Gaming Forums => Nintendo Gaming => Topic started by: WhereMyArm on January 30, 2004, 09:15:21 PM
Title: DS Controls Layout??
Post by: WhereMyArm on January 30, 2004, 09:15:21 PM
It's been specualted that the DS might have n64-esque graphics. But in a 3D environment would you really want to be controlling your character using a lame D-Pad?? I think it's necesary that the DS have a control stick, and more than 2 buttons + 2 shoulder buttons. Even if it's not officialy the successor to the GBA, it still needs better controls.
Title: RE: DS Controls Layout??
Post by: KDR_11k on January 30, 2004, 10:03:01 PM
PCs have done 3d with digital control for ages now, where's the problem?
Title: RE:DS Controls Layout??
Post by: Hostile Creation on January 31, 2004, 06:31:46 AM
My keyboard has 103 buttons on it, not including special function ones at the top (another 8). DS might have what? About 10 buttons max.
But I know what you mean. It could be done without a joystick (though a sort of retractable one would be interesting).
Title: RE: DS Controls Layout??
Post by: Ocarina Blue on January 31, 2004, 05:45:44 PM
Well, computer games generally use the mouse for the most percise movement. RTS'd and FPS's (the computer's main genres) both use the mouse primarily.
Anolouge movement could be handled through something similiar to a control stick. If there was a circular depression with a raised piece of plastic in the middle of it, then the raised piece could just be moved around the indented area. It would be a cross between a mouse and an anolouge stick, but most importantly; it would be flat.
Title: RE: DS Controls Layout??
Post by: KDR_11k on January 31, 2004, 08:43:06 PM
Ocarina: Play something like Rayman 2/3 on the PC, it works without a hitch.
Title: RE: DS Controls Layout??
Post by: vudu on February 02, 2004, 09:43:08 AM
kdr - i assume you use w-a-s-d for movement when you play on your keyboard... (w for forward, a for left, etc)
do you use your thumb to control these keys or do you use your ring, middle and pointer fingers? how about when you play a console game? do you use your fingers or thumbs (not counting shoulder buttons)?
i think it would be awkward to play a 3d game using a d-pad, and i think it would be near impossible to make the ds' (or any console system's) controls easy to play using anything but your thumb for the primary action keys.
Title: RE: DS Controls Layout??
Post by: KDR_11k on February 02, 2004, 09:05:31 PM
I played Rayman 2 with my gamepad. Since gamepads on the PC have either only digtal controls or that godawful PS layout (i.e. analogs unusable) I had to go with digital anyway. THPS works nice with that pad, too. Heck, I even tried playing Turok and Serious Sam with the pad!
BTW, does ANYBODY know a pad for the PC with a stick as primary control? Those damn d-pads are destroying my thumb!
Title: RE: DS Controls Layout??
Post by: Ocarina Blue on February 03, 2004, 06:57:05 PM
Well, a gamepad for a PC is fine: PC's are hardly portable, but it would be more of a hassle to lug around for something like the GBA or DS. The variety of pads for the PC is awsome though; they all rip off the SNES controller, which is easier to rip off than something like the 64 or Cube controller.
I'm hardly a PC gamer, but in my experience 3rd person games have had generally awkward controls. I've played Rayman 2 on the 64 (gotta love that game), but things like KotOR and and a few non-commercial games of the genre I've played on the PC have always been a little wierd to control.
Title: RE: DS Controls Layout??
Post by: KDR_11k on February 04, 2004, 03:24:39 AM
Well, the DS would obviously not need any external gamepads, right?
Title: RE: DS Controls Layout??
Post by: Draygaia on February 06, 2004, 12:46:59 PM
I don't want it to be too complex on control. Something simple. A cross between a handheld and console.
I just want a flatten joystick, old-style d-pad, GCN top/trigger button feel but only pressed once (no multiple button use), and SNes style buttons with the START and SELECT butons in positions lik ethe X and Y button on the GCN. Also instead of handles like everybody used I would take the GBA backside and push in the middle and push out the outsides. You know like the Mad Catz SNes/Nes classic style control for the PS2.
Title: RE: DS Controls Layout??
Post by: Majexto on February 06, 2004, 01:54:01 PM
How do you know the DS has a keypad? How do you not know one screen could possibly be used as a touch screen control pad? And the fact how developers are capable of using both is that they can make there own custom button set up for the game to suit it best. Wow thats a good idea. :-D
Title: RE:DS Controls Layout??
