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Gaming Forums => General Gaming => Topic started by: broodwars on July 31, 2026, 07:24:36 PM

Title: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on July 31, 2026, 07:24:36 PM
Well, as one of the few still using the forums these days and one of the bigger contributors to this event each year, I figured I'd step in and do hosting duties this year while the regular hosts are otherwise occupied. Figured I might as well post the thread a little early, or I'll just keep putting it off.

It's been an eventful year so far, and certainly one fit for reflecting on the road not traveled as we see companies like Sony lining up to strip us of one of the things that allows us to do this event every year: physical games. In fact, I hooked up and updated my PS3 a few weeks back in anticipation of defending my 2 time Backlaugust title, so bring it on! I have a few games lined up already to kick off the festivities.  ;)

The points don't matter and the rules are arbitrary, but here the usual ones with some modifications:

1. Play whatever you want, wherever you want. - If there's a game you want to play, play it. It can be any console, PC, main game or DLC.

2. You are done when you feel you are done - If you want to call it when you roll credits, great. If you want to be a lunatic like me and 100% it, welcome to the club.

3. Please keep it on the forums if you care about your completion scores - You're welcome to chat about the games you're playing on the Discord and elsewhere, but if you want your game to count towards the overall completion count, please post about your games in this thread. It's easier to keep track of that way.

This thread will be updated with a running tally of the completed games as we go along. Let's have some fun and get around to those games we've been putting off!

BACKLAUGUST 2026 GAMES

1. UNSIGHTED - Evan_B
2. The Legend of Zelda (NES) - Broodwars
3. Kingdom Hearts Re: Chain of Memories - Broodwars
4. Caravan SandWitch - Evan_B
5. Mouse: P.I. For Hire - Broodwars
6. Splatoon Raiders - M.K.Ultra
7. Splatoon Raiders - Broodwars
8. Rhythm Heaven Groove - M.K.Ultra
9. Pokémon Pokopia - Mop It Up
10. Star Trek: Resurgence - Broodwars
11. Kirby Air Riders - Broodwars
12. Ratchet & Clank: Going Commando - M.K.Ultra
13. Ebenezer and the Invisible World - Broodwars
14. Sonic and the Black Knight - Mop It Up
15. Banjo-Kazooie - Khushrenada
16. Pikuniku - Khushrenada
17. Elec-Head - Khushrenada
18. Escapee Go! - Khushrenada
19. Dededede's Drum Dash Deluxe - Khushrenada
20. Hollow Knight - Decoyman
21. In Other Waters - Evan_B
22. Monster Crown - Evan_B
23. Resident Evil 4: Separate Ways (Remake) - Broodwars
24. Gemini: Heroes Reborn - Broodwars
25. Sonic the Hedgehog - Mop It Up
26. Sonic the Hedgehog 2 - Mop It Up
27. Sonic 3 & Knuckles - Mop It Up
28. Sonic CD - Mop It Up
29. Grand Theft Auto: Vice City - ThePerm
30. Sonic the Hedgehog (Game Gear) - Mop It Up
31. Carrion (PS5) - Broodwars
32. BOXBOY! + BOXGIRL! - Evan_B
33. Saturnalia - Evan_B
34. Contra III: The Alien Wars - M.K.Ultra
35. Disney Illusion Island - M.K.Ultra
36. Jumping Flash! - Broodwars
37. Wolfenstein 3D - Mop It Up
38. Carto - Khushrenada
39. Tokyo Crash Mobs - Khushrenada
40. Mega Man III (Game Boy) - Khushrenada
41. A Short Hike - Khushrenada
42. Catan: Console Edition - Khushrenada
43. Elea - Broodwars
44. Kirby Fighter Deluxe - Khushrenada
45. Sonic the Hedgehog 2 (Game Gear) - Mop It Up
46. Sonic Chaos - Mop It Up
47. What Remains of Edith Finch - Khushrenada
48. Star Fox (2026) - Broodwars
49. Blade Kitten (PS3) - Broodwars
50. Grand Theft Auto: San Andreas - ThePerm
51. Sonic Drift - Mop It Up
52. Marvel's Spider-Man (PS4) - M.K.Ultra
53. Mega Man IV (Game Boy) - Khushrenada
54. Who Wants to Be a Millionaire? - Khushrenada
55. Aero Porter - Khushrenada
56. Sonic the Hedgehog: Triple Trouble - Mop It Up
57. Sonic Blast - Mop It Up
58. Far Cry 3: Blood Dragon - Classic Edition - Broodwars
59. Ys Memoire: Revelations in Celceta - Evan_B
60. Sonic Labyrinth - Mop it Up
61. Sonic Tails Patrol - Mop It Up
62. Jurassic Park (NES) - Broodwars
63. Jurassic Park (Game Boy) - Broodwars
64. Jurassic Park (Genesis)  - Broodwars
65. Jurassic Park (SNES) - Broodwars
66. Jurassic Park Part 2: The Chaos Continues (Game Boy) - Broodwars
67. Jurassic Park: Rampage Edition - Broodwars
68. Jurassic Park Part 2: The Chaos Continues (SNES) - Broodwars
69. Tails Adventure - Mop It Up
70. Down in Bermuda - Decoyman
71. Super Monkey Ball 3D - Khushrenada
72. TOEM - Khushrenada
73. WarioWare: Move It - Khushrenada
74. New Super Mario Bros. U Deluxe - Khushrenada
75. Onion Assault - Khushrenada

Backlaugust 2026 Total: 75 Games

Backlaugust 2026 Leaderboard

1. Broodwars - 22 games
2. Khushrenada - 20 games
3. Mop It Up - 16 games
4. Evan_B - 7 games
5. M.K.Ultra - 6 games
6. ThePerm - 2 games
7. Decoyman - 2 games
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: M.K.Ultra on July 31, 2026, 08:36:54 PM
I am super excited for Backlaugust this year! I have mostly cleared the decks, though there is a game that will just cross the finish line tomorrow. I have been focusing on playing new releases as they come out instead of putting them at the back of the queue. To that end I am planning to play Rhythm Heaven Groove and Splatoon Raiders this month. I also got the switch 2 version of Xenoblade and as much as I want to play that now, it would really hurt my stats. Plenty of other games lined up that I will talk about as I get to them. Time to put Star Fox multiplayer on hold and just focus 8).
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on July 31, 2026, 09:09:38 PM
I am super excited for Backlaugust this year! I have mostly cleared the decks, though there is a game that will just cross the finish line tomorrow. I have been focusing on playing new releases as they come out instead of putting them at the back of the queue. To that end I am planning to play Rhythm Heaven Groove and Splatoon Raiders this month. I also got the switch 2 version of Xenoblade and as much as I want to play that now, it would really hurt my stats. Plenty of other games lined up that I will talk about as I get to them. Time to put Star Fox multiplayer on hold and just focus 8).

I'm definitely leaning into what would be called "retro" this year, which to my disintegrating eyes' dismay includes games that came out just after I graduated college. In particular, I want to tackle a game that's been mocking me from my backlog ever since the PS4 came out and I gradually retired my PS3: Puppeteer. I loved that game when it came out, but for whatever reason I never finished it. Naturally, I'll be restarting it this time. I have hundreds of other games on my PS3 I could play at this point as well, including some PS1 games I forgot I even owned like the Parasite Eve games.

In more modern gaming, I'm also playing Splatoon Raiders and I really should get around to finishing Kirby Air Rider's Road Trip story mode as well as playing the Star Fox remake at all. I abandoned Mouse P.I. in July to finally get around to doing my Platinum run on the 1st Kingdom Hearts game, so I should get back to that 6/10 Too Much Cheese game.

And yes, I have 2 games set aside that I intend to finish line tomorrow to start things off, myself. All in all, it should be a good spread this month.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Evan_B on August 01, 2026, 11:00:05 AM
So, I guess I’ll count my first finish, as I was up until 12:00 am last night closing it out: I just completed a “good ending” run of UNSIGHTED, which I had not done previously. This involves a late-game quest and new boss fights that are particularly brutal. I won’t lie- I did kick on “Explorer Mode” for additional stamina and more forgiving combat, as the game’s reliance on perfect parries and additional mobs in the final boss phase were a bit too much for me to handle. I have no qualms in admitting this.

I’ll circle back to my initial rating of the game in my own thread, but to be honest, I doubt it will change much.There’s some post game features that make the whole thing even more appealing from a NG+ perspective, and some extra modes that unlock as well (roguelike dungeon crawler mode?! Completely unnecessary but amazing) that make this easily one of the best top-down Metroidvanias (maybe also a Zelda-like?) I’ve ever played.

I have a few smaller games to tackle this month, and about a week and a half of decent down time where I can invest in them, so I’m hoping I can give some folks here a run for their money.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 01, 2026, 11:23:30 AM
I'll go and throw a few of mine in that I finished this morning, both of which have been in the backlog for a very long time:

(https://pbs.twimg.com/media/HOpP2GRWkAAdmkv?format=jpg)

The Legend of Zelda (NES) - For around 40 years, I've been trying to get through this game, but for the life of me I could never stand to play this game for more than few dungeons. Ironic, really, considering that up until Breath of the Wild, Zelda was my favorite gaming series. Well, figured I'd finally take advantage of Switch Online and get it done.

Yeah...I'll give the original Zelda credit that it's much more fully formed than something like Metroid or Kid Icarus, but this game's execution is a real mess. You pretty much need a vintage Nintendo Power or the modern internet just to figure out how to progress in this game, and to my surprise that's not really due to needing to bomb every wall or burn every tree. Yes, there are a few secrets hidden that way, but only 1 dungeon and no progression-critical items. That said, I didn't appreciate this game having a fast travel system, but it's hidden behind a bracelet hidden underneath an armos I didn't know existed until I was trying to track down the last few items in my inventory.

The biggest hurdle to progression is just how the dungeons seem to be randomly scattered around, with no regard as to what players will have available to them, and the pure moon logic required to access some of them. For instance, there's one dungeon you can only find by playing the whistle in front of it, which is a dungeon item you might not have found and up to this point you've maybe only explicitly used to deal damage to one specific enemy. And in the overworld, this whistle largely works as a fast travel system, teleporting you to a random dungeon entrance. Who the **** would think that playing the whistle in front of a pond would do anything? The only hint an NPC gives you about it is "Ponds without Faeries hide secrets" or some such thing. Considering that pond is patrolled by a random Moblin, I thought this was where you maybe used the meat. Thank god for rewind.

You can definitely tell in the dungeons that this is a first attempt, as there are just some boneheaded design decisions. For instance, enemies seem to have fairly random movement patterns (especially the Wizzrobes) and hit like a truck (again, especially the Wizzrobes), and yet they almost never drop hearts. It's almost always nothing; ruppees; or the occasional bomb. You're basically required to find the item that unlocks the ability to buy potions from the witch by the 4th or so dungeon, because you just won't have the health. One of the dungeons (#4, I believe) has more locked doors than there are keys, so if you explore you'll actually run out of keys and will have to leave the dungeon to go find or buy more.

And why do you need to kill all the enemies in a room before moveable objects become moveable? It doesn't work that way in any other Zelda game.

And don't get me started on the cluster**** that is Dungeon 9, the final dungeon. I probably spent more time in that dungeon than the other 8 combined just because it's huge; full of bombable walls you need to open to proceed; and it loops back in on itself multiple times with one way doors and hidden stairwells. I never did find the ring that gives you the 75% damage reduction, but I sure did find Ganon before I found the Silver Arrows required to kill him or the map and compass that would have told me where he was. THAT sure was a fun discovery!

Overall, I'm glad I finally finished it, but like most NES games it really is more of a proof of concept.

And no, I've never finished Zelda 2, either (though I have gotten close) but I also really don't want to.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 01, 2026, 11:52:11 AM
So, for my other game I've been in a bit of a Kingdom Hearts mood lately. The game I've really been wanting to replay was Kingdom Hearts 2, as it's the only game in the series I've never played in its HD form. I've always felt like I should replay the other games in the timeline first, so last month I finally sat down and did my Proud Mode run through KH1 to complement the Never Change Equipment + Speedrun + Never Die run I did a decade ago. After that, I reloaded my decade old save and finished 100%ing the game for the Platinum.

With KH1 out of the way, that only left 1...huge annoyance...in my way of getting to KH2.

(https://pbs.twimg.com/media/HOpSxHFWMAAy33O?format=jpg&name=small)
(https://pbs.twimg.com/media/HOpSxguWEAACUyx?format=jpg&name=small)

The GBA version of Chain of Memories was my first-ever Kingdom Hearts game, and I remember finding it OK at the time but very confusing since I'd never played the original. Years later, Square-Enix remade the game using KH1 assets, and gave...some...of the cutscenes voice acting. I hadn't played it since back on the PS2, but I'd been dreading coming back to this one because...

Kingdom Hearts Re:Chain of Memories fucking sucks. It sucked then, and it sucks now, and it ESPECIALLY sucks after having just dumped a ton of time into KH1 so you can really see just how lazy and thrown-together this remake is.

Every bad story habit the KH series ever developed either started or got considerably worse in Chain of Memories:

1. Making spin-off games on other consoles required reading for understanding the plot of the MAIN games.
2. Endless cutscenes featuring dudes in cloaks spending minute upon agonizing minute just standing stiff as a board in empty rooms and talking absolutely meaningless **** AT people.

Or to put it another way...

(https://preview.redd.it/anyone-who-says-kh3-sora-wasnt-sassy-and-also-savage-just-v0-abs36el4vtjf1.jpg?width=1080&crop=smart&auto=webp&s=cb9014d47430a80d71b029395ee18bd6959f39f8)

3. Really terrible voice acting from the KH-original characters.

4. Disney worlds where the plot is ultimately a complete waste of time.

And on top of all that, you have a card-based battle system that is both irritating and completely broken. The devs wanted to have their cake and eat it: they wanted the button-mashy combat of the original Kingdom Hearts, but they also wanted the player to stragically play the card game WAR at the same time. The 2 just don't go together. Enemies attack too frequently to really make it practical to take your time shifting through your cards, and yet unless you set your deck up with high value cards trying to button mash is just going to result in constant broken combos.

Progression is reliant on drawing random map cards with particular values, but if you care about leveling-up and acquiring rare enemy cards, you'll only use a handful of map cards so what's the point of having the rest?

And I feel like whoever designed the Sleights system in this game wasn't talking to the rest of the dev team, because you can absolutely embarrass just about every boss in the game (except Vexen, who loves his 0 cards) by just setting your deck up for sleights like Sonic Blade and Megaflare to stunlock them all to death.

And if you want the full experience, you have to play the game as both Sora and Riku. Riku uses fixed decks and can't use healing cards, so his is definitely the harder experience, but that's really not saying all that much. At least this isn't the PS3 version of COM, where you had to beat the game 6 times for the Plat (3 as each chacter, 1 for every difficulty level).

And what is all this tedium in service of? A story that is both critical to understanding Kingdom Hearts 2, and yet utterly pointless. SDG don't even remember it happened by the end. The main purpose the game seems to serve is to explain why half of Organization XIII is dead by the events of KH 2, and it seems to me Nomura could have just set aside his 13 obsession and just made the Organization...not contain 13 members (and yes, I know there are actually 14, and it's stupid).

Oh well. At least the game is done and I'm clear to finally get to KH 2 Final Mix by the end of the year. I still have to go back and finish-up my Platinum runs (plural) on Birth By Sleep, but as that's generally considered the hardest game in the series to Platinum (since you have to 100% the game as all 3 characters) and it's a prequel, I feel content letting it wait until after KH 2.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 01, 2026, 02:14:51 PM
So, I guess I’ll count my first finish, as I was up until 12:00 am last night closing it out: I just completed a “good ending” run of UNSIGHTED, which I had not done previously. This involves a late-game quest and new boss fights that are particularly brutal. I won’t lie- I did kick on “Explorer Mode” for additional stamina and more forgiving combat, as the game’s reliance on perfect parries and additional mobs in the final boss phase were a bit too much for me to handle. I have no qualms in admitting this.

I’ll circle back to my initial rating of the game in my own thread, but to be honest, I doubt it will change much.There’s some post game features that make the whole thing even more appealing from a NG+ perspective, and some extra modes that unlock as well (roguelike dungeon crawler mode?! Completely unnecessary but amazing) that make this easily one of the best top-down Metroidvanias (maybe also a Zelda-like?) I’ve ever played.

Might pick this one up, myself. It's on sale on PSN right now for $8. Concerned about the game's description referencing a time limit, though. I don't generally enjoy speedruns.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Evan_B on August 01, 2026, 05:42:10 PM
Might pick this one up, myself. It's on sale on PSN right now for $8. Concerned about the game's description referencing a time limit, though. I don't generally enjoy speedruns.
If its any consolation, the game features a variety of ways to extend the time limit, and there are quality of life features that allow you to remove the time limit mechanic entirely. The "Good" ending even involves resetting the game's clock entirely, so that you don't have to worry about any of that stuff.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Evan_B on August 03, 2026, 04:24:56 PM
Following up with Caravan SandWitch. I was very intrigued with the art style and premise of this game, and while the narrative is a bit too loose to ever feel like its eponymous SandWitch feels like a legitimate threat or presence (there are some neat "disappearing acts" she performs along the way, though you might honestly miss some based on your camera positioning), the characters are endearing enough to earn the game's purported "cozy" aesthetic. I essentially did a 100% run on this, missing some currency-operant components along the way but all of them are not required for unlocking everything the game has to offer. I was a bit disappointed with some of the puzzle designs but the character loadout is so restrained that I feel the developers sort of programmed themselves into a corner, so to speak. Anyway, cute game with some strong aesthetic workings and a nice "hey megacorporations are evil" as well as "grief of loss" narratives.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 03, 2026, 08:41:47 PM
(https://pbs.twimg.com/media/HO1k6wDXgAAl44H?format=jpg&name=small)

(https://pbs.twimg.com/media/HO1k7MaWgAAMSBI?format=jpg&name=small)

Next up for me is Mouse: P.I. For Hire, the game made famous because IGN assigned someone extremely pretentious to review it.

Unfortunately, I have to largely agree with IGN's now-legendary 6/10 review, though I would argue it's not so much "too much cheese" as it is "too little creativity. It's a 1st time effort from a team of developers who were previously animators, and it really...really...REALLY shows with how slapdash this game feels at time.

I really wanted to like this game coming in. I love vintage noir stories, having spent a considerable amount of time over the years listening to 1930s radio dramas of The Shadow and Sherlock Holmes. I adore quality 2D animation. I quite enjoy Troy Baker's voice acting. So why do I find a game that combines all of these things in a shooter experience to be somewhat tedious and dull?

Well, it doesn't help that this game has exactly one design philosophy: you enter a large arena, doors open, and a bunch of goons swarm you in waves. I didn't enjoy this format when Uncharted was doing it, and I find it just as annoying here because outside the boss fights the game never really CHANGES. And perhaps more than any other genre, shooters rely on combat & level design variety since there's only so long you can make "shoot them in the head" interesting. Unfortunately, the enemy types are very limited, and certain weapons like the Varnisher are so ridiculously overpowered (one shot from it will kill most enemies, and the ammo is common) that there's really no reason to use more than 2-3 of your 12 weapons. You can easily coast through the entire game using just the Varnisher; the (Tommy) Gun; and your pistol.

Level design really feels like a first draft: corridor -> arena -> room -> corridor -> arena, etc, with invisible walls and visual bugs all over the place. The game didn't even let you replay levels for missing collectibles and side quests until a very recent patch, baffling for a game that places as much emphasis on them as it does.

And it REALLY doesn't help that this is an around 20 hour game presented (with one lone exception) entirely in Black & White. Yes, it's a unique visual aesthetic, but I don't want to look at it for the entire length of Chrono Trigger. There's a reason I was switching between this game and Kingdom Hearts 1 for a while in July before I eventually just gave up on Mouse P.I. and put it down 3 hours in. But beyond the eye strain of looking at the game, the entire game being shades of gray also means that it's a lot harder for the devs to draw the player's attention to things like collectibles or even the critical path. So much of the game is just a sea of gray and white that it's very easy to get turned around at times. I have a feeling the D-pad button press that lets the game show you at any time where the path forward was added very late in development to address this problem.

Overall, the game's not bad. It's a perfectly serviceable, average arena shooter (or "boomer shooter"), but it feels like it needed another 6+ months in development to fully cook. The story in particularly doesn't feel fully fleshed-out, considering how much emphasis the game puts on it. I can't remember if the game's final boss was even mentioned before his appearance in the 2nd to last level. And so much of the writing is "hey! here's a reference to something famous!" without adding anything clever or interesting to the joke.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: M.K.Ultra on August 06, 2026, 03:16:22 PM
Late to the party as usual, but I am ready to get put up on the leaderboards. I rolled credits on Splatoon Raiders on Switch 2 yesterday. I mostly just moved through the main campaign and it took me about 11 hours. For folks not aware of the game it is like the single player campaigns in the mainline Splatoon games with a few exceptions. One difference is the focus on the gameplay from the Salmon Run. The other is the way the multiplayer is handled. You get one member of Deep Cut as an NPC companion on your team and you can request help from others online. I got stuck on some of the final levels since I was a little under leveled and it actually worked great to have some randos come help me. You can of course volunteer to help others as well though I didn't try it. Overall the game was really fun and I liked it more than the single player modes in the 3 mainline games. There is still plenty to do and I will probably come back and complete it some day.
(https://i.imgur.com/YS8iT7f.jpeg)
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 06, 2026, 07:03:55 PM
I'm probably gonna go for quality over quantity this time. Two Nintendo titles I've been curious about for a while are The Legend of Zelda: Echoes of Wisdom and Princess Peach Showtime!, neither of which seem like particularly lengthy games so they should be good for an event like this.

That is, if I can pry meself away from my current Pokopia addiction. Though, perhaps if I finish that in August, I can count it too...
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 07, 2026, 06:05:12 PM
Late to the party as usual, but I am ready to get put up on the leaderboards. I rolled credits on Splatoon Raiders on Switch 2 yesterday. I mostly just moved through the main campaign and it took me about 11 hours. For folks not aware of the game it is like the single player campaigns in the mainline Splatoon games with a few exceptions. One difference is the focus on the gameplay from the Salmon Run. The other is the way the multiplayer is handled. You get one member of Deep Cut as an NPC companion on your team and you can request help from others online. I got stuck on some of the final levels since I was a little under leveled and it actually worked great to have some randos come help me. You can of course volunteer to help others as well though I didn't try it. Overall the game was really fun and I liked it more than the single player modes in the 3 mainline games. There is still plenty to do and I will probably come back and complete it some day.
(https://i.imgur.com/YS8iT7f.jpeg)

I'm about halfway through Splatoon Raiders, myself. I only just beat the 2nd story boss, but I've also been playing it in short sessions, mostly my lunch hour at Work, and I've been trying to do the Spicy missions, too.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 08, 2026, 03:15:01 AM
Decided to just lock in and finish the main campaign of Splatoon Raiders myself. Cleared the game at Level 40 with all Ink tanks fully upgraded. I did not do the bonus levels, and I'm not sure I will considering the "True Ending" is locked behind 100 floors of pure grind.

Gonna hold back on the image on this one, as in retrospect the one I posted to social media is a minor spoiler.

In general, I think the game's just OK. The shooting was never what made the Splatoon games interesting, so you would hope that the developers would have come up with some great ideas for how to make it interesting over the course of a 10-15 hour campaign.

They did not. The devs had exactly 2 ideas for the encounter design, and man do they outstay their welcome:

1. Kill swarms of enemies.

2. Kill swarms of enemies under a strict time limit.

That's it. That's the extent of Nintendo's creativity. Even the final boss is just 3 rounds of defeating enemies under a time limit while it spams Dragon Ball Z energy beams at you, which is especially tiresome because you have to slog through 19 floors of "kill all the enemies under a strict time limit" just to GET to the final boss (and I had a lot of trouble with that last floor 10-19 gauntlet, so I had to do it several times before I cleared it). Yeah, some levels may have you run through big empty corridors on your way to the enemy arenas, but that's it.

Previous Splatoon games have offered variety by forcing the player at times to clear levels using only certain weapons, which are relegated to one-off training courses in this game you have to unlock. That basically meant 10-15 hours of using the same gun type to kill the same enemies in the same same-y arenas, because there was really no reason not to outside of stats.

I just can't agree that this is the best Splatoon SP game, not when other games in the series (+ their DLC) had better variety and placed more emphasis on the unique movement options that make the series special.

That said, it does make for a good portable game. Performance in handheld mode is excellent, and the stages work well in short sessions. The enemy variety itself is decent, even if the game resorts to just throwing in armored versions of every enemy to add difficulty and double the roster. The online co-op works very well, though I wish you had some form of control when "offering help". It being purely random means you will often get matched up with players dramatically higher level than you, which means the enemies are scaled to them and you're not really "helping" at that point when you're getting 2-shotted.

It's not a bad game, just kind of a...boring one, after a while.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: M.K.Ultra on August 09, 2026, 02:17:26 PM

2. Kill swarms of enemies under a strict time limit.

I was not a big fan of the time limits. I understand the need for them in Salmon Run, but they were too restricting here. I actually didn't upgrade my health at all until the very end and only really failed missions because of the time limits. I think the power ups could have been a little better too, they really didn't seem to make much of a difference. It was the classic, 5% increase in this area that you don't really notice.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 09, 2026, 03:04:07 PM

2. Kill swarms of enemies under a strict time limit.

I was not a big fan of the time limits. I understand the need for them in Salmon Run, but they were too restricting here. I actually didn't upgrade my health at all until the very end and only really failed missions because of the time limits. I think the power ups could have been a little better too, they really didn't seem to make much of a difference. It was the classic, 5% increase in this area that you don't really notice.

Same here. I was maining a Tactical Build for most of the game with Turrets and floating bombs as my Gadgets, and that served well enough for most of the game but I really wasn't getting the DPS I needed until I lucked into a Level 40 gun with a low chance of freezing and debuffing enemies. Even then, I only just barely had enough DPS to clear that last gauntlet before the final boss.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: decoyman on August 10, 2026, 02:46:31 PM
Hey all, long-time lurker, first-time (in ages) poster. Can I get in on this? :D I'm making an attempt to complete OG Hollow Knight. I played it long ago but never quite finished it. I'd like to get through all of it including the DLC if possible.

I 100%'d Silksong earlier this year, including steel soul/heart, and had a great time doing it, so feel like it's time to check the original off the list.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 10, 2026, 03:49:14 PM
Hey all, long-time lurker, first-time (in ages) poster. Can I get in on this?

I don't know... Someone being such a big fan of Mop it up seems like a giant red flag.... But I guess if you're also a raging alcoholic that it sort of balances things out.

Sooooo...

(https://media.tenor.com/UT_Rl_XMIM4AAAAM/saddle-up-partner-dumb-and-dumber.gif)
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: decoyman on August 10, 2026, 05:11:33 PM
Hey all, long-time lurker, first-time (in ages) poster. Can I get in on this?

I don't know... Someone being such a big fan of Mop it up seems like a giant red flag.... But I guess if you're also a raging alcoholic that it sort of balances things out.

Sooooo...

(https://media.tenor.com/UT_Rl_XMIM4AAAAM/saddle-up-partner-dumb-and-dumber.gif)

 ;D I feel like I came back to the site once after another of my long disappearances and found that had been updated for me. Kind souls out there, I don't deserve them.

P.S. – Nice to see lots of familiar faces still :D
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 10, 2026, 06:46:03 PM
Hey all, long-time lurker, first-time (in ages) poster. Can I get in on this? :D I'm making an attempt to complete OG Hollow Knight. I played it long ago but never quite finished it. I'd like to get through all of it including the DLC if possible.

I 100%'d Silksong earlier this year, including steel soul/heart, and had a great time doing it, so feel like it's time to check the original off the list.

