Gaming Forums => Nintendo Gaming => Topic started by: S-U-P-E-R on November 18, 2003, 07:43:23 PM
Title: Mario Kart strategy & help thread
Post by: S-U-P-E-R on November 18, 2003, 07:43:23 PM
I'll start by posing this question; what are the odds on getting each character-specific item? Especially Daisy's insanely powerful one...
Title: RE:Mario Kart strategy & help thread
Post by: S-U-P-E-R on November 23, 2003, 10:02:55 AM
The timing for the boost start is within a few milliseconds of when the race actually starts.
You can get a boost when Lakitu drops you - just hit A exactly as your cart hits the ground.
Title: RE: Mario Kart strategy & help thread
Post by: PIAC on November 23, 2003, 02:36:29 PM
yeah, i've done the boost from lakitu a couple of times by accident, it's the same power as a drift boost, on the other hand i can never get the boost off the line to work :\ I THINK MY GAMECUBE IS BROKUN OR SUMFIN!
Title: RE:Mario Kart strategy & help thread
Post by: Bill Aurion on November 23, 2003, 02:44:39 PM
What trips me up on the start boost is that you have to wait a split second after the light is green...I'm so used to accelerating after the second light turns red from Super Mario Kart...
Title: RE: Mario Kart strategy & help thread
Post by: Milkman on November 23, 2003, 11:17:41 PM
I haven't noticed that the "mini boost" does anything really. I've run time trials with and without the miniboost and actually get WORSE times with miniboost than without. Most likely this is because when I corner and slide I don't corner as tightly. I dunno. Is there a trick to getting the boost right? I wait till my sparks turn blue then release the trigger, but it doesn't seem to do much. Pretty pathetic actually.
Title: RE: Mario Kart strategy & help thread
Post by: PIAC on November 24, 2003, 12:27:09 AM
well it's not ment to be like using a mushroom, it's just ment to shoot you forward out of the corner, somewhat like a slingshot effect, if you can get the drifting down properly, your times should increase quite alot, as you keep your speed while drifting + the microboost at the end of it.
Title: RE:Mario Kart strategy & help thread
Post by: Bill Aurion on November 24, 2003, 01:46:49 AM
I always shave a good second or two when I powerslide, and usually when I do it 2 or 3 times per turn...
I believe the reason Ninty didn't make it as powerful this time around is to narrow the gap between vets that could easily do the powerslide and newbies that just started...
Title: RE:Mario Kart strategy & help thread
Post by: S-U-P-E-R on November 24, 2003, 05:42:23 AM
I'm pretty sure you're meant to start sliding for corners way earlier now. Like, 30 yards before a hairpin, so you can take it as tight as possible.
Title: RE:Mario Kart strategy & help thread
Post by: vudu on November 24, 2003, 11:27:31 AM
Quote Originally posted by: S-U-P-E-R I'll start by posing this question; what are the odds on getting each character-specific item? Especially Daisy's insanely powerful one...
i don't know the exact odds, but i'm pretty sure the more powerful the special item, the less likely you'll get it.
i hardly ever get peach's/daisy's or baby mario's/baby luigi's special items, but i have no problem getting the others characters'.
Title: RE:Mario Kart strategy & help thread
Post by: S-U-P-E-R on November 24, 2003, 02:31:57 PM
Yeah, I've noticed. The Bowser and Wario crews are pretty hot because they can keep getting their specials when they're up front.
Title: RE:Mario Kart strategy & help thread
Post by: Molobert on November 24, 2003, 06:31:26 PM
I'm going to post some MK: DD shortcuts/secrets. If anyone knows any more please post!
Luigi Circuit: -In the beginning, there is a path to the right of the chain chomp with double item boxes at the end. -A bit later there is a small side path to the right that also has double item boxes
Peach Beach: -If you turn left into the pipe instead of right at the first curve, it will rocket you out into a double item box. -Also there is a shorcut in the beach section (on the left side) where you can use it if tide is low. -Near the end, where there is a Pianta statue, turn left around it for double item boxes.
Mushroom Bridge: -Right after the start line there is a small path to the right, which leads to a pipe with a double item box. -When you come out of the first tunnel, there is a hill straight ahead--use a mushroom to get over it. -When turning around the same hill, there is a stone pathon the very left; you go faster on it than on the road. -On the big bridge section, drive up the right side of the bridge for a boost/item box
Daisy Cruise: -When coming out of the main room with the tables, and after you turn right, there will be a hole in the floor on the next turn. Go into it for a double box and boost cannon thing.
