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Gaming Forums => Nintendo Gaming => Topic started by: Rob91883 on October 15, 2003, 04:49:05 PM

Title: (Piracy) Gamecube
Post by: Rob91883 on October 15, 2003, 04:49:05 PM
  I for one think people that pirate games are selfish, disrespectfull, and other stuff that would make me banned if I said more.  The reason i bring this up in the Gamecube discussion forum, is because pirates have infiltrated the Gamecube.  New Gamecube Network Loader

People dont understand that good, original games that are good should be supported by ca$h.  That I'm too poor to buy new games anyway excuse is old too, If you can't afford to buy new released games, dont be selfish and wait!  More powerful computers are coming out, and if piracy becomes as  popular like it is in China, there wont be a game industry!  

Well, if that happens maybe arcades will come back.....but thats beside the point.
Title: RE: (Piracy) Gamecube
Post by: Grey Ninja on October 15, 2003, 04:53:56 PM
Yeah, I know.

It's currently recommended that you play without a memory card though, and it can be a BIG pain in the butt to actually set up.  I have been thinking about buying PSO and a BBA adaptor myself for the purpose of software development, but it's going to be a royal pain to manage, and I'm just not sure it's worth the effort at this point in time.  Besides, I am having fun with the GBA still anyways.

Title: RE: (Piracy) Gamecube
Post by: Locke Cole on October 15, 2003, 05:15:02 PM
There already is emulators and everything for gamecube.  Only problem is that if you tried running it on your comp you would get 1.5 fps.  Its very buggy and isn't worth it, people should just support the Cube and legally obtain games.  I mean with the recent price drop whats a good reason not to own one?
Title: RE:(Piracy) Gamecube
Post by: Djunknown on October 15, 2003, 09:18:22 PM
I really don't know what to say. While I thought and mentioned that the 'Cube was virtually unhackable, I guess some crafty programmers have made it hackable.

While it seems to be the classic case of "let's tinker with technology and see what we (Internet programming/hacking community) do with it." Unfortunately while their intentions are simply out of curiousity, its just letting the door open for lamers to ask for ISO's and run games on their PC without paying for it. Nintendo's been raped by piracy for a long time, it appears there's no end in sight.

As Locke mentioned earlier, the low price of the 'Cube outweighs the price of a high-end PC to emulate it. Hopefully that will discourage "Laming" when emulators (I'm still in shock that they pulled it off) get more refined.

I see emulation as a form of preservation of past games that time forgets, not as a source of free-loading (no accidental pun intended). Hopefully it will stay in the curiousty stage where it won't bleed into Nintendo's profits.
Title: RE: (Piracy) Gamecube
Post by: PIAC on October 16, 2003, 12:50:15 AM
well i know someone in the netherlands who has tried it, followed the instructions on a website (i wont post it however) and it didn't work, so its not something totally flawless and available for every joe downloader, so dont panic too much, all he managed to get was a bit of the nintendo logo to show up before it crashed and froze. (he was triyng animal crossing)
Title: RE: (Piracy) Gamecube
Post by: Uglydot on October 16, 2003, 01:32:52 AM
I won't be worried till they can easily burn and chip the GCN.  Your average guy can't do anything complicated with electronics what-so-ever.  
Title: RE:(Piracy) Gamecube
Post by: honda_insightful on October 16, 2003, 04:22:41 AM
Quote

Originally posted by: Rob91883
More powerful computers are coming out, and if piracy becomes as  popular like it is in China, there wont be a game industry!


I think you're over-reacting.  Do you remember the old Commodore=64?

Probably not.

Well anyway, it was the most pirated system ever made.  As soon as a game was released, it was cracked and copied.  And yet, the Commodore=64 lasted 10 years (1982-92), and became the world's most popular computer ever (30 million units according to Guiness).  Piracy will not kill the GameCube.  Or the Box.  Or the PS2.

So just calm down.  It's not the end of the world.
Title: RE: (Piracy) Gamecube
Post by: BlkPaladin on October 16, 2003, 08:24:58 AM
Though it does put the smaller companies in Jepordy.
Title: RE:(Piracy) Gamecube
Post by: Bill Aurion on October 16, 2003, 08:33:05 AM
I'm sorry but that wasn't in the form of a question...

The answer was, "What puts the smaller companies in jeopardy."  

Those that don't think the videogame industry will be hurt by this most likely have similar views on piracy in the music industry.  Sure, one person burning cds won't hurt, but millions will.  Sure companies are still making money, but not nearly as much as they deserve...
Title: RE: (Piracy) Gamecube
Post by: thecubedcanuck on October 16, 2003, 08:33:21 AM
"Piracy will not kill the GameCube. Or the Box. Or the PS2."

3 cheers for common sense.
Title: RE: (Piracy) Gamecube
Post by: thecubedcanuck on October 16, 2003, 08:36:57 AM
"Sure companies are still making money, but not nearly as much as they deserve..."

the key word here in my opinion is "DESERVE", they make more than they deserve already. I look at the music industry, and bands that for years have said "we are in it for the music, the money means nothing", then what is all the bitching about now a days?

