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Gaming Forums => Nintendo Gaming => Topic started by: kirby_killer_dedede on January 05, 2004, 04:04:05 AM

Title: Mario 128/WW2 at E3
Post by: kirby_killer_dedede on January 05, 2004, 04:04:05 AM
The recently-released February issue of Electronic Gaming Monthly reports that Nintendo plans on releasing "100 Marios*" in the second half of this year.  Apparently, it was only planned as a technical demo for SpaceWorld, but fans loved it, and Miyamoto's hard at work into turning it into a full-length game.  The title is currently a provisional name, and will most likely change before release.  EGM is also saying that a trailer and playable demo of the game will both be at the upcoming Electronic Entertainment Expo (E3) in May!  Nintendo has yet to confirm any of this.

EGM is also saying that  a direct sequel to last year's hit The Legend of Zelda: The Wind Waker will be out during the second half of this year.  Nintendo plans to have this game at E3 as well; a trailer will definitely be available and a playable demo will most likely be available.  This year's E3 will definitiely turn out to be one of the best gaming conventions ever.

*I can only guess that this is Mario 128.
Title: RE:Mario 128/WW2 at E3
Post by: Bill Aurion on January 05, 2004, 05:24:37 AM
I strongly doubt that 100 Marios and Mario 128 are one in the same...
Title: RE: Mario 128/WW2 at E3
Post by: Ian Sane on January 05, 2004, 06:14:24 AM
"Apparently, it was only planned as a technical demo for SpaceWorld, but fans loved it, and Miyamoto's hard at work into turning it into a full-length game."

How could fans have "loved it" when they never got to play it?  Fans are going to get excited over ANYTHING shown that's Mario related so I hope Nintendo isn't working on this game just because of that.  They better actually feel as if it's a solid enough design to pursue.

As for Wind Waker 2 I think there's no way in hell that Nintendo would release two Zelda games two years in a row.  I don't think that's a long enough development time and they delay everything.  Maybe they're aiming for that release in Japan but I doubt they'll make it.
Title: RE:Mario 128/WW2 at E3
Post by: Perfect Cell on January 05, 2004, 07:14:09 AM
I dont see WW in E3? wouldnt it be too early after WW? It would loose its uniqueness! Save it for 2005.... Plus you wont have a Bonus Disk offer to entice buyers...

The Mario thing seems logical though since its been 2 years.... I also hope we get some Metroid Prime 2, and some Too Human at E3 to make it an awesome E3...  
Title: RE: Mario 128/WW2 at E3
Post by: Ncubeboy45 on January 05, 2004, 08:40:08 AM
yah ww2 would be too early, E3 will be awsome this year! i wonder if u can increase the power of the cube as it did on the space world demo of 100 marios? that would be tight!
Title: RE:Mario 128/WW2 at E3
Post by: The Omen on January 05, 2004, 09:40:47 AM
I think Nintendo has been working on more than one game at a time with different teams.  For example, i wouldn't be surprised if WW and the sequal were started at the same time, making WW2 one hell of a big game, not to mention Mario 128 which Nintendo has said was in developement before SMS.  So it is possible.
Title: RE: Mario 128/WW2 at E3
Post by: Bill Aurion on January 05, 2004, 10:52:24 AM
Considering the fact that Ninty is using the same engine, I wouldn't be surprised if the game is out later this year in Japan...Delays do happen, however...
Title: RE:Mario 128/WW2 at E3
Post by: akdaman1 on January 05, 2004, 11:45:44 AM
This is coming from EGM ? ....nuff said.

But I do think that MP 2 , 128 Marios and a WW2 will be shown ( most likley playable ) , All I am certain is that its gonna be 1 hell of an E3.
Title: RE:Mario 128/WW2 at E3
Post by: mouse_clicker on January 05, 2004, 12:02:52 PM
Correct me if I'm wrong, but I recall 100's of Marios eventually turning into Pikmin, while Mario 128 was the true sequel to Mario 64.
Title: RE:Mario 128/WW2 at E3
Post by: kennyb27 on January 05, 2004, 12:13:37 PM
I remember when WW came out and some people on this forum were clamoring for a "realistic" Zelda that they expected to come out within a few months.  I insisted it was simply too soon for another Zelda.  It's good to know other people are beginning to realize another Zelda would just be too soon.
Title: RE: Mario 128/WW2 at E3
Post by: KnowsNothing on January 05, 2004, 12:22:31 PM
MC:  100 mario's was meant to show how the Gamecube can handle 100 individual......things at one time with no problem at all. (forgive my lack of technical....ness).  Pikmin was a game that did just that; 100 pikmin + olimar + baddies + landscape could all be shown serpeatley.......and.......stuff.....

So yeah, I don't think it "turned into" Pikmin, but I can see where one would think that.
Title: RE: Mario 128/WW2 at E3
Post by: Ian Sane on January 05, 2004, 12:33:04 PM
"Correct me if I'm wrong, but I recall 100's of Marios eventually turning into Pikmin, while Mario 128 was the true sequel to Mario 64."

Man I hate it when people throw around the term "true sequel".  What was Super Mario Sunshine a fake sequel or something?  Even if they're quoting something Miyamoto said the whole idea is pretty dumb.  Kind of like the Street Fighter numbering system.

Anyway I always thought that 100 Mario's became Pikmin as well.  If it wasn't at least as a tech demo it proved that Pikmin could exist which makes it even weirder that Nintendo would seriously work on making that tech demo into a full game.  What's the point of this game's existence with Pikmin on the shelf?  The whole "controlling hundreds of guys at once" thing has been done so unless Miyamoto can think of another way to implement that concept such a title seems rather redundant.  I know I certainly don't want to see a Mario-themed Pikmin clone so it better be something else.
Title: RE: Mario 128/WW2 at E3
Post by: NinGurl69 *huggles on January 05, 2004, 12:39:39 PM
"Lookout... Lookout... there's *MARIOS* on PARADE

HERE they COME!