Anyone is welcome to contribute at any time during the month. The main goal here is to get people talking on the forums.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: M.K.Ultra on August 10, 2026, 08:06:14 PM
Add one more to the pile for me. I wrapped things up with Rhythm Heaven Groove on Switch yesterday. The game has quite a lot going on with single player, multiplayer, and various side modes. I focused on the single player content which is comprised of 16 stages, each of which has 5 levels (4 regular and 1 remix). It is usually easy to clear a level with the "Okay" rating. If you do well enough you can get a medal for a higher "Superb" rating. Later, these superb levels open up opportunities for a perfect run which unlocks a new rhythm game. Of the 80 levels I got 47 medals. Overall this felt harder than Rhythm Heaven Fever on Wii where I got a medal on all but one level. I did try to self-monitor and if a game stopped being fun I stopped playing it.
The credits are shown after clearing stage 6, which is only about 3 hours in. I played for about 9 hours to clear stage 16. I would like to come back and try the multiplayer and some of the other side modes. Definitely recommended for fans of the series.
(https://i.imgur.com/cu5UmHz.jpeg)
Sorry about the TV pic, I could not get the image sent to my smartphone from the switch.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: decoyman on August 10, 2026, 10:29:58 PM
I'm digging learning about these games everyone is playing, lots of which I haven't heard of before!

Only problem, as a dad to a 6- and 8-year old—time. Where can I get more of this again?

Anyone is welcome to contribute at any time during the month. The main goal here is to get people talking on the forums.

Well, awesome. Sign me up for Hollow Knight! I'll post some gameplay updates later. :)
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 12, 2026, 04:17:12 PM
I've now rolled credits on Pokopia, so I can start focusing on new games soon. Since I finished this during August then I'm still gonna count it. For some reason, I was expecting this to be a lot more akin to Dragon Quest Builders than it actually is, which is disappointing to me, personally. I'm not so sure that I'm going to back to finish building the habitats for the rest of the Monz; I wanted more areas to explore.

Hey all, long-time lurker, first-time (in ages) poster. Can I get in on this? :D I'm making an attempt to complete OG Hollow Knight. I played it long ago but never quite finished it. I'd like to get through all of it including the DLC if possible.
It's nice to see that my number-one fan has finally returned!
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 13, 2026, 06:17:48 PM
Alright, I have 2 games to add tonight, and I think I'll start with a game I picked up earlier this year due to our imminent Shiny Digital Future (TM):

(https://pbs.twimg.com/media/HPmWJNdWgAASyfc?format=jpg&name=small)

Star Trek: Resurgence is a game you can no longer buy. It was de-listed earlier this year due to the Star Trek license expiring after a whole 2 years, so if you want to experience it the only way you can is through physical copies (mine came from the EU).

Created by a team of former Telltale developers, Resurgence is very much the quintessential Telltale Narative Adventure game, with all the good and bad that entails. The tech is at least 2-3 generations behind even the likes of Supermassive's Adventure games (shimmering and stuttering are abundant), the "gameplay" is so poor it makes early PS2 games look polished...and yet it's kind of balanced out by generally-excellent writing, decent cinematography, and a clear love for the source material.

Without going into Spoilers, the game resolves around the crew of the Federation Science Vessel USS Resolute as it embarks on a diplomatic mission to ease tensions between 2 non-Federation alien species in a dispute over Dilithium mining rights while an unusual Ion Storm surges throughout the area. Throughout the mission, you switch between playing as the ship's new First Officer, half-Kobliad Commander Jara Rydek, and the "Lower Decks" Engineering duo of Carter Diaz and Nili Edsilar.  As you would expect, it doesn't take long for this seemingly-routine mission to spiral out of control as the game unveils the truth behind the mining uprising and a sinister conspiracy operating in the shadows that threatens the entire quadrant.

Overall, while Resurgence has the formatting of a TNG-era Star Trek show, it's definitely trying for something in the area of one of the TNG-era Star Trek movies with its story, with shades of Wrath of Khan; The Undiscovered Country; and First Contact at times. In general, though, I definitely felt the Diaz and Edsilar segments of the game were the stronger ones, as characters in them tended to act in a more consistently logical manner and everyone is a professional. It certainly helps that voice actors Josh Keaton and Stephanie Sheh are industry legends and very naturally deliver the material. By contrast, the Resolute Bridge Crew generally come off as irritating children, whining and complaining over the remotest slight just for the sake of "X will remember that" type moments where characters just will not let go of you not going with their idea several days ago. One character in particular does something insanely stupid just for the sake of impressing Rydek, only to spend the rest of the game blaming her for doing it.

The game ends on a very "Star Trek" note of reconciliation and cooperation (and one surprisingly free of walk-back "makes it easy" B.S.), and it's very clear that the developers love the franchise in a way that the creators of the more recent Star Trek TV shows clearly don't. Diaz and Edsilar's story ends on a particularly poignant note. You don't make a game that basically acts as a sequel to a TNG SEASON ONE episode if you don't care. Hell, the game makes no attempt to explain the Bajorans, and yet when the Bajoran helmsman of the Resolute is terrified, he exclaims about the Prophets. The script is full of little references like that to other Trek shows. I very much appreciated the nod to Enterprise with a character deciding to "polarize the hull plating" once the Resoute's shields stopped being effective. I do wish, though, that the game's subtitles paid more than a passing resemblance to what was being said on-screen.

So, spoiler time: This game is basically a sequel to TNG Season 1, Episode 3: The Last Outpost. Yes, the one that introduced the Ferengi as a bunch of chittering, sex-crazed chimpanzees and featured a representative of the long-dead race The Tkon stepping in to pass judgment on everything, because apparently Q doing that already wasn't enough. It's revealed that the Miners discovered a stockpile of Tkon tech that basically resulted in their bodies being permanently hijacked by the memories and personalities of long-dead Tkon, and they are now using that tech to body-jack everyone they can find in an effort to revive the Tkon Empire and take over the galaxy once more. This eventually leads to the Resolute returning to the site of The Last Outpost to recruit Portal 63 in a race against time to find an ancient Tkon superweapon that can mass-convert entire civilizations into body-nabbed Tkon in a single shot.

On my first playthrough (I had to do 2 for the Platinum), I enjoyed the story, but on reflection I find it somewhat amusing that despite TNG-era Trek (especially Voyager) really driving the Borg into the ground, even here we're still basically doing a Borg story. Yeah, the Borg aren't involved at all, but we're still doing a story about people having the entire being permanently overwritten by an alien race, and questions about whether the original person is "still in there" and can be reached even as they point a gun at you and try to make you one of Them. That said, I really appreciate that the game didn't cop out and just magic a solution, and the writers made a particularly inspired choice by making Edsilar an unjoined Trill, which gave her some unique perspectives on the Tkon situation. The people who get "bioformed" are gone, leading to certain tragedy in Diaz and Edsilar's case.

On a really strange note, the game makes a big deal about Rydek's dependency on regular Deurideum injections to stay alive. You can just hear Chekhov's gun being loaded and put in place to be an issue right when everything goes to hell. It's never an issue the entire rest of the game, despite other characters bringing it up. It's basically just used as a pretense for Rydek to have regular scenes with the Chief Medical Officer. That's just odd.


Where the game really falters, though, is with the gameplay. Most of the game features Telltale-standard walking around, clicking on stuff, and talking to characters. Frequently, you'll be asked to scan objects with your tricorder, which feels really half-baked and clunky. You basically click through viewing modes to find other things to click, and it's not terribly interesting. Hell, the text on the Tricorder is so poorly formatted it doesn't even fully fit in the Tricorder's viewing area. A couple of times, you fly a shuttlecraft, featuring the return of everyone's favorite: flying through rings!  :rolleyes:

But by far the most frequent non-QTE gameplay segments (and the ones that feel the most tacked-on) are the cover-based shooting sections. Some gaming executive always thinks that cover-based phaser shootouts are the cornerstone of the Trek experience, and it never works. At times, you'll be asked to crouch behind cover and take turns shooting at people shooting at your allies while they try to do something else. It's frustrating because you can only take a few hits before failure and it's really not clear at times when you're safe to take a shot or if you're even hitting anything. Much like the similarly-tacked on stealth sequences, I'd say it feels like a remnant of an early PS2 game, except that I'm pretty sure those did this better.

Speaking of early PS2 games, though, on an amusing final note, the characters in this game just seem to have a bizarre fetish for cocking their head and raising a single eyebrow to emote any given scene. Their faces move so mechanically, with facial features rigidly slotting into position before shifting the head and watching all those features slot into a new position like clockwork. It's like watching a Disneyland animatronic from the 1960s attempting to recreate a Sly Cooper cutscene. You can't unseen it once you notice it. I don't know who told the character animators that this was a good decision, but it makes the game unintentionally hilarious at times.

(https://pbs.twimg.com/media/HPk7QPHWwAAnyO3?format=jpg&name=small)
(https://pbs.twimg.com/media/HPk7Ql7WcAAbQjc?format=jpg&name=small)
(https://pbs.twimg.com/media/HPk7Q7mWYAA8jgG?format=jpg&name=small)
(https://pbs.twimg.com/media/HPk7RSvWQAA9_U0?format=jpg&name=small)

And yes, Jonathan Frakes does return to play Captain Riker.

All in all, I'm glad I set aside the time to play this one, as laughably bad as it can be at times. It's been a long time since I watched a Trek product that actually felt like someone gave a damn.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 13, 2026, 06:37:59 PM
Lastly, I finally rolled credits on the True Ending of the Road Trip mode of Kirby Air Riders.

(https://pbs.twimg.com/media/HPm95DxXUAAAvH9?format=jpg&name=small)

(https://pbs.twimg.com/media/HPm95XPXQAAcHDI?format=jpg&name=small)

Been chipping away at this one for a while now, as you have to beat Road Trip mode at least a few times in order to obtain all the vehicles needed to trigger the last segment of the story. And yes, after a really bad initial experience trying to win single races in Air Riders against the CPU, I did Road Trip on essentially Easy difficulty. I'm glad I did, too, because I was just not having fun with Air Riders outside of Stadium mode until I did that.

Overall, Air Riders is good. It's certainly better than that PoS Mario Kart World, though that's damning with faint praise. But I'm really not good at it, and I'm not altogether sure WHY. I did all the tutorials, I get the basic flow of the game, but when the races start I just can't get any consistent speed.

It doesn't help that the combat is legitimately terrible, especially since your main form of attack is done by...wiggling the stick you use to steer. It's Wii-era waggle all over again, which makes sense when you consider this is based on mechanics introduced in a late-era GameCube game. There's no real form of lock-on with most attacks, so trying to attack an enemy basically results in driving at them and praying that the camera won't screw you over as you two consistently just zoom past each other like Medieval Jousting Knights. It's especially bad in boss fights, where the camera is forced to lock-on to the boss so you're stuck controlling your character in a 2nd person perspective that never feels good.

That said, with the difficulty turned down, I really enjoyed the variety in what Air Riders is doing, which most prominently comes through with Road Trip's rotating series of events. One moment, you could be running around hitting trying to gobble up food or trying to hit more buttons than your opponents. The next, you could be in an extremely chaotic race or hitting targets. If you don't like one mode, you'll be something different just minutes later that you might like instead. You can very much see the Smash Bros. DNA at play.

As for the story, for all the expensive CG cutscenes at play I'm not sure I really understand the point of it, especially in the Normal Ending. I get the idea behind what Neo Dededee is doing and why...but why do I fail the story if he beats me to blowing up the ship at the end? Kirby blows it up, too, if he gets there first, and I had to do that last race several times because there's a LOT of rubber-banding at play AND attacking him kicks him forward a bit BEFORE knocking him back a lot. And why did the Fountain of Dreams grant that thing's wish by subcontracting the wish to a being that turned him into a Doomsday clock? I just...look, it's a Kirby game, so who cares, but it just doesn't make a whole lot of sense.

Definitely a game I might pick up and dabble with in the future just for the hell of it, but i feel content having gotten my 8-10 hours of SP "story mode" play out of it for now.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: M.K.Ultra on August 16, 2026, 10:35:43 AM
I also have a PS2 era game to report. Yesterday I beat Ratchet & Clank: Going Commando which I believe is the second game in the series. I was playing it as part of the Ratchet & Clank Collection on PS3. It appears I played the first game in 2021 and don't remember liking it as much as this one. I liked the added space shooter segments and the story seemed pretty interesting too. I remembered that you would hit story points where you would have to pay a chunk of bolts to proceed so I was sort of hoarding them. This meant I was not buying as many weapons and therefore not upgrading them. This did catch up to me towards the end of the game. I did luck upon a nice cheese for the final boss so that helped. The average play time is supposedly 13 hours but it took me 16 hours to finish. I was not going after any trophies and so only ended up with 6 of them. I should also mention I played the whole game in glorious stereoscopic 3D. With the month halfway done I am already pretty satisfied with my output here. Also I have not acquired a single new game this month!
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 16, 2026, 06:05:11 PM
Alright, how about something a little more off the wall with something I picked up a little while back after it was featured on an episode of Austin Eruption?

(https://pbs.twimg.com/media/HP31524W0AMdlKB?format=jpg&name=small)

(https://pbs.twimg.com/media/HP316KZXQAA-k2x?format=jpg&name=small)

(https://pbs.twimg.com/media/HP316jFX0AA6fY8?format=jpg&name=small)

Ebenezer and the Invisible World is a Christmas Carol-themed Metroidvania, taking place after the events of the novel where Scrooge is reformed and fighting the unrepentant spirits of the damned with a cane and a pocket full of plum puddings and roasted turkey.

Yes, really. And it plays it entirely straight. A young industrial capitalist received the Scrooge treatment, but it didn't take due to the interference of a mysterious 3rd party, so it's up to Scrooge to scour Victorian London for clues to how to save the young man's soul, whacking ghosts that look like they stepped right out of an episode of The Real Ghostbusters. Fitting, really, considering the Ghostbusters once busted the 3 Spirits of Christmas.

For the most part, this is an extremely straightforward Metroid game, with the exception that Scrooge doesn't really gain abilities himself. Instead, you run across the ghosts of various spirits who possess things like the Double Jump or Glide because of their talents in life. If you do a side quest for them that ranges between being insultingly simple and "oh come on, where the hell do I need to go", that ghost will join you and lend its aid on command. Heirlooms take the place of Relics (though the trophies still call them "Relics"), and the Children of Man (you know, those kids representing mankind's failures hiding under Christmas Present's robes) take the place of Familiars (though, again, the trophies still call them "Familiars").

On that note, one of the game's more glaring issues is that it feels like it needed way more time in the oven, because there's a distinct lack of polish. Apparently, the game was extremely buggy at launch, but my issue is more with how the game is extremely bad at times about conveying important information to the player. For instance, I went nearly the entire game before discovering that the ghost who attacks with an iron ball is supposed to be your wall-breaker ability, and the ghost who slams the ground is supposed to be your floor-breaker equivalent. I know. It sounds obvious in retrospect, but the game never mentions that these attacker ghosts have an alternative use, and your cane can break items out of certain walls and floors on its own. I kept waiting for dedicated upgrades I already had. Similarly, there are enemies throughout the game that possess a red aura and cannot be damaged with your cane. I did figure out on my own that you're supposed to attack those with your red-colored spirit weapons, but again a final layer of polish to make these things more clear would go a long way.

Like most games in this genre, the game is exceptionally easy, particularly since there's a combination of attacker ghost and relic you can get extremely early in the game that gives a huge attack bonus that scales with the amount of gold you're currently carrying. This combination absolutely trivializes the tiny handful of bosses in the game, another thing that could have used an additional development pass. Besides being small in number and extremely easy to kill, the bosses are also just extremely forgettable.

Overall, a decent game, but aside from the novel premise if you've played one of these before you've basically played this one.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 17, 2026, 03:31:49 PM
This is going to seem a little random, and it is, but I might as well toss this one onto the finished pile: Sonic and the Black Knight for the Wii.

Just to preface this a little bit: my mate Terra has been wanting me to play more Sonic games for a while, so it's something I've been doing on and off this year. I bought Black Knight a long time ago from the Wii bargain bin and never opened it, so this was my first time cracking open the sealing on this bad boy. This one is... a bit of a headscratcher, I guess they really didn't know what to do with Sonic for a while. I did like the presentation, such as the medieval setting and the storybook-style cutscenes, and it's a Sonic game so of course it's got some good music. However, the gameplay systems struggle to complement each other: swinging the sword brings Sonic to a stop, and there's a meter that builds up from defeating enemies which charges up a "bullet-time" like power that slows things to an even further crawl. The extra characters that unlock towards the end of the game all feel slower and clunkier than Sonic, so they just make the game harder. It was enough for me to roll credits (the second time, or "true ending" if you prefer), there are some bonus missions and of course rankings for each level, but I'm not interested.

Don't be surprised if I end up reporting back with some more Sonic games before the month is through...
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 17, 2026, 04:41:00 PM
This is going to seem a little random, and it is, but I might as well toss this one onto the finished pile: Sonic and the Black Knight for the Wii.

Just to preface this a little bit: my mate Terra has been wanting me to play more Sonic games for a while, so it's something I've been doing on and off this year. I bought Black Knight a long time ago from the Wii bargain bin and never opened it, so this was my first time cracking open the sealing on this bad boy. This one is... a bit of a headscratcher, I guess they really didn't know what to do with Sonic for a while. I did like the presentation, such as the medieval setting and the storybook-style cutscenes, and it's a Sonic game so of course it's got some good music. However, the gameplay systems struggle to complement each other: swinging the sword brings Sonic to a stop, and there's a meter that builds up from defeating enemies which charges up a "bullet-time" like power that slows things to an even further crawl. The extra characters that unlock towards the end of the game all feel slower and clunkier than Sonic, so they just make the game harder. It was enough for me to roll credits (the second time, or "true ending" if you prefer), there are some bonus missions and of course rankings for each level, but I'm not interested.

Don't be surprised if I end up reporting back with some more Sonic games before the month is through...

Not much of a Sonic fan, myself (I don't care for the general platforming design that pretty much requires memorizing the stage layout), but I do seem to find myself collecting the odd one on occasion, like the recent Generations remaster/remake. I remember quite liking this game's predecessor, Sonic & the Sacred Rings. Always heard really mixed things on Black Knight & it's combat focus.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 17, 2026, 06:03:38 PM
If you liked Secret Rings then you may get some enjoyment out of Black Knight. It's been so long since I played Secret Rings that I can't really offer a comparison, though. I just have a general memory that it was... okay. Not bad, but not for me. I have Generations for Xbox, I think it was a freebie back when they did Games with Gold, but I probably won't be getting to that one this month.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 18, 2026, 01:51:44 AM
I'm probably gonna go for quality over quantity this time.

Sounds like someone has forgotten what Backlaugust is all about! :P Ain't gonna climb no leaderboards with that attitude.  ;)


After failing to do much of anything the past two Backlaugusts, I have completed a game. Banjo-Kazooie on the N64 online app. I find it in a weird place though because playing and finishing it there doesn't exactly take it off my backlog since I've got the actual N64 cartridge but have never played it before. This was my first time doing it so in that sense it does take off my backlog in life as I'm now able to say I've played and finished it but it doesn't come off the actual list I do keep on my Backloggery page (https://www.backloggery.com/khushrenada). But I'm definitely glad I played it this way thanks to save-state use and abuse. I'm not sure I want to play this game without that feature as the last couple levels could be pretty tough to get all those notes with dying and having to start over and that last boss was such a pain to complete near the end with its constant fireball spells. Maybe I'll get to the actual cartridge copy sometime for a harder experience but for now I'm glad to be done with it as the game lost some of its appeal for me near the end. I got more thoughts on it but for now I want to do less typing and more game completeing.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 18, 2026, 03:13:13 AM
But just one game? That doesn't seem like much to report? After the past few years of hardly playing much but having acquired a whole lot of games, surely I could be doing more to contribute to this month. Well, you're exactly right! Look out, NWR. Ol' Khushy Trey-Trey is back! He's got a bunch of cheap short games to play through and he's been finally able to hunker down and start playing them over the past week.

Pikuniku - I had never really paid this game much attention although I had seen it from time to time pop up on sales and the Switch eShop digital game best-seller section. It just seemed too simple and basic looking and perhaps closer to the shovelware side. So I was highly surprised when the sequel announced in a recent Direct really got my attention as I game I'd like to play and try. Perhaps it helps that it will be in 3D compared to this 2D adventure or maybe it just helped to see clips of the game in action compared to a couple screenshots I'd see for it on the Switch. In any case, I thought I'd pick up this first game since it was about $3.00 and give it a go at some point. That point was now and I've finished and completed the single-player mode. The game has a co-op mode that involves different levels and challenges so perhaps I'll return to the game at some point for that if I can find a willing partner. For now, rolling credits and finishing the main story mode is enough for me.

Elec-Head - Boy, I really liked this game. Wish it was longer. Feels like there could have been more done yet with this game and yet so much was done with just a couple simple mechanics. Saw both endings and collected all different color palettes for the game. Great stuff.

Escapee GO! - A DSIware original. Something I grabbed at the 3DS eShop apocalypse as it was one of the few highly recommended DSIware games. And it's probably been the best game from that limited library I've played so far (although I have gotten a lot of time spent with Extreme Hangman). I played through the game on Easy mode and completed it that way. From what I've seen from the scant information online, there is nothing more to unlock or obtain by doing the normal or hard mode. Maybe I go back and finish it on those modes for the sake of doing it and because was fun enough so far but, for the sake of Backlaugust, I've beat it and can move on.

Dedede's Drum Dash Deluxe - I liked the Drum Dash mini-game in Triple Deluxe so I was always keen to try out this game but it took the ending of the eShop for me to finally grab it and then for this Backlaugust to play it. Turns out, it doesn't really expand too much from the Triple Deluxe version. I believe that one just had 3 songs while this game has 7 songs which have a normal and hard mode to them. It's kind of disappointing that that's all that was provided giving the amount of Kirby music available. It's also a pretty short experience. You roll credits after completing the first six stages which then unlocks a "special" stage (which also has its own hard mode equivalent) and the hard stages for the six stages you just completed on normal. Ultimately, there's nothing else to really be unlocked or discovered after that aside from just trying to get the best medal aka high scores on the stages for a better trophy total. I played through the stages once to beat them and move on to the next. I actually do like what I've played even if I may seem a bit down on it in my description and part of me is tempted to go back to get better at these stages but having rolled credits and unlocking all the stages is good enough for me to declare this game beat for Backlaugust and move on to something else.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 18, 2026, 03:52:30 AM
This is going to seem a little random, and it is, but I might as well toss this one onto the finished pile: Sonic and the Black Knight for the Wii.

So much for the quality over quantity mission statement. ZING!

Quote
This one is... a bit of a headscratcher, I guess they really didn't know what to do with Sonic for a while.

Yeah, Sonic was in an odd-place there at the time (although maybe the series is always in a weird place at any time.) After going multiplatform and creating a sort of storyline stretching from Adventure, Adventure 2, Heroes and Shadow The Hedgehog, Sega created a sort of split for the franchise when the Wii came out since it was not at the same capabilities of the 360/PS3. The infamous Sonic The Hedgehog (2006) was being made and Sega felt they'd be unable to port that game to the Wii so they ended up making Sonic and the Secret Rings with a sort of Arabian Nights theme for it. While Sonic '06 sort of followed up on what had been happening with the franchise after Shadow The Hedgehog/Sonic Heroes, Sonic and the Secret Rings was sort of a branching off / alternative path of a Sonic game with very little ties to anything going on with the characters in the franchise at that point. A sort of side mission for Sonic. Sega would follow up Sonic 06 with Sonic Unleashed which did get a Wii port that time however since Secret Rings did well enough, they decided a sequel should also be done for that which gave the Wii the exclusive Black Knight game. Since Secret Rings was done with the 1001 Arabian Nights story theme, they decided to do another storybook theme and went with King Arthur although I'd say Arthur isn't really a famous storybook but more a collection of legends. In any case, people refer to Secret Rings and Black Knight as Sonic Storybook subseries because of that. Black Knight was not as popular as Secret Rings. Meanwhile, Sonic Unleased in the main series was followed up with Sonic Colors which gave the series a big win in critical reception, popularity and sales. Black Knight came into existence because Secret Rings did much better than Sonic 06 but the storybook subseries immediately stopped after 2 entries when Sonic Colors did much better than Black Knight. Aside from a Sonic Boom during the Wii U era, Sega has not bothered too much with these alternate paths or spin-offs of the Sonic games and franchise as they had up to this point following Black Knight. Sort of an end of an era in some ways.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 18, 2026, 07:30:20 AM
After failing to do much of anything the past two Backlaugusts, I have completed a game. Banjo-Kazooie on the N64 online app. I find it in a weird place though because playing and finishing it there doesn't exactly take it off my backlog since I've got the actual N64 cartridge but have never played it before. This was my first time doing it so in that sense it does take off my backlog in life as I'm now able to say I've played and finished it but it doesn't come off the actual list I do keep on my Backloggery page (https://www.backloggery.com/khushrenada). But I'm definitely glad I played it this way thanks to save-state use and abuse. I'm not sure I want to play this game without that feature as the last couple levels could be pretty tough to get all those notes with dying and having to start over and that last boss was such a pain to complete near the end with its constant fireball spells. Maybe I'll get to the actual cartridge copy sometime for a harder experience but for now I'm glad to be done with it as the game lost some of its appeal for me near the end. I got more thoughts on it but for now I want to do less typing and more game completeing.

For what it's worth, the 360 and Rare Replay versions of Banjo-Kazooie have some quality of life updates like notes always being saved when you collect them, so you don't have to collect them all over again when you die. Those versions are much easier and much less tedious to 100%.

Well now! So much for me being able to take some nights off after work and sleep, since Khush is making a serious push on the leaderboard!  ;)
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: decoyman on August 18, 2026, 01:14:21 PM
Well now! So much for me being able to take some nights off after work and sleep, since Khush is making a serious push on the leaderboard!  ;)

I have no illusions about making any pushes on the leaderboard, but I did just beat Hollow Knight last night! That makes… (drumroll) 1 game.

(https://i.imgur.com/xKO4us1.jpeg)

(https://i.imgur.com/xTc3dm3.jpeg)

(https://i.imgur.com/tXGDO8F.jpeg)

This was, as I'm sure many of you know, a really polished experience. I loved the world, the music, the gameplay, the exploration, the challenge. I know there's more I could do, but I'm fine with this ending (for now at least).

It's subtle, but I do think I prefer the movement/play control of Silksong. It feels like Team Cherry worked really hard to build off of Hollow Knight and make every little movement and interaction feel just right; I appreciate that this dev takes their time with their games and doesn't release until it meets some very high expectations. Or maybe it's just their way of making Hornet feel unique from the Knight?

This game got lots of love when it came out and—rightfully so—still does.

Don't know what's next on my backlaugust, but there are lots of options! Maybe Hades 2........ played the heck out of the first one, so at least I'd be going chronologically this time. :D
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Evan_B on August 18, 2026, 11:01:42 PM
I should have checked back here more frequently but refused to do so out of shame. This is because I have chosen to tackle a new game this summer in Digimon Story: Time Stranger, a game that is straightforward at some times and annoyingly open at others. It's a big-ass monster collecting RPG, and it does what I consider to be a damnable thing in its final act: unlocks a ton of endgame side quests that require combing the game world, punishingly precise builds, and/or lots of grinding to complete. So its killed a bit of my enthusiasm (as has its eleventh-hour plot twist) and is looking less-and-less likely as a candidate for Backlaugury.