I could care less about piracy, doesnt bothet me one single bit.

just my 2 cents

Title: RE:(Piracy) Gamecube
Post by: Bill Aurion on October 16, 2003, 08:48:16 AM
That last statement was pointed at the videogame industry.  I don't give a damn for the music industry  Those that make videogames make much less than those who make music...
Title: RE: (Piracy) Gamecube
Post by: eldiablo on October 16, 2003, 08:52:59 AM
If we are talking music industry the record-labels and companies are the pirates. The artists get next to nothing of the money the company earn on the CDs.
Courtney Love about piracy:
http://www.cdbaby.net/articles/courtney_love.html  
Title: RE:(Piracy) Gamecube
Post by: CaseyRyback on October 16, 2003, 10:18:37 AM
The only way I condone home brew games is on dead systems, and why hack the GCN when the DC is only 30 and easier
Title: RE: (Piracy) Gamecube
Post by: GaimeGuy on October 16, 2003, 12:05:38 PM
Why are people calling this emulation? It's not emulation.  It's loading the GC rips from your PC  onto  your GC via the broadband adapter.  And it does work.  I've tried it (just to see if it works).   oh well.  It was bound to happen sooner or later.
Title: RE: (Piracy) Gamecube
Post by: GaimeGuy on October 16, 2003, 12:14:20 PM
nm
Title: RE:(Piracy) Gamecube
Post by: Yuji Miyamoto on October 16, 2003, 12:25:56 PM
Hey Canadian, piracy doesn't bother you ?!  Truly these are the words of a complete fool.  Sorry, but that's just my "2 Cents."

Piracy DESTROYED the Dreamcast, it's trashing the X-Box, and the web is swamped with GBA Roms sites.

Piracy SUCKS,  plain and simple.  It is and will be one of the main contributing factors in the next Video Game Indstry crash.

I know the "10 year olds" think it's cool to get something for free.  But in the end, piracy hurts EVERYONE involed in the gaming industry, including players.

However, I must say this.  Casey has a valid point about dead systems.  Once they are long dead, they are fair game.  Emulation will one day help us preserve the important games of video game history.  Even Nintendo has written their own emulators.
Title: RE: (Piracy) Gamecube
Post by: thecubedcanuck on October 16, 2003, 01:19:35 PM
"Piracy SUCKS, plain and simple. It is and will be one of the main contributing factors in the next Video Game Indstry crash."

This really doesnt bother me as I can then play the 100's of games I dont have time to play now.

I simply dont give a crap about the industry as a whole, same goes for the recording industry. If it means they dissapear for a while, then so be it. I have a lot of other things to do.
Title: RE:(Piracy) Gamecube
Post by: honda_insightful on October 16, 2003, 03:58:59 PM
Quote

Originally posted by: Yuji Miyamoto
Piracy DESTROYED the Dreamcast.....


Back up that statement with some proof.  I've always heard that Sega killed the Dreamcast (and Saturn) due to stupid business decisions.  Do you have any proof that piracy was the DC killer?

I doubt it.  Just paranoia and foolishness.

Anyway, I earlier said "Piracy will not kill the GameCube.  Or the Box.  Or the PS2."  What WILL kill these systems?  Simple:
- Nintendo Console #5 (GC2?)
- X-box 2
- Playstation 3
They will die because of their own obsolecence NOT piracy.  Go study videogame history if you believe otherwise.  The *2nd* most pirated console was the PS1, and it has sold ~110 million units (and counting).  Hardly hurting from piracy, wouldn't you say?

Title: RE: (Piracy) Gamecube
Post by: Yuji Miyamoto on October 16, 2003, 08:34:49 PM
Piracy raped the Dreamcast.  It's common fact.  Yes the DC was eventurally canned by Sega for other reasons.  However piracy delivered a MAJOR fatal blow to a system that was at equal to, if not better than the Ps2.

Also, another FACT, is that the DC was the only system to be fully cracked.  It could play burned games without a mod chip.  That was a serious blow.  The same thing is happening to the X-Box now, and truthfully I think it will only get worse.

I know people who own an X-Box system and yet they do not own a single, legitimate game.  The same thing happened  with the DC, and it seriously shortened the systems life span.  10 year olds could get ISO's off of freakin' Kazaa.  Your'e telling me that didn't hurt the system?!  
Title: RE:(Piracy) Gamecube
Post by: honda_insightful on October 17, 2003, 04:17:34 AM
Quote

Originally posted by: Yuji Miyamoto
Piracy raped the Dreamcast.  It's common fact.  Yes the DC was eventurally canned by Sega for other reasons.  However piracy delivered a MAJOR fatal blow to a system that was at equal to, if not better than the Ps2.



You're still offering opinion.  Give me some facts.  Show me numbers to prove that Dreamcast was hurt in sales by piracy.