EVERYWHERE!

hippity-hoppity..."

(guess what Disney film that's from)
Title: RE:Mario 128/WW2 at E3
Post by: mouse_clicker on January 05, 2004, 12:47:13 PM
Quote

Man I hate it when people throw around the term "true sequel". What was Super Mario Sunshine a fake sequel or something? Even if they're quoting something Miyamoto said the whole idea is pretty dumb. Kind of like the Street Fighter numbering system.


Actually, I was quoting Miyamoto there, using his words, so don't come down on me, Ian. A lot of people felt SMS was little more than SM64 with a watergun, and even though I loved the game, that's really what it was. Apparently Miyamoto intends to offer something completely new in SM128.  

Quote

So yeah, I don't think it "turned into" Pikmin, but I can see where one would think that.


Well, I wasn't just using logic there- I seem to remember someone at Nintendo saying they were working the tech demo into a game, and that game turned into Pikmin.
Title: RE: Mario 128/WW2 at E3
Post by: WesDawg on January 05, 2004, 01:39:56 PM
LOL. Isn't that the definition of a sequel? Similar to the predecessor? Not that I want to argue. I seem to remember to Miyamoto referring to it that way too, but SMS does deserve some recognition for being a fine game. I'm hoping Mario 128 is the first true sequel to Super Mario World.

Anyways, what was the time difference between when OOT was released and MM? Seems like it was about the same.

In conclusion, it sounds like EGM is just drumming up old rummers to fill up space and press.
Title: RE:Mario 128/WW2 at E3
Post by: mouse_clicker on January 05, 2004, 01:51:46 PM
Quote

Posted by mouse_clicker Mon January 05, 2004 5:47 PM
A lot of people felt SMS was little more than SM64 with a watergun, and even though I loved the game, that's really what it was.


WesDawg, I DID like SMS a lot- one of the best platformers to date, and I'm not faulting it for being a scantily upgraded SM64 (especially because SM64 IS my favorite platformer ever), I'm just pointing out the facts. Yes Majora's Mask was little more than Ocarina of Time with a different story, but it's still my second favorite game of all time (right after OoT).
Title: RE:Mario 128/WW2 at E3
Post by: savanna03 on January 05, 2004, 01:58:19 PM
i dont know... ill be surprise if a MARIO game for GCN actually shows up on E3.  it will be out so close at the end of GCN life and dont tell me that they will launch another MARIO game for the N5.  2 MARIO games in what, less than 2 years seems weird to me.  if they did that, that is just milking the franchise unless they decided MARIO wont make it during launch on N5 then MARIO for GCN would definetly makes sense.  ZELDA in other hand, well let just say i can wait for it with cell shaded and all.  

PS... NINTENDO make ZELDA a challenge this time... jeezzz  
Title: RE:Mario 128/WW2 at E3
Post by: Djunknown on January 05, 2004, 03:13:33 PM
Quote

Anyways, what was the time difference between when OOT was released and MM? Seems like it was about the same.


Oot came out at the tag end of 1998, while MM came out in October of 2000 in the United States. So it was almost two years between them, give or take a few months.

Releasing two Zeldas in such a short period of time? Why not? They're using the same engine, and Nintendo won't degrade its one of its top franchises completely. Hopefully they won't skimp this time (Throw in at least 1 more dungeon.)

Title: RE: Mario 128/WW2 at E3
Post by: Bill Aurion on January 05, 2004, 03:22:08 PM
I'm sure 100 Marios is NOT the Spaceworld demo...That demo had 128 Marios on-screen, not 100...
Title: RE: Mario 128/WW2 at E3
Post by: KnowsNothing on January 05, 2004, 03:29:22 PM
In response to the whole 100 Mario/Pikmin thing:  Yeah, okay I'm wrong.  I've gotten used to it.  That's why I don't get into many arguments or debate threads, I'm always wrong.  I don't need somebody else to tell me that..
Title: RE: Mario 128/WW2 at E3
Post by: Mario on January 05, 2004, 04:18:42 PM
Awesome, i cant wait to see anything from Mario 128 and Wind Waker 2. It's been ages since Nintendo have revealed a new game.
Title: RE: Mario 128/WW2 at E3
Post by: Gibdo Master on January 05, 2004, 04:39:29 PM
Why the hell are you people acting so shocked over Wind Waker 2 being released this year? This isn't new news folks. Miyamoto has mentioned in quite a few interviews that he planned for Wind Waker 2 to be released at the end of 2004 in Japan at the latest. Also only a couple months after Wind Waker was released Aunoma confirmed they were working on a sequel to Wind Waker. That's how we found out it was going to use the same engine and graphics as Wind Wakers.

Also I can't stand the double standards here. If they wait 2 or 3 years with several delays you will bitch about how it takes Nintendo too long to make games, but if they release new games within just a year you will freak out saying they won't have enough time to work on the game. They are using the same engine and graphics folks. It shouldn't take them that long.
Title: RE:Mario 128/WW2 at E3
Post by: Oldskool on January 05, 2004, 11:03:56 PM
I wonder if Nintendo can top E3 2001 and 2002. Those were great...
Title: RE: Mario 128/WW2 at E3
Post by: DrZoidberg on January 06, 2004, 12:14:04 AM
you're wrong knowsnothing, i think you're right

and rock crushes scissors, but paper covers rock.. and rock cuts paper... KIF we have a conundrum
Title: RE: Mario 128/WW2 at E3
Post by: NinGurl69 *huggles on January 06, 2004, 12:48:08 AM
I've seen that EGM guy on CNN several times.  Oh well.