Dino Dino Jungle: -When you enter the large area with the wood bridges, turn right immediately for a separate bridge with a boost. -When you enter the next big area (with the water fountains), turn right and use a mushroom to clear the gap to the island.
Title: RE:Mario Kart strategy & help thread
Post by: PIAC on November 24, 2003, 08:21:34 PM
Quote Originally posted by: Molobert
Dino Dino Jungle: -When you enter the large area with the wood bridges, turn right immediately for a separate bridge with a boost. -When you enter the next big area (with the water fountains), turn right and use a mushroom to clear the gap to the island.
using a mushroom there is very important, don't even attempt it otherwise, the logs cause your kart to slow down BIG TIME!
Title: RE:Mario Kart strategy & help thread
Post by: vudu on November 25, 2003, 06:25:55 AM
Quote Originally posted by: S-U-P-E-R Yeah, I've noticed. The Bowser and Wario crews are pretty hot because they can keep getting their specials when they're up front.
if i'm reading that right, you're saying that if a member of the bowser/wario crew is driving and has his special item, he won't lose it if he gets hit? i've noticed that if you have one of the koopa's special items and you get hit it goes from multiple shells down to just one.
Title: RE:Mario Kart strategy & help thread
Post by: S-U-P-E-R on November 25, 2003, 07:29:08 PM
No, what I meant was, they are far more likely to receive their specials when they are in leading places than other characters
Title: RE: Mario Kart strategy & help thread
Post by: vudu on November 26, 2003, 05:37:03 AM
really? i hadn't noticed that. i just know i never get baby mario/luigi's special item.
Title: RE:Mario Kart strategy & help thread
Post by: Bloodworth on December 04, 2003, 05:28:56 PM
Quote Originally posted by: kingvudu
i hardly ever get peach's/daisy's or baby mario's/baby luigi's special items, but i have no problem getting the others characters'.
I went a long time without getting the babies' special. I finally let myself drop to last place, and lo and behold there it was!
Title: RE: Mario Kart strategy & help thread
Post by: Shorty McNostril on December 05, 2003, 07:50:47 PM
The further back you are, the better items you get, (special or not). I've never got a lightning bolt above 6th place. Never got a star above 4th. You only get bananas and shells, occasionally a mushroom.
With regards to shortcuts:
Yoshi Island: (whatever, I can't remember what it's called), there is a underground shortcut where yoshi's mane. frill, sail thing is. ( or whatever you want to call it) After you come out the underpass cave, look for a small grass hill on the very edge of the island. Ensure you have a nitrous mushroom and activate just as you drive over the ramp. You'll see it. You emerge over that big U-turn.
Mushroom City: Near the start of the race move over to the right side of the road. You will see a small pink trail leading between two buildings.
They are the only 2 I can think of for now.
Title: RE:Mario Kart strategy & help thread
Post by: silverdonut on December 16, 2003, 11:17:53 AM
Actually, you can get stars and mushrooms if they are lying on the ground.
What is baby luigi and marios secret item?
And what is daisy and peaches?
Title: RE: Mario Kart strategy & help thread
Post by: vudu on December 16, 2003, 11:48:49 AM
baby luigi/mario's item is a giant chain chomp that drags them along as super high speeds, and smacks into any other karts that gets in its way.
daisy and peach have 2 hears that circle around them. when they get hit by an item, the heart absorbs the blow, and if they don't have an item in their item box they get whatever hit them.
Title: RE: Mario Kart strategy & help thread
Post by: Shorty McNostril on December 16, 2003, 10:07:31 PM
I'm sure you realise that i meant get such items in the roulette.
Title: RE:Mario Kart strategy & help thread
Post by: krisdfish on December 18, 2003, 01:15:39 PM
Quote Originally posted by: kingvudu baby luigi/mario's item is a giant chain chomp that drags them along as super high speeds, and smacks into any other karts that gets in its way.
daisy and peach have 2 hears that circle around them. when they get hit by an item, the heart absorbs the blow, and if they don't have an item in their item box they get whatever hit them.
Oh so the babies have the same special as mario and luigi? (I've never seen the baby's special obviously) THat's cool.
Title: RE:Mario Kart strategy & help thread
Post by: Jale on December 18, 2003, 01:51:37 PM
[Spoilers] No the babies have the chain chomp, mario and luigi have a five-fireball attack
Title: RE:Mario Kart strategy & help thread
Post by: uno_dos on January 03, 2004, 10:00:29 PM
I suggest using a light character combo. I dont like to pair up 2 of the same types of characters though, that way you can get 2 different specials. I prefer the paratroopa and diddy kong combo. I use paratrooper at the beginning for his shells, then when I'm in front I have diddy for his giant banana.