Anyway, I've got some numbers for you from November 2000:
Millions
of
Units Generation Console
---- 128-bit GameCube (not released)
3.0 128-bit Playstation 2
5.0 128-bit Dreamcast

As you can see, the Dreamcast was doing quite well... piracy was having no effect on sales.    DC was killed by PS2... pure and simple.  Piracy had NOTHING to do with it.



The most pirated machines in the world, Commodore=64 and PlayStation 2, are also among the most successful.  "Piracy kills machines" is a myth along with unicorns.  It doesn't happen.

Title: RE: (Piracy) Gamecube
Post by: thecubedcanuck on October 17, 2003, 05:24:02 AM
honda

your avatar is still way to big and I would hate to see you get banned. It cant be bigger than 64x64, yours is currently 120x90
Title: RE:(Piracy) Gamecube
Post by: honda_insightful on October 17, 2003, 06:51:01 AM
64x64.... how was I supposed to know that?  It's not documented on the Avatar Select screen.

Also, my file was only 2K in size... hardly huge.
Title: RE:(Piracy) Gamecube
Post by: ExtremeGcube on October 17, 2003, 09:53:13 AM
Piracy will hurt the current generation in this way?

1) Developers in the past have ben leary of developing for the gamecube because third party games tend to sell less on the gamecube.

2) With piracy will come a loss of revenue due to less game sales.

3) Developers will lose even more money on a system they were worried about in the first place

Developers will make fewer and fewer games for the gamecube.  This can happen to the other systems as well but nintendo is the only one having problems holding developers attention.

Secondly this is a form of piracy, because once the image files are made, they can be transferred.  I wouldnt be surprised if the image files make their way onto kazaa, Im sure they are on IRC already.  Once one downloads the image file they can load it.  Thus circuventing the actual paying money for a game.  About the only ones who can gain from this piracy is video game rental stores.  People will go to rent in order to capture the image file.

That is all
Title: RE: (Piracy) Gamecube
Post by: Uglydot on October 17, 2003, 10:15:54 AM

You may add a custom avatar (also called a "author icon") to your profile.  It should be no more than 64x64 pixels in physical size, and no more than 20KB in data size.  It should not contain any offensive graphics or needless animation, and you agree to remove or change your avatar if requested by a moderator.  

Hond, you agreed to this, just letting you know.

Anyhow, yeah, piracy hurts sales, you are a moron if you don't realize that.  There AREN'T hard facts on losses, who is going to go around asking all the pirates if they would buy the game.  No, they systems aren't going to die.  Yes, they could do better if everyone had to buy the games.  The end.
Title: RE: (Piracy) Gamecube
Post by: Yuji Miyamoto on October 17, 2003, 12:58:00 PM
Honda, your'e not even worth arguing with.  Seriously.  Even ten year olds know piracy devestated the DC.   However your'e still on the pro-piracy bandwagon, so I'm not going to bother.

Here's one last thing, since you THINK that you know the numbers so well.  Why don't you compare the number of X-Box systems sold to the amount of sofware sold per system?  That ratio is much lower than it is for the GameCube.  Why?  First, Nintendo makes better games, so people buy more, and second, because the X-Box has been totally cracked and no-one's buying games when they can easily download them just about anywhere.

Oh, and by the way, piracy raping the Dreamcast is not my opinion, it's a fact.  One that every 10 year old knows and yet you seem to be blind to.
Title: RE: (Piracy) Gamecube
Post by: eldiablo on October 17, 2003, 01:13:14 PM
I pirate many games, I buy many games. Most of the games I pirate I would never have bought in the first place, some I pirate and then buy, same with music and DVDs. Most people that pirate games wouldn't have bought them in the first place so it's not a loss for the game company.

Many people buy the games they have downloaded because they like it but absolutely not all games. And sometimes you just can't afford to buy a game even though you wan't to support the game company. Best way to solve piracy is a CD-key system. It works just look at Half-Life, all Blizzard games, Alien Versus Predator 2 and so on. Nintendos solution is pretty good cos piracy is still not easy accesible and it has been piracy-free for quite a while now.
Title: RE: (Piracy) Gamecube
Post by: GaimeGuy on October 17, 2003, 01:23:57 PM
CD-keys?  There's key generators all over the damn place.  Some  "solution"  that is.
Title: RE: (Piracy) Gamecube
Post by: Yuji Miyamoto on October 17, 2003, 02:46:28 PM
Here's a good solution.  If you see a website that hosts or talks about NGC ISO's or other piracy related issues, report them to Nintendo.

Myself and about a dozen of my friends, all of whom are hardcore web fanactics, are starting a search for every GameCube piracy website, Mirc channel, Direct Connect Hub, and more searching for folks offering pirated GC software.  Everyone can make a difference.

I know you pro-piracy folks wont like what I'm saying.  Well, thats just tough
Title: RE:(Piracy) Gamecube
Post by: cheers69 on October 17, 2003, 02:55:00 PM
good work miyamoto, people like u can help the gamecube stay piracy free.  Go Viewtiful joe
Title: RE: (Piracy) Gamecube
Post by: PIAC on October 17, 2003, 03:40:01 PM
geezus christ, way to get things totally out or preportion -___- PIRACY IS NOT HURTING GAMECUBE AT ALL!