Instead of creating a thread about things we know/have nothing useful about, let's wait till we actually got something useful, like a trailer or a fake set of screenshots.
Title: RE:Mario 128/WW2 at E3
Post by: Jale on January 06, 2004, 09:58:14 AM
Quote

Originally posted by: Gibdo Master
if they release new games within just a year you will freak out saying they won't have enough time to work on the game. They are using the same engine and graphics folks. It shouldn't take them that long.



I dont want it to be rushed. I want a nice long game with a great, deep plot like OoT that will tie in nicely to the rest of the storyline. I want it to be better that WW, because thats what making new games is about: improvment.

Title: RE:Mario 128/WW2 at E3
Post by: ib2kool4u912 on January 06, 2004, 10:24:58 AM
Quote

Originally posted by: savanna03
2 MARIO games in what, less than 2 years seems weird to me.  if they did that, that is just milking the franchise unless they decided MARIO wont make it during launch on N5 then MARIO for GCN would definetly makes sense.


On the NES: Super Mario Bros.-1985, Super Mario Bros. 2-1988, Super Mario Bros. 3-1990

Thats 3 games in 5 five years, and the one released only 2 years after the one before it is considered by many to be the best Mario game.
Title: RE:Mario 128/WW2 at E3
Post by: mouse_clicker on January 06, 2004, 10:47:18 AM
Eh, Mario games, as I would imagine, are considerably easier to make than Zelda games, consider the core of the gameplay lies in platforming rather than puzzle solving. Especially the 3 for the NES.

Quote

and rock crushes scissors, but paper covers rock.. and rock cuts paper... KIF we have a conundrum


You weren't going to use those scissors to hurt the people of Nylar-4, were you!
Title: RE: Mario 128/WW2 at E3
Post by: Ian Sane on January 06, 2004, 11:11:29 AM
"Eh, Mario games, as I would imagine, are considerably easier to make than Zelda games, consider the core of the gameplay lies in platforming rather than puzzle solving. Especially the 3 for the NES."

Plus those are 2D games and naturally one would assume that those titles would be much faster to make than a modern 3D game.  Zelda games have come out in reasonably quick succession before (A Link to the Past in 1992 followed by Link's Awakening in 1993) but game development time is such that at least two years is required between major sequels.  If Zelda is released in Japan this year it will be cutting it close.  However there's no way that a new Cube Zelda will be released in North America this year.  If that happens I will... well be really happy.  Kind of lost my train of thought there.
Title: RE: Mario 128/WW2 at E3
Post by: NinGurl69 *huggles on January 06, 2004, 01:30:52 PM
Relax.  Dwell in your happy.
Title: RE:Mario 128/WW2 at E3
Post by: Gibdo Master on January 06, 2004, 04:34:05 PM
Quote

Originally posted by: Jale
Quote

Originally posted by: Gibdo Master
if they release new games within just a year you will freak out saying they won't have enough time to work on the game. They are using the same engine and graphics folks. It shouldn't take them that long.



I dont want it to be rushed. I want a nice long game with a great, deep plot like OoT that will tie in nicely to the rest of the storyline. I want it to be better that WW, because thats what making new games is about: improvment.


Well you might as well forget about that because it's probably going to be a side quest type game in the same vain as Majora's Mask. It will probably be even shorter than Wind Waker. Besides we are talking about Nintendo here and Miyamoto's star series. They aren't going to release a half assed game.  
Title: RE:Mario 128/WW2 at E3
Post by: Ocarina Blue on January 06, 2004, 05:15:05 PM
Quote

Originally posted by: Gibdo Master
Well you might as well forget about that because it's probably going to be a side quest type game in the same vain as Majora's Mask. It will probably be even shorter than Wind Waker.


Remember they have two dungeons alredy planned out that they didn't put in WW. MM was hardly shorter than OoT, and it's beeen given around the same development time. Why would they release a shorter product? Unlike when WW was being developed, the Cube already has a decent library of games. A stellar game 6 months later would do more good than a mediocre game 6 months sooner.

EDIT: Thanks Bill
Title: RE: Mario 128/WW2 at E3
Post by: Bill Aurion on January 06, 2004, 05:17:57 PM
Actually, there were 2 dungeons that were taken out of WW... ^_^
Title: RE:Mario 128/WW2 at E3
Post by: Gibdo Master on January 06, 2004, 05:50:26 PM
Quote

Originally posted by: Ocarina Blue
Quote

Originally posted by: Gibdo Master
Well you might as well forget about that because it's probably going to be a side quest type game in the same vain as Majora's Mask. It will probably be even shorter than Wind Waker.


Remember they have two dungeons alredy planned out that they didn't put in WW. MM was hardly shorter than OoT, and it's beeen given around the same development time. Why would they release a shorter product? Unlike when WW was being developed, the Cube already has a decent library of games. A stellar game 6 months later would do more good than a mediocre game 6 months sooner.

EDIT: Thanks Bill


I don't know which version of Majora's Mask you played but the one I played was considerably shorter than Ocarina of Time. For one thing Majora's Mask only had 4 full dungeons while Ocarina of Time had 8 not counting the final dungeons. In fact Majora's Mask has the least amount of dungeons out of all the Zelda games. Also the over-world was about half the size of Ocarina of Time's. This was something that Nintendo themselves said. Just to make this clear I don't think Majora's Mask is a bad game. In fact I think in many ways it's superior to Ocarina of Time, but the fact is that it is a shorter game.