In the meantime, I have struggled with some other, smaller games that I will be marking as "completed" for a very specific reason: software crashes. The two games in question are In Other Waters, which is shockingly poorly optimized on the original Switch, and Monster Crown, a sort of love letter to the Game Boy Color Pokemon titles. I was already soured on In Other Waters, which is marketed as an exploration game but uses a graphical interface and a dialogue system that clash heavily with one another and make an already plodding experience even more unbearable, but reaching its second-to-last map and having a software crash occur was the nail in the coffin for this one. I also did not enjoy its rudimentary interactive elements and its story ended up contrived in ways that make its scifi trappings feel disappointingly small, not expansive. On the other hand, Monster Crown does feel like a labor of love with a very unique monster breeding system and a simple and straightforward combination of game mechanics, but the game is a technical mess that (from what I've told) was better-realized in its sequel. After experiencing its quirks before having the game force quit on me, I decided to throw in the towel.

I've been looking back at my backlog and pondering what games I have that are easily handled in the span of a month, or what is left of it, anyway. This makes me realize how many big-ass games I own, which is maybe not the best thing if one wants to clear their backlog. So what's a guy like me to do? Play a Metroidvania? I tried getting through Blasphemous, and to be honest, the whole "gothic metal horror" schtick got old, fast. I'm around 36.something% through and I don't consider that clear. I've also been dipping back into Ooblets, which is a very charming and quirky monster/card battle farm sim that does the farm sim thing, which means I won't be completing it any time soon. Perhaps a Laugust was too lofty an ambition for me. Still, I will persevere: I intend to just start over Prince of Persia: The Lost Crown and give it a fair shot, eat my way further through Traumatarium: Penitent, and maybe knock out Saturnalia, a game I have long been eyeing. But it's not looking good, folks.

I will say that I was a rather embarrassing Sonic the Hedgehog acolyte in my younger days, so I bought all of the Wii games. I did like Sonic and the Black Knight a fair bit more than Secret Rings, if only because the motion controls were a bit less egregious and you had more control over your character. However, if I were to rank Wii Sonic the Hedgehog games, I'd likely put Sonic Colors at the top, followed by Unleashed, Black Knight, Sonic 4 Episode 1 (an odd Wiiware release), and Secret Rings.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 18, 2026, 11:32:45 PM
Still, I will persevere: I intend to just start over Prince of Persia: The Lost Crown and give it a fair shot

Ugh...that game. I thought about having it in my plans, actually, and I also would have had to start it over because I hit a bug that caused a really nasty trap room to permanently stop activating after I'd died in it too many times. I was quite enjoying the game up till that point, so it was really disappointing to see an Ubisoft game do an "Ubisoft Game" after I'd gotten so far into it. Apparently, it's a known issue with that room.

As for me, I'm currently forcing myself to finally get through the "Separate Ways" DLC in the Resident Evil 4 remake. Really like the base game, but this DLC...yeah...not so much. Sure, it's better designed than the really tacked-on, lazy original Separate Ways, but it sure is less "fun" IMO.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 18, 2026, 11:50:16 PM
For what it's worth, the 360 and Rare Replay versions of Banjo-Kazooie have some quality of life updates like notes always being saved when you collect them, so you don't have to collect them all over again when you die. Those versions are much easier and much less tedious to 100%.

Man, that is something I was thinking about when playing it especially on the later levels. Seems like the thing to do is  first just focus on getting all the notes and then work on the jiggies so it don't matter too much if you die and have to come back into a level. But dying before getting all 100 notes and having to start over would seem to be so frustrating. People complained about the collectibles in DK but at least once you got an collectible then you never had to do it again. It stayed in your inventory. All those 100 bananas a level per Kong would be so much worse if you'd have to collect them all again if a Kong was knocked out along the way.

So much for me being able to take some nights off after work and sleep, since Khush is making a serious push on the leaderboard!  ;)

What, no. Don't let me change your plans. Take a bunch of nights off. Heck take the rest of the month off. You've done enough gaming now.  ;D  ;)
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: lolmonade on August 19, 2026, 10:09:37 AM
I've spent several years playing mostly smaller indie titles, but felt the need for something a bit more substantial.  I had gotten Persona 3: Reload for $35 earlier this year - I liked Persona 5 a lot but not enough for repeat playthroughs like many of my friends had.  Practically the same combat, though the gun-to-the-head Persona summoning is a little jarring at first (and my teenage son made a point to mention it).  The music's more poppy/hip hop sensibilities are a nice departure from the very jazzy P5, though I prefer that game's soundtrack.  S.E.E.S. are kind of dull compared to the Phantom Thieves - the way you're thrust into this group without much explanation or reasoning feels different when you're being directed by a few upperclassmen & an adult.  The cast of characters so far is fine.  None of them grate me, but I also haven't really attached to any of them? 

In spite of the griping, I am enjoying the game.  It's new (to me) Persona which is what I was looking for.  We'll see how I feel once I get farther into the second half of the game.

Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 19, 2026, 01:08:14 PM
I've spent several years playing mostly smaller indie titles, but felt the need for something a bit more substantial.  I had gotten Persona 3: Reload for $35 earlier this year - I liked Persona 5 a lot but not enough for repeat playthroughs like many of my friends had.  Practically the same combat, though the gun-to-the-head Persona summoning is a little jarring at first (and my teenage son made a point to mention it).  The music's more poppy/hip hop sensibilities are a nice departure from the very jazzy P5, though I prefer that game's soundtrack.  S.E.E.S. are kind of dull compared to the Phantom Thieves - the way you're thrust into this group without much explanation or reasoning feels different when you're being directed by a few upperclassmen & an adult.  The cast of characters so far is fine.  None of them grate me, but I also haven't really attached to any of them? 

In spite of the griping, I am enjoying the game.  It's new (to me) Persona which is what I was looking for.  We'll see how I feel once I get farther into the second half of the game.

By contrast, P3 is my 2nd-favorite Persona game (behind P4 vanilla, of course) and you'll see why in the game's 2nd half. It's the only Persona game where actual character development happens outside of social links.

I found P5 to be incredibly average, even with the Royal additions. The Phantom Thieves needed Strikers to become particularly interesting, especially Haru.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 19, 2026, 02:44:50 PM
I'm probably gonna go for quality over quantity this time.
Sounds like someone has forgotten what Backlaugust is all about! :P Ain't gonna climb no leaderboards with that attitude.  ;)
Maybe, but it seems I'm already straying from that mindset anyway with these Sonic games.

So much for the quality over quantity mission statement. ZING!
Ha, yeah, I was gonna say... Welp, I s'pose there's no reason for me to be commenting anymore.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 19, 2026, 11:19:00 PM
Well, it only took me several years, but I finally managed to force myself through the Resident Evil 4 Remake's Separate Ways DLC campaign.

(https://pbs.twimg.com/media/HQIht09XIAAHvCP?format=jpg&name=small)

(https://pbs.twimg.com/media/HQIhuK6WgAAkjrt?format=jpg&name=small)

(https://pbs.twimg.com/media/HQIhukBXkAAca8E?format=jpg&name=small)

I was never a big fan of the original Resident Evil 4's "Separate Ways" campaign, which was always a lazy, slapped-together mode of largely repurposed content from the main game to contrive a way to give PS2 owners the illusion of exclusive content. The original Separate Ways can best be summed up as "Leon did a thing...and Ada was there, too!"

I'll give the remake's version of Separate Ways praise that it at least attempts to do its own thing, much more separate of the main game. Ada has her own story, she can purchase and upgrade weapons at the merchant, she can acquire treasures, and her grapple gun gives her a smidge more mobility than Leon (but only in very specific and often scripted circumstances).

It's still not a particularly great campaign, even if it is as long as your standard Resident Evil game now, and that's largely due to the following:

1. Lily Gao was absolutely godawful as Ada Wong in the main game, and time and experience has not made her any better in the DLC. At best she sounds absolutely bored, like she's channeling Harrison Ford's narration from the theatrical cut of Blade Runner. The last thing that a femme fatale character should sound in a game as absolutely nuts as Resident Evil 4...is bored. And I don't think it's the director's fault, because everyone else (except Wesker) sounds absolutely fine. I don't know which possibility is worse: that she's a talented actress and is just completely phoning in a major project because she doesn't give a damn...or that this actually was her trying to give her all.

2. What content in the DLC isn't just re-used from the main game is comprised of segments of cut Leon content from the original RE4, only not done as memorably. Sure, we get the 2nd El Gigante fight back, but it's a really bad fight where you just wail on it from rooftops while hoping you're actually doing damage. Sure, we get the Gondola right back that was cut from the main game. It's also 20 seconds long and makes next to not attempt at atmosphere. Sure, we get the boss fight with "IT" back. It's just a couple generic arena fights in a sand pit, without even the original game's slight attempt to drum up atmosphere by forcing the player to flee the dropping cargo containers while being chased by "IT" beforehand or the gates you could raise in the original arenas to pin the boss in place for a few seconds.

3. The DLC contains several "run away from this unkillable enemy" segments. I'm not sure why Capcom seems to think stalker enemies are the silver bullet in modern RE games, but this particular trick was getting old by Village's release, and they just keep doing it. I like to explore environments, especially in games that heavily reward exploration like the RE games. I get really tired of having to sprint away from unkillable enemies. The DLC's boss fights also largely consist of either waves of goons distracting you from a mid-boss or pure bullet sponge main bosses where it can be very difficult to tell if you're even doing damage.

Overall, "meh" pretty much sums up the experience in general. It's more Resident Evil 4 remake, but harder in places and kind of irritating. If you liked the remake, there's probably something for you here, but it doesn't make any attempt to improve on the faults of the remake. It's also a great deal slower than the original Separate Ways, and the new Wesker is so...generic. Say what you will about DC Douglas, but he understood the assignment and knew how to make stupid material entertaining.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 20, 2026, 11:08:52 PM
How about one more? Always meant to get back to this one, but honestly kept forgetting it existed.

(https://pbs.twimg.com/media/HQNrhRnXIAA_TSK?format=jpg&name=small)

(https://pbs.twimg.com/media/HQNrhrxX0AA10bv?format=jpg&name=small)

(https://pbs.twimg.com/media/HQNriC0XwAAY_b4?format=jpg&name=small)

So, I was planning on talking about Gemini: Heroes Reborn by going on about how it's another game you can't buy anymore in this Shiny Digital Future (TM)...but apparently you still can. Despite being a tie-in game to a failed revival of a 2000s show where people only liked the 1st season, go figure it's still up on the digital storefronts for some reason. And you know what? For a $15 3-4 hour 1st person...shooter (?), you could do a whole lot worse.

The setup is pretty simple: you play as Cassandra, a quasi-amnesiac looking for news on her family. With her friend Alex, she sneaks into the abandoned ruins of a former science lab and very quickly discovers that she has the power to swap between the present and the same area 6 years in the past. Combined with what's basically a Telekinesis Plasmid from Bioshock, you solve basic traversal puzzles and kill quite a lot of armed guards psychically grabbing things and chucking them at people. Things get hairy in a firefight, you can just duck into the other time period at the press of a button (provided there's space to occupy) while scouting a window of time in front of you to monitor what's going on in the other time period.

You know, if I had a nickle for every game in 2016 that had a primary mechanic based around fighting enemies and solving traversal challenges by flipping back and forth between time periods at the push of a button...I'd have 3 nickles. Which...isn't a lot, but it's still weird that it happened thrice (this game, Dishonored 2, and Titanfall 2). Sure, those other game would go on to do this concept much better, but there is a simple joy in running around grabbing bullets and rockets out of the air and returning them to sender while grabbing other guards and throwing them into fans and circuit breakers. If the game was any longer, I'd want a lot more combat variety than this, but for what it is I had a good time.

As for the story, it's pretty threadbare and predictable, and I'm sorry even by 2016 standards these production values are pretty poor. The game runs just fine, but these visuals belong in a mid-generation PS3 game. That said, I'm glad to see that this developer is still going...strong (?) in the VR space.

On a side note, I was amused by this game's attempt at a final boss. For story reasons, you have to be able to grab him with telekinesis, but I think the devs forgot to turn that flag off after the story reason is done. The game WANTS you to continually bait him into destroying certain objects in various rooms, but I discovered late in the fight that I could still pick him up and throw him...which I then proceeded to do to destroy the rest of the required objects rather than spend time baiting out attack patterns and dodging. It was quite hilarious watching me win the fight by using the final boss as a human pinball.

Puny God.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: lolmonade on August 21, 2026, 09:54:35 AM
I've spent several years playing mostly smaller indie titles, but felt the need for something a bit more substantial.  I had gotten Persona 3: Reload for $35 earlier this year - I liked Persona 5 a lot but not enough for repeat playthroughs like many of my friends had.  Practically the same combat, though the gun-to-the-head Persona summoning is a little jarring at first (and my teenage son made a point to mention it).  The music's more poppy/hip hop sensibilities are a nice departure from the very jazzy P5, though I prefer that game's soundtrack.  S.E.E.S. are kind of dull compared to the Phantom Thieves - the way you're thrust into this group without much explanation or reasoning feels different when you're being directed by a few upperclassmen & an adult.  The cast of characters so far is fine.  None of them grate me, but I also haven't really attached to any of them? 

In spite of the griping, I am enjoying the game.  It's new (to me) Persona which is what I was looking for.  We'll see how I feel once I get farther into the second half of the game.

By contrast, P3 is my 2nd-favorite Persona game (behind P4 vanilla, of course) and you'll see why in the game's 2nd half. It's the only Persona game where actual character development happens outside of social links.

I found P5 to be incredibly average, even with the Royal additions. The Phantom Thieves needed Strikers to become particularly interesting, especially Haru.

I love the general vibe of P3, and the protagonist.  I liked the structure of palaces in P5 than the endless tower.  The walled-off points in Tartarus feel a little more synthetic than P3's structure, which has a beginning & end point for each "chapter".

But I'm all in on P3, it seems like it's just starting to open up more seriously on the romance paths & knowing the formula of Persona now Im doing well at min-maxing my time between combat & social stuff.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 21, 2026, 12:36:37 PM
Like it or not I'm back again, now with Sonic Origins completed for the Switch! And I've gotta... go fast!

I've played Sonic 1, 2, and 3 before, but not CD and the "& Knuckles" add-on to 3, so this seemed like a good form for those two. I went through the "story mode" of the game that strings together all of the titles as one continuous experience, which still includes any opening and ending scenes the games might have had, plus a few new shorts to connect everything together in a way that attempts but fails to help make things more comprehensible.

Sonic 1 posed less trouble that I remember, or maybe I'm just used to it by now. Sonic CD is slotted next for some reason even though it released later, and I'm not exactly sure what this game was going for. With past, present, and future versions of each stage, it often becomes a big maze with an unclear path of progression, but at least it isn't difficult. The bosses are hilarious however. Sonic 2 is the one I'm most familiar with since it's the one we had, though I'm used to playing it in two-player which makes the bosses and bonus stages easier. I had played Sonic 3 just once before so didn't remember much about it, and the "& Knuckles" stages were new to me. It's a good thing this mode offers infinite lives as these games have a nasty tendency to feature an end-game boss gauntlet with no rings available.

And may I just say, the bonus stages in Sonic games have always been terrible.

I may not say it?

Oops.

How exactly should all this be counted, anyway? Does this count as a Sonic CD completion, or would I need to play that as a separate entity to include it? Is "Sonic & Knuckles" its own game, or part of Sonic 3? Eesh, Sonic really is such a mess!
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 21, 2026, 01:21:17 PM
Like it or not I'm back again, now with Sonic Origins completed for the Switch! And I've gotta... go fast!

I've played Sonic 1, 2, and 3 before, but not CD and the "& Knuckles" add-on to 3, so this seemed like a good form for those two. I went through the "story mode" of the game that strings together all of the titles as one continuous experience, which still includes any opening and ending scenes the games might have had, plus a few new shorts to connect everything together in a way that attempts but fails to help make things more comprehensible.

Sonic 1 posed less trouble that I remember, or maybe I'm just used to it by now. Sonic CD is slotted next for some reason even though it released later, and I'm not exactly sure what this game was going for. With past, present, and future versions of each stage, it often becomes a big maze with an unclear path of progression, but at least it isn't difficult. The bosses are hilarious however. Sonic 2 is the one I'm most familiar with since it's the one we had, though I'm used to playing it in two-player which makes the bosses and bonus stages easier. I had played Sonic 3 just once before so didn't remember much about it, and the "& Knuckles" stages were new to me. It's a good thing this mode offers infinite lives as these games have a nasty tendency to feature an end-game boss gauntlet with no rings available.

And may I just say, the bonus stages in Sonic games have always been terrible.

I may not say it?

Oops.

How exactly should all this be counted, anyway? Does this count as a Sonic CD completion, or would I need to play that as a separate entity to include it? Is "Sonic & Knuckles" its own game, or part of Sonic 3? Eesh, Sonic really is such a mess!

I'm currently eying a different collection, myself, before I switch over to PS3 stuff so I would say that any game in the collection that you completed is its own entry. Just list everything you feel "done" with and I'll add it to the list. I know that collection has a ton of games. As for S & K, my understanding is that S & K is its own set of levels separate from Sonic 3.

The only time I'd put limits on a collection would be something like the Atari 50th Anniversary Collections, where you have something like 100+ games, and they all take 5 minutes to finish because they're 70s & 80s arcade games. Ok, at THAT point the collection itself is the game. Otherwise, have fun.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: ThePerm on August 21, 2026, 05:52:45 PM
I bought the GTA Definitive edition trilogy for like less than $20.

It's been fun. And I got it well past the point where it was a buggy mess with a lot of broken stuff. Though I have seen some floating trees. And I lament some missing soundtrack pieces and the ability to make your own radio station on the pc version.

I beat Vice City, which I give an 8.5/10

and I'm 60-70ish percent through San Andreas which I also give an 8.5/10 so far.


Last Summer I played through Red Dead Redemption 1 and I give that one a 9/10

I am halfway through Undead Nightmare, but haven't touched it since last summer.

I also give Red Dead Redemption 2 a 9.5/10.

I got GTAIV too on mu backlog. I played a little bit of it before switching to Vice City.

So, I've almost played through all the major Rockstar games.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 21, 2026, 06:35:51 PM
I bought the GTA Definitive edition trilogy for like less than $20.

It's been fun. And I got it well past the point where it was a buggy mess with a lot of broken stuff. Though I have seen some floating trees. And I lament some missing soundtrack pieces and the ability to make your own radio station on the pc version.

I beat Vice City, which I give an 8.5/10

and I'm 60-70ish percent through San Andreas which I also give an 8.5/10 so far.


Last Summer I played through Red Dead Redemption 1 and I give that one a 9/10

I am halfway through Undead Nightmare, but haven't touched it since last summer.

I also give Red Dead Redemption 2 a 9.5/10.

I got GTAIV too on mu backlog. I played a little bit of it before switching to Vice City.

So, I've almost played through all the major Rockstar games.

Just checking, but am I reading correctly that Vice City was the only game of this list that you completed this month so far?
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 21, 2026, 06:56:55 PM
I s'pose that the Sonic & Knuckles lock-on cartridge could still be played by itself without a Sonic 3 cartridge, so that can count as its own game. Sonic CD and Sonic & Knuckles are the two games I hadn't played / completed before this (as well as Sonic Origins itself of course).

Well nertz, I do have the Atari 50 collection! I guess I'll stop opening this and put it back on the shelf...
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: ThePerm on August 22, 2026, 07:03:46 AM
I bought the GTA Definitive edition trilogy for like less than $20.

It's been fun. And I got it well past the point where it was a buggy mess with a lot of broken stuff. Though I have seen some floating trees. And I lament some missing soundtrack pieces and the ability to make your own radio station on the pc version.

I beat Vice City, which I give an 8.5/10

and I'm 60-70ish percent through San Andreas which I also give an 8.5/10 so far.


Last Summer I played through Red Dead Redemption 1 and I give that one a 9/10

I am halfway through Undead Nightmare, but haven't touched it since last summer.

I also give Red Dead Redemption 2 a 9.5/10.

I got GTAIV too on mu backlog. I played a little bit of it before switching to Vice City.

So, I've almost played through all the major Rockstar games.

Just checking, but am I reading correctly that Vice City was the only game of this list that you completed this month so far?

I'm almost done with San Andreas. I've only been playing 3 hours at a time every two days. I spent 41 hours playing Vice City. 59 hours on San Andreas. 3.1 hours on GTA 4. 18 minutes on GTA 3
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 22, 2026, 01:36:38 PM
I actually have the "plus" version of Sonic Origins, which includes the 12 Game Gear Sonic games as a bonus. Unlike the main attraction, they're just straight emulated ROMs with no enhancements. I don't even think I knew the Game Gear existed until long after it was dead, I've never seen one in person and never played any of its games before this. I started with the Game Gear Sonic the Hedgehog which claims it's a port of the Genesis version, but what I think they actually meant was the Master System version (another system I never heard about until the Wii Virtual Console). And I gotta say...

...and I thought the screen space felt small in the main games! Sonic was never meant to be held in hand, and the 8-bit graphics look just enough off that this feels more like playing a bootleg Flash version of Sonic. The devs may have realised this too, as the stages are a lot smaller with usually just one path through as opposed to the multiple routes often found in console Sonic. To my surprise, the second zone also features... an auto-scrolling level! How am I supposed to go fast if the screen won't let me?! The game isn't difficult until the last couple stages, which feature a maze I'm still confused about, and a sky stage with lightning everywhere: I guess this is the part where they tried to prevent rentals from beating it. One weird thing about the way checkpoints work in this game is that when you respawn at one, you have to hit it again if you want to respawn there next time, otherwise you start at the beginning! Rude!
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 22, 2026, 02:20:20 PM
I'm going to change the ruling on Sonic & Knuckles after looking into it further. The version that's in Origins is the 3 & Knuckles version, so while S & K and 3 were sold as separate games and could be played separately at the time, they aren't presented that way in Origns like the other games are. You have to use a level skip to get past the 3 content and get into the S & K levels. You still have 16 games to use to pad your score clear your backlog, which I have to be honest I don't think I'm going to be able to overcome by the end of the month.  :D

And yes, I have the Atari 50 Collection, too, so I had a feeling that's where you were headed when you asked about collections, Mop. :P
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: ThePerm on August 22, 2026, 06:51:36 PM
I also got to give props to the Power A gamecube controller for switch for not running out of batteries the entire time I've played Vice City and San Andreas.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 22, 2026, 06:53:12 PM
Currently in the midst of playing a collection of really fucking bad games, so took a bit of a break to catch up on the PS5 version of a game I've previously enjoyed: Carrion

(https://pbs.twimg.com/media/HQXHG5VXcAACR_k?format=jpg&name=small)

(https://pbs.twimg.com/media/HQXHHSJXcAAK478?format=jpg&name=small)

Don't really have much more to add about this game that I haven't said before. It's still a nice, cathartic little quasi-Metroid game where you absolutely demolish and devour everything in your path and it doesn't outstay its welcome. I wonder what the devs are up to these days. Apparently, they haven't released a game since Carrion in 2020.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Evan_B on August 22, 2026, 09:13:17 PM
I'm starting to think I won't even stand a chance against Broodwars in this competition. Makes me think his hosting of this thread is a bit self-fulfilling.

I've come to realize that I don't tend to grab lots of short games, and when I want a short game, it takes a very specific sort of combination of elements for me to really enjoy it. Let us observe Evan Bee's latest acquisitions and marvel at his strange tastes.

Boxboy is a strange creature, there's no doubt about that. However, I think that a game like Boxboy works for a very mobile sort of platform like the Nintendo 3DS, because it is so bite sized and usually low-investment. Boxboy and Boxgirl, however, is a Nintendo Switch game, and it really doesn't need to exist. I mean, I know why it exists: it is an attempt by Hal to deliver a compact eShop title that also has CO-OP! Yeah, baby. The problem is, Boxboy is just not as novel a concept as something like Snipperclips in a variety of ways: Boxboy's aesthetics are incredibly bland and I'm honestly shocked that the series(?) hasn't grown or experimented in this respect. Also, Boxboy is a very... wiggly game. When you make boxes, you don't place them on a grid, per se, but they can "overlap," which sometimes makes you feel like you're cheating the game's puzzles when you "wiggle" out a solution. It's structured, but also not? Anyway, Boxboy and Boxgirl was solitary experience, which is too bad because as a Switch 2 owner I sure wish I could play the co-op puzzles with someone online. I completed all of the challenges for the single player mode and I think I can live with that. Even a side, single player mode felt like it overstayed its welcome.

Now, another game that has very concrete and maybe controversial aesthetics is Saturnalia, which is a fascinating survival horror game set in a town that resets and scrambles itself when your playable party is all sacrificed by that supernatural horror that stalks its streets. If that sounds stressful to you, imagine the entire experience being drenched in pinks, purples, and blues that bloom onto the screen when you start sprinting or come close to a structure, paired with models that have a perpetually jittery filter effect. Personally, I find the game stunning, and the gameplay conceit fascinating... but in execution, it stumbles somewhat. Your early jaunts into the town are incredibly stress-inducing, and since you gradually gain characters by completing certain objectives, you will likely end up scrambling your town at least one or twice before you become accustomed to the creature's behavior and your own objectives. The game then settles into a sort of predictable rhythm, especially as you push out of the town streets and towards the town periphery, which is understandably constant due to the complexity of some of the environments presented. All in all, the game runs about ten-ish hours and has other difficulty modes and custom settings to make the experience all your own. Sadly, my campaign is bugged in its final sequence, which means I can't complete the very last objective to escape the town, but the entire experience up until that point was quite thrilling and multifaceted, with a number of narrative and gameplay twists that really kept me hooked. I've been pining for more novel horror/survival experiences and this really scratched an itch.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 22, 2026, 09:49:39 PM
I'm starting to think I won't even stand a chance against Broodwars in this competition. Makes me think his hosting of this thread is a bit self-fulfilling.

I've come to realize that I don't tend to grab lots of short games, and when I want a short game, it takes a very specific sort of combination of elements for me to really enjoy it. Let us observe Evan Bee's latest acquisitions and marvel at his strange tastes.

TBH, I don't tend to play many short games, either, as I was reminded as I was skimming through my PSN library earlier today. I mainly play RPGs. I was content to slow down and play something lengthier for the rest of the month (still haven't gotten around to playing Puppeteer), but it seems an arms race has begun.  :P
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: M.K.Ultra on August 23, 2026, 10:59:36 AM

For what it's worth, the 360 and Rare Replay versions of Banjo-Kazooie have some quality of life updates like notes always being saved when you collect them, so you don't have to collect them all over again when you die. Those versions are much easier and much less tedious to 100%.

Well now! So much for me being able to take some nights off after work and sleep, since Khush is making a serious push on the leaderboard!  ;)

Yeah, I played via Rare Replay and was able to 100% the game without using rewind or save states.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 23, 2026, 11:16:31 AM
Note: Due to the PSN protest going on for the next week, that means my PS devices will be logged out of my PSN account, so no images on any new games I may post about. Well, at least not high-quality ones. I have my phone. It also means any trophies I post about won't be reflected on my PS account for the next week.

Pretty sure that whole thing is pointless, but it would be out of character for me to not take the opportunity to raise the middle finger at Sony right now.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: M.K.Ultra on August 23, 2026, 11:23:16 AM
With the start of school I have been too busy for much gaming. However I still have two games to report.

First, I beat Contra III: The Alien Wars played via the SNES classic. This was my first time beating a Contra game. The SNES classic has save states and rewind making this easy to do but I limited myself to only using rewind to practice parts and then only saving between stages. So each stage was beat, in the end, without rewinding or saving in the middle. That ended up being just the right amount of challenge for me, though I am not sure if I have the patience to beat the game all the way through without saving. All in all it took about 10 hours to play. The game itself has beautiful sprite work and great controls. The stage variety is nice too with stages 3 and 5 being top down and having the objective of destroying 5 alien nests; stage 4 is one of those vehicle riding stages. In the end I did not even see the credits, only the screen shown here and then the game started over in a harder difficulty.
(https://i.imgur.com/84kKHZt.jpeg)

Now I was able to roll credits on Disney's Illusion Island on Switch. I have playing this coop with my partner throughout the summer and was glad we could finish it this month to help pad my numbers. This is a Metroidvania where you cannot attack, only avoid enemies. You can choose the difficulty by choosing how many hearts you have, anywhere from 1 to unlimited. The game is quite generous with checkpoints ultimately quite easy. I think the art style was what sold me, it really is a pretty game. It only takes about 8 hours so it is funny it took us so long to finish.