1) this loophole ISO loading system they have set up IS NOT 100% unfallable
2) average joe gamer WONT be able todo this

i say well done to the people who actually got it to work, but in all reality it wont effect cube sales/game sales one iota, not untill you can go upto some guy and go HAY I WANT GAMEZ! its just not going to happen.
Title: RE: (Piracy) Gamecube
Post by: Mario on October 17, 2003, 03:47:45 PM
Wow, piracy on Gamecube huh? That just about wraps it up for Nintendo.
Title: RE:(Piracy) Gamecube
Post by: Grey Ninja on October 17, 2003, 04:36:47 PM
Quote

Originally posted by: Yuji Miyamoto
Here's a good solution.  If you see a website that hosts or talks about NGC ISO's or other piracy related issues, report them to Nintendo.

Myself and about a dozen of my friends, all of whom are hardcore web fanactics, are starting a search for every GameCube piracy website, Mirc channel, Direct Connect Hub, and more searching for folks offering pirated GC software.  Everyone can make a difference.

I know you pro-piracy folks wont like what I'm saying.  Well, thats just tough


I'm with you in spirit.  But just in case.... is there like an email address specially for this at Nintendo?
Title: RE:(Piracy) Gamecube
Post by: honda_insightful on October 17, 2003, 05:05:47 PM
Quote

Originally posted by: Yuji Miyamoto
Honda, your'e not even worth arguing with.  Seriously.  Even ten year olds know piracy devestated the DC.  You are pro-piracy.....


Ahhhh... you can't win the argument, so you attack the person and make false accusations.  Very lame.  
Title: RE:(Piracy) Gamecube
Post by: honda_insightful on October 18, 2003, 04:13:54 AM
Quote

Originally posted by: Uglydot
...no more than 64x64 pixels in physical size, and no more than 20KB in data size.  ...Hond, you agreed to this, just letting you know...


Sorry, I don't remember.  Where is this info posted?  In the sign-on agreement?

Anyway, my current avatar is only 64x59x1 kilobyte in size.  Sorry for my previous idiocy.

Title: RE: (Piracy) Gamecube
Post by: KDR_11k on October 18, 2003, 06:19:11 AM
Honda: Forum Rules or Forum Announcements. Might need to increase your treshold for old posts.

This kind of piracy isn't dangerous. The dangerous kind of piracy are counterfeiters. And you cannot deliver a fake that says "put into your PC, hook up GC, fire up PSO and start playing".
Title: RE: (Piracy) Gamecube
Post by: Yuji Miyamoto on October 18, 2003, 02:57:47 PM
Actually, Honda, I have won the argument.  Your'e the only one who doesn't see the FACT that piracy devastated the Dreamcast.  But like I said before, your'e not worth arguing with, as you seem to be so ill informed.  This is not an insult,  but just an observation on my part.

Again, for the last time, here's a FACT that proves ,my point. The Dreamcast was the only system in recent history that DID NOT require a mod-chip.  That was a serious blow.  Then there is the FACT that 10 year olds could get DC ISO's on freakin' Kazaa!

Also, since you claim to know the numbers, why dont you post the ratio X-Box's systems sold compared to the number of game purchased for each system.  After the X-Box was fully cracked, the number of games bought per system has gone WAAAAAAAYYY down.  I know people who own X-Box's and yet do not own a single legitimate game.  All facts here.
Title: RE: (Piracy) Gamecube
Post by: PIAC on October 18, 2003, 05:04:55 PM
why do you constantly say 10 year olds could download DC ISO's from kazaa? what makes 10 year olds so special? to make your arguement sound less annoying it would probably be better to say 'anyone could download DC iso's from numerous sources on the internet'

either way we are ment to be talking about piracy on the Gamecube, not dreamcast.  
Title: RE: (Piracy) Gamecube
Post by: KDR_11k on October 18, 2003, 10:05:04 PM
Yuji: But you still haven't proven that piracy was the most important blow. Arguing by using "well-known facts" is pointless, as it's a "well-known fact" that Lee Harvey Oswald killed John F Kennedy. Copying music is even easier, but there is NO significant damage done by internet downloaders. Like I said, the damage was done by counterfeiters.
Title: RE:(Piracy) Gamecube
Post by: ExtremeGcube on October 19, 2003, 02:13:51 AM
If there was no specific damage done by music downloaders why are there lawsuits against those who are doing it in mass quantity.  