Post by: ib2kool4u912 on February 06, 2004, 03:13:07 PM
How would touch screen controls work when you wouldn't be able to feel the buttons? Wouldnt you have to keep looking down at the screen just to see where the buttons are? Since Nintendo said that both screens could be used as one, doesnt that kind of rule out a touch screen for controls?
to asking alot of questions!
Title: RE: DS Controls Layout??
Post by: Draygaia on February 07, 2004, 09:08:17 AM
I don't know. Thats why I'm guessing. It could have a portable mouse and keyboard with two screens that stand like flatback-flatscreen monitors.
Title: RE: DS Controls Layout??
Post by: Ocarina Blue on February 07, 2004, 07:49:37 PM
Ah, I see what you're saying now. I thought you meant something completly differrent, sorry.
Title: RE: DS Controls Layout??
Post by: Draygaia on February 12, 2004, 09:54:59 AM
Maybe it does have touchscreen monitors. There could be a game where you are in a room. The two screens could be looking at the same room but in different time eras, dimensions, etc
Ex: Screen A: a character searching for a garden seed in the basement. Screen B: You are in the past putting the garden see in the place you put your finger on before your character searches that same area. You are helping each other in past and future.
Title: RE: DS Controls Layout??
Post by: KDR_11k on February 13, 2004, 05:10:48 AM
As said on Slashdot, that'd be messy with using your fingers and you cannot reliably game with a pen in one hand.
Title: RE: DS Controls Layout??
Post by: Draygaia on February 13, 2004, 12:52:17 PM
Only I would make the thumb buttons SNES style, D-Pad to be Nintendo style, have both joysticks switch positions with thumb buttons and d-pad, START and SELECT to be on far right top (like GCN X and Y). If Nintendo wants extra top buttons I want them to be used by middle fingers.
You know the Z-Button on the GCN IMO would be awesome if it was also a scroll like a mouse button. That would probably be the best idea for switching of any type of item. And two of them! They can be positioned by the L&R button next to the cord, over, or underneath.
Title: RE: DS Controls Layout??
Post by: KDR_11k on February 13, 2004, 08:55:03 PM
I'd like to see the A button become a clickable coolie hat. That way you can keep your fingers close to the directional controls and the buttons at the same time.
Title: RE: DS Controls Layout??
Post by: ThePerm on February 28, 2004, 12:43:10 PM
FF cc uses the d-pad....quite frankly its suprising how jopystick like it feels
Title: RE: DS Controls Layout??
Post by: ib2kool4u912 on February 29, 2004, 03:09:35 PM
KDR: What do you mean "a clickable coolie hat"?
Title: RE: DS Controls Layout??
Post by: KDR_11k on February 29, 2004, 08:26:17 PM
A coolie hat is a little digital stick about the same size as a button, usually found on PC joysticks. Clickable means you can press it like a button in center position.
Title: RE:DS Controls Layout??
Post by: nemo_83 on March 03, 2004, 06:23:30 AM
If it does turn out to be the next GB then I have a feeling it may be two touch screens that display custom button configurations for each game as programed by the developers.
Title: RE: DS Controls Layout??
Post by: KDR_11k on March 04, 2004, 02:54:02 AM
Many people said this already: 1. Touchscreens are too inaccurate and support only one clicked position. Pressing a+b? Forget it. 2. You'd leave fingerprints on the screen unless you use a stick/pen of some sort, but that isn't good for playing.
Title: RE: DS Controls Layout??
Post by: Ghost_of_a_Flea on March 04, 2004, 11:28:05 AM
There's also the possibility of pressure sensitive D-pads (just a thought). Instead of using the typical "+" layout you could use a "o" and make it analog. If they're looking for analog controls (which I don't know that they are, it's all speculation) I think this would be the most viable option as it conserves space.
Title: RE: DS Controls Layout??
Post by: Ian Sane on March 04, 2004, 11:50:32 AM
Where do people get this touch screen stuff from? Nintendo has NEVER suggested anything even remotely similar to this idea and what they have told us clashes with a possible touch screen design. If touch screen was used Nintendo would probably have told us.
Touch screen controls for the DS is nothing but a "wouldn't it be cool if" idea created by a few people and it has always been inconsistant with anything Nintendo has told us. It's as realistic of an idea as the stupid VR stuff people bring up.