I forgot about them already having those two dungeons made that were cut from Wind Waker though. They should definitely be able to get this game out within a year with that in mind.  
Title: RE: Mario 128/WW2 at E3
Post by: Ocarina Blue on January 06, 2004, 06:01:10 PM
MM didn't have a big overworld or lots of dungeons, but the sideqests were plentiful and deep. For me, MM took much longer to complete than OoT. Even if most people found it to be shorter than OoT, surley few thought it to bee too short a game?
Title: RE: Mario 128/WW2 at E3
Post by: Gibdo Master on January 06, 2004, 06:10:15 PM
So you agree with me then?  
Title: RE:Mario 128/WW2 at E3
Post by: Ocarina Blue on January 06, 2004, 08:04:26 PM
Quote

So you agree with me then?


Not about this:
Quote

Originally posted by: Gibdo Master
It will probably be even shorter than Wind Waker.


The points I was trying to make were: a) two dungeons were left over from WW, which can be re-used, b) WW2 has been given about the same ammount of development MM was, and MM wasn't an incredibly short game, and c) because there isn't as much pressure to release as there was when WW was being developed (which is why it's quite short), it's more likley to be delayed to assure quality and lengh.

Sorry if I lead you astray.
Title: RE: Mario 128/WW2 at E3
Post by: Gibdo Master on January 06, 2004, 08:23:39 PM
Okay, I see what the problem is. I should have said that Wind Waker 2 will probably be about the same size as Majora's Mask instead of shorter than Wind Waker. Basically what I meant is that it will probably have less dungeons and a smaller over-world much like Majora's Mask. Hopefully like Majora's Mask it will also have more content (side quests, etc.) to stretch the game out. Frankly Wind Waker could've had more content. Exchanging deep and involving side quests for deep sea treasure searching was a terrible idea and felt cheap. One thing that really irritated me about Wind Waker is that it used almost nothing from Majora's Mask and instead was a simplified version of Ocarina of Time with a whole lot of boring sailing.  
Title: RE: Mario 128/WW2 at E3
Post by: Ian Sane on January 07, 2004, 06:41:08 AM
"One thing that really irritated me about Wind Waker is that it used almost nothing from Majora's Mask and instead was a simplified version of Ocarina of Time with a whole lot of boring sailing."

That's it!  I always wondered what was missing from Wind Waker and that's it.  Wind Waker is made in such a way that Majora's Mask could have never existed.  One thing I really liked about MM was that it made extensive use of time.  It went beyond night and day to having to keep track of every hour.  I'm not expecting another Zelda game to use the three day thing but that sort of scheduling should reappear.  In Wind Waker all there was was night and day and that didn't even affect much.  Not as much as it did in Ocarina at least.  Another element in MM that really made it deep was the transformation masks because they essentially let you control four characters.  Again none of that was present in Wind Waker.

Anyway to get back on topic yeah I figure "Wind Waker 2" will be more sidequest oriented like Majora's Mask.  Hopefully it will have more than four dungeons though.  Following the usual trend it probably won't have Ganon in it and will follow a storyline that ultimately doesn't really affect the other Zelda titles.  Aside from Zelda 2 the "second titles" in each grouping usually are side stories.  I'm hoping it's more land based this time around.  Those who have beaten the game will probably agree with me that the ending suggests the possibility of more land in a sequel.
Title: RE: Mario 128/WW2 at E3
Post by: NinGurl69 *huggles on January 07, 2004, 10:02:47 AM
^^^ What those guys said.

I love MM too, for the same reasons.  I love WW for different reasons.
Title: RE:Mario 128/WW2 at E3
Post by: Gibdo Master on January 07, 2004, 10:03:37 AM
Quote

Originally posted by: Ian Sane
Those who have beaten the game will probably agree with me that the ending suggests the possibility of more land in a sequel.


Yeah. More than likely Wind Waker 2 will revolve around Link and Tetra finding a new land.
Title: RE:Mario 128/WW2 at E3
Post by: mouse_clicker on January 07, 2004, 10:31:24 AM
[SPOILERS!!!]

Quote

That's it! I always wondered what was missing from Wind Waker and that's it. Wind Waker is made in such a way that Majora's Mask could have never existed.


Are we going to have to get into this again? Majora's Mask created an alternate timeline, one in which no other Zelda happened. Wind Waker is made in such a way that Majora's Mask could never have existed because in Wind Waker's past Majora's Mask never did exist- Link simply left and never came back- that's why at the beginning of Wind Waker it says when Ganondorf returned, Link never showed up to face him, which is the whole reason Hyrule is flooded. Now that Ganondorf has been defeated, Hyrule does not have to remain flooded.


Personally, I loved the sailing, but I agree WW2 doesn't need to follow in WW's tradition in the sense that sailing is all you do- I'd rather have a healthy mixture of land and water.
Title: RE: Mario 128/WW2 at E3
Post by: Ian Sane on January 07, 2004, 10:59:23 AM
"Are we going to have to get into this again? Majora's Mask created an alternate timeline, one in which no other Zelda happened."

I meant gameplay additions made in Majora's Mask were not included.  I don't care about the story.
Title: RE:Mario 128/WW2 at E3
Post by: mouse_clicker on January 07, 2004, 11:06:40 AM
Ooooooooh, well you should have said so. Yes, Majora's Mask seems to be off on its own in terms of gameplay. I hope WW2 incorporates some of its ideas, at the very least the masks.
Title: RE:Mario 128/WW2 at E3
Post by: kirby_killer_dedede on January 07, 2004, 12:02:44 PM
Wow.  My first thread to get over a single page.  Woo hoo.