(https://i.imgur.com/so9MvA9.jpeg)

I have one more game to try and finish this month but it will come down to the wire.  :-\






Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 23, 2026, 11:54:58 AM
Now I was able to roll credits on Disney's Illusion Island on Switch. I have playing this coop with my partner throughout the summer and was glad we could finish it this month to help pad my numbers. This is a Metroidvania where you cannot attack, only avoid enemies. You can choose the difficulty by choosing how many hearts you have, anywhere from 1 to unlimited. The game is quite generous with checkpoints ultimately quite easy. I think the art style was what sold me, it really is a pretty game. It only takes about 8 hours so it is funny it took us so long to finish.

(https://i.imgur.com/so9MvA9.jpeg)

Yeah, I played through Illusion Island last year IIRC. Was a pretty alright kid-centric Metroid game, though I felt the level layout was pretty bland and led to the game feeling pretty dull after a while. And if you're going for 100%, those time trials can **** ALL the way off. Iron Mouse mode is...special, particularly in that final chase sequence.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 23, 2026, 04:14:35 PM
Picked this one up as a PS1 Classic on my PS3 a few months ago when Sony announced they were shutting the store down. Always heard good things about it (it's a series that Sony seems especially proud that they published), but never got around to trying it. As it turns out, Sony also ported the game to PS4/PS5 as a PS Classic, so I also got that version.

(https://pbs.twimg.com/media/HQbpNHaWQAApypI?format=jpg&name=small)

(https://pbs.twimg.com/media/HQbpNoZWsAAvYEP?format=jpg&name=small)

(https://pbs.twimg.com/media/HQbpO0tWMAAuyWl?format=jpg&name=small)

(https://pbs.twimg.com/media/HQbpOQhWMAAF_JG?format=jpg&name=small)

Jumping Flash! is a PS1 1st Person Platformer, and if just hearing that phrase makes you instinctively convulse considering just how bad First Person Platforming was back then, I hear you but this is the rare exception. I had a blast with this one. It's also one of the more surprisingly "happy" games I've played in a while.

The game's setup is as dumb as it is simple (and presumably spelled out in the manual, because I had to go online to find out what the plot was. The cutscenes do not in any way tell you): a mad scientist has stolen chunks of planets to form his own resort, so you (a robot bunny) have set out to kick his ass.

The game's broken up into 6 sets of 3 levels, with the last level of each set being a boss fight (aside from the last set, where the last 2 levels are boss fights). In the normal levels, you explore a relatively small area looking for carrot-shaped "jet pods". Once you collect all 4, you run to the exit and you're done. The levels are timed, and you get point bonuses if you collect the pods in the right E-X-I-T order, but for the most part that is it. Along the way, you can blast or jump enemies Mario-style, as well as collect special weapon power-ups that are extremely necessary for the boss fights. There's even 1 power-up that turns the screen all rainbow flashy as you become an invulnerable killing machine for a few seconds, very Mario Power Star-y.

The platforming in this game is so similar to what we'd later see in Metroid Prime I would be very surprised if folks at Retro hadn't been studying this game while they were prototyping their most famous one. Your character has a triple-jump, and much like MP as soon as you do that first double-jump the screen angles down to let you see where you're going to land (including a helpful shadow). Combined with that 3rd jump, this gives you an exceptional degree of control and confidence over your jumping once you get used to the controls, even with just a Dpad to work with.

Where I think the game substantially falters is with the boss fights. In general, they're pretty bad bullet sponges, able to take you out in a handful of hits while it takes you the better part of several minutes to whittle down their health. And they don't have the downside of a very slow turn speed when you try to dodge or jump past them. These are pretty much what you save your special weapons for, and even they will usually only take out 1/3 - 2/5 of the boss' health bar.

Overall, I quite enjoyed that one. I miss the days when Sony would put out games like this.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 24, 2026, 11:49:47 AM
I had taken a brief break from going fast to blaze through Wolfenstein 3D since it was newly-added to Game Pass. I've only ever played the SNES version of it, so I'd been curious about the original and it was interesting to view this history lesson. I didn't realise the SNES one actually offered enhancements, as the flamethrower and rocket launcher are not present here in the original. That's fine, but what's sorely missing is the lack of a mini-map to help with navigating the game's samey, mazey levels. While it's an important steppingstone for the FPS genre, I think it's a little too simplistic to hold up compared to what soon followed.

(https://img.trueachievements.com/game/1976/1084189?v=12)

Currently in the midst of playing a collection of really fucking bad games, so took a bit of a break to catch up on the PS5 version of a game I've previously enjoyed: Carrion

I remember playing that years ago on the 'Pass. I thought it would be a little more puzzley than it was, but it was still fun to play the other side of a game like this. Looking back, I didn't realise it was so soon after it released:

(https://img.trueachievements.com/game/8673/1084189?v=21)
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 24, 2026, 06:22:44 PM
It seems that, unlike Broodwars, I was the one that ended up having a few nights off from gaming after my last report. But then the weekend arrived and I was able to get back at it. What has been the result?

Carto - I came across this game in the eShop when it was on sale and decided to give it a shot based on its trailer. The idea of being able to split apart and rearrange your game map seemed appealing and I figured it would sort of all be part of a broader large puzzle of having to put back together the whole game world into a correct order but it doesn't quite go in that direction. Overall, the puzzles the game has from this mechanic aren't too challenging. There was only one at the end that I think took around 30-45 minutes for me to figure out what the game was trying to get me to do as I was thinking it was something else and trying to solve it the wrong way. While the time spent was pleasant enough, it's also a game I just don't see myself replaying. I don't feel there's much in the story for a replay and when you know the solution to the puzzles then you're not going to feel much satisfaction in solving them again. Did find all the mystery pieces to unlock the bonus/extras room so game is beat and complete in my book.

Tokyo Crash Mobs - This is a game that was on a lot of lists as something worth checking out on the 3DS eShop before it went down. Reviewers talked about it being a weird and silly game of throwing people to get through crowds. I've found fun in weird and silly games so I got it and then let it sit on my 3DS until now. Upon playing it, I have discovered that it wasn't quite at the level of silly weird I was expecting it to be. Even though there is a story mode, it's just too full of random clips to really be considered a story. You can try and infer some type of meaning if you want to them but I just stopped caring about them pretty quickly and nothing about them made me smile or laugh. As for the gameplay, the story takes place over three weeks. Each day of the week, you alternate between two characters and then on the seventh day, they combine for a bit of a different take on the game using the 3DS gyro controllers. I found myself preferring the Grace character's levels of taking out a single line to enter a location over the Savannah character's levels of having to fully take out a circular or two windy lines of people marching towards a sort of doom button. Early on, there could be some little joy to be found in throwing a person to knock out people trying to cut in a line since line cutting is one of the most hated social faux pas. Yet, ultimately, everything just becomes pretty repetitive even as the game tries to keep adding a little bit of a twist or difficulty as it keeps progressing through these two level styles. With the story adding nothing but rather detracting as it goes on and this feeling of staleness, I was so glad to be done with this game and just do not see myself returning to it.

Mega Man III - I had played the first two Game Boy Mega Man games in previous Backlaugusts so I might as well keep that tradition going by moving on to the third. It keeps my history with the series an oddity having still never played through any of the NES or SNES games and thus only the GB games as my actual point of reference to the series. It continues to be a mixed bag for me when playing these games. I remember having to force myself a bit to keep playing the first one but thought the second was a bit better. When playing this one, I was surprised at how there seemed to be some momentum for me this time when first beginning. I went in a direction of Shadow Man, Gemini Man, Snake Man and then Spark Man. I'm not sure if that's anywhere in the proper order but the levels had a bit more variety and were just more fun to play than I remembered the other games being like. While I was still using the save state mechanic to try and keep things moving along more quickly, I didn't feel like I needed it that much at first. However, after defeating those four, the game then has a second half in which you need to defeat another four and it was around this point that I felt the game slowing down and encountering more frustrating moments and things where I'd have hated to play this in its original form without save states knowing I'd have to keep replaying and replaying to try and get back to some places and trying to experiment to figure out how to get past them. There was also a strange encounter just before the Wily battle in which another robot master appears and it seemed like none of the weapons you had picked up had an effect on him. It just had to be defeated with your regular blaster which seemed odd to me since what was the point in getting getting all those upgrades. In fact, a lot of the robot master weapons felt kind of useless in this one. Looking back, I am so glad I went with Shadow Man first as that sort of ninja star weapon was probably what I used most in the levels and with a lot of the bosses. Snake Man, Skull Man and Spark Man's abilities I just could not find much use for them while playing and I did find myself returning to the regular power blaster more than I expected based on my memories of the first two games. In summing up, a fun enough first half followed by a more traditionally frustrating second half that keeps me from really embracing or liking this series as many gamers did in the 90s. Yet, I may jump in Mega Man IV yet this month because of that first half.

A Short Hike - I remember being pretty much sold on this game when it showed up in a Nintendo Direct. I put off playing it for some time though because I always felt like it would be a good game to save for Backlaugust and remember Mop it up proving that point by playing it herself and finishing it quickly in a past event. It's finally time for this game to shine and it certainly does. One of the highlight games so far that I have played. It hit me early on that A Short Hike is sort of my ideal of a video game. If someone says the word videogame, it might conjure up different things for different people. It might be first person shooters for some, could be sports sims for others or maybe it is RPGS are what come to one's mind. For myself, it's probably more Nintendo focused but also more action and platformer oriented. Things like Mario Sunshine and Breath of the Wild in which the fun comes from exploring a new 3D space and while collecting objects to finish side missions along the way of the main objective. The game as a simple premise of just getting to the top of the island you are on but you encounter many NPCs on the way and get items to help you or help them in order to fulfill that central goal. There's treasure chests to be found. Races to be won. Even a bit of Animal Crossing thrown in with digging up some marked holes in the ground or doing some fishing. While I have done the central quest and seen the credits roll, I will be returning to this game after the month is over to do a bit more clean up duty. There's still a few things I need to do like finding a missing watch, collect all the golden feathers and some parts of the island I still haven't fully explored yet but am looking forward to doing. All in all, a perfect little bite-sized pocket of gaming that just hits so many of the gaming sweet spots for me.

Catan: Console Edition - And now a little cheesing of the stats because it just wouldn't be Backlaugust without it. ;D Mop it up is already proving that with her Sonic Origins stuff and the Namco 50 talk. ;) Another game that I saw on sale on the eShop and decided to pick up. I've played the Settlers of Catan board game a few times over the years but don't own an actual physical copy. Thought I'd pick up this game as something to have as an alternative to the Mario Party option but also as a way to play the game myself or perhaps with others online through the multiplayer option. I've thought about possibly picking up the Clue / Monopoly / Risk games I often see on the eShop also if other people I knew were interested in getting those games and possible playing them together without having to travel and meet up. But I guess I'm digressing and getting off my point with my dreams and schemes of future possibilities. In any case, when looking up the game I Deku Deals, I saw that it had never been on sale once before until that time and it had been released for quite awhile. I decided to plunk down the dough and give it a shot. Overall, it is a pretty barebones experience. There's a quick version of the game in which it has made a few possible decisions before hand and then one where you can make a couple more decisions like how many players and what the AI avatars will look like. I had played and won a quick version game when I first bought it but when playing a full 6 player game, I kept losing. I think I played it three times and lost each time. I'd been close as a lot of Catan games often are but just kept coming up short. I was wondering if I should attempt to try winning at that regular style game mode as I'd hate to end up sinking time into it and coming up short a few times instead of playing other things but I wanted to hit that double digit 10 game mark before the weekend was up so I took a chance and I'm glad I did as I did get that win on the first attempt. In fact, it was sort of a blowout win too. Got my ten point and the closest AI player was at 6 when I made it and I could have lowered that down some by taking away Longest Road if I had wanted to but just turned a settlement into a city to end the game as I had been planning to do. And that seems to be it. There's nothing to unlock in the game. No extra player avatars or customizable features like different styled tiles or anything like that. As I said, it's pretty bare bones. It's the Catan game and that's about it. A little cheesy for the stats? Perhaps but as far as I'm concerned it counts. It's a game and I won it.  ;D
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 24, 2026, 06:56:52 PM
Note: Due to the PSN protest going on for the next week, that means my PS devices will be logged out of my PSN account, so no images on any new games I may post about. Well, at least not high-quality ones. I have my phone. It also means any trophies I post about won't be reflected on my PS account for the next week.

I noticed you've often posted pictures of the games you've played and never really thought anything about it. Just that it seemed like you were doing your own mini-review and including some shots of the game for that. However, on reading this, I realize that you were also posting to show a trophy and sort of prove that you beat/finished the game. Never thought about screenshots or proof before like that with Backlaugust. I've always accepted it as a word of honor premise. Plus, it's always been a hassle to make screenshots or photos from a game to a post on the forums that I'd rather just not bother. I don't know if it is something that people should do moving forward in future events when participating in this but it's something I'll probably look into particularly if I'm going to put in a challenge for the leaderboard like I am this year.

Boy, now I wish I hadn't been so busy at the start of the month. I'm starting to think I might have been able to hit the 20 mark if I hadn't had such a slow start and lost about a third of the available time to participate.

You still have 16 games to use to pad your score clear your backlog, which I have to be honest I don't think I'm going to be able to overcome by the end of the month.  :D

Also, I can't help but feel that Luigi Dude is out there somewhere playing some kind of older game collection in order to show up at the end to say he finished 21 games this month. How many Castlevania and Mega Man collections have there been released into the world anyways?!
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 24, 2026, 07:21:55 PM
I noticed you've often posted pictures of the games you've played and never really thought anything about it. Just that it seemed like you were doing your own mini-review and including some shots of the game for that. However, on reading this, I realize that you were also posting to show a trophy and sort of prove that you beat/finished the game. Never thought about screenshots or proof before like that with Backlaugust. I've always accepted it as a word of honor premise. Plus, it's always been a hassle to make screenshots or photos from a game to a post on the forums that I'd rather just not bother. I don't know if it is something that people should do moving forward in future events when participating in this but it's something I'll probably look into particularly if I'm going to put in a challenge for the leaderboard like I am this year.

Little of A, little of B. The images add a bit of color to a sea of text, so I like using them. Plus, it helps me put my own spin on the process and might lead people to checking out the sometimes obscure **** I play. Plus, it's pretty easy to just screenshot on PS5, kick it up to the app, download from the app, post to Twitter, and then copy & past the image link over here.

Well, simpler than it sounds, anyway.

Seriously, would you believe a fairly notable Christmas Carol Metroidvania existed if you hadn't seen it for yourself?  ;)

A pity I can't really do that with Puppeteer right now. I started my playthrough last night, and that game still looks gorgeous 13 years later. I don't think I'll have it done by the end of the month because I'd like to really take my time and savor that one, but if you have a PS3 and haven't played it, you should. It's a real shame that game is trapped on the PS3. It came out 2 months before the PS4 released and just got absolutely buried. It's the last truly great game Japan Studio made and oozing with charm.

Besides, I'm usually posting my Platinums on Social Media anyway, just to show that I went to the effort of 100% a game.

This is definitely the last Backlaugust where I'm going to make an active effort to chase the Top Spot. It's a fun novelty and it's definitely lead to me playing some stuff I wouldn't have gotten around to for a very long time (and other stuff I have no earthly idea when or why I bought it), but it does mean I'm actively avoiding playing longer stuff I would otherwise be playing.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 24, 2026, 11:39:06 PM
OK, wow...saw this thing in my PSN library, was curious about what it was, so I spent an evening diving through it. Well, you know what they say about Curiosity and Cats...

(https://pbs.twimg.com/media/HQiVwYbXoAAYF-2?format=jpg&name=small)

(https://pbs.twimg.com/media/HQiV4MwXMAAGNJV?format=jpg&name=small)

Elea is a first person...psychological horror...walking simulator...adventure game? Google describes it as "exploring strange, mind-bending events that test human reason, memory, and the meaning of life."

BULL...****. Oh yeah, I'll give them the "strange" part, and getting through this game sure tested my human reason, as well as making me dwell on the meaning of my life devoting 4 hours of my limited time on this planet to playing this broken piece of ****. But clearly NONE of that was intentional on the part of the developers.

It certainly doesn't start well when you hear some of the worst, barely English voice acting you've ever heard in your life before even hitting Start on the main menu, followed by this very...slowly...scrolling up the screen:

(https://pbs.twimg.com/media/HQiV_EGXoAA7ayl?format=jpg&name=small)

Ah, excellent. We're taking our storytelling notes from Uwe Boll, though at least he used a readable font size in Alone in the Dark. Once that screen finally passes, the player is blasted with THIS:

(https://pbs.twimg.com/media/HQiV_liWcAEoSkW?format=jpg&name=small)

Because, you know, nothing quite says "easing the player into the experience" quite like shoving a one page summary of the manual in the player's face they need a microscope to read before they've even DONE anything.

What this "game" is is an excuse to have players wandering around looking at crap until the developers decide to start flashing lights in the player's eyes and cranking the sound effects up to 100 decibels. Sure, it starts out kinda ok, with you playing as a pregnant mother (no, that isn't redundant here) wandering around a house turning on lights and interacting with objects. Then...the game intentionally completely breaks with visual glitching and hitching and starts doing some Inception nonsense, revealing that this entire first 1/3 of the game is a broken memory simulation of the MC's past.

(https://pbs.twimg.com/media/HQiV05UW4AALtVp?format=jpg&name=small)

The rest of the "game", you wander around a ship clicking on stuff (or, more accurately, "try" to click on stuff, because the interact buttons rarely work and often cause the screen to freeze for several seconds) and waiting for the plot to happen. Apparently, you're looking for your husband. If I didn't know that from the title summary online, I couldn't have guessed. And if you're me, you're dreading this screen:

(https://pbs.twimg.com/media/HQiWAE0XUAAk163?format=jpg&name=small)

THIS screen was the bane of my existence. There's a part in the game's 3rd act where you have to climb into a medical chamber, at which point you have to control the character monitoring you FROM the perspective of your character in the chamber. In the dark. With a heavy glass effect obscuring your vision. With several objects in that character's way that you can't see.

And if you take too long to navigate a character you can't see who moves with tank controls from a 2nd person perspective, the game will not only hard crash your PS5 but also set you back a good 10 minutes of game time to the last auto-save.

It took me 3 tries to clear that section without crashing my console, by which point I was just playing out of pure spite. I haven't had to put this much effort into clearing a bad, broken game since the last Bethesda game I played.

So you do some stuff without ready explanation of why, you do a shitty chase sequence concluded by a button prompt that didn't work the first 5 times I tried it (leading to an instant death), you hit an escape pod, and...the game stops.

You see, Elea has another name on certain other consoles: Elea - Episode 1. This piece of **** was planned to be an episodic game. Well, Episode 1 came out in 2018. I'll just look forward to Episode 2 around the same time Blood & Bullets gets its 3rd episode. Oh wait. I LIKED Blood & Bullets.

https://www.xbox.com/en-US/games/store/elea-episode-1/BNJL0X82JT46?wfExp=382CT (https://www.xbox.com/en-US/games/store/elea-episode-1/BNJL0X82JT46?wfExp=382CT)

**** this game. I have no memory of having bought it or why, though considering the game is a whole $1.50 right now on PSN, I think we might have solved the mystery, Gang!  :rolleyes:

I've played some bad games this year, but I don't think I've seen such a shining example of utter incompetence. The story is so fragmented and poorly told that you can't enjoy it as a narrative experience. The gameplay borders between being barely existent and barely functional. At least it did me the small mercy of being short.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 25, 2026, 04:56:46 AM
This is definitely the last Backlaugust where I'm going to make an active effort to chase the Top Spot. It's a fun novelty and it's definitely lead to me playing some stuff I wouldn't have gotten around to for a very long time (and other stuff I have no earthly idea when or why I bought it), but it does mean I'm actively avoiding playing longer stuff I would otherwise be playing.

Yeah, after inaction on my part the last couple years, I really wanted to get back into it this year and, like you say, I find it also motivates and pushes me to check off some stuff I bought for one reason or another but didn't feel compelled enough to actual get to until now. Yet, I also finally picked up a Switch 2 about 10 days ago and if I hadn't already started the race for top spot then I'd probably just be playing a couple games on that (namely Mario Kart World and Donkey Kong Bananza). In fact, I do want to get started on Bananza soon so that I can see about finishing these DK Challenges that are available before they end at the start of September. I finished all the classic DK ones so trying to get a few more games in before I likely start playing Bananza this upcoming weekend. Sometimes I wish this event was not tied to August but some other month because there have been times it just hasn't been the most convenient month. Then again, it could be that some other month would turn out to be more inconvenient than August when the next year rolls around so you just never know. I guess that's part of the challenge of the event.

Kirby Fighters Deluxe - Throw another shrimp game on the barbie. Just part of my desire to tackle all Kirby content. Although it occured to me while playing this that I never picked up the Team Kirby Clash Deluxe offering since I didn't care much for Super Kirby Clash when I tried that game on Switch. So, I guess there will be just a little bit of Kirby content I'll never get around to playing. Anyhoo, Kirby Fighters is sort of like a Kirby themed Smash Bros. In fact, I'd say it feels most like playing the Classic mode in Smash Bros. single player. It sort of follows a bit of a routine while mixing up a few things like stages and the type of fighters aka abilities you'll be facing off against as you progress along to its final battle. Since I've often played Smash Bros. more as a single player challenge in collecting all the trophies in those games, playing this Kirby themed version and having to go through the same kind of routine for each ability felt much like playing Classic mode over and over with different characters for their trophies in Smash. You can select to play it as Easy, Normal, Hard and Very Hard. Not much changes between the versions with the final Dedede boss fight being the more difficult part. I played through all the abilities in Easy. Just doing that unlocks the alternate look for that ability and then has the game credits roll so the game has been beat in that regards. I did play Normal with one ability and, even though a boss rush mode isn't something I find appealing and the case could be made that this is sort of what this game is, I do think I may go back and see about beating it on Hard and Very Hard with at least one ability because of it having that Smash sensibility which I find a bit more appealing than a true boss rush mode. Some abilities are also better or easier than others. I would not want to do this game in Very Hard with Archer or Ninja, for example. Looking it up, the only other thing that happens when beating the game in Very Hard is that you unlock an alternate Kirby color and nothing happens if you beat Very Hard with each ability aside from them getting a rainbow ribbon attached to the ability on the select screen instead of the bronze, silver or gold stars they get from completing one of the other difficulties.

Am also in the midst of another game that was supposed to be short but I'm already past the two hour mark that it was supposed to take according to howlongtobeat.com. I guess that's just me and my desire to keep poking into every nook and cranny of not wanting to miss out on something instead of just plowing through like I should be doing games during this month. Perhaps tomorrow I'll have another title to add to the list if it is still actually a short enough game.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 25, 2026, 04:58:20 AM
Elea is ....

BULL...****.

Nothing like reading a review of a game a person loved.  ;)
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 25, 2026, 05:06:37 AM
I bought the GTA Definitive edition trilogy for like less than $20.

It's been fun. And I got it well past the point where it was a buggy mess with a lot of broken stuff. Though I have seen some floating trees. And I lament some missing soundtrack pieces and the ability to make your own radio station on the pc version.

I beat Vice City, which I give an 8.5/10

and I'm 60-70ish percent through San Andreas which I also give an 8.5/10 so far.


Last Summer I played through Red Dead Redemption 1 and I give that one a 9/10

I am halfway through Undead Nightmare, but haven't touched it since last summer.

I also give Red Dead Redemption 2 a 9.5/10.

I got GTAIV too on mu backlog. I played a little bit of it before switching to Vice City.

So, I've almost played through all the major Rockstar games.

Just checking, but am I reading correctly that Vice City was the only game of this list that you completed this month so far?

And, oh yeah, I was going to comment on this earlier but, when I read ThePerm's post, I got the feeling he just saw everyone posting and talking about games they were playing right now and decided to join in as though this was the new "What Are You Playing?" thread. ;D

And, sure, there's nothing wrong with that if anyone want to join in and talk about games people have posted here or have beat during the month but he certainly buried the relevant info of just beating Vice City this month in amongst his talk about Rockstar games he's played and beat in general.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 25, 2026, 01:02:51 PM
Back again now with Sonic the Hedgehog 2 for Game Gear, which I believe is also a port of the Master System version. And I've gotta... puke! This is easily the most difficult Sonic game I've tried, and not in any way that a sane person would dream up; they must have really been worried about people beating this one as a rental! I appreciate that they needed some gimmicks to make this stand out from Genesis Sonic 2, but the janky minecarts and hang gliders were not the play. One of the final levels is a stretch of pick-a-pipe which often have spike pits waiting at the end of incorrect choices, long before Mario Maker made it cool. Full disclosure, I had to abuse the mop outta save states to make it through this one, I don't think there's any way I could beat it legitimately. I'll leave it up to the panel of judges here if it should count. Also, I'm preeeeeetty sure that the devs mistook Tails for being a girl...
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 25, 2026, 02:35:56 PM
Back again now with Sonic the Hedgehog 2 for Game Gear, which I believe is also a port of the Master System version. And I've gotta... puke! This is easily the most difficult Sonic game I've tried, and not in any way that a sane person would dream up; they must have really been worried about people beating this one as a rental! I appreciate that they needed some gimmicks to make this stand out from Genesis Sonic 2, but the janky minecarts and hang gliders were not the play. One of the final levels is a stretch of pick-a-pipe which often have spike pits waiting at the end of incorrect choices, long before Mario Maker made it cool. Full disclosure, I had to abuse the mop outta save states to make it through this one, I don't think there's any way I could beat it legitimately. I'll leave it up to the panel of judges here if it should count. Also, I'm preeeeeetty sure that the devs mistook Tails for being a girl...

I'm not going to judge anyone for save state usage here. I save that for the likes of losers like DarksydePhil, the self-styled "King of Retro". You put in the time and enjoyed the game to whatever level of satisfaction works for you.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 26, 2026, 12:37:41 PM
Up next is Sonic Chaos for Game Gear, not to be confused with the Chaos from Sonic Adventure and later stuff, apparently. This is the final port of a Master System game, so hopefully that means the next one won't have such bad screen crunch... I'm not sure where the "Chaos" comes in as it still seems like pretty standard Sonic fare, so there's not much to say about it. I did notice it has an oddly high amount of springboards in its stages, so maybe that's it. Fortunately it's a lot easier than the previous title, so it wasn't much trouble getting through it. I recognized the second boss from Mania, I hadn't realized it pulled from the Game Gear games. For some reason they thought it was a good idea to bring back the pipe maze during one of the final stages, but at least it was less trollish this time!
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 26, 2026, 03:33:21 PM
Full disclosure, I had to abuse the mop outta save states to make it through this one, I don't think there's any way I could beat it legitimately. I'll leave it up to the panel of judges here if it should count.

Yeah, not a big deal. I've talked about my save state usage to get through some older titles already and in past events. Sure, that feature isn't available if you play the actual game but in this version of the game it is so I might as well use all tools available to me. If I want a "true" experience, I can always play it again and ignore it then.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 26, 2026, 04:10:50 PM
Well, after work, went to the movies and saw The End of Oak Street. And then I came up home and wrapped up another game. Khush can't stop!

