En Garde: Namco Ships SOULCALIBUR II
The Year's Most Anticipated Fighting Game Now Available for All Major Platforms
SAN JOSE, Calif.--(BUSINESS WIRE)--Aug. 26, 2003--Namco Ltd. announced today that its franchise title, SOULCALIBUR®II, has shipped to stores nationwide. The highly anticipated sequel to one of the most revered 3D weapons-based fighting games of all time, SOULCALIBUR®II is now available on the PlayStation®2 computer entertainment system, the Nintendo GameCube(TM) and the Xbox® video game system from Microsoft.
"Consumer anticipation for SOULCALIBUR®II has been monumental," said Dan DeMatteo, President and Chief Operating Officer of GameStop. "Our pre-sell programs have been strong since early on and we fully expect SOULCALIBUR®II to be one of the best-selling titles of 2003."
Featuring more than 15 characters from the original game, SOULCALIBUR®II introduces Necrid, a Todd McFarlane Productions character created exclusively for the series. Each video game system also boasts its own unique guest fighter: Nintendo's Link brings his chivalry to the Nintendo GameCube, Todd McFarlane's comic book hero Spawn brings his powers to Xbox, and Namco's own Heihachi of Tekken fame brings his melee skills to the PlayStation®2.
Exclusive to the U.S. and European versions of SOULCALIBUR®II are the playable characters Assassin, Berserker and Lizardman. Originally included as non-playable characters in the Japanese version, Assassin, Berserker and Lizardman are now playable in the following modes; VS Battle, Extra VS Battle, Team Battle, Extra Team Battle, VS Team Battle, Extra VS Team Battle, Practice and Extra Practice.
"We have finely tuned every aspect of game play to make the release of SOULCALIBUR®II an event well worth waiting for," said Jim Atkiss, Product Marketing Manager at Namco Hometek Inc. "The game has already taken top honors as `Best Fighting Game' at this year's Electronic Entertainment Expo, and it's poised to exceed expectations and take home even more awards by year's end."
A continuation of the popular SOULCALIBUR® series, SOULCALIBUR®II received the "Best Fighting Game" award at the 2003 Electronic Entertainment Expo in Los Angeles. With 10 game modes, a host of unlockable costumes and arenas, and over 200 collectible weapons and items, SOULCALIBUR®II delivers the intense fighting action that fans have come to expect of the series.
SOULCALIBUR®II is rated T for Teen and is now available in stores nationwide.
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Originally posted by: Djunknown
I just can't let that one go.
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Granted Rogue Leader got cranked out in EIGHT months (check the video documentary)
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but they are the exception, not the rule. Other companies like Acclaim try an eight-month cycle and come up with less than perfect products.
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I'm pretty sure the fellows at Factor 5 had to live without sleep when making Rogue Leader.
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As far as translation goes, I'd love it to have come out earlier in the summer. It would've been the game me and my friends would play until dawn. But now they're back in school leaving me a solo gamer but that's beside the point. They had to LOCALIZE (Tweaking the text for us Westerners) for all three versions, which means going back to the source code and replace the Hiragana (Japan's basic script) and Kanji (Pictographs, kind of like Egyptian Heirogylphics.) with good old English. Sometimes translations can't fit text boxes, odd bugs can surface,etc and its back to the proverbial drawing board.
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As far as extras, what MORE do you want Namco to do?
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Namco could've rested on its laurels and gave us nothing special over the original.
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Instead, they racked their brains to improve on a flawless formula that got it right the first time.
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While it did take a while to reach our shores, I know I'm getting the FULL experience, translated text and all. I'm getting my full fifty-worth while importers are getting 80-percent of what they paid (Getting a freeloader plus the price of the game.) Granted the 20 percent is not that crucially important, but its like chocolate cake vs chocolate cake with the frosting. Its that much sweeter.