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Community Forums => General Chat => Topic started by: The Omen on October 31, 2003, 09:15:11 AM

Title: Now hear this, Silicon Knights!
Post by: The Omen on October 31, 2003, 09:15:11 AM
I want a Nightmare on elm street game.  You can have the sleep meter work, just like the sanity meter.  Slipping into dream mode could allow a real diverse atmosphere , while awake mode has you leveling up your character, talking to people and investigating murders in the city.  Make the city huge, like GTA3, so that you can go anywhere you want. You could also play as Freddy.  As Freddy, you would only be in the dream world, and you try and keep the dreamers from leaving.  Leveling up gives you different death skills, different forms and different traps and different dream 'arenas' .  Everytime somebody escapes you, you lose some power.  I wish i could explain it better, but Denis, you can do the rest.  
Title: RE:Now hear this, Silicon Knights!
Post by: Shift Key on October 31, 2003, 01:03:28 PM
Man, I sleepwalk sometimes, doesn't make me a good game concept.
*wakes up in Siberia*
Or does it?

But not until AFTER Too Human!
Title: RE:Now hear this, Silicon Knights!
Post by: Bill Aurion on October 31, 2003, 01:12:48 PM
Ewww...A horrible NES game!

*throws rocks at Freddy and at Omen for bringing up bad memories*
Title: RE:Now hear this, Silicon Knights!
Post by: The Omen on October 31, 2003, 03:37:18 PM
Quote

Ewww...A horrible NES game!

*throws rocks at Freddy and at Omen for bringing up bad memories*


Man, did that game suck.  So did Friday the 13th, for that matter.  All the more reason for Silicon Knights to take this project !

Title: RE: Now hear this, Silicon Knights!
Post by: Berny on November 03, 2003, 05:15:28 PM
Um. No. SK should stick to original stuff. MGS is OK because SK needs to get some recognition. After that I want Too Human followed by one billion mirillion original and amazingly fun titles.

*looks up mirillion*
Damn.
Title: RE:Now hear this, Silicon Knights!
Post by: The Omen on November 03, 2003, 06:44:47 PM
The game i described wouldnt be original?  I didnt say remake the god awful LJN games on the NES.
Title: RE: Now hear this, Silicon Knights!
Post by: vudu on November 04, 2003, 07:35:51 AM
how about this...lose the freddy references, and just turn it into a trippy game where you travel between the real world and the dream world.
Title: RE:Now hear this, Silicon Knights!
Post by: The Omen on November 04, 2003, 10:20:50 AM
That would work, but i still want my Freddy done justice, and if done right, it would kick ass.
Title: RE: Now hear this, Silicon Knights!
Post by: Berny on November 04, 2003, 10:23:43 AM
But it's not ORIGINAL! SK is capable of so much more that making a game out of a slasher movie. That game would have NO plot. Just look at the movies.
Title: RE:Now hear this, Silicon Knights!
Post by: The Omen on November 04, 2003, 10:47:37 AM
I dont know if your getting what i'm saying.  It doesnt have to be about the movies storylines(by the way, 1 and new nightmare were very good stories), SK could make the story themselves.   The only semblence of the movies story lines would be the characters.   SK made a great story for ED, and i think they could come up with an original for this.
Title: RE: Now hear this, Silicon Knights!
Post by: Berny on November 04, 2003, 10:50:33 AM
I don't think they could give the characters the depth they deserve. People expect heavy on the action and a light story to hold all the blood together. I'm sure they could come up with a story but I wouldn't be interested in the game. Unless it had something REALLY unique like the insanity meter. Then I'd consider it. Traveling betwixt worlds has been done to death. It's a video game cliche.
Title: RE:Now hear this, Silicon Knights!
Post by: The Omen on November 04, 2003, 10:58:13 AM
Did you even read the initial post?  I said it could have a sleep meter, which would work kind of like the insanity meter.  
Title: RE: Now hear this, Silicon Knights!
Post by: Berny on November 04, 2003, 03:34:35 PM
Oops, heh. I have a short memory. Short enough that I would forget what I read as I scrolled down to reply apparently. But even that is something based (very loosely) off of something they already did. I don't know. I guess it could work. They'd have to OK it with me first though.
Title: RE:Now hear this, Silicon Knights!
Post by: The Omen on November 04, 2003, 03:57:42 PM
Quote

They'd have to OK it with me first though.


Me too.

Title: RE:Now hear this, Silicon Knights!
Post by: joeyjojo on November 05, 2003, 09:45:40 PM
hello, i am a representative of silicon knights. we think your idea is brilliant! not only is it a great game idea, but also a fantastic opportunity for a game fan to participate in the development process. thats right omen, youre going to have a significant input into silicon knights next project, "nightmare on elm street: the dark omen". as you can see, weve already taken the liberty of using your screen name in the title. we're absolutely serious about getting you onboard, partner! see you in the credits baby!
                                                       
-tod baker

ps. we'll be in touch.
Title: RE:Now hear this, Silicon Knights!
Post by: The Omen on November 06, 2003, 06:08:54 AM
  Are you serious?  Cool man!!!!!11!!  I can't wait to get my name in that game yo!!!  Hey everyone, Joeyjojo is cool!
Title: RE:Now hear this, Silicon Knights!
Post by: joeyjojo on November 06, 2003, 10:33:03 PM
im so excited! whats the release date???
Title: RE:Now hear this, Silicon Knights!
Post by: Marcus Arillius on November 07, 2003, 05:15:09 AM
Quote

Originally posted by: The Omen
I want a Nightmare on elm street game.  You can have the sleep meter work, just like the sanity meter.  Slipping into dream mode could allow a real diverse atmosphere , while awake mode has you leveling up your character, talking to people and investigating murders in the city.  Make the city huge, like GTA3, so that you can go anywhere you want. You could also play as Freddy.  As Freddy, you would only be in the dream world, and you try and keep the dreamers from leaving.  Leveling up gives you different death skills, different forms and different traps and different dream 'arenas' .  Everytime somebody escapes you, you lose some power.  I wish i could explain it better, but Denis, you can do the rest.


Although you have a good concept, the sanity meter is one of the unique aspects of Eternal Darkness and SK should keep it unique to Eternal Darkness, and the hopefully the ED series.