What Remains of Edith Finch - I've been semi-aware of this game for years. I'd seen a lot of positive reviews about it but never really read up on what it was about. Constantly would see it on sale on the eShop. For whatever reason, I decided to finally get it on a recent sale a couple months ago. My take from the screenshots I'd seen of it was that it seemed like a possible point and click adventure in which you go through an abandoned house to solve a mystery which, for some reason, I thought was the case of a missing person called Edith Finch. That's not really what this game is. In fact, it really stretches the definition of a game. Sort of like how Phoenix Wright is sometimes referred to more a visual novel, to me WROEF is more like an interactive movie. Or maybe a theme park ride or museum tour. There's very little gaming to be done. You're mostly just moving the main character along a linear path and being given their thoughts on this journey as well as encountering some stories/histories of the people who lived in the house which often have a brief gameplay element tied to them but I wouldn't really call much of that gameplay as fun or engaging. The story has a pretty heavy feel to it which is probably why I felt like taking some breaks from the game instead of trying to finish it all in one go. In the end, this idea just didn't work for me and I could probably get into a bit more detail on that. For now, I just want to check off that this game has been beat and complete and am moving on to the next one.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 26, 2026, 08:51:37 PM
Well, after work, went to the movies and saw The End of Oak Street. And then I came up home and wrapped up another game. Khush can't stop!

What Remains of Edith Finch - I've been semi-aware of this game for years. I'd seen a lot of positive reviews about it but never really read up on what it was about. Constantly would see it on sale on the eShop. For whatever reason, I decided to finally get it on a recent sale a couple months ago. My take from the screenshots I'd seen of it was that it seemed like a possible point and click adventure in which you go through an abandoned house to solve a mystery which, for some reason, I thought was the case of a missing person called Edith Finch. That's not really what this game is. In fact, it really stretches the definition of a game. Sort of like how Phoenix Wright is sometimes referred to more a visual novel, to me WROEF is more like an interactive movie. Or maybe a theme park ride or museum tour. There's very little gaming to be done. You're mostly just moving the main character along a linear path and being given their thoughts on this journey as well as encountering some stories/histories of the people who lived in the house which often have a brief gameplay element tied to them but I wouldn't really call much of that gameplay as fun or engaging. The story has a pretty heavy feel to it which is probably why I felt like taking some breaks from the game instead of trying to finish it all in one go. In the end, this idea just didn't work for me and I could probably get into a bit more detail on that. For now, I just want to check off that this game has been beat and complete and am moving on to the next one.

I quite enjoyed What Remains of Edith Finch, though I think BAFTA giving it GOTY nods was more than a bit contrarian for a "game" that slight. That said, I really enjoyed some of the stories, particularly the last one with the son working in the fishery. That's the one that really felt like it took advantage of the gaming medium to do something unique.

Oh dear, it seems that Kushrenada has caught up to me. Well, there's only 1 thing I can say to that...

(https://pbs.twimg.com/media/HQsCTomXcAAg487?format=jpg&name=small)

Yeah, I've been putting this one off for a while. Just really haven't been in the mood to commit to Star Fox (2026), especially since I really didn't like the handheld experience in the demo. But I found myself finally with time to kill at work and nothing but my Switch 2 to do it with, so I thought I'd finally give it a go.

(https://pbs.twimg.com/media/HQsCITmWEAAv72T?format=jpg&name=small)

(https://pbs.twimg.com/media/HQsCJGjXUAAhRBD?format=jpg&name=small)

(https://pbs.twimg.com/media/HQsCI2IW8AAQLZn?format=jpg&name=small)

Between that 1 playthrough at work and the 2 I did after work tonight, I feel like I've seen everything I wanted to experience of this game for the moment. Between those playthroughs I saw every level in the game except Titania, and given how absolutely idiotic the requirements to access that level are I didn't care enough to do a 4th playthrough just to see the level you reach when you really suck at the game.

It's funny. My intention on my 1st playthrough was to play through the "easy path" levels first and get the false ending, and then do the "true ending" path on my 2nd and 3rd playthroughs. Unfortunately, my memory of SF 64 is a bit fuzzy and I forgot that Sector Z and the venom section after it were considered the "hard path" to the True Ending, so...I got the True Ending on my 1st playthrough by pure accident.

Overall, Star Fox 2026 is a superb remake of a game that really, really...REALLY didn't need another one. Aside from Solar (which REALLY looks "early Switch 1"), this is a gorgeous game with a strong emphasis on detail & lighting. Unfortunately, this can also be a bit of a negative at times, as the game is much less "readable" than the N64 original. It can be difficult at times to even SEE what you're shooting at, particularly if you can't lock onto it. It can similarly be difficult to see and hit the weakpoints on the new boss designs. Aside from that, though, this is still Star Fox 64 at its heart so the gameplay is as excellent as ever...even if I think the Star Fox team feels way more fragile in this version than in the original. It's nearly impossible to beat Venom 2 without at least 1 team member going down. I had to restart that mission so many times to finally take out Leon or Pigma before they took out their counterparts.

The major new content in this version are the new CG cutscenes, though, which are very well-done and do take into account minor differences in your playthrough, such as whether you'd been to Aquas before going to Macbeth. Even the montage of areas in the ending credits is based on the path you took to get to Andross. And while the script is generally very faithful to the original game, it feels like there's a lot more banter between the team as the levels play out. Just hearing more interactions between the team is very much appreciated. As lovely as the cutscenes are, though, I was slightly taken out of the experience by boss kills immediately jumping into pre-scripted cutscenes instead of fully playing out in-game.

Special shout-out to the music, by the way. The new orchestrations (particularly Aquas' theme) are outstanding. I'm very mixed on the new voice acting, though. In general, it's higher quality than the original game, but the performances are so much less expressive and passionate. It's a very "business-like" dub. No one's especially bad (aside from the train guy on Macbeth, which just...could you please give a ****?), but no one's especially putting in a great effort, either.

Well, aside from the guy they had voicing the pirate captain on Zoness. THAT guy understood the assignment.

Overall, I really like this remake, but I wish there was more "new" to it besides additions around the edges. This version could have used some whole new levels.

On a side note, I find it hilarious how absolutely cutthroat team Star Fox is about getting paid in this version, considering how continually terrified Nintendo is of allowing Samus Aran to be a Bounty Hunter seeking bounties in HER games.

And with that, my backlog is finally free of Switch 2 games. I've cleared all the ones I've bought so far.

(https://pbs.twimg.com/media/HQsCDR5W0AA8Aj3?format=jpg&name=small)

(https://pbs.twimg.com/media/HQsCDwXWgAAS3T_?format=jpg&name=small)

(https://pbs.twimg.com/media/HQsCDf2XoAAGLse?format=jpg&name=small)
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 27, 2026, 01:44:11 AM
How about one more to finish out the night? Might as well finally let my PS3 get in on the action:

(https://pbs.twimg.com/media/HQtCjiRXoAAkGLN?format=jpg&name=small)

(https://pbs.twimg.com/media/HQs5hzUXQAATtf8?format=jpg&name=small)

(https://pbs.twimg.com/media/HQs5iRLXsAAAvtt?format=jpg&name=small)

(https://pbs.twimg.com/media/HQtCkB2W8AA4BF-?format=jpg&name=small)

Blade Kitten is a 2.5D action platformer published by Atari in 2010, and it's apparently based on a webcomic series I've never heard of starring an anime catgirl bounty hunter.

I'll give Blade Kitten some props at the start for its visual style, which has aged extremely gracefully in the last 16 years, even if Kate Ballard (the catgirl) looks like she's going to try to sell me some Esurance every time the game goes into a cutscene. The environments may be drab and uninteresting, but those character models wouldn't look too out of place in a modern Indie game. The game is also fairly competently voice acted (not a guarantee in 2010), and there's a pretty strong emphasis on exploration with all the hidden collectables and the platforming tricks you need to reach them.

That said, this is an action platformer, and the combat was awful even by the standards of the time. Kate has a sword that follows her around in the air at all times, and you can mash a button to spam swings in front of you. There's also a grab with the sword the game really forces you to use in the 2nd half to remove enemy shields. That's about it for the combat, which wouldn't be too big an issue if the game didn't have quite so MUCH of it, and if the collision detection in this game weren't fundamentally broken. Sure, you CAN pounce on enemies at times to throw them in the air and you CAN also slide into enemies, but the timing on the aerial grab is really finicky and the slide doesn't play well with the Dualshock 3's analog stick. In the end, it's just more efficient to spam the attack button, the BORING way. And meanwhile, enemies just swarm all around you, beating you to death. Even with regenerating health, Kate is extremely fragile and it makes the levels way more frustrating than they need to be.

Things don't get that much better with the platforming. Being a catgirl, Kate can climb walls and ceilings, as well as lock jumps onto certain small platforms, and that's basically how every secret in the game will be hidden. What's frustrating about the platforming is that there IS more to it but the game never forces you to use the full depths of your kit during the main progression of the levels. For instance, Kate can plunge her sword into walls she can't climb and then use her sword as a springboard to fling herself up higher. The game NEVER tells the player they can do this in normal play. I only discovered this was a "thing" when I was rummaging through the menus and found the in-game manual that detailed how to perform this move, and I can definitely think of some early game chests I couldn't figure out how to reach that I needed that move to get to.

Unfortunately, there's a much bigger issue with the platforming that that: it's extremely unresponsive. Kate moves more like a Sonic or Bubsy than a Mario, feeling more like she's skating along the ground rather than running. This makes every level feel like an Ice level, where you're slow to get moving; suddenly start running extremely quickly; and then skid to a stop several feet from where you intended. The game's poor performance certainly doesn't help things there, either, especially in the game's 2nd half where the enemy count starts tripling and they ALL start chasing you through the levels without stopping. It also doesn't help that this game's environmental collision is a joke, and several times resulted in game-important characters getting pushed through geometry into areas they're not supposed to be in and which you can't get them out of.

And Christ, the levels drag on forever. "4-5 hours" my ass, "How Long to Beat." This one took me probably closer to 8-10, 2 full nights.

The story is also a mess. It starts simple enough: Kate comes to a planet to hunt a bounty and a fellow bounty hunter steals essentially her ID. Kate chases after her and shenanigans ensue. Unfortunately, after the opening level I completely lost track of what was going on in the story because everything kept diving into tangents and sudden inconveniences. I'm glad the game took a moment to remind players that the final boss was the bounty Kate came to hunt, because the entire "bounty hunting" story hadn't been brought up since literally the beginning of the game and I had no idea why I was suddenly at odds with this one woman.

So, why did I pick up this game? I actually do remember this one. For a while, I worked in QA for EA, where I primarily tested on 360 at first. Back then, Microsoft allowed developers on its platform into a little backstage XBLA for uploading test builds of games, and EA realized too late that that meant that anyone from any company could download builds of anyone else's game.

I played so much Space Invaders Extreme that way.  :P

In any case, one of the other games I kept seeing on there was this Blade Kitten game. At the time, it was good-looking, and I'm a fan of both anime and platformers so it looked like a fun time. Figured I'd give it a play once I had one of those shiny new 360 and PS3 machines for myself.

Well, I'm glad that I finally played through it in any case, even if the game was at best mediocre. It reminds me of those Sonic Boom games on the 3DS at times, a Bubsy game at others. Funnily enough, you may have noticed the "Episode 1" tag in one of those screenshots. Well, this isn't another Elea situation. There actually WAS an Episode 2...on PC. Apparently, the rights to the game were in limbo for a few years when Atari went under for a while, but the original devs managed to get the rights back and put out their 2nd episode...which looks identical to the 1st game despite being made 5 years later.

Yeah, I'll pass on playing Episode 2 on PC, thanks.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 27, 2026, 02:52:14 AM
Special shout-out to the music, by the way. The new orchestrations (particularly Aquas' theme) are outstanding.

The ten tracks that were released ahead of the game on the Nintendo Music app definitely helped get me more excited about this game then I had been when it was first announced. Most of them seemed like they would now be the definitive versions of those songs. Sadly, the Star Wolf theme was the one I felt was the weakest of the new orchestrations and felt there were some better ones in the past. Still, I've been wishing now that Nintendo would release the full soundtrack for the game on the app as I'd like to hear the rest of them and have the feeling it will take the place of the Star Fox 64 OST I'll listen to on occasion.

Was hoping I'd be able to at least match you again on the leaderboard but 3DS needs recharging and I wasn't quite able to finish the game I'm playing although I am very close to the final boss. I guess I'll wrap it up tomorrow. Gotta keep up the pace here particularly since Mop it up has been gaining a lot of ground lately.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: ThePerm on August 27, 2026, 05:43:47 AM
Finished GTA: San Andreas story at 1:17 am.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 28, 2026, 12:14:31 PM
Against my better judgment, I next tried out Sonic Drift for the Game Gear. I played and won all three of the GPs which rolled credits, so I s'pose that's a completion for this title. Why is Sonic in a car? Wouldn't he be faster without it? I guess he needs to make it fair for everyone else. Surprisingly enough, this doesn't appear to have any rubberbanding as was common in 90s racers, so all I needed to do was get by the wide-load CPUs and it doesn't take much to keep a lead. With its wonky controls and bouncy visuals that are hard to look at, I probably wouldn't have bothered playing this if it weren't so easy. Personally, I've always felt that racing games were never really worthwhile until the advent of 3D and analogue sticks.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 28, 2026, 12:40:37 PM
Against my better judgment, I next tried out Sonic Drift for the Game Gear. I played and won all three of the GPs which rolled credits, so I s'pose that's a completion for this title. Why is Sonic in a car? Wouldn't he be faster without it? I guess he needs to make it fair for everyone else.

I think Sonic would prefer we forgot about that time he did a racing game without a car.  ;)

https://youtu.be/k6vgKfRsmI0?is=N1vNyNKnryeFYTnN (https://youtu.be/k6vgKfRsmI0?is=N1vNyNKnryeFYTnN)

Also, Sonic All Star Racing Transformed and Sonic Racing Crossworlds are great, and he uses a car in those.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: M.K.Ultra on August 28, 2026, 01:05:26 PM
On Wednesday I beat the main story of Marvel's Spider-Man on PS4. That is right, I went back to Insomniac for another shorter game. I actually don't have a time estimate (or trophy count or screenshot) since I am also on the PSN blackout. I remember picking this game up when I was really overbuying PS4 games. These days I am skipping all the Marvel games. I also was not really that into the recent Spider-Man movies, just watching them for the 3D. However I really liked Brand New Day and this was a great follow up as I really enjoyed this game as well. For a PS4 game it looks great and traveling around the city is quite fun, though I still ended up using fast travel. I tried to focus on just the main mission but did pick up some collectibles along the way. The combat reminded me of the Arkham games by Rocksteady but a little lighter. I think I enjoyed the story and acting most of all. Still probably won't pick up the sequels but I think I will return to this for 100% completion later on.

I am not sure if there is time for another short game or not but I will give it a try if I can.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 29, 2026, 01:41:45 AM
Backlaugust 2020 - 44 games total*
Backlaugust 2021 - 39 games total
Backlaugust 2022 - 56 games total
Backlaugust 2023 - 36 games total
Backlaugust 2024 - 18 games total
Backlaugust 2025 - 30 games total

This is the 7th Backlaugust event. I wanted to go back and review what the totals were for each year. Those are the amounts that users reported making some progress in their backlogs with games either beat or complete. It's funny. In my mind, I thought that the first Backlaugust was the highest total we ever had but it was actually the third which surprised me. Felt like this event often saw lower and lower numbers of games finished but that's not the case. It's down, up, down, down, up and now up again. In fact, with the way things are going, it is likely we can set a new Backlaugust record here which is not something I was expecting to see happen when we were talking about who might host this year and based on the last couple years turnout. Wild but welcome stuff. Who knows? Maybe there's still a few lurkers out there who have something to contribute but haven't posted yet. Perhaps having more of a competition for the leaderboard has also had an effect. It has reminded me at times of the first event when I start trying to catch up to RABicle. That was a good battle and Broodwars and Mop it up are definitely keeping me focused these last couple weeks as well.

*I've never been confident about this total of 44 because of Luigi Dude and the Castlevania games he was playing that month. There's like 11-12 games that he beat but some of them he sort of dismissed as not counting on his backlog because he had played them on different consoles before so the 44 comes about based on what he put forward to be submitted to the total but I can't help but feel there was more that could have been or should have been counted. Still even if we error with caution and add another 12 games to that total, it would only tie 2022 and we still have the chance to beat that 56 mark this year.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 29, 2026, 03:08:48 AM
Currently, the amount stands at 52 total games. Well, make that 55 as we are now 1 game shy of tying that 56 mark.

Mega Man IV - I decided to go for another helping of Mega Man and cross off another title from my 3DS GB VC backlog. Quite the acronym grouping there. :o ;D Having found Mega Man III a better experience from II and the first one of Dr. Wily's Revenge, I went into this one hoping it might prove to be similar to III in which I didn't have to quite force myself to keep play. Well, it met that bar and surpassed it. This has been about the best Mega Man experience I've had yet. At one point as I was playing this on Wednesday night, I was even thinking to myself, I could see myself replaying this game again. With the other three games I'd played, I had imagined myself having those games and playing them on my Game Boy pocket and getting so annoyed and frustrated with them at having to likely have to replay stuff over and over again to progress in them. Not so much with this one. In fact, I'd sometimes be into the game to not bother with creating new save points which could backfire when I did suddenly fall into a pit or hit some spike and die and then I would have to replay a chunk of the level over again. It seems like the developers had really gotten a handle now of the Game Boy and how to make things play well on it. I went through all 8 of the Robot Masters and defeated the Ballade robot twice. After that fight, I died as the level suddenly surprised me with a self-destruct sequence and ran out of time moving forward. I decided to pause it and call it a night there even though I felt I was pretty close to now facing Wily and finishing the game.

How wrong I was! Figuring out what to do and how to get through that self-destruct level took longer and was harder than I expected. Then after that, one still had to play through a bunch of levels and minibosses on Wily's spaceship and then you had to fight all 8 of the Robot Masters again before I could finally face Wily and then figure out what to do in his boss fight. That last act of the game from the self-destruct sequence to the Wily fight really ruined the goodwill the game had earned up to that point. It just seemed to be a lot of padding to extend the ending for whatever reason. I didn't time myself but I'm sure it took at least two hours to go through that whole end portion of the game. I would have hated trying to experiment with different weapons in the hopes of figuring out what would be effective in some of those situations and having to keep dying and replaying and testing if I was doing it with the original hardware. And they had done so well with the game up to that point.

I might have mentioned this in a previous backlaugust but I got the Mega Man games from the 3DS VC since they were a third party title and people were unsure if Capcom might release them onto the Switch particularly since they really hadn't done much with these games until the 3DS VC re-release of them. Of course, now we know there is a GB NSO app and Capcom did let all 5 GB Mega Man games on it. I probably wouldn't have bothered then if I had known that. Still, because I did get them and add them to my backlog, it did give me some incentive to actually play them. I still may not have played any of them yet if I'd just waited for them on NSO. There's a bunch of titles I have been curious to try and still haven't bothered with on a lot of the NSO apps like the SNES and Sega Genesis. As it stands, there are now just three games left in my GB VC backlog. Mega Man V, Mole Mania and Metroid II. That's a lot of ehms. I really need to get around to playing Mole Mania. It was highly recommended as a good GB game but I've put it off to try and save something good for last and beating Mega Man V would likely accomplish that and I'd tackle Mole Mania after. But if I do that and it now leaves just Metroid II as the last GB VC game then I may actually go back to further play that game and actually beat it to complete that whole section of VC purchases.

Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 29, 2026, 03:09:21 AM
Who Wants To Be a Millionaire? I'd bought Wheel of Fortune and Jeopardy years back on Switch when they kept popping up on sale on the eShop. I've bought other Jeopardy games for some past consoles in the last few years also because I like watching those game shows and I like trivia and seeing how much I can answer. After getting Jep and Wheel, I'd then noticed Millionaire and thought about picking it up when it would come on sale but kept putting it off as I'd rather get a physical copy and I did around December of last year for a bargain when buying a bundle of some Switch games. Never got around to actually playing and testing it out... until now! Shocker! :o It's a pretty barebones experience. Not as barebones or minimalist as Ubisoft's Jeopardy! for Switch but still pretty basic. When playing Solo, there's an Easy Mode and Normal Mode. From trying to find information online, that's it. There's no unlockable Hard or Expert mode. In a bit of irony, the Easy mode I found harder than the Normal mode. The Easy mode is designed to be a bit more family friendly to allow children to compete with mom and dad. Except some of the questions that I guess they feel kids would know were some things that tripped me up. I lost a few times so then I thought I'd switch ( ;)) it up to Normal mode which was much closer to the regular type of questions you'd see on the game show and if I didn't win the million on the first try then I got it on the second. Can't quite remember now because I decided I'd also try to win it on Easy mode which took a bunch more tries. On the game I did win, the $500,000 was something like "Which of these names is not a member of the eSports team e-Velocity?" or something close to that. Burned through a bunch of lifelines but it was still a 50/50 guess in the end that I ended up on the right side of. The $1,000,000 question was then something like "Which of these names was never President of the United States?" which was super easy to me.

There is a little bit of a point system you can earn from winning or walking away with some amount of money to spend on additional categories to have questions pulled from. The problem there is that of the 7 or 8 subjects that can be unlocked, there's like half of them I'd never want to unlock. Harry Potter, Star Wars, Manga are some of the subjects. I know so little of Harry Potter having never read the books and only watching the movie series for the first and only time two years ago. Likewise, I just don't read Manga or follow much in anime. As for Star Wars, I don't know who deep some of those questions may get but I'm not someone who has followed all these minor characters or expanded universe stuff and even the sequel trilogy I've only seen once aside from The Last Jedi. What is the name of the yellow alien with the big eyes in The Force Awakens? No clue.

However, what the developers really want is for one to buy some expansion packs for more questions with a link to the eShop being part of the main menu of the game which explains the low amount of unlockable categories. I may still mess around with the game some more to see if I can pull off a few more wins and maybe I do unlock everything since I can always unselect categories for questions to be pulled from so I wouldn't have to worry about some million dollar Harry Potter question. In the meantime, having won the grand prize in both Easy and Normal, I'm saying this game has been beaten.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on August 29, 2026, 03:09:30 AM
Aero Porter Started playing this a bit last weekend. Wasn't sure how it might go but thought it had a chance of being beaten quickly. There's not much FAQ information and the game is also pretty minimalist in information and presentation. The game can be pretty hectic and frustrating with the amount of spinning plates it wants you to keep an eye on. When I last played it on Sunday or Monday, I'd had a case where a explosive device went off ending the "day" or game and set it aside. On returning to it today, I discovered this had caused the power to be pretty much out for the in-game luggage sorter that you control so everything was moving pretty slow and I had low funds. As a result, I couldn't seem to buy an item to give me more power for the sorter and then I kept missing getting luggage on some flights causing me to get penalties and reductions in the amount of my money I had banked. At one point, I was down to zero and wondering if I had to reset the game because it just didn't seem like I could get out of this slow-moving hole or that I'd ever reach the request of seeing over 6,000 customers go through my airport. Fortunately, I kept chipping away and after awhile was back on track and getting better. Had a run in which I exceeded that 6,000 customer request while also correctly loading up the President's luggage on Air Force One and disposing of a bomb thread properly in one go. That upgraded my airport to a spaceport and unlocked Air Force One if the hangar for the game. Not sure how much of this is making sense if you haven't played the game before but I didn't come here to explain it.

It made me wonder if there was more that I could grow the airport out to be or what might trigger the credits to play. When I searched about credits for the game, Google AI posted that "Unlocking the Spaceport and Air Force One represents reaching the final high-tier milestone or maximum airport level in the progression loop." Also, "Once everything is unlocked, the game continues infinitely in an open-ended fashion rather than triggering a staff roll or conclusion screen." I wanted to see the source that it was getting this answer from but I couldn't seem to find that out when I looked up the "About the source" option. Still, based on the messages the game gives me on the title screen, it does seem like I've "beaten" the game even though it is more of an arcade-like game. Right, Google AI? "Endless Design: Aero Porter is structured as an arcade-style puzzle and simulation game rather than a narrative adventure." While I see there are other planes that can be added to the Hangar for some Streetpass nonsense, it does seem like I've hit the final upgrade and goal milestones meaning the game is now beat in that regards.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 29, 2026, 07:57:53 PM
I'm back by unpopular demand! Maybe I'm just getting used to how these games work, or maybe they're short, but I've trailed through two more Game Gear titles with Sonic the Hedgehog Triple Trouble and Sonic Blast. Not to be confused with Sonic 3D Blast, as I was. Finally getting to some games that were developed for Game Gear, surely these will have less of a screen-crunch issue, right? ...Right? Oh, how naive I can be at times. Sonic Blast in particular, has huge sprites, I can barely see a thing! I chose Knuckles for a change of pace, and I'm glad I did as his wall-climbing and gliding came in handy for the increased verticality of these mazes. Especially the one water maze level, which had a lot of paths that looped back on themselves if you fell. Triple Trouble also has a lot of springboards in it, so I guess it's a sequel to that other one. The first boss was probably the toughest one of the game, since it requires mastering the timing of ballin' in the air, a technique that wasn't present in the previous games. There's even an auto-runner stage here, back before it was cool! I s'pose this is a smarter way to handle an auto-scroll stage for Sonic.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 29, 2026, 08:13:09 PM
Been busy running family errands and chopping up fallen trees today to post or play anything, but I might as well add this one now that I've been working on for a few days and finally finished:

(https://pbs.twimg.com/media/HQ7X98AWIAAEh-_?format=jpg&name=small)

(https://pbs.twimg.com/media/HQ7X_d1WYAAz9tZ?format=jpg&name=small)

(https://pbs.twimg.com/media/HQ7YEEhXEAIjwuj?format=jpg&name=small)

It's been a while since I played a Far Cry game, and even longer since I played Far Cry 3: Blood Dragon. A few years ago, Ubisoft released a "Classic Edition" remaster on modern consoles that was widely criticized for running at 30 FPS. Well, as Ubisoft is wont to do, they recently put out an update to unlock the other 30 frames, so I've finally gotten around to playing this remaster.

The setup is simple enough: you are Michael Beihn, a cyborg supersoldier, and you're tasked with taking out a rogue cyber commando who has taken over an island with his army of cyber soldiers, cyber dogs, cyber sharks, and the deadliest creatures of all: the laser-spewing Blood Dragons. Perhaps you're sensing a theme here. You wander the island, capture garrisons, do brief missions where you take out enemies with particular weapons or free hostages. There are only 7 story missions, so it's a quick ride if you want it to be. I, of course, had to run around collecting all the VHS taps, CRT tapes, and complete all the side missions.

Overall, it's still a good game, though it's worth noting both that this game was made during the height of the 80s nostalgia boom and Ubisoft's "subversive" era. As such, the theming of the game can be a bit overbearing at times, and the humor can be both pretty tired and depressing at times...considering a lot of the jokes are at the expense of Ubisoft game design, which has not improved in any meaningful way since Blood Dragon's original 2013 release. It doesn't help that Michael Beihn was never the greatest actor, and he seems to alternate between completely phoning his lines in and just being...Michael Beihn.

(https://pbs.twimg.com/media/HQ7X-7WWkAAS_zJ?format=jpg&name=small)

It's not funny when modern games are basically just doing that now.

Blood Dragon walks a very careful line between absolute sincerity to the bit and absolutely no shits to give, particularly in the retro cutscenes. And the game is basically over once you unlock the explosive rounds for your sniper rifle, as nothing in the game can stand up to a semi-automatic sniper rifle shooting grenades. If you're not a fan of 80s movies, you'll find this game's style grating.