Title: RE: Mario Kart strategy & help thread
Post by: Bloodworth on January 04, 2004, 07:21:04 AM
I use a similar strategy for the specials, but with Waluigi and Paratroopa.
Title: RE:Mario Kart strategy & help thread
Post by: evil intentions on January 06, 2004, 12:23:05 PM
I use toad and toadette with their cart. To me, they are the best characters. I love their special. the golden mushroom. I can catch up to anybody using that special.
Title: RE: Mario Kart strategy & help thread
Post by: Berny on January 06, 2004, 04:30:38 PM
I've recently had a lot of luck with Baby Bowswer (Bowser Jr. Whatever. :/) and Toadette in Toadette's cart. It has AMAZING acceleration. Also the same characters in Diddy's cart. I like it cause it has the best horn of any cart.
Title: RE: Mario Kart strategy & help thread
Post by: Shorty McNostril on January 06, 2004, 05:01:11 PM
If I'm in the mood for a heavyweight I use Bowser and King Boo in the Boo Pipes, (King Boo's Silver Pipe Car). It has good acceleration which I like and it has still got 5 stars on weight.
Title: RE:Mario Kart strategy & help thread
Post by: evil intentions on January 09, 2004, 10:31:29 AM
I don't like heavy cars. I'd rather have light cars.
Title: RE: Mario Kart strategy & help thread
Post by: Guitar Smasher on January 09, 2004, 05:51:45 PM
I prefer Yoshi with King Boo in the Boo Pipes. That combo has worked beautifully for me.
Title: RE: Mario Kart strategy & help thread
Post by: Mario on January 11, 2004, 03:09:25 PM
I never lose with light characters/karts, but when i use a heavy kart or even a medium one, it seems like im getting hit with weapons every five seconds (usually when im in the lead). When i use a small kart (Toads), i just cruise along when im coming first and like, nothing hits me, odd. *shrugs shoulders*
Title: RE: Mario Kart strategy & help thread
Post by: Myxtika1 Azn on January 13, 2004, 08:43:25 PM
This is the exact opposite with me. I use light karts and rarely use the heavy ones, but I always get bombarded with shells when I'm in the lead. On the last lap of any given race, I can almost always predict what's going to happen to me, and when. First, it'll be a Blue Shell, then a lightning (or vice versa), then a couple of red shells right after each other. Then if I'm still in the lead, another blue shell will be paying another visit. This makes me hate the fact that computer characters can pick up items, because it will almost always be in their favor.
Title: RE: Mario Kart strategy & help thread
Post by: Zach on January 18, 2004, 05:04:42 PM
I hate it when that happens and you go from first to about fourth or fifth. I have to disagree with Myxtika1 Azn though because of the fact that if the computers could not pick up items, that would give you a major advantage and there would be no challenge.
Title: RE:Mario Kart strategy & help thread
Post by: Zach on January 19, 2004, 01:48:14 PM
About Molobert's post earlier with the shortcuts, there are probably a lot more, but this is the only one I can think of off the top of my head. In Bowsers castle, when you are on that long straight-away heading for the giant fire-breathing statue, instead of turning right, you go straight, there is a missing section of the wall where you can jump the gap and skip the hairpin turn, you dont need a mushroom or anything for this one.
Title: RE: Mario Kart strategy & help thread
Post by: Molobert on January 25, 2004, 08:44:30 PM
Found some more shortcuts- In Waluigi Stadium, about 1/3 of the way through the circuit, there will be a left turn with a large pool of water to the left of the track. If you Mushroom Boost or use Starman through it it cuts off a lot of time.
On Mushroom City, go straight in the beginning and there will be a small pink path that cuts through the building to your right. Has a double box at the end.
Yoshi's Circuit: near the start, there will be a wide turn (in the shape of a C), and a small green hill to the right of its entrance. Use a mushroom boost to clear the gap. Another: a bit later on there is a wide turn with a guardrail on the left side, but there is a break and a small hill that marks the spot where you should mushroom boost over the water and into a hole in the side of a mountain.
Sorry if they're a bit confusing, if I find any more I'll post them.
Title: RE:Mario Kart strategy & help thread
Post by: Fluke Worm on March 22, 2004, 10:21:26 AM
?Is there any way to defend against blue shells? If not this would be my one and only gripe about the game. I like the fact that weapons bring some fun arcade action and hope to less skilled(or unlucky) players but it seems to me that the blue shells are just too powerful. Maybe if they just made you just spin-out or were blockable but as it stands now (IMO) this makes the game unbalanced. I know that passing through a 'warp tunnel' will save you but I was hoping a well timed boost might do the trick.