Imagine the DS controls will be quite generic. The Dual-Screen is the innovation here, not the controls. Expect a face button layout similar to the either the SNES or Cube controllers and L+R buttons. Start and select buttons will be wherever they fit and as usual won't be designed for action related functions.
The control pad is the only variable but I imagine to save space there will be only one control pad. It may be analog or digital but whatever it is I expect it to be one or the other. An analog stick like the Cube just wouldn't be practical so it will either be some sort of flat analog stick or a d-pad.
Of course a d-pad will be all we'll need if the DS is 2D. How do we know the system will be 3D?
Title: RE:DS Controls Layout??
Post by: Draygaia on March 04, 2004, 01:09:17 PM
Quote Originally posted by: nemo_83 If it does turn out to be the next GB then I have a feeling it may be two touch screens that display custom button configurations for each game as programed by the developers.
It can't. There is already a successor to the GBA. It was said in the recent interview between Perrin Kaplan and IGN.
I also understand that the screens are whats mainly focused on here but that doesn't mean we can't expect some totally new control design that we have seen on the Nintendo consoles.
Title: RE:DS Controls Layout??
Post by: Don'tHate742 on March 04, 2004, 04:10:53 PM
Personally I think the DS is just a handheld that well tide us over until the GBA 2. I'm serious, the reason the GBA 2 hasn't been hinted to be ready to compete with the PSP is becuase its not ready. The GBA 2 needs time to develope. It will most likely be either a mini-Gamecube portable or a Spectro-3D screen handheld. They are backing the DS as a new console so people will forget about the GBA momentarily, then in 3-4 years from now they'll release the GBA 2(or whatever it will be called). And not only will it play gamecube media, but it will be cheap, small and ultimately intuitive. Right now they don't have the technology to make 3-D gaming a reality as a portable.
Title: RE: DS Controls Layout??
Post by: KDR_11k on March 04, 2004, 07:01:33 PM
People think it's 3D because it has the same processor as the NGage, or at least a similar one. The GP32 has the same one but doesn't deliver 3d. Well, in he end it's just people hoping it'll be 3D. If there was an analog stick the top screen could have a cover that extends far enough to protect the stick when the device is in closed position.
Title: RE: DS Controls Layout??
Post by: capncrunk on March 04, 2004, 09:16:50 PM
What about a touch-sensitive pad, a-la the iPod's touch-wheel. The center could be slightly concaved, so you know when you're centered.
It'd save a lot on space, and it'd still have that analog feel without using a joystick that prevents you from folding the unit up.
Title: RE:DS Controls Layout??
Post by: WhereMyArm on March 05, 2004, 06:56:47 PM
I like that idea of an analog O pad instead of a digital D pad, that could be neat. Although I have to agree, the touch sensitive screen idea is pretty retarded.
Title: RE:DS Controls Layout??
Post by: Syl on March 07, 2004, 06:34:01 AM
Quote Originally posted by: Ian Sane Where do people get this touch screen stuff from? Nintendo has NEVER suggested anything even remotely similar to this idea and what they have told us clashes with a possible touch screen design. If touch screen was used Nintendo would probably have told us.
Touch screen controls for the DS is nothing but a "wouldn't it be cool if" idea created by a few people and it has always been inconsistant with anything Nintendo has told us. It's as realistic of an idea as the stupid VR stuff people bring up.
Imagine the DS controls will be quite generic. The Dual-Screen is the innovation here, not the controls. Expect a face button layout similar to the either the SNES or Cube controllers and L+R buttons. Start and select buttons will be wherever they fit and as usual won't be designed for action related functions.
The control pad is the only variable but I imagine to save space there will be only one control pad. It may be analog or digital but whatever it is I expect it to be one or the other. An analog stick like the Cube just wouldn't be practical so it will either be some sort of flat analog stick or a d-pad.
Of course a d-pad will be all we'll need if the DS is 2D. How do we know the system will be 3D?
The fact that nintendo is working with SHARP on the DS, and sharp is known for 2 things. 1. holygrams 2. Touchpads.
Not to mention IGN "confirmed" that one of the DS' screens was a touchpad. whatever the hell thats worth.
The touchpad idea makes the most sense to me anyway. 2 screens, one being the touchpad, the other one not. people complaining about not having enough buttons? now they'll never ever have that issue again.
Title: RE: DS Controls Layout??
Post by: Don'tHate742 on March 07, 2004, 07:43:06 AM
touch pad is a retarded idea.
how do you press two buttons at the same time? how do you physically feel which button to hit? Or will you have to look down all the time? How do you press a certain button really fast with out damaging the screen?
touch pad is a retarded idea.