I am against pirating, but I do agree with some on this site who claim that this is not going to hurt the gamecube.  I have been reading a lot about how this is done and how to actually do it.  It truely is difficult to use the current hacking system.  One must know how to change info on their computer, as well as on the gamecube in PSO.  The current hacking solution requires tricking the gamecube into thinking it is connecting to the online server when it is really connecting to a pc on the network or using a crossover cable connected directly to the gamecube.  Once this is done a small program must be run on the PC to allow uploads to the GC.  Then Once that is done a program called animaloader 1.1(I think) is uploaded.  This allows the uploading of game image files.  It really is quite an involved process, most people will probably not be able to or care enough to learn how to go through this process.  If you check www.maxconsole.com you will find that many of the game crass, and many dont allow saves.  I'm sure this is probably due to the infancy period of the Gamecube's Hacking, but it may prove to be difficult anyway.

Another reason why this wont catch on is because of the difficulty of burning the copies so that they can be read.  So far it cant be done.  Until this is possible most people will not pirate games.  I have a feeling that because the gamecube has lasted this long without being hacked it has really stemmed the negative affects.  In a year or two people may have the ability to burn the images and have them read on a modified gamecube, by this time it will be just about time for the next generation. When that happens it will not be as big of a problem.
Title: RE: (Piracy) Gamecube
Post by: Termin8Anakin on October 19, 2003, 04:46:50 AM
Man, do people spend their LIVES trying to hack into consoles or something?
I mean, two YEARS after launch, someone comes out and screams
OMFG! I HAXORED INTO GAEMCOOB! PRAYSE MEE 4 AI AMM KING!
Either no one will care or so little people have Gamecubes that no one will care anyway.

But it is pretty disgusting.
Title: RE: (Piracy) Gamecube
Post by: Caliban on October 19, 2003, 04:57:09 AM
All that I can say is that I have seen these hacked games for gamecube available to download and this is what I think: whoever did this is scum of the earth. But anyway they ain't going far because they will have to wait a good number of years until they have the hardware to run the pirated games(LOL).
Title: RE: (Piracy) Gamecube
Post by: KDR_11k on October 19, 2003, 06:48:26 AM
EtremeCube: The lawsuits are there with a reason. When the RIAA blames declining sales on piracy (true reasons: Decline in quality, less releases during monitored period, counterfeiting, people spending their money on other forms of entertainment, like video games), they can't just tell stockholders they'll just sit and wait until the problem goes away, they need to take action. Also they're a greedy bunch of idiots who don't even check their records before suing someone (among the people sued by the RIAA were some that never had a computer!). Also nobody said you are not allowed to fight a minor threat. BTW, the huge loss numbers quoted by the RIAA assumed everybody bought as many CDs as they downloaded songs. Those "missed sales" are irrealistic, I'd say the downloaders would have paid for 0.2% of the songs they d/l at most. And I have no idea how they converted downloads of individual songs into 12-song-average CD-sales.

Termin8: There are people who hack things just for the challenge. Most likely they don't do that to warez stuff, but just "because they can". Scientists rarely think of the possibilities before making an invention. Maybe those hackers just wanted to write their own games that run on the GC, who knows?
Title: RE: (Piracy) Gamecube
Post by: Qbric on October 19, 2003, 09:06:14 AM
Caliban: Nice avatar.

KDR has a point with the RIAA. fact is that even if people couldn't copy a single album, and had to pay, sales would still be down. Piracy is a problem, but its far from the only cause of decreasing sales. The cost of a CD is exorbant; RIAA isn't releasing as many albums as years previous; CD burners have pushed a grassroots movement in production, namely, independent artists; and just becuase someone downloads a song doesn't mean they were going to buy it, and also the economy is down. These are all factors. I also think that exposure from file sharing will on average increase sales of an album. All the industry has to do is switch to DVDs and they have a good 3-5 year window b4 the broadband catches up. More likely is that the RIAA is waiting to leapfrog DVD because this will be a big year for DVD burners. They will not only save money by hanging on to an old (and outdated) medium, but they can invest in new DRM to deter the swarm.

Concerning DC's death: Hype killed DC, not piracy. Broadband was not nearly as prevalent 4 years ago as it is today. A high speed cable connection cost about a $C/month, and distribution was limited. And again, not every pirate is a lost sale, but yes, it doesn't help one bit.

Title: RE:(Piracy) Gamecube
Post by: manunited4eva22 on October 19, 2003, 10:56:43 AM
I'm kind of on the fence on this one.  

I agree, pirating does and always will hurt a company.  Look on the front page of this site, and look a few months back, nintendo lost 1 billion off of piracy.  If you can  honestly say that doesn't hurt, let me see your tax report, I have 50,000 dollars of unexplained taxes to add.

On the other hand, this ain't going to do much.  People will start figuring it out eventually, but its going to take a cd or hard drive loaded onto the gamecube to really make a big difference.  Oh well, as for the sight that it linked you to, they seem more concerned with pirating games than the actual research of the console.

Awhile back I stumbled onto Andrew "Bunny" Huang, a MIT student who had documented hacking xbox, and honestly, he was there to figure out how it works, not get free games.  Guys like that are the ones you should like, not these guys.
Title: RE: (Piracy) Gamecube
Post by: thecubedcanuck on October 19, 2003, 11:52:53 AM
Piracy didnt kill the dreamcast, SEGA killed the dreamcast by running their company like a bunch of elementary students. Add the PSX to the mix and the dreamcast didnt stand a chance. Hell, a lot of people pirate PSX games and it still did pretty well.