Title: RE: Mario Kart strategy & help thread
Post by: vudu on March 22, 2004, 10:51:48 AM
there is no way to stop the wrath of the blue shell. the only thing you can do is (assuming you know one is coming) break and try to drop into second place so the shell targets someone else. the two problems with this strategy are (a) if you're really far ahead you may not have time to drop into second place and (b) since the blue shell has quite a blast range you may still get smacked if you don't get far enough away. also, it really only works in multiplayer because otherwise you usually won't have enough time to get out of the lead before the shell hits.
(quick story: once i was in first place and coming up on lapping the 8th place computer when i saw him shoot out a blue shell. so i had to drop into third place for the next half lap and let the shell hit the cpu's in first and second place. i found it funny. guess you had to be there.)
EDIT: as far as your comment about not liking the blue shells, i hate them. but not for the same reason you do. i find them worthless because the only time you get them is if you're really far behind (usually last place). typically, the blue shell only slows down the first place character by a few seconds, so it really only winds up helping the guy in second place. i much prefer the lightning if i'm getting my ass handed to me.)
Title: RE:Mario Kart strategy & help thread
Post by: S-U-P-E-R on March 22, 2004, 04:56:05 PM
I've evaded blue shells once or twice. I remember doing it on rainbow road, powersliding around a corner hard at the time, and slamming the wall really hard just as it was about to hit me, it went over the edge and couldn't get back up. I think I also did the same thing on DK Mountain, but I'm not as sure about that one.
Title: RE:Mario Kart strategy & help thread
Post by: Fluke Worm on March 22, 2004, 05:30:12 PM
Quote Originally posted by: S-U-P-E-R I've evaded blue shells once or twice. I remember doing it on rainbow road, powersliding around a corner hard at the time, and slamming the wall really hard just as it was about to hit me, it went over the edge and couldn't get back up. I think I also did the same thing on DK Mountain, but I'm not as sure about that one.
A glitch?
Title: RE: Mario Kart strategy & help thread
Post by: Shorty McNostril on March 23, 2004, 06:00:22 PM
It happenned to me just recently. I was sliding around a corner and I happened to run over a little bump. The shell went under me while I was in the air and exploded somewhere to my right. I was well clear of the blast radius.
Title: RE:Mario Kart strategy & help thread
Post by: evil intentions on March 30, 2004, 01:10:22 PM
I hate that when you are in first place you get nothing good. I usually use bannanas to throw behind me when red and green shells are coming for me. It works perfectly. In Mario Kart 64, I usually keep the green shells and bannanas behind me so when something hits me, it gets rid of the item behind me. It doesn't seem to work in this game though.
Title: RE: Mario Kart strategy & help thread
Post by: Zach on April 02, 2004, 04:46:10 PM
I Remember one time, me and my sister were playing 2 player on Bowser's Castle. My sis had a blue shell and I fell into a lava pit, so she passed me and did not realize it. Anyway Likitu pulled me out of the lava just in time to watch my sister shoot the shell. It was so great, the shell made a big loop and came back and hit her. of course I took my position back in first.
Title: RE:Mario Kart strategy & help thread
Post by: Fluke Worm on April 04, 2004, 12:16:17 AM
Quote Originally posted by: Zach I Remember one time, me and my sister were playing 2 player on Bowser's Castle. My sis had a blue shell and I fell into a lava pit, so she passed me and did not realize it. Anyway Likitu pulled me out of the lava just in time to watch my sister shoot the shell. It was so great, the shell made a big loop and came back and hit her. of course I took my position back in first.
Well, I guess that answers the second question I had concerning the infamous blue shell. I do hope Ninty does something about these in the next MK (like nerfing them).
Title: RE:Mario Kart strategy & help thread
Post by: evil intentions on April 04, 2004, 08:06:51 AM
Quote Originally posted by: Zach I Remember one time, me and my sister were playing 2 player on Bowser's Castle. My sis had a blue shell and I fell into a lava pit, so she passed me and did not realize it. Anyway Likitu pulled me out of the lava just in time to watch my sister shoot the shell. It was so great, the shell made a big loop and came back and hit her. of course I took my position back in first.
Sometimes when I'm playing multiplayer and stuff, I throw the blue shell then stop completely waiting for someone to pass me. It works like a charm unless im way ahead of everyone, then I'm out of luck.
Title: RE: Mario Kart strategy & help thread
Post by: Dead_dude on May 25, 2004, 06:00:44 AM
You will usually get these specials when you are in last because they are so good