(https://pbs.twimg.com/media/HQ7YFsxWIAAzTmq?format=jpg&name=small)

(https://pbs.twimg.com/media/HQ7YNC5XoAA3CBj?format=jpg&name=small)

(https://pbs.twimg.com/media/HQ7YMm1XEAEN5Ro?format=jpg&name=small)

What does absolutely elevate this game, though, is Power Glove's outstanding soundtrack, which was clearly inspired by the likes of the original Terminator, Predator, etc.

https://www.youtube.com/watch?v=EHcFO7pUi9Y&list=PLu6_FOgZp3ehDEMebGB4uDbN5yMYOthnP&index=25 (https://www.youtube.com/watch?v=EHcFO7pUi9Y&list=PLu6_FOgZp3ehDEMebGB4uDbN5yMYOthnP&index=25)

This game also has one of my all-time favorite game trailers. Say what you will about mid-2000s Ubisoft, but they definitely had the passion at the time.

https://www.youtube.com/watch?v=0dofacvjRkc (https://www.youtube.com/watch?v=0dofacvjRkc)

I wouldn't get too comfortable at the top of the leaderboard there, Khush. I still have a card or 2 to play before this is all over.  ;)
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Evan_B on August 30, 2026, 07:47:19 AM
I decided to stick it to all you swindlers who think clearing short games makes you superior, and took on Ys Memoire: Revelations in Celceta. That’s right, a 20-something hour game. Big spender here.

That was all sarcasm. I know some of you have completed larger games than me, and a short game is just as worthy, especially for this competition.

I’ve really just come to the sobering conclusion that most of the games I purchase are either procedural hellscapes or “feature length experiences,” which for my preferred genre tastes (RPGs) is twenty hours on a good day. The exceptions are few and far between, and when I do get those exceptions, they tend to be the first part of my backlog that I fridge clean. This is worrisome, of course, considering I am very aware of at least ten RPGs in my backlog at the moment. At least ten.

Anyway, it’s also why I find myself pining for the days of the dedicated handheld. Revelations in Celceta is a modern port of a PSVita title, and maybe it’s because it’s Ys, maybe it’s because it was made for Vita, but this is a trim action RPG that does not overstay its welcome. As a matter of fact, I was initially worried about its QoL fast travel feature being a bit needlessly obtuse, but the game just goes “hey, you made it halfway through the game map at this point, here’s limit-free fast travel” and becomes even faster and more convenient in the latter half. It makes me want to circle around back to the other Ys games in my library just to see if they’re actually as briskly paced as this. After getting stonewalled by a huge end-of-game side quest list in Digimon Time Stranger, it’s nice to have a JRPGs that appreciates my time. Even clearing out the side objectives for this game is very straightforward.

With that said, my Backaugustry comes to a close. I made the mistake of purchasing Elden Ring when I am fully aware that I want to play several big games before the end of 2026, among them being Dragon’s Dogma 2, which is a similarly honkin big JRPG. Oh dear. Good games, everyone, it’s been very enjoyable to see you all post about your recent finishes, as someone who is nostalgic for the days of forums’ former glory.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 30, 2026, 08:09:30 AM
I’ve really just come to the sobering conclusion that most of the games I purchase are either procedural hellscapes or “feature length experiences,” which for my preferred genre tastes (RPGs) is twenty hours on a good day. The exceptions are few and far between, and when I do get those exceptions, they tend to be the first part of my backlog that I fridge clean. This is worrisome, of course, considering I am very aware of at least ten RPGs in my backlog at the moment. At least ten.

I've been mulling over creating a separate forum event for RPGs in the future, but unfortunately the only month with a name that fits the topic is "ARPGust" (August), a month that is definitely already taken. "JRPG July?" Maybe we just go June -> August with "RPG Summer", since those are months where basically nothing comes out. I dunno. Open to ideas, because this is definitely the last Backlaugust where I'm going to be to shotgunning games like this. RPGs make up the vast majority of the backlog I care about as well, and they don't suit this format.

Edit: Been mulling it over, and what about "Rolevember"? Set it across November and December, traditionally dead months these days.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Evan_B on August 30, 2026, 11:08:21 AM
Rolevember has some charm! But I’d also consider a general “RPG book club” for folks, especially since their contents are rarely a neat fit in a single month. Since I play a lot I’d be willing to offer my hand and hot takes to those who come later.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 30, 2026, 05:09:51 PM
Sonic Labyrinth and Tails Sky Patrol are in the bag! Labyrinth was shorter than I was expecting, with only 4 acts of 3 stages each, less than a typical Sonic. It reminded me of Kirby's Dream Course, what with its isometric perspective and getting a ball character to the goal, though it features a time limit rather than a stroke limit. It seems the main challenge here would just be going for high scores. Sky Patrol is sort of like a shmup, except with less shooting and more navigating an environment without crashing into stuff. It's pretty short too with only 5 stages, though they're pretty lengthy. Fortunately it offers infinite continues, though using one means starting at the beginning of a stage, so it still takes some doing to get through a level. Maybe it's just because the gameplay was different than the usual Sonic fare but I quite liked this one.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 30, 2026, 08:41:43 PM
(https://i.pinimg.com/736x/cc/7f/73/cc7f7358d3d72ec8301b2209f440b961.jpg)

"Ah...we have a 3-way tie for 1st, and the PSN Blackout is over. That'll do!"

I've mentioned before that I had a collection of bad games I had been playing, but I'd set them aside to play stuff moderately more enjoyable, Well, it seems the time has come to Farewell this thing from my backlog...

(https://i.makeagif.com/media/8-26-2019/0YhWtZ.gif)

For my last major contribution to this event, I present the so-called Jurassic Park Classic Games Collection:

(https://pbs.twimg.com/media/HRAp63CXMAAFWpG?format=jpg&name=medium)

I picked this one up some months ago when it was on heavy sale just before its pitiful 2 year movie license expired and the game met the fate of all games in the Shiny Digital Future. This game contains 7 NES; Game Boy; and Sega Genesis Games, and while they are on the shorter side I would only consider 1 of them simple. And you have to complete them all for the Platinum, twice each for the Genesis games, and once on Hard mode in the case of one of the SNES games.

I think the movie itself best summed up my views on this collection and Limited Run Games' decision to make it.

(https://preview.redd.it/this-shot-of-jurassic-park-1993-directly-foreshadows-v0-tn8q9zqy4lja1.gif?format=png8&s=03d69175dcefd617165514e467cce360986794ff)

(https://i.redd.it/ozgk7yjyy4591.jpg)

This is going to be a long one, so I'm going to break this up into multiple posts for easier reading. Hold onto your butts!
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 30, 2026, 09:16:52 PM
Let's start things off with Jurassic Park (NES):

(https://pbs.twimg.com/media/HRAp7PTWoAA4wF0?format=jpg&name=small)

(https://pbs.twimg.com/media/HRAp7o5WoAAqznr?format=jpg&name=small)

If it weren't for rewind and save states, this would be by far the worst game in the set, and that is saying something considering how bad these games are.

The game comprises 6 top-down levels with a handful of additional boss fights, and like many of the other games in the set it takes its general look and iconography from the movie but the plot from the original book, meaning the focus of the story is largely on stopping the boat carrying stowaway raptors from reaching the mainland and tracking down all the rogue raptor eggs.

I sure hope you love collecting eggs, because that is 90% of the gameplay. You roam fairly large outdoor areas, collecting every...SINGLE...egg in the area in order to cause a card key to drop that opens a door...somewhere. The game doesn't tell you where. You're just supposed to check all the doors in the level until one does something. Once you get into a building, it's time to collect eggs again in order to trigger another card key drop that leads somewhere else. Wash, rinse, repeat. Shoot dinosaurs with a grenade launcher inbetween.

Good god, this gets monotonous, and weirdly enough it's not the raptors that cause the biggest annoyance, but all the swarms of Compsognathus that eat your ammo and can easily outrun you. The dilophosaurus are annoying in their own special way, too. The only way to take them out without taking damage is to constantly change directions and fire at them before they've instantly pivoted to your new location. And all the dinosaurs in this game respawn if you even slightly move off-screen.

Later levels add their own annoyances, such as the boat stage with its tesla coils that spit electricity in all directions at extremely odd intervals that require pixel perfect precision to avoid. Then there's the stage where you have to set timed C4 charges in raptor nests and then escape under extremely strict time limits before they explode. Then there's the stage where you have to turn on all the computers scattered randomly around a large building in a specific order the game never discloses. More on that later.

But the things that makes you tear your hair out and hug the rewind button are the 2 boss battles against the T-Rex. In both, you're playing escort duty as the T-Rex stomps around the environment. You can only damage him when he's charging with his head down to the ground. If his head touches you, you instantly die. If his head touches Lex or Tim (who joins in the 2nd battle), you instantly die. The NPCs will follow you as you move around the arena...sometimes. I never figured out what the trigger was to get them to move, which is all sorts of fun. Amusingly, the T-Rex stepping on them is NOT an instant kill.

Overall, this is a very bad game, and I'm glad I never have to play it ag-

Jurassic Park (Game Boy)

(https://pbs.twimg.com/media/HRAqAwtWkAAnZ7b?format=jpg&name=small)

(https://pbs.twimg.com/media/HRAp8BlWAAAHZ75?format=jpg&name=small)

SONOFABITCH! It's almost an exact port of the NES game! Why?! Why couldn't it have just been a generic 2D platformer like every other Game Boy licensed game!  :'(

Well, everything I just said about the NES version applies here, too, although oddly this is a considerably easier version of the game...mostly, and that's largely because of what a complete PoS the original Game Boy hardware was. Weaker hardware means there are way fewer dinosaurs onscreen, and for some reason Grant moves at what feels like double his speed from the NES game, which means that you can easily outrun the dinosaurs in this version. It's almost pointless to kill dinos in this game unless they're directly standing in your way.

Where things get different are in the boss fights. The Triceratops stampede with Tim and the T-Rex fight with Lex are still here, but they're not repeated like they are in the NES version. And the T-Rex fight works way differently and is much easier...if you know how it works. Instead of a traditional fight, you fire rounds at him to bat him away while triggering Lex to very slowly follow you to the exit at the far left of the arena. Lex can't get insta-killed, either. The catch is that if you don't enter this fight with a huge arsenal of ammo from the previous levels, it is impossible to clear this chase because there is NO ammo in the arena. That also means that you really need to be keeping count of how many rounds of each ammo type is sufficient to drive him away for a few seconds.

While playing this game, however, is where I noticed that LRG stuck an option in the collection pause menu that allows you to pull up a map of whatever level you're in at any given time. Very useful...

(https://pbs.twimg.com/media/HRAqBGxXAAAsS6D?format=jpg&name=small)

...except when it's a total lie. That is NOT the order you trigger the consoles in the Game Boy version. I believe the order in THIS map is the order you press them in the NES version.

Overall, I have and did see worse than this.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 30, 2026, 09:34:02 PM
Moving on, here's the one game in the set I not only have played before, but used to own and would regularly beat as a kid: Jurassic Park (SNES).

(https://pbs.twimg.com/media/HRAqBoQXIAAGeGV?format=jpg&name=small)

(https://pbs.twimg.com/media/HRAqCDQXUAAShTG?format=jpg&name=small)

(https://pbs.twimg.com/media/HRAqyh8WwAEzET8?format=jpg&name=small)

I don't know how I did it back then, because this is one of the most confusing, cryptic games I've played in a while.

I'll give the SNES version this much: it's certainly the most ambitious of Ocean's Jurassic Park games. Instead of a level-based structure, you have a small open world populated by dinosaurs and dungeons shaped like buildings. Outside, it's a top-down shooter. It's an Ocean Jurassic Park game, so you're looking for dinosaur eggs as well, and you're required to find all of them to beat the game. Inside, you're playing 3D Doom at 5 frames per second as you wander through absolute labyrinths looking for keys and consoles to interact with.

I remembered next to nothing about the actual progression of this game, other than that I needed to start by entering a utility shed to get a keycard before going into the visitor's center.

Pity I forgot that there are 2 utility sheds, the 1 you want is pretty well hidden, and I spent an eternity in the wrong one looking for a keycard that wasn't there. That then made me think my memory was bad, so I went to the visitor center...where I spent an even longer eternity looking for anything I could interact with and kept running into warnings that I needed keycards I didn't have in order to proceed. What a comedy of errors.

Once I started pulling up guides to point me in the right direction, things went more smoothly, but I can't stress enough what an absolutely cluster**** navigation is. Ocean had a love for mazes that bordered on the psychopathic. All of their JP games featured them, and none more than this one, and you're expect to remember where locked doors are and what keycards you need to open them later. The entire back half of the game expects you to crisscross the entire map 4 times over the course of clearing 1 dungeon, as you obtain keycards on the boat that allow you access to an area of the visitor center you need to reach to give yourself security clearance so you can explore the rest of the boat.

Then there's taking out the raptor nest, an absolute nightmare of identical corridors and walls you can very easily glitch through to get stuck in the void. At least the game is kind enough to remember what dinosaurs you've killed, as only certain raptors in the overworld respawn. And the collection does have a master map of the overworld that is quite handy, though sadly NO maps for the interior mazes that would be VERY helpful.

Where it isn't kind, and this is a big benefit of the collection, is with the game's save system. It doesn't have one, and it can easily take 3-5 hours to beat this game if you don't know what to do, and you're expected to do them all in one sitting. Again, I don't know how I routinely managed this as a child. Because the collection has save states, this game is way more playable now than it was back then.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 30, 2026, 09:56:25 PM
Next up was a game I'd heard a lot about as a kid and the first of the games I had to beat twice: Jurassic Park (Genesis).

(https://pbs.twimg.com/media/HRAqzJuXwAAyz5L?format=jpg&name=small)

(https://pbs.twimg.com/media/HRArFmfXYAAEkhi?format=jpg&name=small)

(https://pbs.twimg.com/media/HRAqy3iWgAADSge?format=jpg&name=small)

Yeah, I lost my screenshot from when I cleared the game as Grant. As you can tell, I was stockpiling a lot of them at the time.

As I said before, if I didn't have save states and rewind, the NES game would be the worst game in the set. However, I DID have them in this collection so THIS piece of **** was definitely the worst one. I have no earthly idea what all the Genesis players were smoking when they were hyping this trash up back in the day. Sure, the SNES game was cryptic and frequently boring, but I'll take that over this ugly; cheap; and barely functional garbage.

This was the game that was hyped way back when for having 2 campaigns: 1 as Grant trying to escape the park, and another as a raptor pursuing Grant to kill him. In hindsight, maybe instead of the devs creating 2 mediocre experiences with bad implementation, they should have focused on 1 halfway decent experience because this game is a mess.

Let's start with the controls, which make Blade Kitten look responsive. Grant plays more like the Prince in the original Prince of Persia or the dude from Out of This World than Mario. Everything about his movement is extremely slow and requires utter precision. If you want to climb a ladder, you have to be in a VERY specific, pixel-perfect position. Meanwhile, you're getting ganked by dinosaurs who can move twice as fast as you and can kill you in a few hits. And there are so many instant kills, from falling into water on a tricky jump you just barely missed...to the T-Rex breaking through the background with a hit box that is at best a suggestion

Then there's the Raptor. Yes, he is much more responsive than Grant, if still slightly clumsy due to his size. He also has 3 times as a big of a hit box, and he can only hit in melee in a campaign full of humans with guns.  It doesn't go well. You basically spend the campaign spamming your lore-accurate double jump tail whip, which only sometimes actually connects with your target.

Yeah, that's definitely one big ol' disappointment. Good thing I never have to play that ag-

Jurassic Park: Rampage Edition

(https://pbs.twimg.com/media/HRArAL_WoAAvJaw?format=jpg&name=small)

(https://pbs.twimg.com/media/HRAqzdRW4AEmT2a?format=jpg&name=small)

SONOFABITCH!

Yeah, OK, I actually played the other Game Boy game first, but how could I not do that bit again when Rampage Edition basically just feels like a level pack for the first Genesis JP game?  ;)

I'll give Rampage Edition this much: it IS better than the first game, mainly because Grant now moves like a normal 2D action character of the time and the Raptor can go into an invincible rage mode if you collect 3 lysine containers. Strangely enough, the plot isn't based on either the Lost World book or the (terrible) movie. Instead, it has Grant returning to the island to stop InGen from capturing dinosaur DNA, and then escaping from the T-Rex as usual. Meanwhile, the Raptor runs around killing things until you eventually kill another boss raptor and escape on that damn boat that pops up in all these adaptations. With rewind and save states, it's perfectly playable, just frustrating and dull.

The level design is basically nonexistent. You start in a huge open area, and run wherever in the maze the game allows you to run until the game decides you've suffered enough. Sadly, this won't be the last Jurassic Park sequel that does this. There are collectibles you can grab around the maps in order to "save" their respective specifies, but that doesn't seem to actually have any impact on anything despite the game tracking it.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 30, 2026, 10:37:41 PM
Next up is a quickie: Jurassic Park Part 2: The Chaos Continues (Game Boy)

(https://pbs.twimg.com/media/HRAq_wSXEAA00lT?format=jpg&name=small)

(https://pbs.twimg.com/media/HRArAi4XcAAG6ZY?format=jpg&name=small)

Ah...THERE'S the completely phoned-in, generic 2D licensed platforming action I was expecting from the 1st Game Boy game!

There are 8 fairly large open levels, and Grant must wander them collecting dozens of key cards that literally fall from the sky at times in order to open a big magnetic gate at the end of the stage. You shoot, you jump, and you swim to victory. Completely harmless and enjoyable enough for what it is, with the possible exception of the 2 auto-scrolling T-Rex chase levels where the level design can sometimes **** you over by goading you to take a wrong turn that turns out to be an unavoidable dead end. There are 4 boss fights as well, all with very clear patterns and obvious telegraphs.

A very competently-made generic licensed game. Not much to say about it. Ironically, it may be the best game in the collection by default.

Which leaves our last entry, Jurassic Park Part 2: The Chaos Continues (SNES)

(https://pbs.twimg.com/media/HRArE-ZXYAEzwjc?format=jpg&name=small)

(https://pbs.twimg.com/media/HRArFTFWgAA1t12?format=jpg&name=small)

(https://pbs.twimg.com/media/HRArEkuXoAA-6qe?format=jpg&name=small)

(https://pbs.twimg.com/media/HRArA4uWQAArSlH?format=jpg&name=small)

So...this one's a weird one. Like Ocean's other Jurassic Park SNES game, this one is fairly ambitious for its time, but in different ways. It foregoes a linear structure and the open world of the previous SNES JP game for something akin to a Mega Man game. You pick from a list of missions, after which you run through gigantic open mazes killing enemies and completing objectives. After completing a given level, you're assigned an "emergency" mission where you have to run through another maze under extremely strict time limits. Wash, rinse, repeat for 6 sets of levels, plus another 2 for the game's true ending.

Like the other JP sequels, this game has absolutely nothing to do with either the Lost World book or the movie that'd later be loosely based on it. Instead, Biosin (Lewis Dodgson's company. You know them? We have Dodgson's company here! See? No one cares) has deployed an absolute army to Isla Nublar to take over the park, and John Hammond responds by deploying Rambo...err..."Grant" to kill them all and protect the dinosaurs.

The main problem with Chaos Continues on SNES is that the game is really goddamn hard, and the collection requires you to play the game on Hard since that's the only way to access those 2 final levels and the final fights with the T-Rex and the Biosin chopper. Despite having video evidence saying otherwise, I refuse to believe anyone beat this game legit back in the day. Enemies respawn almost immediately upon death, decent ammo is very limited, and Grant dies in seconds under sustained fire (literally, in the case of the frequent flamethrower troopers). It's a Contra game with the sensibilities of Super Ghouls and Ghosts. It's absurd. And if you don't know EXACTLY where to go during the timed emergency missions, you WILL run out of time because the time limits allotted give the player barely any wiggle room, even if they're mainly just jumping over enemies.

On top of that, the developers decided to get cute and give the player 2 sets of weapons: lethal weapons triggered by the L button and non-lethal weapons triggered by the R button. The former is meant to be used on humans, and the latter is meant to be used on dinosaurs. Non-lethal weapons will do barely any damage to humans, and killing dinosaurs with lethal weapons incurs a penalty. For some...bizarre reason, the devs decided to give the dinosaurs a lives counter. When you kill one with a lethal weapon, the counter drops by 1. Over time, that number will slowly tick back up as the dinosaurs repopulate, but if you're not careful you can deplete that meter extremely quickly.

It's worth noting that raptor deaths, thankfully, do not contribute to the dino death counter, as raptors are not dinosaurs. That's just hard science right there.

This is just a bizarre game. It's quite polished for what it is, it still looks good, and if for some reason you really wanted to play a Jurassic Park-themed Contra game, well...there you are. But it's beyond unfair that the developers constructed these massive & extremely similar mazes, give the player NO indication of where to do and little idea of what to do, provide very rare health and ammo pickups, and then often slap a strict time limit on top of it. It's just needlessly frustrating.

And with that, that's the collection. If I had to rank the games in order of quality, I'd probably have them as such from best to worst:

1. Jurassic Park Part 2: The Chaos Continues (Game Boy) - It's nothing special, but it also doesn't have any serious issues.

2. Jurassic Park Part 2: The Chaos Continues (SNES) - It's hard as hell, but there's a solid idea in here for a decent game.

3. Jurassic Park (SNES) - It can be tedious and boring at times, but with a guide nudging you in the right direction there's a unique experience here, especially since you can save your game now.

4. Jurassic Park: Rampage Edition - Terrible level design and frustrating combat encounters, but it's playable enough.

5. Jurassic Park (Game Boy) - The terrible Game Boy hardware ironically sands down some of the edges of the NES version.

6. Jurassic Park (NES) - Boring, tedious, and absolutely unfair in its design.

7. Jurassic Park (Genesis) - What the actual ****?

And now...it's your turn.

(https://static.tvtropes.org/pmwiki/pub/images/bnha49.png)
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on August 31, 2026, 01:41:16 PM
Lastly, it's time for me to round out my Backlaugust journey with one final: Tails Adventure. Things heat up quickly in this one as the first stage is a forest fire! Darn those rascally robo-ducks! While it's level-based, it has a focus on exploration and finding abilities and upgrades, as well as secret exits to more stages on the map. It still has the problem of a bit of a reverse difficulty curve, as things tended to feel easier after the more health and flight upgrades I found. I appreciate that some of the items are just for fun, such as the radio which allows you to change the music in a stage. Er, well, should I say "RAIDO" as the game calls it, if you prefer. At least all of the letters are present for that one; I'm still scratching my head over "ROCKET BOOTER." It's probably not saying much, but this is easily the best of the Game Gear bunch.

I did sample the last three Game Gear games offered in the collection (Sonic Drift 2, Sonic Spinball, Dr. Robotnik's Mean Bean Machine), but I kind of hated them and refused to play them.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on August 31, 2026, 01:55:44 PM
Quote
69. Tails Adventure - Mop It Up

Backlaugust 2026 Total: 69 Games

(https://media1.tenor.com/m/ETu__9EhgV4AAAAC/bill-and.gif)

...what? Were you expecting something else?  :P


Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: decoyman on August 31, 2026, 08:46:10 PM
I have another one to add: Down in Bermuda

Picked this up on a sale for like $2 last month! Not bad, not bad…

In case you're unfamiliar, Down in Bermuda is a puzzler/search-and-find style game set in a tropical location with some pretty nice art direction. There is a nostalgic story of trying to help a pilot who crashed on the island long ago get back home. Also, there's magic and some colorful characters, such as a giant sleepy talking turtle, a skull pirate, little aquatic axolotl guys, rock warriors. You help these characters who live on these islands, each of which has its own style and theme.

(https://i.imgur.com/55PSmjP.jpeg)

My take of the game is generally favorable, with some nitpicks. Finding the orbs you need to progress (~20-some orbs each island) can be tedious on handheld as they're small and easy to miss, but at least you can find a map that lists locations if you get stuck. Controls are a little wonky, but I sort of got used to them by the end… which (last critique) came pretty quickly. I think I 100%d the game in about ~10 hours. If I'd paid full price for the game, I might be disappointed, but for $2 it was an enjoyable romp.

(https://i.imgur.com/1ZfZpgn.jpeg)

(https://i.imgur.com/O0KAYOn.jpeg)

That makes… 2 games for me this Backlaugust! yayyyyy I thought I might finish Stray this month, too (that game about a cat in a post-apocalyptic, robot-inhabited future), but I've run out of August.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on September 01, 2026, 09:21:53 AM
Well, that's another Backlaugust come and come, and assuming that everyone's games are in we currently stand at 70 games completed. That makes it not only the most successful Backlaugust so far, but one with more games completed than the last 2 years combined.

Wow. I'd like to thank all our participants this year, whether you contributed 2 games or far more. It's been a pleasure hosting this year, and I wouldn't mind doing so again in the future if no one else wants to take the reins. As I said before, though, I think I'll leave the leaderboard chasing to others, as it was fairly draining trying to keep up with the likes of Khush and Mop.

Some games I would have liked to have completed if time had permitted:

- Puppeteer - Maybe I'll save this one for Shocktober, as it somewhat fits the Halloween vibe.

- Marvel's Midnight Suns - The XCOM turn-based strategy game you play with cards. Also might work with Shocktober.

- Batman: Arkham Origins Blackgate Remastered (PS3) - Ebenezer ended up taking this game's spot, but I remember liking the Vita version and for some reason I never finished the PS3 version, judging by my trophy list.

- Escape Plan (PS4) - I dabbled with this one for a few hours, but despite liking the Vita version the PS4 version's controls just weren't working for me as much.

- Freedom Wars Remastered - Put a few hours into this one and was slowly warming up to it, but this was looking like a long one so tabled it for the competition.

- TMNT: Splintered Fate - About halfway through this one. Considered gunning for the credits to complete the month, but just wasn't up to it.

- The Rogue Prince of Persia - Still need to finish the Platinum on that one, but wasn't sure how many more runs that would take.

- Cronos: The New Dawn - A definite Shocktober candidate, and a game I wasn't particularly enjoying the last time I played it.

- The Final Fantasy Pixel Remaster Collection/Dragon Quest 1-3 HD-2D remakes - Have had the former for a while now, and just acquired the latter. Maybe later this year.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: M.K.Ultra on September 01, 2026, 09:58:26 AM
Thanks for hosting this year broodwars!

Nice work to broodwars, Khushrenada, and Mop it up for playing so many games. I mentioned some of these numbers to my partner and they said "What, so they don't have jobs?!"  ;D
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on September 02, 2026, 05:39:00 PM
And another Backlaugust is in the history books! A big thanks to all who participated, and special thanks to broodwars for taking care of hosting duties.

I don't think I could attach numerical scores to the Game Gear Sonic games, but if I were to rank them amongst themselves, it would probably look something like this:

12. Dr. Robotnik's Mean Bean Machine
11. Sonic Drift 2
10. Sonic Spinball
9. Sonic the Hedgehog 2
8. Sonic Drift
7. Sonic Blast
6. Sonic the Hedgehog
5. Sonic Chaos
4. Sonic the Hedgehog Triple Trouble
3. Sonic Labyrinth
2. Tails Sky Patrol
1. Tails Adventure
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 03, 2026, 01:27:35 AM
Well, I guess it is time to weigh in with the final games I finished.

Over the weekend, I got through 5 games. But that was just the appetizer and I'd need to get through more than that if I wanted the lead so on Monday, I played through and beat Xenoblade Chronicles 3DS, Xenoblade Chronicles 2, and Xenoblade Chronicles 3. And just in case Broodwars had one more game in him for that Monday, I decided to also play through and beat Final Fantasy games 1 through 10. It looks like that should just do it to get me to the top of the leaderboard.  ;D ;)
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 03, 2026, 02:36:45 AM
But in all seriousness, here is what I've actually got to report in with.

After doing nothing the past couple years, as mentioned, I did want to participate again with this since I know I've got a whole smattering of small-ish games that I could attempt and there's a bunch I've held off on playing because I thought I'd save them for Backlaugust. A Short Hike is an example of this. Although it was a slow start, when I first reported in with the 5 games I had played over the 8 days I started to get finally get some gaming time and play, it had me thinking what next. I went through my Backloggery account and started making a list of all sorts of titles I thought could be short enough or allow me to reach the credits fairly quickly that I'd never touched and some that I had started and then didn't get back to. I had a list of over 30 games that seemed to have potential for this. If I was at 5, it would be nice to hit that 10 mark and reach that double digit figure. That's a pretty big goal right there. Just look at the last couple years. No one reported in of hitting that mark. It was all under 10 games.