Title: RE:(Piracy) Gamecube
Post by: ExtremeGcube on October 19, 2003, 12:41:41 PM
KDR_11k, Individual songs tend to sell an album more then the whole album.  I have worked at a music store for about 6 years now and in those 6 years I couldnt tell you how many times someone has come in saying they were looking for a cd with a song they heard from the radio but they didnt know the artist. If one can download the individual song for which they would have bought the cd for then it is taking money away from where it would go.  Whether or not the price is exhorbatant is irrelevant as well.  I feel that the cost of a BMW is to high, and I wouldnt go out and buy one anyway so i might as well steal it. Its no loss of revenue for BMW because I wouldnt have bought one anyway.  The same argument pertains to games as well.  I dont understand how anyone would think that since they wouldnt have bought the game anyway that its ok to download and pirate it.  If you download the pirate and then play the game it then you probably would have bought the game at some point, if you really wouldnt have bought the game you wouldnt be playing it and you wouldnt need to pirate it.  In any case you are using something that you technically dont own without anyones permission.  When you buy a cd, or buy a game, or buy software you are purchasing the right to use the software and that is it.  You dont actually own the information on the software or game or cd.  The argument is just bogus, thats all.
Title: RE: (Piracy) Gamecube
Post by: oohhboy on October 19, 2003, 02:46:32 PM
Just a quick story related to pirating. My friend had managed to aquire himself a copy of Enter the Martrix right. I took some time to play this game lets just say you would have to pay me to play it. Sure my friend had downloaded it and I played it some, but would I have brought it in th first place if I knew it was that bad? Hell no. (Note: I wouldn't have brought this game either way) If a developer makes a game this bad they should be happy some one has played it giving them exposure whether good or bad let alone getting paid for it.

But then that is what demos are for right?
Title: RE:(Piracy) Gamecube
Post by: manunited4eva22 on October 19, 2003, 04:00:15 PM
Ya, be happy you someone stole your game and thought it sucked, I mean, you should be happy your work is going unpaid. Give me a break.
Title: RE:(Piracy) Gamecube
Post by: honda_insightful on October 19, 2003, 04:22:55 PM
I have a whole hard drive filled with songs.  But would I buy all those songs?  *Absolutely positively not*.  Sure I enjoy listening to Britney Spears "Crazy but would I buy a whole album for just that song?  No way.  The RIAA has its head up its ass if it thinks every song downloaded = money lost.  It just doesn't work that way.

Same applies to videogames.  99% of the games I've downloaded (NES & Super NES) are trash that I would not buy.  Nintendo's claim of $1 billion lost is a wildly inflated figure.

There's a difference between free downloading and buying.  I'm the kind of person who, even if piracy did not exist, I would not buy.  I'm more careful with my money than that.  So are most persons.
Title: RE:(Piracy) Gamecube
Post by: honda_insightful on October 19, 2003, 04:30:40 PM
Quote

Originally posted by: KDR_11k
Yuji: But you still haven't proven that piracy was the most important blow [to the Dreamcast].

Yes, that was my point exactly.  Most people say that the Dreamcast died because of poor timing/competition from the PS2.  *That* was the most imporant factor.

And as I said before, previous systems like Commodore=64 and PS1 and PS2 have been heavily pirated, but they were not killed.  On the contrary, they were wildly sucessful: #1 computer of all time, #1 console of all time, and #1 console of the 128-bit generation (respectively).  This seems to suggest that piracy HELPS a machine to succeed, rather than hurt it.

So I return to earlier position: This little bit of piracy will have virtually no impact on the Cube.  It's not going to die.

Title: RE:(Piracy) Gamecube
Post by: GaimeGuy on October 19, 2003, 06:21:53 PM
Piracy didn't KILL the DC.    A lot of people  used the poor security of the  DC  to  play copies of their NES/SNES/GB/Genesis and other old console  ROMs on their televisions with a control pad.  Far more  did that than    use it to  get free copies of Sonic Adventure or something like that (at least, judging from what  I hear from  others, and  their  own  uses for it).   People have begun to use the GC for this purpose.   A #planetchatter, whom I shall not name,   owns an N64, but his little sister  is always  hogging it.   Therefore, he  uses the Cube's ripped N64 emulator (from the OoT/MQ bonus disk) to  play  ROMs of all his  N64 games on his GC (he only plays ROMS of legitimate N64 games he owns  on  his Cube)   Hacking a system to do something like THIS is fine.  