Anyhoo, I recall GCCafe, a month ago or so, reporting that Camelot is 75 percent done with Mario Tennis, and that 25 percent is just cosmetic, or something like that, so I wouldn't be surprised to see MT is Japan too much after E3.  If not, it'll still defnitely be at E3, and maybe even the press conference on the 16th! (yeah, right)

MP2's another game I'm sure will be at E3, and if we all hold hands and wish really hard, we'll get Animal Crossing 2 and cookies.
Title: RE: Mario 128/WW2 at E3
Post by: Gibdo Master on January 07, 2004, 12:11:13 PM
I was talking about the gameplay as well.
Title: RE:Mario 128/WW2 at E3
Post by: kirby_killer_dedede on January 08, 2004, 12:20:48 PM
By know everyone's heard about Iwata's interview, right?  No?  Okay...so, he says ANOTHER great thing to come at E3 is this big announcement, that's supposedly going to be a "third pillar," along side GBA and GCN.  I don't know how something that's not a system is going to be this "third pillar," but like many I know, terrible memories of the Virtual Boy are coming back to me.  Nonetheless, I can't wait to see what Ninty has in store for us!

EDIT: I didn't realize it till now, but this makes it impossible for a new hard drive for the GCN to be the answer, or even a new online plan.  Damn, that would've been cool.
Title: RE:Mario 128/WW2 at E3
Post by: MadMan on January 09, 2004, 03:39:13 AM
Some have suggested that it could be some kind of all-in-one device that can play NES, SNES, and N64 games.  Maybe it would be just a controller like the Ique and run on some kind of discs that are smaller than the GCN's.  They could put entire libraries on the discs and sell them.  Like a Rare library, or a Square library.  It would be interesting, and I can't see anyway for anyone to complain about it (although they'll try).
Title: RE: Mario 128/WW2 at E3
Post by: Ian Sane on January 09, 2004, 06:09:34 AM
"Maybe it would be just a controller like the Ique and run on some kind of discs that are smaller than the GCN's. They could put entire libraries on the discs and sell them."

As cool as that would be there still would be a lot of classic games that wouldn't be included because the publishers wouldn't agree to it or the original publisher no longer exists.  While I love the idea of a classic gaming machine I would like it if they included three cartridge slots so you can play original copies of old games as well.  It should also hook up to other controllers for multiplayer.
Title: RE:Mario 128/WW2 at E3
Post by: kirby_killer_dedede on January 10, 2004, 09:01:38 AM
I think it's going to be something like the IQue as well.  That's actually quite neat in my opinion.  Check out the latest N-Queries at IGN, they have some pretty interesting theories on the topic.
Title: RE: Mario 128/WW2 at E3
Post by: Guitar Smasher on January 10, 2004, 10:40:23 AM
The problem with 3 slots, as I've said before, is that you likely won't be able to find all the old games you want.  Sure, they could reproduce those games on the original carts, but what kind of sense is there in that?  You would be wasting money making games on 3 different mediums, whereas having one disc or card would make things that much more simpler.  I love the idea of entire series being put onto a cart.  If it even had some extras, like those on DVDs, you could have some pretty kick-ass compilations.  Just imagine all the games in a series fully reproduced on one cart.  Zelda, FF, Mario, Kirby, DK, Star Fox, Sonic (Yeah, even SONIC!).  
Title: RE:Mario 128/WW2 at E3
Post by: odifiend on January 10, 2004, 01:29:39 PM
As much as I think the iQue is nifty, I hope that is not what the new product is.  From what I've gathered the iQue was released in China, piracy capitol of the world, to be unpiratable and "catch them up" with game systems that Nintendo could not release there because of potential profit loss.  The iQue's games are assorted N64 and Super NES games.  Everywhere but China we have already experienced those games, therefore Nintendo would be moving backwards (IMO the wrong direction).  As for compilations we still have the GBA and while it can't imitate N64's graphics, I'm sure its successors will be able to.  Until then, brush off your 64 and play.
Title: RE: Mario 128/WW2 at E3
Post by: Ian Sane on January 12, 2004, 06:44:44 AM
"The problem with 3 slots, as I've said before, is that you likely won't be able to find all the old games you want."

I would rather likely never find an old game I want than absolutely never find it.  If a retro machine only plays new re-releases of old games then a whole bunch of cult classics will just plain NEVER be playable on it.  While I think re-releases should happen I for one don't want to have to wait around for re-releases of Tecmo Pro Wrestling and Trog that are never going to come.  The option to play old carts should be there so I can play any NES, SNES or N64 game I want regardless of how obscure it is.  If it's just going to be re-releases well then what's the point since the GBA is pretty much used for that already.
Title: RE:Mario 128/WW2 at E3
Post by: odifiend on January 12, 2004, 09:17:36 AM
Ian, you're the greatest doctor ever, I thought I killed this thread. Ahh! to be guilt free.
Title: RE:Mario 128/WW2 at E3
Post by: Guitar Smasher on January 12, 2004, 10:22:26 AM
Quote

Originally posted by: Ian Sane
"The problem with 3 slots, as I've said before, is that you likely won't be able to find all the old games you want."

I would rather likely never find an old game I want than absolutely never find it.  If a retro machine only plays new re-releases of old games then a whole bunch of cult classics will just plain NEVER be playable on it.  While I think re-releases should happen I for one don't want to have to wait around for re-releases of Tecmo Pro Wrestling and Trog that are never going to come.  The option to play old carts should be there so I can play any NES, SNES or N64 game I want regardless of how obscure it is.  If it's just going to be re-releases well then what's the point since the GBA is pretty much used for that already.