And by the end of the weekend, I was able to do that. It also suddenly made the leaderboard race more interesting and perhaps that also fueled Mop it up to change her initial plans for the month and look for shorter games to play and also reach for the top. After that weekend and hitting 10, I wondered how much I might have to play this month to get the top spot. Despite often being in the hunt, I've kept getting second place and only stayed on top once which is when I had a 13 game total. RAB had 16 in the first event, Mop it up had 10 in the second and 17 in the third. Then it was my 13 and then Broodwars had it with 8 the last two. With the way things were going this month with Broodwars already putting in his best total so far at this time and knowing there were quite a few Sonic Game Gear games for Mop it up to use, it felt like a high number would be needed this time. Why couldn't Broodwars and Mop it have have completed this many games the last couple years when the barrier to the top was so low, I don't know. But suddenly its an arms race this year when I thought the door was going to be wide open for the top spot. What happened to Princess Peach: Showtime and Echoes of Wisdom. That should have been your month right there! But, oh no! Suddenly it's a classic game collection to play through again like the Mega Man X games and Castlevania games in years past.  >:( >:( ;) And Broodwars has never cracked double digits before in all these past events but suddenly this year, he's like RABicle in the first event.

It felt like 17 or 18 would probably have to be reached. Could I do it? Looking at the list of titles I had narrowed as possible for hitting the credits quickly enough, I felt there was indeed potential to do so. In fact, not only that. I felt that I could do something that hadn't been done yet before and that was to hit the 20 game mark. Mop it up was the closest so far with 17 which is just a bit over beating a game every two days in August. For myself, having come into the event late, it would pretty much mean I'd be at a game a day pace because it was about the 10 or 11 of August that I finally got playing. Based on how that third week went, I felt I could probably do another 5 on the last weekend. Which meant if I could beat a game every night for the 5 days leading up to that weekend, then I could probably do it. Plus, there was the Monday night of the 31st for a little extra leeway if needed. I found some titles I felt would give me that ability to finish them in a night and I was pretty much able to do that. Mega Man IV carried over a night but I finished it and another game that same night to keep up the pace.

I felt a little bad as it seemed like Broodwars would likely match his output from the last two years at 16 and yet this year that would turn out to be not quite enough for the top spot. As I was hitting the 15 mark, he mentioned having a bit of a surprise up his sleeve which made me wonder if he might be able to get close or even reach 20 himself. But I still felt if I could hit 20 by the end of Sunday than I'd probably be alright and still would have Monday night to counter if he did also reach 20 or was right behind me at 19.

With Saturday, it took a while a for me to get started. I think the gaming of the week caught up with me a bit and it was after 1 PM before I even got up. Took awhile before I even started playing anything but started with Super Monkey Ball 3D. How Long to Beat pegged it at about an hour. I think I may have doubled that. I probably could have done it quicker if I'd just ignored the bananas on the stage and kept going straight for the goal. A few times if I was getting frustrated with a stage then I'd start to do that. Yet, after a stage or two, once again, I'd start trying to collect all the bananas on the way to the end. Game was pretty easy through the first four worlds. I think I fell off about 6 times over the 40 stages I played and 4 of those were in the third world. The fourth world was kind of easier. Then things got tougher with the next 3 worlds. Fortunately, the game doesn't punish you and make you restart the whole world over if you run out of lives. You can just choose to continue and keep going at the current stage you are at with the only loss being that your point total is put back to 0 as you start again from that point. Thus, it made it pretty easy when your goal was just to play through to get to the credits and not worry about a high score. Another thing that the game made easier in that regard was that you only have to beat the 1-7 worlds to reach the credits. There is an 8th world that comes after but you don't need to play that to get the credits so that helped eliminate some difficulty.

As a quick review, I quite enjoyed jumping back into a Monkey Ball game. It's been so long. I haven't touched the series in years despite buying a lot of the titles for past systems. Really, it's just been the GameCube games that I've only experienced the series in up to this point. It's almost like Sonic. Keep buying those games when its really just the GameCube titles I'd mainly played for a Sonic experience (give or take a Sonic Rush DS here and there). Playing it reminded me that there's some Monkey Ball games for Switch I should be looking into getting. Didn't really do anything with the multiplayer modes. Sadly, there seemed to be very little games included for that side of it. Playing Monkey Soccer, Baseball, Target and others in Super Monkey Ball 2 was a big highlight for that game to go along with the challenging single player courses. On the other hand, I feel like multiplayer might not be the best focus for a handheld version and there's a lot of 3DS multiplayer games/modes I've just never been able to get much chance to play like all the Mario Party games for the 3DS. It feels like single-player should be more of the focus for a handheld version anyways. Looking it up after, it seems there is no 9th or 10th world meaning 8 worlds at a total of 80 stages is all there is. Compared to the usual 10 worlds and 100 stages of the past games I'd played, the single player campaign is smaller when I'd think it should be larger. Oh well. I really liked the look of the game. The 3D is still a nice touch and effect for me and while a bit simpler in graphics compared to the GC games, I felt the look was clean and appealing. The music reminded me that this is a Sega game. Something about their music. I liked the more techno music for the factory world and something in the lyrics about getting freaky with my body. While I've often said I'm not a big fan of arcade style games and just trying to keep beating one's high score, I could see myself going back to that game and trying to complete some of those worlds without a continue to get a better score and replay some other levels to see if I could get all the bananas they have and hit the goal in time. There are some items to find in stages which act as collectibles/trophies to view so still have that to do as well. Definitely a shot in the arm to make me enthused again about playing more Monkey Ball.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 03, 2026, 04:14:47 AM
After SMB3D, I got something to eat and watched half a movie. Then I decided to tackle TOEM. I wasn't blown away by this game when I first saw it on a Nintendo Direct but something about the trailer and the camera/photo adventure aspect stayed in my memory and I just never forgot about this game. Seeing it on the eShop from time to time probably helped but it just started to stand out more from other offerings. I finally purchased it when it was on a big sale but then I never really had any motivation to actually play it until now. Perhaps it was because of the black and white look. It's my biggest knock against Game Boy games. I've got no issues with black and white movies. In fact, I sometimes get excited to watch one because I'm just in a mood for an older style black and white movie and visiting the past that way. With games, it just never seems to have that same appeal and often just looks more boring to the eyes. At least to me. While playing the game, I found myself wishing it had been made with color and questioning why the developers went with black and white. There was only reason I could think of and perhaps you too would think of that same reason.

Black and white aside, that was the only knock I had against the game. Otherwise, I really was enjoying my time playing it. It brought to mind feelings of different games I've played in the past but the one that I'd say I thought of the most was surprisingly Untitled Goose Game. Not because you are going around and making everyone's day worse but more the checklist aspect and finding things that might trigger a goal or figuring out how to accomplish one. I wouldn't say there was anything really hard to figure out in the game. There was one case I can think of where I felt the game was sort of hinting at something or leading me to and when I tried that it didn't work. I tried another variation of that and nothing so I figured it must be something else and moved on. After I was done playing Saturday, I decided to just quickly look up a FAQ about it since it was still bugging me and I just couldn't see what else there could be in that area/world that I might be missing or could work. It turns out that what I had first tried was the right thing. It just required a very specific selection and not as broad or generic as I had done. Not sure if that makes much sense but I don't really want to spoil anything for those who may play it and just more relate the frustration of being on the right track for a game puzzle but when you don't input the specific thing the game is looking for then you can sometimes assume you are barking up the wrong tree and get completely lost and stumped on something you were actually so close to solving and getting right than you realized.

Even though the game often required about half or so of the tasks in area to be completed before being able to move onto the next, I found myself wanting to stay and keep finishing them all because I'd be close with a bunch and just wanted to keep completing them. I probably could have wrapped the game up faster but my completionist tendencies were kicking hard on this game. When I stopped playing on Saturday, it was right around the 50% mark of the game being complete. Maybe 48%. Felt I could wrap it Sunday and wanted to get started on some other games.

I moved on to WarioWare: Move it! I had briefly tried out the game when I first got it as it was a used copy and just wanted to make sure it worked. Played through the Wario opening. From my experience with the series, I figured I could probably get through the story mode/single player campaign pretty quickly and got to work on that. I still quite like this series of games. Got a few laughs from it and it was one of the games I'd put as a highlight for this month. The caveat though is that I often find the WarioWare games best at the start when things are fresh and new and you don't know what to expect from the next microgame about to come your way and having to quickly figure things out. The surprises that can come from that. As you go back to replay things in order to unlock all the microgames and then replay those microgames to get certain benchmarks to unlock things then the game can start to lose its appeal and become rather repetitive. The game also felt more forgiving than past titles as it frequently offered second chances. Maybe I'm wrong but I feel as though, let's saying I was playing Mona's story and her selection of microgames, that if I fell short along the way of getting through a certain number of microgames and the boss stage for a character that I'd have to restart that whole character's campaign all over again until I got through the required number of microgames and boss stages without losing all my lives/tries. In this game, if I ran out of tries, it would just have me do a second chance pose and then give me a fresh new amount of 4 tries while having me continue with the microgame I just lost at and the progress I had made playing towards that boss stage. In fact, failing a lot seems like it might be necessary as the game has 104 second chance poses to be found in its catalog. Move It! reminded me the most of Smooth Moves in that it bases a lot of microgames around different poses and ways of holding the joy-cons along with a little introduction to each new pose it builds the games around. Sometime the positioning could be a problem of getting to the right one after just playing the last microgame in a different post but that's part of the challenge, I suppose. One thing I didn't realize is that this game is a bit unplayable on Switch 2 and is best played on Switch 1. The reason for that one of the poses in the Kat and Ana section requires you to let the left joy-con dangle from your wrist so that you can take the right joy-con and hold it in your left hand because the right joy-con has an IR camera and you need to face that camera to your right hand so that it can watch for some gestures needed to be successful at the microgame. Turns out, the Switch 2 joy-cons do not have that IR Camera anymore. Had a bunch of losses during that section. Thank goodness for the second chance poses so that I could get through that section and the other microgames in it that didn't require the IR Camera. After making some good progress and sensing I was about 5 or 6 characters away from the end of the single-player mode, I stopped the story mode at that time to sit back down and felt I could wrap up that game on Sunday as well.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 03, 2026, 04:28:12 AM
I decided to move on to New Super Mario Bros. U Deluxe. I didn't really have much interest in getting this copy of the game. I'd played it on Wii U and I remember posting on these forums about it and just overall how boring I'd felt playing it. I only got it because it was part of a bundle of some Switch games I had picked up some time ago. Thought I might just sell it off later on its own or loan it to some friends/family that never played it on Wii U. I kind of remembered where some of the secret exits were so I felt I might be able to blast through a 2D Mario pretty quickly in this way. Well, I ended up playing through the first two worlds, skipping some levels along the way. Even though I knew the correct areas that had secret exits in those first two worlds, I just couldn't seem to find them again just like I couldn't find them the first time I had played though this game. I decided to stop after reaching the point where one could choose between World 3 or World 4 and look up an overworld map of this game on a FAQ to see if I was right about the levels they should be in. It confirmed I was looking in the right levels so then I looked up the specific levels and saw what my mistakes were to miss those exits. Yet, it seem like it may have been better that I missed them since I saw World 3 could skip me ahead pretty quickly to World 6 which seemed like a better shortcut than the others.

It was also at this time that I saw Broodwars had posted about 7 games and not only was he the first to hit the 20 mark but he was now at 22. Meanwhile, it was now like 3:00 AM Sunday morning and I'll only beaten one game with others getting some good progress. What to do?
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 03, 2026, 04:29:40 AM
And speaking of 3:00 am, I better get to bed now before I reach that point again while reminiscing about this end to Backlaugust. I'll have to post more tomorrow for those that like reading rambling wall-of-text posts which was the style at the time.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 04, 2026, 03:53:47 AM
On Sunday, it was another case of getting up around half past noon after the late night playing session. Also, I knew there was a bunch of things I needed to get done after putting them off to do some of this gaming. Like a character in video game with their checklist of tasks to accomplish, I had written up a whole list of things I needed to do and started getting them done. It was probably around 6:00 that I actually got back to gaming.

First up was TOEM. Despite saying I would just get the necessary number of tasks done in a level to move on and get through things quickly, I ended up doing everything in that spot and then moved on to the next spot and got most of it done before just hitting up the last destination and triggering the credits. When the title screen reloaded, it said I was at 92% done at 5 hours and 30 minutes. I probably could have shaved off at least a good two hours had I just kept moving on but I just found it hard to leave things undone when I knew what I had to do or was close to figuring things out and would just keep plugging away.

With TOEM done, I then turned my attention back to WarioWare: Move It! and hit the credits pretty quickly in that one. Likely under an hour. Still have around 50-60 microgames to encounter/unlock. I do want to return to this game to do that but it might be awhile now.

I then turned my attention to New Super Mario Bros. U Deluxe. Whenever I think of Backlaugust, I often think of games like this. How quickly could I blast through a 2D platformer to hit the credits? It seems not as fast as I think. I kept letting myself get side-tracked by those darn Star Coins. I ended up shortcutting from World 3 to World 6. In World 6, I was able to skip about half of it. In World 7, I was able to also skip a large portion and zoom ahead to the castle. I ended my play time at the start of World 8 figuring I could tackle Bowser on Monday and I wanted to move on to something else. NSMBUD was now feeling like a mistake. It was taking me longer than I expected and I was surprised at how much I kept dying. Sometimes it was because of trying to carefully search for possible hidden Star Cars or secret exits and sometimes it was stubbornness to keep trying to pull off a move to collect a Star Coin which was tricky without a power-up that could help.

At this point, it was getting to be late and I'd only beat 3 games and with one game very close to the finish line. I'll admit Broodwars number of 22 had deflated my enthusiasm. I had some options if I really wanted to push myself. I've still got some WarioWare games I haven't beat or even played yet. Same goes for Just Dance games. Some DSIWare and other eShop ephemera. If I did want to bump up that count I could probably do so. One game I had in mind for that was Onion Assault. In my mind, though, there was one game I had really wanted to play when I started going through a list of games to play for Backlaugust and that was The Starship Damrey. My understanding was that it was a short enough game and I'm pretty sure I remember RABicle either playing or finishing it off in the first Backlaugust. I'd also heard it commented on that the opening sort of puzzle of what to do was a favorite part of the game so I was always curious what it would be like. It's a game the developers even tell you they want to be as mysterious as possible so they won't provide you with any instruction about how to play, what buttons do or any kind of intro story. Honestly, I don't it took very long for me to reach the main action of the game. The opening / start of the game in a certain confined space seemed like it was pretty quick to me and not much struggle. As I began to move on to that point and explore more is when I started to feel that playing this game would be a mistake. It's not something I wanted to rush through and I was starting to encounter more back tracking as the world opened up more and more and I was trying to figure out where I might have to go next or what I might have to do. This felt more like a game to savour since, once you've played it, a lot of the surprises and puzzles will likely be diminished on any replay. It just didn't seem like this is something I'd have finished by the end of Monday. That is how I came to end my Sunday.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on September 05, 2026, 12:36:29 PM
At this point, it was getting to be late and I'd only beat 3 games and with one game very close to the finish line. I'll admit Broodwars number of 22 had deflated my enthusiasm.

Yeah, that is pretty much the reason I held that collection in reserve for so long. Well, that and the games in the collection being bad. There were comments early on in the thread about people feeling deflated at the prospect of catching up on the leaderboard, and I didn't want to kill morale any further.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 06, 2026, 07:02:07 PM
Alright. Let’s wrap up this reminiscing that no one asked for. Monday. Dawn of the Final Day.

As I thought about things at work, I reached an acceptance that while it would be great to still find a way to top the leaderboard or even just achieve a tie so that neither big effort by myself or Broodwars would be eclipsed, I felt I’d rather still keep some of the short games I had yet to play for a future Backlaugust. Broodwars suckered me in good when he told Mop it up that there were like 16 Sonic Game Gear games and he wouldn’t be able to match that total. Yet, now he had found a way to hit 22. And, when thinking about the games he played, he played a lot of harder games to hit the ending of. I had stuff like Catan and Who Wants to Be a Millionaire? Which didn’t require the most effort. Unlike the past couple years where he hit the top with little competition, it seemed like he really earned it this year so I was willing to take what was likely another 2nd place depending on what Mop it up finished with.

Plus, as mentioned, I had wanted to attempt to get through the Donkey Kong Bananza challenges before they ended. When I got home, I loaded up Bananza and played through the beginning for a bit until I progressed a bit into the second Lagoon area. I felt I likely had a good handle on how the controls worked so I went to the challenges. I was confused when trying to load the first one it took me back to the game’s main menu. I looked around for something in the menus that might have been added for these challenges but found nothing. Tried it again from the Challenge menu on the app and again got nowhere. Finally, loaded up the question mark that talked about the challenges and discovered that the challenges were completed as you played through the game. I thought it was like the classic side of the challenges where it would load up the necessary spot / moment needed and just have you play that bit to complete it. I now realized that there was no way I could complete these challenges as it would require me beating the whole game in a night which wasn’t going to happen. Now I felt like I was suffering double defeat. If I’d know that beating 18 games would still result in not finally topping the Backlaugust leaderboard for a 2nd time then I’d have just been playing DK Bananza. Now I won’t know what some of those challenges were like after Caterkiller had been talking them up. I guess I should have tried the challenges earlier to realize they worked differently than the classic side.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 06, 2026, 07:02:41 PM
So, now what? Well, since I couldn’t get the DK Challenges done in time and I couldn’t take the Backlaugust crown, I might as well try to at least accomplish the goal I’d set of 20 games done. We often talk about the leaderboard not being the important thing about Backlaugust and the goal is to just get through as many games as you can in your Backlog and use this as motivation to do so. 20 games would still be my own personal best and, in some ways, it would be kind of fitting with how these events have gone that I’d be the first person to hit the 20 games mark and still only get 2nd place with that amount.

First up, New Super Mario Bros. U Deluxe. Just as I was about to start it, I got a text from my cousin who I’d been meaning to speak with to connect our Switch 2s and test the GameChat feature. And that’s what we did. I was trying to play the game while chatting and doing things but it was kind of hard to do both and I kept falling at the 8-1 level as, of course, I kept trying to collect a Star Coin along the way requiring a use of the Ice Flower power-up. Eventually I did and got to the Bowser fight. I think it was about 7 or 8 tries to finish that which I felt was 5 – 6 tries to many. Don’t recall it taking that long or that many tries the first and only time I did it back on the Wii U. At this point, we called it quits on the Gamechat.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 06, 2026, 07:07:09 PM
It was 10:30 PM my time and I was now at 19 games done. One more game remained to hit the 20 mark. There was a game that had been on my mind when I was coming into the weekend as a possibility and it seemed to me my best chance now.

Onion Assault. Perhaps you may remember the Gunman Clive games back on the Wii U/3DS eShop. I had gotten both of them due to the positive reception they had back then. I’m not sure how much reviewers might care about those games had they just released for the first time, say, this year but back then on the eShop they were considered standouts albeit short and rather simple games. I got them for 3DS and may have even used one for an early Backlaugust. The games had a bit of charmed but they didn’t wow me or were something I ever bothered to return to after beating them. The next game that Horberg (the main person behind those games) made was Mechstermination Force. I’ve never picked that one up or tried it. From the description, it just felt like a Boss Rush mode and that didn’t seem too appealing. I didn’t even realize until just looking it up but he had another game between that and Onion Assault which is Super Punch Patrol. It was Onion Assault that stood out to me when it was released. I’d seen talk of how the game pulled from the idea of Super Mario Bros. 2 and being able to lift items from the ground to throw or enemies by standing on their heads plus some other surprises and that gameplay hook made me want to try it for myself. It’s not something that has been done or replicated much since SMB2 did it.

Now, this is only the third game I’ve played of the five that he and his production studio have made but out of those three I did feel this is his best work yet. Which is a little ironic considering MetaCritic shows this game as his most poorly reviewed/scored game to date. With this game, he played it more straight. Clive took some fanciful turns as the game went on. It felt like a bigger effort than those games and a maturing in the design and platforming elements. One other Mario element he seems to have borrowed for this game is the Star Coins in the NSMB series. There are 3 special Onion coins to be found in each level. Not sure if you get anything for unlocking them but they are the reason I’ll be going back to this game to complete it. Now perhaps you’ve read earlier that whenever I think of Backlaugust, I often think of games like this. How quickly could I blast through a 2D platformer to hit the credits? Here was my chance with a game that is just 16 levels long.

Again, maybe not as fast as I think. Once again, my completionist tendencies were starting to kick in at first about exploring levels to find the three special Onion coins and I had to tell myself to ignore those for now and just get through the level. At one point, I was hitting a failure loop around the 7th level in which I kept working my way to a certain section but was taking too much damage or repeatedly making mistakes on certain sections. I think this was the point where one had to jump across some narrow platforms while avoiding some falling icicles. I realized that I needed to better get a handle on how the character actually controlled as their movement was a bit different from Mario after playing NSMBUD and I kept hitting things like ZR to make him twirl like Mario did and the character did not have that ability. I got through the level and then I paused and stopped playing. I had put some food in the oven just before booting up this game and it was ready now. I also felt a break might be good as I was feeling a bit fatigued at this point.

Ate and watched a bit of TV and then I questioned if I wanted to keep going as it was right around midnight and decided I did. Got back into it and maybe around 1:30 AM I hit the credits. But wait you say, isn’t that past the deadline? Wasn’t it now September? Technically, that is true. However, in my mind, if I had realized that it was too late for the Bananza challenges then I wouldn’t have been playing DK Bananza first and would have completed both NSMBUD and Onion Assault before midnight my time. Also, time is a flexible thing. It would still be Aug. 31 in Hawaii, for instance. And it still felt like the night of Aug. 31 to me and waking up tomorrow morning would feel like September 1st then. In my heart, I feel I hit the 20 mark for this event but, as I’ve mentioned, we’ve always gone by the honor system so that is why I have mentioned this and will leave it up to this year’s host to decide if they will count it or not. Then we can all complain about whatever he chooses which is the real reason we all participate in this event, isn’t it?
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 06, 2026, 07:20:02 PM
And that’s how my 2026 Backlaugust turned out. After two years of not finishing anything or hardly even playing anything during the event, it has been a bit of a wild ride this time and I’m pretty happy with what I was able to accomplish especially with just two thirds of the month to do it in. It seems to me, though, based on how all these events have gone is that for a person to top the leaderboard they pretty much have to start strong at the beginning. Once you have a lead, you can keep countering more easily with anyone that is starting to catch up because you potentially have more time to play more things to increase that lead while others then have to add more games in that narrowing window to do so. I thought this year might be the first time where a person might overtake the leader despite starting late but it was not to be. Of course, one could just not say how much they have played or beat and wait until the end to possible show up with the most games finished (like Mop it up in the 2021 event). Still, I think it is better when people keep a running update like happened this year as it does create a bit more excitement and motivation to keep playing stuff when there is that added element/challenge. Looking back, it seems that Mop it up topped the leaderboard in 2021 and 2022. I did it in 2023 and Broodwars had done it in 2024 and 2025. Perhaps it isn’t that surprising that the three of us would be putting up such an effort this year and we may not see a battle like this again in a future event. Although, who knows? I wasn’t expecting this year to set a new record in the total games beat after the last couple years and what forum participation is at. Maybe there will be more surprises if this keeps on going. 

As for those that may see these large totals of games done and think reporting 1 or 2 games isn't much, well, that's not true. Every game helps for the grand total record and these numbers are not usual. Half of the events in the past have had smaller numbers. 2021 had Mop it up at top with 10 games and I was second with 7 games. As mentioned, Broodwars was at the top with 8 games the past couple years so double digits aren't always reached by participants. Once more, I didn't even beat or complete anything the past couple years so those 1 or 2 games are better than anything I did in the past two Backlaugusts combined. The leaderboard race ultimately favors smaller games and a large majority of games will often take more than 3 hours to beat. There were a couple games that I realized I still haven't finished that I had thought about doing in this event. One was Zack and Wiki for the Wii. I think there's around 6 levels I might still have to get through to finish getting all the bones. If this year had been slower, I'd have probably tackled that game as I'd like to revisit and complete it but I didn't want to end up stumped on something for awhile and be unsure how much time it could take to finish so I put it off to focus on games that felt I could more easily beat and keep up the forward momentum. If those 1 or 2 games were games you really wanted to play and finish then that should be a win. I had to put that off to focus on stuff I wasn't always so eager to play and, in some cases, would have walked away from but I'd already put in some time and wanted that time to pay off and count for this leaderboard race. It's all good.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on September 06, 2026, 07:59:17 PM
Broodwars suckered me in good when he told Mop it up that there were like 16 Sonic Game Gear games and he wouldn’t be able to match that total. Yet, now he had found a way to hit 22.

In my defense, when I said that I meant it. I did the mental math and saw that Mop was going to hit 18 games if she cleared all the games in the collection. I think at the time I was still around 9-10 and I wasn't seeing how I was going to top that and still play stuff I wanted to play like those games I listed as honorable mentions.

And as it turned out, I didn't. I ended up falling into the rabbit hole of digging through my PSN and Switch libraries looking for stuff I could knock out quickly. I originally wasn't going to play Star Fox 2026 for this event, as I figured it would give people ideas that there was a recent game they probably all owned that they could "beat" in a half hour.  ;)

Considering I was playing crap like Elea and the Jurassic Park collection after that just to try to catch up to where I thought Mop and you would end up, I would say I rather suckered myself. And I had to heavily de-tox from gaming with anime binging for several days when it was all over.  :P

As for your 2 last games, I have no issues counting them, though I'm surprised you only cleared Super Mario Bros. U when you had New Super Luigi U right there as well. I would have counted that game as well since it's individually select-able in that collection. 75 completed games is a nice round number for something like this.

Looking ahead, I think if we end up doing the RPG event in November (incidentally, I do plan to count Adventure games in that event), I think I'm going to forego the whole leaderboard thing unless people really want it. I don't seem to remember Shocktober using one. Seems to generate more stress than it does excitement, though it does look like we surpassed the views on 2024 and are making good progress on overtaking 2025's numbers.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 06, 2026, 09:46:51 PM
Broodwars suckered me in good when he told Mop it up that there were like 16 Sonic Game Gear games and he wouldn’t be able to match that total. Yet, now he had found a way to hit 22.

In my defense, when I said that I meant it. I did the mental math and saw that Mop was going to hit 18 games if she cleared all the games in the collection. I think at the time I was still around 9-10 and I wasn't seeing how I was going to top that and still play stuff I wanted to play like those games I listed as honorable mentions.

It's all good. I made mention before about Mop it up posting that she was going to play Peach and Zelda games and suddenly pivoted to all these Sonic games and needling her about that change. So, you are allowed to change your plans too. It was just something that was playing in my thoughts when I was making my plans and calculations to go for 20 after reaching 10 and thinking that would seal the deal based on what people had posted so I included it here in my thoughts.

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Considering I was playing crap like Elea and the Jurassic Park collection after that just to try to catch up to where I thought Mop and you would end up, I would say I rather suckered myself. And I had to heavily de-tox from gaming with anime binging for several days when it was all over.  :P

Heh. Yeah, it's sort of been the same for me. Tuesday night I went and saw Coyote Vs Acme and have just watched some TV shows and movies the next few nights after along with doing some posts here. Only game I've been playing since Monday is Pokemon TCG Pocket and that hasn't been much. Today is the first day I got back into playing something more significant and that was going back to TOEM to complete that game. Turns out there was also some bonus content added and a whole new area to explore as a sort of free DLC so got the 100% from the original base game and am now completing this bonus area. Probably going to keep doing some finishing up on a few of these other games I played as I finally feel ready to tackle them some more at a slower pace.

