said! I don't like how you're held by the hand in games today. The player should be free to play and not jerked around by some narritive: "OK, now do this" (STOP - play story sequence). "OK, now do this" (STOP play story sequence)............
The player should play the story, not watch it.
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: PaLaDiN on March 12, 2004, 04:11:29 PM
That's exactly what I mean.
It's why I hated PoP so much too. "This is how you do the puzzle. Now go do it, then fight a little, then we'll resume our half-assed attempt at an epic story and then tell you how to do the next one. Don't worry, you can't die, all you have to do is press L. Unless you're in a fight of course, in which case... how lucky are you feeling today?"
And MP was perfect... the story wasn't intrusive. There was almost no story if you didn't go out of your way to read up on it, and if you did the story and background details were actually pretty good stuff. You rarely ever lost control of Samus. The only problem I ever had with that game was the last escape sequence.
But that's not all I meant. What I especially hate is when stupid developers try to pull off a deep story. It never works... MGS2, the FF series (especially FFX), Xenosaga are cases in point. Those storylines insulted my intelligence, not because they weren't deep, but because they tried to be deep and failed miserably. I'd rather have a story that makes no sense on purpose.
Title: RE: Miyamoto mentions 2 'undisclosed' titles
Post by: manunited4eva22 on March 12, 2004, 04:25:27 PM
Erm, that extra 2 seconds of dramatic tension really didn't make much of a difference to me, sometimes camera angles capturing emotion does have a better effect than actual gameplay.
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: Smadte on March 12, 2004, 04:36:26 PM
You know, I think that most cinematics are actually detracting from all the new games. I think if you want to know the story, you can find it out yourself, just like in the good old SNES games when you had to talk to people and READ things rather than having it spoonfed to you. MP is like the old SNES games. You find out the story yourself, and it's rewarding as a result.
I really enjoyed POP, though. Even though the story was spoonfed to you as you went, it was very minimal, and it was more about gameplay than anything else.
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: mouse_clicker on March 12, 2004, 04:47:15 PM
Play ICO- that games seemlessly combines the use of short cutscenes and realtime events. It's magnficent.
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: PaLaDiN on March 12, 2004, 05:15:55 PM
Quote I really enjoyed POP, though. Even though the story was spoonfed to you as you went, it was very minimal, and it was more about gameplay than anything else.
The gameplay was spoonfed to you as well, which is why I hate it.
I've always wanted to play ICO, just never got the chance.
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: Uglydot on March 13, 2004, 05:13:25 AM
I think developers have forgotten that we the player are the most important part of the story. The story needs to either be about us or we need to be the ones advancing it. When that doesn't happen we get bored and leave.
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: Chongman on March 13, 2004, 09:03:04 AM
personaly i believe games are just there for fun. story can be fun. gameplay, deffinitely. coop play and multiplayer a big yes. flashy graphics, not always. complicated game mechanics, frustrating. clunky response times and repetetive ideas, heck no.
who's going to play doom 3 for the graphics? well...who the hell is going to play doom 3?
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: mouse_clicker on March 13, 2004, 09:15:36 AM
Quote I've always wanted to play ICO, just never got the chance.
You really should- the cut scenes are such that they'll take over for a second to show you something, but then give you back control before it's finished. In some scenes it's quite breathtaking.
Title: RE: Miyamoto mentions 2 'undisclosed' titles
Post by: Bloodworth on March 13, 2004, 10:11:52 AM
Well with PoP you could easily turn off the tutorials and skip the visions. I will admit that I couldn't stand the whole vision thing.
Title: RE:Miyamoto mentions 2 'undisclosed' titles
Post by: PaLaDiN on March 13, 2004, 10:52:06 AM
I started skipping the visions by the third one.
And it was still way too easy to figure out what to do next. There's always only one way to go forward, and once you find it there's always a fight and then a save point.
I guess my problem was that there was no thinking involved at all. And I could have forgiven this if the game was fun, but it wasn't. It was just following an obvious path and the fights were a pain.
But to get back on topic, one of the undisclosed titles is probably Buzz for the DS. I'm just hoping at least one title is for the GC.