Well I understand how a lot of games wouldn't be remade, but wouldn't somebody who found those old games have the system to play them on?  Wouldn't it be correct to assume that whoever has the game, already has the system for it?  I'm just in favour remakes, I guess, because no stores or anyone sell old games where I live.
Title: RE: Mario 128/WW2 at E3
Post by: Ian Sane on January 12, 2004, 10:30:46 AM
"wouldn't somebody who found those old games have the system to play them on?"

Not necessarily.  Many old NES's don't work anymore in which case the owner may have a big game collection but no console to play them on.  Plus having only one system to hook up instead of three is pretty sweet.  Finally it's just a more flexible model if you can play both re-releases and old games.
Title: RE:Mario 128/WW2 at E3
Post by: Bill Aurion on January 12, 2004, 10:35:23 AM
Quote

Originally posted by: Ian Sane
Plus having only one system to hook up instead of three is pretty sweet.

Tell me about it...I currently have 6 systems hooked up and I'm completely out of room for another...
Title: RE: Mario 128/WW2 at E3
Post by: Berny on January 12, 2004, 11:11:15 AM
I'll take them off your hands for ye, Bill. Send them to PO Box 647584673 Little Fungitown, WY. And use lots of bubble wrap cause I like to pop stuff.
Title: RE:Mario 128/WW2 at E3
Post by: theRPGFreak on January 12, 2004, 02:55:12 PM
While the whole "three systems in one" idea sounds neat, I do not think that this is what Nintendo has in mind. Iwata said that this would be his "trumpth card", so I don't see how that would fit in. I think it will be something like Sony's Eye Toy.
Title: RE:Mario 128/WW2 at E3
Post by: odifiend on January 12, 2004, 03:47:57 PM
Much as I wasn't impressed with the eyetoy, RPG Freak just got me thinking... the gyration patents for better motion sensing.  Miyamoto's comment about the gamer actually pulling a lever instead of pressing a button.  Still I can't think how it could be a third pillar or a trump card for that matter.  But no doubt Nintendo will do it better than Sony if that's the case.
Title: RE: Mario 128/WW2 at E3
Post by: KDR_11k on January 13, 2004, 02:03:23 AM
Hm... a staff controlloer that can be used for various games? In Starwars it's a lightsaber, in Zelda it's the lever or sword, in another game it's the lightgun... Sounds fun. Though not new, some former NES devs made a system designed to play sports games with such devices (though each game has its own controller).
Title: RE: Mario 128/WW2 at E3
Post by: Koopa Troopa on January 13, 2004, 11:21:37 AM
I don't have anything to add, except, I can't wait for E3, and curse you all for putting these fanciful ideas into my head.

Quote

Lookout... Lookout... there's *MARIOS* on PARADE

HERE they COME!

EVERYWHERE!

hippity-hoppity..."

(guess what Disney film that's from)



Dumbo!
Title: RE: Mario 128/WW2 at E3
Post by: NinGurl69 *huggles on January 13, 2004, 12:26:09 PM
Correct!  You've earned yourself a free MEGAT0N!
Title: RE:Mario 128/WW2 at E3
Post by: Mario on January 21, 2004, 01:59:15 AM
Mario 128 pics?
Title: RE: Mario 128/WW2 at E3
Post by: Bill Aurion on January 21, 2004, 02:13:01 AM
Woah...Errr...I honestly don't know what to say anymore...That could easily be done in a 3d graphics program...But there's that gnawing hope inside me that squeaks with delight at the thought of a 3d-eque Super Mario World...*sigh*
Title: RE: Mario 128/WW2 at E3
Post by: KDR_11k on January 21, 2004, 05:01:20 AM
Mario: That looks so bad it's obviously fake.
Title: RE: Mario 128/WW2 at E3
Post by: Mario on January 21, 2004, 05:28:52 AM
It could be a Nintendo DS game? But yeah, those pictures just scream fake, as soon as i saw them i thought that, but still, there they are, fake or not.
Title: RE: Mario 128/WW2 at E3
Post by: NinGurl69 *huggles on January 21, 2004, 12:25:21 PM
What does the wise-old *Babelfish* say about that page?
Title: RE: Mario 128/WW2 at E3
Post by: Bill Aurion on January 21, 2004, 12:27:49 PM
Well the page basically says that the game will be arriving later this year in a 2.5D style...
Title: RE: Mario 128/WW2 at E3
Post by: NinGurl69 *huggles on January 21, 2004, 01:43:28 PM
*Babelfish* baka.
Title: RE:Mario 128/WW2 at E3
Post by: Polemistis on January 22, 2004, 06:30:16 PM
Whoa! lol. It kinda looks like that Mario RPG: Seven Stars?
Title: RE:Mario 128/WW2 at E3
Post by: kirby_killer_dedede on January 25, 2004, 10:55:29 AM
I haven't been tracking my thread, so I have no idea what y'all are talking about.  WIll someone fill me in?  Thnx
Title: RE: Mario 128/WW2 at E3
Post by: WesDawg on January 25, 2004, 11:10:53 AM
no
Title: RE:Mario 128/WW2 at E3
Post by: kennyb27 on January 25, 2004, 12:19:59 PM
Quote

no
That took some thought.