Title: RE: DS Controls Layout??
Post by: KDR_11k on March 07, 2004, 08:07:05 PM
Sharp manufactures plain ol' TFT displays, as well. I think they made the one for the GBA and N likes to keep partners.
Title: RE:DS Controls Layout??
Post by: Draygaia on March 08, 2004, 12:16:49 PM
Quote Originally posted by: Ian SaneNot to mention IGN "confirmed" that one of the DS' screens was a touchpad. whatever the hell thats worth.
I'm sorry but that was just a rumor.
I don't have a problem with a touchpad or a pen that can write on screens. If they do have that I'm guessing its just an extra and probably won't be used for a majority of the time in games. Lets take the Eye Toy. When that came out its not like they were putting most of their focus on body movements for controlling most of the future games. It was just a fun extra.
Title: RE:DS Controls Layout??
Post by: ThePerm on March 10, 2004, 12:09:37 PM
hmm, well we already heard that the system will be quite different then gba and gamecube and will be a third type of system....i think people get the idea of the touch screen from the thought that it may be marketed differently then other nintendo peripherals....and may be aiming towards the psp..which is competing with palm which has a touch screen. Anyways I'm not quite sure if i heard if DS was handheld or protable. Some sources i beleive said that it will have a horizonal screen layout(ie one on top and one on bottom). also the rumors say that ds will be wireless lan and networked as well. Which would be awesome. I came up with a vision for ds..though it needs to be edited for horizonal rather then a vertical setup. The way i designed it is that it is portable..nice and small, but not hand held. It would also come with a wireless controller...again i doubt it would be like this..but it would be cool if it was..just saying.
Title: RE: DS Controls Layout??
Post by: Draygaia on March 10, 2004, 12:49:11 PM
Perm thats awesome! I had something similar in mind but two screens that would stand on their own like having two monitors but smaller.
Title: RE:DS Controls Layout??
Post by: WesDawg on March 11, 2004, 06:40:47 AM
I'm a big fan of the touch-screen controller idea now. It just seems so... unique. And yeah, they have had problems in the past with such things, but its not absurd to think Nintendo figured away around 'em. I mean, surely finding a way to let you clean off a screen after/during play time isn't that difficult. Games that can have completely custom control schemes, or games where the controls are moving/changing as you play sound pretty interesting to me. I think I remember stuff like that being tried before, but never in something like a GameBoy. Definately makes this thing sound like more of a 3rd pillar than just a GBA 1.5. And if its pressure sensitive it even sorta solves the problem of analogue control in handhelds.
In any case, it makes thing more exciting. It's got a lot more people excited about the DS it seems too.
Title: RE: DS Controls Layout??
Post by: KDR_11k on March 12, 2004, 05:06:29 AM
Pressure sensitive touch screens? In a low-cost handheld? Are you insane?
I don't think a touchscreen can be used for control elements, only for things like the mouse in RTS games (or team commands in sports games...)
Title: RE:DS Controls Layout??
Post by: Stimutacs Addict on April 04, 2004, 04:38:13 PM
hold a regular GBA in your hands, and imagine a flip screen that lies abouve the normal screen.
the screen on the body of the GBa is your touchpad screen. It's really easy to reach... but what the hell could you use it for? I'm stumped...
which is why i dont think that it wil have a touchscreen
Title: RE: DS Controls Layout??
Post by: KDR_11k on April 04, 2004, 08:17:40 PM
Map navigation, team commands, aiming... Pretty much everything you can use the mouse of a PC for.
Title: RE:DS Controls Layout??
Post by: Solid Snake on April 15, 2004, 08:22:57 AM
hopefully we wont have to pay extra for a backlight version!!
By the way, maybe we should have a stick like Zodiac's. www.tapwave.com
Title: RE: DS Controls Layout??
Post by: jasonditz on April 16, 2004, 11:07:03 AM
With all the "Acceleration Sensors" in that USPTO document I wonder how big of a deal the joypad/joystick is even going to be. I'm sure it'll have one for familiarity, if nothing else.
Title: RE: DS Controls Layout??
Post by: KDR_11k on April 16, 2004, 09:31:49 PM
If I may draw a comparison to Microsoft's Freestyle Pro gaepad, I'd say the dpad is the most important means of control since such sensors aren't too accurate (and turning the device is an inaccurate way of control, anyway)