According to Bloomberg.com, Sega Corp. and Sammy Corp. have announced plans for a merger to take effect on October 1st.
Hajime Satomi, president of Sammy, is set to lead the joined company. The two companies will hold a briefing soon. As always, we'll have more on the story as it develops.
A LEGENDARY OFFER: ZELDA CUBED
Eager Consumers Jump Start The Legend of Zelda: The Wind Waker Pre-Sell Program. The wait is almost over.
REDMOND, Wash. - Feb. 13, 2003 - On Feb. 16th, Nintendo of America Inc. kicks off the official pre-sell program for the eagerly awaited Nintendo GameCube game, The Legend of Zelda®: The Wind Waker®.
Designed with the overwhelming interest of gamers in mind, zealots of Zelda get a double-dose of their favorite franchise to keep them busy until the March 24th launch of the new Zelda adventure. With a deposit at any participating retailer, consumers receive a limited-edition disk featuring two playable, full-length games originally for the Nintendo® 64: the award-winning The Legend of Zelda®: Ocarina of Time®(a) and The Legend of Zelda: Ocarina of Time Master Quest - an updated version of the game never released outside of Japan. Consumers get all three games for a manufacturer's suggested retail price of $49.95, while supplies last.
Already, more than 250,000 gamers have reserved their copy of The Legend of Zelda: The Wind Waker before the official pre-sell program has even started.
"This truly is Zelda cubed! Two impressive Zelda games, leading to the highly anticipated new Zelda adventure, for the price of one and only for Nintendo GameCube," says George Harrison, senior vice president, marketing and corporate communications, Nintendo of America Inc. "What better way to celebrate the forthcoming release of The Legend of Zelda: The Wind Waker than to give Zelda fans a collectors item that will provide a nostalgic or for some, a classic introduction to the series."
The latest in The Legend of Zelda® series is an epic adventure that will have the character Link sailing the high seas and searching for clues to his sister's mysterious disappearance. The game is brought to life with incredible toon-shaded visuals and a unique facial animation system. Link's eyes not only show his emotions, but also provide hints and spot danger, inspiring a sense of wonder in players of all ages. Using the Wind Waker, Link learns to compose songs that control wind patterns and even summon cyclones. Connect the Game Boy® Advance, via the Nintendo GameCube Game Boy Advance cable, and players can summon the mapmaker Tingle to uncover hidden secrets to help Link in his voyage.
Take-Two Interactive Software's Gotham Games Expands Into Children's Video Game Market With Piglet's Big Game
Gotham Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO) announced today that it has signed an agreement with Disney Interactive to publish Piglet's BIG Game. The agreement with Disney Interactive will bring some of Disney's most beloved characters, including Winnie the Pooh, Piglet and Tigger, onto the PlayStation®2 computer entertainment system and Nintendo GameCube this Spring.
"Gotham Games will strategically enter the children's video game market with a company that is recognized as the global leader in family entertainment," said Jamie Leece, president of Gotham Games. "With the increasing household penetration rates of video game consoles, we believe that children will become more active gamers."
Piglet's BIG Game is currently scheduled to be available for the March 21st big screen debut of Walt Disney Pictures' Piglet's BIG Movie. Piglet's BIG Game puts gamers in the role of Piglet as they maneuver their way through seven exciting adventures. Piglet may be very small, but he puts on a "brave" face as he sets out to rescue his friends by turning their bad dreams into good ones. When Pooh, Tigger, Roo, Rabbit, Owl, and Eeyore begin having dreams in which they lose their precious treasures, it is up to Piglet to save the day and find the missing items. This is no easy task for little Piglet, as he must not only solve many puzzles, but he must also be brave enough to chase away all of the Heffalumps and Woozles that he encounters.
Quote
Eternal Darkness was my favorite game...but im thinking Metroid Prime has surpassed it.
Quote
Originally posted by: ThePerm
yeah...the length has something to do with it...i mean..im 20 hours into metroid prime and im only halfway.
Quote
It was gonna have cinemas that may put Final Fantasy to shame. ITs supposed to be filled with innovative gameplay. for instance you can as you progress the game decide how you upgrade your self. If you want to be faster you get robotic super legs. Want to be stronger give your self some genetic steroids....stuff like that.
Its an action game that lets you biologically or cypernetically enhance yourself. Pretty damn cool if you ask me.
Quote
Originally posted by: Termin8Anakin
I've only seen five images of Too Human:
-The one of the big Zeus-like statue
-The one with the baby in the green liquid (Matrix style)
-The one with the space stastion
-The fat guy
-The main character
Quote
One would think Too Human is just a shooter of some sort, but it's being engineered as part of the action/RPG genre. The role-playing aspects seem to be the most interesting. You don't spend hours conversing with non-player characters (NPCs) like most RPGs. That aspect is certainly there, but it's not the focus. Instead the progression of your character's skills is where you'll role-play the most. Naturally there will be plenty of weapons, but the cybernetic upgrades will play a very integral part to the experience. For instance, if you get an optical implant you will improve your ability to target enemies more accurately. No doubt Silicon Knights is coming up with some very creative upgrades. This all effects how the game unfolds, too. It is said to be non-linear, and what you do has an impact on where you go next. Perhaps if you upgrade intelligence more than strength you'll be better at breaking into buildings with stealth. This is as opposed to loudly gunning your way through the front lobby. All the choices you make will effect your game path. If Silicon Knights can deliver on this promise, the replay value will be astounding.