Quote

I haven't been tracking my thread, so I have no idea what y'all are talking about. WIll someone fill me in? Thnx
It's called scrolling.  But I'll let you in on the secret anyway.  Mario posted this link with some fake looking "screens."  However, I'm secretly hoping that they make a 2D Mario.
Title: RE: Mario 128/WW2 at E3
Post by: Swordsplay on January 25, 2004, 07:55:12 PM
Wait a minute!  Doesnt mario related material go in the Mario Universe section?  
Title: RE: Mario 128/WW2 at E3
Post by: Termin8Anakin on January 25, 2004, 11:14:42 PM
i bloody hope mario 128 isn'y a 2.5D game. That is such a waste of GC power and money, unique idea and gameplay or not.
A wacky Super Mario World in 3D is a great idea - leave the realistic environments to Zelda - since this is what Mario is all about!
I was getting sick of the tropical island shtick anyway - being back the lava worlds! The snow lands! The cliched platform worlds and make them cool again!
Title: RE:Mario 128/WW2 at E3
Post by: kennyb27 on January 26, 2004, 11:17:42 AM
Quote

i bloody hope mario 128 isn'y a 2.5D game. That is such a waste of GC power and money, unique idea and gameplay or not.

Kinda' like Viewtiful Joe, huh?
Title: RE: Mario 128/WW2 at E3
Post by: odifiend on January 26, 2004, 11:44:11 AM
The thing is kennyb27, Mario's been there done that.  I see what you're saying, but T8A has a valid point.  Mario is THE Nintendo mascot so he is expected by the public to be in the game with the groundbreaking graphics and mechanics.
Title: RE: Mario 128/WW2 at E3
Post by: Bill Aurion on January 26, 2004, 11:50:50 AM
Well it just happens that the public doesn't know what the hell they want...They will find something to complain about, no matter which direction the next game goes...

I can tell you this, however...Do NOT expect the next Mario game to be ground-breaking in graphics...
Title: RE: Mario 128/WW2 at E3
Post by: Ian Sane on January 26, 2004, 12:39:45 PM
"Do NOT expect the next Mario game to be ground-breaking in graphics..."

I find it funny how people assume that Mario games and ground-breaking graphics don't go hand in hand.  What about Super Mario Bros 3 which looked so good for an NES game that it could have passed off as a SNES launch title?  What about Yoshi's Island which was absolutely amazing looking from both a technical and artistic point of view?  Despite what revisionist history has indicated good graphics and Mario games have traditionally gone hand in hand.  Even the super ugly Super Mario Bros was incredible at the time of release.

The only pre-Sunshine Mario platformer that didn't look that great was Super Mario 64 but because it was such a new concept, was a launch title, and still looked better than any PSX game from the time, everyone cut it some slack.  That's ONE Mario title that looked like crap and thus not enough to justify Super Mario Sunshine looking as underwhelming as it did.  Launch games looked better than Super Mario Sunshine.  While it very well might look just as bad the next Mario has no valid excuse for not having great graphics.  It doesn't have to be super realistic but it should still look good.  As least as good as SSBM.  It probably won't and I'm going to justifiably criticize it if that's the case.

As for how the next Mario should play I think the full 3D exploration gameplay of Super Mario 64 still has some life left in it so there's no need to change formats.  Super Mario Sunshine was a disappointing game but not a bad one and Super Mario 64 was a classic so it's not like the formula is broken.  This isn't like the Sonic Adventure series which always had problems that needed to be fixed.

The problem with Super Mario Sunshine is that it changed a lot of stuff and removed stuff but didn't really improve very much.  The result is no flight for Mario, no non-island themed levels, no collecting stars/shines out of order, and a new permanent water pack.  Basically if for the next Mario they ditched the water pack, put flight back in the game, had a variety of levels, alowed us to collect stars out of order, improved on technical stuff (controls, camera, etc), and added some new power ups (ie: NOT permanent) they would have a sequel that although not really ground breaking would be REALLY good.  Super Mario Sunshine tried too hard to innovate and the result wasn't so hot.  Something similiar to Super Mario 64 that improves the formula is ideal.  A Super Mario World instead of a Super Mario Bros 2.
Title: RE: Mario 128/WW2 at E3
Post by: odifiend on January 26, 2004, 12:48:06 PM
Very true, Bill.  I'm a repeat offender of that crime (complaining ).
Yeah I've learned this generation not to set the bar too high for Nintendo games on their surfaces.  (But that is the reason I was blown away by Metroid Prime)  Still Nintendo's mechanics have always been and, I hope, always will be solid.
Title: RE:Mario 128/WW2 at E3
Post by: kennyb27 on January 26, 2004, 01:12:58 PM
While I'd like to see a 2.5D-esque Mario, I'm far from wanting to ditch the Super Mario64/Sunshine 3D formula.  I thought SM64 was the best game of all time, and I would love to see even something that resembles a rehash.  However, I did love the 2D play of Bros. 1-3 and SM World...Then again, who didn't?
Title: RE:Mario 128/WW2 at E3
Post by: Rellik on January 29, 2004, 12:20:22 PM
Just so you all know, those screens *are* fake.  The creator himself admitted it... he posted on the OCR forums.
Title: RE: Mario 128/WW2 at E3
Post by: Mario on February 07, 2004, 01:21:31 PM
Interesting responce from Miyamoto in an interview with Nintendo Official Magazine UK.

Quote

NOM UK - Why are you hiding Mario 128 from the public?

Miyamoto - I'm sorry that I have been unable to talk much about that title. With Mario 128 I have been challenging many unprecedented things, not found in existing video games. These new ideas are prone to lose their freshness or to be imitated once they go public, so we must be extremely careful when we discuss such things. I have been feeling the pressure that I have to complete this project. Would you please be patient?

