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NWR Interactive => TalkBack => Topic started by: John Rairdin on February 11, 2026, 05:00:00 AM

Title: Tokyo Scramble (Switch 2) Review
Post by: John Rairdin on February 11, 2026, 05:00:00 AM

Yeah sure okay.

http://www.nintendoworldreport.com/review/74294/tokyo-scramble-switch-2-review

The one thing no one can accuse Tokyo Scramble of being, is unoriginal in its premise. You play as a young girl who, after a subway crash, finds herself trapped deep underground. As she comes to and begins looking for a way out, she quickly discovers that this subterranean environment is inhabited by dinosaurs.

Progression is level based with most levels consisting of one or two large rooms. Your goal is to sneak your way past wandering enemies and out the other side. Every stage or two will introduce a new monster, ranging from fairly straightforward dinosaurs, to giant bugs and bats. Each creature theoretically has a unique mechanic; however, in practice, a lot of them just amount to being an enemy that will see you and run after you. That’s the biggest struggle Tokyo Scramble faces. While the premise is wild, the actual execution just isn’t very interesting. There is a lot of enemy variety visually, but your method for dealing with them rarely evolves in any real way. The stealth mechanics blend both visual and auditory detection and each works reasonably well. Though it can be difficult to determine exactly what the detection range of enemies is, which makes the stealth feel a little loose.

Your only companion as you journey through the underground is your smart watch, which can be used to interact with various environmental objects. Signs can be lit up, escalators activated, and fire alarms pulled. These interactions generally serve as distractions or traps for enemies. That said, I found that I had to use them exactly as the game intended with very little margin for creativity. For example, the escalator can be activated to trap a certain kind of dinosaur on an endless treadmill. I first tried to do this by getting the dinosaur to chase me up an escalator then activating once it stepped on, only for it to ignore the movement on the steps entirely. Rather it has to notice the escalator while off of it and trigger a pre-scripted animation to step onto it and be trapped. There is a trend throughout the experience of not just understanding what an interaction does, but needing to figure out how the game wants you to use that function specifically. Your watch also has a flash function with a limited number of charges which can be used to briefly stun pursuing enemies. I found myself falling back on this mechanic rather than fiddling with the other interactive parts of the environment, which was unfortunate as the game clearly wanted me to engage with that puzzle element. It just wasn’t fun.

Visually, Tokyo Scramble can be a little bland. The monsters themselves all look very good, and animate well. It is clear that they are where the majority of the effort has been placed. Environments by comparison are very flat with largely pre-baked lighting that doesn’t feel like it's pushing the hardware in the slightest. On the bright side, that means performance is smooth and the image is reasonably sharp.

Tokyo Scramble has a wild, if somewhat nonsensical pitch, that unfortunately doesn’t translate to a very good game. It neither uses its premise to create a unique stealth experience, nor does it lean into its own ridiculousness enough to be compellingly campy. There is a nice attempt at enemy variety, and an honest effort at puzzle-based stealth, but it just never comes together. There are moments where you can see what Tokyo Scramble was aiming for, but what you’re left with is a remarkably mediocre stealth experience.