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As for your 2 last games, I have no issues counting them, though I'm surprised you only cleared Super Mario Bros. U when you had New Super Luigi U right there as well. I would have counted that game as well since it's individually select-able in that collection. 75 completed games is a nice round number for something like this.

Heck yeah! 75 is a great number. The diamond anniversary. We reached diamond rank. Just watch Insanolord show up now with a soccer game to make it 76 and ruin it all. As for Luigi U, I would also count it as a separate second game and I realized I need to add it to my Backloggery account of games as I only put in NSMBUD as a single game. However, while Luigi U is a shorter game that wants you go through levels quickly, I was still unsure if it would be short enough to do in time before the month ended particularly since NSMBUD took me longer than I was thinking to get from 1-1 to Bowser even with shortcuts. Luigi U uses the same map. I also wanted to save the game as I remember liking it a whole lot more than NSMBU and didn't want to play and cover a bunch of its content before finishing up the Mario U version. Based on what the Gunman Clive games were like, I banked on Onion Assault being a shorter experience than Luigi U. Perhaps if I save Luigi U for next year, I'll know if I was right or not but I do think I made the right choice there.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 07, 2026, 05:25:32 PM
 Now, I'll take a page from Mop it up and try to do a quick ranking of all the games I played. I've gotta say... that based on how I'm feeling right now this is the order I'm going with and I'll try to give them a quick summation.

20 - Tokyo Crash Mobs - I think with the basic gameplay element of a sort of match 3 puzzle game which is done by throwing people into other people could have had a lot of humor and fun to it but the "story" instead deflates that by being too bewildering and ambiguous with no real goals. The scoring system and how to rank well is obtuse and the gameplay mainly falls into two patterns that repeat back and forth with myself personally preferring one over the other. Wore out its welcome fast and was the game I most had to push myself through and might not have done so if the leaderboard race hadn't been so competitive. Big disappointment.

19 - What Remains of Edith Finch - Again, I feel like calling it a videogame is stretching the definition of game. It's clearly meant to be have a melancholy feel from the story it wants to tell and the environments certainly add to that heavy feel but it just became an unpleasant experience to me and there were a lot of elements that just didn't work for me. Besides all of that, I think what I found myself disliking the most is, and I guess this will be a bit of spoiler territory, often when there is gameplay elements or something different beyond just walking and looking at items of interest from the main character is when you see the death of a family member. It stood out to me on the second death you encounter when you have to control a swing that a child is on to whip around and send him to his doom. It's just such a reversal as usually death in games is something you want to avoid happening to the character you are controlling. Frankly, I don't want to suddenly control these people and take them to their doom. I'd like to control them and find a way to prevent that but that is not what this game will allows. I came to really hate that mechanic and that is where most of the gameplay was. There was one case, it might have been Sam but it was the military father, where the death made me laugh. I don't think that was the intention but I could be wrong. Usually, they were rather unpleasant. The last death with the cannery really stands out as I could sense right away where it might be headed and I was not happy to see it went in that direction. If it wasn't for Tokyo Crash Mobs, I'd put this at the bottom but I do give it some credit for creating something that will stick in your mind and it seems the developers accomplished what they wanted for this story even if I didn't enjoy it.

18 - Mega Man III (Game Boy) - Now it's starting to get tougher to order these games. An improvement from the first two GB Mega Man games and one that I had more fun playing than those games but is still held back but that early style of game design and not something I see myself revisiting. It's possible I might on the Switch GB Online app years from now if I was playing through all those GB games and needed to play them to complete them all but that could be a very long time from now.

17 - Who Wants to Be a Millionaire? - Pretty basic simulation of the game show. There's some lame repeated dialogue by the generic host and the generic player character you may choose that you'll want to try and skip through as fast as possible. Ultimately, it's just a test for yourself to see if you can answer some trivia questions and go all the way. The lifelines are wonky as they try to still include an Ask the Audience and Phone a Friend but the answers you get from those lifelines could be wrong. Had one question asking about who Justin Timberlake collaborated with for a song in the Trolls 2 movie so I asked the audience as I thought it might be between two answers. The audience's number 1 choice was a name I'd never heard of or recognized, the second choice was one of the names I was debating between. I decided to go with the number 1 choice of the audience and found out it was wrong. The right answer wasn't the number 2 choice either. It was the lowest and least picked choice and the other name I had been debating as possible. Some of the categories of questions are also things that just don't interest me but the developers seem to have chosen thinking there would be popular appeal to having. Give me history, geography and better movie questions than that.

16 - Mega Man IV (Game Boy) - Feelings are pretty close to what I said about Mega Man III but I did find I was enjoying this one quite a bit all the ways up to the second Ballade battle and then it began to frustrate and wear out its welcome. Still, that first 2/3rds I'd say give it a step up over the Millionaire game.

15 - Aero Porter - I was debating if this should be 16th instead but give it a slight edge to 15th. There is something about the simple gameplay element of trying to sort this baggage on different conveyers that has some appeal that I see myself coming back to this for another attempt here and there. There are times when playing some games that I will imagine that I am in charge of a game development company and ask myself how could my company take this game and compete with it or make it better. With Aero Porter, I'd want to buy the rights for this game and then do some redesign with a few of the elements because I feel there is something here that could be pretty darn successful (perhaps more in the mobile gaming market). For a pretty basic game in look and design, it felt to me like it was just coming close to something special and falling short in different ways. The biggest key to seeing success in it was when the game gave the advice to not worry about being perfect. I began to realize that if there were flights with just one or two of the correct baggage on it (even if it had other wrong baggage) then that was good enough because at least the flight wouldn't be cancelled deducting money. Letting go of trying to get everything perfectly sorted worked although it was against my desire to do that. I'd want to make some tweaks in that regard. Ultimately I'm still on the positive side even with its tough balance for this game which gives much insight into why so much luggage seems to get lost at the airport.

14 - Pikuniku - The thing about beating 20 games in about 20 days is that you can quickly forget about games you played. This was about the second game I played this month and if I hadn't recorded it I'm not sure I'd have been able to remember it if I was asked to name everything I played before making this post. Recognizing the potential of people likely forgetting about having played this game after awhile is why I'm slotting it lower. I had a pleasant time playing it and, as mentioned, I'm considering getting the upcoming sequel which will be 3D unlike this first one being in 2D. Still, the game is rather simple and doesn't take that long to complete which is going to contribute to it fading from memory. I've got nothing against it and, while I know there is debate on what a game is worth, I think one would find it worth a play if they were to spend $5 or less to pick it up.

13 - Kirby Fighter Deluxe - A small game with a pretty set pattern of how things will unfold over 10 set and random stages. A sort of glimpse at making a Smash Bros. game out of just the Kirby series. I found some abilities easier or harder than others and still would like to take a crack at the Hard and Very Hard difficulty at some point. Nonetheless, there's no denying that it's a game that is pretty light for content and variety and won't have much lasting appeal. Perhaps the multiplayer aspect could wring more appeal and fun from this title but with the eShop closed I don't see myself finding out anytime soon on that part of it. Still, it was short enough that I never quite tired of it even with the repetition of the campaign and it's stayed in my mind although that could be because of the unfinished business I feel for the harder modes so I give it this higher placement.

12 - Carto - Like Pikuniku, I find this game already fading from my memory. I enjoyed it enough to complete 100% (although it isn't that hard or long to do) as I played it which isn't something I always felt I had the time for this month. The map rearranging mechanic helped it stand out a bit more and created a bit more challenge with at least one tricky spot that I can still remember when thinking about this game again. Nevertheless, I wouldn't call this game a must play and just give it a mild recommendation if you are looking for a short game experience that is an agreeable and low stakes way to pass the time.

11 - Banjo-Kazooie - Definitely the biggest and longest game I played. Started this back in June and was playing it off and on into July before dropping off completely in the last half of that month. Finally picked it up to get through the last world and face off against Grunty. It's tough for me to rank this because at first I was quite enjoying the game even if it wasn't quite up to the appeal I have for DK64 and hoping to find something similar after completing that when it arrived on the N64 app. Eventually, it just hit a point where I started to get bored with it and it just seemed to keep going on and on. It's tougher for me to remember the enjoyment I had while playing through the first 5 or 6 worlds compared to the end and having to back track around Grunty's lair a bunch. As I said in my earlier talk of the game, I'm glad I had the save states to use to get me through the game at the end. When I think of the two in my head, I'd say I had a better overall time with Yooka-Laylee compared to the original. And why did Kazooie always have to be such a jerk to most of the characters you meet? Poor Banjo always getting stuck in the middle and having to play mediator. Also, the game has a poor objective as I didn't really care about Tooty and would rather hang out with hot Grunty based on that Game Over screen. ;)
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 07, 2026, 05:27:06 PM
10 - Escapee Go! – In a way, the game is sort of like tag. Don’t get touched by an enemy or tagged. You just have to get from point A to point B in a sort of mazy area while avoiding being tagged. It’s simple enough but there’s fun and excitement to be had in the thrill of the chase. I enjoyed my time with it but its short nature also meant I’d kind of forgotten about it until now when reviewing what all I had played.

9 - King Dedede’s Drum Dash – Part of me wants to put this higher on the list. But the fact that there’s only about 7 songs with a normal and difficult mode holds it back. With the amount of music in the Kirby series, it’s disappointing that the selection is so limited. At the same time, maybe there’s only so much one can do with the gameplay of hopping along drums to a beat and avoiding some enemies along the way. Yet, it didn’t stop Guitar Hero or Rock Band from releasing so many tracks based on their note highway gameplay. It’s an activity I enjoyed doing and do want to return to in order to get some better scores.

8 – New Super Mario Bros. U Deluxe – I’ll admit that this may be the hardest game for me to sort on this list. The first HD Mario platformer didn’t really impress me when I first played it on the Wii U that one and only time. Yet, I realize now that there were quite a few levels that had stuck in my mind. When replaying it, I could remember this element or that element of some of the levels as they came up on the map. Still remembered which had secret exits even if I couldn’t always find them. It’s one of the bigger games for content out of most that I played this month and its definitely more polished and well designed. Somehow, it felt a bit more challenging than last time and the castle gimmicks also seemed a bit more appealing this time around. On the other hand, the squirrel suit feels like one of the weakest power-ups ever especially compared to things like the cape/feather, leaf/raccoon or p-wing for flying and it doesn’t seem to have any attack capability. I’d often seem to struggle with getting Mario to pick up the frozen enemy blocks from the Ice Flower, constantly mashing Y and R to pick them up before they broke free. Yoshi shows up but is stuck in the level he appears in. And there is the feeling of been here done that when replaying a game compared to all these other fresh new experiences this month. Should it be higher on my list or lower? I don’t know. Maybe it’s still not getting a fair shake. I’ll probably end up playing through it properly now to 100% because I’ve been thinking about replaying a few Mario games anyways and that wasn’t something I expected to do when I acquired this game so perhaps I’m warming up to it more.

7 - Onion Assault – Seems wrong to put this over Mario considering the content level between the two yet I can’t deny I probably was enjoying this a bit more while playing it than Mario U. I enjoyed its jaunty main tune which has kind of been playing in my head a bit since last Monday when I played this game and I do want to play more of it to get those special onion coins. In fact, I wish there was more content to the game. Wanting a game to be longer seems like it should be a positive. Hopefully there will be a sequel to this like there was Gunman Clive.

6 – Catan – Another game harder to figure out where it should go on the list. It’s a pretty basic game. You’ve basically got the same looking map of Catan just with different tile placements that are randomized with each game. The map graphics look about on par with Civilization 4’s map elements. Nonetheless, if you enjoy playing the board game Catan then you will pretty much get that same experience here. It’s a little different without people in the room for chatter and the dynamics that can bring. There’s no different difficulty settings one can select but the game feels pretty close to playing with real people. The trading isn’t broken with CPU’s ganging up to help one stop the human player nor can you seem to exploit any kind of dumb CPU into bad trades. It feels like you are all playing to win and making the necessary moves for that. With that potential to keep replaying this over and over whenever one wants to get a Catan session in, I have to put this higher up. It also allows for couch multiplayer. You can connect your phones to the game so that a players cards will be on their hand meaning others can’t see on the TV screen what you have which is a smart touch and something I didn’t mention when talking about the game before.

5 – ElecHead – Another game that I wish was longer and had more to do. One of the few games I took the time to 100% complete during this month. It was able to do so much just from a small amount of moves. Feels like the developer could have added more and more to get some really complex puzzles happening later but short and sweet it is. That shortness is the biggest knock as despite really enjoying my time with it, I’d kind of forgotten about it after playing another 15 games after it. Definitely recommend it.

4 - A Short Hike – I described this as a sort of encapsulation of my ideal of what I picture when I think of a video game. You’d think it would be number one then but here we are. The game does a good job of making one feel like you might when going for a walk in the woods or in the outdoors. It has a breeziness to it. Ultimately, when looking back now, what holds it back some is that it doesn’t take too long or too much work to make your main character pretty overpowered in collecting feathers to be able to easily traverse all over the world. There’s also plenty of money and treasure chests to find but you soon run out of stuff to buy. Even some of the sidequests you can do, like collecting 15 seashells, don’t really lead to anything special or do much. Although having some of these other objectives like catching all the different fish around the island can give you a bit more reason to keep playing, once you’ve done the main objective of climbing to the top, there just isn’t really a lot of incentive to keep playing. I still really like the game and do recommend it. I just also recognize that it will be limited in its small size to keep one occupied for a long time.

3 – TOEM – There’s a bit of overlap in my comments about a Short Hike with TOEM. Both sort of have a main objective of getting to the top of a tall mountain and they are short games. TOEM, however, has you stop at some different locales on your way and so you have some new spaces to explore even if they aren’t all that big. TOEM is also a lot more about the sidequests as you need to complete some in order to move on to the next town. There’s a compendium you can fill in by taking the necessary pictures of the items mentioned in its list. Likewise, each locale has a checklist of sidequests that you often first have to discover and then work on completing. Perhaps I just prefer having that tangible record of what I’ve accomplished and have to do compared to A Short Hike leaving it up to the player with no list of what other objectives there are. Also, A Short Hike plays it pretty straight with a pretty grounded and close to life setting of a more outdoors area while TOEM is willing to have fantastical elements and odd sights to see within its world. I’m giving it the edge which I wouldn’t have expected before this month.

2 - WarioWare: Move It! – I wonder if Nintendo could ever do anything with the WarioWare cast besides these games. One of the few games that made me laugh a few times while playing it and just smiling thinking about what the development of this game must be like or the testing of it. I’ve played it during the best part when these microgames are fresh and you’re figuring out what to do from one game to the next. As I play through it to complete it and play some of these things over and over, its possible this game would be further down this list in a future ranking but right now it comes close to the top. It’s nice to be reminded of what can be done with those expensive joy-cons once in awhile.
 
1 – Super Monkey Ball 3D – Maybe it was playing a game in 3D after a year or two of not really using my 3DS. Maybe it was playing a Monkey Ball game after perhaps a decade since last doing so. Maybe it was the right game at the right time coming after a week in which most of the games I played where ranked near the bottom of this list. Whatever the reason, Super Monkey Ball 3D just seemed to stand out when I started playing it and it hasn’t really left my mind yet. I went back to it again now to replay a couple levels to get a few collectibles and I’m still really digging this game. Even when I was getting a bit irked at times with some levels with the bumper poles knocking me off or a bad bounce, I just always wanted to keep going and keep playing and keep getting all those bananas on the way to the goal. I wanted more which is a sign of it doing something right. As I was making this, I kept asking which game would I want to go back to and play some more and it just kept winning against everything else.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 07, 2026, 06:12:49 PM
I’ve really just come to the sobering conclusion that most of the games I purchase are either procedural hellscapes or “feature length experiences,” which for my preferred genre tastes (RPGs) is twenty hours on a good day. The exceptions are few and far between, and when I do get those exceptions, they tend to be the first part of my backlog that I fridge clean. This is worrisome, of course, considering I am very aware of at least ten RPGs in my backlog at the moment. At least ten.

I've been mulling over creating a separate forum event for RPGs in the future, but unfortunately the only month with a name that fits the topic is "ARPGust" (August), a month that is definitely already taken. "JRPG July?" Maybe we just go June -> August with "RPG Summer", since those are months where basically nothing comes out. I dunno. Open to ideas, because this is definitely the last Backlaugust where I'm going to be to shotgunning games like this. RPGs make up the vast majority of the backlog I care about as well, and they don't suit this format.

Edit: Been mulling it over, and what about "Rolevember"? Set it across November and December, traditionally dead months these days.

Rolevember has some charm! But I’d also consider a general “RPG book club” for folks, especially since their contents are rarely a neat fit in a single month. Since I play a lot I’d be willing to offer my hand and hot takes to those who come later.

Looking ahead, I think if we end up doing the RPG event in November (incidentally, I do plan to count Adventure games in that event), I think I'm going to forego the whole leaderboard thing unless people really want it. I don't seem to remember Shocktober using one. Seems to generate more stress than it does excitement, though it does look like we surpassed the views on 2024 and are making good progress on overtaking 2025's numbers.

In regards to this idea which was coming up during the event, a couple things I will mention. First is to just do it. Throw it out there. Pokepal148 just showed up here one day with the Backlaugust idea and here we are still doing it for the seventh time. I've pitched ideas for forum games in the Funhouse and people joined in or they didn't. M.K. Ultra started his 4 on 4 one day and he's been keeping at it since. Some topics / events / ideas just may take off and be more popular than others but you can only find out by just trying it and seeing how it develops.

Which comes to the second point. When Backlaugust first started, it was pitched as a competition between NWR and Negative World to see which site could have the most games finished/completed in the month. The only list being tabulated was the grand number of games that were reported finished by users. RABicle latched onto the event as motivation to start tackling a bunch of games and was doing so. I think it was around his 7th or 8th game completed that he made a comment about how the month isn't a competition but he was winning anyways. And like Michael Jordan, I took that personally.  >:(  ;) Well, not that personally but it did motivate to me look through my list of games and see what I had that I could play or start completing to see if I maybe I could catch up or even surpass his number. When I suddenly was able to start posting a bunch of games I finished while he was slowing down near the middle of the month, he made a comment about not liking this and seeing someone else now suddenly also finishing a bunch of games and that reaction was a win to me. But that also was what created the leaderboard race which wasn't there in the beginning and isn't always a big deal. The next year didn't really seem to generate much interest or competition for the top spot but then it did the year after, at least it seemed to, between me and Mop it up. Looking at the last couple years, Broodwars may have wanted the top spot but no one else really seemed to be playing to compete for that. It's not supposed to be the focus and it seems to have its ups and downs but that's just how it came to be. Maybe it's part of why Backlaugust is more popular than other events but I suspect the general open nature helps as well compared to Shocktober or even 4 on 4 which has a bit more limiting in how to succeed or particpate in it.

Evan_B's mention of an RPG Book Club and broadening out the event beyond just one month is interesting as I agree that trying to play RPGs in just one month is tough particularly depending on the game being played. I don't myself ever completing a Xenoblade game in one month, for example. As for the Book Club aspect, perhaps a poll ahead of time or posters listing some games they would consider playing during the event before it starts to see which game might have the most overlap and then making that game the theme for that years event could be an idea. Of course, if people want to still play other RPGs and post about them during the event then they can do so. In fact, it might be that those games outside of the theme generate interest to be the theme for next years event as a game people want to play. By broadening it out to perhaps two months, it would allow for me people to tackle the theme game or other things and contribute to the event. Or it might make the event feel slower. :P Again, one can only find out when trying. I'd also stress less about the right month to make some kind of wordplay on and just think about a time period that feels like a good for when you get manage it and that others may have the time to participate. Maybe that's December and January. Maybe it is July and August. That's my spitballing.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on September 07, 2026, 07:22:45 PM
My argument against the whole "RPG Book Club" idea is that we basically already have that with the "What are you playing?" thread.

But yes, the longer nature of RPGs and the general dead air that is November and December these days (watch Nintendo put Ocarina out in November just to spite me) is why I was eying those 2 months (it helps that both months have "-ember" as their suffix, so the name still works). GTA 6 basically killed all releases after October, and I don't care about GTA so that's 2 months free for me.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 08, 2026, 12:31:04 AM
My argument against the whole "RPG Book Club" idea is that we basically already have that with the "What are you playing?" thread.


Death to mega-threads has been my motto for some time. I've liked being able to revisit past backlaugust threads and see what was being played at that time. It's an easier way to peruse play history. Good luck looking for past comments people made in that thread about a game you may have just played and would like to create some additional conversation on it. Just a dead end dumping zone for posts. I'd rather posters just created separate threads for a game title and let users look up that thread and add to it when they've played something.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Khushrenada on September 08, 2026, 01:07:30 AM
Now that I've said what I want to about the stuff I played and my activity for the month, I want to turn my attention to some other things that were posted but I put off to keep putting more time into playing.

I have another one to add: Down in Bermuda

Picked this up on a sale for like $2 last month! Not bad, not bad…

Went through my Backloggery history and saw that it was in October 2021 that I played and beat this game also. I agree that it was a pleasant enough sort of point and click adventure. Nothing too complicated to solve or figure out but I enjoyed playing it. The hardest thing I remember about getting 100% was a slide puzzle in the last level that you have to finish in a certain number of moves to get the last sort of achievement. Had to replay through to do that again. Surprised I didn't play it during a Backlaugust but I don't think I knew how short it was. According to Deku Deals, I likely paid about $5.00 for it at the time which isn't that paid but if I'd waited a few more months, I could have bought it at half that which is how it is often priced every few weeks.

I'm not sure what drew you to the game besides the price. The reason I got it was that in April 2021, I played a game called Agent A: A Puzzle in Disguise which is also a point-and-click adventure. It wasn't the most challenging game I've played in that style. Something like Grim Fandango I found myself more stuck in. However, I enjoyed piecing things together and figuring out what to do to keep progressing and really enjoyed the experience. The game was put out by a publisher called YAK so when I checked on the eShop if they had made anything else that's when I learned about Down in Bermuda. I may have seen it before on the eShop from a sale or something but now that I knew it was the same team, I added it to my wishlist and then got it later when it was down to $5.00. Personally, I liked Agent A over Bermuda. Bermuda was a bit too simple. Searching for the orbs was a different way to interact with the environments a bit but none of the puzzles were really that tough. Agent A doesn't have any orb searching. Just picking up some items that will likely help aid you in solving a puzzle or being used in some way to open a door or make progress. You may want to check it out also as it also goes on sale at a low price quite regularly on the eShop. I always assumed both games were mobile games ported to the Switch based on the look and feel as though a phone's touchscreen was how they were originally designed but I could be wrong. I've never looked into it but based on what they want to charge for the games when not on sale are prices I just don't see mobile users paying considering the kerfuffle over Super Mario Run being priced at $10.

For a couple years, I'd keep checking in once in a while to see if YAK had anything new on the eShop but they've only got these two games to offer over 5 years later. It's a shame as I had hoped they would offer more puzzle type games like the two they'd released.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: broodwars on September 08, 2026, 06:52:49 PM
On the subject of Unfinished Business, let me take care of one of mine here that's been a long time coming but couldn't make time for it during the event:

(https://pbs.twimg.com/media/HRugYevWEAAxwmg?format=jpg&name=small)

(https://pbs.twimg.com/media/HRugZOmWMAAbrvP?format=jpg&name=small)

(https://pbs.twimg.com/media/HRugZ33aoAAD2qa?format=jpg&name=small)

(https://pbs.twimg.com/media/HRugXlXacAA8RYM?format=jpg&name=small)

Yes, I've finally platinumed Puppeteer on my PS3. I remembered really enjoying this game back in the day, and I really enjoy it now. IMO, Puppeteer is one of the best Sony 1st party games on the PS3, and that's saying something since that's when Sony still gave a damn about their 1st party games. It was also the last great Sony Japan Studios game before their dissolution, as their next major projects were the Knack games and assisting on other team's projects.

Puppeteer is an extremely simple 2D platformer, and a pretty easy one as well if you don't care about unlocking the game's secrets. At its heart, it's extremely similar to a modern Kirby game: your puppet Kutaro loses a head every time he gets hit and each head can perform a special action at some point in each of the game's 7 acts (3 stages each). Sure, if you just want to get to the end of the stages you won't find much difficulty, but unlocking bonus stages and special routes requires careful management of what heads you have equipped, which heads you're picking up; and making sure you're not losing any to enemies and stage hazards.

The game is presented as a fantasy stage play performed by a cast of mediocre actors and one hell of an effects team, with backdrops; props; stage lights; and an ever-present audience cheering on the proceedings. In some ways, Princess Peach Showtime felt like it captured some of the charm of this game, but IMO it didn't commit to the "bit" as thoroughly as Puppeteer does. Stephen Greif really ties the experience together as the omniscient narrator. Characters in the game will often turn to him, Winnie-the-Pooh-esque, to criticize how he's characterizing them or telling the story. Hell, there are times in the game where the narrator just completely fanboys out about certain topics like his love of giant robots or random trivia when you activate a bonus stage with a completely off-the-wall setup.

The game's main gimmick are the magical scissors Calibrus, which allow you to snip; slide; and tear your way across the backdrop like a cardboard-infused Yoshi game to close gaps and take giant bosses literally apart at the seams. If you can conceivably cut it, you can use it as a temporary platform, and the game uses that to great and surprisingly varied effect. It's pretty impressive how much variety Japan Studios stuffed into the game. One minute, you might be doing a top-down race against 2 boss creatures, only for you to pull a "gun" head in a no-guns zone; get arrested and sent to jail; and then do a timed stealth mini-game where you break out of jail to return to the race as the narrator reads off your crimes like a police dispatcher. And all to return to what's now become forced scrolling horse race where you take turns boarding and sabotaging a train.

That's all 1 level, btw. The boss fights are also surprisingly varied from each other, with each one taking advantage of different mechanics and gimmicks. Hell, 13 years later the Dragon General boss fight still feels genuinely tense and exciting.

I've got to say, this game much have looked amazing back in the day on a 3D TV, as one of the few Sony games built for it. Characters and objects are constantly being shot at or swooping by the camera in exaggerated fashion, not to mention that the levels are built as "sets" stacked back-to-front, with the sets shuffling around and rebuilding themselves as you trigger transition points. Boss fights will frequently have Kutaro snipping through them into the screen or out of it.

If there's one major knock I have against this game, it's that the humor is very much of its time. For every genuinely funny moment, you'll have something intentionally cringe that just gets drawn out in the hopes that beating the joke into the ground will make it funny. It reminds me at times of vintage Doug Walker humor, especially with its love of self-aware humor.

It's a real shame that this PS3 exclusive came out only a few months before the PS4 launched, so it was completely buried. Sony does still like to reference that this game existed from time to time, as expected mostly in the Astro Bot games, but it's never been ported or remastered on any other platform. You can play it on PS+ streaming if you have the Premium subscription for it, and I can see a game like this that doesn't really on split-second timing probably working OK that way...but it's a real shame that Sony never released this game on other platforms considering the trash they DID port.

If you've never played Puppeteer and you still own a PS3, I highly recommend it. The game is a love letter to the theater; imagination; and artistry. I mean, c'mon...the game features a lengthy homage to the Thunderbirds TV series, followed by a battle against a giant crab mecha that ends with a character remarking how they defeated a "Giant Enemy Crab". How could I not love it? :P

Original trailer: https://www.youtube.com/watch?v=bk-a7We07Bk (https://www.youtube.com/watch?v=bk-a7We07Bk)
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: Mop it up on September 09, 2026, 11:59:56 AM
Don't blame me for my game count, blame Terra! I really did intend to stick with the two games I mentioned, but you know the old saying about best laid plans and yada yada yada.
Title: Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
Post by: M.K.Ultra on September 11, 2026, 04:53:58 PM
I remember really liking Puppeteer. The 3D is what led me to it, not sure I would have come across it otherwise. Unfortunately I picked up the download version and really wish I got the physical version when it was more available.