Also,  it wasn't Ps2 hype that really killed the DC, either.  More than piracy, more than Ps2 hype:  the  thing that killed the DC was  Sega's past console failures.  They had taken such huge financial blows from the multiple past failures (ex: Sega Saturn, Sega CD, Game gear), that they simply didn't have the money to continue  to support the DC financially.  
Title: RE:(Piracy) Gamecube
Post by: KDR_11k on October 19, 2003, 09:43:51 PM
Quote

Originally posted by: ExtremeGcube
I feel that the cost of a BMW is to high, and I wouldnt go out and buy one anyway so i might as well steal it. Its no loss of revenue for BMW because I wouldnt have bought one anyway.  The same argument pertains to games as well.


That is the propaganda sold by the RIAA. Downloading games is not like stealing a car, but building your own one with a copy of the blueprints. When you steal something there's a loss caused by the removal of the stolen object, which needs to be replaced. You can't tell me the RIAA has to make a new CD each time somebody downloads a song.
Title: RE:(Piracy) Gamecube
Post by: ExtremeGcube on October 19, 2003, 10:05:23 PM
Quote

Originally posted by: KDR_11k

That is the propaganda sold by the RIAA. Downloading games is not like stealing a car, but building your own one with a copy of the blueprints. When you steal something there's a loss caused by the removal of the stolen object, which needs to be replaced. You can't tell me the RIAA has to make a new CD each time somebody downloads a song.


No but thats not really the issue, if you use the song, or software for that matter without giving money to those who created it is stealing.  Yes, downloading music doesnt take away someone elses abilty to use the song but it does take away money that would go back into the industry(again whethere or not the prices are high is not an issue because that is the standard of the industry).  

And it is perfectly normal for the RIAA to convert a single song download into a loss of money because in the past it would have been more difficult to get that one song without buyng the cd or a single. Therefore it is a loss of money, you dont have to pay for a song that you listen to.  It ties into my last post of single songs selling whole cds.  If you wouldnt buy the song then you didnt like it to listen to it.  I think that apples imusic is a great alternative to buying cds.  It works out to be the same price at $1.00 a song and you can do anything with the music once you download it.
Title: RE: (Piracy) Gamecube
Post by: oohhboy on October 19, 2003, 10:15:54 PM
Hey manunited4eva22 you missed my last sentence didn't you? Comes to think of it didn't Shiny make MDK? Well that sucked too.
Title: RE: (Piracy) Gamecube
Post by: KDR_11k on October 20, 2003, 05:14:05 AM
EC: Not buying a song might have more reasons than like and dislike. Financial limits are the most common problem. Nowadays music is less important to people than, say, video games. So if they had, say, USD40, what would they get, three albums with one or two good songs each (and maybe some food at McDonald's), or Viewtiful Joe? I don't know about you, but I bet most people here would buy VJ, not the CDs. Music is so low on my priority list without P2P I'd simply have zero CDs. Actually I have two, because I found bands via P2P I never heard of before.
iTunes already had a big impact on P2P downloads, simply because of the one-song-per-album problem and the prices per CD. Had the RIAA reacted sooner and turned Napster into a pay-per-song system, they'd have a lot less piracy to deal with today.
Title: RE:(Piracy) Gamecube
Post by: ExtremeGcube on October 20, 2003, 06:45:36 AM
It is more then just likes and dislikes, and I understand that money becomes a limitation when it comes to buying cds, but my only point is that it still doesnt make downloading those cds or games ethical, legal, or right.  If music wasnt on peoples list then they wouldnt download it anymore.  I think that once the imusic is available to PC users on a wider scale then those who download the music for free are cheap because the argument of not paying $16 for a single song becomes truely pointless.  There are other websites that charge per song as well but I was reading that there are quite a few artists that never agreed to have there music there in the first place and they were not recieving any of the money.  Imusic seems to be the best way for people to get music inexpesively while giving credit and funds to where credit and funds are due.  I know this post is focused on the music industry but its the most prevelant form of piracy and the ethical arguments can easily be applied to other media like games.
Title: RE:(Piracy) Gamecube
Post by: honda_insightful on October 20, 2003, 04:14:04 PM
Quote

Originally posted by: ExtremeGcube
Yes, downloading music doesnt take away someone elses abilty to use the song but it does take away money that would go back into the industry


That statement is only true *if*you buy the songs.  Most of the songs on my hard drive are crap (think Britney Spears & other one-hit wonders) who I would not pay a single dime to own.  So the Music Industry loses nothing on those songs, because I will not buy them.  I refuse to pay for trash.
Title: RE:(Piracy) Gamecube
Post by: cheers69 on October 20, 2003, 04:30:20 PM
ive seen games available to d/l on ftp's for last year
Title: RE:(Piracy) Gamecube
Post by: ExtremeGcube on October 21, 2003, 02:45:01 AM
Quote

That statement is only true *if*you buy the songs.  Most of the songs on my hard drive are crap (think Britney Spears & other one-hit wonders) who I would not pay a single dime to own.  So the Music Industry loses nothing on those songs, because I will not buy them.  I refuse to pay for trash.