I wonder if we'll even see it at this years E3. It seems like this game has been in development forever...
Title: RE: Mario 128/WW2 at E3
Post by: vudu on February 09, 2004, 07:18:22 AM
is it possible mario 128 is slated for the ds?

thinking back several months i remember miyamoto was saying they couldn't show off double dash to the public because it had "new, radical gameplay".  and as we all know, it just turned out to be *gasp* having two characters in a single kart.  yeah, it was great--but hardly revolutionary.
Title: RE: Mario 128/WW2 at E3
Post by: Bill Aurion on February 09, 2004, 07:31:40 AM
But Miyamoto was right...If he had shown screens of MKDD early, everyone who has eyes could see what kind of gameplay it involved...

And unless Ninty had been thinking of the DS around the same time the GC was first introduced, I doubt it...(Mario 128 has been in development since around the release of the GC)
Title: RE:Mario 128/WW2 at E3
Post by: revolg_98 on February 25, 2004, 01:41:05 PM
I just replayed and beat Zelda 1.  Mayamoto isn't in the credits
Title: RE: Mario 128/WW2 at E3
Post by: Don'tHate742 on February 25, 2004, 02:48:28 PM
I just want mario in a bunch of odd different worlds, that's where SMS dissapoints. I want Old school Mario plumbing tunneling, old school music. And wheres ice land at? That was one of the best worlds in Mario64. Also wheres the giant world, and all the other old school mario worlds. I think they should look at SMB3 and use that as their template. That had everything I've ever wanted or needed in a super mario bros., of course except for yoshi.  
Title: RE:Mario 128/WW2 at E3
Post by: Bill Aurion on February 25, 2004, 03:12:22 PM
Quote

Originally posted by: revolg_98
I just replayed and beat Zelda 1.  Mayamoto isn't in the credits


Uh, yeah he is...

Just a simple translation error...
Title: RE: Mario 128/WW2 at E3
Post by: odifiend on February 25, 2004, 03:14:51 PM
You know what?  I would KILL for the frog suit in a new Mario game.  That was easily my favorite upgrade even though it wasn't as useful as the leaf.  Especially after Yoshis that melted in water.
Title: RE: Mario 128/WW2 at E3
Post by: Rich on February 26, 2004, 10:03:49 AM
I really hope they put the different Caps back in, I thought that those added to the gameplay a lot. that and I loved flying with Mario.
Title: RE:Mario 128/WW2 at E3
Post by: kirby_killer_dedede on February 28, 2004, 10:29:14 AM
I agree with Rich.  What do you guys think about putting Luigi in Mario 128?  I think it's inevitable, seeing how well Mario and Luigi sold (and is currently selling).
Title: RE: Mario 128/WW2 at E3
Post by: KDR_11k on February 28, 2004, 08:37:22 PM
Yeah, they need to put Luigi and the two player mode back in.
Title: RE: Mario 128/WW2 at E3
Post by: ib2kool4u912 on February 29, 2004, 07:21:04 AM
I think that Luigi is more popular than Mario. I recently got a sweatshirt with a big picture of Mario on it and a few of my friends made fun of it, some others liked it, but a lot people were like, "I would have got luigi." I had no idea so many people liked Luigi more than Mario. And one of my other friends think that the mushroom Mario's holding looks like a certain male body part, but we dont pay much attention to him.
Title: RE: Mario 128/WW2 at E3
Post by: odifiend on February 29, 2004, 08:41:02 AM
Yeah, I've liked Luigi more ever since Super Mario Bros. 2 (on NES) and the fact that he never appears in any 3D adventure games just makes me want him more.  I was really happy about his role in Mario & Luigi because I was livid when they showed him in Paper Mario.
"Dear diary, I ate a mushroom today.  Do you think Mario will notice."
No one is that pathetic!
Title: RE:Mario 128/WW2 at E3
Post by: Jonnyboy117 on February 29, 2004, 09:13:13 AM
I think the new Zelda will definitely be there.  I'm more pessimistic about Mario, but it would be great.  I asked Miyamoto about it last year, and he said they were hard at work on it (and Donkey Kong) but just weren't ready to show anything yet.
Title: RE: Mario 128/WW2 at E3
Post by: Bill Aurion on February 29, 2004, 09:30:32 AM
Yeah, I sorta doubt Mario will be shown at E3, with all these other titles and the DS being shown...
Title: RE: Mario 128/WW2 at E3
Post by: Rich on February 29, 2004, 12:18:33 PM
But I thought that a new Mario has been under development for a long time. Wasn't Nintendo about to show it at last years E3 but backed away because they thought someone would steal their idea.
Title: RE:Mario 128/WW2 at E3
Post by: The Omen on March 01, 2004, 11:32:06 AM
If we are to believe Miyamato, then Mario 128 and WW2 have been in developemnt for quite awhile.  He said Mario 128 has been in development since before Sunshine, so that game has got to be nearing an unveiling.  I just hope the Mushroom Kingdom is back.
Title: RE:Mario 128/WW2 at E3
Post by: kirby_killer_dedede on March 03, 2004, 01:40:46 AM
I think the "element not seen in previous Mario games" that Miyamoto speaks of is multiplayer.  Sure, the old NES/SNES games had it, but would you consider that REAL multiplayer?  Post your thoughts.
 
Title: RE: Mario 128/WW2 at E3
Post by: Bill Aurion on March 03, 2004, 01:50:49 AM
He also said that the concept had never been used in a game before...
Title: RE:Mario 128/WW2 at E3
Post by: kirby_killer_dedede on March 03, 2004, 11:42:40 AM
Oh!  Thanks for catching me Bill; I thought he said the concept hadn't been used in a MARIO game before.