Then why have them on your computer at all?  If it weren't for piracy you wouldnt have those songs on your computer unless you had bought them.  There are othres that do want those songs and download them, they may have bought the CD and they didnt.  Even the money issue aside it is unethical, because you are using something without permission and without giving credit to where it should go, credit being money.  

This will make some upste, but I applaud the music industries attempt at curbing music piracy and for that matter any industries attempt at curbing piracy.  Even thought their attempts have been ill forged, people just act like the music industry is doing something horrendous for making people actually pay for music that they listen to. OH NO!! How dare they.

OK a conterfitter makes many copies and sells them.  Big problem.  There are still people that do not buy from counterfitters, they still make their own copies.  After all Im sure that anyone who wen through the trouble of modding a system in order to copy games will make their own. Either way money is not given to the developers of those games.  I dont undestand how one can differentiate between the two because they are both parts of a widespread problem that do damage.  
Title: RE: (Piracy) Gamecube
Post by: KDR_11k on October 21, 2003, 03:50:48 AM
> I dont undestand how one can differentiate between the two because they are both parts of a widespread problem that do damage.

Erm... A standard internet pirate gets the games for free and might share it with his friends.
A counterfeiter will make those copies to make money. Some sell them below price because it's obvious those are fake, however many will attempt to make the perfect copy and sell them for full price, making the customers think they bought an original. Have you ever looked at all the security mechanisms Microsoft puts on its products? Holographic labels, cerificates, etc? Those are there to prevent counterfeiting, not warezing.
Also, the legal difference is Copyright Infringement or Copyright Infringement and Fraud. That's quite a few years.

And remember: Never buy a GBA game off eBay, it's very likely counterfeit.
Title: RE:(Piracy) Gamecube
Post by: honda_insightful on October 21, 2003, 05:15:57 PM
Quote

Originally posted by: ExtremeGcube
Quote

That statement is only true *if*you buy the songs.  Most of the songs on my hard drive are crap (think Britney Spears & other one-hit wonders) who I would not pay a single dime to own.  So the Music Industry loses nothing on those songs...


Then why have them on your computer at all?  



I have my own private radio station.  But would I buy the songs?  Absolutely not.  I'd rather erase every last song, and just tune in the FM radio.  I will not hand over money for casual listening.

Now "the Eagles' Greatest Hits" that's a different story.  I'll buy the Eagles.  I won't buy Britney.


Title: RE:(Piracy) Gamecube
Post by: Kyosho on October 21, 2003, 05:56:40 PM
if it makes you pro-ethical people feel any better... Gamecube is not doomed because of this piracy thing.  The methods needed to play the games on the Gamecube are a pain in the butt and not worth it imo.  

as far as the RIAA is concerned.. i think where artists really make up their money is in their live performances.  I've personally only bought 1 CD the last year and it was cuz i saw that band performed live and they signed my CD.  If they want to encourage ppl to buy their CDs.. they should have more concerts and signings going on instead of basing their income on CDs alone.  
Title: RE: (Piracy) Gamecube
Post by: KDR_11k on October 21, 2003, 09:58:18 PM
They have almost zero income from CDs, to get enough money to feed their children they need to give concerts.
Title: RE:(Piracy) Gamecube
Post by: eldiablo on October 22, 2003, 07:36:56 AM
Quote

Originally posted by: GaimeGuy
CD-keys?  There's key generators all over the damn place.  Some  "solution"  that is.


CD-keys is one of the best solutions, find a cd-key generator that generate CD-keys that work on Battle.net or makes you play Half-Life online, Dark Age of Camelot, NeoCron etc. Only downside is that you need to be able to connect to the internet or else you can just take your friends or generate a cd-key, it's not that hard however, I'm sure if you offer bonuses/online multi-player to the people that connect to the internet and verify their cd-keys.

Edit: I notice how many people say that credit is not given to creators of songs etc, but thats not piracys fault, in the music-buisness the labels are the real pirates. I refer to this link yet again http://www.cdbaby.net/articles/courtney_love.html  if you read it I'm sure you'll think twice before standing on the CD-labels side, cos they dont care about the artists.
Title: RE:(Piracy) Gamecube
Post by: AERO on October 22, 2003, 11:43:13 AM
Quote

Originally posted by: Yuji Miyamoto
Here's one last thing, since you THINK that you know the numbers so well.  Why don't you compare the number of X-Box systems sold to the amount of sofware sold per system?  That ratio is much lower than it is for the GameCube.  Why?  First, Nintendo makes better games, so people buy more, and second, because the X-Box has been totally cracked and no-one's buying games when they can easily download them just about anywhere.



Just want to clear up the misconception and clear up that whole attach ratio thing being lower. Thats BS.

BTW, by "toatally cracked" are you referring to the one method that doesn't reqiure a mod chip where they can hack in through an agent under fire game save? The one they havent really found out how to make anything you might expect to be working, like and xbox game for example, to run?

BTW, just want to mention that while you may know a few friends who don't own any games on and pirate them, that really isn't a good way to think an accurate representation of everyone else. Also next the sales numbers come in that proof that no games are selling, send them my way.